848 lines
30 KiB
JavaScript
848 lines
30 KiB
JavaScript
/**
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* @fileoverview Implements the PC6502 Memory component.
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* @author <a href="mailto:Jeff@pcjs.org">Jeff Parsons</a>
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* @copyright Jeff Parsons 2012-2016
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*
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* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
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*
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* PCjs is free software: you can redistribute it and/or modify it under the terms of the
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* GNU General Public License as published by the Free Software Foundation, either version 3
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* of the License, or (at your option) any later version.
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*
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* PCjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
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* even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCjs. If not,
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* see <http://www.gnu.org/licenses/gpl.html>.
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*
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* You are required to include the above copyright notice in every source code file of every
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* copy or modified version of this work, and to display that copyright notice on every screen
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* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
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*
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* Some PCjs files also attempt to load external resource files, such as character-image files,
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* ROM files, and disk image files. Those external resource files are not considered part of PCjs
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* for purposes of the GNU General Public License, and the author does not claim any copyright
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* as to their contents.
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*/
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"use strict";
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if (NODE) {
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var str = require("../../shared/lib/strlib");
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var Component = require("../../shared/lib/component");
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var Messages = require("./messages");
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var CPUDef = require("./cpudef");
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}
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/**
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* @class DataView
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* @property {function(number,boolean):number} getUint8
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* @property {function(number,number,boolean)} setUint8
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* @property {function(number,boolean):number} getUint16
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* @property {function(number,number,boolean)} setUint16
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* @property {function(number,boolean):number} getInt32
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* @property {function(number,number,boolean)} setInt32
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*/
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var littleEndian = (TYPEDARRAYS? (function() {
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var buffer = new ArrayBuffer(2);
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new DataView(buffer).setUint16(0, 256, true);
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return new Uint16Array(buffer)[0] === 256;
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})() : false);
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/**
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* Memory(addr, used, size, type)
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*
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* The Bus component allocates Memory objects so that each has a memory buffer with a
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* block-granular starting address and an address range equal to bus.nBlockSize; however,
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* the size of any given Memory object's underlying buffer can be either zero or bus.nBlockSize;
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* memory read/write functions for empty (buffer-less) blocks are mapped to readNone/writeNone.
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*
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* The Bus allocates empty blocks for the entire address space during initialization, so that
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* any reads/writes to undefined addresses will have no effect. Later, the ROM and RAM
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* components will ask the Bus to allocate memory for specific ranges, and the Bus will allocate
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* as many new blockSize Memory objects as the ranges require. Partial Memory blocks could
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* also be supported in theory, but in practice, they're not.
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*
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* Because Memory blocks now allow us to have a "sparse" address space, we could choose to
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* take the memory hit of allocating 4K arrays per block, where each element stores only one byte,
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* instead of the more frugal but slightly slower approach of allocating arrays of 32-bit dwords
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* (LONGARRAYS) and shifting/masking bytes/words to/from dwords; in theory, byte accesses would
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* be faster and word accesses somewhat less faster.
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*
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* However, preliminary testing of that feature (BYTEARRAYS) did not yield significantly faster
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* performance, so it is OFF by default to minimize our memory consumption. Using TYPEDARRAYS
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* would seem best, but as discussed in defines.js, it's off by default, because it doesn't perform
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* as well as LONGARRAYS; the other advantage of TYPEDARRAYS is that it should theoretically use
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* about 1/2 the memory of LONGARRAYS (32-bit elements vs 64-bit numbers), but I value speed over
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* size at this point. Also, not all JavaScript implementations support TYPEDARRAYS (IE9 is probably
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* the only real outlier: it lacks typed arrays but otherwise has all the necessary HTML5 support).
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*
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* WARNING: Since Memory blocks are low-level objects that have no UI requirements, they
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* do not inherit from the Component class, so if you want to use any Component class methods,
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* such as Component.assert(), use the corresponding Debugger methods instead (assuming a debugger
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* is available).
