pcjs/modules/pdp11/lib/ram.js

199 lines
6.1 KiB
JavaScript

/**
* @fileoverview Implements the PDP11 RAM component.
* @author <a href="mailto:Jeff@pcjs.org">Jeff Parsons</a>
* @version 1.0
* Created 2016-Sep-03
*
* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
*
* It has been adapted from the JavaScript PDP 11/70 Emulator v1.3 written by Paul Nankervis
* (paulnank@hotmail.com) as of August 2016 from http://skn.noip.me/pdp11/pdp11.html. This code
* may be used freely provided the original author name is acknowledged in any modified source code.
*
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* PCjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
* even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCjs. If not,
* see <http://www.gnu.org/licenses/gpl.html>.
*
* You are required to include the above copyright notice in every source code file of every
* copy or modified version of this work, and to display that copyright notice on every screen
* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
*
* Some PCjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
* for purposes of the GNU General Public License, and the author does not claim any copyright
* as to their contents.
*/
"use strict";
if (NODE) {
var str = require("../../shared/lib/strlib");
var web = require("../../shared/lib/weblib");
var Component = require("../../shared/lib/component");
var State = require("../../shared/lib/state");
var PDP11 = require("./defines");
var MemoryPDP11 = require("./memory");
var ROMPDP11 = require("./rom");
}
/**
* RAMPDP11(parmsRAM)
*
* The RAMPDP11 component expects the following (parmsRAM) properties:
*
* addr: starting physical address of RAM (default is 0)
* size: amount of RAM, in bytes (default is 0, which means defer to motherboard switch settings)
*
* NOTE: We make a note of the specified size, but no memory is initially allocated for the RAM until the
* Computer component calls powerUp().
*
* @constructor
* @extends Component
* @param {Object} parmsRAM
*/
function RAMPDP11(parmsRAM)
{
Component.call(this, "RAM", parmsRAM, RAMPDP11);
this.addrRAM = parmsRAM['addr'];
this.sizeRAM = parmsRAM['size'];
this.fInstalled = (!!this.sizeRAM); // 0 is the default value for 'size' when none is specified
this.fAllocated = false;
}
Component.subclass(RAMPDP11);
/**
* initBus(cmp, bus, cpu, dbg)
*
* @this {RAMPDP11}
* @param {ComputerPDP11} cmp
* @param {BusPDP11} bus
* @param {CPUStatePDP11} cpu
* @param {DebuggerPDP11} dbg
*/
RAMPDP11.prototype.initBus = function(cmp, bus, cpu, dbg)
{
this.bus = bus;
this.cpu = cpu;
this.dbg = dbg;
this.setReady();
};
/**
* powerUp(data, fRepower)
*
* @this {RAMPDP11}
* @param {Object|null} data
* @param {boolean} [fRepower]
* @return {boolean} true if successful, false if failure
*/
RAMPDP11.prototype.powerUp = function(data, fRepower)
{
if (!fRepower) {
/*
* The Computer powers up the CPU last, at which point CPUState state is restored,
* which includes the Bus state, and since we use the Bus to allocate all our memory,
* memory contents are already restored for us, so we don't need the usual restore
* logic. We just need to call reset(), to allocate memory for the RAM.
*/
this.reset();
}
return true;
};
/**
* powerDown(fSave, fShutdown)
*
* @this {RAMPDP11}
* @param {boolean} [fSave]
* @param {boolean} [fShutdown]
* @return {Object|boolean} component state if fSave; otherwise, true if successful, false if failure
*/
RAMPDP11.prototype.powerDown = function(fSave, fShutdown)
{
/*
* The Computer powers down the CPU first, at which point CPUState state is saved,
* which includes the Bus state, and since we use the Bus component to allocate all
* our memory, memory contents are already saved for us, so we don't need the usual
* save logic.
*/
return (fSave)? this.save() : true;
};
/**
* reset()
*
* @this {RAMPDP11}
*/
RAMPDP11.prototype.reset = function()
{
if (!this.fAllocated && this.sizeRAM) {
if (this.bus.addMemory(this.addrRAM, this.sizeRAM, MemoryPDP11.TYPE.RAM)) {
this.fAllocated = true;
}
}
if (!this.fAllocated) {
Component.error("No RAM allocated");
}
};
/**
* save()
*
* This implements save support for the RAMPDP11 component.
*
* @this {RAMPDP11}
* @return {Object}
*/
RAMPDP11.prototype.save = function()
{
return null;
};
/**
* restore(data)
*
* This implements restore support for the RAMPDP11 component.
*
* @this {RAMPDP11}
* @param {Object} data
* @return {boolean} true if successful, false if failure
*/
RAMPDP11.prototype.restore = function(data)
{
return true;
};
/**
* RAMPDP11.init()
*
* This function operates on every HTML element of class "ram", extracting the
* JSON-encoded parameters for the RAMPDP11 constructor from the element's "data-value"
* attribute, invoking the constructor to create a RAMPDP11 component, and then binding
* any associated HTML controls to the new component.
*/
RAMPDP11.init = function()
{
var aeRAM = Component.getElementsByClass(document, PDP11.APPCLASS, "ram");
for (var iRAM = 0; iRAM < aeRAM.length; iRAM++) {
var eRAM = aeRAM[iRAM];
var parmsRAM = Component.getComponentParms(eRAM);
var ram = new RAMPDP11(parmsRAM);
Component.bindComponentControls(ram, eRAM, PDP11.APPCLASS);
}
};
/*
* Initialize all the RAMPDP11 modules on the page.
*/
web.onInit(RAMPDP11.init);
if (NODE) module.exports = RAMPDP11;