pcjs/modules/pc8080/lib/serialport.js

799 lines
27 KiB
JavaScript

/**
* @fileoverview Implements the PC8080 SerialPort component.
* @author <a href="mailto:Jeff@pcjs.org">Jeff Parsons</a>
* @version 1.0
* Created 2016-Aug-08
*
* Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>
*
* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
*
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* PCjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
* even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCjs. If not,
* see <http://www.gnu.org/licenses/gpl.html>.
*
* You are required to include the above copyright notice in every source code file of every
* copy or modified version of this work, and to display that copyright notice on every screen
* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
*
* Some PCjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
* for purposes of the GNU General Public License, and the author does not claim any copyright
* as to their contents.
*/
"use strict";
if (NODE) {
var str = require("../../shared/lib/strlib");
var web = require("../../shared/lib/weblib");
var Component = require("../../shared/lib/component");
var Messages = require("./messages");
var State = require("./state");
}
/**
* SerialPort(parmsSerial)
*
* The SerialPort component has the following component-specific (parmsSerial) properties:
*
* adapter: 0 if not defined
*
* binding: name of a control (based on its "binding" attribute) to bind to this port's I/O
*
* tabSize: set to a non-zero number to convert tabs to spaces (applies only to output to
* the above binding); default is 0 (no conversion)
*
* In the future, we may support 'port' and 'irq' properties that allow the machine to define a
* non-standard serial port configuration, instead of only our pre-defined 'adapter' configurations.
*
* NOTE: Since the XSL file defines 'adapter' as a number, not a string, there's no need to use
* parseInt(), and as an added benefit, we don't need to worry about whether a hex or decimal format
* was used.
*
* @constructor
* @extends Component
* @param {Object} parmsSerial
*/
function SerialPort(parmsSerial) {
this.iAdapter = +parmsSerial['adapter'];
switch (this.iAdapter) {
case 0:
this.portBase = 0;
this.nIRQ = 2;
break;
default:
Component.warning("Unrecognized serial adapter #" + this.iAdapter);
return;
}
/**
* consoleOutput becomes a string that records serial port output if the 'binding' property is set to the
* reserved name "console". Nothing is written to the console, however, until a linefeed (0x0A) is output
* or the string length reaches a threshold (currently, 1024 characters).
*
* @type {string|null}
*/
this.consoleOutput = null;
/**
* controlIOBuffer is a DOM element bound to the port (currently used for output only; see transmitByte()).
*
* @type {Object}
*/
this.controlIOBuffer = null;
/*
* If controlIOBuffer is being used AND 'tabSize' is set, then we make an attempt to monitor the characters
* being echoed via transmitByte(), maintain a logical column position, and convert any tabs into the appropriate
* number of spaces.
*
* charBOL, if nonzero, is a character to automatically output at the beginning of every line. This probably
* isn't generally useful; I use it internally to preformat serial output.
*/
this.tabSize = parmsSerial['tabSize'];
this.charBOL = parmsSerial['charBOL'];
this.iLogicalCol = 0;
Component.call(this, "SerialPort", parmsSerial, SerialPort, Messages.SERIAL);
var sBinding = parmsSerial['binding'];
if (sBinding == "console") {
this.consoleOutput = "";
} else {
/*
* NOTE: If sBinding is not the name of a valid Control Panel DOM element, this call does nothing.
*/
Component.bindExternalControl(this, sBinding, SerialPort.sIOBuffer);
}
/*
* Define a setTimeout() function that receiveData() can use when there's more data to receive.
*/
this.fnCheckDataReceived = function(serial) {
return function() {
serial.receiveData();
}
}(this);
/*
* No connection until initBus() invokes initConnection().
*/
this.connection = this.sendByte = null;
/*
* Export all functions required by initConnection(); currently, this is the bare minimum, with no flow control.
*/
this['exports'] = {
'receiveByte': this.receiveByte
};
}
/*
* class SerialPort
* property {number} iAdapter
* property {number} portBase
* property {number} nIRQ
* property {Object} controlIOBuffer is a DOM element bound to the port (for rudimentary output; see transmitByte())
*
* NOTE: This class declaration started as a way of informing the code inspector of the controlIOBuffer property,
* which remained undefined until a setBinding() call set it later, but I've since decided that explicitly
* initializing such properties in the constructor is a better way to go -- even though it's more code -- because
* JavaScript compilers are supposed to be happier when the underlying object structures aren't constantly changing.