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*
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* @constructor
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* @param {number|null} [addr] of lowest used address in block
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* @param {number} [used] portion of block in bytes (0 for none); must be a multiple of 4
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* @param {number} [size] of block's buffer in bytes (0 for none); must be a multiple of 4
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* @param {number} [type] is one of the Memory.TYPE constants (default is Memory.TYPE.NONE)
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*/
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function Memory(addr, used, size, type)
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{
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var i;
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this.id = (Memory.idBlock += 2);
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this.adw = null;
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this.offset = 0;
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this.addr = addr;
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this.used = used;
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this.size = size || 0;
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this.type = type || Memory.TYPE.NONE;
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this.fReadOnly = (type == Memory.TYPE.ROM);
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this.copyBreakpoints(); // initialize the block's Debugger info; the caller will reinitialize
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/*
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* TODO: Study the impact of dirty block tracking. The original purposes were to allow saveMemory()
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* to save only dirty blocks, and to enable the Video component to quickly detect changes to the video buffer.
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* But the benefit to saveMemory() is minimal, and the Video component has other options; for example, it now
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* uses a custom memory controller for all EGA/VGA video modes, which performs its own dirty block tracking,
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* and that could easily be extended to the older MDA/CGA video modes, which still use conventional memory blocks.
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* Alternatively, we could restrict the use of dirty block tracking to certain memory types (eg, VIDEO memory).
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*
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* However, a quick test with dirty block tracking disabled didn't yield a noticeable improvement in performance,
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* so I think the overhead of our block-based architecture is swamping the impact of these micro-updates.
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*/
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this.fDirty = this.fDirtyEver = false;
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/*
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* For empty memory blocks, all we need to do is ensure all access functions are mapped to "none" handlers.
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*/
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if (!size) {
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this.setAccess();
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return;
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}
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/*
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* This is the normal case: allocate a buffer that provides 8 bits of data per address;
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* no controller is required because our default memory access functions (see afnMemory)
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* know how to deal with this simple 1-1 mapping of addresses to bytes and words.
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*
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* TODO: Consider initializing the memory array to random (or pseudo-random) values in DEBUG
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* mode; pseudo-random might be best, to help make any bugs reproducible.
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*/
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if (TYPEDARRAYS) {
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this.buffer = new ArrayBuffer(size);
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this.dv = new DataView(this.buffer, 0, size);
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/*
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* If littleEndian is true, we can use ab[], aw[] and adw[] directly; well, we can use them
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* whenever the offset is a multiple of 1, 2 or 4, respectively. Otherwise, we must fallback to
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* dv.getUint8()/dv.setUint8(), dv.getUint16()/dv.setUint16() and dv.getInt32()/dv.setInt32().
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*/
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this.ab = new Uint8Array(this.buffer, 0, size);
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this.aw = new Uint16Array(this.buffer, 0, size >> 1);
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this.adw = new Int32Array(this.buffer, 0, size >> 2);
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this.setAccess(littleEndian? Memory.afnArrayLE : Memory.afnArrayBE);
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} else {
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if (BYTEARRAYS) {
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this.ab = new Array(size);
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} else {
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/*
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* NOTE: This is the default mode of operation (!TYPEDARRAYS && !BYTEARRAYS), because it
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* seems to provide the best performance; and although in theory, that performance might
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* come at twice the overhead of TYPEDARRAYS, it's increasingly likely that the JavaScript
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* runtime will notice that all we ever store are 32-bit values, and optimize accordingly.
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*/
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this.adw = new Array(size >> 2);
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for (i = 0; i < this.adw.length; i++) this.adw[i] = 0;
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}
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this.setAccess(Memory.afnMemory);
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}
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}
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/*
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* Basic memory types
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*
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* RAM is the most conventional memory type, providing full read/write capability to x86-compatible (ie,
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* 'little endian") storage. ROM is equally conventional, except that the fReadOnly property is set,
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* disabling writes. VIDEO is treated exactly like RAM, unless a controller is provided. Both RAM and
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* VIDEO memory are always considered writable, and even ROM can be written using the Bus setByteDirect()
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* interface (which in turn uses the Memory writeByteDirect() interface), allowing the ROM component to
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* initialize its own memory. The CTRL type is used to identify memory-mapped devices that do not need
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* any default storage and always provide their own controller.
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*
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* Unallocated regions of the address space contain a special memory block of type NONE that contains
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* no storage. Mapping every addressible location to a memory block allows all accesses to be routed in
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* exactly the same manner, without resorting to any range or processor checks.
