4431 lines
173 KiB
JavaScript
4431 lines
173 KiB
JavaScript
/**
|
|
* @fileoverview Implements PCx86 8086/8088 CPU logic.
|
|
* @author <a href="mailto:Jeff@pcjs.org">Jeff Parsons</a>
|
|
* @copyright © Jeff Parsons 2012-2017
|
|
*
|
|
* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
|
|
*
|
|
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
|
|
* GNU General Public License as published by the Free Software Foundation, either version 3
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* PCjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
|
|
* even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along with PCjs. If not,
|
|
* see <http://www.gnu.org/licenses/gpl.html>.
|
|
*
|
|
* You are required to include the above copyright notice in every modified copy of this work
|
|
* and to display that copyright notice when the software starts running; see COPYRIGHT in
|
|
* <http://pcjs.org/modules/shared/lib/defines.js>.
|
|
*
|
|
* Some PCjs files also attempt to load external resource files, such as character-image files,
|
|
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
|
|
* for purposes of the GNU General Public License, and the author does not claim any copyright
|
|
* as to their contents.
|
|
*/
|
|
|
|
"use strict";
|
|
|
|
if (NODE) {
|
|
var Str = require("../../shared/lib/strlib");
|
|
var Web = require("../../shared/lib/weblib");
|
|
var Component = require("../../shared/lib/component");
|
|
var State = require("../../shared/lib/state");
|
|
var PCX86 = require("./defines");
|
|
var Messages = require("./messages");
|
|
var Memory = require("./memory");
|
|
var CPU = require("./cpu");
|
|
var X86 = require("./x86");
|
|
var X86Seg = require("./x86seg");
|
|
}
|
|
|
|
/**
|
|
* TODO: The Closure Compiler treats ES6 classes as 'struct' rather than 'dict' by default,
|
|
* which would force us to declare all class properties in the constructor, as well as prevent
|
|
* us from defining any named properties. So, for now, we mark all our classes as 'unrestricted'.
|
|
*
|
|
* @unrestricted
|
|
*/
|
|
class X86CPU extends CPU {
|
|
/**
|
|
* X86CPU(parmsCPU)
|
|
*
|
|
* The X86CPU class uses the following (parmsCPU) properties:
|
|
*
|
|
* model: a string (eg, "8088") that should match one of the X86.MODEL values (default is "8088")
|
|
* stepping: a string (eg, "B1") that should match one of the X86.STEPPING values (default is "")
|
|
*
|
|
* This extends the CPU class and passes any remaining parmsCPU properties to the CPU class
|
|
* constructor, along with a default speed (cycles per second) based on the specified (or default)
|
|
* CPU model number.
|
|
*
|
|
* The X86CPU class was initially written to simulate a 8086/8088 microprocessor, although over time
|
|
* it has evolved to support later microprocessors (eg, the 80186/80188 and the 80286, including
|
|
* protected-mode support).
|
|
*
|
|
* This is a logical simulation, not a physical simulation, and performance is critical, second only
|
|
* to the accuracy of the simulation when running real-world x86 software. Consequently, it takes a
|
|
* few liberties with the operation of the simulated hardware, especially with regard to timings,
|
|
* little-used features, etc. We do make an effort to maintain approximate instruction cycle counts,
|
|
* but there are many other obstacles (eg, prefetch queue, wait states) to achieving accurate timings.
|
|
*
|
|
* For example, our 8237 DMA controller performs all DMA transfers immediately, since internally
|
|
* they are all memory-to-memory, and attempting to interleave DMA cycles with instruction execution
|
|
* cycles would hurt overall performance. Similarly, 8254 timer counters are updated only on-demand.
|
|
*
|
|
* The 8237 and 8254, along with the 8259 interrupt controller and several other "chips", are combined
|
|
* into a single ChipSet component, to keep the number of components we juggle to a minimum.
|
|
*
|
|
* All that being said, this does not change the overall goal: to produce as accurate a simulation as
|
|
* possible, within the limits of what JavaScript allows and how precisely/predictably it behaves.
|
|
*
|
|
* @this {X86CPU}
|
|
* @param {Object} parmsCPU
|
|
*/
|
|
constructor(parmsCPU)
|
|
{
|
|
var model = +parmsCPU['model'] || X86.MODEL_8088;
|
|
|
|
var nCyclesDefault = 0;
|
|
switch(model) {
|
|
case X86.MODEL_8088:
|
|
default:
|
|
nCyclesDefault = 4772727;
|
|
break;
|
|
case X86.MODEL_80286:
|
|
nCyclesDefault = 6000000;
|
|
break;
|
|
case X86.MODEL_80386:
|
|
nCyclesDefault = 16000000;
|
|
break;
|
|
}
|
|
|
|
super(parmsCPU, nCyclesDefault);
|
|
|
|
this.model = model;
|
|
|
|
/*
|
|
* We take the 'stepping' value, convert it to a hex value, and then add that to the model to provide
|
|
* a single value that's unique for any given CPU stepping. If no stepping is provided, then stepping
|
|
* is equal to model.
|
|
*/
|
|
var stepping = parmsCPU['stepping'];
|
|
this.stepping = model + (stepping? Str.parseInt(stepping, 16) : 0);
|
|
|
|
/*
|
|
* Initialize processor operation to match the requested model
|
|
*/
|
|
this.initProcessor();
|
|
|
|
/*
|
|
* List of software interrupt notification functions: aIntNotify is an array, indexed by
|
|
* interrupt number, where each element contains:
|
|
*
|
|
* registered function to call for every software interrupt
|
|
*
|
|
* The registered function is called with the linear address (LIP) following the software interrupt;
|
|
* if any function returns false, the software interrupt will be skipped (presumed to be emulated),
|
|
* and no further notification functions will be called.
|
|
*
|
|
* NOTE: Registered functions are called only for INT N instructions -- *not* INT 0x03 or INTO or the
|
|
* INT 0x00 generated by a divide-by-zero or any other kind of interrupt (nor any interrupt simulated
|
|
* with PUSHF/CALLF).
|
|
*
|
|
* aIntReturn is a hash of return address notifications set up by software interrupt notification
|
|
* functions that want to receive return notifications. A software interrupt function must call
|
|
* cpu.addIntReturn(fn).
|
|
*
|
|
* WARNING: There's no mechanism in place to insure that software interrupt return notifications don't
|
|
* get "orphaned" if an interrupt handler bypasses the normal return path (INT 0x24 is one example of an
|
|
* "evil" software interrupt).
|
|
*/
|
|
this.aIntNotify = [];
|
|
this.aIntReturn = [];
|
|
|
|
/*
|
|
* Since aReturnNotify is a "sparse array", this global count gives the CPU a quick way of knowing whether
|
|
* or not RETF or IRET instructions need to bother calling checkIntReturn().
|
|
*/
|
|
this.cIntReturn = 0;
|
|
|
|
/*
|
|
* A variety of stepCPU() state variables that don't strictly need to be initialized before the first
|
|
* stepCPU() call, but it's good form to do so.
|
|
*/
|
|
this.resetCycles();
|
|
this.flags.complete = this.flags.debugCheck = false;
|
|
|
|
/*
|
|
* If there are no live registers to display, then updateStatus() can skip a bit....
|
|
*/
|
|
this.cLiveRegs = 0;
|
|
|
|
/*
|
|
* We're just declaring aMemBlocks and associated Bus parameters here; they'll be initialized by initMemory()
|
|
* when the Bus is initialized.
|
|
*/
|
|
this.aBusBlocks = this.aMemBlocks = [];
|
|
this.nBusMask = this.nMemMask = 0;
|
|
this.nBlockShift = this.nBlockSize = this.nBlockLimit = this.nBlockTotal = this.nBlockMask = 0;
|
|
|
|
if (PREFETCH) {
|
|
this.cbPrefetch = 0;
|
|
this.adwPrefetch = null;
|
|
}
|
|
|
|
/*
|
|
* This initial resetRegs() call is important to create all the registers (eg, the X86Seg registers),
|
|
* so that if/when we call restore(), it will have something to fill in.
|
|
*/
|
|
this.resetRegs();
|
|
}
|
|
|
|
/**
|
|
* initMemory(aMemBlocks, nBlockShift)
|
|
*
|
|
* Notification from Bus.initMemory(), giving us direct access to the entire memory space
|
|
* (aMemBlocks). Since the CPU must perform additional layers of address decoding depending
|
|
* on the mode (real-mode, protected-mode, paging), it's best if the CPU can avoid going
|
|
* through the Bus component for every memory access.
|
|
*
|
|
* We also initialize a 32-bit prefetch queue, containing dword-aligned values; the queue is
|
|
* an array of dwords indexed by a masked regLIP; for example, a queue of 4 dwords is indexed
|
|
* by "regLIP & 0xC"; we use a sparse array to avoid right-shifting the index, like so:
|
|
*
|
|
* 0: [dword]
|
|
* 4: [dword]
|
|
* 8: [dword]
|
|
* 12: [dword]
|
|
*
|
|
* The actual regLIP mask is X86CPU.PFINFO.IP_MASK; ie, (X86CPU.PFINFO.LENGTH - 1) & ~0x3.
|
|
*
|
|
* On refilling, the queue is always filled to capacity, and cbPrefetch is set to its maximum
|
|
* value (eg, a value from 16 to 13, depending on whether "regLIP & 0x3" is 0, 1, 2 or 3).
|
|
*
|
|
* When a byte is requested from the queue, the dword is extracted from index "regLIP & 0xC"
|
|
* and then shifted by 0, 8, 16, or 24, depending on whether "regLIP & 0x3" is 0, 1, 2 or 3
|
|
* (ie, "(regLIP & 0x3) << 3").
|
|
*
|
|
* TODO: Consider how/whether to simulate an effective prefetch queue size of 4 bytes for an 8088,
|
|
* 6 bytes for an 8086, 12 for an 80386, etc.
|
|
*
|
|
* @this {X86CPU}
|
|
* @param {Array} aMemBlocks
|
|
* @param {number} nBlockShift
|
|
*/
|
|
initMemory(aMemBlocks, nBlockShift)
|
|
{
|
|
/*
|
|
* aBusBlocks preserves the Bus block array for the life of the machine, whereas aMemBlocks
|
|
* will be altered if/when the CPU enables paging. PAGEBLOCKS must be true when using Memory
|
|
* blocks to simulate paging, ensuring that physical blocks and pages have the same size (4Kb).
|
|
*/
|
|
this.aBusBlocks = this.aMemBlocks = aMemBlocks;
|
|
this.nBlockShift = nBlockShift;
|
|
this.nBlockSize = 1 << this.nBlockShift;
|
|
this.nBlockLimit = this.nBlockSize - 1;
|
|
this.nBlockTotal = aMemBlocks.length;
|
|
this.nBlockMask = this.nBlockTotal - 1;
|
|
if (PREFETCH) {
|
|
// this.nBusCycles = 0;
|
|
this.adwPrefetch = new Array(X86CPU.PFINFO.LENGTH);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* setAddressMask(nBusMask)
|
|
*
|
|
* Notification from Bus.initMemory() and Bus.setA20(); the latter calls us whenever the physical
|
|
* A20 line changes (note that on a 20-bit bus machine, address lines A20 and higher are always zero).
|
|
*
|
|
* For 32-bit bus machines (eg, 80386), nBusMask is never changed after the initial call, because A20
|
|
* wrap-around is simulated by changing the physical memory map rather than altering the A20 bit in nBusMask.
|
|
*
|
|
* We maintain nMemMask separate from nBusMask, because when paging is enabled on the 80386, the CPU memory
|
|
* functions are now dealing with linear addresses rather than physical addresses, so it would be incorrect
|
|
* to apply nBusMask to those addresses; nMemMask must remain 0xffffffff (-1) for the duration. If we change
|
|
* how A20 is simulated on the 80386, then enablePageBlocks() and disablePageBlocks() will need to override
|
|
* nMemMask appropriately.
|
|
*
|
|
* TODO: Ideally, we would eliminate masking altogether of 32-bit addresses, but that would require different
|
|
* sets of memory access functions for different machines (ie, those with 20-bit or 24-bit buses).
|
|
*
|
|
* @this {X86CPU}
|
|
* @param {number} nBusMask
|
|
*/
|
|
setAddressMask(nBusMask)
|
|
{
|
|
this.nBusMask = this.nMemMask = nBusMask;
|
|
}
|
|
|
|
/**
|
|
* addMemBreak(addr, fWrite, fPhysical)
|
|
*
|
|
* NOTE: addMemBreak() could be merged with addMemCheck(), but the new merged interface would
|
|
* have to provide one additional parameter indicating whether the Debugger or the CPU is the client.
|
|
*
|
|
* For now, this is simply a DEBUGGER-only interface.
|
|
*
|
|
* @this {X86CPU}
|
|
* @param {number} addr
|
|
* @param {boolean} fWrite is true for a memory write breakpoint, false for a memory read breakpoint
|
|
* @param {boolean} [fPhysical] (true for physical breakpoint, false for linear)
|
|
*/
|
|
addMemBreak(addr, fWrite, fPhysical)
|
|
{
|
|
if (DEBUGGER) {
|
|
var iBlock = addr >>> this.nBlockShift;
|
|
var aBlocks = (fPhysical? this.aBusBlocks : this.aMemBlocks);
|
|
aBlocks[iBlock].addBreakpoint(addr & this.nBlockLimit, fWrite);
|
|
/*
|
|
* When a physical memory breakpoint is added, a fresh setPhysBlock() call is REQUIRED for any
|
|
* linear mappings to that address. This is a bit of a sledgehammer solution, but at least it's a solution.
|
|
*/
|
|
if (fPhysical) this.flushPageBlocks();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* removeMemBreak(addr, fWrite, fPhysical)
|
|
*
|
|
* NOTE: removeMemBreak() could be merged with removeMemCheck(), but the new merged interface would
|
|
* have to provide one additional parameter indicating whether the Debugger or the CPU is the client.
|
|
*
|
|
* For now, this is simply a DEBUGGER-only interface.
|
|
*
|
|
* @this {X86CPU}
|
|
* @param {number} addr
|
|
* @param {boolean} fWrite is true for a memory write breakpoint, false for a memory read breakpoint
|
|
* @param {boolean} [fPhysical] (true for physical breakpoint, false for linear)
|
|
*/
|
|
removeMemBreak(addr, fWrite, fPhysical)
|
|
{
|
|
if (DEBUGGER) {
|
|
var iBlock = addr >>> this.nBlockShift;
|
|
var aBlocks = (fPhysical? this.aBusBlocks : this.aMemBlocks);
|
|
aBlocks[iBlock].removeBreakpoint(addr & this.nBlockLimit, fWrite);
|
|
/*
|
|
* When a physical memory breakpoint is removed, a fresh setPhysBlock() call is RECOMMENDED for any
|
|
* linear mappings to that address. This is a bit of a sledgehammer solution, but at least it's a solution.
|
|
*/
|
|
if (fPhysical) this.flushPageBlocks();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* addMemCheck(addr, fWrite)
|
|
*
|
|
* These functions provide Debug register functionality to the CPU by leveraging the same Memory block-based
|
|
* breakpoint support originally created for our built-in Debugger. Only minimal changes were required to the
|
|
* Memory component, by adding additional checkMemoryException() call-outs from the "checked" Memory access
|
|
* functions.
|
|
*
|
|
* Note that those call-outs occur only AFTER our own Debugger (if present) has checked the address and has
|
|
* passed on it, because we want our own Debugger's breakpoints to take precedence over any breakpoints that
|
|
* the emulated machine may have enabled.
|
|
*
|
|
* @this {X86CPU}
|
|
* @param {number} addr
|
|
* @param {boolean} fWrite is true for a memory write check, false for a memory read check
|
|
*/
|
|
addMemCheck(addr, fWrite)
|
|
{
|
|
var iBlock = addr >>> this.nBlockShift;
|
|
this.aMemBlocks[iBlock].addBreakpoint(addr & this.nBlockLimit, fWrite, this);
|
|
}
|
|
|
|
/**
|
|
* removeMemCheck(addr, fWrite)
|
|
*
|
|
* @this {X86CPU}
|
|
* @param {number} addr
|
|
* @param {boolean} fWrite is true for a memory write check, false for a memory read check
|
|
*/
|
|
removeMemCheck(addr, fWrite)
|
|
{
|
|
var iBlock = addr >>> this.nBlockShift;
|
|
this.aMemBlocks[iBlock].removeBreakpoint(addr & this.nBlockLimit, fWrite);
|
|
}
|
|
|
|
/**
|
|
* enablePageBlocks()
|
|
*
|
|
* Whenever the CPU turns on paging and/or updates CR3, this function is called to update our copy
|
|
* of the Bus block array, to simulate paging. Whenever the CPU turns paging off, disablePageBlocks()
|
|
* must be called to restore our copy of the Bus block array to its original (physical) mapping.
|
|
*
|
|
* This also requires PAGEBLOCKS be enabled, to ensure the Bus is configured with a 4Kb block size.
|
|
*
|
|
* The first time this function is called, aMemBlocks and aBusBlocks are identical, so aMemBlocks is
|
|
* reinitialized with special UNPAGED Memory blocks that know how to perform page directory/page table
|
|
* lookup and replace themselves with special PAGED Memory blocks that reference memory from the
|
|
* appropriate block in aBusBlocks. A parallel array, aBlocksPaged, keeps track (by block number) of
|
|
* which blocks have been PAGED, so that whenever CR3 is updated, those blocks can be quickly UNPAGED.
|
|
*
|
|
* @this {X86CPU}
|
|
*/
|
|
enablePageBlocks()
|
|
{
|
|
if (!PAGEBLOCKS) {
|
|
this.setError("PAGEBLOCKS support required");
|
|
return;
|
|
}
|
|
var iBlock;
|
|
if (this.aMemBlocks === this.aBusBlocks) {
|
|
this.aMemBlocks = new Array(this.nBlockTotal);
|
|
/*
|
|
* TODO: Currently we allocate only one UNPAGED block for the entire linear address space;
|
|
* only when a block is touched and becomes PAGED do we allocate a dedicated Memory block
|
|
* for that slot. One potential downside to using a single UNPAGED block, however, is that
|
|
* it will accumulate all breakpoints for all UNPAGED blocks, requiring copyBreakpoints() to
|
|
* do extra work to figure out which breakpoints should be copied (ie, removed) from the
|
|
* outgoing block -- which it can't currently do, because blocks only keep track of the total
|
|
* number of breakpoints, not the actual breakpoint addresses.
|
|
*
|
|
* So, Memory blocks either need to start maintaining their own breakpoint address lists,
|
|
* or we need to allocate separate (empty) UNPAGED blocks for every slot. I've not tackled
|
|
* this yet, because it's largely just a debugging issue.
|
|
*
|
|
* Notice that when we call copyBreakpoints() here, it's merely to initialize the new block;
|
|
* we make no attempt to copy any breakpoints from physical blocks to linear blocks, although
|
|
* perhaps we should. The plan for our Debugger is to maintain separate physical and linear
|
|
* breakpoint address lists, but what about CPU Debug registers? If the CPU sets the Debug
|
|
* registers, then enables paging, do all the previous Debug register addresses automatically
|
|
* become linear addresses? I'm guessing they do.
|
|
*/
|
|
this.blockUnpaged = new Memory(null, 0, 0, Memory.TYPE.UNPAGED, null, this);
|
|
this.blockUnpaged.copyBreakpoints(this.dbg);
|
|
for (iBlock = 0; iBlock < this.nBlockTotal; iBlock++) {
|
|
this.aMemBlocks[iBlock] = this.blockUnpaged;
|
|
}
|
|
/*
|
|
* We also use a special "empty" Memory block that mapPageBlock() can pass back to callers
|
|
* whenever a valid block cannot be found for an UNPAGED block. Under normal conditions,
|
|
* an invalid block will trigger a fault, so memEmpty will never actually be returned, but
|
|
* if the Debugger is suppressing faults or calling probeAddr(), returning memEmpty is helpful.
|
|
*/
|
|
this.memEmpty = new Memory();
|
|
|
|
/*
|
|
* Initialize our PAGEBLOCKS cache (see acquirePageBlock() and releasePageBlock()).
|
|
*/
|
|
this.aCacheBlocks = new Array(X86CPU.PAGEBLOCKS_CACHE);
|
|
this.iCacheBlocks = 0;
|
|
} else {
|
|
/*
|
|
* Our equivalent of a TLB flush. NOTE: We do not attempt to simulate an actual TLB; our
|
|
* aMemBlocks array will "cache" as many pages (ie, allow as many PAGED block) as there are
|
|
* entries in the array. I'm assuming we won't run into any system software that relies on
|
|
* a constrained TLB -- at least not from the 80386 era, which is all we're emulating.
|
|
*/
|
|
for (var i = 0; i < this.aBlocksPaged.length; i++) {
|
|
iBlock = this.aBlocksPaged[i];
|
|
this.releasePageBlock(this.aMemBlocks[iBlock]);
|
|
this.aMemBlocks[iBlock] = this.blockUnpaged;
|
|
}
|
|
}
|
|
this.aBlocksPaged = [];
|
|
}
|
|
|
|
/**
|
|
* flushPageBlocks()
|
|
*
|
|
* @this {X86CPU}
|
|
*/
|
|
flushPageBlocks()
|
|
{
|
|
if (this.regCR0 & X86.CR0.PG) this.enablePageBlocks();
|
|
}
|
|
|
|
/**
|
|
* acquirePageBlock(addr)
|
|
*
|
|
* This implements a simple paged memory block cache. Candidates for caching must be released via
|
|
* releasePageBlock().
|
|
*
|
|
* After acquiring a block from this cache, the caller MUST use setPhysBlock() to properly reinitialize
|
|
* it for the new given linear address.
|
|
*
|
|
* @this {X86CPU}
|
|
* @param {number} addr
|
|
* @return {Memory}
|
|
*/
|
|
acquirePageBlock(addr)
|
|
{
|
|
var block;
|
|
if (this.iCacheBlocks > 0) {
|
|
block = this.aCacheBlocks[--this.iCacheBlocks];
|
|
/*
|
|
* Paged memory blocks are all very generic and contain no memory of their own, so the fact
|
|
* that we're not calling the Memory constructor to reinitialize it is OK. setPhysBlock() is
|
|
* what's critical, and the caller will take care of that. However, to avoid any confusion,
|
|
* especially when debugging, there are a few properties we should reinitialize, hence init().
|
|
*/
|
|
block.init(addr);
|
|
} else {
|
|
block = new Memory(addr, 0, 0, Memory.TYPE.PAGED);
|
|
}
|
|
return block;
|
|
}
|
|
|
|
/**
|
|
* releasePageBlock(block)
|
|
*
|
|
* Instead of simply tossing Memory blocks onto the garbage collector's heap, we'll retain a maximum
|
|
* number (X86CPU.PAGEBLOCKS_CACHE) in aCacheBlocks, with iCacheBlocks pointing to the next free element.
|
|
*
|
|
* @this {X86CPU}
|
|
* @param {Memory} block
|
|
*/
|
|
releasePageBlock(block)
|
|
{
|
|
this.assert(block && block.type === Memory.TYPE.PAGED);
|
|
if (this.iCacheBlocks < X86CPU.PAGEBLOCKS_CACHE) {
|
|
this.aCacheBlocks[this.iCacheBlocks++] = block;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* mapPageBlock(addr, fWrite, fSuppress)
|
|
*
|
|
* Locate the corresponding physical PDE, PTE and memory blocks for the given linear address, and then
|
|
* upgrade the block from an UNPAGED Memory block to a new PAGED Memory block; all future accesses to
|
|
* the current page will go directly to that block, instead of coming here through the UNPAGED block
|
|
* handlers.
|
|
*
|
|
* Note that since the incoming address (addr) is a linear address, we never need to mask it with nBusMask,
|
|
* but all the intermediate (PDE, PTE) and final physical addresses we calculate should still be masked.
|
|
*
|
|
* Granted, nBusMask on a 32-bit bus is generally going to be 0xffffffff (-1), so masking might seem like
|
|
* a waste of time; however, if we decide to once again rely on nBusMask for emulating A20 wrap-around
|
|
* (instead of changing the physical memory map to alias the 2nd Mb to the 1st Mb), then performing
|
|
* consistent masking will be important.
|
|
*
|
|
* Also, addrPDE, addrPTE and addrPhys do not need any offsets added to them, because we immediately shift
|
|
* the offset portion of those addresses out. But for now, at least for debugging and documentation purposes,
|
|
* my preference is to include the offset in the address calculations.
|
|
*
|
|
* Besides, this should not be a performance-critical function; it's normally called only once per UNPAGED
|
|
* page. Obviously, if CR3 is constantly being updated, that will trigger repeated calls to enablePageBlocks(),
|
|
* which will perform our equivalent of a TLB flush (ie, resetting all PAGED blocks back to UNPAGED blocks).
