1073 lines
37 KiB
JavaScript
1073 lines
37 KiB
JavaScript
/**
|
|
* @fileoverview Implements the PC6502 Bus component.
|
|
* @author <a href="mailto:Jeff@pcjs.org">Jeff Parsons</a>
|
|
* @version 1.0
|
|
* Created 2016-May-12
|
|
*
|
|
* Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>
|
|
*
|
|
* This file is part of PCjs, which is part of the JavaScript Machines Project (aka JSMachines)
|
|
* at <http://jsmachines.net/> and <http://pcjs.org/>.
|
|
*
|
|
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
|
|
* GNU General Public License as published by the Free Software Foundation, either version 3
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* PCjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
|
|
* even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License along with PCjs. If not,
|
|
* see <http://www.gnu.org/licenses/gpl.html>.
|
|
*
|
|
* You are required to include the above copyright notice in every source code file of every
|
|
* copy or modified version of this work, and to display that copyright notice on every screen
|
|
* that loads or runs any version of this software (see Computer.COPYRIGHT).
|
|
*
|
|
* Some PCjs files also attempt to load external resource files, such as character-image files,
|
|
* ROM files, and disk image files. Those external resource files are not considered part of the
|
|
* PCjs program for purposes of the GNU General Public License, and the author does not claim
|
|
* any copyright as to their contents.
|
|
*/
|
|
|
|
"use strict";
|
|
|
|
if (NODE) {
|
|
var str = require("../../shared/lib/strlib");
|
|
var usr = require("../../shared/lib/usrlib");
|
|
var Component = require("../../shared/lib/component");
|
|
var Memory = require("./memory");
|
|
var Messages = require("./messages");
|
|
var State = require("./state");
|
|
}
|
|
|
|
/**
|
|
* Bus(cpu, dbg)
|
|
*
|
|
* The Bus component manages physical memory and I/O address spaces.
|
|
*
|
|
* The Bus component has no UI elements, so it does not require an init() handler,
|
|
* but it still inherits from the Component class and must be allocated like any
|
|
* other device component. It's currently allocated by the Computer's init() handler,
|
|
* which then calls the initBus() method of all the other components.
|
|
*
|
|
* When initMemory() initializes the entire address space, it also passes aMemBlocks
|
|
* to the CPU object, so that the CPU can perform its own address-to-block calculations
|
|
* (essential, for example, when the CPU enables paging).
|
|
*
|
|
* For memory beyond the simple needs of the ROM and RAM components (ie, memory-mapped
|
|
* devices), the address space must still be allocated through the Bus component via
|
|
* addMemory(). If the component needs something more than simple read/write storage,
|
|
* it must provide a custom controller.
|
|
*
|
|
* All port (I/O) operations are defined by external handlers; they register with us,
|
|
* and we manage those registrations and provide support for I/O breakpoints, but the
|
|
* only default I/O behavior we provide is ignoring writes to any unregistered output
|
|
* ports and returning 0xff from any unregistered input ports.
|
|
*
|
|
* @constructor
|
|
* @extends Component
|
|
* @param {Object} parmsBus
|
|
* @param {CPUState} cpu
|
|
* @param {Debugger} dbg
|
|
*/
|
|
function Bus(parmsBus, cpu, dbg)
|
|
{
|
|
Component.call(this, "Bus", parmsBus, Bus);
|
|
|
|
this.cpu = cpu;
|
|
this.dbg = dbg;
|
|
|
|
this.nBusWidth = parmsBus['busWidth'] || 16;
|
|
|
|
/*
|
|
* Compute all Bus memory block parameters, based on the width of the bus.