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*
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* These types are not mutually exclusive. For example, VIDEO memory could be allocated as RAM, with or
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* without a custom controller (the original Monochrome and CGA video cards used read/write storage that
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* was indistinguishable from RAM), and CTRL memory could be allocated as an empty block of any type, with
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* a custom controller. A few types are required for certain features (eg, ROM is required if you want
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* read-only memory), but the larger purpose of these types is to help document the caller's intent and to
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* provide the Control Panel with the ability to highlight memory regions accordingly.
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*/
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Memory.TYPE = {
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NONE: 0,
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RAM: 1,
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ROM: 2,
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VIDEO: 3,
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CTRL: 4,
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COLORS: ["black", "blue", "green", "cyan"],
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NAMES: ["NONE", "RAM", "ROM", "VID", "H/W"]
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};
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/*
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* Last used block ID (used for debugging only)
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*/
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Memory.idBlock = 0;
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/**
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* adjustEndian(dw)
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*
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* @param {number} dw
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* @return {number}
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*/
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Memory.adjustEndian = function(dw) {
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if (TYPEDARRAYS && !littleEndian) {
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dw = (dw << 24) | ((dw << 8) & 0x00ff0000) | ((dw >> 8) & 0x0000ff00) | (dw >>> 24);
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}
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return dw;
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};
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Memory.prototype = {
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constructor: Memory,
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parent: null,
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/**
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* init(addr)
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*
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* Quick reinitializer when reusing a Memory block.
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*
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* @this {Memory}
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* @param {number} addr
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*/
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init: function(addr) {
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this.addr = addr;
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},
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/**
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* clone(mem, type)
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*
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* Converts the current Memory block (this) into a clone of the given Memory block (mem),
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* and optionally overrides the current block's type with the specified type.
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*
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* @this {Memory}
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* @param {Memory} mem
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* @param {number} [type]
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* @param {Debugger6502} [dbg]
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*/
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clone: function(mem, type, dbg) {
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/*
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* Original memory block IDs are even; cloned memory block IDs are odd;
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* the original ID of the current block is lost, but that's OK, since it was presumably
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* produced merely to become a clone.
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*/
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this.id = mem.id | 0x1;
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this.used = mem.used;
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this.size = mem.size;
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if (type) {
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this.type = type;
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this.fReadOnly = (type == Memory.TYPE.ROM);
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}
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if (TYPEDARRAYS) {
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this.buffer = mem.buffer;
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this.dv = mem.dv;
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this.ab = mem.ab;
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this.aw = mem.aw;
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this.adw = mem.adw;
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this.setAccess(littleEndian? Memory.afnArrayLE : Memory.afnArrayBE);
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} else {
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if (BYTEARRAYS) {
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this.ab = mem.ab;
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} else {
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this.adw = mem.adw;
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}
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this.setAccess(Memory.afnMemory);
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}
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this.copyBreakpoints(dbg, mem);
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},
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/**
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* save()
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*
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* This gets the contents of a Memory block as an array of 32-bit values; used by Bus.saveMemory(),
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* which in turn is called by CPUState.save().
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*
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* Memory blocks with custom memory controllers do NOT save their contents; that's the responsibility
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* of the controller component.
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*
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* @this {Memory}
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* @return {Array|Int32Array|null}
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*/
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save: function() {
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var adw, i;
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if (BYTEARRAYS) {
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adw = new Array(this.size >> 2);
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var off = 0;
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for (i = 0; i < adw.length; i++) {
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adw[i] = this.ab[off] | (this.ab[off + 1] << 8) | (this.ab[off + 2] << 16) | (this.ab[off + 3] << 24);
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off += 4;
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}
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}
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else if (TYPEDARRAYS) {
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/*
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* It might be tempting to just return a copy of Int32Array(this.buffer, 0, this.size >> 2),
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* but we can't be sure of the "endianness" of an Int32Array -- which would be OK if the array
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* was always saved/restored on the same machine, but there's no guarantee of that, either.
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* So we use getInt32() and require little-endian values.