|
|
* That would hurt our performance, but it would hurt performance on a real machine as well, so presumably
|
|
* CR3 updates will be minimal.
|
|
*
|
|
* @this {X86CPU}
|
|
* @param {number} addr is a linear address
|
|
* @param {boolean} fWrite (true if called for a write, false if for a read)
|
|
* @param {boolean} [fSuppress] (true if any faults, remapping, etc should be suppressed)
|
|
* @return {Memory}
|
|
*/
|
|
mapPageBlock(addr, fWrite, fSuppress)
|
|
{
|
|
var offPDE = (addr & X86.LADDR.PDE.MASK) >>> X86.LADDR.PDE.SHIFT;
|
|
var addrPDE = this.regCR3 + offPDE;
|
|
|
|
/*
|
|
* bus.getLong(addrPDE) would be simpler, but setPhysBlock() needs to know blockPDE and offPDE, too.
|
|
* TODO: Since we're immediately shifting addrPDE by nBlockShift, then we could also skip adding offPDE.
|
|
*/
|
|
var blockPDE = this.aBusBlocks[(addrPDE & this.nBusMask) >>> this.nBlockShift];
|
|
var pde = blockPDE.readLong(offPDE);
|
|
|
|
if (!(pde & X86.PTE.PRESENT)) {
|
|
if (!fSuppress) X86.helpPageFault.call(this, addr, false, fWrite);
|
|
return this.memEmpty;
|
|
}
|
|
|
|
if (!(pde & X86.PTE.USER) && this.nCPL == 3) {
|
|
if (!fSuppress) X86.helpPageFault.call(this, addr, true, fWrite);
|
|
return this.memEmpty;
|
|
}
|
|
|
|
var offPTE = (addr & X86.LADDR.PTE.MASK) >>> X86.LADDR.PTE.SHIFT;
|
|
var addrPTE = (pde & X86.PTE.FRAME) + offPTE;
|
|
|
|
/*
|
|
* bus.getLong(addrPTE) would be simpler, but setPhysBlock() needs to know blockPTE and offPTE, too.
|
|
* TODO: Since we're immediately shifting addrPDE by nBlockShift, then we could also skip adding offPTE.
|
|
*/
|
|
var blockPTE = this.aBusBlocks[(addrPTE & this.nBusMask) >>> this.nBlockShift];
|
|
var pte = blockPTE.readLong(offPTE);
|
|
|
|
if (!(pte & X86.PTE.PRESENT)) {
|
|
if (!fSuppress) X86.helpPageFault.call(this, addr, false, fWrite);
|
|
return this.memEmpty;
|
|
}
|
|
|
|
if (!(pte & X86.PTE.USER) && this.nCPL == 3) {
|
|
if (!fSuppress) X86.helpPageFault.call(this, addr, true, fWrite);
|
|
return this.memEmpty;
|
|
}
|
|
|
|
var addrPhys = (pte & X86.PTE.FRAME) + (addr & X86.LADDR.OFFSET);
|
|
/*
|
|
* TODO: Since we're immediately shifting addrPhys by nBlockShift, we could also skip adding the addr's offset.
|
|
*/
|
|
var blockPhys = this.aBusBlocks[(addrPhys & this.nBusMask) >>> this.nBlockShift];
|
|
if (fSuppress) return blockPhys;
|
|
|
|
var iBlock = addr >>> this.nBlockShift;
|
|
var block = this.aMemBlocks[iBlock];
|
|
|
|
/*
|
|
* So we have the block containing the physical memory corresponding to the given linear address.
|
|
*
|
|
* Now we can create a new PAGED Memory block and record the physical block info using setPhysBlock().
|
|
*/
|
|
var blockPage = this.acquirePageBlock(addr & ~X86.LADDR.OFFSET);
|
|
blockPage.setPhysBlock(blockPhys, blockPDE, offPDE, blockPTE, offPTE);
|
|
blockPage.copyBreakpoints(this.dbg, block);
|
|
|
|
this.aMemBlocks[iBlock] = blockPage;
|
|
this.aBlocksPaged.push(iBlock);
|
|
|
|
return blockPage;
|
|
}
|
|
|
|
/**
|
|
* disablePageBlocks()
|
|
*
|
|
* Whenever the CPU turns off paging, this function restores the CPU's original aMemBlocks.
|
|
*
|
|
* @this {X86CPU}
|
|
*/
|
|
disablePageBlocks()
|
|
{
|
|
if (this.aMemBlocks !== this.aBusBlocks) {
|
|
this.aMemBlocks = this.aBusBlocks;
|
|
this.blockUnpaged = null;
|
|
this.aBlocksPaged = null;
|
|
this.memEmpty = null;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* isPagingEnabled()
|
|
*
|
|
* @this {X86CPU}
|
|
* @return {boolean}
|
|
*/
|
|
isPagingEnabled()
|
|
{
|
|
var fPaging = !!(this.regCR0 & X86.CR0.PG);
|
|
this.assert((this.aMemBlocks !== this.aBusBlocks) === fPaging);
|
|
return fPaging;
|
|
}
|
|
|
|
/**
|
|
* initProcessor()
|
|
*
|
|
* This isolates 80186/80188/80286/80386 support, so that it can be selectively enabled/tested.
|
|
*
|
|
* Here's a summary of 80186/80188 differences according to "AP-186: Introduction to the 80186
|
|
* Microprocessor, March 1983" (pp.55-56). "The iAPX 86,88 and iAPX 186,188 User's Manual Programmer's
|
|
* Reference", p.3-38, apparently contains the same information, but I've not seen that document.
|
|
*
|
|
* Undefined [Invalid] Opcodes:
|
|
*
|
|
* When the opcodes 63H, 64H, 65H, 66H, 67H, F1H, FEH/xx111xxxB and FFH/xx111xxxB are executed,
|
|
* the 80186 will execute an illegal [invalid] instruction exception, interrupt 0x06.
|
|
* The 8086 will ignore the opcode.
|
|
*
|
|
* 0FH opcode:
|
|
*
|
|
* When the opcode 0FH is encountered, the 8086 will execute a POP CS, while the 80186 will
|
|
* execute an illegal [invalid] instruction exception, interrupt 0x06.
|
|
*
|
|
* Word Write at Offset FFFFH:
|
|
*
|
|
* When a word write is performed at offset FFFFH in a segment, the 8086 will write one byte
|
|
* at offset FFFFH, and the other at offset 0, while the 80186 will write one byte at offset
|
|
* FFFFH, and the other at offset 10000H (one byte beyond the end of the segment). One byte segment
|
|
* underflow will also occur (on the 80186) if a stack PUSH is executed and the Stack Pointer
|
|
* contains the value 1.
|
|
*
|
|
* Shift/Rotate by Value Greater Then [sic] 31:
|
|
*
|
|
* Before the 80186 performs a shift or rotate by a value (either in the CL register, or by an
|
|
* immediate value) it ANDs the value with 1FH, limiting the number of bits rotated to less than 32.
|
|
* The 8086 does not do this.
|
|
*
|
|
* LOCK prefix:
|
|
*
|
|
* The 8086 activates its LOCK signal immediately after executing the LOCK prefix. The 80186 does
|
|
* not activate the LOCK signal until the processor is ready to begin the data cycles associated
|
|
* with the LOCKed instruction.
|
|
*
|
|
* Interrupted String Move Instructions:
|
|
*
|
|
* If an 8086 is interrupted during the execution of a repeated string move instruction, the return
|
|
* value it will push on the stack will point to the last prefix instruction before the string move
|
|
* instruction. If the instruction had more than one prefix (e.g., a segment override prefix in
|
|
* addition to the repeat prefix), it will not be re-executed upon returning from the interrupt.
|
|
* The 80186 will push the value of the first prefix to the repeated instruction, so long as prefixes
|
|
* are not repeated, allowing the string instruction to properly resume.
|
|
*
|
|
* Conditions causing divide error with an integer divide:
|
|
*
|
|
* The 8086 will cause a divide error whenever the absolute value of the quotient is greater then
|
|
* [sic] 7FFFH (for word operations) or if the absolute value of the quotient is greater than 7FH
|
|
* (for byte operations). The 80186 has expanded the range of negative numbers allowed as a quotient
|
|
* by 1 to include 8000H and 80H. These numbers represent the most negative numbers representable
|
|
* using 2's complement arithmetic (equaling -32768 and -128 in decimal, respectively).
|
|
*
|
|
* ESC Opcode:
|
|
*
|
|
* The 80186 may be programmed to cause an interrupt type 7 whenever an ESCape instruction (used for
|
|
* co-processors like the 8087) is executed. The 8086 has no such provision. Before the 80186 performs
|
|
* this trap, it must be programmed to do so. [The details of this "programming" are not included.]
|
|
*
|
|
* Here's a summary of 80286 differences according to "80286 and 80287 Programmer's Reference Manual",
|
|
* Appendix C, p.C-1 (p.329):
|
|
*
|
|
* 1. Add Six Interrupt Vectors
|
|
*
|
|
* The 80286 adds six interrupts which arise only if the 8086 program has a hidden bug. These interrupts
|
|
* occur only for instructions which were undefined on the 8086/8088 or if a segment wraparound is attempted.
|
|
* It is recommended that you add an interrupt handler to the 8086 software that is to be run on the 80286,
|
|
* which will treat these interrupts as invalid operations.
|
|
*
|
|
* This additional software does not significantly effect [sic] the existing 8086 software because the interrupts
|
|
* do not normally occur and should not already have been used since they are in the interrupt group reserved
|
|
* by Intel. [NOTE: IBM ignored Intel's admonishments.]
|
|
*
|
|
* 2. Do not Rely on 8086/8088 Instruction Clock Counts
|
|
*
|
|
* The 80286 takes fewer clocks for most instructions than the 8086/8088. The areas to look into are delays
|
|
* between I/0 operations, and assumed delays in 8086/8088 operating in parallel with an 8087.
|
|
*
|
|
* 3. Divide Exceptions Point at the DIV Instruction
|
|
*
|
|
* Any interrupt on the 80286 will always leave the saved CS:IP value pointing at the beginning of the
|
|
* instruction that failed (including prefixes). On the 8086, the CS:IP value saved for a divide exception
|
|
* points at the next instruction.
|
|
*
|
|
* 4. Use Interrupt 16 (0x10) for Numeric Exceptions
|
|
*
|
|
* Any 80287 system must use interrupt vector 16 for the numeric error interrupt. If an 8086/8087 or 8088/8087
|
|
* system uses another vector for the 8087 interrupt, both vectors should point at the numeric error interrupt
|
|
* handler.
|
|
*
|
|
* 5. Numeric Exception Handlers Should allow Prefixes
|
|
*
|
|
* The saved CS:IP value in the NPX environment save area will point at any leading prefixes before an ESC
|
|
* instruction. On 8086/8088 systems, this value points only at the ESC instruction.
|
|
*
|
|
* 6. Do Not Attempt Undefined 8086/8088 Operations
|
|
*
|
|
* Instructions like POP CS or MOV CS,op will either cause exception 6 (undefined [invalid] opcode) or perform
|
|
* a protection setup operation like LIDT on the 80286. Undefined bit encodings for bits 5-3 of the second byte
|
|
* of POP MEM or PUSH MEM will cause exception 13 on the 80286.
|
|
*
|
|
* 7. Place a Far JMP Instruction at FFFF0H
|
|
*
|
|
* After reset, CS:IP = F000:FFF0 on the 80286 (versus FFFF:0000 on the 8086/8088). This change was made to allow
|
|
* sufficient code space to enter protected mode without reloading CS. Placing a far JMP instruction at FFFF0H
|
|
* will avoid this difference. Note that the BOOTSTRAP option of LOC86 will automatically generate this jump
|
|
* instruction.
|
|
*
|
|
* 8. Do not Rely on the Value Written by PUSH SP
|
|
*
|
|
* The 80286 will push a different value on the stack for PUSH SP than the 8086/8088. If the value pushed is
|
|
* important [and when would it NOT be?], replace PUSH SP instructions with the following three instructions:
|
|
*
|
|
* PUSH BP
|
|
* MOV BP,SP
|
|
* XCHG BP,[BP]
|
|
*
|
|
* This code functions as the 8086/8088 PUSH SP instruction on the 80286.
|
|
*
|
|
* 9. Do not Shift or Rotate by More than 31 Bits
|
|
*
|
|
* The 80286 masks all shift/rotate counts to the low 5 bits. This MOD 32 operation limits the count to a maximum
|
|
* of 31 bits. With this change, the longest shift/rotate instruction is 39 clocks. Without this change, the longest
|
|
* shift/rotate instruction would be 264 clocks, which delays interrupt response until the instruction completes
|
|
* execution.
|
|
*
|
|
* 10. Do not Duplicate Prefixes
|
|
*
|
|
* The 80286 sets an instruction length limit of 10 bytes. The only way to violate this limit is by duplicating
|
|
* a prefix two or more times before an instruction. Exception 6 occurs if the instruction length limit is violated.
|
|
* The 8086/8088 has no instruction length limit.
|
|
*
|
|
* 11. Do not Rely on Odd 8086/8088 LOCK Characteristics
|
|
*
|
|
* The LOCK prefix and its corresponding output signal should only be used to prevent other bus masters from
|
|
* interrupting a data movement operation. The 80286 will always assert LOCK during an XCHG instruction with memory
|
|
* (even if the LOCK prefix was not used). LOCK should only be used with the XCHG, MOV, MOVS, INS, and OUTS instructions.
|
|
*
|
|
* The 80286 LOCK signal will not go active during an instruction prefetch.
|
|
*
|
|
* 12. Do not Single Step External Interrupt Handlers
|
|
*
|
|
* The priority of the 80286 single step interrupt is different from that of the 8086/8088. This change was made
|
|
* to prevent an external interrupt from being single-stepped if it occurs while single stepping through a program.
|
|
* The 80286 single step interrupt has higher priority than any external interrupt.
|
|
*
|
|
* The 80286 will still single step through an interrupt handler invoked by INT instructions or an instruction
|
|
* exception.
|
|
*
|
|
* 13. Do not Rely on IDIV Exceptions for Quotients of 80H or 8000H
|
|
*
|
|
* The 80286 can generate the largest negative number as a quotient for IDIV instructions. The 8086 will instead
|
|
* cause exception O.
|
|
*
|
|
* 14. Do not Rely on NMI Interrupting NMI Handlers
|
|
*
|
|
* After an NMI is recognized, the NMI input and processor extension limit error interrupt is masked until the
|
|
* first IRET instruction is executed.
|
|
*
|
|
* 15. The NPX error signal does not pass through an interrupt controller (an 8087 INT signal does). Any interrupt
|
|
* controller-oriented instructions for the 8087 may have to be deleted.
|
|
*
|
|
* 16. If any real-mode program relies on address space wrap-around (e.g., FFF0:0400=0000:0300), then external hardware
|
|
* should be used to force the upper 4 addresses to zero during real mode.
|
|
*
|
|
* 17. Do not use I/O ports 00F8-00FFH. These are reserved for controlling 80287 and future processor extensions.
|
|
*
|
|
* @this {X86CPU}
|
|
*/
|
|
initProcessor()
|
|
{
|
|
this.PS_SET = X86.PS_SET_8086;
|
|
this.PS_DIRECT = X86.PS_DIRECT_8086;
|
|
this.PS_CLEAR_RM = X86.PS.IOPL.MASK | X86.PS.NT;
|
|
|
|
this.OPFLAG_NOINTR_8086 = X86.OPFLAG.NOINTR;
|
|
this.nShiftCountMask = 0xff; // on an 8086/8088, all shift counts are used as-is
|
|
|
|
this.cycleCounts = (this.model >= X86.MODEL_80286? X86.CYCLES_80286 : X86.CYCLES_8088);
|
|
|
|
this.aOps = X86.aOps;
|
|
this.aOpGrp4b = X86.aOpGrp4b;
|
|
this.aOpGrp4w = X86.aOpGrp4w;
|
|
this.aOpGrp6 = X86.aOpGrp6Real; // setProtMode() will ensure that aOpGrp6 is switched
|
|
|
|
if (this.model >= X86.MODEL_80186) {
|
|
/*
|
|
* I don't go out of my way to make 80186/80188 cycle times accurate, since I'm not aware of any
|
|
* IBM PC models that used those processors; beyond the 8086, my next priorities are the 80286 and
|
|
* 80386, but I might revisit the 80186 someday.
|
|
*
|
|
* Instruction handlers that contain "hard-coded" 80286 cycle times include: opINSb, opINSw, opOUTSb,
|
|
* opOUTSw, opENTER, and opLEAVE.
|
|
*/
|
|
this.aOps = X86.aOps.slice(); // make copies of opcode tables before modifying
|
|
this.aOpGrp4b = X86.aOpGrp4b.slice();
|
|
this.aOpGrp4w = X86.aOpGrp4w.slice();
|
|
this.nShiftCountMask = 0x1f; // on newer processors, all shift counts are MOD 32
|
|
this.aOps[0x0F] = X86.opInvalid;
|
|
this.aOps[X86.OPCODE.PUSHA] = X86.opPUSHA; // 0x60
|
|
this.aOps[X86.OPCODE.POPA] = X86.opPOPA; // 0x61
|
|
this.aOps[X86.OPCODE.BOUND] = X86.opBOUND; // 0x62
|
|
this.aOps[X86.OPCODE.ARPL] = X86.opInvalid; // 0x63
|
|
this.aOps[X86.OPCODE.FS] = X86.opInvalid; // 0x64
|
|
this.aOps[X86.OPCODE.GS] = X86.opInvalid; // 0x65
|
|
this.aOps[X86.OPCODE.OS] = X86.opInvalid; // 0x66
|
|
this.aOps[X86.OPCODE.AS] = X86.opInvalid; // 0x67
|
|
this.aOps[X86.OPCODE.PUSHN] = X86.opPUSHn; // 0x68
|
|
this.aOps[X86.OPCODE.IMULN] = X86.opIMULn; // 0x69
|
|
this.aOps[X86.OPCODE.PUSH8] = X86.opPUSH8; // 0x6A
|
|
this.aOps[X86.OPCODE.IMUL8] = X86.opIMUL8; // 0x6B
|
|
this.aOps[X86.OPCODE.INSB] = X86.opINSb; // 0x6C
|
|
this.aOps[X86.OPCODE.INSW] = X86.opINSw; // 0x6D
|
|
this.aOps[X86.OPCODE.OUTSB] = X86.opOUTSb; // 0x6E
|
|
this.aOps[X86.OPCODE.OUTSW] = X86.opOUTSw; // 0x6F
|
|
this.aOps[0xC0] = X86.opGRP2bn; // 0xC0
|
|
this.aOps[0xC1] = X86.opGRP2wn; // 0xC1
|
|
this.aOps[X86.OPCODE.ENTER] = X86.opENTER; // 0xC8
|
|
this.aOps[X86.OPCODE.LEAVE] = X86.opLEAVE; // 0xC9
|
|
this.aOps[0xF1] = X86.opINT1; // 0xF1
|
|
this.aOpGrp4b[0x07] = X86.fnGRPInvalid;
|
|
this.aOpGrp4w[0x07] = X86.fnGRPInvalid;
|
|
|
|
if (this.model >= X86.MODEL_80286) {
|
|
|
|
this.PS_SET = X86.PS.BIT1; // on the 80286, only BIT1 of Processor Status (flags) is always set
|
|
this.PS_DIRECT |= X86.PS.IOPL.MASK | X86.PS.NT;
|
|
|
|
this.OPFLAG_NOINTR_8086 = 0; // for instructions that do *not* set NOINTR on an 80286 (eg, non-SS segment loads)
|
|
|
|
this.aOps[0x0F] = X86.op0F;
|
|
this.aOps0F = X86.aOps0F.slice();
|
|
for (var i = 0; i < this.aOps0F.length; i++) {
|
|
if (!this.aOps0F[i]) this.aOps0F[i] = X86.opUndefined;
|
|
}
|
|
this.aOps[X86.OPCODE.PUSHSP] = X86.opPUSHSP; // 0x54
|
|
this.aOps[X86.OPCODE.ARPL] = X86.opARPL; // 0x63
|
|
|
|
if (I386 && this.model >= X86.MODEL_80386) {
|
|
var bOpcode;
|
|
this.PS_CLEAR_RM = 0; // NOTE: This allows the 80386 to modify X86.PS.NT in real-mode (which is presumably OK)
|
|
this.PS_DIRECT |= X86.PS.RF | X86.PS.VM;
|
|
this.aOps[X86.OPCODE.FS] = X86.opFS; // 0x64
|
|
this.aOps[X86.OPCODE.GS] = X86.opGS; // 0x65
|
|
this.aOps[X86.OPCODE.OS] = X86.opOS; // 0x66
|
|
this.aOps[X86.OPCODE.AS] = X86.opAS; // 0x67
|
|
for (bOpcode in X86.aOps0F386) {
|
|
this.aOps0F[+bOpcode] = X86.aOps0F386[+bOpcode];
|
|
}
|
|
if (this.stepping >= X86.STEPPING_80386_A0 && this.stepping <= X86.STEPPING_80386_B0) {
|
|
this.aOps0F[0xA6] = X86.opXBTS;
|
|
this.aOps0F[0xA7] = X86.opIBTS;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* reset()
|
|
*
|
|
* @this {X86CPU}
|
|
*/
|
|
reset()
|
|
{
|
|
if (this.flags.running) this.stopCPU();
|
|
this.resetRegs();
|
|
this.resetCycles();
|
|
this.clearError(); // clear any fatal error/exception that setError() may have flagged
|
|
}
|
|
|
|
/**
|
|
* getReg(i)
|
|
*
|
|
* @this {X86CPU}
|
|
* @param {number} i (0-7)
|
|
* @return {number}
|
|
*/
|
|
getReg(i)
|
|
{
|
|
var reg;
|
|
switch(i) {
|
|
case 0x0:
|
|
reg = this.regEAX;
|
|
break;
|
|
case 0x1:
|
|
reg = this.regECX;
|
|
break;
|
|
case 0x2:
|
|
reg = this.regEDX;
|
|
break;
|
|
case 0x3:
|
|
reg = this.regEBX;
|
|
break;
|
|
case 0x4:
|
|
reg = this.getSP();
|
|
break;
|
|
case 0x5:
|
|
reg = this.regEBP;
|
|
break;
|
|
case 0x6:
|
|
reg = this.regESI;
|
|
break;
|
|
case 0x7:
|
|
reg = this.regEDI;
|
|
break;
|
|
}
|
|
return reg;
|
|
}
|
|
|
|
/**
|
|
* setReg(i, reg)
|
|
*
|
|
* @this {X86CPU}
|
|
* @param {number} i (0-7)
|
|
* @param {number} reg
|
|
*/
|
|
setReg(i, reg)
|
|
{
|
|
switch(i) {
|
|
case 0x0:
|
|
this.regEAX = reg;
|
|
break;
|
|
case 0x1:
|
|
this.regECX = reg;
|
|
break;
|
|
case 0x2:
|
|
this.regEDX = reg;
|
|
break;
|
|
case 0x3:
|
|
this.regEBX = reg;
|
|
break;
|
|
case 0x4:
|
|
this.setSP(reg);
|
|
break;
|
|
case 0x5:
|
|
this.regEBP = reg;
|
|
break;
|
|
case 0x6:
|
|
this.regESI = reg;
|
|
break;
|
|
case 0x7:
|
|
this.regEDI = reg;
|
|
break;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* resetRegs()
|
|
*
|
|
* According to "The 8086 Book", p.7-5, a RESET signal initializes the following registers:
|
|
*
|
|
* PS = 0x0000 (which has the important side-effect of disabling interrupts and traps)
|
|
* IP = 0x0000
|
|
* CS = 0xFFFF
|
|
* DS/ES/SS = 0x0000
|
|
*
|
|
* It is silent as to whether the remaining registers are initialized to any particular values.
|
|
*
|
|
* According to the "80286 and 80287 Programmer's Reference Manual", these 80286 registers are reset:
|
|
*
|
|
* PS = 0x0002
|
|
* MSW = 0xFFF0
|
|
* IP = 0xFFF0
|
|
* CS Selector = 0xF000 DS/ES/SS Selector = 0x0000
|
|
* CS Base = 0xFF0000 DS/ES/SS Base = 0x000000 IDT Base = 0x000000
|
|
* CS Limit = 0xFFFF DS/ES/SS Limit = 0xFFFF IDT Limit = 0x03FF
|
|
*
|
|
* And from the "INTEL 80386 PROGRAMMER'S REFERENCE MANUAL 1986", section 10.1:
|
|
*
|
|
* The contents of EAX depend upon the results of the power-up self test. The self-test may be requested
|
|
* externally by assertion of BUSY# at the end of RESET. The EAX register holds zero if the 80386 passed
|
|
* the test. A nonzero value in EAX after self-test indicates that the particular 80386 unit is faulty.
|
|
* If the self-test is not requested, the contents of EAX after RESET is undefined.