*
* Besides, I'm not sure I want to get into documenting every property this way, for this or any/every other class,
* let alone getting into which ones should be considered private or protected, because PCjs isn't really a library
* for third-party apps.
*/
Component.subclass(SerialPort);
SerialPort.UART8251 = {
/*
* Format of MODE byte written to CONTROL port 0x1
*/
MODE: {
BAUD_FACTOR: 0x03, // 00=SYNC, 01=1x, 10=16x, 11=64x
DATA_BITS: 0x0C, // 00=5, 01=6, 10=7, 11=8
PARITY_ENABLE: 0x10,
EVEN_PARITY: 0x20,
STOP_BITS: 0xC0, // 00=invalid, 01=1, 10=1.5, 11=2
INIT: 0x8E // 16x baud rate, 8 data bits, no parity, 1.5 stop bits
},
/*
* Format of COMMAND byte written to CONTROL port 0x1
*/
COMMAND: {
XMIT_ENABLE: 0x01,
DTR: 0x02, // Data Terminal Ready
RECV_ENABLE: 0x04,
SEND_BREAK: 0x08,
ERROR_RESET: 0x10,
RTS: 0x20, // Request To Send
INTERNAL_RESET: 0x40,
HUNT_MODE: 0x80,
INIT: 0x27 // XMIT_ENABLE | DTR | RECV_ENABLE | RTS
},
/*
* Format of STATUS byte read from CONTROL port 0x1
*/
STATUS: {
XMIT_READY: 0x01,
RECV_FULL: 0x02,
XMIT_EMPTY: 0x04,
PARITY_ERROR: 0x08,
OVERRUN_ERROR: 0x10,
FRAMING_ERROR: 0x20,
BREAK_DETECT: 0x40,
DSR: 0x80, // Data Set Ready
INIT: 0x85 // XMIT_READY | XMIT_EMPTY | DSR
},
/*
* Format of BAUDRATES byte written to port 0x2
*
* Each nibble is an index (0x0-0xF) into a set of internal CPU clock divisors that yield the
* following baud rates:
*
* Index Divisor Baud Rate
* ----- ------- ---------
* 0x0 3456 50
* 0x1 2304 75
* 0x2 1571 110
* 0x3 1285 134.5
* 0x4 1152 150
* 0x5 864 200
* 0x6 576 300
* 0x7 288 600
* 0x8 144 1200
* 0x9 96 1800
* 0xA 86 2000
* 0xB 72 2400
* 0xC 48 3600
* 0xD 36 4800
* 0xE 18 9600 (default)
* 0xF 9 19200
*/
BAUDRATES: {
RECV_RATE: 0x0F,
XMIT_RATE: 0xF0,
INIT: 0xEE // default to 9600 (0xE) for both XMIT and RECV
},
BAUDTABLE: [
50, 75, 110, 134.5, 150, 200, 300, 600, 1200, 1800, 2000, 2400, 3600, 4800, 9600, 19200
]
};
SerialPort.UART8251.INIT = [
false,
0,
0,
SerialPort.UART8251.STATUS.INIT,
SerialPort.UART8251.MODE.INIT,
SerialPort.UART8251.COMMAND.INIT,
SerialPort.UART8251.BAUDRATES.INIT
];
/*
* Internal name used for the I/O buffer control, if any, that we bind to the SerialPort.
*
* Alternatively, if SerialPort wants to use another component's control (eg, the Panel's
* "print" control), it can specify the name of that control with the 'binding' property.
*
* For that binding to succeed, we also need to know the target component; for now, that's
* been hard-coded to "Panel", in part because that's one of the few components we can rely
* upon initializing before we do, but it would be a simple matter to include a component type
* or ID as part of the 'binding' property as well, if we need more flexibility later.