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*
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* Moreover, an Int32Array isn't treated by JSON.stringify() and JSON.parse() exactly like
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* a normal array; it's serialized as an Object rather than an Array, so it lacks a "length"
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* property and causes problems for State.store() and State.parse().
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*/
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adw = new Array(this.size >> 2);
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for (i = 0; i < adw.length; i++) {
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adw[i] = this.dv.getInt32(i << 2, true);
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}
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}
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else {
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adw = this.adw;
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}
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return adw;
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},
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/**
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* restore(adw)
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*
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* This restores the contents of a Memory block from an array of 32-bit values;
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* used by Bus.restoreMemory(), which is called by CPUState.restore(), after all other
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* components have been restored and thus all Memory blocks have been allocated
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* by their respective components.
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*
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* @this {Memory}
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* @param {Array|null} adw
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* @return {boolean} true if successful, false if block size mismatch
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*/
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restore: function(adw) {
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/*
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* At this point, it's a consistency error for adw to be null; it's happened once already,
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* when there was a restore bug in the Video component that added the frame buffer at the video
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* card's "spec'ed" address instead of the programmed address, so there were no controller-owned
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* memory blocks installed at the programmed address, and so we arrived here at a block with
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* no controller AND no data.
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*/
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Component.assert(adw != null);
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if (adw && this.size == adw.length << 2) {
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var i;
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if (BYTEARRAYS) {
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var off = 0;
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for (i = 0; i < adw.length; i++) {
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this.ab[off] = adw[i] & 0xff;
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this.ab[off + 1] = (adw[i] >> 8) & 0xff;
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this.ab[off + 2] = (adw[i] >> 16) & 0xff;
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this.ab[off + 3] = (adw[i] >> 24) & 0xff;
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off += 4;
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}
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} else if (TYPEDARRAYS) {
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for (i = 0; i < adw.length; i++) {
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this.dv.setInt32(i << 2, adw[i], true);
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}
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} else {
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this.adw = adw;
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}
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this.fDirty = true;
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return true;
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}
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return false;
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},
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/**
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* setAccess(afn, fDirect)
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*
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* If no function table is specified, a default is selected based on the Memory type.
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*
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* @this {Memory}
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* @param {Array.<function()>} [afn] function table
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* @param {boolean} [fDirect] (true to update direct access functions as well; default is true)
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*/
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setAccess: function(afn, fDirect) {
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if (!afn) {
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Component.assert(this.type == Memory.TYPE.NONE);
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afn = Memory.afnNone;
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}
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this.setReadAccess(afn, fDirect);
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this.setWriteAccess(afn, fDirect);
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},
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/**
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* setReadAccess(afn, fDirect)
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*
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* @this {Memory}
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* @param {Array.<function()>} afn
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* @param {boolean} [fDirect]
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*/
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setReadAccess: function(afn, fDirect) {
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if (!fDirect || !this.cReadBreakpoints) {
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this.readByte = afn[0] || this.readNone;
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this.readShort = afn[1] || this.readShortDefault;
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}
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if (fDirect || fDirect === undefined) {
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this.readByteDirect = afn[0] || this.readNone;
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this.readShortDirect = afn[1] || this.readShortDefault;