|
|
*
|
|
* DX holds a component identifier and revision number after RESET as Figure 10-1 illustrates. DH contains
|
|
* 3, which indicates an 80386 component. DL contains a unique identifier of the revision level.
|
|
*
|
|
* EFLAGS = 0x00000002
|
|
* IP = 0x0000FFF0
|
|
* CS selector = 0xF000 (base of 0xFFFF0000 and limit of 0xFFFF)
|
|
* DS selector = 0x0000
|
|
* ES selector = 0x0000
|
|
* SS selector = 0x0000
|
|
* FS selector = 0x0000
|
|
* GS selector = 0x0000
|
|
* IDTR = base of 0 and limit of 0x3FF
|
|
*
|
|
* All other 80386 registers are undefined after a reset (ie, Intel did not document how or if they are set).
|
|
*
|
|
* We've elected to set DX to 0x0308 on a reset, the highest known 80386 revision, since we have no desire to
|
|
* try to emulate all the bugs in older (eg, B1) steppings -- at least not initially. We leave stepping-accurate
|
|
* emulation for another day. It's also known that the B1 (and possibly B0) reported 0x0303 in DX, and that
|
|
* the D0 stepping reported 0x0305; beyond that, it's not known exactly what revision numbers Intel used for all
|
|
* 80386 revisions.
|
|
*
|
|
* We define some additional "registers", such as regLIP, which mirrors the linear address corresponding to
|
|
* CS:IP (the address of the next opcode byte). In fact, regLIP functions as our internal IP register, so any
|
|
* code that needs the real IP must call getIP(). This, in turn, means that whenever CS or IP must be modified,
|
|
* regLIP must be recalculated, so you must use either setCSIP(), which takes both an offset and a segment,
|
|
* or setIP(), whichever is appropriate; in unusual cases where only segCS is changing (eg, undocumented 8086
|
|
* opcodes), use setCS().
|
|
*
|
|
* Similarly, regLSP mirrors the linear address corresponding to SS:SP, and therefore you must rely on getSP()
|
|
* to read the current SP, and setSP() and setSS() to update SP and SS.
|
|
*
|
|
* The other segment registers, such as segDS and segES, have similar getters and setters, but we do not mirror
|
|
* any other segment:offset values in the same way that regLIP mirrors CS:IP, or that regLSP mirrors SS:SP.
|
|
*
|
|
* @this {X86CPU}
|
|
*/
|
|
resetRegs()
|
|
{
|
|
this.regEAX = 0;
|
|
this.regEBX = 0;
|
|
this.regECX = 0;
|
|
this.regEDX = 0;
|
|
this.regESP = 0; // this isn't needed in a 16-bit environment, but is required for I386
|
|
this.regEBP = 0;
|
|
this.regESI = 0;
|
|
this.regEDI = 0;
|
|
|
|
/*
|
|
* The following are internal "registers" used to capture intermediate values inside selected helper
|
|
* functions and use them if they've been modified (or are known to change); for example, the MUL and DIV
|
|
* instructions perform calculations that must be propagated to specific registers (eg, AX and/or DX), which
|
|
* the ModRM decoder functions don't know about. We initialize them here mainly for documentation purposes.
|
|
*/
|
|
this.fMDSet = false; // regMDHi and/or regMDLo are invalid unless fMDSet is true
|
|
this.regMDLo = this.regMDHi = 0;
|
|
this.r64Div = [0, 0];
|
|
this.r64Rem = [0, 0];
|
|
this.regXX = 0; // for internal use only (eg, assists with ModRM helper functions)
|
|
|
|
/*
|
|
* This internal "register" is set in selected opcode handlers to record the original opcode; ordinarily,
|
|
* we dispatch on the opcode but never save it, because it's rarely needed.
|
|
*/
|
|
this.bOpcode = 0;
|
|
|
|
/*
|
|
* Another internal "register" we occasionally need is an interim copy of bModRM, set inside selected opcode
|
|
* handlers so that the helper function can have access to the instruction's bModRM without resorting to a
|
|
* closure (which, in the Chrome V8 engine, for example, may cause constant recompilation).
|
|
*/
|
|
this.bModRM = 0;
|
|
|
|
/*
|
|
* NOTE: Even though the 8086 doesn't have CR0 (aka MSW) and IDTR, we initialize them for ALL CPUs, so
|
|
* that functions like X86.helpINT() can use the same code for both. The 8086/8088 have no direct way
|
|
* of accessing or changing them, so this is an implementation detail those processors are unaware of.
|
|
*/
|
|
this.regCR0 = X86.CR0.MSW.ON;
|
|
this.addrIDT = 0;
|
|
this.addrIDTLimit = 0x03FF;
|
|
this.regPS = this.nIOPL = 0;// these should be set before the first setPS() call
|
|
|
|
/*
|
|
* Define all the result registers that can be used to "cache" arithmetic and logical flags.
|
|
*
|
|
* In addition, setPS() will initialize resultType, which keeps track of which flags are cached,
|
|
* and resultSize, which maintains the size of the last result; initially, no flags are cached.
|
|
*/
|
|
this.resultDst = this.resultSrc = this.resultArith = this.resultLogic = 0;
|
|
|
|
/*
|
|
* nFault is set by helpFault() and reset (to -1) by resetRegs() and opIRET(). Its initial purpose was to
|
|
* help helpFault() determine when a nested fault should be converted into either a double-fault (DF_FAULT)
|
|
* or a triple-fault (ie, a processor reset).
|
|
*
|
|
* It has since evolved into another important role: helping segCS.loadIDT() know when an exception
|
|
* is occurring, as opposed to a software interrupt (eg, INT3, INT n or INTO). The former must set nFault
|
|
* to the corresponding fault #, whereas the latter must set it to -1, so that if the IDT contains a gate
|
|
* whose DPL < CPL, a GP fault will be generated instead.
|
|
*
|
|
* The former always call helpFault(), and the latter call helpTrap(), so nFault is updated automatically.
|
|
* However, there are also intermediate cases, like hardware interrupts, which call helpINT() after manually
|
|
* setting nFault to the IDT #. TODO: Review all those "intermediate" cases.
|
|
*/
|
|
this.nFault = -1;
|
|
|
|
/*
|
|
* These are used to snapshot regLIP and regLSP, to help make instructions restartable;
|
|
* currently opLIP is updated prior to every instruction, but opLSP is updated only for instructions
|
|
* that modify the stack pointer (eg, RETF) and should otherwise remain set to X86.ADDR_INVALID.
|
|
*
|
|
* More recently, opCS was added to selectively snapshot an instruction's original CS in case an
|
|
* exception occurs accessing the stack after a new CS has been loaded, allowing the exception handler
|
|
* to recover the old CS and make instructions like CALLF restartable; otherwise, opCS should remain -1.
|
|
*
|
|
* Ditto for opSS and the SS register.
|
|
*/
|
|
this.opCS = this.opSS = -1;
|
|
this.opLIP = this.opLSP = X86.ADDR_INVALID;
|
|
|
|
/*
|
|
* Segment registers used to be defined as separate selector and base variables (eg, regCS and regCS0),
|
|
* but now they are defined as X86Seg objects.
|
|
*/
|
|
this.segCS = new X86Seg(this, X86Seg.ID.CODE, "CS");
|
|
this.segDS = new X86Seg(this, X86Seg.ID.DATA, "DS");
|
|
this.segES = new X86Seg(this, X86Seg.ID.DATA, "ES");
|
|
this.segSS = new X86Seg(this, X86Seg.ID.STACK, "SS");
|
|
this.setSP(0);
|
|
this.setSS(0);
|
|
|
|
if (I386 && this.model >= X86.MODEL_80386) {
|
|
/*
|
|
* Here lies everything I currently know about 80386 stepping revision numbers...
|
|
*/
|
|
switch(this.stepping) {
|
|
case X86.STEPPING_80386_B0:
|
|
case X86.STEPPING_80386_B1:
|
|
this.regEDX = 0x0303;
|
|
break;
|
|
case X86.STEPPING_80386_C0:
|
|
this.regEDX = 0x0304;
|
|
break;
|
|
case X86.STEPPING_80386_D0:
|
|
this.regEDX = 0x0305;
|
|
break;
|
|
case X86.STEPPING_80386_D1:
|
|
case X86.STEPPING_80386_D2:
|
|
this.regEDX = 0x0308;
|
|
break;
|
|
default:
|
|
break; // in the absence of a specific stepping, we leave DX set to zero
|
|
}
|
|
this.regCR0 = X86.CR0.ET; // formerly MSW
|
|
this.regCR1 = 0; // reserved
|
|
this.regCR2 = 0; // page fault linear address (PFLA)
|
|
this.regCR3 = 0; // page directory base register (PDBR)
|
|
this.regDR = [0,0,0,0,null,null,0,0]; // Debug Registers DR0-DR7 (DR4-DR5 are undefined)
|
|
this.regTR = [null,null,null,null,null,null,0,0]; // Test Registers TR0-TR7 (TR0-TR5 are undefined)
|
|
this.segFS = new X86Seg(this, X86Seg.ID.DATA, "FS");
|
|
this.segGS = new X86Seg(this, X86Seg.ID.DATA, "GS");
|
|
/*
|
|
* Synchronize the fact that paging is initially disabled with our PAGEBLOCKS functions
|
|
*/
|
|
this.disablePageBlocks();
|
|
}
|
|
|
|
this.segNULL = new X86Seg(this, X86Seg.ID.NULL, "NULL");
|
|
|
|
/*
|
|
* The next few initializations mirror what we must do prior to each instruction (ie, inside the stepCPU() function);
|
|
* note that opPrefixes, along with segData and segStack, are reset only after we've executed a non-prefix instruction.
|
|
*/
|
|
this.segData = this.segDS;
|
|
this.segStack = this.segSS;
|
|
this.opFlags = this.opPrefixes = 0;
|
|
this.regEA = this.regEAWrite = X86.ADDR_INVALID;
|
|
|
|
this.segEA = this.segNULL;
|
|
|
|
/*
|
|
* intFlags contains some internal states we use to indicate whether a hardware interrupt (INTFLAG.INTR) or
|
|
* Trap software interrupt (INTR.TRAP) has been requested, as well as when we're in a "HLT" state (INTFLAG.HALT)
|
|
* that requires us to wait for a hardware interrupt (INTFLAG.INTR) before continuing execution.
|
|
*
|
|
* intFlags must be cleared only by checkINTR(), whereas opFlags must be cleared prior to every CPU operation.
|
|
*/
|
|
this.intFlags = X86.INTFLAG.NONE;
|
|
|
|
if (BACKTRACK) {
|
|
/*
|
|
* Initialize the backtrack indexes for all registers to zero. And while, yes, it IS possible
|
|
* for raw data to flow through segment registers as well, it's not common enough in real-mode
|
|
* (and too difficult in protected-mode) to merit the overhead. Ditto for SP, which can't really
|
|
* be considered a general-purpose register.
|
|
*
|
|
* Every time getByte() is called, btiMem0 is filled with the matching backtrack info; similarly,
|
|
* every time getWord() is called, btiMem0 and btiMem1 are filled with the matching backtrack info
|
|
* for the low and high bytes, respectively.
|
|
*/
|
|
this.backTrack = {
|
|
btiAL: 0,
|
|
btiAH: 0,
|
|
btiBL: 0,
|
|
btiBH: 0,
|
|
btiCL: 0,
|
|
btiCH: 0,
|
|
btiDL: 0,
|
|
btiDH: 0,
|
|
btiBPLo: 0,
|
|
btiBPHi: 0,
|
|
btiSILo: 0,
|
|
btiSIHi: 0,
|
|
btiDILo: 0,
|
|
btiDIHi: 0,
|
|
btiMem0: 0,
|
|
btiMem1: 0,
|
|
btiMem2: 0,
|
|
btiMem3: 0,
|
|
btiEALo: 0,
|
|
btiEAHi: 0,
|
|
btiIO: 0
|
|
};
|
|
}
|
|
|
|
/*
|
|
* Set the initial CS:IP appropriate for the processor; this should be done before the first setPS() call,
|
|
* in part so that CPL will be set properly.
|
|
*/
|
|
if (this.model < X86.MODEL_80286) {
|
|
this.setCSIP(0, 0xffff);
|
|
} else {
|
|
/*
|
|
* Assorted 80286-specific registers. The GDTR and IDTR registers are stored as the following pieces:
|
|
*
|
|
* GDTR: addrGDT (24 bits) and addrGDTLimit (24 bits)
|
|
* IDTR: addrIDT (24 bits) and addrIDTLimit (24 bits)
|
|
*
|
|
* while the LDTR and TR are stored as special segment registers: segLDT and segTSS.
|
|
*
|
|
* So, yes, our GDTR and IDTR "registers" differ from other segment registers in that we do NOT record
|
|
* the 16-bit limit specified by the LGDT or LIDT instructions; instead, we immediately calculate the limiting
|
|
* address, and record that instead.
|
|
*
|
|
* In addition to different CS:IP reset values, the CS base address must be set to the top of the 16Mb
|
|
* address space rather than the top of the first 1Mb (which is why the MODEL_5170 ROM must be addressable
|
|
* at both 0x0F0000 and 0xFF0000; see the ROM component's "alias" parameter).
|
|
*
|
|
* TODO: Verify what the 80286 actually sets addrGDT and addrGDTLimit to on reset (or if it leaves them alone).
|
|
*/
|
|
this.addrGDT = 0; this.addrGDTLimit = 0xffff; // GDTR
|
|
this.segLDT = new X86Seg(this, X86Seg.ID.LDT, "LDT", true); // LDTR
|
|
this.segTSS = new X86Seg(this, X86Seg.ID.TSS, "TSS", true); // TR
|
|
this.segVER = new X86Seg(this, X86Seg.ID.VER, "VER", true); // a scratch segment register for VERR and VERW instructions
|
|
this.setCSIP(0xfff0, 0xf000); // on an 80286 or 80386, the default CS:IP is 0xF000:0xFFF0 instead of 0xFFFF:0x0000
|
|
this.setCSBase(0xffff0000|0); // on an 80286 or 80386, all CS base address bits above bit 15 must be set
|
|
}
|
|
|
|
/*
|
|
* This resets the Processor Status flags (regPS), along with all the internal "result registers";
|
|
* we've taken care to ensure that both CPL and IOPL are initialized before this first setPS() call.
|
|
*/
|
|
this.setPS(0);
|
|
|
|
/*
|
|
* Now that all the segment registers have been created, it's safe to set the current addressing mode.
|
|
*/
|
|
this.setProtMode();
|
|
}
|
|
|
|
/**
|
|
* updateAddrSize()
|
|
*
|
|
* Select the appropriate ModRM dispatch tables, based on the current ADDRESS size (addrSize), which
|
|
* is based foremost on segCS.sizeAddr, but can also be overridden by an ADDRESS size instruction prefix.
|
|
*
|
|
* There used to be six primary ModRM dispatch table pointers:
|
|
*
|
|
* aOpModRegByte
|
|
* aOpModMemByte
|
|
* aOpModGrpByte
|
|
* aOpModRegWord
|
|
* aOpModMemWord
|
|
* aOpModGrpWord
|
|
*
|
|
* However, when support for the 80386 was added, the number of dispatch tables doubled, and since each entry
|
|
* in the table was a discrete function, decoding was fast, but it also required a LOT of code.
|
|
*
|
|
* So we have now replaced the above table pointers with function pointers:
|
|
*
|
|
* decodeModRegByte (set to one of: modRegByte16, modRegByte32)
|
|
* decodeModMemByte (set to one of: modMemByte16, modMemByte32)
|
|
* decodeModGrpByte (set to one of: modGrpByte16, modGrpByte32)
|
|
* decodeModRegWord (set to one of: modRegShort16, modRegLong16, modRegShort32, modRegLong32)
|
|
* decodeModMemWord (set to one of: modMemShort16, modMemLong16, modMemShort32, modMemLong32)
|
|
* decodeModGrpWord (set to one of: modGrpShort16, modGrpLong16, modGrpShort32, modGrpLong32)
|
|
*
|
|
* So opcode handlers that used to do this:
|
|
*
|
|
* this.aOpModMemByte[b].call(this, X86.fnADDb);
|
|
*
|
|
* now do this:
|
|
*
|
|
* this.decodeModMemByte.call(this, X86.fnADDb);
|
|
*
|
|
* Decoding of ModRM bytes is now slightly slower, but the previous code is still in the repository
|
|
* (look for x86modb.js and x86modw.js for the pre-80386 dispatch tables, and x86modb16.js, x86modb32.js,
|
|
* x86modw16.js, x86modw32.js, and x86modsib.js for the post-80386 dispatch tables).
|
|
*
|
|
* @this {X86CPU}
|
|
*/
|
|
updateAddrSize()
|
|
{
|
|
if (!I386) {
|
|
this.getAddr = (PREFETCH? this.getShortPrefetch : this.getShort);
|
|
this.decodeModRegByte = X86.modRegByte16;
|
|
this.decodeModMemByte = X86.modMemByte16;
|
|
this.decodeModGrpByte = X86.modGrpByte16;
|
|
this.decodeModRegWord = X86.modRegShort16;
|
|
this.decodeModMemWord = X86.modMemShort16;
|
|
this.decodeModGrpWord = X86.modGrpShort16;
|
|
} else {
|
|
if (this.sizeAddr == 2) {
|
|
this.getAddr = (PREFETCH? this.getShortPrefetch : this.getShort);
|
|
this.decodeModRegByte = X86.modRegByte16;
|
|
this.decodeModMemByte = X86.modMemByte16;
|
|
this.decodeModGrpByte = X86.modGrpByte16;
|
|
if (this.sizeData == 2) {
|
|
this.decodeModRegWord = X86.modRegShort16;
|
|
this.decodeModMemWord = X86.modMemShort16;
|
|
this.decodeModGrpWord = X86.modGrpShort16;
|
|
} else {
|
|
this.decodeModRegWord = X86.modRegLong16;
|
|
this.decodeModMemWord = X86.modMemLong16;
|
|
this.decodeModGrpWord = X86.modGrpLong16;
|
|
}
|
|
} else {
|
|
this.getAddr = (PREFETCH? this.getLongPrefetch : this.getLong);
|
|
this.decodeModRegByte = X86.modRegByte32;
|
|
this.decodeModMemByte = X86.modMemByte32;
|
|
this.decodeModGrpByte = X86.modGrpByte32;
|
|
if (this.sizeData == 2) {
|
|
this.decodeModRegWord = X86.modRegShort32;
|
|
this.decodeModMemWord = X86.modMemShort32;
|
|
this.decodeModGrpWord = X86.modGrpShort32;
|
|
} else {
|
|
this.decodeModRegWord = X86.modRegLong32;
|
|
this.decodeModMemWord = X86.modMemLong32;
|
|
this.decodeModGrpWord = X86.modGrpLong32;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* setDataSize(size)
|
|
*
|
|
* This is used by opcodes that require a particular OPERAND size, which we enforce by internally
|
|
* simulating an OPERAND size override, if needed.
|
|
*
|
|
* @this {X86CPU}
|
|
* @param {number} size (2 for 2-byte/16-bit operands, or 4 for 4-byte/32-bit operands)
|
|
*/
|
|
setDataSize(size)
|
|
{
|
|
if (this.sizeData != size) {
|
|
this.opPrefixes |= X86.OPFLAG.DATASIZE;
|
|
this.sizeData = size;
|
|
this.maskData = (size == 2? 0xffff : (0xffffffff|0));
|
|
this.updateDataSize();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* updateDataSize()
|
|
*
|
|
* @this {X86CPU}
|
|
*/
|
|
updateDataSize()
|
|
{
|
|
if (this.sizeData == 2) {
|
|
this.typeData = X86.RESULT.WORD;
|
|
this.getWord = this.getShort;
|
|
this.setWord = this.setShort;
|
|
if (this.sizeAddr == 2) {
|
|
this.decodeModRegWord = X86.modRegShort16;
|
|
this.decodeModMemWord = X86.modMemShort16;
|
|
this.decodeModGrpWord = X86.modGrpShort16;
|
|
} else {
|
|
this.decodeModRegWord = X86.modRegShort32;
|
|
this.decodeModMemWord = X86.modMemShort32;
|
|
this.decodeModGrpWord = X86.modGrpShort32;
|
|
}
|
|
} else {
|
|
this.typeData = X86.RESULT.DWORD;
|
|
this.getWord = this.getLong;
|
|
this.setWord = this.setLong;
|
|
if (this.sizeAddr == 2) {
|
|
this.decodeModRegWord = X86.modRegLong16;
|
|
this.decodeModMemWord = X86.modMemLong16;
|
|
this.decodeModGrpWord = X86.modGrpLong16;
|
|
} else {
|
|
this.decodeModRegWord = X86.modRegLong32;
|
|
this.decodeModMemWord = X86.modMemLong32;
|
|
this.decodeModGrpWord = X86.modGrpLong32;
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* resetSizes()
|
|
*
|
|
* @this {X86CPU}
|
|
*/
|
|
resetSizes()
|
|
{
|
|
/*
|
|
* The following contain the (default) ADDRESS size (2 for 16 bits, 4 for 32 bits), and the corresponding
|
|
* masks for isolating the (src) bits of an address and clearing the (dst) bits of an address. Like the
|
|
* OPERAND size properties, these are reset to their segCS counterparts at the start of every new instruction.
|
|
*/
|
|
this.sizeAddr = this.segCS.sizeAddr;
|
|
this.maskAddr = this.segCS.maskAddr;
|
|
|
|
/*
|
|
* It's also worth noting that instructions that implicitly use the stack also rely on STACK size,
|
|
* which is based on the BIG bit of the last descriptor loaded into SS; use the following segSS properties:
|
|
*
|
|
* segSS.sizeAddr (2 or 4)
|
|
* segSS.maskAddr (0xffff or 0xffffffff)
|
|
*
|
|
* As there is no STACK size instruction prefix override, there's no need to propagate these segSS properties
|
|
* to separate X86CPU properties, as we do for the OPERAND size and ADDRESS size properties.
|
|
*/
|
|
|
|
this.updateAddrSize();
|
|
|
|
/*
|
|
* The following contain the (default) OPERAND size (2 for 16 bits, 4 for 32 bits), and the corresponding masks
|
|
* for isolating the (src) bits of an OPERAND and clearing the (dst) bits of an OPERAND. These are reset to
|
|
* their segCS counterparts at the start of every new instruction, but are also set here for documentation purposes.
|
|
*/
|
|
this.sizeData = this.segCS.sizeData;
|
|
this.maskData = this.segCS.maskData;
|
|
|
|
this.updateDataSize();
|
|
|
|
this.opPrefixes &= ~(X86.OPFLAG.ADDRSIZE | X86.OPFLAG.DATASIZE);
|
|
}
|
|
|
|
/**
|
|
* getChecksum()
|
|
*
|
|
* @this {X86CPU}
|
|
* @return {number} a 32-bit summation of key elements of the current CPU state (used by the CPU checksum code)
|
|
*/
|
|
getChecksum()
|
|
{
|
|
var sum = (this.regEAX + this.regEBX + this.regECX + this.regEDX + this.getSP() + this.regEBP + this.regESI + this.regEDI)|0;
|
|
sum = (sum + this.getIP() + this.getCS() + this.getDS() + this.getSS() + this.getES() + this.getPS())|0;
|
|
return sum;
|
|
}
|
|
|
|
/**
|
|
* addIntNotify(nInt, fn)
|
|
*
|
|
* Add a software interrupt notification handler to the CPU's list of such handlers.
|
|
*
|
|
* TODO: Consider adding removeIntNotify(). Example use case: if the Debugger's intWindowsDebugger() function
|
|
* detects that an INT 0x41 client is loaded, it would be quite happy to uninstall itself.
|
|
*
|
|
* @this {X86CPU}
|
|
* @param {number} nInt
|
|
* @param {function(number)} fn is called with the LIP value following the software interrupt
|
|
*/
|
|
addIntNotify(nInt, fn)
|
|
{
|
|
if (this.aIntNotify[nInt] === undefined) {
|
|
this.aIntNotify[nInt] = [];
|
|
}
|
|
this.aIntNotify[nInt].push(fn);
|
|
}
|
|
|
|
/**
|
|
* checkIntNotify(nInt)
|
|
*
|
|
* NOTE: This is called ONLY for "INT N" instructions -- not "INTO" or breakpoint or single-step interrupts
|
|
* or divide exception interrupts, or hardware interrupts, or any simulation of an interrupt (eg, "PUSHF/CALLF").
|
|
*
|
|
* @this {X86CPU}
|
|
* @param {number} nInt
|
|
* @return {boolean} true if software interrupt may proceed, false if software interrupt should be skipped
|
|
*/
|
|
checkIntNotify(nInt)
|
|
{
|
|
var aNotify = this.aIntNotify[nInt];
|
|
if (aNotify !== undefined) {
|
|
for (var i = 0; i < aNotify.length; i++) {
|
|
if (!aNotify[i](this.regLIP)) {
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
/*
|
|
* The enabling of INT messages is one of the criteria that's also included in the Debugger's checksEnabled()
|
|
* function, and therefore included in fDebugCheck, so for maximum speed, we check fDebugCheck first.