|
|
*
|
|
* Regarding blockTotal, we want to avoid using block overflow expressions like:
|
|
*
|
|
* iBlock < this.nBlockTotal? iBlock : 0
|
|
*
|
|
* As long as we know that blockTotal is a power of two (eg, 256 or 0x100, in the case of
|
|
* nBusWidth == 20 and blockSize == 4096), we can define blockMask as (blockTotal - 1) and
|
|
* rewrite the previous expression as:
|
|
*
|
|
* iBlock & this.nBlockMask
|
|
*
|
|
* Bus Property Old hard-coded values (when nBusWidth was always 20)
|
|
* ------------ ----------------------------------------------------
|
|
* this.nBusLimit 0xfffff
|
|
* this.nBusMask [same as busLimit]
|
|
* this.nBlockSize 4096
|
|
* this.nBlockLen (this.nBlockSize >> 2)
|
|
* this.nBlockShift 12
|
|
* this.nBlockLimit 0xfff
|
|
* this.nBlockTotal ((this.nBusLimit + this.nBlockSize) / this.nBlockSize) | 0
|
|
* this.nBlockMask (this.nBlockTotal - 1) [ie, 0xff]
|
|
*
|
|
* Note that we choose a nBlockShift value (and thus a physical memory block size) based on "buswidth":
|
|
*
|
|
* Bus Width Block Shift Block Size
|
|
* --------- ----------- ----------
|
|
* 16 bits (64Kb address space): 10 1Kb (64 maximum blocks)
|
|
* 20 bits (1Mb address space): 12 4Kb (256 maximum blocks)
|
|
* 24 bits (16Mb address space): 14 16Kb (1K maximum blocks)
|
|
* 32 bits (4Gb address space); 15 32Kb (128K maximum blocks)
|
|
*
|
|
* The coarser block granularities (ie, 16Kb and 32Kb) may cause problems for certain RAM and/or ROM
|
|
* allocations that are contiguous but are allocated out of order, or that have different controller
|
|
* requirements. Your choices, for the moment, are either to ensure the allocations are performed in
|
|
* order, or to choose smaller nBlockShift values (at the expense of a generating a larger block array).
|
|
*/
|
|
this.addrTotal = Math.pow(2, this.nBusWidth);
|
|
this.nBusLimit = this.nBusMask = (this.addrTotal - 1) | 0;
|
|
this.nBlockShift = (this.nBusWidth <= 16)? 10 : ((this.nBusWidth <= 20)? 12 : (this.nBusWidth <= 24? 14 : 15));
|
|
this.nBlockSize = 1 << this.nBlockShift;
|
|
this.nBlockLen = this.nBlockSize >> 2;
|
|
this.nBlockLimit = this.nBlockSize - 1;
|
|
this.nBlockTotal = (this.addrTotal / this.nBlockSize) | 0;
|
|
this.nBlockMask = this.nBlockTotal - 1;
|
|
this.assert(this.nBlockMask <= Bus.BlockInfo.num.mask);
|
|
|
|
/*
|
|
* Lists of I/O notification functions: aPortInputNotify and aPortOutputNotify are arrays, indexed by
|
|
* port, of sub-arrays which contain:
|
|
*
|
|
* [0]: registered function to call for every I/O access
|
|
*
|
|
* The registered function is called with the port address, and if the access was triggered by the CPU,
|
|
* the instruction pointer (IP) at the point of access.
|
|
*
|
|
* WARNING: Unlike the (old) read and write memory notification functions, these support only one
|
|
* pair of input/output functions per port. A more sophisticated architecture could support a list
|
|
* of chained functions across multiple components, but I doubt that will be necessary here.
|
|
*
|
|
* UPDATE: The Debugger now piggy-backs on these arrays to indicate ports for which it wants notification
|
|
* of I/O. In those cases, the registered component/function elements may or may not be set, but the
|
|
* following additional element will be set:
|
|
*
|
|
* [1]: true to break on I/O, false to ignore I/O
|
|
*
|
|
* The false case is important if fPortInputBreakAll and/or fPortOutputBreakAll is set, because it allows the
|
|
* Debugger to selectively ignore specific ports.
|
|
*/
|
|
this.aPortInputNotify = [];
|
|
this.aPortOutputNotify = [];
|
|
this.fPortInputBreakAll = this.fPortOutputBreakAll = false;
|
|
|
|
/*
|
|
* By default, all I/O ports are 1 byte wide; ports that are wider must add themselves to one or both of
|
|
* these lists, using addPortInputWidth() and/or addPortOutputWidth().
|
|
*/
|
|
this.aPortInputWidth = [];
|
|
this.aPortOutputWidth = [];
|
|
|
|
/*
|
|
* Allocate empty Memory blocks to span the entire physical address space.
|
|
*/
|
|
this.initMemory();
|
|
|
|
this.setReady();
|
|
}
|
|
|
|
Component.subclass(Bus);
|
|
|
|
Bus.ERROR = {
|
|
ADD_MEM_INUSE: 1,
|
|
ADD_MEM_BADRANGE: 2,
|
|
SET_MEM_BADRANGE: 4,
|
|
REM_MEM_BADRANGE: 5
|
|
};
|
|
|
|
/**
|
|
* @typedef {number}
|
|
*/
|
|
var BlockInfo;
|
|
|
|
/**
|
|
* This defines the BlockInfo bit fields used by scanMemory() when it creates the aBlocks array.