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}
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},
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/**
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* setWriteAccess(afn, fDirect)
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*
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* @this {Memory}
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* @param {Array.<function()>} afn
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* @param {boolean} [fDirect]
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*/
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setWriteAccess: function(afn, fDirect) {
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if (!fDirect || !this.cWriteBreakpoints) {
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this.writeByte = !this.fReadOnly && afn[2] || this.writeNone;
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this.writeShort = !this.fReadOnly && afn[3] || this.writeShortDefault;
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}
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if (fDirect || fDirect === undefined) {
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this.writeByteDirect = afn[2] || this.writeNone;
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this.writeShortDirect = afn[3] || this.writeShortDefault;
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}
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},
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/**
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* resetReadAccess()
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*
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* @this {Memory}
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*/
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resetReadAccess: function() {
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this.readByte = this.readByteDirect;
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this.readShort = this.readShortDirect;
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},
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/**
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* resetWriteAccess()
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*
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* @this {Memory}
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*/
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resetWriteAccess: function() {
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this.writeByte = this.fReadOnly? this.writeNone : this.writeByteDirect;
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this.writeShort = this.fReadOnly? this.writeShortDefault : this.writeShortDirect;
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},
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/**
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* printAddr(sMessage)
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*
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* @this {Memory}
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* @param {string} sMessage
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*/
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printAddr: function(sMessage) {
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if (DEBUG && this.dbg && this.dbg.messageEnabled(Messages.MEM)) {
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this.dbg.printMessage(sMessage + ' ' + (this.addr != null? ('%' + str.toHex(this.addr)) : '#' + this.id), true);
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}
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},
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/**
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* addBreakpoint(off, fWrite)
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*
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* @this {Memory}
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* @param {number} off
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* @param {boolean} fWrite
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*/
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addBreakpoint: function(off, fWrite) {
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if (!fWrite) {
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if (this.cReadBreakpoints++ === 0) {
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this.setReadAccess(Memory.afnChecked, false);
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}
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if (DEBUG) this.printAddr("read breakpoint added to memory block");
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}
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else {
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if (this.cWriteBreakpoints++ === 0) {
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this.setWriteAccess(Memory.afnChecked, false);
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}
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if (DEBUG) this.printAddr("write breakpoint added to memory block");
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}
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|
},
|
|
/**
|
|
* removeBreakpoint(off, fWrite)
|
|
*
|
|
* @this {Memory}
|
|
* @param {number} off
|
|
* @param {boolean} fWrite
|
|
*/
|
|
removeBreakpoint: function(off, fWrite) {
|
|
if (!fWrite) {
|
|
if (--this.cReadBreakpoints === 0) {
|
|
this.resetReadAccess();
|
|
if (DEBUG) this.printAddr("all read breakpoints removed from memory block");
|
|
}
|
|
Component.assert(this.cReadBreakpoints >= 0);
|
|
}
|
|
else {
|
|
if (--this.cWriteBreakpoints === 0) {
|
|
this.resetWriteAccess();
|
|
if (DEBUG) this.printAddr("all write breakpoints removed from memory block");
|
|
}
|
|
Component.assert(this.cWriteBreakpoints >= 0);
|
|
}
|
|
},
|
|
/**
|
|
* copyBreakpoints(dbg, mem)
|
|
*
|
|
* @this {Memory}
|
|
* @param {Debugger6502} [dbg]
|
|
* @param {Memory} [mem] (outgoing Memory block to copy breakpoints from, if any)
|
|
*/
|
|
copyBreakpoints: function(dbg, mem) {
|
|
this.dbg = dbg;
|
|
this.cReadBreakpoints = this.cWriteBreakpoints = 0;
|
|
if (mem) {
|
|
if ((this.cReadBreakpoints = mem.cReadBreakpoints)) {
|
|
this.setReadAccess(Memory.afnChecked, false);
|
|
}
|
|
if ((this.cWriteBreakpoints = mem.cWriteBreakpoints)) {
|
|
this.setWriteAccess(Memory.afnChecked, false);
|
|
}
|
|
}
|
|
},
|
|
/**
|
|
* readNone(off)
|
|
*
|
|
* Previously, this always returned 0x00, but the initial memory probe by the COMPAQ DeskPro 386 ROM BIOS
|
|
* writes 0x0000 to the first word of every 64Kb block in the nearly 16Mb address space it supports, and
|
|
* if it reads back 0x0000, it will initially think that LOTS of RAM exists, only to be disappointed later
|
|
* when it performs a more exhaustive memory test, generating unwanted error messages in the process.
|
|
*
|
|
* TODO: Determine if we should have separate readByteNone(), readShortNone() and readLongNone() functions
|
|
* to return 0xff, 0xffff and 0xffffffff|0, respectively. This seems sufficient for now, as it seems unlikely
|
|
* that a system would require nonexistent memory locations to return ALL bits set.
|
|
*
|
|
* Also, I'm reluctant to address that potential issue by simply returning -1, because to date, the above
|
|
* Memory interfaces have always returned values that are properly masked to 8, 16 or 32 bits, respectively.