*/
SerialPort.sIOBuffer = "buffer";
/**
* setBinding(sHTMLType, sBinding, control, sValue)
*
* @this {SerialPort}
* @param {string|null} sHTMLType is the type of the HTML control (eg, "button", "list", "text", "submit", "textarea", "canvas")
* @param {string} sBinding is the value of the 'binding' parameter stored in the HTML control's "data-value" attribute (eg, "buffer")
* @param {Object} control is the HTML control DOM object (eg, HTMLButtonElement)
* @param {string} [sValue] optional data value
* @return {boolean} true if binding was successful, false if unrecognized binding request
*/
SerialPort.prototype.setBinding = function(sHTMLType, sBinding, control, sValue)
{
var serial = this;
switch (sBinding) {
case SerialPort.sIOBuffer:
this.bindings[sBinding] = this.controlIOBuffer = control;
/*
* By establishing an onkeypress handler here, we make it possible for DOS commands like
* "CTTY COM1" to more or less work (use "CTTY CON" to restore control to the DOS console).
*/
control.onkeydown = function onKeyDown(event) {
/*
* This is required in addition to onkeypress, because it's the only way to prevent
* BACKSPACE (keyCode 8) from being interpreted by the browser as a "Back" operation;
* moreover, not all browsers generate an onkeypress notification for BACKSPACE.
*
* A related problem exists for Ctrl-key combinations in most Windows-based browsers
* (eg, IE, Edge, Chrome for Windows, etc), because keys like Ctrl-C and Ctrl-S have
* special meanings (eg, Copy, Save). To the extent the browser will allow it, we
* attempt to disable that default behavior when this control receives an onkeydown
* event for one of those keys (probably the only event the browser generates for them).
*/
event = event || window.event;
var keyCode = event.keyCode;
if (keyCode === 0x08 || event.ctrlKey && keyCode >= 0x41 && keyCode <= 0x5A) {
if (event.preventDefault) event.preventDefault();
if (keyCode > 0x40) keyCode -= 0x40;
serial.receiveByte(keyCode);
}
return true;
};
control.onkeypress = function onKeyPress(event) {
/*
* Browser-independent keyCode extraction; refer to onKeyPress() and the other key event
* handlers in keyboard.js.
*/
event = event || window.event;
var keyCode = event.which || event.keyCode;
serial.receiveByte(keyCode);
/*
* Since we're going to remove the "readonly" attribute from the <textarea> control
* (so that the soft keyboard activates on iOS), instead of calling preventDefault() for
* selected keys (eg, the SPACE key, whose default behavior is to scroll the page), we must
* now call it for *all* keys, so that the keyCode isn't added to the control immediately,
* on top of whatever the machine is echoing back, resulting in double characters.
*/
if (event.preventDefault) event.preventDefault();
return true;
};
/*
* Now that we've added an onkeypress handler that calls preventDefault() for ALL keys, the control
* itself no longer needs the "readonly" attribute; we primarily need to remove it for iOS browsers,
* so that the soft keyboard will activate, but it shouldn't hurt to remove the attribute for all browsers.
*/
control.removeAttribute("readonly");
return true;
default:
if (sValue) {
/*
* Instead of just having a dedicated "test" control, we now treat any unrecognized control with
* a "value" attribute as a test control. The only caveat is that such controls must have binding IDs
* that do not conflict with predefined controls (which, of course, is the only way you can get here).
*/
this.bindings[sBinding] = control;
/*
* Convert any "backslashed" sequences into the appropriate control characters.
*/
sValue = sValue.replace(/\\n/g, "\n").replace(/\\r/g, "\r");
control.onclick = function onClickTest(event) {
serial.sDataReceived = sValue;
serial.receiveData();
/*
* Give focus back to the machine (since clicking the button takes focus away).
*/
if (serial.cmp) serial.cmp.updateFocus();
return true;
};
return true;
}
break;
}
return false;
};
/**
* initBus(cmp, bus, cpu, dbg)
*
* @this {SerialPort}
* @param {Computer} cmp
* @param {Bus} bus
* @param {CPUState} cpu
* @param {Debugger} dbg
*/
SerialPort.prototype.initBus = function(cmp, bus, cpu, dbg)
{
this.cmp = cmp;
this.bus = bus;
this.cpu = cpu;
this.dbg = dbg;
this.chipset = /** @type {ChipSet} */ (cmp.getMachineComponent("ChipSet"));
bus.addPortInputTable(this, SerialPort.aPortInput, this.portBase);
bus.addPortOutputTable(this, SerialPort.aPortOutput, this.portBase);
this.initConnection();
this.setReady();
};
/**
* initConnection()
*
* If a machine 'connection' parameter exists of the form "<sourcePort>=<targetMachine>.<targetPort>",
* and "<sourcePort>" matches our idComponent, then look for a component with id "<targetMachine>.<targetPort>".