|
|
*
|
|
* NOTE: We've added MAXDEBUG to the test below, because onIntReturn() generates a lot of noise, via
|
|
* dbg.messageIntReturn(), and because there's no way to be sure we'll catch the return (or for some interrupts,
|
|
* *whether* they will return), so it's safer to disable this feature unless you really want it.
|
|
*
|
|
* For most purposes, just having dbg.messageInt(), and the Debugger's ability to selectively turn categories
|
|
* of messages on and off, is good enough.
|
|
*/
|
|
if (DEBUGGER && this.flags.debugCheck) {
|
|
if (this.messageEnabled(Messages.INT) && this.dbg.messageInt(nInt, this.regLIP) && MAXDEBUG) {
|
|
this.addIntReturn(this.regLIP, function(cpu, nCycles) {
|
|
return function onIntReturn(nLevel) {
|
|
cpu.dbg.messageIntReturn(nInt, nLevel, cpu.getCycles() - nCycles);
|
|
};
|
|
}(this, this.getCycles()));
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* addIntReturn(addr, fn)
|
|
*
|
|
* Add a return notification handler to the CPU's list of such handlers.
|
|
*
|
|
* When fn(n) is called, it's passed a "software interrupt level", which will normally be 0,
|
|
* unless it's a return from a nested software interrupt (eg, return from INT 0x10 Video BIOS
|
|
* call issued inside another INT 0x10 Video BIOS call).
|
|
*
|
|
* Note that the nesting could be due to a completely different software interrupt that
|
|
* another interrupt notification function is intercepting, so use it as an advisory value only.
|
|
*
|
|
* @this {X86CPU}
|
|
* @param {number} addr is a linear address
|
|
* @param {function(number)} fn is an interrupt-return notification function
|
|
*/
|
|
addIntReturn(addr, fn)
|
|
{
|
|
if (fn !== undefined) {
|
|
if (this.aIntReturn[addr] == null) {
|
|
this.cIntReturn++;
|
|
}
|
|
this.aIntReturn[addr] = fn;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* checkIntReturn(addr)
|
|
*
|
|
* We check for possible "INT n" software interrupt returns in the cases of "IRET" (helpIRET), "RETF 2"
|
|
* (helpRETF) and "JMPF [DWORD]" (fnJMPFdw).
|
|
*
|
|
* "JMPF [DWORD]" is an unfortunate choice that newer versions of DOS (as of at least 3.20, and probably
|
|
* earlier) employed in their INT 0x13 hooks; I would have preferred not making this call for that opcode.
|
|
*
|
|
* It is expected (though not required) that callers will check cIntReturn and avoid calling this function
|
|
* if the count is zero, for maximum performance.
|
|
*
|
|
* @this {X86CPU}
|
|
* @param {number} addr is a linear address
|
|
*/
|
|
checkIntReturn(addr)
|
|
{
|
|
var fn = this.aIntReturn[addr];
|
|
if (fn != null) {
|
|
fn(--this.cIntReturn);
|
|
delete this.aIntReturn[addr];
|
|
}
|
|
}
|
|
|
|
/**
|
|
* checkDebugRegisters(fEnable)
|
|
*
|
|
* opMOVdr() simplifies its life by doing work ONLY if the contents of a Debug register is actually changing.
|
|
*
|
|
* Whenever a single register is about to change, it calls this function with fEnable set to false to REMOVE any
|
|
* active checks, then updates the Debug register, then calls us again with fEnable set to true to (re)ADD active
|
|
* checks.
|
|
*
|
|
* @this {X86CPU}
|
|
* @param {boolean} fEnable
|
|
*/
|
|
checkDebugRegisters(fEnable)
|
|
{
|
|
/*
|
|
* We use a constant mask for the enable bits (X86.DR7.L0 | X86.DR7.G0) and shift our copy of regDR7
|
|
* right 2 bits after each Debug register check.
|
|
*
|
|
* Similarly, we make a copy of regDR7 in bitsDR7 and shift the latter right 4 bits at a time, so that
|
|
* the RW and LEN bits for the next Debug register are always in positions 1-0 and 3-2, respectively.
|
|
*/
|
|
var regDR7 = this.regDR[7];
|
|
var bitsDR7 = regDR7 >> 16;
|
|
|
|
for (var i = 0; i < 4; i++) {
|
|
if (regDR7 & (X86.DR7.L0 | X86.DR7.G0)) {
|
|
/*
|
|
* We look only to the low bit of the RW field to determine if we should be watching for a write.
|
|
* FYI, if the low bit is clear but the high bit is set, that's "undefined"; we treat it as a read.
|
|
*/
|
|
var fWrite = !!(bitsDR7 & 0x1);
|
|
/*
|
|
* The address in regDR[i] should already be masked with ~0x1 for 2-byte accesses (LEN == 0x1) or
|
|
* with ~0x3 for 4-byte accesses (LEN == 0x3), but if the client forgets, the hardware supposedly
|
|
* enforces it, so that's what we do here, too.
|
|
*
|
|
* FYI, if LEN is set to the "undefined" value of (0x2), we still apply a mask to the address, albeit
|
|
* a nonsensical mask of ~0x2 or 0xfffffffd. That's how we define that particular "undefined" LEN.
|
|
*/
|
|
var addr = this.regDR[i];
|
|
var len = ((bitsDR7 >> 2) & 0x3);
|
|
addr &= ~len; // NOTE: if LEN == 0x0, we don't need to mask, but ~0x0 is equivalent to no mask
|
|
if (fEnable) {
|
|
this.addMemCheck(addr, fWrite);
|
|
} else {
|
|
this.removeMemCheck(addr, fWrite);
|
|
}
|
|
}
|
|
regDR7 >>= 2; bitsDR7 >>= 4;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* checkMemoryException(addr, nb, fWrite)
|
|
*
|
|
* This "check" function is called by a Memory block to inform us that a memory read or write is occurring,
|
|
* giving us the opportunity look for a matching "read" or "write" breakpoint enabled in one of the DRn registers.
|
|
*
|
|
* TODO: This currently does not discriminate between data reads and execution reads. When we switch to a true
|
|
* "prefetch" model, that would also be a good time to include a signal to this function indicating which "read"
|
|
* accesses are are actually "exec" accesses.
|
|
*
|
|
* @this {X86CPU}
|
|
* @param {number} addr
|
|
* @param {number} nb (# of bytes)
|
|
* @param {boolean|null} [fWrite] (false if read, true if write, null if exec)
|
|
*/
|
|
checkMemoryException(addr, nb, fWrite)
|
|
{
|
|
/*
|
|
* NOTE: We're preventing redundant X86.EXCEPTION.DB_EXC exceptions for a single instruction by checking
|
|
* X86.OPFLAG.DBEXC. I decided not to rely on the generic X86.OPFLAG.FAULT, because if an instruction
|
|
* first triggers a DIFFERENT exception which then triggers a DEBUG exception (eg, because a Debug register
|
|
* was set on the IDT entry of the first exception), then presumably we'd like to see that DEBUG exception,
|
|
* as opposed to, say, a double fault. TODO: Determine whether that SHOULD generate a double-fault.
|
|
*/
|
|
if (!(this.opFlags & X86.OPFLAG.DBEXC) && (this.regDR[7] & X86.DR7.ENABLE)) {
|
|
nb--;
|
|
/*
|
|
* We use a constant mask for the enable bits (X86.DR7.L0 | X86.DR7.G0) and shift our copy of regDR7
|
|
* right 2 bits after each Debug register check.
|
|
*
|
|
* Similarly, we make a copy of regDR7 in bitsDR7 and shift the latter right 4 bits at a time, so that
|
|
* the RW and LEN bits for the next Debug register are always in positions 1-0 and 3-2, respectively.
|
|
*/
|
|
var regDR7 = this.regDR[7];
|
|
var bitsDR7 = regDR7 >> 16;
|
|
|
|
var bitsRWMask = X86.DR7.RW0 >> 16;
|
|
var bitsRWRequired = (fWrite? 0x1 : (fWrite == false? 0x3 : 0x0));
|
|
|
|
for (var i = 0; i < 4; i++) {
|
|
if ((regDR7 & (X86.DR7.L0 | X86.DR7.G0)) && (bitsDR7 & bitsRWMask) == bitsRWRequired) {
|
|
/*
|
|
* NOTE: We reduced nb from 1-4 to 0-3 above, so we don't need to add 1 to len either.
|
|
*/
|
|
var len = (bitsDR7 >> 2);
|
|
/*
|
|
* Time to determine if addr through addr + nb overlaps regDR[i] through regDR[i] + len.
|
|
*/
|
|
if (addr + nb >= this.regDR[i] && addr <= this.regDR[i] + len) {
|
|
this.regDR[6] |= (1 << i);
|
|
/*
|
|
* Data access breakpoints are not faults; they must generate a trap at the end of the
|
|
* instruction, so we use the X86.INTFLAG.TRAP flag to generate the X86.EXCEPTION.DB_EXC trap.
|
|
*
|
|
* X86.helpFault.call(this, X86.EXCEPTION.DB_EXC);
|
|
*/
|
|
this.intFlags |= X86.INTFLAG.TRAP;
|
|
return;
|
|
}
|
|
}
|
|
regDR7 >>= 2; bitsDR7 >>= 4;
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* getProtMode()
|
|
*
|
|
* @this {X86CPU}
|
|
* @return {boolean} true if protected-mode, false if not
|
|
*/
|
|
getProtMode()
|
|
{
|
|
return !!(this.regCR0 & X86.CR0.MSW.PE);
|
|
}
|
|
|
|
/**
|
|
* getV68Mode()
|
|
*
|
|
* @this {X86CPU}
|
|
* @return {boolean} true if V86-mode, false if not
|
|
*/
|
|
getV86Mode()
|
|
{
|
|
return !!(this.regPS & X86.PS.VM);
|
|
}
|
|
|
|
/**
|
|
* setProtMode(fProt, fV86)
|
|
*
|
|
* Update any opcode handlers that operate significantly differently in real-mode vs. protected-mode, and
|
|
* notify all the segment registers about the mode change as well -- but only those that are "bi-modal"; internal
|
|
* segment registers like segLDT and segTSS do not need to be notified, because they cannot be accessed in real-mode
|
|
* (ie, LLDT, LTR, SLDT, STR are invalid instructions in real-mode, and are among the opcode handlers that we
|
|
* update here).
|
|
*
|
|
* NOTE: Ideally, this function would do its work ONLY on mode *transitions*, but we assume calls to setProtMode()
|
|
* are sufficiently infrequent that it doesn't really matter.
|
|
*
|
|
* @this {X86CPU}
|
|
* @param {boolean} [fProt] (use the current MSW PE bit if not specified)
|
|
* @param {boolean} [fV86] true if the X86.PS.VM (V86-mode) flag is set (or is about to be)
|
|
*/
|
|
setProtMode(fProt, fV86)
|
|
{
|
|
if (fProt === undefined) {
|
|
fProt = this.getProtMode();
|
|
}
|
|
if (fV86 === undefined) {
|
|
fV86 = this.getV86Mode();
|
|
}
|
|
if (DEBUG && (fProt != this.getProtMode() || fV86 != this.getV86Mode()) && this.messageEnabled()) {
|
|
this.printMessage("CPU switching to " + (fProt? (fV86? "v86" : "protected") : "real") + "-mode", this.bitsMessage, true);
|
|
}
|
|
this.aOpGrp6 = (fProt && !fV86? X86.aOpGrp6Prot : X86.aOpGrp6Real);
|
|
this.segCS.updateMode(false, fProt, fV86);
|
|
this.segDS.updateMode(false, fProt, fV86);
|
|
this.segSS.updateMode(false, fProt, fV86);
|
|
this.segES.updateMode(false, fProt, fV86);
|
|
if (I386 && this.model >= X86.MODEL_80386) {
|
|
this.segFS.updateMode(false, fProt, fV86);
|
|
this.segGS.updateMode(false, fProt, fV86);
|
|
}
|
|
/*
|
|
* This function used to be called only when I386 is true, but it's probably best if we ALWAYS call it, even
|
|
* for 16-bit-only CPUs like the 8086 and 80286; this allows us to write opcode logic by either checking I386
|
|
* and using appropriate hard-coded sizes, or NOT checking I386 and simply using the "soft-coded" sizes in
|
|
* sizeData and sizeAddr.
|
|
*/
|
|
this.resetSizes();
|
|
}
|
|
|
|
/**
|
|
* saveProtMode()
|
|
*
|
|
* Save CPU state related to protected-mode, for save()
|
|
*
|
|
* @this {X86CPU}
|
|
* @return {Array}
|
|
*/
|
|
saveProtMode()
|
|
{
|
|
if (this.addrGDT != null) {
|
|
var a = [
|
|
this.regCR0,
|
|
this.addrGDT,
|
|
this.addrGDTLimit,
|
|
this.addrIDT,
|
|
this.addrIDTLimit,
|
|
this.segLDT.save(),
|
|
this.segTSS.save(),
|
|
this.nIOPL
|
|
];
|
|
if (I386 && this.model >= X86.MODEL_80386) {
|
|
a.push(this.regCR1);
|
|
a.push(this.regCR2);
|
|
a.push(this.regCR3);
|
|
a.push(this.regDR);
|
|
a.push(this.regTR);
|
|
}
|
|
return a;
|
|
}
|
|
return null;
|
|
}
|
|
|
|
/**
|
|
* restoreProtMode()
|
|
*
|
|
* Restore CPU state related to protected-mode, for restore()
|
|
*
|
|
* @this {X86CPU}
|
|
* @param {Array} a
|
|
*/
|
|
restoreProtMode(a)
|
|
{
|
|
if (a && a.length) {
|
|
this.regCR0 = a[0];
|
|
this.addrGDT = a[1];
|
|
this.addrGDTLimit = a[2];
|
|
this.addrIDT = a[3];
|
|
this.addrIDTLimit = a[4];
|
|
this.segLDT.restore(a[5]);
|
|
this.segTSS.restore(a[6]);
|
|
this.nIOPL = a[7];
|
|
if (I386 && this.model >= X86.MODEL_80386) {
|
|
this.regCR1 = a[8];
|
|
this.regCR2 = a[9];
|
|
this.regCR3 = a[10];
|
|
this.regDR = a[11];
|
|
this.regTR = a[12];
|
|
}
|
|
this.setProtMode();
|
|
}
|
|
}
|
|
|
|
/**
|
|
* save()
|
|
*
|
|
* This implements save support for the X86 component.
|
|
*
|
|
* UPDATES: The current speed multiplier from getSpeed() is now saved in group #3, so that your speed is preserved.
|
|
*
|
|
* @this {X86CPU}
|
|
* @return {Object|null}
|
|
*/
|
|
save()
|
|
{
|
|
var state = new State(this);
|
|
state.set(0, [this.regEAX, this.regEBX, this.regECX, this.regEDX, this.getSP(), this.regEBP, this.regESI, this.regEDI]);
|
|
var a = [this.getIP(), this.segCS.save(), this.segDS.save(), this.segSS.save(), this.segES.save(), this.saveProtMode(), this.getPS()];
|
|
if (I386 && this.model >= X86.MODEL_80386) {
|
|
a.push(this.segFS.save());
|
|
a.push(this.segGS.save());
|
|
}
|
|
state.set(1, a);
|
|
state.set(2, [this.segData.sName, this.segStack.sName, this.opFlags, this.opPrefixes, this.intFlags, this.regEA, this.regEAWrite]);
|
|
state.set(3, [0, this.nTotalCycles, this.getSpeed()]);
|
|
state.set(4, this.bus.saveMemory(this.isPagingEnabled()));
|
|
return state.data();
|
|
}
|
|
|
|
/**
|
|
* restore(data)
|
|
*
|
|
* This implements restore support for the X86 component.
|
|
*
|
|
* @this {X86CPU}
|
|
* @param {Object} data
|
|
* @return {boolean} true if restore successful, false if not
|
|
*/
|
|
restore(data)
|
|
{
|
|
var a = data[0];
|
|
this.regEAX = a[0];
|
|
this.regEBX = a[1];
|
|
this.regECX = a[2];
|
|
this.regEDX = a[3];
|
|
var regESP = a[4];
|
|
this.regEBP = a[5];
|
|
this.regESI = a[6];
|
|
this.regEDI = a[7];
|
|
|
|
a = data[1];
|
|
this.segCS.restore(a[1]);
|
|
this.segDS.restore(a[2]);
|
|
this.segSS.restore(a[3]);
|
|
this.segES.restore(a[4]);
|
|
this.restoreProtMode(a[5]);
|
|
this.setPS(a[6]);
|
|
|
|
/*
|
|
* The introduction of protected-mode requires us to restore memory contents sooner than we used to
|
|
* (ie, before we load any segment registers).
|
|
*/
|
|
var fRestored = false;
|
|
|
|
if (this.bus.restoreMemory(data[4])) {
|
|
/*
|
|
* It's important to call setCSIP(), both to ensure that the CPU's linear IP register (regLIP) is updated
|
|
* properly AND to ensure the CPU's default ADDRESS and OPERAND sizes are set properly.
|
|
*/
|
|
this.setCSIP(a[0], this.segCS.sel);
|
|
|
|
/*
|
|
* It's also important to call setSP(), so that the linear SP register (regLSP) will be updated properly;
|
|
* we also need to call setSS(), to ensure that the lower and upper stack limits are properly initialized.
|
|
*/
|
|
this.setSP(regESP);
|
|
this.setSS(this.segSS.sel);
|
|
|
|
if (I386 && this.model >= X86.MODEL_80386) {
|
|
this.segFS.restore(a[7]);
|
|
this.segGS.restore(a[8]);
|
|
}
|
|
fRestored = true;
|
|
}
|
|
|
|
a = data[2];
|
|
this.segData = a[0] != null && this.getSeg(a[0]) || this.segDS;
|
|
this.segStack = a[1] != null && this.getSeg(a[1]) || this.segSS;
|
|
this.opFlags = a[2];
|
|
this.opPrefixes = a[3];
|
|
this.intFlags = a[4];
|
|
this.regEA = a[5];
|
|
this.regEAWrite = a[6]; // save/restore of last EA calculation(s) isn't strictly necessary, but they may be of some interest to, say, the Debugger
|
|
|
|
a = data[3]; // a[0] was previously nBurstDivisor (no longer used)
|
|
this.nTotalCycles = a[1];
|
|
this.setSpeed(a[2]); // if we're restoring an old state that doesn't contain a value from getSpeed(), that's OK; setSpeed() checks for an undefined value
|
|
|
|
return fRestored;
|
|
}
|
|
|
|
/**
|
|
* getSeg(sName)
|
|
*
|
|
* @param {string} sName
|
|
* @return {X86Seg|Array}
|
|
*/
|
|
getSeg(sName)
|
|
{
|
|
switch(sName) {
|
|
case "CS":
|
|
return this.segCS;
|
|
case "DS":
|
|
return this.segDS;
|
|
case "SS":
|
|
return this.segSS;
|
|
case "ES":
|
|
return this.segES;
|
|
case "NULL":
|
|
return this.segNULL;
|
|
default:
|
|
/*
|
|
* HACK: We return a fake segment register object in which only the base linear address is valid,
|
|
* because that's all the caller provided (ie, we must be restoring from an older state).
|
|
*/
|
|
this.assert(typeof sName == "number");
|
|
return [0, sName, 0, 0, ""];
|
|
}
|
|
}
|
|
|
|
/**
|
|
* getCS()
|
|
*
|
|
* @this {X86CPU}
|
|
* @return {number}
|
|
*/
|
|
getCS()
|
|
{
|
|
return this.segCS.sel;
|
|
}
|
|
|
|
/**
|
|
* setCS(sel)
|
|
*
|
|
* NOTE: This is used ONLY by those few undocumented 8086/8088/80186/80188 instructions that "MOV" or "POP" a value
|
|
* into CS, which we assume have the same behavior as any other instruction that moves or pops a segment register
|
|
* (ie, suppresses h/w interrupts for one instruction). Instructions that "JMP" or "CALL" or "INT" or "IRET" a new
|
|
* value into CS are always accompanied by a new IP value, so they use setCSIP() instead, which does NOT suppress
|
|
* h/w interrupts.
|
|
*
|
|
* @this {X86CPU}
|
|
* @param {number} sel
|
|
* @return {boolean}
|
|
*/
|
|
setCS(sel)
|
|
{
|
|
if (this.setCSIP(this.getIP(), sel) != null) {
|
|
if (!BUGS_8086) this.opFlags |= this.OPFLAG_NOINTR_8086;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* getDS()
|
|
*
|
|
* @this {X86CPU}
|
|
* @return {number}
|
|
*/
|
|
getDS()
|
|
{
|
|
return this.segDS.sel;
|
|
}
|
|
|
|
/**
|
|
* setDS(sel)
|
|
*
|
|
* @this {X86CPU}
|
|
* @param {number} sel
|
|
*/
|
|
setDS(sel)
|
|
{
|
|
if (this.segDS.load(sel) !== X86.ADDR_INVALID) {
|
|
if (!BUGS_8086) this.opFlags |= this.OPFLAG_NOINTR_8086;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* getSS()
|
|
*
|
|
* @this {X86CPU}
|
|
* @return {number}
|
|
*/
|
|
getSS()
|
|
{
|
|
return this.segSS.sel;
|
|
}
|
|
|
|
/**
|
|
* setSS(sel)
|
|
*
|
|
* @this {X86CPU}
|
|
* @param {number} sel
|
|
* @param {boolean} [fInterruptable]
|
|
* @return {boolean}
|
|
*/
|
|
setSS(sel, fInterruptable)
|
|
{
|
|
var regESP = this.getSP();
|
|
var regLSP = this.segSS.load(sel);
|
|
if (regLSP !== X86.ADDR_INVALID) {
|
|
/*
|
|
* The safest way to update regLSP after a potential change to segSS.base is to call setSP()
|
|
* with the original stack pointer retrieved above via getSP(). When I tried to be clever and
|
|
* do this instead:
|
|
*
|
|
* this.regLSP = (regLSP + regESP)|0;
|
|
*
|
|
* 16-bit stacks began inadvertently using ESP instead of SP. The moral: don't be needlessly clever.
|
|
*
|
|
* Sprinkle the following assert throughout stack operations to catch that bug in the future:
|
|
*
|
|
* this.assert(!((this.regLSP - this.segSS.base) & ~this.segSS.maskAddr));
|
|
*/
|
|
this.setSP(regESP);
|
|
if (this.segSS.fExpDown) {
|
|
this.regLSPLimit = (this.segSS.base + this.segSS.maskAddr)|0;
|
|
this.regLSPLimitLow = (this.segSS.base + this.segSS.limit)|0;
|
|
} else {
|
|
this.regLSPLimit = (this.segSS.base + this.segSS.limit)|0;
|
|
this.regLSPLimitLow = this.segSS.base;
|
|
}
|
|
if (!BUGS_8086 && !fInterruptable) this.opFlags |= X86.OPFLAG.NOINTR;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* getES()
|
|
*
|
|
* @this {X86CPU}
|
|
* @return {number}
|
|
*/
|
|
getES()
|
|
{
|
|
return this.segES.sel;
|
|
}
|
|
|
|
/**
|
|
* setES(sel)
|
|
*
|
|
* @this {X86CPU}
|
|
* @param {number} sel
|
|
* @return {boolean}
|
|
*/
|
|
setES(sel)
|
|
{
|
|
if (this.segES.load(sel) !== X86.ADDR_INVALID) {
|
|
if (!BUGS_8086) this.opFlags |= this.OPFLAG_NOINTR_8086;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* getFS()
|
|
*
|
|
* NOTE: segFS is defined for I386 only.
|
|
*
|
|
* @this {X86CPU}
|
|
* @return {number}
|
|
*/
|
|
getFS()
|
|
{
|
|
return this.segFS.sel;
|
|
}
|
|
|
|
/**
|
|
* setFS(sel)
|
|
*
|
|
* NOTE: segFS is defined for I386 only.
|
|
*
|
|
* @this {X86CPU}
|
|
* @param {number} sel
|
|
* @return {boolean}
|
|
*/
|
|
setFS(sel)
|
|
{
|
|
return this.segFS.load(sel) !== X86.ADDR_INVALID;
|
|
}
|
|
|
|
/**
|
|
* getGS()
|
|
*
|
|
* NOTE: segGS is defined for I386 only.
|
|
*
|
|
* @this {X86CPU}
|
|
* @return {number}
|
|
*/
|
|
getGS()
|
|
{
|
|
return this.segGS.sel;
|
|
}
|
|
|
|
/**
|
|
* setGS(sel)
|
|
*
|
|
* NOTE: segGS is defined for I386 only.