|
|
*
|
|
* @this {Memory}
|
|
* @param {number} off
|
|
* @param {number} addr
|
|
* @return {number}
|
|
*/
|
|
readNone: function readNone(off, addr) {
|
|
if (DEBUGGER && this.dbg && this.dbg.messageEnabled(Messages.CPU | Messages.MEM) /* && !off */) {
|
|
this.dbg.message("attempt to read invalid block %" + str.toHex(this.addr), true);
|
|
}
|
|
return 0xff;
|
|
},
|
|
/**
|
|
* writeNone(off, v, addr)
|
|
*
|
|
* @this {Memory}
|
|
* @param {number} off
|
|
* @param {number} v (could be either a byte or word value, since we use the same handler for both kinds of accesses)
|
|
* @param {number} addr
|
|
*/
|
|
writeNone: function writeNone(off, v, addr) {
|
|
if (DEBUGGER && this.dbg && this.dbg.messageEnabled(Messages.CPU | Messages.MEM) /* && !off */) {
|
|
this.dbg.message("attempt to write " + str.toHexWord(v) + " to invalid block %" + str.toHex(this.addr), true);
|
|
}
|
|
},
|
|
/**
|
|
* readShortDefault(off, addr)
|
|
*
|
|
* @this {Memory}
|
|
* @param {number} off
|
|
* @param {number} addr
|
|
* @return {number}
|
|
*/
|
|
readShortDefault: function readShortDefault(off, addr) {
|
|
return this.readByte(off++, addr++) | (this.readByte(off, addr) << 8);
|
|
},
|
|
/**
|
|
* writeShortDefault(off, w, addr)
|
|
*
|
|
* @this {Memory}
|
|
* @param {number} off
|
|
* @param {number} w
|
|
* @param {number} addr
|
|
*/
|
|
writeShortDefault: function writeShortDefault(off, w, addr) {
|
|
this.writeByte(off++, w & 0xff, addr++);
|
|
this.writeByte(off, w >> 8, addr);
|
|
},
|
|
/**
|
|
* readByteMemory(off, addr)
|
|
*
|
|
* @this {Memory}
|
|
* @param {number} off
|
|
* @param {number} addr
|
|
* @return {number}
|
|
*/
|
|
readByteMemory: function readByteMemory(off, addr) {
|
|
if (BYTEARRAYS) {
|
|
return this.ab[off];
|
|
}
|
|
return ((this.adw[off >> 2] >>> ((off & 0x3) << 3)) & 0xff);
|
|
},
|
|
/**
|
|
* readShortMemory(off, addr)
|
|
*
|
|
* @this {Memory}
|
|
* @param {number} off
|
|
* @param {number} addr
|
|
* @return {number}
|
|
*/
|
|
readShortMemory: function readShortMemory(off, addr) {
|
|
if (BYTEARRAYS) {
|
|
return this.ab[off] | (this.ab[off + 1] << 8);
|
|
}
|
|
var w;
|
|
var idw = off >> 2;
|
|
var nShift = (off & 0x3) << 3;
|
|
var dw = (this.adw[idw] >> nShift);
|
|
if (nShift < 24) {
|
|
w = dw & 0xffff;
|
|
} else {
|
|
w = (dw & 0xff) | ((this.adw[idw + 1] & 0xff) << 8);
|
|
}
|
|
return w;
|
|
},
|
|
/**
|
|
* writeByteMemory(off, b, addr)
|
|
*
|
|
* @this {Memory}
|
|
* @param {number} off
|
|
* @param {number} b
|
|
* @param {number} addr
|
|
*/
|
|
writeByteMemory: function writeByteMemory(off, b, addr) {
|
|
if (BYTEARRAYS) {
|
|
this.ab[off] = b;
|
|
} else {
|
|
var idw = off >> 2;
|
|
var nShift = (off & 0x3) << 3;
|
|
this.adw[idw] = (this.adw[idw] & ~(0xff << nShift)) | (b << nShift);
|
|
}
|
|
this.fDirty = true;
|
|
},
|
|
/**
|
|
* writeShortMemory(off, w, addr)
|
|
*
|
|
* @this {Memory}
|
|
* @param {number} off
|
|
* @param {number} w
|
|
* @param {number} addr
|
|
*/
|
|
writeShortMemory: function writeShortMemory(off, w, addr) {
|
|
if (BYTEARRAYS) {
|
|
this.ab[off] = (w & 0xff);
|
|