*
* If the target component is found, then verify that it has exported functions with the following names:
*
* receiveByte(b): called by us when we have a byte to transmit; aliased internally to sendByte(b)
*
* For now, we're not going to worry about communication in the other direction, because when the target component
* performs its own initConnection(), it will find our receiveByte(b) function, at which point communication in both
* directions should be established.
*
* @this {SerialPort}
*/
SerialPort.prototype.initConnection = function()
{
var sConnection = this.cmp.getMachineParm("connection");
if (sConnection) {
var asParts = sConnection.split('=');
if (asParts.length == 2) {
var sSourceID = str.trim(asParts[0]);
var sTargetID = str.trim(asParts[1]);
if (sSourceID == this.idComponent) {
this.connection = Component.getComponentByID(sTargetID);
if (this.connection) {
var exports = this.connection['exports'];
if (exports) {
this.sendByte = exports['receiveByte'];
}
}
}
}
}
};
/**
* powerUp(data, fRepower)
*
* @this {SerialPort}
* @param {Object|null} data
* @param {boolean} [fRepower]
* @return {boolean} true if successful, false if failure
*/
SerialPort.prototype.powerUp = function(data, fRepower)
{
if (!fRepower) {
if (!data || !this.restore) {
this.reset();
} else {
if (!this.restore(data)) return false;
}
}
return true;
};
/**
* powerDown(fSave, fShutdown)
*
* @this {SerialPort}
* @param {boolean} [fSave]
* @param {boolean} [fShutdown]
* @return {Object|boolean} component state if fSave; otherwise, true if successful, false if failure
*/
SerialPort.prototype.powerDown = function(fSave, fShutdown)
{
return fSave? this.save() : true;
};
/**
* reset()
*
* @this {SerialPort}
*/
SerialPort.prototype.reset = function()
{
this.initState();
};
/**
* save()
*
* This implements save support for the SerialPort component.
*
* @this {SerialPort}
* @return {Object}
*/
SerialPort.prototype.save = function()
{
var state = new State(this);
state.set(0, this.saveRegisters());
return state.data();
};
/**
* restore(data)
*
* This implements restore support for the SerialPort component.
*
* @this {SerialPort}
* @param {Object} data
* @return {boolean} true if successful, false if failure
*/
SerialPort.prototype.restore = function(data)
{
return this.initState(data[0]);
};
/**
* initState(data)
*
* @this {SerialPort}
* @param {Array} [data]
* @return {boolean} true if successful, false if failure
*/
SerialPort.prototype.initState = function(data)
{
var i = 0;
if (data === undefined) {
data = SerialPort.UART8251.INIT;
}
this.fReady = data[i++];
this.bDataIn = data[i++];
this.bDataOut = data[i++];
this.bStatus = data[i++];
this.bMode = data[i++];
this.bCommand = data[i++];
this.bBaudRates = data[i];
return true;
};
/**
* saveRegisters()
*
* @this {SerialPort}
* @return {Array}
*/
SerialPort.prototype.saveRegisters = function()
{
var i = 0;
var data = [];
data[i++] = this.fReady;
data[i++] = this.bDataIn;
data[i++] = this.bDataOut;
data[i++] = this.bStatus;
data[i++] = this.bMode;
data[i++] = this.bCommand;
data[i] = this.bBaudRates;
return data;
};
/**
* getBaudTimeout(maskRate)
*
* @this {SerialPort}
* @param {number} maskRate (either SerialPort.UART8251.BAUDRATES.RECV_RATE or SerialPort.UART8251.BAUDRATES.XMIT_RATE)
* @return {number} (number of milliseconds per byte)
*/
SerialPort.prototype.getBaudTimeout = function(maskRate)