|
|
*
|
|
* @this {X86CPU}
|
|
* @param {number} sel
|
|
* @return {boolean}
|
|
*/
|
|
setGS(sel)
|
|
{
|
|
return this.segGS.load(sel) !== X86.ADDR_INVALID;
|
|
}
|
|
|
|
/**
|
|
* getIP()
|
|
*
|
|
* @this {X86CPU}
|
|
* @return {number}
|
|
*/
|
|
getIP()
|
|
{
|
|
return (this.regLIP - this.segCS.base)|0;
|
|
}
|
|
|
|
/**
|
|
* setIP(off)
|
|
*
|
|
* @this {X86CPU}
|
|
* @param {number} off
|
|
*/
|
|
setIP(off)
|
|
{
|
|
this.regLIP = (this.segCS.base + (off & (I386? this.maskData : 0xffff)))|0;
|
|
if (PREFETCH) this.refillPrefetch();
|
|
}
|
|
|
|
/**
|
|
* setLIP(addr)
|
|
*
|
|
* @this {X86CPU}
|
|
* @param {number} addr
|
|
*/
|
|
setLIP(addr)
|
|
{
|
|
this.regLIP = addr;
|
|
this.regLIPMax = (this.segCS.base >>> 0) + (this.segCS.limit >>> 0) + 1;
|
|
|
|
/*
|
|
* TODO: Verify the proper source for CPL. Should it come from segCS.cpl or segCS.dpl?
|
|
* Also, note that LOADALL386 wants it to come from segSS.dpl.
|
|
*/
|
|
this.nCPL = this.segCS.cpl; // cache the current CPL where it's more convenient
|
|
|
|
if (I386) this.resetSizes();
|
|
/*
|
|
* Here, we need to additionally test whether the prefetch buffer (adwPrefetch) has been allocated yet,
|
|
* because when resetRegs() is first called, the Bus hasn't been initialized yet, so there's nothing to fetch.
|
|
*
|
|
* We'll allocate the prefetch buffer when the Bus calls initMemory().
|
|
*/
|
|
if (PREFETCH && this.adwPrefetch) this.refillPrefetch();
|
|
}
|
|
|
|
/**
|
|
* setCSIP(off, sel, fCall)
|
|
*
|
|
* This function is a little different from the other segment setters, only because it turns out that CS is
|
|
* never set without an accompanying IP (well, except for a few undocumented instructions, like POP CS, which
|
|
* were available ONLY on the 8086/8088/80186/80188; see setCS() for details).
|
|
*
|
|
* And even though this function is called setCSIP(), please note the order of the parameters is [IP,CS],
|
|
* which matches the order that CS:IP values are normally stored in memory, allowing us to make calls like this:
|
|
*
|
|
* this.setCSIP(this.popWord(), this.popWord());
|
|
*
|
|
* @this {X86CPU}
|
|
* @param {number} off
|
|
* @param {number} sel
|
|
* @param {boolean} [fCall] is true if CALLF in progress, false if RETF/IRET in progress, undefined otherwise
|
|
* @return {boolean|null} true if a stack switch occurred; the only operation that needs to pay attention is opRETFn()
|
|
*/
|
|
setCSIP(off, sel, fCall)
|
|
{
|
|
/*
|
|
* Setting IP needs to occur AFTER loadCode(), because it may differ from the given IP if sel refers to a gate.
|
|
*/
|
|
var base = this.segCS.loadCode(off, sel, fCall);
|
|
if (base !== X86.ADDR_INVALID) {
|
|
this.setLIP(base + (this.segCS.offIP & (I386? this.segCS.maskData : 0xffff)));
|
|
return this.segCS.fStackSwitch;
|
|
}
|
|
return null;
|
|
}
|
|
|
|
/**
|
|
* setCSBase(addr)
|
|
*
|
|
* Since the CPU must maintain regLIP as the sum of the CS base and the current IP, all calls to setBase()
|
|
* for segCS need to go through here.
|
|
*
|
|
* @param {number} addr
|
|
*/
|
|
setCSBase(addr)
|
|
{
|
|
var regIP = this.getIP();
|
|
addr = this.segCS.setBase(addr);
|
|
this.regLIP = (addr + regIP)|0;
|
|
this.regLIPMax = (addr >>> 0) + (this.segCS.limit >>> 0) + 1;
|
|
}
|
|
|
|
/**
|
|
* checkIP(inc)
|
|
*
|
|
* TODO: If we didn't care about compatibility, we could just return:
|
|
*
|
|
* (this.regLIP + inc)|0
|
|
*
|
|
* and be done with it, because there probably isn't any "good" code that triggers the
|
|
* "newLIP > this.regLIPMax" condition. This check costs us about 2Mhz performance on an 80386.
|
|
*
|
|
* Turning PREFETCH on tends to offset this performance hit, but PREFETCH *without* this hit would
|
|
* probably perform even better.
|
|
*
|
|
* @this {X86CPU}
|
|
* @param {number} inc (positive)
|
|
* @return {number} new LIP
|
|
*/
|
|
checkIP(inc)
|
|
{
|
|
var newLIP = (this.regLIP >>> 0) + inc;
|
|
if (newLIP > this.regLIPMax) {
|
|
/*
|
|
* There's no such thing as a GP fault on the 8086/8088, and I'm assuming that,
|
|
* on newer processors, when the segment limit is the maximum, it's OK for IP to wrap.
|
|
*/
|
|
if (this.model <= X86.MODEL_8088 || this.segCS.limit == this.segCS.maskAddr) {
|
|
newLIP = this.segCS.base + ((newLIP - this.regLIPMax) & (I386? this.maskData : 0xffff));
|
|
} else {
|
|
X86.helpFault.call(this, X86.EXCEPTION.GP_FAULT, 0);
|
|
}
|
|
}
|
|
return newLIP|0;
|
|
}
|
|
|
|
/**
|
|
* resetIP(dec)
|
|
*
|
|
* This "rewinds" IP to the beginning of the current instruction (eg, an instruction with a REP prefix)
|
|
*
|
|
* @this {X86CPU}
|
|
* @param {number} dec (negative)
|
|
*/
|
|
resetIP(dec)
|
|
{
|
|
if (BUGS_8086) {
|
|
this.regLIP = (this.regLIP + dec)|0;
|
|
/*
|
|
* This assertion is intended to fail if/when we encounter a "buggy" instruction (see BUGS_8086)
|
|
*/
|
|
this.assert(this.regLIP == this.opLIP);
|
|
} else {
|
|
if (PREFETCH) {
|
|
this.cbPrefetch += this.regLIP - this.opLIP;
|
|
this.regLIP = this.opLIP;
|
|
/*
|
|
* If "rewinding" produces a prefetch total greater than the allocated amount, then we must have
|
|
* refilled the queue somewhere in the middle of the rewound instruction, so we need to refill the
|
|
* queue all over again; otherwise, the next repetition may fetch future data instead of past data.
|
|
*
|
|
* That's the bad news; the good news is that this extra refill should only hurt performance of the
|
|
* first repetition.
|
|
*/
|
|
if (this.cbPrefetch > X86CPU.PFINFO.LENGTH) this.refillPrefetch();
|
|
} else {
|
|
this.regLIP = this.opLIP;
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* getSP()
|
|
*
|
|
* @this {X86CPU}
|
|
* @return {number}
|
|
*/
|
|
getSP()
|
|
{
|
|
if (I386) {
|
|
// assert(!((this.regLSP - this.segSS.base) & ~this.segSS.maskAddr));
|
|
return (this.regESP & ~this.segSS.maskAddr) | (this.regLSP - this.segSS.base);
|
|
}
|
|
return (this.regLSP - this.segSS.base)|0;
|
|
}
|
|
|
|
/**
|
|
* setSP(off)
|
|
*
|
|
* @this {X86CPU}
|
|
* @param {number} off
|
|
*/
|
|
setSP(off)
|
|
{
|
|
if (I386) {
|
|
this.regESP = off;
|
|
this.regLSP = (this.segSS.base + (off & this.segSS.maskAddr))|0;
|
|
} else {
|
|
this.regLSP = (this.segSS.base + off)|0;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* setArithResult(dst, src, value, type, fSubtract)
|
|
*
|
|
* Updates the flags for arithmetic instructions; use setLogicResult() for logical instructions.
|
|
*
|
|
* The type parameter indicates both the size of the result (BYTE, WORD or DWORD) and which of the
|
|
* flags should now be considered "cached" by the new result variables. If the previous resultType
|
|
* specifies any flags not contained in the new type parameter, then those flags must be immediately
|
|
* calculated and written to the appropriate bit(s) in regPS.
|
|
*
|
|
* The default assumes an "addition" (eg, ADD, ADC, INC), where value = dst + src. The fSubtract
|
|
* parameter is used to indicate a "subtraction" (eg, CMP, DEC, SUB, SBB), where value = dst - src;
|
|
* We can transform a subtraction into an addition, since it's also true that dst = value + src,
|
|
* by swapping swap dst and value -- which is exactly what we do below. This allows all downstream
|
|
* flag calculations (eg, getCF(), getOF()) to remain the same.
|
|
*
|
|
* @this {X86CPU}
|
|
* @param {number} dst
|
|
* @param {number} src
|
|
* @param {number} value
|
|
* @param {number} type
|
|
* @param {boolean} [fSubtract]
|
|
*/
|
|
setArithResult(dst, src, value, type, fSubtract)
|
|
{
|
|
if ((type & X86.RESULT.ALL) != X86.RESULT.ALL && type != this.resultType) {
|
|
var diff = ((type ^ this.resultType) & this.resultType);
|
|
if (diff) {
|
|
if (diff & X86.RESULT.CF) this.getCF();
|
|
if (diff & X86.RESULT.PF) this.getPF();
|
|
if (diff & X86.RESULT.AF) this.getAF();
|
|
if (diff & X86.RESULT.ZF) this.getZF();
|
|
if (diff & X86.RESULT.SF) this.getSF();
|
|
if (diff & X86.RESULT.OF) this.getOF();
|
|
}
|
|
}
|
|
if (!fSubtract) {
|
|
this.resultDst = dst;
|
|
this.resultArith = value;
|
|
} else {
|
|
this.resultDst = value;
|
|
this.resultArith = dst;
|
|
}
|
|
this.resultSrc = src;
|
|
this.resultLogic = value;
|
|
this.resultType = type;
|
|
}
|
|
|
|
/**
|
|
* setLogicResult(value, type, carry, overflow)
|
|
*
|
|
* Updates the flags for logical instructions (eg, AND, OR, TEST, XOR); ie, instructions
|
|
* that update PF, ZF, and SF, while clearing CF and OF (although CF and OF can be explicitly
|
|
* set via the carry and overflow parameters as needed). AF is always considered undefined.
|
|
*
|
|
* TODO: We should observe the behavior of AF on real CPUs, and determine if there is a
|
|
* well-defined behavior, even though none is documented. Ditto for OF on shift instructions
|
|
* when the shift count > 1.
|
|
*
|
|
* @this {X86CPU}
|
|
* @param {number} value
|
|
* @param {number} type
|
|
* @param {number} [carry]
|
|
* @param {number} [overflow]
|
|
* @return {number} value
|
|
*/
|
|
setLogicResult(value, type, carry, overflow)
|
|
{
|
|
this.resultType = type | X86.RESULT.LOGIC;
|
|
this.resultLogic = value;
|
|
if (carry) this.setCF(); else this.clearCF();
|
|
if (overflow) this.setOF(); else this.clearOF();
|
|
return value;
|
|
}
|
|
|
|
/**
|
|
* setRotateResult(result, carry, size)
|
|
*
|
|
* Used by all rotate instructions (ie, RCL, RCR, ROL, ROR) to update CF and OF.
|
|
*
|
|
* TODO: We should observe the behavior of OF on real CPUs whenever the rotate count > 1,
|
|
* and determine if there is a well-defined behavior, even though none is documented.
|
|
*
|
|
* @this {X86CPU}
|
|
* @param {number} result
|
|
* @param {number} carry
|
|
* @param {number} size
|
|
*/
|
|
setRotateResult(result, carry, size)
|
|
{
|
|
if (carry & size) this.setCF(); else this.clearCF();
|
|
if ((result ^ carry) & size) this.setOF(); else this.clearOF();
|
|
}
|
|
|
|
/**
|
|
* getCarry()
|
|
*
|
|
* @this {X86CPU}
|
|
* @return {number} 0 or 1, depending on whether CF is clear or set
|
|
*/
|
|
getCarry()
|
|
{
|
|
return this.getCF()? 1 : 0;
|
|
}
|
|
|
|
/**
|
|
* getCF()
|
|
*
|
|
* The following table summarizes bit 31 of the dst (D) and src (S) operands, bit 31 of the
|
|
* addition (A), along with the expected carry bit (C):
|
|
*
|
|
* D S A C
|
|
* - - - -
|
|
* 0 0 0 0 no
|
|
* 0 0 1 0 no (there must have been a carry out of bit 30, but it was "absorbed")
|
|
* 0 1 0 1 yes (there must have been a carry out of bit 30, but it was NOT "absorbed")
|
|
* 0 1 1 0 no
|
|
* 1 0 0 1 yes (same as the preceding "yes" case)
|
|
* 1 0 1 0 no
|
|
* 1 1 0 1 yes (since the addition of two ones must always produce a carry)
|
|
* 1 1 1 1 yes (since the addition of two ones must always produce a carry)
|
|
*
|
|
* So, we use the following calculation:
|
|
*
|
|
* (resultDst ^ ((resultDst ^ resultSrc) & (resultSrc ^ resultArith))) & resultType
|
|
*
|
|
* NOTE: The above table assumes that the resultDst (D) and resultSrc (S) operands were ADDED to
|
|
* produce resultArith (A); if they were SUBTRACTED instead (D - S), then D and A must be swapped
|
|
* after the subtraction, so that the above truth table still applies; see setArithResult().
|
|
*
|
|
* @this {X86CPU}
|
|
* @return {number} 0 or X86.PS.CF
|
|
*/
|
|
getCF()
|
|
{
|
|
if (this.resultType & X86.RESULT.CF) {
|
|
this.regPS &= ~X86.PS.CF;
|
|
if ((this.resultDst ^ ((this.resultDst ^ this.resultSrc) & (this.resultSrc ^ this.resultArith))) & (this.resultType & X86.RESULT.TYPE)) {
|
|
this.regPS |= X86.PS.CF;
|
|
}
|
|
this.resultType &= ~X86.RESULT.CF;
|
|
}
|
|
return this.regPS & X86.PS.CF;
|
|
}
|
|
|
|
/**
|
|
* getPF()
|
|
*
|
|
* From http://graphics.stanford.edu/~seander/bithacks.html#ParityParallel:
|
|
*
|
|
* unsigned int v; // word value to compute the parity of
|
|
* v ^= v >> 16;
|
|
* v ^= v >> 8;
|
|
* v ^= v >> 4;
|
|
* v &= 0xf;
|
|
* return (0x6996 >> v) & 1;
|
|
*
|
|
* The method above takes around 9 operations, and works for 32-bit words. It may be optimized to work just on
|
|
* bytes in 5 operations by removing the two lines immediately following "unsigned int v;". The method first shifts
|
|
* and XORs the eight nibbles of the 32-bit value together, leaving the result in the lowest nibble of v. Next,
|
|
* the binary number 0110 1001 1001 0110 (0x6996 in hex) is shifted to the right by the value represented in the
|
|
* lowest nibble of v. This number is like a miniature 16-bit parity-table indexed by the low four bits in v.
|
|
* The result has the parity of v in bit 1, which is masked and returned.
|
|
*
|
|
* The x86 parity flag (PF) is based exclusively on the low 8 bits of resultParitySign, so our calculation is bit
|
|
* simpler. Note that PF must be SET if that byte has EVEN parity, and CLEAR if it has ODD parity.
|
|
*
|
|
* @this {X86CPU}
|
|
* @return {number} 0 or X86.PS.PF
|
|
*/
|
|
getPF()
|
|
{
|
|
if (this.resultType & X86.RESULT.PF) {
|
|
this.regPS &= ~X86.PS.PF;
|
|
if ((0x9669 >> ((this.resultLogic ^ (this.resultLogic >> 4)) & 0xf)) & 1) {
|
|
this.regPS |= X86.PS.PF;
|
|
}
|
|
this.resultType &= ~X86.RESULT.PF;
|
|
}
|
|
return this.regPS & X86.PS.PF;
|
|
}
|
|
|
|
/**
|
|
* getAF()
|
|
*
|
|
* To determine if there's been a carry out of the low 4 bits of an arithmetic operation,
|
|
* we look at all the possible inputs for bit 4, and calculate AF = A^(D^S).
|
|
*
|
|
* D S A D^S AF
|
|
* - - - --- --
|
|
* 0 0 0 0 0
|
|
* 0 0 1 0 1
|
|
* 0 1 0 1 1
|
|
* 0 1 1 1 0
|
|
* 1 0 0 1 1
|
|
* 1 0 1 1 0
|
|
* 1 1 0 0 0
|
|
* 1 1 1 0 1
|
|
*
|
|
* The final calculation looks like:
|
|
*
|
|
* (resultArith ^ (resultDst ^ resultSrc)) & 0x0010
|
|
*
|
|
* @this {X86CPU}
|
|
* @return {number} 0 or X86.PS.AF
|
|
*/
|
|
getAF()
|
|
{
|
|
if (this.resultType & X86.RESULT.AF) {
|
|
this.regPS &= ~X86.PS.AF;
|
|
if ((this.resultArith ^ (this.resultDst ^ this.resultSrc)) & 0x0010) {
|
|
this.regPS |= X86.PS.AF;
|
|
}
|
|
this.resultType &= ~X86.RESULT.AF;
|
|
}
|
|
return this.regPS & X86.PS.AF;
|
|
}
|
|
|
|
/**
|
|
* getZF()
|
|
*
|
|
* @this {X86CPU}
|
|
* @return {number} 0 or X86.PS.ZF
|
|
*/
|
|
getZF()
|
|
{
|
|
if (this.resultType & X86.RESULT.ZF) {
|
|
this.regPS &= ~X86.PS.ZF;
|
|
if (!(this.resultLogic & (((this.resultType & X86.RESULT.TYPE) - 1) | (this.resultType & X86.RESULT.TYPE)))) {
|
|
this.regPS |= X86.PS.ZF;
|
|
}
|
|
this.resultType &= ~X86.RESULT.ZF;
|
|
}
|
|
return this.regPS & X86.PS.ZF;
|
|
}
|
|
|
|
/**
|
|
* getSF()
|
|
*
|
|
* @this {X86CPU}
|
|
* @return {number} 0 or X86.PS.SF
|
|
*/
|
|
getSF()
|
|
{
|
|
if (this.resultType & X86.RESULT.SF) {
|
|
this.regPS &= ~X86.PS.SF;
|
|
if (this.resultLogic & (this.resultType & X86.RESULT.TYPE)) {
|
|
this.regPS |= X86.PS.SF;
|
|
}
|
|
this.resultType &= ~X86.RESULT.SF;
|
|
}
|
|
return this.regPS & X86.PS.SF;
|
|
}
|
|
|
|
/**
|
|
* getOF()
|
|
*
|
|
* Overflow was originally calculated as:
|
|
*
|
|
* (resultParitySign ^ resultAuxOverflow ^ (resultParitySign >> 1)) & (resultSize >> 1)
|
|
*
|
|
* but as you can see, that calculation depends on the carry out of the 8/16/32-bit result in
|
|
* resultParitySign, which we don't have access to for 32-bit results. So we fall-back to the
|
|
* following:
|
|
*
|
|
* ((resultDst ^ resultArith) & (resultSrc ^ resultArith)) & resultType
|
|
*
|
|
* which you can verify from the following table of sign bits, where x1 is resultDst ^ resultArith,
|
|
* and x2 is resultSrc ^ resultArith:
|
|
*
|
|
* D S A x1 x2 OF
|
|
* - - - -- -- --
|
|
* 0 0 0 0 0 0
|
|
* 0 0 1 1 1 1 (adding two positive values yielded a negative value)
|
|
* 0 1 0 0 1 0
|
|
* 0 1 1 1 0 0
|
|
* 1 0 0 1 0 0
|
|
* 1 0 1 0 1 0
|
|
* 1 1 0 1 1 1 (adding two negative values yielded a positive value)
|
|
* 1 1 1 0 0 0
|
|
*
|
|
* NOTE: The above table assumes that the resultDst (D) and resultSrc (S) operands were ADDED to
|
|
* produce resultArith (A); if they were SUBTRACTED instead (D - S), then D and A must be swapped
|
|
* after the subtraction, so that the above truth table still applies; see setArithResult().
|
|
*
|
|
* @this {X86CPU}
|
|
* @return {number} 0 or X86.PS.OF
|
|
*/
|
|
getOF()
|
|
{
|
|
if (this.resultType & X86.RESULT.OF) {
|
|
this.regPS &= ~X86.PS.OF;
|
|
if (((this.resultDst ^ this.resultArith) & (this.resultSrc ^ this.resultArith)) & (this.resultType & X86.RESULT.TYPE)) {
|
|
this.regPS |= X86.PS.OF;
|
|
}
|
|
this.resultType &= ~X86.RESULT.OF;
|
|
}
|
|
return this.regPS & X86.PS.OF;
|
|
}
|
|
|
|
/**
|
|
* getTF()
|
|
*
|
|
* @this {X86CPU}
|
|
* @return {number} 0 or X86.PS.TF
|
|
*/
|
|
getTF()
|
|
{
|
|
return (this.regPS & X86.PS.TF);
|
|
}
|
|
|
|
/**
|
|
* getIF()
|
|
*
|
|
* @this {X86CPU}
|
|
* @return {number} 0 or X86.PS.IF
|
|
*/
|
|
getIF()
|
|
{
|
|
return (this.regPS & X86.PS.IF);
|
|
}
|
|
|
|
/**
|
|
* getDF()
|
|
*
|
|
* @this {X86CPU}
|
|
* @return {number} 0 or X86.PS.DF
|
|
*/
|
|
getDF()
|
|
{
|
|
return (this.regPS & X86.PS.DF);
|
|
}
|
|
|
|
/**
|
|
* clearCF()
|
|
*
|
|
* @this {X86CPU}
|
|
*/
|
|
clearCF()
|
|
{
|
|
this.resultType &= ~X86.RESULT.CF;
|
|
this.regPS &= ~X86.PS.CF;
|
|
}
|
|
|
|
/**
|
|
* clearPF()
|
|
*
|
|
* @this {X86CPU}
|
|
*/
|
|
clearPF()
|
|
{
|
|
this.resultType &= ~X86.RESULT.PF;
|
|
this.regPS &= ~X86.PS.PF;
|
|
}
|
|
|
|
/**
|
|
* clearAF()
|
|
*
|
|
* @this {X86CPU}
|
|
*/
|
|
clearAF()
|
|
{
|
|
this.resultType &= ~X86.RESULT.AF;
|
|
this.regPS &= ~X86.PS.AF;
|
|
}
|
|
|
|
/**
|
|
* clearZF()
|
|
*
|
|
* @this {X86CPU}
|
|
*/
|
|
clearZF()
|
|
{
|
|
this.resultType &= ~X86.RESULT.ZF;
|
|
this.regPS &= ~X86.PS.ZF;
|
|
}
|
|
|
|
/**
|
|
* clearSF()
|
|
*
|
|
* @this {X86CPU}
|
|
*/
|
|
clearSF()
|
|
{
|
|
this.resultType &= ~X86.RESULT.SF;
|
|
this.regPS &= ~X86.PS.SF;
|
|
}
|
|
|
|
/**
|
|
* clearIF()
|
|
*
|
|
* @this {X86CPU}
|
|
*/
|
|
clearIF()
|
|
{
|
|
this.regPS &= ~X86.PS.IF;
|
|
}
|
|
|
|
/**
|
|
* clearDF()
|
|
*
|
|
* @this {X86CPU}
|
|
*/
|
|
clearDF()
|
|
{
|
|
this.regPS &= ~X86.PS.DF;
|
|
}
|
|
|
|
/**
|
|
* clearOF()
|
|
*
|
|
* @this {X86CPU}
|
|
*/
|
|
clearOF()
|
|
{
|
|
this.resultType &= ~X86.RESULT.OF;
|
|
this.regPS &= ~X86.PS.OF;
|
|
}
|
|
|
|
/**
|
|
* setCF()
|
|
*
|
|
* @this {X86CPU}
|
|
*/
|
|
setCF()
|
|
{
|
|
this.resultType &= ~X86.RESULT.CF;
|
|
this.regPS |= X86.PS.CF;
|
|
}
|
|
|
|
/**
|
|
* setPF()
|
|
*
|
|
* @this {X86CPU}
|
|
*/
|
|
setPF()
|
|
{
|
|
this.resultType &= ~X86.RESULT.PF;
|
|
this.regPS |= X86.PS.PF;
|
|
}
|
|
|
|
/**
|
|
* setAF()
|
|
*
|
|
* @this {X86CPU}
|
|
*/
|
|
setAF()
|
|
{
|
|
this.resultType &= ~X86.RESULT.AF;
|
|
this.regPS |= X86.PS.AF;
|
|
}
|
|
|
|
/**
|
|
* setZF()
|
|
*
|
|
* @this {X86CPU}
|
|
*/
|
|
setZF()
|
|
{
|
|
this.resultType &= ~X86.RESULT.ZF;
|
|
this.regPS |= X86.PS.ZF;
|
|
}
|
|
|
|
/**
|
|
* setSF()
|
|
*
|
|
* @this {X86CPU}
|
|
*/
|
|
setSF()
|
|
{
|
|
this.resultType &= ~X86.RESULT.SF;
|
|
this.regPS |= X86.PS.SF;
|
|
}
|
|
|
|
/**
|
|
* setIF()
|
|
*
|
|
* @this {X86CPU}
|
|
*/
|
|
setIF()
|
|
{
|
|
this.regPS |= X86.PS.IF;
|
|
}
|
|
|
|
/**
|
|
* setDF()
|
|
*
|
|
* @this {X86CPU}
|
|
*/
|
|
setDF()
|
|
{
|
|
this.regPS |= X86.PS.DF;
|
|
}
|
|
|
|
/**
|
|
* setOF()
|
|
*
|
|
* @this {X86CPU}
|
|
*/
|
|
setOF()
|
|
{
|
|
this.resultType &= ~X86.RESULT.OF;
|
|
this.regPS |= X86.PS.OF;
|
|
}
|
|
|
|
/**
|
|
* getPS()
|
|
*
|
|
* @this {X86CPU}
|
|
* @return {number}
|
|
*/
|
|
getPS()
|
|
{
|
|
return (this.regPS & ~X86.PS_CACHED) | (this.getCF() | this.getPF() | this.getAF() | this.getZF() | this.getSF() | this.getOF());
|
|
}
|
|
|
|
/**
|
|
* setMSW(w)
|
|
*
|
|
* Factored out of x86op0f.js, since both opLMSW and opLOADALL are capable of setting a new MSW.