this.ab[off + 1] = (w >> 8);
|
|
} else {
|
|
var idw = off >> 2;
|
|
var nShift = (off & 0x3) << 3;
|
|
if (nShift < 24) {
|
|
this.adw[idw] = (this.adw[idw] & ~(0xffff << nShift)) | (w << nShift);
|
|
} else {
|
|
this.adw[idw] = (this.adw[idw] & 0x00ffffff) | (w << 24);
|
|
idw++;
|
|
this.adw[idw] = (this.adw[idw] & (0xffffff00|0)) | (w >> 8);
|
|
}
|
|
}
|
|
this.fDirty = true;
|
|
},
|
|
/**
|
|
* readByteChecked(off, addr)
|
|
*
|
|
* @this {Memory}
|
|
* @param {number} off
|
|
* @param {number} addr
|
|
* @return {number}
|
|
*/
|
|
readByteChecked: function readByteChecked(off, addr) {
|
|
if (DEBUGGER && this.dbg && this.addr != null) {
|
|
this.dbg.checkMemoryRead(this.addr + off);
|
|
}
|
|
return this.readByteDirect(off, addr);
|
|
},
|
|
/**
|
|
* readShortChecked(off, addr)
|
|
*
|
|
* @this {Memory}
|
|
* @param {number} off
|
|
* @param {number} addr
|
|
* @return {number}
|
|
*/
|
|
readShortChecked: function readShortChecked(off, addr) {
|
|
if (DEBUGGER && this.dbg && this.addr != null) {
|
|
this.dbg.checkMemoryRead(this.addr + off, 2);
|
|
}
|
|
return this.readShortDirect(off, addr);
|
|
},
|
|
/**
|
|
* writeByteChecked(off, b, addr)
|
|
*
|
|
* @this {Memory}
|
|
* @param {number} off
|
|
* @param {number} addr
|
|
* @param {number} b
|
|
*/
|
|
writeByteChecked: function writeByteChecked(off, b, addr) {
|
|
if (DEBUGGER && this.dbg && this.addr != null) {
|
|
this.dbg.checkMemoryWrite(this.addr + off);
|
|
}
|
|
if (this.fReadOnly) this.writeNone(off, b, addr); else this.writeByteDirect(off, b, addr);
|
|
},
|
|
/**
|
|
* writeShortChecked(off, w, addr)
|
|
*
|
|
* @this {Memory}
|
|
* @param {number} off
|
|
* @param {number} addr
|
|
* @param {number} w
|
|
*/
|
|
writeShortChecked: function writeShortChecked(off, w, addr) {
|
|
if (DEBUGGER && this.dbg && this.addr != null) {
|
|
this.dbg.checkMemoryWrite(this.addr + off, 2)
|
|
}
|
|
if (this.fReadOnly) this.writeNone(off, w, addr); else this.writeShortDirect(off, w, addr);
|
|
},
|
|
/**
|
|
* readByteBE(off, addr)
|
|
*
|
|
* @this {Memory}
|
|
* @param {number} off
|
|
* @param {number} addr
|
|
* @return {number}
|
|
*/
|
|
readByteBE: function readByteBE(off, addr) {
|
|
return this.ab[off];
|
|
},
|
|
/**
|
|
* readByteLE(off, addr)
|
|
*
|
|
* @this {Memory}
|
|
* @param {number} off
|
|
* @param {number} addr
|
|
* @return {number}
|
|
*/
|
|
readByteLE: function readByteLE(off, addr) {
|
|
return this.ab[off];
|
|
},
|
|
/**
|
|
* readShortBE(off, addr)
|
|
*
|
|
* @this {Memory}
|
|
* @param {number} off
|
|
* @param {number} addr
|
|
* @return {number}
|
|
*/
|
|
readShortBE: function readShortBE(off, addr) {
|
|
return this.dv.getUint16(off, true);
|
|
},
|
|
/**
|
|
* readShortLE(off, addr)
|
|
*
|
|
* @this {Memory}
|
|
* @param {number} off
|
|
* @param {number} addr
|
|
* @return {number}
|
|
*/
|
|
readShortLE: function readShortLE(off, addr) {
|
|
/*
|
|
* TODO: It remains to be seen if there's any advantage to checking the offset for an aligned read
|
|
* vs. always reading the bytes separately; it seems a safe bet for longs, but it's less clear for shorts.
