pcjs/modules/pdp11/lib/rom.js

390 lines
15 KiB
JavaScript

/**
* @fileoverview Implements the PDP11 ROM component.
* @author <a href="mailto:Jeff@pcjs.org">Jeff Parsons</a>
* @copyright © Jeff Parsons 2012-2017
*
* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
*
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* PCjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
* even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCjs. If not,
* see <http://www.gnu.org/licenses/gpl.html>.
*
* You are required to include the above copyright notice in every modified copy of this work
* and to display that copyright notice when the software starts running; see COPYRIGHT in
* <http://pcjs.org/modules/shared/lib/defines.js>.
*
* Some PCjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
* for purposes of the GNU General Public License, and the author does not claim any copyright
* as to their contents.
*/
"use strict";
if (NODE) {
var Str = require("../../shared/lib/strlib");
var Web = require("../../shared/lib/weblib");
var DumpAPI = require("../../shared/lib/dumpapi");
var Component = require("../../shared/lib/component");
var PDP11 = require("./defines");
var BusPDP11 = require("./bus");
var MemoryPDP11 = require("./memory");
var MessagesPDP11 = require("./messages");
}
class ROMPDP11 extends Component {
/**
* ROMPDP11(parmsROM)
*
* The ROMPDP11 component expects the following (parmsROM) properties:
*
* addr: physical address of ROM
* size: amount of ROM, in bytes
* alias: physical alias address (null if none)
* file: name of ROM data file
*
* NOTE: The ROM data will not be copied into place until the Bus is ready (see initBus()) AND
* the ROM data file has finished loading (see finishLoad()).
*
* Also, while the size parameter may seem redundant, I consider it useful to confirm that the ROM
* you received is the ROM you expected.
*
* @param {Object} parmsROM
*/
constructor(parmsROM)
{
super("ROM", parmsROM, MessagesPDP11.ROM);
this.abInit = null;
this.aSymbols = null;
this.addrROM = +parmsROM['addr'];
this.sizeROM = +parmsROM['size'];
this.fRetainROM = false;
/*
* The new 'alias' property can now be EITHER a single physical address (like 'addr') OR an array of
* physical addresses; eg:
*
* [0xf0000,0xffff0000,0xffff8000]
*
* We could have overloaded 'addr' to accomplish the same thing, but I think it's better to have any
* aliased locations listed under a separate property.
*
* Most ROMs are not aliased, in which case the 'alias' property should have the default value of null.
*/
this.addrAlias = parmsROM['alias'];
if (typeof this.addrAlias == "string") {
this.addrAlias = eval(this.addrAlias);
}
this.sFilePath = parmsROM['file'];
this.sFileName = Str.getBaseName(this.sFilePath);
if (this.sFilePath) {
var sFileURL = this.sFilePath;
if (DEBUG) this.log('load("' + sFileURL + '")');
/*
* If the selected ROM file has a ".json" extension, then we assume it's pre-converted
* JSON-encoded ROM data, so we load it as-is; ditto for ROM files with a ".hex" extension.
* Otherwise, we ask our server-side ROM converter to return the file in a JSON-compatible format.
*/
var sFileExt = Str.getExtension(this.sFileName);
if (sFileExt != DumpAPI.FORMAT.JSON && sFileExt != DumpAPI.FORMAT.HEX) {
sFileURL = Web.getHost() + DumpAPI.ENDPOINT + '?' + DumpAPI.QUERY.FILE + '=' + this.sFilePath + '&' + DumpAPI.QUERY.FORMAT + '=' + DumpAPI.FORMAT.BYTES + '&' + DumpAPI.QUERY.DECIMAL + '=true';
}
var rom = this;
Web.getResource(sFileURL, null, true, function doneLoad(sURL, sResponse, nErrorCode) {
rom.finishLoad(sURL, sResponse, nErrorCode);
});
}
}
/**
* initBus(cmp, bus, cpu, dbg)
*
* @this {ROMPDP11}
* @param {ComputerPDP11} cmp
* @param {BusPDP11} bus
* @param {CPUStatePDP11} cpu
* @param {DebuggerPDP11} dbg
*/
initBus(cmp, bus, cpu, dbg)
{
this.bus = bus;
this.cpu = cpu;
this.dbg = dbg;
this.initROM();
}
/**
* powerUp(data, fRepower)
*
* @this {ROMPDP11}
* @param {Object|null} data
* @param {boolean} [fRepower]
* @return {boolean} true if successful, false if failure
*/
powerUp(data, fRepower)
{
if (this.aSymbols) {
if (this.dbg) {
this.dbg.addSymbols(this.id, this.addrROM, this.sizeROM, this.aSymbols);
}
/*
* Our only role in the handling of symbols is to hand them off to the Debugger at our
* first opportunity. Now that we've done that, our copy of the symbols, if any, are toast.