|
|
* The caller is responsible for assessing the appropriate cycle cost.
|
|
*
|
|
* @this {X86CPU}
|
|
* @param {number} w
|
|
*/
|
|
setMSW(w)
|
|
{
|
|
/*
|
|
* This instruction is always allowed to set MSW.PE, but it cannot clear MSW.PE once set;
|
|
* therefore, we always OR the previous value of MSW.PE into the new value before loading.
|
|
*/
|
|
w |= (this.regCR0 & X86.CR0.MSW.PE) | X86.CR0.MSW.ON;
|
|
this.regCR0 = (this.regCR0 & ~X86.CR0.MSW.MASK) | (w & X86.CR0.MSW.MASK);
|
|
/*
|
|
* Since the 80286 cannot return to real-mode via this instruction, the only transition we
|
|
* must worry about is to protected-mode. And there's no harm calling setProtMode() if the
|
|
* CPU is already in protected-mode; we could certainly optimize out the call in that case,
|
|
* but the instruction isn't used frequently enough to warrant it.
|
|
*/
|
|
if (this.regCR0 & X86.CR0.MSW.PE) this.setProtMode(true);
|
|
}
|
|
|
|
/**
|
|
* setPS(regPS)
|
|
*
|
|
* @this {X86CPU}
|
|
* @param {number} regPS
|
|
* @param {number} [cpl]
|
|
*/
|
|
setPS(regPS, cpl)
|
|
{
|
|
/*
|
|
* OS/2 1.0 discriminates between an 80286 and an 80386 based on whether an IRET in real-mode that
|
|
* pops 0xF000 into the flags is able to set *any* of flag bits 12-15: if it can, then OS/2 declares
|
|
* the CPU an 80386.
|
|
*
|
|
* So, if the CPU is an 80286, we clear incoming bits 12-14 in real-mode (bit 15 is never allowed to
|
|
* be modified, so there's no need to mask it). And if the CPU is an 80386, no bits are automatically
|
|
* cleared in real-mode (PS_CLEAR_RM is zero); although that allows the IOPL bits to change, it doesn't
|
|
* affect real-mode operation, since CPL is always zero, making IOPL irrelevant.
|
|
*/
|
|
if (!(this.regCR0 & X86.CR0.MSW.PE)) regPS &= ~this.PS_CLEAR_RM;
|
|
|
|
/*
|
|
* There are some cases (eg, an IRET returning to a less privileged code segment) where the CPL
|
|
* we compare against should come from the outgoing code segment, so if the caller provided it, use it.
|
|
*/
|
|
if (cpl === undefined) cpl = this.nCPL;
|
|
|
|
/*
|
|
* Since PS.IOPL and PS.IF are part of PS_DIRECT, we need to take care of any 80286-specific behaviors
|
|
* before setting the PS_DIRECT bits from the incoming regPS bits.
|
|
*
|
|
* Specifically, PS.IOPL is unchanged if CPL > 0, and PS.IF is unchanged if CPL > IOPL.
|
|
*/
|
|
if (!cpl) {
|
|
this.nIOPL = (regPS & X86.PS.IOPL.MASK) >> X86.PS.IOPL.SHIFT; // IOPL allowed to change
|
|
} else {
|
|
regPS = (regPS & ~X86.PS.IOPL.MASK) | (this.regPS & X86.PS.IOPL.MASK); // IOPL not allowed to change
|
|
}
|
|
|
|
if (cpl > this.nIOPL) {
|
|
regPS = (regPS & ~X86.PS.IF) | (this.regPS & X86.PS.IF); // IF not allowed to change
|
|
}
|
|
|
|
this.resultType = X86.RESULT.BYTE;
|
|
this.regPS = (this.regPS & ~(this.PS_DIRECT|X86.PS_CACHED)) | (regPS & (this.PS_DIRECT|X86.PS_CACHED)) | this.PS_SET;
|
|
|
|
if (this.regPS & X86.PS.TF) {
|
|
this.intFlags |= X86.INTFLAG.TRAP;
|
|
this.opFlags |= X86.OPFLAG.NOINTR;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* checkIOPM(port, nPorts, fInput)
|
|
*
|
|
* @this {X86CPU}
|
|
* @param {number} port (0x0000 to 0xffff)
|
|
* @param {number} nPorts (1 to 4)
|
|
* @param {boolean} [fInput] (true if input, false if output; output assumed if not specified)
|
|
* @return {boolean} true if allowed, false if not
|
|
*/
|
|
checkIOPM(port, nPorts, fInput)
|
|
{
|
|
var bitsPorts = 0;
|
|
if (I386 && (this.regCR0 & X86.CR0.MSW.PE) && (this.nCPL > this.nIOPL || (this.regPS & X86.PS.VM)) && this.segTSS.addrIOPM) {
|
|
var offIOPM = port >>> 3;
|
|
var addrIOPM = this.segTSS.addrIOPM + offIOPM;
|
|
bitsPorts = ((1 << nPorts) - 1) << (port & 0x7);
|
|
while (bitsPorts && addrIOPM <= this.segTSS.addrIOPMLimit) {
|
|
var bits = this.getByte(addrIOPM);
|
|
if (bits & bitsPorts) break;
|
|
bitsPorts >>>= 8;
|
|
addrIOPM++;
|
|
}
|
|
}
|
|
if (bitsPorts) {
|
|
if (this.messageEnabled(Messages.PORT)) this.printMessage("checkIOPM(" + Str.toHexWord(port) + "," + nPorts + "," + (fInput? "input" : "output") + "): trapped", true, true);
|
|
X86.helpFault.call(this, X86.EXCEPTION.GP_FAULT, 0);
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/**
|
|
* setBinding(sHTMLType, sBinding, control, sValue)
|
|
*
|
|
* @this {X86CPU}
|
|
* @param {string|null} sHTMLType is the type of the HTML control (eg, "button", "list", "text", "submit", "textarea", "canvas")
|
|
* @param {string} sBinding is the value of the 'binding' parameter stored in the HTML control's "data-value" attribute (eg, "AX")
|
|
* @param {Object} control is the HTML control DOM object (eg, HTMLButtonElement)
|
|
* @param {string} [sValue] optional data value
|
|
* @return {boolean} true if binding was successful, false if unrecognized binding request
|
|
*/
|
|
setBinding(sHTMLType, sBinding, control, sValue)
|
|
{
|
|
var fBound = false;
|
|
switch (sBinding) {
|
|
case "EAX":
|
|
case "EBX":
|
|
case "ECX":
|
|
case "EDX":
|
|
case "ESP":
|
|
case "EBP":
|
|
case "ESI":
|
|
case "EDI":
|
|
case "EIP":
|
|
case "AX":
|
|
case "BX":
|
|
case "CX":
|
|
case "DX":
|
|
case "SP":
|
|
case "BP":
|
|
case "SI":
|
|
case "DI":
|
|
case "IP":
|
|
case "PC": // deprecated as an alias for "IP" (still used by older XML files, like the one at http://tpoindex.github.io/crobots/)
|
|
case "CS":
|
|
case "DS":
|
|
case "SS":
|
|
case "ES":
|
|
case "FS":
|
|
case "GS":
|
|
case "CR0":
|
|
case "CR2":
|
|
case "CR3":
|
|
case "PS": // this refers to "Processor Status", aka the 16-bit flags register (although DEBUG.COM refers to this as "PC", surprisingly)
|
|
case "C":
|
|
case "P":
|
|
case "A":
|
|
case "Z":
|
|
case "S":
|
|
case "T":
|
|
case "I":
|
|
case "D":
|
|
case "V":
|
|
this.bindings[sBinding] = control;
|
|
this.cLiveRegs++;
|
|
fBound = true;
|
|
break;
|
|
default:
|
|
fBound = super.setBinding(sHTMLType, sBinding, control);
|
|
break;
|
|
}
|
|
return fBound;
|
|
}
|
|
|
|
/**
|
|
* probeAddr(addr, size, fPhysical)
|
|
*
|
|
* Used by the Debugger to probe addresses without risk of triggering a page fault, and by internal
|
|
* functions, like helpCheckFault(), that must also avoid triggering faults, since they're not part of
|
|
* standard CPU operation.
|
|
*
|
|
* Since originally written, I've also relaxed the requirement that the request be contained entirely
|
|
* within a single block; this was never a problem for any size-aligned request, but unfortunately, it
|
|
* was difficult for the Debugger to guarantee that every 2 or 4-byte request would be always be word or
|
|
* dword-aligned. So now requests that straddle blocks will be broken into smaller probeAddr() requests.
|
|
*
|
|
* @this {X86CPU}
|
|
* @param {number} addr is a linear address
|
|
* @param {number} [size] is a length (default is 1; if specified, must be 1, 2 or 4)
|
|
* @param {boolean} [fPhysical] (true for physical probe, false for linear; linear is the default)
|
|
* @return {number|null} value at the specified address, or null if invalid
|
|
*/
|
|
probeAddr(addr, size, fPhysical)
|
|
{
|
|
var aBlocks = (fPhysical? this.aBusBlocks : this.aMemBlocks);
|
|
var block = aBlocks[(addr & this.nMemMask) >>> this.nBlockShift];
|
|
if (block && block.type == Memory.TYPE.UNPAGED) block = this.mapPageBlock(addr, false, true);
|
|
|
|
if (block) {
|
|
var off = addr & this.nBlockLimit;
|
|
if (!size || size == 1) {
|
|
return block.readByteDirect(off, addr);
|
|
}
|
|
if (size == 2) {
|
|
if (off < this.nBlockLimit) {
|
|
return block.readShortDirect(off, addr);
|
|
}
|
|
return block.readByteDirect(off, addr) | (this.probeAddr(addr + 1, 1, fPhysical) << 8);
|
|
}
|
|
if (size == 4) {
|
|
if (off < this.nBlockLimit - 2) {
|
|
return block.readLongDirect(off, addr);
|
|
}
|
|
if (off == this.nBlockLimit - 1) {
|
|
return block.readShortDirect(off, addr) | (this.probeAddr(addr + 2, 2, fPhysical) << 16);
|
|
}
|
|
return block.readByteDirect(off, addr) | (this.probeAddr(addr + 1, 1, fPhysical) << 8) | (this.probeAddr(addr + 2, 1, fPhysical) << 16) | (this.probeAddr(addr + 3, 1, fPhysical) << 24);
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Since the Bus component initializes all unused portions of physical address space with an empty
|
|
* block, we have also written mapPageBlock() to return an empty block (memEmpty) whenever there is
|
|
* no valid mapping. So if we ever end up here, this may represent a hole that needs plugging.
|
|
*
|
|
* It's also possible the caller passed a bogus parameter, such as an invalid size (must be 1, 2 or 4).
|
|
*/
|
|
this.assert(false);
|
|
return null;
|
|
}
|
|
|
|
/**
|
|
* getByte(addr)
|
|
*
|
|
* Use bus.getByte() for physical addresses, and cpu.getByte() for linear addresses; the latter takes care
|
|
* of paging, cycle counts, and BACKTRACK states, if any.
|
|
*
|
|
* @this {X86CPU}
|
|
* @param {number} addr is a linear address
|
|
* @return {number} byte (8-bit) value at that address
|
|
*/
|
|
getByte(addr)
|
|
{
|
|
if (BACKTRACK) this.backTrack.btiMem0 = this.bus.readBackTrack(addr);
|
|
return this.aMemBlocks[(addr & this.nMemMask) >>> this.nBlockShift].readByte(addr & this.nBlockLimit, addr);
|
|
}
|
|
|
|
/**
|
|
* getShort(addr)
|
|
*
|
|
* Use bus.getShort() for physical addresses, and cpu.getShort() for linear addresses; the latter takes care
|
|
* of paging, cycle counts, and BACKTRACK states, if any.
|
|
*
|
|
* @this {X86CPU}
|
|
* @param {number} addr is a linear address
|
|
* @return {number} word (16-bit) value at that address
|
|
*/
|
|
getShort(addr)
|
|
{
|
|
var off = addr & this.nBlockLimit;
|
|
var iBlock = (addr & this.nMemMask) >>> this.nBlockShift;
|
|
/*
|
|
* On the 8088, it takes 4 cycles to read the additional byte REGARDLESS whether the address is odd or even.
|
|
* TODO: For the 8086, the penalty is actually "(addr & 0x1) << 2" (4 additional cycles only when the address is odd).
|
|
*/
|
|
this.nStepCycles -= this.cycleCounts.nWordCyclePenalty;
|
|
|
|
if (BACKTRACK) {
|
|
this.backTrack.btiMem0 = this.bus.readBackTrack(addr);
|
|
this.backTrack.btiMem1 = this.bus.readBackTrack(addr + 1);
|
|
}
|
|
if (off < this.nBlockLimit) {
|
|
return this.aMemBlocks[iBlock].readShort(off, addr);
|
|
}
|
|
var w = this.aMemBlocks[iBlock].readByte(off, addr);
|
|
if (!(this.opFlags & X86.OPFLAG.FAULT)) {
|
|
w |= this.aMemBlocks[(iBlock + 1) & this.nBlockMask].readByte(0, addr + 1) << 8;
|
|
}
|
|
return w;
|
|
}
|
|
|
|
/**
|
|
* getLong(addr)
|
|
*
|
|
* Use bus.getLong() for physical addresses, and cpu.getLong() for linear addresses; the latter takes care
|
|
* of paging, cycle counts, and BACKTRACK states, if any.
|
|
*
|
|
* @this {X86CPU}
|
|
* @param {number} addr is a linear address
|
|
* @return {number} long (32-bit) value at that address
|
|
*/
|
|
getLong(addr)
|
|
{
|
|
var off = addr & this.nBlockLimit;
|
|
var iBlock = (addr & this.nMemMask) >>> this.nBlockShift;
|
|
if (BACKTRACK) {
|
|
this.backTrack.btiMem0 = this.bus.readBackTrack(addr);
|
|
this.backTrack.btiMem1 = this.bus.readBackTrack(addr + 1);
|
|
this.backTrack.btiMem2 = this.bus.readBackTrack(addr + 2);
|
|
this.backTrack.btiMem3 = this.bus.readBackTrack(addr + 3);
|
|
}
|
|
if (off < this.nBlockLimit - 2) {
|
|
return this.aMemBlocks[iBlock].readLong(off, addr);
|
|
}
|
|
/*
|
|
* I think the previous version of this function tried to be too clever (ie, reading the last
|
|
* long in the current block and the first long in the next block and masking/combining the results),
|
|
* which may have also created some undesirable side-effects for custom memory controllers.
|
|
* This simpler (and probably more reliable) approach is to simply read the long as individual bytes.
|
|
*/
|
|
var l = 0;
|
|
var cb = 4, nShift = 0;
|
|
var cbBlock = 4 - (off & 0x3); // (off & 0x3) will be 1, 2 or 3, so cbBlock will be 3, 2, or 1
|
|
while (cb--) {
|
|
l |= (this.aMemBlocks[iBlock].readByte(off++, addr++) << nShift);
|
|
if (this.opFlags & X86.OPFLAG.FAULT) break;
|
|
if (!--cbBlock) {
|
|
iBlock = (iBlock + 1) & this.nBlockMask;
|
|
off = 0;
|
|
}
|
|
nShift += 8;
|
|
}
|
|
return l;
|
|
}
|
|
|
|
/**
|
|
* setByte(addr, b)
|
|
*
|
|
* Use bus.setByte() for physical addresses, and cpu.setByte() for linear addresses; the latter takes care
|
|
* of paging, cycle counts, and BACKTRACK states, if any.
|
|
*
|
|
* @this {X86CPU}
|
|
* @param {number} addr is a linear address
|
|
* @param {number} b is the byte (8-bit) value to write (which we truncate to 8 bits; required by opSTOSb)
|
|
*/
|
|
setByte(addr, b)
|
|
{
|
|
if (BACKTRACK) this.bus.writeBackTrack(addr, this.backTrack.btiMem0);
|
|
this.aMemBlocks[(addr & this.nMemMask) >>> this.nBlockShift].writeByte(addr & this.nBlockLimit, b & 0xff, addr);
|
|
}
|
|
|
|
/**
|
|
* setShort(addr, w)
|
|
*
|
|
* Use bus.setShort() for physical addresses, and cpu.setShort() for linear addresses; the latter takes care
|
|
* of paging, cycle counts, and BACKTRACK states, if any.
|
|
*
|
|
* @this {X86CPU}
|
|
* @param {number} addr is a linear address
|
|
* @param {number} w is the word (16-bit) value to write (which we truncate to 16 bits to be safe)
|
|
*/
|
|
setShort(addr, w)
|
|
{
|
|
var off = addr & this.nBlockLimit;
|
|
var iBlock = (addr & this.nMemMask) >>> this.nBlockShift;
|
|
/*
|
|
* On the 8088, it takes 4 cycles to write the additional byte REGARDLESS whether the address is odd or even.
|
|
* TODO: For the 8086, the penalty is actually "(addr & 0x1) << 2" (4 additional cycles only when the address is odd).
|
|
*/
|
|
this.nStepCycles -= this.cycleCounts.nWordCyclePenalty;
|
|
|
|
if (BACKTRACK) {
|
|
this.bus.writeBackTrack(addr, this.backTrack.btiMem0);
|
|
this.bus.writeBackTrack(addr + 1, this.backTrack.btiMem1);
|
|
}
|
|
if (off < this.nBlockLimit) {
|
|
this.aMemBlocks[iBlock].writeShort(off, w & 0xffff, addr);
|
|
return;
|
|
}
|
|
this.aMemBlocks[iBlock++].writeByte(off, w & 0xff, addr);
|
|
if (this.opFlags & X86.OPFLAG.FAULT) return;
|
|
this.aMemBlocks[iBlock & this.nBlockMask].writeByte(0, (w >> 8) & 0xff, addr + 1);
|
|
}
|
|
|
|
/**
|
|
* setLong(addr, l)
|
|
*
|
|
* Use bus.setLong() for physical addresses, and cpu.setLong() for linear addresses; the latter takes care
|
|
* of paging, cycle counts, and BACKTRACK states, if any.
|
|
*
|
|
* @this {X86CPU}
|
|
* @param {number} addr is a linear address
|
|
* @param {number} l is the long (32-bit) value to write
|
|
*/
|
|
setLong(addr, l)
|
|
{
|
|
var off = addr & this.nBlockLimit;
|
|
var iBlock = (addr & this.nMemMask) >>> this.nBlockShift;
|
|
this.nStepCycles -= this.cycleCounts.nWordCyclePenalty;
|
|
|
|
if (BACKTRACK) {
|
|
this.bus.writeBackTrack(addr, this.backTrack.btiMem0);
|
|
this.bus.writeBackTrack(addr + 1, this.backTrack.btiMem1);
|
|
this.bus.writeBackTrack(addr + 2, this.backTrack.btiMem2);
|
|
this.bus.writeBackTrack(addr + 3, this.backTrack.btiMem3);
|
|
}
|
|
if (off < this.nBlockLimit - 2) {
|
|
this.aMemBlocks[iBlock].writeLong(off, l, addr);
|
|
return;
|
|
}
|
|
/*
|
|
* I think the previous version of this function tried to be too clever (ie, reading and rewriting
|
|
* the last long in the current block, and then reading and rewriting the first long in the next
|
|
* block), which may have also created some undesirable side-effects for custom memory controllers.
|
|
* This simpler (and probably more reliable) approach is to simply write the long as individual bytes.