|
|
*/
|
|
return (off & 0x1)? (this.ab[off] | (this.ab[off+1] << 8)) : this.aw[off >> 1];
|
|
},
|
|
/**
|
|
* writeByteBE(off, b, addr)
|
|
*
|
|
* @this {Memory}
|
|
* @param {number} off
|
|
* @param {number} b
|
|
* @param {number} addr
|
|
*/
|
|
writeByteBE: function writeByteBE(off, b, addr) {
|
|
this.ab[off] = b;
|
|
this.fDirty = true;
|
|
},
|
|
/**
|
|
* writeByteLE(off, b, addr)
|
|
*
|
|
* @this {Memory}
|
|
* @param {number} off
|
|
* @param {number} addr
|
|
* @param {number} b
|
|
*/
|
|
writeByteLE: function writeByteLE(off, b, addr) {
|
|
this.ab[off] = b;
|
|
this.fDirty = true;
|
|
},
|
|
/**
|
|
* writeShortBE(off, w, addr)
|
|
*
|
|
* @this {Memory}
|
|
* @param {number} off
|
|
* @param {number} addr
|
|
* @param {number} w
|
|
*/
|
|
writeShortBE: function writeShortBE(off, w, addr) {
|
|
this.dv.setUint16(off, w, true);
|
|
this.fDirty = true;
|
|
},
|
|
/**
|
|
* writeShortLE(off, w, addr)
|
|
*
|
|
* @this {Memory}
|
|
* @param {number} off
|
|
* @param {number} addr
|
|
* @param {number} w
|
|
*/
|
|
writeShortLE: function writeShortLE(off, w, addr) {
|
|
/*
|
|
* TODO: It remains to be seen if there's any advantage to checking the offset for an aligned write
|
|
* vs. always writing the bytes separately; it seems a safe bet for longs, but it's less clear for shorts.
|
|
*/
|
|
if (off & 0x1) {
|
|
this.ab[off] = w;
|
|
this.ab[off+1] = w >> 8;
|
|
} else {
|
|
this.aw[off >> 1] = w;
|
|
}
|
|
this.fDirty = true;
|
|
}
|
|
};
|
|
|
|
/*
|
|
* This is the effective definition of afnNone, but we need not fully define it, because setAccess()
|
|
* uses these defaults when any of the 4 handlers (ie, 2 byte handlers and 2 short handlers) are undefined.
|
|
*
|
|
Memory.afnNone = [
|
|
Memory.prototype.readNone,
|
|
Memory.prototype.writeNone,
|
|
Memory.prototype.readShortDefault,
|
|
Memory.prototype.writeShortDefault
|
|
];
|
|
*/
|
|
Memory.afnNone = [];
|
|
|
|
Memory.afnMemory = [
|
|
Memory.prototype.readByteMemory,
|
|
Memory.prototype.writeByteMemory,
|
|
Memory.prototype.readShortMemory,
|
|
Memory.prototype.writeShortMemory
|
|
];
|
|
|
|
Memory.afnChecked = [
|
|
Memory.prototype.readByteChecked,
|
|
Memory.prototype.writeByteChecked,
|
|
Memory.prototype.readShortChecked,
|
|
Memory.prototype.writeShortChecked
|
|
];
|
|
|
|
if (TYPEDARRAYS) {
|
|
Memory.afnArrayBE = [
|
|
Memory.prototype.readByteBE,
|
|
Memory.prototype.writeByteBE,
|
|
Memory.prototype.readShortBE,
|
|
Memory.prototype.writeShortBE
|
|
];
|
|
|
|
Memory.afnArrayLE = [
|
|
Memory.prototype.readByteLE,
|
|
Memory.prototype.writeByteLE,
|
|
Memory.prototype.readShortLE,
|
|
Memory.prototype.writeShortLE
|
|
];
|
|
}
|
|
|
|
if (NODE) module.exports = Memory;
|