Some other interesting bugs were fixed along the way: the Video component incorrectly assumed that masking a negative number with 0x80000000 would yield 0x80000000 (it actually yields -0x80000000, thank you JavaScript); the ChipSet component provides a new addCMOSMemory() interface that RAM objects can use to bump the CMOS total to match the actual total; the CPU properly implements INSW and OUTSW instructions now (kind of important for the AT hard disk controller)
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850 B
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850 B
XML
<?xml version="1.0" encoding="UTF-8"?>
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<?xml-stylesheet type="text/xsl" href="/versions/pcjs/1.15.4/manifest.xsl"?>
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<manifest type="software">
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<title>Rogue</title>
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<version/>
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<type>Game</type>
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<category>ASCII Adventure</category>
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<creator>Michael Toy</creator>
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<creator>Glenn Wichman</creator>
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<creationDate>1980</creationDate>
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<releaseDate>1985</releaseDate>
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<author>Ken Arnold</author>
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<author>Jon Lane</author>
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<author>Michael Toy</author>
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<disk id="disk01" dir="/apps/pc/1985/rogue/private/" href="/apps/pc/1985/rogue/disk.json">
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<name>Rogue (1985)</name>
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<file>MKOPT.EXE</file>
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<file>ROGUE.COM</file>
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<file>ROGUE.EXE</file>
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<file>ROGUE.OPT</file>
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<file>ROGUE.PIC</file>
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<file>ROGUE.SCR</file>
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</disk>
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<machine href="/configs/pc/machines/5160/cga/640kb/machine.xml" state="/apps/pc/1985/rogue/state.json"/>
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</manifest> |