193 lines
7.8 KiB
JavaScript
193 lines
7.8 KiB
JavaScript
/**
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* @fileoverview PCx86-specific compile-time definitions.
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* @author <a href="mailto:Jeff@pcjs.org">Jeff Parsons</a>
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* @version 1.0
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* Created 2014-May-08
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*
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* Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>
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*
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* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
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*
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* PCjs is free software: you can redistribute it and/or modify it under the terms of the
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* GNU General Public License as published by the Free Software Foundation, either version 3
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* of the License, or (at your option) any later version.
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*
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* PCjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
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* even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCjs. If not,
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* see <http://www.gnu.org/licenses/gpl.html>.
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*
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* You are required to include the above copyright notice in every source code file of every
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* copy or modified version of this work, and to display that copyright notice on every screen
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* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
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*
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* Some PCjs files also attempt to load external resource files, such as character-image files,
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* ROM files, and disk image files. Those external resource files are not considered part of PCjs
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* for purposes of the GNU General Public License, and the author does not claim any copyright
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* as to their contents.
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*/
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"use strict";
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/**
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* @define {string}
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*/
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var APPCLASS = "pcx86"; // this @define is the default application class (eg, "pcx86", "c1pjs")
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/**
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* @define {string}
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*/
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var APPNAME = "PCx86"; // this @define is the default application name (eg, "PCx86", "C1Pjs")
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/**
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* @define {boolean}
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*
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* WARNING: DEBUGGER needs to accurately reflect whether or not the Debugger component is (or will be) loaded.
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* In the compiled case, we rely on the Closure Compiler to override DEBUGGER as appropriate. When it's *false*,
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* nearly all of debugger.js will be conditionally removed by the compiler, reducing it to little more than a
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* "type skeleton", which also solves some type-related warnings we would otherwise have if we tried to remove
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* debugger.js from the compilation process altogether.
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*
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* However, when we're in "development mode" and running uncompiled code in debugger-less configurations,
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* I would like to skip loading debugger.js altogether. When doing that, we must ALSO arrange for an additional file
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* (nodebugger.js) to be loaded immediately after this file, which *explicitly* overrides DEBUGGER with *false*.
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*/
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var DEBUGGER = true; // this @define is overridden by the Closure Compiler to remove Debugger-related support
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/**
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* @define {boolean}
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*
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* PREFETCH enables the use of a prefetch queue. As of v1.20.0, PREFETCH support has been updated and retested,
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* but as currently implemented, it does not yield as much improvement as I'd hoped when paging is enabled, so PREFETCH
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* is still off by default.
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*/
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var PREFETCH = false;
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/**
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* @define {boolean}
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*
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* BYTEARRAYS is a Closure Compiler compile-time option that allocates an Array of numbers for every Memory block,
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* where each a number represents ONE byte; very wasteful, but potentially slightly faster.
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*
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* See the Memory component for details.
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*/
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var BYTEARRAYS = false;
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/**
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* TYPEDARRAYS enables use of typed arrays for Memory blocks. This used to be a compile-time-only option, but I've
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* added Memory access functions for typed arrays (see Memory.afnTypedArray), so support can be enabled dynamically now.
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*
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* See the Memory component for details.
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*/
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var TYPEDARRAYS = (typeof ArrayBuffer !== 'undefined');
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/**
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* @define {boolean}
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*
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* BACKTRACK enables backtracking: a mechanism that allows us to tag every byte of incoming data and follow the
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* flow of that data.
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*
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* This is set to !COMPILED, disabling backtracking in all compiled versions, but we may eventually set it to
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* match the DEBUGGER setting -- unless it slows down machines using the built-in Debugger too much, in which case
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* we'll have to rethink that choice OR provide a Debugger command that dynamically enables/disables as much of
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* the backtracking support as possible.
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*
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* TODO: BACKTRACK support is currently completely disabled until we have a chance to investigate the problem
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* discussed in Bus.addBackTrackObject().