*/
delete this.aSymbols;
}
return true;
}
/**
* powerDown(fSave, fShutdown)
*
* Since we have nothing to do on powerDown(), and no state to return, we could simply omit
* this function. But it doesn't hurt anything, and maybe we'll use our state to save something
* useful down the road, like user-defined symbols (ie, symbols that the Debugger may have
* created, above and beyond those symbols we automatically loaded, if any, along with the ROM).
*
* @this {ROMPDP11}
* @param {boolean} [fSave]
* @param {boolean} [fShutdown]
* @return {Object|boolean} component state if fSave; otherwise, true if successful, false if failure
*/
powerDown(fSave, fShutdown)
{
return true;
}
/**
* finishLoad(sURL, sData, nErrorCode)
*
* @this {ROMPDP11}
* @param {string} sURL
* @param {string} sData
* @param {number} nErrorCode (response from server if anything other than 200)
*/
finishLoad(sURL, sData, nErrorCode)
{
if (nErrorCode) {
this.notice("Unable to load ROM resource (error " + nErrorCode + ": " + sURL + ")");
this.sFilePath = null;
}
else {
Component.addMachineResource(this.idMachine, sURL, sData);
var resource = Web.parseMemoryResource(sURL, sData);
if (resource) {
this.abInit = resource.aBytes;
this.aSymbols = resource.aSymbols;
} else {
this.sFilePath = null;
}
}
this.initROM();
}
/**
* initROM()
*
* This function is called by both initBus() and finishLoad(), but it cannot copy the initial data into place
* until after initBus() has received the Bus component AND finishLoad() has received the data. When both those
* criteria are satisfied, the component becomes "ready".
*
* @this {ROMPDP11}
*/
initROM()
{
if (!this.isReady()) {
if (this.sFilePath) {
/*
* Too early...
*/
if (!this.abInit || !this.bus) return;
/*
* If no explicit size was specified, then use whatever the actual size is.
*/
if (!this.sizeROM) {
this.sizeROM = this.abInit.length;
}
if (this.abInit.length != this.sizeROM) {
/*
* Note that setError() sets the component's fError flag, which in turn prevents setReady() from
* marking the component ready. TODO: Revisit this decision. On the one hand, it sounds like a
* good idea to stop the machine in its tracks whenever a setError() occurs, but there may also be
* times when we'd like to forge ahead anyway.
*/
this.setError("ROM size (" + Str.toHexLong(this.abInit.length) + ") does not match specified size (" + Str.toHexLong(this.sizeROM) + ")");
}
else if (this.addROM(this.addrROM)) {
var aliases = [];
if (typeof this.addrAlias == "number") {
aliases.push(this.addrAlias);
} else if (this.addrAlias != null && this.addrAlias.length) {
aliases = this.addrAlias;
}
for (var i = 0; i < aliases.length; i++) {
this.cloneROM(aliases[i]);
}
/*
* We used to hang onto the initial ROM data so that we could restore any bytes the CPU overwrote,
* using memory write-notification handlers, but with the introduction of read-only memory blocks, that's
* no longer necessary.
*
* TODO: Consider an option to retain the ROM data, and give the user some way of restoring ROMs.
* That may be useful for "resumable" machines that save/restore all dirty block of memory, regardless
* whether they're ROM or RAM. However, the only way to modify a machine's ROM is with the Debugger,
* and Debugger users should know better.
*/
if (!this.fRetainROM) {
delete this.abInit;
}
}
}
this.setReady();
}
}
/**
* addROM(addr)
*
* @this {ROMPDP11}
* @param {number} addr
* @return {boolean}
*/
addROM(addr)
{
if (addr >= BusPDP11.IOPAGE_16BIT && addr < BusPDP11.IOPAGE_16BIT + BusPDP11.IOPAGE_LENGTH) {
/*
* This code has been added as a work-around to effectively allow us to install small ROMs into portions
* of the IOPAGE address space, by installing I/O handlers for the entire range that return the corresponding
* bytes of the current ROM image on reads, and ignore any writes (which I'm only assuming is how a typical
* ROM "device" deals with writes; we could remove the write handler, but then writes would fault).