{
var indexRate = (this.bBaudRates & maskRate);
if (!(maskRate & 0xf)) indexRate >>= 4;
var nBaud = SerialPort.UART8251.BAUDTABLE[indexRate];
var nBits = ((this.bMode & SerialPort.UART8251.MODE.DATA_BITS) >> 2) + 6; // includes an extra +1 for start bit
if (this.bMode & SerialPort.UART8251.MODE.PARITY_ENABLE) nBits++;
nBits += ((((this.bMode & SerialPort.UART8251.MODE.STOP_BITS) >> 6) + 1) >> 1);
var nBytesPerSecond = Math.round(nBaud / nBits);
return 1000 / nBytesPerSecond;
};
/**
* receiveByte(b)
*
* @this {SerialPort}
* @param {number} b
* @return {boolean}
*/
SerialPort.prototype.receiveByte = function(b)
{
if (!(this.bStatus & SerialPort.UART8251.STATUS.RECV_FULL)) {
this.bDataIn = b;
this.bStatus |= SerialPort.UART8251.STATUS.RECV_FULL;
this.cpu.requestINTR(this.nIRQ);
return true;
}
return false;
};
/**
* receiveData()
*
* @this {SerialPort}
*/
SerialPort.prototype.receiveData = function()
{
if (this.sDataReceived) {
if (this.receiveByte(this.sDataReceived.charCodeAt(0))) {
this.sDataReceived = this.sDataReceived.substr(1);
}
/*
* TODO: If data has become undeliverable for some reason (eg, the Debugger has paused execution),
* we should stop setting timeouts, and add one or more notification mechanisms to kickstart it again.
*/
if (this.sDataReceived) {
/*
* TODO: setTimeout() is a less-than-ideal solution, because it's too slow; timeouts won't fire until
* the end of a CPU burst. So instead of calculating a number of milliseconds, we should calculate a
* number of CPU cycles, and create a CPU notification mechanism that calls us back after that many cycles
* have elapsed (and which will automatically shorten the current CPU burst as needed).
*
* This will also solve the other issue noted above, because if the CPU has been halted, it won't be
* generating any notifications either.
*/
setTimeout(this.fnCheckDataReceived, this.getBaudTimeout(SerialPort.UART8251.BAUDRATES.RECV_RATE));
}
}
};
/**
* transmitByte(b)
*
* @this {SerialPort}
* @param {number} b
* @return {boolean} true if transmitted, false if not
*/
SerialPort.prototype.transmitByte = function(b)
{
var fTransmitted = false;
if (this.sendByte) {
if (this.sendByte.call(this.connection, b)) {
fTransmitted = true;
}
}
if (this.controlIOBuffer) {
if (b == 0x0D) {
this.iLogicalCol = 0;
}
else if (b == 0x08) {
this.controlIOBuffer.value = this.controlIOBuffer.value.slice(0, -1);
/*
* TODO: Back up the correct number of columns if the character erased was a tab.
*/
if (this.iLogicalCol > 0) this.iLogicalCol--;
}
else {
var s = String.fromCharCode(b);
var nChars = (b >= 0x20? 1 : 0);
if (b == 0x09) {
var tabSize = this.tabSize || 8;
nChars = tabSize - (this.iLogicalCol % tabSize);
if (this.tabSize) s = str.pad("", nChars);
}
if (this.charBOL && !this.iLogicalCol && nChars) s = String.fromCharCode(this.charBOL) + s;
this.controlIOBuffer.value += s;
this.controlIOBuffer.scrollTop = this.controlIOBuffer.scrollHeight;
this.iLogicalCol += nChars;
}
fTransmitted = true;
}
else if (this.consoleOutput != null) {
if (b == 0x0A || this.consoleOutput.length >= 1024) {
this.println(this.consoleOutput);
this.consoleOutput = "";
}
if (b != 0x0A) {
this.consoleOutput += String.fromCharCode(b);
}
fTransmitted = true;
}
return fTransmitted;
};
/**
* isTransmitterReady()
*
* Called whenever a ChipSet circuit needs the SerialPort UART's transmitter status.