|
|
*/
|
|
var cb = 4;
|
|
var cbBlock = 4 - (off & 0x3); // (off & 0x3) will be 1, 2 or 3, so cbBlock will be 3, 2, or 1
|
|
while (cb--) {
|
|
this.aMemBlocks[iBlock].writeByte(off++, l & 0xff, addr++);
|
|
if (this.opFlags & X86.OPFLAG.FAULT) return;
|
|
if (!--cbBlock) {
|
|
iBlock = (iBlock + 1) & this.nBlockMask;
|
|
off = 0;
|
|
}
|
|
l >>>= 8;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* getEAByte(seg, off)
|
|
*
|
|
* @this {X86CPU}
|
|
* @param {X86Seg} seg register (eg, segDS)
|
|
* @param {number} off is a segment-relative offset
|
|
* @return {number} byte (8-bit) value at that address
|
|
*/
|
|
getEAByte(seg, off)
|
|
{
|
|
this.segEA = seg;
|
|
this.offEA = off & (I386? this.maskAddr : 0xffff);
|
|
this.regEA = seg.checkRead(this.offEA, 1);
|
|
if (this.opFlags & X86.OPFLAG.NOREAD) return 0;
|
|
var b = this.getByte(this.regEA);
|
|
if (BACKTRACK) this.backTrack.btiEALo = this.backTrack.btiMem0;
|
|
return b;
|
|
}
|
|
|
|
/**
|
|
* getEAByteData(off)
|
|
*
|
|
* @this {X86CPU}
|
|
* @param {number} off is a segment-relative offset
|
|
* @return {number} byte (8-bit) value at that address
|
|
*/
|
|
getEAByteData(off)
|
|
{
|
|
return this.getEAByte(this.segData, off);
|
|
}
|
|
|
|
/**
|
|
* getEAByteStack(off)
|
|
*
|
|
* @this {X86CPU}
|
|
* @param {number} off is a segment-relative offset
|
|
* @return {number} byte (8-bit) value at that address
|
|
*/
|
|
getEAByteStack(off)
|
|
{
|
|
return this.getEAByte(this.segStack, off);
|
|
}
|
|
|
|
/**
|
|
* getEAWord(seg, off)
|
|
*
|
|
* @this {X86CPU}
|
|
* @param {X86Seg} seg register (eg, segDS)
|
|
* @param {number} off is a segment-relative offset
|
|
* @return {number} word (16-bit) value at that address
|
|
*/
|
|
getEAWord(seg, off)
|
|
{
|
|
this.segEA = seg;
|
|
this.offEA = off & (I386? this.maskAddr : 0xffff);
|
|
this.regEA = seg.checkRead(this.offEA, (I386? this.sizeData : 2));
|
|
if (this.opFlags & X86.OPFLAG.NOREAD) return 0;
|
|
var w = this.getWord(this.regEA);
|
|
if (BACKTRACK) {
|
|
this.backTrack.btiEALo = this.backTrack.btiMem0;
|
|
this.backTrack.btiEAHi = this.backTrack.btiMem1;
|
|
}
|
|
return w;
|
|
}
|
|
|
|
/**
|
|
* getEAShortData(off)
|
|
*
|
|
* @this {X86CPU}
|
|
* @param {number} off is a segment-relative offset
|
|
* @return {number} short (16-bit) value at that address
|
|
*/
|
|
getEAShortData(off)
|
|
{
|
|
this.segEA = this.segData;
|
|
this.offEA = off & (I386? this.maskAddr : 0xffff);
|
|
this.regEA = this.segEA.checkRead(this.offEA, 2);
|
|
if (this.opFlags & X86.OPFLAG.NOREAD) return 0;
|
|
var w = this.getShort(this.regEA);
|
|
if (BACKTRACK) {
|
|
this.backTrack.btiEALo = this.backTrack.btiMem0;
|
|
this.backTrack.btiEAHi = this.backTrack.btiMem1;
|
|
}
|
|
return w;
|
|
}
|
|
|
|
/**
|
|
* getEAShortStack(off)
|
|
*
|
|
* @this {X86CPU}
|
|
* @param {number} off is a segment-relative offset
|
|
* @return {number} short (16-bit) value at that address
|
|
*/
|
|
getEAShortStack(off)
|
|
{
|
|
this.segEA = this.segStack;
|
|
this.offEA = off & (I386? this.maskAddr : 0xffff);
|
|
this.regEA = this.segEA.checkRead(this.offEA, 2);
|
|
if (this.opFlags & X86.OPFLAG.NOREAD) return 0;
|
|
var w = this.getShort(this.regEA);
|
|
if (BACKTRACK) {
|
|
this.backTrack.btiEALo = this.backTrack.btiMem0;
|
|
this.backTrack.btiEAHi = this.backTrack.btiMem1;
|
|
}
|
|
return w;
|
|
}
|
|
|
|
/**
|
|
* getEALongData(off)
|
|
*
|
|
* @this {X86CPU}
|
|
* @param {number} off is a segment-relative offset
|
|
* @return {number} long (32-bit) value at that address
|
|
*/
|
|
getEALongData(off)
|
|
{
|
|
this.segEA = this.segData;
|
|
this.offEA = off & (I386? this.maskAddr : 0xffff);
|
|
this.regEA = this.segEA.checkRead(this.offEA, 4);
|
|
if (this.opFlags & X86.OPFLAG.NOREAD) return 0;
|
|
var w = this.getLong(this.regEA);
|
|
if (BACKTRACK) {
|
|
this.backTrack.btiEALo = this.backTrack.btiMem0;
|
|
this.backTrack.btiEAHi = this.backTrack.btiMem1;
|
|
}
|
|
return w;
|
|
}
|
|
|
|
/**
|
|
* getEALongStack(off)
|
|
*
|
|
* @this {X86CPU}
|
|
* @param {number} off is a segment-relative offset
|
|
* @return {number} long (32-bit) value at that address
|
|
*/
|
|
getEALongStack(off)
|
|
{
|
|
this.segEA = this.segStack;
|
|
this.offEA = off & (I386? this.maskAddr : 0xffff);
|
|
this.regEA = this.segEA.checkRead(this.offEA, 4);
|
|
if (this.opFlags & X86.OPFLAG.NOREAD) return 0;
|
|
var w = this.getLong(this.regEA);
|
|
if (BACKTRACK) {
|
|
this.backTrack.btiEALo = this.backTrack.btiMem0;
|
|
this.backTrack.btiEAHi = this.backTrack.btiMem1;
|
|
}
|
|
return w;
|
|
}
|
|
|
|
/**
|
|
* setEAByte(b)
|
|
*
|
|
* @this {X86CPU}
|
|
* @param {number} b is the byte (8-bit) value to write
|
|
*/
|
|
setEAByte(b)
|
|
{
|
|
if (this.opFlags & X86.OPFLAG.NOWRITE) return;
|
|
if (BACKTRACK) this.backTrack.btiMem0 = this.backTrack.btiEALo;
|
|
this.setByte(this.segEA.checkWrite(this.offEA, 1), b);
|
|
}
|
|
|
|
/**
|
|
* setEAShort(w)
|
|
*
|
|
* @this {X86CPU}
|
|
* @param {number} w is the short (16-bit) value to write
|
|
*/
|
|
setEAShort(w)
|
|
{
|
|
if (this.opFlags & X86.OPFLAG.NOWRITE) return;
|
|
if (BACKTRACK) {
|
|
this.backTrack.btiMem0 = this.backTrack.btiEALo;
|
|
this.backTrack.btiMem1 = this.backTrack.btiEAHi;
|
|
}
|
|
this.setShort(this.segEA.checkWrite(this.offEA, 2), w);
|
|
}
|
|
|
|
/**
|
|
* setEALong(l)
|
|
*
|
|
* @this {X86CPU}
|
|
* @param {number} l is the long (32-bit) value to write
|
|
*/
|
|
setEALong(l)
|
|
{
|
|
if (this.opFlags & X86.OPFLAG.NOWRITE) return;
|
|
if (BACKTRACK) {
|
|
this.backTrack.btiMem0 = this.backTrack.btiEALo;
|
|
this.backTrack.btiMem1 = this.backTrack.btiEAHi;
|
|
}
|
|
this.setLong(this.segEA.checkWrite(this.offEA, 4), l);
|
|
}
|
|
|
|
/**
|
|
* setEAWord(w)
|
|
*
|
|
* @this {X86CPU}
|
|
* @param {number} w is the word (16-bit or 32-bit) value to write
|
|
*/
|
|
setEAWord(w)
|
|
{
|
|
if (this.opFlags & X86.OPFLAG.NOWRITE) return;
|
|
if (BACKTRACK) {
|
|
this.backTrack.btiMem0 = this.backTrack.btiEALo;
|
|
this.backTrack.btiMem1 = this.backTrack.btiEAHi;
|
|
}
|
|
if (!I386) {
|
|
this.setShort(this.segEA.checkWrite(this.offEA, 2), w);
|
|
} else {
|
|
this.setWord(this.segEA.checkWrite(this.offEA, this.sizeData), w);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* getSOByte(seg, off)
|
|
*
|
|
* This is like getEAByte(), but it does NOT update regEA.
|
|
*
|
|
* @this {X86CPU}
|
|
* @param {X86Seg} seg register (eg, segDS)
|
|
* @param {number} off is a segment-relative offset
|
|
* @return {number} byte (8-bit) value at that address
|
|
*/
|
|
getSOByte(seg, off)
|
|
{
|
|
return this.getByte(seg.checkRead(off, 1));
|
|
}
|
|
|
|
/**
|
|
* getSOWord(seg, off)
|
|
*
|
|
* This is like getEAWord(), but it does NOT update regEA.
|
|
*
|
|
* @this {X86CPU}
|
|
* @param {X86Seg} seg register (eg, segDS)
|
|
* @param {number} off is a segment-relative offset
|
|
* @return {number} word (16-bit) value at that address
|
|
*/
|
|
getSOWord(seg, off)
|
|
{
|
|
if (!I386) {
|
|
return this.getShort(seg.checkRead(off, 2));
|
|
} else {
|
|
return this.getWord(seg.checkRead(off, this.sizeData));
|
|
}
|
|
}
|
|
|
|
/**
|
|
* setSOByte(seg, off, b)
|
|
*
|
|
* This is like setEAByte(), but it does NOT update regEAWrite.
|
|
*
|
|
* @this {X86CPU}
|
|
* @param {X86Seg} seg register (eg, segDS)
|
|
* @param {number} off is a segment-relative offset
|
|
* @param {number} b is the byte (8-bit) value to write
|
|
*/
|
|
setSOByte(seg, off, b)
|
|
{
|
|
this.setByte(seg.checkWrite(off, 1), b);
|
|
}
|
|
|
|
/**
|
|
* setSOWord(seg, off, w)
|
|
*
|
|
* This is like setEAWord(), but it does NOT update regEAWrite.
|
|
*
|
|
* @this {X86CPU}
|
|
* @param {X86Seg} seg register (eg, segDS)
|
|
* @param {number} off is a segment-relative offset
|
|
* @param {number} w is the word (16-bit) value to write
|
|
*/
|
|
setSOWord(seg, off, w)
|
|
{
|
|
if (!I386) {
|
|
this.setShort(seg.checkWrite(off, 2), w);
|
|
} else {
|
|
this.setWord(seg.checkWrite(off, this.sizeData), w);
|
|
}
|
|
}
|
|
|
|
/**
|
|
* getBytePrefetch()
|
|
*
|
|
* @this {X86CPU}
|
|
* @return {number} byte (8-bit) value at regLIP
|
|
*/
|
|
getBytePrefetch()
|
|
{
|
|
if (!this.cbPrefetch) {
|
|
this.refillPrefetch();
|
|
if (!this.cbPrefetch) return this.getByte(this.regLIP);
|
|
}
|
|
var b = (this.adwPrefetch[this.regLIP & X86CPU.PFINFO.IP_MASK] >> ((this.regLIP & 0x3) << 3)) & 0xff;
|
|
this.assert(b === this.getByte(this.regLIP));
|
|
this.cbPrefetch--;
|
|
return b;
|
|
}
|
|
|
|
/**
|
|
* getShortPrefetch()
|
|
*
|
|
* @this {X86CPU}
|
|
* @return {number} short (16-bit) value at regLIP
|
|
*/
|
|
getShortPrefetch()
|
|
{
|
|
if (this.cbPrefetch < 2) {
|
|
this.refillPrefetch();
|
|
if (this.cbPrefetch < 2) {
|
|
this.cbPrefetch = 0;
|
|
return this.getShort(this.regLIP);
|
|
}
|
|
}
|
|
var shift = (this.regLIP & 0x3) << 3;
|
|
var w = (this.adwPrefetch[this.regLIP & X86CPU.PFINFO.IP_MASK] >>> shift) & 0xffff;
|
|
if (shift > 16) w |= (this.adwPrefetch[(this.regLIP + 4) & X86CPU.PFINFO.IP_MASK] & 0xff) << 8;
|
|
this.assert(w === this.getShort(this.regLIP));
|
|
this.cbPrefetch -= 2;
|
|
return w;
|
|
}
|
|
|
|
/**
|
|
* getLongPrefetch()
|
|
*
|
|
* @this {X86CPU}
|
|
* @return {number} long (32-bit) value at regLIP
|
|
*/
|
|
getLongPrefetch()
|
|
{
|
|
if (this.cbPrefetch < 4) {
|
|
this.refillPrefetch();
|
|
if (this.cbPrefetch < 4) {
|
|
this.cbPrefetch = 0;
|
|
return this.getLong(this.regLIP);
|
|
}
|
|
}
|
|
var shift = (this.regLIP & 0x3) << 3;
|
|
var l = (this.adwPrefetch[this.regLIP & X86CPU.PFINFO.IP_MASK] >>> shift)|0;
|
|
if (shift) l |= this.adwPrefetch[(this.regLIP + 4) & X86CPU.PFINFO.IP_MASK] << (32 - shift);
|
|
this.assert(l === this.getLong(this.regLIP));
|
|
this.cbPrefetch -= 4;
|
|
return l;
|
|
}
|
|
|
|
/**
|
|
* getWordPrefetch()
|
|
*
|
|
* @this {X86CPU}
|
|
* @return {number} short (16-bit) or long (32-bit) value as appropriate
|
|
*/
|
|
getWordPrefetch()
|
|
{
|
|
return (I386 && this.sizeData == 4? this.getLongPrefetch() : this.getShortPrefetch());
|
|
}
|
|
|
|
/**
|
|
* refillPrefetch()
|
|
*
|
|
* This function is similar to probeAddr() in that must NOT trigger a fault, because prefetching
|
|
* inherently runs the risk of fetching more bytes that may actually be executed. Also, to keep it
|
|
* simple, we limit prefetching to whatever bytes (if any) are available in the current page. If the
|
|
* page is not present, or there are insufficient bytes in the current page to completely fill the
|
|
* queue, then the caller must request byte(s) "the old-fashioned way", to ensure proper fault handling.
|
|
*
|
|
* For example, if getShortPrefetch() finds there are only 0 or 1 bytes in the prefetch queue, and
|
|
* if it is unable to obtain any more bytes via refillPrefetch(), then getShortPrefetch() must call
|
|
* getShort(this.regLIP) (which is also what would be called if PREFETCH was disabled completely).
|
|
*
|
|
* @this {X86CPU}
|
|
*/
|
|
refillPrefetch()
|
|
{
|
|
var aBlocks = this.aMemBlocks;
|
|
var regLIP = this.regLIP & ~0x3;
|
|
var block = aBlocks[(regLIP & this.nMemMask) >>> this.nBlockShift];
|
|
if (block && block.type == Memory.TYPE.UNPAGED) {
|
|
block = this.mapPageBlock(regLIP, false, true);
|
|
if (block === this.memEmpty) block = null;
|
|
}
|
|
if (block) {
|
|
var off = regLIP & this.nBlockLimit;
|
|
var cbMax = this.nBlockSize - off;
|
|
if (cbMax > X86CPU.PFINFO.LENGTH) cbMax = X86CPU.PFINFO.LENGTH;
|
|
for (var i = 0; i < cbMax; i += 4) {
|
|
this.adwPrefetch[regLIP & X86CPU.PFINFO.IP_MASK] = block.readLongDirect(off, regLIP);
|
|
off += 4; regLIP += 4;
|
|
}
|
|
this.cbPrefetch = i - (this.regLIP & 0x3);
|
|
// this.nBusCycles += 4;
|
|
} else {
|
|
this.cbPrefetch = 0;
|
|
}
|
|
}
|
|
|
|
/**
|
|
* getIPByte()
|
|
*
|
|
* @this {X86CPU}
|
|
* @return {number} byte at the current IP; IP advanced by 1
|
|
*/
|
|
getIPByte()
|
|
{
|
|
var newLIP = this.checkIP(1);
|
|
var b = (PREFETCH? this.getBytePrefetch() : this.getByte(this.regLIP));
|
|
if (BACKTRACK) this.bus.updateBackTrackCode(this.regLIP, this.backTrack.btiMem0);
|
|
this.regLIP = newLIP;
|
|
return b;
|
|
}
|
|
|
|
/**
|
|
* getIPShort()
|
|
*
|
|
* @this {X86CPU}
|
|
* @return {number} short at the current IP; IP advanced by 2
|
|
*/
|
|
getIPShort()
|
|
{
|
|
var newLIP = this.checkIP(2);
|
|
var w = (PREFETCH? this.getShortPrefetch() : this.getShort(this.regLIP));
|
|
if (BACKTRACK) {
|
|
this.bus.updateBackTrackCode(this.regLIP, this.backTrack.btiMem0);
|
|
this.bus.updateBackTrackCode(this.regLIP + 1, this.backTrack.btiMem1);
|
|
}
|
|
this.regLIP = newLIP;
|
|
return w;
|
|
}
|
|
|
|
/**
|
|
* getIPAddr()
|
|
*
|
|
* @this {X86CPU}
|
|
* @return {number} word at the current IP; IP advanced by 2 or 4, depending on address size
|
|
*/
|
|
getIPAddr()
|
|
{
|
|
var newLIP = this.checkIP(this.sizeAddr);
|
|
var w = (PREFETCH? this.getAddr() : this.getAddr(this.regLIP));
|
|
if (BACKTRACK) {
|
|
this.bus.updateBackTrackCode(this.regLIP, this.backTrack.btiMem0);
|
|
this.bus.updateBackTrackCode(this.regLIP + 1, this.backTrack.btiMem1);
|
|
}
|
|
this.regLIP = newLIP;
|
|
return w;
|
|
}
|
|
|
|
/**
|
|
* getIPWord()
|
|
*
|
|
* @this {X86CPU}
|
|
* @return {number} word at the current IP; IP advanced by 2 or 4, depending on operand size
|
|
*/
|
|
getIPWord()
|
|
{
|
|
var newLIP = this.checkIP(this.sizeData);
|
|
var w = (PREFETCH? this.getWordPrefetch() : this.getWord(this.regLIP));
|
|
if (BACKTRACK) {
|
|
this.bus.updateBackTrackCode(this.regLIP, this.backTrack.btiMem0);
|
|
this.bus.updateBackTrackCode(this.regLIP + 1, this.backTrack.btiMem1);
|
|
}
|
|
this.regLIP = newLIP;
|
|
return w;
|
|
}
|
|
|
|
/**
|
|
* getIPDisp()
|
|
*
|
|
* @this {X86CPU}
|
|
* @return {number} sign-extended (32-bit) value from the byte at the current IP; IP advanced by 1
|
|
*/
|
|
getIPDisp()
|
|
{
|
|
var newLIP = this.checkIP(1);
|
|
var w = ((PREFETCH? this.getBytePrefetch() : this.getByte(this.regLIP)) << 24) >> 24;
|
|
if (BACKTRACK) this.bus.updateBackTrackCode(this.regLIP, this.backTrack.btiMem0);
|
|
this.regLIP = newLIP;
|
|
return w;
|
|
}
|
|
|
|
/**
|
|
* peekIPByte()
|
|
*
|
|
* @this {X86CPU}
|
|
* @return {number} byte at the current IP
|
|
*/
|
|
peekIPByte()
|
|
{
|
|
return (PREFETCH? this.getBytePrefetch() : this.getByte(this.regLIP));
|
|
}
|
|
|
|
/**
|
|
* popWord()
|
|
*
|
|
* @this {X86CPU}
|
|
* @return {number} word popped from the current SP; SP increased by 2 or 4
|
|
*/
|
|
popWord()
|
|
{
|
|
var w = this.getWord(this.regLSP);
|
|
|
|
this.regLSP = (this.regLSP + (I386? this.sizeData : 2))|0;
|
|
|
|
/*
|
|
* Properly comparing regLSP to regLSPLimit would normally require coercing both to unsigned
|
|
* (ie, floating-point) values. But instead, we do a subtraction, (regLSPLimit - regLSP), and
|
|
* if the result is negative, we need only be concerned if the signs of both numbers are the same
|
|
* (ie, the sign of their XOR'ed union is positive).
|
|
*
|
|
* TODO: I'm combining the old 8088 address-wrap check with the new segment-limit check,
|
|
* even though the correct time to do the latter is immediately BEFORE the fetch, not AFTER;
|
|
* I'm working around this for now by applying a -1 fudge factor to the fault check below.
|
|
*/
|
|
var off = ((this.regLSPLimit - this.regLSP)|0);
|
|
if (off < 0 && (this.regLSPLimit ^ this.regLSP) >= 0) {
|
|
/*
|
|
* There's no such thing as an SS fault on the 8086/8088, and I'm assuming that, on newer
|
|
* processors, when the stack segment limit is set to the maximum, it's OK for the stack to wrap.
|
|
*/
|
|
if (this.model <= X86.MODEL_8088 || !this.segSS.fExpDown && this.segSS.limit == this.segSS.maskAddr || this.segSS.fExpDown && !this.segSS.limit) {
|
|
this.setSP((this.regLSP - this.segSS.base) & this.segSS.maskAddr);
|
|
} else if (off < -1) { // fudge factor
|
|
X86.helpFault.call(this, X86.EXCEPTION.SS_FAULT, 0);
|
|
}
|
|
}
|
|
return w;
|
|
}
|
|
|
|
/**
|
|
* pushData(d, width, size)
|
|
*
|
|
* This function serves two very limited purposes: 1) the ability to push data according to a previous
|
|
* operand size (width), and 2) the ability to write fewer bytes than the width if necessary (size).
|
|
*
|
|
* The former occurs when a 32-bit code segment performs a 16:32 call to a 16-bit code segment; after the
|
|
* new 16-bit code segment is loaded (and possible stack switch occurs), the return address (both segment
|
|
* and offset) must still be pushed as 32-bit values.
|
|
*
|
|
* The latter occurs with segment register pushes. When a 32-bit operand size is in effect (ie, width is 4),
|
|
* only the low 16 bits should be written (size must be 2). For all other kinds of pushes, width and size are
|
|
* impliedly the same.
|
|
*
|
|
* @this {X86CPU}
|
|
* @param {number} d is the data to push at current SP; SP decreased by size
|
|
* @param {number} width is the width of the data to push, in bytes (must be either 2 or 4)
|
|
* @param {number} size is the size of the data to push, in bytes (must be 1, 2, or 4, and <= width)
|
|
*/
|
|
pushData(d, width, size)
|
|
{
|
|
this.assert((width == 2 || width == 4) && (size > 0 && size <= width));
|
|
|
|
var regLSP = (this.regLSP - width)|0;
|
|
|
|
/*
|
|
* Properly comparing regLSP to regLSPLimitLow would normally require coercing both to unsigned
|
|
* (ie, floating-point) values. But instead, we do a subtraction, (regLSP - regLSPLimitLow), and
|
|
* if the result is negative, we need only be concerned if the signs of both numbers are the same
|
|
* (ie, the sign of their XOR'ed union is positive).
|
|
*/
|
|
if (((regLSP - this.regLSPLimitLow)|0) < 0 && (this.regLSPLimitLow ^ regLSP) >= 0) {
|
|
/*
|
|
* There's no such thing as an SS fault on the 8086/8088, and I'm assuming that, on newer
|
|
* processors, when the stack segment limit is set to the maximum, it's OK for the stack to wrap.
|
|
*/
|
|
if (this.model <= X86.MODEL_8088 || !this.segSS.fExpDown && this.segSS.limit == this.segSS.maskAddr || this.segSS.fExpDown && !this.segSS.limit) {
|
|
this.setSP((regLSP - this.segSS.base) & this.segSS.maskAddr);
|
|
regLSP = this.regLSP;
|
|
} else {
|
|
X86.helpFault.call(this, X86.EXCEPTION.SS_FAULT, 0);
|
|
}
|
|
}
|
|
|
|
switch(size) {
|
|
case 1:
|
|
this.setByte(regLSP, d);
|
|
break;
|
|
case 2:
|
|
this.setShort(regLSP, d);
|
|
break;
|
|
case 4:
|
|
this.setLong(regLSP, d);
|
|
break;
|
|
default:
|
|
this.assert(false);
|
|
break;
|
|
}
|
|
|
|
/*
|
|
* We update this.regLSP at the end to make life simpler for opcode handlers that perform only one
|
|
* pushWord() operation, relieving them from having to snapshot this.regLSP into this.opLSP needlessly.
|
|
*/
|
|
this.regLSP = regLSP;
|
|
}
|
|
|
|
/**
|
|
* pushWord(w)
|
|
*
|
|
* @this {X86CPU}
|
|
* @param {number} w is the word (16-bit) value to push at current SP; SP decreased by 2 or 4
|
|
*/
|
|
pushWord(w)
|
|
{
|
|
/*
|
|
* This assertion is no longer valid, now that we've fixed opPUSH8() to use getIPDisp() instead of getIPByte(),
|
|
* thus sign-extending the byte as appropriate. And since sign-extension necessarily affects the entire 32-bit
|
|
* value, this assertion could fail when dataMask is 16 bits.
|
|
*
|
|
* this.assert((w & this.maskData) == w);
|
|
*
|
|
* setWord() calls setShort() or setLong() as appropriate, and setShort() truncates incoming values, so the fact
|
|
* that any incoming signed values will not be truncated to 16 bits should not be a concern.
|
|
*/
|
|
var regLSP = (this.regLSP - (I386? this.sizeData : 2))|0;
|
|
|
|
/*
|
|
* Properly comparing regLSP to regLSPLimitLow would normally require coercing both to unsigned
|
|
* (ie, floating-point) values. But instead, we do a subtraction, (regLSP - regLSPLimitLow), and
|
|
* if the result is negative, we need only be concerned if the signs of both numbers are the same
|
|
* (ie, the sign of their XOR'ed union is positive).
|
|
*/
|
|
if (((regLSP - this.regLSPLimitLow)|0) < 0 && (this.regLSPLimitLow ^ regLSP) >= 0) {
|
|
/*
|
|
* There's no such thing as an SS fault on the 8086/8088, and I'm assuming that, on newer
|
|
* processors, when the stack segment limit is set to the maximum, it's OK for the stack to wrap.
|
|
*/
|
|
if (this.model <= X86.MODEL_8088 || !this.segSS.fExpDown && this.segSS.limit == this.segSS.maskAddr || this.segSS.fExpDown && !this.segSS.limit) {
|
|
this.setSP((regLSP - this.segSS.base) & this.segSS.maskAddr);
|
|
regLSP = this.regLSP;
|
|
} else {
|
|
X86.helpFault.call(this, X86.EXCEPTION.SS_FAULT, 0);
|
|
}
|
|
}
|
|
|
|
this.setWord(regLSP, w);
|
|
|
|
/*
|
|
* We update this.regLSP at the end to make life simpler for opcode handlers that perform only one
|
|
* pushWord() operation, relieving them from having to snapshot this.regLSP into this.opLSP needlessly.
|
|
*/
|
|
this.regLSP = regLSP;
|
|
}
|
|
|
|
/**
|
|
* checkINTR()
|
|
*
|
|
* This must only be called when intFlags (containing the simulated INTFLAG.INTR signal) is known to be set.
|
|
* Note that it's perfectly possible that between the time updateINTR(true) was called and we request the
|
|
* interrupt vector number below, the interrupt could have been cleared or masked, in which case getIRRVector()
|
|
* will return -1 and we'll simply clear INTFLAG.INTR.