|
|
*
|
|
* @typedef {{
|
|
* num: BitField,
|
|
* count: BitField,
|
|
* btmod: BitField,
|
|
* type: BitField
|
|
* }}
|
|
*/
|
|
Bus.BlockInfo = usr.defineBitFields({num:20, count:8, btmod:1, type:3});
|
|
|
|
/**
|
|
* BusInfo object definition (returned by scanMemory())
|
|
*
|
|
* cbTotal: total bytes allocated
|
|
* cBlocks: total Memory blocks allocated
|
|
* aBlocks: array of allocated Memory block numbers
|
|
*
|
|
* @typedef {{
|
|
* cbTotal: number,
|
|
* cBlocks: number,
|
|
* aBlocks: Array.<BlockInfo>
|
|
* }}
|
|
*/
|
|
var BusInfo;
|
|
|
|
/**
|
|
* initMemory()
|
|
*
|
|
* Allocate enough (empty) Memory blocks to span the entire physical address space.
|
|
*
|
|
* @this {Bus}
|
|
*/
|
|
Bus.prototype.initMemory = function()
|
|
{
|
|
var block = new Memory();
|
|
block.copyBreakpoints(this.dbg);
|
|
this.aMemBlocks = new Array(this.nBlockTotal);
|
|
for (var iBlock = 0; iBlock < this.nBlockTotal; iBlock++) {
|
|
this.aMemBlocks[iBlock] = block;
|
|
}
|
|
};
|
|
|
|
/**
|
|
* reset()
|
|
*
|
|
* @this {Bus}
|
|
*/
|
|
Bus.prototype.reset = function()
|
|
{
|
|
};
|
|
|
|
/**
|
|
* powerUp(data, fRepower)
|
|
*
|
|
* We don't need a powerDown() handler, because for largely historical reasons, our state is saved by saveMemory(),
|
|
* which called by the CPU.
|
|
*
|
|
* However, we do need a powerUp() handler, because on resumable machines, the Computer's onReset() function calls
|
|
* everyone's powerUp() handler rather than their reset() handler.
|
|
*
|
|
* TODO: Perhaps Computer should be smarter: if there's no powerUp() handler, then fallback to the reset() handler.
|
|
* In that case, however, we'd either need to remove the powerUp() stub in Component, or detect the existence of the stub.
|
|
*
|
|
* @this {Bus}
|
|
* @param {Object|null} data (always null because we supply no powerDown() handler)
|
|
* @param {boolean} [fRepower]
|
|
* @return {boolean} true if successful, false if failure
|
|
*/
|
|
Bus.prototype.powerUp = function(data, fRepower)
|
|
{
|
|
if (!fRepower) this.reset();
|
|
return true;
|
|
};
|
|
|
|
/**
|
|
* addMemory(addr, size, type)
|
|
*
|
|
* Adds new Memory blocks to the specified address range. Any Memory blocks previously
|
|
* added to that range must first be removed via removeMemory(); otherwise, you'll get
|
|
* an allocation conflict error. This helps prevent address calculation errors, redundant
|
|
* allocations, etc.
|
|
*
|
|
* We've relaxed some of the original requirements (ie, that addresses must start at a
|
|
* block-granular address, or that sizes must be equal to exactly one or more blocks),
|
|
* because machines with large block sizes can make it impossible to load certain ROMs at
|
|
* their required addresses. Every allocation still allocates a whole number of blocks.
|
|
*
|
|
* Even so, Bus memory management does NOT provide a general-purpose heap. Most memory
|
|
* allocations occur during machine initialization and never change. In particular, there
|
|
* is NO support for removing partial-block allocations.
|
|
*
|
|
* Each Memory block keeps track of a start address (addr) and length (used), indicating
|
|
* the used space within the block; any free space that precedes or follows that used space
|
|
* can be allocated later, by simply extending the beginning or ending of the previously used
|
|
* space. However, any holes that might have existed between the original allocation and an
|
|
* extension are subsumed by the extension.