*
* @this {SerialPort}
* @return {boolean} (true if ready, false if not)
*/
SerialPort.prototype.isTransmitterReady = function()
{
return !!(this.bStatus & SerialPort.UART8251.STATUS.XMIT_READY);
};
/**
* inData(port, addrFrom)
*
* @this {SerialPort}
* @param {number} port (0x0)
* @param {number} [addrFrom] (not defined whenever the Debugger tries to read the specified port)
* @return {number} simulated port value
*/
SerialPort.prototype.inData = function(port, addrFrom)
{
var b = this.bDataIn;
this.printMessageIO(port, null, addrFrom, "DATA", b);
this.bStatus &= ~SerialPort.UART8251.STATUS.RECV_FULL;
return b;
};
/**
* inControl(port, addrFrom)
*
* @this {SerialPort}
* @param {number} port (0x1)
* @param {number} [addrFrom] (not defined whenever the Debugger tries to read the specified port)
* @return {number} simulated port value
*/
SerialPort.prototype.inControl = function(port, addrFrom)
{
var b = this.bStatus;
this.printMessageIO(port, null, addrFrom, "STATUS", b);
return b;
};
/**
* outData(port, bOut, addrFrom)
*
* @this {SerialPort}
* @param {number} port (0x0)
* @param {number} bOut
* @param {number} [addrFrom] (not defined whenever the Debugger tries to write the specified port)
*/
SerialPort.prototype.outData = function(port, bOut, addrFrom)
{
this.printMessageIO(port, bOut, addrFrom, "DATA");
this.bDataOut = bOut;
this.bStatus &= ~(SerialPort.UART8251.STATUS.XMIT_READY | SerialPort.UART8251.STATUS.XMIT_EMPTY);
if (this.transmitByte(bOut)) {
this.bStatus |= (SerialPort.UART8251.STATUS.XMIT_READY | SerialPort.UART8251.STATUS.XMIT_EMPTY);
}
};
/**
* outControl(port, bOut, addrFrom)
*
* Writes to the CONTROL port (0x1) are either MODE or COMMAND bytes. If the device has just
* been powered or reset, it is in a "not ready" state and is waiting for a MODE byte. Once it
* has received that initial byte, the device is marked "ready", and all further bytes are
* interpreted as COMMAND bytes (until/unless a COMMAND byte with the INTERNAL_RESET bit is set).
*
* @this {SerialPort}
* @param {number} port (0x1)
* @param {number} bOut
* @param {number} [addrFrom] (not defined whenever the Debugger tries to write the specified port)
*/
SerialPort.prototype.outControl = function(port, bOut, addrFrom)
{
this.printMessageIO(port, bOut, addrFrom, "CONTROL");
if (!this.fReady) {
this.bMode = bOut;
this.fReady = true;
} else {
this.bCommand = bOut;
if (this.bCommand & SerialPort.UART8251.COMMAND.INTERNAL_RESET) {
this.fReady = false;
}
}
};
/**
* outBaudRates(port, bOut, addrFrom)
*
* @this {SerialPort}
* @param {number} port (0x2)
* @param {number} bOut
* @param {number} [addrFrom] (not defined whenever the Debugger tries to write the specified port)
*/
SerialPort.prototype.outBaudRates = function(port, bOut, addrFrom)
{
this.printMessageIO(port, bOut, addrFrom, "BAUDRATES");
this.bBaudRates = bOut;
};
/*
* Port input notification table
*/
SerialPort.aPortInput = {
0x0: SerialPort.prototype.inData,
0x1: SerialPort.prototype.inControl
};
/*
* Port output notification table
*/
SerialPort.aPortOutput = {
0x0: SerialPort.prototype.outData,
0x1: SerialPort.prototype.outControl,
0x2: SerialPort.prototype.outBaudRates
};
/**
* SerialPort.init()
*
* This function operates on every HTML element of class "serial", extracting the
* JSON-encoded parameters for the SerialPort constructor from the element's "data-value"
* attribute, invoking the constructor to create a SerialPort component, and then binding
* any associated HTML controls to the new component.
*/
SerialPort.init = function()
{
var aeSerial = Component.getElementsByClass(document, PC8080.APPCLASS, "serial");
for (var iSerial = 0; iSerial < aeSerial.length; iSerial++) {
var eSerial = aeSerial[iSerial];
var parmsSerial = Component.getComponentParms(eSerial);
var serial = new SerialPort(parmsSerial);
Component.bindComponentControls(serial, eSerial, PC8080.APPCLASS);
}
};
/*
* Initialize every SerialPort module on the page.
*/
web.onInit(SerialPort.init);
if (NODE) module.exports = SerialPort;