*
* TODO: It would be more efficient if we parsed ROM data as words rather than bytes, and then installed
* only word handlers instead of only byte handlers. It was done this way purely for historical reasons (ie,
* because that's how other PCjs machines parse their ROMs). For now, all this means is that executing code
* out of ROM will be slower than out of RAM -- although that's often true in the real world as well.
*/
var IOTable = {
[addr]: [ROMPDP11.prototype.readROMByte, ROMPDP11.prototype.writeROMByte, null, null, null, this.sizeROM >> 1]
};
if (this.bus.addIOTable(this, IOTable)) {
this.status("Added " + this.sizeROM + "-byte ROM at " + Str.toOct(addr));
this.fRetainROM = true;
return true;
}
}
else if (this.bus.addMemory(addr, this.sizeROM, MemoryPDP11.TYPE.ROM)) {
if (DEBUG) this.log("addROM(): copying ROM to " + Str.toHexLong(addr) + " (" + Str.toHexLong(this.abInit.length) + " bytes)");
var i;
for (i = 0; i < this.abInit.length; i++) {
this.bus.setByteDirect(addr + i, this.abInit[i]);
}
return true;
}
/*
* We don't need to report an error here, because addMemory() already takes care of that.
*/
return false;
}
/**
* cloneROM(addr)
*
* For ROMs with one or more alias addresses, we used to call addROM() for each address. However,
* that obviously wasted memory, since each alias was an independent copy, and if you used the
* Debugger to edit the ROM in one location, the changes would not appear in the other location(s).
*
* Now that the Bus component provides low-level getMemoryBlocks() and setMemoryBlocks() methods
* to manually get and set the blocks of any memory range, it is now possible to create true aliases.
*
* @this {ROMPDP11}
* @param {number} addr
*/
cloneROM(addr)
{
var aBlocks = this.bus.getMemoryBlocks(this.addrROM, this.sizeROM);
this.bus.setMemoryBlocks(addr, this.sizeROM, aBlocks);
}
/**
* readROMByte(addr)
*
* @this {ROMPDP11}
* @param {number} addr
* @return {number}
*/
readROMByte(addr)
{
var i = (addr - this.addrROM);
return this.abInit[i];
}
/**
* writeROMByte(data, addr)
*
* This handler exists simply to ignore any writes, so that they don't cause faults.
*
* TODO: Another possible use for this would be to allow the Debugger to alter ROM contents,
* if the Debugger were to provide an interface indicating whether or not it was responsible
* for this write.
*
* @this {ROMPDP11}
* @param {number} data
* @param {number} addr
*/
writeROMByte(data, addr)
{
}
/**
* ROMPDP11.init()
*
* This function operates on every HTML element of class "rom", extracting the
* JSON-encoded parameters for the ROMPDP11 constructor from the element's "data-value"
* attribute, invoking the constructor to create a ROMPDP11 component, and then binding
* any associated HTML controls to the new component.
*/
static init()
{
var aeROM = Component.getElementsByClass(document, PDP11.APPCLASS, "rom");
for (var iROM = 0; iROM < aeROM.length; iROM++) {
var eROM = aeROM[iROM];
var parmsROM = Component.getComponentParms(eROM);
var rom = new ROMPDP11(parmsROM);
Component.bindComponentControls(rom, eROM, PDP11.APPCLASS);
}
}
}
/*
* NOTE: There's currently no need for this component to have a reset() function, since
* once the ROM data is loaded, it can't be changed, so there's nothing to reinitialize.
*
* OK, well, I take that back, because the Debugger, if installed, has the ability to modify
* ROM contents, so in that case, having a reset() function that restores the original ROM data
* might be useful; then again, it might not, depending on what you're trying to debug.
*
* If we do add reset(), then we'll want to change initROM() to hang onto the original
* ROM data; currently, we release it after copying it into the read-only memory allocated
* via bus.addMemory().
*/
/*
* Initialize all the ROMPDP11 modules on the page.
*/
Web.onInit(ROMPDP11.init);
if (NODE) module.exports = ROMPDP11;