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*/
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var BACKTRACK = !COMPILED && DEBUGGER;
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/**
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* @define {boolean}
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*
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* SYMBOLS enables automatic symbol generation from known DLL, EXE and VXD file formats. It's currently
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* enabled whenever DEBUGGER support is enabled.
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*/
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var SYMBOLS = DEBUGGER;
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/**
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* @define {boolean}
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*
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* BUGS_8086 enables support for known 8086 bugs. It's turned off by default, because 1) it adds overhead, and
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* 2) it's hard to imagine any software actually being dependent on any of the bugs covered by this (eg, the failure
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* to properly restart string instructions with multiple prefixes, or the failure to inhibit hardware interrupts
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* following SS segment loads).
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*/
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var BUGS_8086 = false;
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/**
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* @define {boolean}
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*
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* I386 enables 80386 support. My preference continues to be one "binary" that supports all implemented CPUs, but
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* I'm providing this to enable a slimmed-down binary, at least until 80386 support is actually finished; at the
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* moment, there's just a lot of scaffolding that bloats the compiled version without adding any real functionality.
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*/
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var I386 = true;
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/**
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* @define {boolean}
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*
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* DESKPRO386 enables COMPAQ DeskPro 386 support. Requires I386 support as well (duh).
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*/
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var DESKPRO386 = I386;
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/**
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* @define {boolean}
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*
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* PAGEBLOCKS enables 80386 paging support with assistance from the Bus component. This affects how the Bus component
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* defines physical memory parameters for a 32-bit bus. With the 8086 and 80286 processors, the Bus component was free
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* to choose any block size for physical memory allocations that made sense for the bus width (eg, 4Kb blocks for a
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* 20-bit bus, or 16Kb blocks for a 24-bit bus).
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*
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* However, for the 80386 processor, it makes more sense to choose a block size that matches the page size (ie, 4Kb),
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* because then we have the option of altering the address-to-memory mapping for any block to match whatever page table
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* mapping is in effect for that address, if any, without requiring another layer of address translation.
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*/
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var PAGEBLOCKS = I386;
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/*
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* Combine all the shared globals and machine-specific globals into one machine-specific global object,
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* which all machine components should start using; eg: "if (PCX86.DEBUG) ..." instead of "if (DEBUG) ...".
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*/
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var PCX86 = {
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APPCLASS: APPCLASS,
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APPNAME: APPNAME,
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APPVERSION: APPVERSION, // shared
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BACKTRACK: BACKTRACK,
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BUGS_8086: BUGS_8086,
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BYTEARRAYS: BYTEARRAYS,
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COMPILED: COMPILED, // shared
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DEBUG: DEBUG, // shared
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DEBUGGER: DEBUGGER,
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DESKPRO386: DESKPRO386,
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I386: I386,
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MAXDEBUG: MAXDEBUG, // shared
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PAGEBLOCKS: PAGEBLOCKS,
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PREFETCH: PREFETCH,
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PRIVATE: PRIVATE, // shared
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TYPEDARRAYS: TYPEDARRAYS,
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SITEHOST: SITEHOST, // shared
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SYMBOLS: SYMBOLS,
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XMLVERSION: XMLVERSION // shared
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}
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if (NODE) {
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global.APPCLASS = APPCLASS;
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global.APPNAME = APPNAME;
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global.DEBUGGER = DEBUGGER;
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global.PREFETCH = PREFETCH;
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global.BYTEARRAYS = BYTEARRAYS;
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global.TYPEDARRAYS = TYPEDARRAYS;
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global.BACKTRACK = BACKTRACK;
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global.SYMBOLS = SYMBOLS;
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global.BUGS_8086 = BUGS_8086;
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global.I386 = I386;
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global.DESKPRO386 = DESKPRO386;
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global.PAGEBLOCKS = PAGEBLOCKS;
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global.PCX86 = PCX86;
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/*
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* TODO: When we're "required" by Node, should we return anything via module.exports?
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*/
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}
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