pcjs/modules/shared/lib/sticky.js
2017-01-03 22:57:40 -08:00

148 lines
6.7 KiB
JavaScript

/**
* @fileoverview Support for "sticky" machines and commands that drive them.
* @author <a href="mailto:Jeff@pcjs.org">Jeff Parsons</a> (@jeffpar)
* @copyright © Jeff Parsons 2012-2017
*
* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
*
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* PCjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
* even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCjs. If not,
* see <http://www.gnu.org/licenses/gpl.html>.
*
* You are required to include the above copyright notice in every modified copy of this work
* and to display that copyright notice when the software starts running; see COPYRIGHT in
* <http://pcjs.org/modules/shared/lib/defines.js>.
*
* Some PCjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
* for purposes of the GNU General Public License, and the author does not claim any copyright
* as to their contents.
*/
"use strict";
/**
* addStickyMachine(idMachine, sPosition)
*
* If a machine is defined with a 'sticky' property, then the page containing that machine should
* also contain a call this function. Technically, the 'sticky' property's value should also be passed
* via sPosition, but since the only page position we currently support is "top", callers are currently
* omitting it, and "top" is simply assumed.
*
* TODO: Do something intelligent if sPosition is NOT omitted and is NOT "top".
*
* @param {string} idMachine
* @param {string} [sPosition] (if omitted, "top" is assumed)
*/
function addStickyMachine(idMachine, sPosition)
{
var topMachine = -1;
var prevOnScroll = window.onscroll;
window.onscroll = function() {
/*
* TODO: Determine if/when we can cache the machine and machineSibling elements; we already
* know we can't cache them when addStickyMachine() is first called, because that currently
* happens before embed.js replaces the placeholder machine <div> with the real machine <div>.
*
* Placement of the addStickyMachine() call is irrelevant, because embed.js asynchronously
* reads all the XML files that define the machine *before* replacing the <div>.
*/
var machine = document.getElementById(idMachine);
if (machine) {
var machineSibling = machine.nextElementSibling;
if (machineSibling) {
if (topMachine < 0) {
topMachine = findTop(machine);
}
/*
* There was a problem with this code on iOS devices using mobile Safari: when the page is
* scrolled and the class of the machine <div> is changed the FIRST time from 'machine-floating'
* to 'machine-sticky', the entire <div> -- with the exception of the canvas inside it -- disappears
* until you lift your finger or the scrolling stops.
*
* The fix, according to http://stackoverflow.com/questions/32875046/ios-9-safari-changing-an-element-to-fixed-position-while-scrolling-wont-paint,
* is to add a "transform: translateZ(0)", or alternatively "transform: translate3d(0px,0px,0px)",
* to the machine <div> first. Note that before I added that, the problem also seemed to be exacerbated
* by my attempt to remove any pre-existing 'machine-floating' or 'machine-sticky' class separately, which
* is why I now have redundant replace() calls below, updating the style in one step instead of two.
*/
machine.style.transform = "translateZ(0)";
if (window.pageYOffset <= topMachine) {
if (machineSibling) machineSibling.style.paddingTop = 0;
machine.className = 'machine-floating ' + machine.className.replace(/machine-(floating|sticky) /g, '');
} else {
if (machineSibling) machineSibling.style.paddingTop = (machine.offsetHeight + 16) + 'px';
machine.className = 'machine-sticky ' + machine.className.replace(/machine-(floating|sticky) /g, '');
}
if (prevOnScroll) prevOnScroll();
}
}
};
}
/**
* commandMachine(idMachine, sType, sCommand, sValue)
*
* Note that this script is not compiled into any of the machines, since "sticky machines" are feature of the PCjs
* website rather than of the machines. And since the machines are compiled, all their code and data is completely
* opaque to us, except for those functions explicitly exported by embed.js.
*
* So now, in addition to the functions for embedding machines on a webpage, embed.js includes a new function:
*
* findMachineComponent()
*
* which uses existing Component methods to find the requested component type for a specific machine, and if a
* component is found, then its 'exports' table is checked for an entry matching the specified command string, and if
* an entry is found, then the corresponding function is called with the specified data.
*
* @param {string} idMachine
* @param {string} sType
* @param {string} sCommand
* @param {string} [sValue]
*/
function commandMachine(idMachine, sType, sCommand, sValue)
{
if (window.findMachineComponent) {
var component = window.findMachineComponent(idMachine, sType);
if (component) {
var exports = component['exports'];
if (exports) {
var fnCommand = exports[sCommand];
if (fnCommand) {
//noinspection JSUnresolvedFunction
fnCommand.call(component, sValue);
return;
}
}
}
}
console.log("unimplemented: commandMachine('" + idMachine + "','" + typeComponent + "','" + sCommand + "','" + sValue + "')");
}
/**
* findTop(obj)
*
* @param {Object} obj
*/
function findTop(obj)
{
var curTop = 0;
if (typeof obj.offsetParent != 'undefined' && obj.offsetParent) {
while (obj.offsetParent) {
curTop += obj.offsetTop;
obj = obj.offsetParent;
}
curTop += obj.offsetTop;
}
else if (obj.y) {
curTop += obj.y;
}
return curTop;
}