|
|
*
|
|
* intFlags has been overloaded with the INTFLAG.TRAP bit as well, since the acknowledgment of h/w interrupts
|
|
* and the Trap flag are similar; they must both honor the NOINTR suppression flag, and stepCPU() shouldn't
|
|
* have to check multiple variables when deciding whether to simulate an interrupt.
|
|
*
|
|
* This function also includes a check for the new async INTFLAG.DMA flag, which is triggered by a ChipSet call
|
|
* to setDMA(). This DMA flag actually has nothing to do with interrupts; it's simply an expedient way to
|
|
* piggy-back on the CPU's execution logic, to help drive async DMA requests.
|
|
*
|
|
* Originally, DMA requests (eg, FDC or HDC I/O operations) were all handled synchronously, since no actual
|
|
* I/O was required to satisfy the request; from the CPU's perspective, this meant DMA operations were virtually
|
|
* instantaneous. However, with the introduction of remote disk connections, some actual I/O may now be required;
|
|
* in practice, this means that the FIRST byte requested as part of a DMA operation may require a callback to
|
|
* finish, while all remaining bytes will be retrieved during subsequent checkINTR() calls -- unless of course
|
|
* additional remote I/O operations are required to complete the DMA operation.
|
|
*
|
|
* As a result, the CPU will run slightly slower while an async DMA request is in progress, but the slowdown
|
|
* should be negligible. One downside is that this slowdown will be in effect for the entire duration of the
|
|
* I/O (ie, even while we're waiting for the remote I/O to finish), so the ChipSet component should avoid
|
|
* calling setDMA() whenever possible.
|
|
*
|
|
* TODO: While comparing SYMDEB tracing in both PCx86 and VMware, I noticed that after single-stepping ANY
|
|
* segment-load instruction, SYMDEB would get control immediately after that instruction in VMware, whereas
|
|
* I delay acknowledgment of the Trap flag until the *following* instruction, so in PCx86, SYMDEB doesn't get
|
|
* control until the following instruction. I think PCx86 behavior is correct, at least for SS.
|
|
*
|
|
* ERRATA: Early revisions of the 8086/8088 failed to suppress hardware interrupts (and possibly also Trap
|
|
* acknowledgements) after an SS load, but Intel corrected the problem at some point; however, I don't know when
|
|
* that change was made or which IBM PC models may have been affected, if any. TODO: More research required.
|
|
*
|
|
* WARNING: There is also a priority consideration here. On the 8086/8088, hardware interrupts have higher
|
|
* priority than Trap interrupts (which is why the code below is written the way it is). A potentially
|
|
* undesirable side-effect is that a hardware interrupt handler could end up being single-stepped if an
|
|
* external interrupt occurs immediately after the Trap flag is set. This is why some 8086 debuggers temporarily
|
|
* mask all hardware interrupts during a single-step operation (although that doesn't help with NMIs generated
|
|
* by a coprocessor). As of the 80286, those priorities were inverted, giving the Trap interrupt higher priority
|
|
* than external interrupts.
|
|
*
|
|
* TODO: Determine the priorities for the 80186.
|
|
*
|
|
* @this {X86CPU}
|
|
* @return {boolean} true if h/w interrupt (or trap) has just been acknowledged, false if not
|
|
*/
|
|
checkINTR()
|
|
{
|
|
// DEBUG: this.assert(this.intFlags);
|
|
|
|
if (!(this.opFlags & X86.OPFLAG.NOINTR)) {
|
|
/*
|
|
* As discussed above, the 8086/8088 give hardware interrupts higher priority than the TRAP interrupt,
|
|
* whereas the 80286 and up give TRAPs higher priority.
|
|
*/
|
|
var iPriority = (this.model < X86.MODEL_80286? 0 : 1);
|
|
for (var cPriorities = 0; cPriorities < 2; cPriorities++) {
|
|
switch(iPriority) {
|
|
case 0:
|
|
if ((this.intFlags & X86.INTFLAG.INTR) && (this.regPS & X86.PS.IF)) {
|
|
var nIDT = this.chipset.getIRRVector();
|
|
if (nIDT >= -1) {
|
|
this.intFlags &= ~X86.INTFLAG.INTR;
|
|
if (nIDT >= 0) {
|
|
this.intFlags &= ~X86.INTFLAG.HALT;
|
|
X86.helpInterrupt.call(this, nIDT);
|
|
return true;
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
case 1:
|
|
if ((this.intFlags & X86.INTFLAG.TRAP)) {
|
|
this.intFlags &= ~X86.INTFLAG.TRAP;
|
|
if (I386 && this.model >= X86.MODEL_80386) this.regDR[6] |= X86.DR6.BS;
|
|
X86.helpInterrupt.call(this, X86.EXCEPTION.DB_EXC);
|
|
return true;
|
|
}
|
|
break;
|
|
}
|
|
iPriority = 1 - iPriority;
|
|
}
|
|
}
|
|
/*
|
|
* As long as the ChipSet component isn't calling setDMA(), we don't need to test INTFLAG.DMA...
|
|
*
|
|
if (this.intFlags & X86.INTFLAG.DMA) {
|
|
if (!this.chipset.checkDMA()) {
|
|
this.intFlags &= ~X86.INTFLAG.DMA;
|
|
}
|
|
}
|
|
*/
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* updateINTR(fRaise)
|
|
*
|
|
* This is called by the ChipSet component whenever a h/w interrupt needs to be simulated.
|
|
* This is how the PIC component simulates raising the INTFLAG.INTR signal. We will honor the request
|
|
* only if we have a reference back to the ChipSet component. The CPU will then "respond" by calling
|
|
* checkINTR() and request the corresponding interrupt vector from the ChipSet.
|
|
*
|
|
* @this {X86CPU}
|
|
* @param {boolean} fRaise is true to raise INTFLAG.INTR, false to lower
|
|
*/
|
|
updateINTR(fRaise)
|
|
{
|
|
if (this.chipset) {
|
|
if (fRaise) {
|
|
this.intFlags |= X86.INTFLAG.INTR;
|
|
} else {
|
|
this.intFlags &= ~X86.INTFLAG.INTR;
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* delayINTR()
|
|
*
|
|
* This is called by the ChipSet component whenever the IMR register is being unmasked, to avoid
|
|
* interrupts being simulated too quickly. This works around a problem in the ROM BIOS "KBD_RESET"
|
|
* (F000:E688) function, which is called with interrupts enabled by the "TST8" (F000:E30D) code.
|
|
*
|
|
* "KBD_RESET" appears to be written with the assumption that CLI is in effect, because it issues an
|
|
* STI immediately after unmasking the keyboard IRQ. And normally, the STI would delay INTFLAG.INTR
|
|
* long enough to allow AH to be set to 0. But if interrupts are already enabled, an interrupt could
|
|
* theoretically occur before the STI. And since AH isn't initialized until after the STI, such an
|
|
* interrupt would be missed.
|
|
*
|
|
* I'm assuming this never happens in practice because the PIC isn't that fast. But for us to
|
|
* guarantee that, we need to provide this function to the ChipSet component.
|
|
*
|
|
* @this {X86CPU}
|
|
*/
|
|
delayINTR()
|
|
{
|
|
this.opFlags |= X86.OPFLAG.NOINTR;
|
|
}
|
|
|
|
/**
|
|
* updateReg(sReg, nValue)
|
|
*
|
|
* This function helps updateStatus() by massaging the register names and values according to
|
|
* CPU type before passing the call to displayValue(); in the "old days", updateStatus() called
|
|
* displayValue() directly (although then it was called displayReg()).
|
|
*
|
|
* @this {X86CPU}
|
|
* @param {string} sReg
|
|
* @param {number} nValue
|
|
*/
|
|
updateReg(sReg, nValue)
|
|
{
|
|
var cch = 4;
|
|
if (sReg.length == 1) {
|
|
cch = 1;
|
|
nValue = nValue? 1 : 0;
|
|
}
|
|
if (this.model < 80386) {
|
|
if (sReg.length > 2) {
|
|
sReg = sReg.substr(1, 2);
|
|
}
|
|
} else {
|
|
if (sReg == "PS" || sReg.length > 2) {
|
|
cch = 8;
|
|
}
|
|
}
|
|
this.displayValue(sReg, nValue, cch);
|
|
}
|
|
|
|
/**
|
|
* updateStatus(fForce)
|
|
*
|
|
* This provides periodic Control Panel updates (eg, a few times per second; see STATUS_UPDATES_PER_SECOND).
|
|
* this is where we take care of any DOM updates (eg, register values) while the CPU is running.
|
|
*
|
|
* Any high-frequency updates should be performed in updateVideo(), which should avoid DOM updates, since updateVideo()
|
|
* can be called up to 60 times per second (see VIDEO_UPDATES_PER_SECOND).
|
|
*
|
|
* @this {X86CPU}
|
|
* @param {boolean} [fForce] (true will display registers even if the CPU is running and "live" registers are not enabled)
|
|
*/
|
|
updateStatus(fForce)
|
|
{
|
|
if (this.cLiveRegs) {
|
|
if (fForce || !this.flags.running || this.flags.displayLiveRegs) {
|
|
this.updateReg("EAX", this.regEAX);
|
|
this.updateReg("EBX", this.regEBX);
|
|
this.updateReg("ECX", this.regECX);
|
|
this.updateReg("EDX", this.regEDX);
|
|
this.updateReg("ESP", this.getSP());
|
|
this.updateReg("EBP", this.regEBP);
|
|
this.updateReg("ESI", this.regESI);
|
|
this.updateReg("EDI", this.regEDI);
|
|
this.updateReg("CS", this.getCS());
|
|
this.updateReg("DS", this.getDS());
|
|
this.updateReg("SS", this.getSS());
|
|
this.updateReg("ES", this.getES());
|
|
this.updateReg("EIP", this.getIP());
|
|
var regPS = this.getPS();
|
|
this.updateReg("PS", regPS);
|
|
this.updateReg("V", (regPS & X86.PS.OF));
|
|
this.updateReg("D", (regPS & X86.PS.DF));
|
|
this.updateReg("I", (regPS & X86.PS.IF));
|
|
this.updateReg("T", (regPS & X86.PS.TF));
|
|
this.updateReg("S", (regPS & X86.PS.SF));
|
|
this.updateReg("Z", (regPS & X86.PS.ZF));
|
|
this.updateReg("A", (regPS & X86.PS.AF));
|
|
this.updateReg("P", (regPS & X86.PS.PF));
|
|
this.updateReg("C", (regPS & X86.PS.CF));
|
|
if (this.model == X86.MODEL_80386) {
|
|
this.updateReg("FS", this.getFS());
|
|
this.updateReg("GS", this.getGS());
|
|
this.updateReg("CR0", this.regCR0);
|
|
this.updateReg("CR2", this.regCR2);
|
|
this.updateReg("CR3", this.regCR3);
|
|
}
|
|
}
|
|
}
|
|
|
|
var controlSpeed = this.bindings["speed"];
|
|
if (controlSpeed) controlSpeed.textContent = this.getSpeedCurrent();
|
|
}
|
|
|
|
/**
|
|
* stepCPU(nMinCycles)
|
|
*
|
|
* NOTE: Single-stepping should not be confused with the Trap flag; single-stepping is a Debugger
|
|
* operation that's completely independent of Trap status. The CPU can go in and out of Trap mode,
|
|
* in and out of h/w interrupt service routines (ISRs), etc, but from the Debugger's perspective,
|
|
* they're all one continuous stream of instructions that can be stepped or run at will. Moreover,
|
|
* stepping vs. running should never change the behavior of the simulation.
|
|
*
|
|
* Similarly, the Debugger's execution breakpoints have no involvement with the x86 breakpoint instruction
|
|
* (0xCC); the Debugger monitors changes to the regLIP register to implement its own execution breakpoints.
|
|
*
|
|
* As a result, the Debugger's complete independence means you can run other 8086/8088 debuggers
|
|
* (eg, DEBUG) inside the simulation without interference; you can even "debug" them with the Debugger.
|
|
*
|
|
* @this {X86CPU}
|
|
* @param {number} nMinCycles (0 implies a single-step, and therefore breakpoints should be ignored)
|
|
* @return {number} of cycles executed; 0 indicates a pre-execution condition (ie, an execution breakpoint
|
|
* was hit), -1 indicates a post-execution condition (eg, a read or write breakpoint was hit), and a positive
|
|
* number indicates successful completion of that many cycles (which should always be >= nMinCycles).
|
|
*/
|
|
stepCPU(nMinCycles)
|
|
{
|
|
/*
|
|
* The Debugger uses fComplete to determine if the instruction completed (true) or was interrupted
|
|
* by a breakpoint or some other exceptional condition (false). NOTE: this does NOT include JavaScript
|
|
* exceptions, which stepCPU() expects the caller to catch using its own exception handler.
|
|
*
|
|
* The CPU relies on the use of stopCPU() rather than fComplete, because the CPU never single-steps
|
|
* (ie, nMinCycles is always some large number), whereas the Debugger does. And conversely, when the
|
|
* Debugger is single-stepping (even when performing multiple single-steps), fRunning is never set,
|
|
* so stopCPU() would have no effect as far as the Debugger is concerned.
|
|
*/
|
|
this.flags.complete = true;
|
|
|
|
/*
|
|
* fDebugCheck is true if we need to "check" every instruction with the Debugger.
|
|
*/
|
|
var fDebugCheck = this.flags.debugCheck = (DEBUGGER && this.dbg && this.dbg.checksEnabled());
|
|
|
|
/*
|
|
* nDebugState is checked only when fDebugCheck is true, and its sole purpose is to tell the first call
|
|
* to checkInstruction() that it can skip breakpoint checks, and that will be true ONLY when fStarting is
|
|
* true OR nMinCycles is zero (the latter means the Debugger is single-stepping).
|
|
*
|
|
* Once we snap fStarting, we clear it, because technically, we've moved beyond "starting" and have
|
|
* officially "started" now.
|
|
*/
|
|
var nDebugState = (!nMinCycles)? -1 : (this.flags.starting? 0 : 1);
|
|
this.flags.starting = false;
|
|
|
|
/*
|
|
* We move the minimum cycle count to nStepCycles (the number of cycles left to step), so that other
|
|
* functions have the ability to force that number to zero (eg, stopCPU()), and thus we don't have to check
|
|
* any other criteria to determine whether we should continue stepping or not.
|
|
*/
|
|
this.nBurstCycles = this.nStepCycles = nMinCycles;
|
|
|
|
/*
|
|
* NOTE: Even though runCPU() calls updateAllTimers(), we need an additional call here if we're being
|
|
* called from the Debugger, so that any single-stepping will update the timers as well.
|
|
*/
|
|
if (this.chipset && !nMinCycles) this.chipset.updateAllTimers();
|
|
|
|
/*
|
|
* Let's also suppress h/w interrupts whenever the Debugger is single-stepping an instruction; I'm loathe
|
|
* to allow Debugger interactions to affect the behavior of the virtual machine in ANY way, but I'm making
|
|
* this small concession to avoid the occasional and sometimes unexpected Debugger command that ends up
|
|
* stepping into a hardware interrupt service routine (ISR).
|
|
*
|
|
* Note that this is similar to the problem discussed in checkINTR() regarding the priority of external h/w
|
|
* interrupts vs. Trap interrupts, but they require different solutions, because our Debugger operates
|
|
* independently of the CPU.
|
|
*
|
|
* One exception I make here is when you've asked the Debugger to display PIC messages, the idea being that
|
|
* if you're watching the PIC that closely, then you want to hardware interrupts to occur regardless.
|
|
*/
|
|
if (!nMinCycles && !this.messageEnabled(Messages.PIC)) this.opFlags |= X86.OPFLAG.NOINTR;
|
|
|
|
do {
|
|
var opPrefixes = this.opFlags & X86.OPFLAG_PREFIXES;
|
|
if (opPrefixes) {
|
|
this.opPrefixes |= opPrefixes;
|
|
} else {
|
|
/*
|
|
* opLIP is used, among other things, to help string instructions rewind to the first prefix
|
|
* byte whenever the instruction needs to be repeated. Repeating string instructions in this
|
|
* manner (essentially restarting them) is a bit heavy-handed, but ultimately it's more compatible,
|
|
* because it allows hardware interrupts (as well as Trap processing and Debugger single-stepping)
|
|
* to occur at any point during the string operation, without any additional effort.
|
|
*
|
|
* NOTE: The way we restart string instructions actually fixes an 8086/8088 flaw, because string
|
|
* instructions with multiple prefixes (eg, a REP and a segment override) would not be restarted
|
|
* properly following a hardware interrupt. The recommended workarounds were to either turn off
|
|
* interrupts or to follow the string instruction with a LOOPNZ back to the first prefix byte.
|
|
* To emulate the flawed behavior, turn on BUGS_8086.
|
|
*/
|
|
this.opLIP = this.regLIP;
|
|
this.segData = this.segDS;
|
|
this.segStack = this.segSS;
|
|
this.regEA = this.regEAWrite = X86.ADDR_INVALID;
|
|
|
|
if (I386 && (this.opPrefixes & (X86.OPFLAG.ADDRSIZE | X86.OPFLAG.DATASIZE))) {
|
|
this.resetSizes();
|
|
}
|
|
|
|
this.opPrefixes = this.opFlags & X86.OPFLAG.REPEAT;
|
|
|
|
if (this.intFlags) {
|
|
if (this.checkINTR()) {
|
|
if (!nMinCycles) {
|
|
this.assert(DEBUGGER); // nMinCycles of zero should be generated ONLY by the Debugger
|
|
if (DEBUGGER) {
|
|
this.println("interrupt dispatched");
|
|
this.opFlags = 0;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
if (this.intFlags & X86.INTFLAG.HALT) {
|
|
/*
|
|
* As discussed in opHLT(), the CPU is never REALLY halted by a HLT instruction; instead,
|
|
* opHLT() sets X86.INTFLAG.HALT, signalling to us that we're free to end the current burst
|
|
* AND that we should not execute any more instructions until checkINTR() indicates a hardware
|
|
* interrupt has been requested.
|
|
*
|
|
* One downside to this approach is that it *might* appear to the careful observer that we
|
|
* executed a full complement of instructions during bursts where X86.INTFLAG.HALT was set,
|
|
* when in fact we did not. However, the steady advance of the overall cycle count, and thus
|
|
* the steady series calls to stepCPU(), is needed to ensure that timer updates, video updates,
|
|
* etc, all continue to occur at the expected rates.
|
|
*
|
|
* If necessary, we can add another bookkeeping cycle counter (eg, one that keeps tracks of the
|
|
* number of cycles during which we did not actually execute any instructions).
|
|
*/
|
|
this.nStepCycles = 0;
|
|
this.opFlags = 0;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
if (DEBUGGER && fDebugCheck) {
|
|
if (this.dbg.checkInstruction(this.regLIP, nDebugState)) {
|
|
this.stopCPU();
|
|
break;
|
|
}
|
|
nDebugState = 1;
|
|
}
|
|
|
|
this.opFlags = 0;
|
|
|
|
/*
|
|
if (DEBUG || PREFETCH) {
|
|
this.nBusCycles = 0;
|
|
this.nSnapCycles = this.nStepCycles;
|
|
}
|
|
*/
|
|
|
|
this.aOps[this.getIPByte()].call(this);
|
|
|
|
/*
|
|
if (PREFETCH) {
|
|
var nSpareCycles = (this.nSnapCycles - this.nStepCycles) - this.nBusCycles;
|
|
if (nSpareCycles >= 4) {
|
|
this.fillPrefetch(nSpareCycles >> 2); // for every 4 spare cycles, fetch 1 instruction byte
|
|
}
|
|
}
|
|
*/
|
|
|
|
/*
|
|
if (DEBUG) {
|
|
//
|
|
// Make sure that every instruction is assessing a cycle cost, and that the cost is a net positive.
|
|
//
|
|
if (this.flags.complete && this.nStepCycles >= this.nSnapCycles && !(this.opFlags & X86.OPFLAG_PREFIXES)) {
|
|
this.println("cycle miscount: " + (this.nSnapCycles - this.nStepCycles));
|
|
this.setIP(this.opLIP - this.segCS.base);
|
|
this.stopCPU();
|
|
break;
|
|
}
|
|
}
|
|
*/
|
|
|
|
} while (this.nStepCycles > 0);
|
|
|
|
return (this.flags.complete? this.nBurstCycles - this.nStepCycles : (this.flags.complete === undefined? 0 : -1));
|
|
}
|
|
|
|
/**
|
|
* setAddrSize(size)
|
|
*
|
|
* This is used by opcodes that require a particular ADDRESS size, which we enforce by
|
|
* internally simulating an ADDRESS size override, if needed.
|
|
*
|
|
* @this {X86CPU}
|
|
* @param {number} size (2 for 2-byte/16-bit operands, or 4 for 4-byte/32-bit operands)
|
|
*
|
|
setAddrSize(size)
|
|
{
|
|
if (this.sizeAddr != size) {
|
|
this.opPrefixes |= X86.OPFLAG.ADDRSIZE;
|
|
this.sizeAddr = size;
|
|
this.maskAddr = (size == 2? 0xffff : (0xffffffff|0));
|
|
this.updateAddrSize();
|
|
}
|
|
}
|
|
*/
|
|
|
|
/**
|
|
* getIPLong()
|
|
*
|
|
* @this {X86CPU}
|
|
* @return {number} long at the current IP; IP advanced by 4
|
|
*
|
|
getIPLong()
|
|
{
|
|
var newLIP = this.checkIP(4);
|
|
var l = (PREFETCH? this.getLongPrefetch() : this.getLong(this.regLIP));
|
|
if (BACKTRACK) {
|
|
this.bus.updateBackTrackCode(this.regLIP, this.backTrack.btiMem0);
|
|
this.bus.updateBackTrackCode(this.regLIP + 1, this.backTrack.btiMem1);
|
|
this.bus.updateBackTrackCode(this.regLIP + 2, this.backTrack.btiMem2);
|
|
this.bus.updateBackTrackCode(this.regLIP + 3, this.backTrack.btiMem3);
|
|
}
|
|
this.regLIP = newLIP;
|
|
return l;
|
|
}
|
|
*/
|
|
|
|
/**
|
|
* setDMA(fActive)
|
|
*
|
|
* This is called by the ChipSet component to update DMA status.
|
|
*
|
|
* @this {X86CPU}
|
|
* @param {boolean} fActive is true to set INTFLAG.DMA, false to clear
|
|
*
|
|
setDMA(fActive)
|
|
{
|
|
if (this.chipset) {
|
|
if (fActive) {
|
|
this.intFlags |= X86.INTFLAG.DMA;
|
|
} else {
|
|
this.intFlags &= ~X86.INTFLAG.DMA;
|
|
}
|
|
}
|
|
}
|
|
*/
|
|
|
|
/**
|
|
* X86CPU.init()
|
|
*
|
|
* This function operates on every HTML element of class "cpu", extracting the
|
|
* JSON-encoded parameters for the X86CPU constructor from the element's "data-value"
|
|
* attribute, invoking the constructor (which in turn invokes the CPU constructor)
|
|
* to create a X86CPU component, and then binding any associated HTML controls to the
|
|
* new component.
|
|
*/
|
|
static init()
|
|
{
|
|
var aeCPUs = Component.getElementsByClass(document, PCX86.APPCLASS, "cpu");
|
|
for (var iCPU = 0; iCPU < aeCPUs.length; iCPU++) {
|
|
var eCPU = aeCPUs[iCPU];
|
|
var parmsCPU = Component.getComponentParms(eCPU);
|
|
var cpu = new X86CPU(parmsCPU);
|
|
Component.bindComponentControls(cpu, eCPU, PCX86.APPCLASS);
|
|
}
|
|
}
|
|
}
|
|
|
|
if (PREFETCH) {
|
|
/*
|
|
* NOTE: X86CPU.PFINFO.LENGTH must be set to a power of two, so that LENGTH - 1 will form a mask
|
|
* (IP_MASK) we can use to create a sliding prefetch window of LENGTH bytes. We also zero the low
|
|
* 2 bits of IP_MASK so that the sliding window always starts on a 32-bit (long) boundary. Finally,
|
|
* instead breaking breaking all the longs we prefetch into bytes, we simply store the longs as-is
|
|
* into every 4th element of the queue (the queue is sparse array).
|
|
*/
|
|
X86CPU.PFINFO = {
|
|
LENGTH: 16 // 16 generates a 16-byte prefetch queue consisting of 4 32-bit entries
|
|
};
|
|
X86CPU.PFINFO.IP_MASK = ((X86CPU.PFINFO.LENGTH - 1) & ~0x3);
|
|
}
|
|
|
|
X86CPU.PAGEBLOCKS_CACHE = 512; // TODO: This seems adequate for 4Mb of RAM, but it should be dynamically reconfigured
|
|
|
|
/*
|
|
* Initialize every CPU module on the page
|
|
*/
|
|
Web.onInit(X86CPU.init);
|
|
|
|
if (NODE) module.exports = X86CPU;
|