|
|
*
|
|
* @this {Bus}
|
|
* @param {number} addr is the starting physical address of the request
|
|
* @param {number} size of the request, in bytes
|
|
* @param {number} type is one of the Memory.TYPE constants
|
|
* @return {boolean} true if successful, false if not
|
|
*/
|
|
Bus.prototype.addMemory = function(addr, size, type)
|
|
{
|
|
var addrNext = addr;
|
|
var sizeLeft = size;
|
|
var iBlock = addrNext >>> this.nBlockShift;
|
|
|
|
while (sizeLeft > 0 && iBlock < this.aMemBlocks.length) {
|
|
|
|
var block = this.aMemBlocks[iBlock];
|
|
var addrBlock = iBlock * this.nBlockSize;
|
|
var sizeBlock = this.nBlockSize - (addrNext - addrBlock);
|
|
if (sizeBlock > sizeLeft) sizeBlock = sizeLeft;
|
|
|
|
if (block && block.size) {
|
|
if (block.type == type) {
|
|
/*
|
|
* Where there is already a similar block with a non-zero size, we allow the allocation only if:
|
|
*
|
|
* 1) addrNext + sizeLeft <= block.addr (the request precedes the used portion of the current block), or
|
|
* 2) addrNext >= block.addr + block.used (the request follows the used portion of the current block)
|
|
*/
|
|
if (addrNext + sizeLeft <= block.addr) {
|
|
block.used += (block.addr - addrNext);
|
|
block.addr = addrNext;
|
|
return true;
|
|
}
|
|
if (addrNext >= block.addr + block.used) {
|
|
var sizeAvail = block.size - (addrNext - addrBlock);
|
|
if (sizeAvail > sizeLeft) sizeAvail = sizeLeft;
|
|
block.used = addrNext - block.addr + sizeAvail;
|
|
addrNext = addrBlock + this.nBlockSize;
|
|
sizeLeft -= sizeAvail;
|
|
iBlock++;
|
|
continue;
|
|
}
|
|
}
|
|
return this.reportError(Bus.ERROR.ADD_MEM_INUSE, addrNext, sizeLeft);
|
|
}
|
|
|
|
var blockNew = new Memory(addrNext, sizeBlock, this.nBlockSize, type);
|
|
blockNew.copyBreakpoints(this.dbg, block);
|
|
this.aMemBlocks[iBlock++] = blockNew;
|
|
|
|
addrNext = addrBlock + this.nBlockSize;
|
|
sizeLeft -= sizeBlock;
|
|
}
|
|
|
|
if (sizeLeft <= 0) {
|
|
this.status(Math.floor(size / 1024) + "Kb " + Memory.TYPE.NAMES[type] + " at " + str.toHexWord(addr));
|
|
return true;
|
|
}
|
|
|
|
return this.reportError(Bus.ERROR.ADD_MEM_BADRANGE, addr, size);
|
|
};
|
|
|
|
/**
|
|
* cleanMemory(addr, size)
|
|
*
|
|
* @this {Bus}
|
|
* @param {number} addr
|
|
* @param {number} size
|
|
* @return {boolean} true if all blocks were clean, false if dirty; all blocks are cleaned in the process
|
|
*/
|
|
Bus.prototype.cleanMemory = function(addr, size)
|
|
{
|
|
var fClean = true;
|
|
var iBlock = addr >>> this.nBlockShift;
|
|
while (size > 0 && iBlock < this.aMemBlocks.length) {
|
|
if (this.aMemBlocks[iBlock].fDirty) {
|
|
this.aMemBlocks[iBlock].fDirty = fClean = false;
|
|
this.aMemBlocks[iBlock].fDirtyEver = true;
|
|
}
|
|
size -= this.nBlockSize;
|
|
iBlock++;
|
|
}
|
|
return fClean;
|
|
};
|
|
|
|
/**
|
|
* scanMemory(info, addr, size)
|
|
*
|
|
* Returns a BusInfo object for the specified address range.
|
|
*
|
|
* @this {Bus}
|
|
* @param {Object} [info] previous BusInfo, if any
|
|
* @param {number} [addr] starting address of range (0 if none provided)
|
|
* @param {number} [size] size of range, in bytes (up to end of address space if none provided)
|
|
* @return {Object} updated info (or new info if no previous info provided)
|
|
*/
|
|
Bus.prototype.scanMemory = function(info, addr, size)
|
|
{
|
|
if (addr == null) addr = 0;
|
|
if (size == null) size = (this.addrTotal - addr) | 0;
|
|
if (info == null) info = {cbTotal: 0, cBlocks: 0, aBlocks: []};
|
|
|
|
var iBlock = addr >>> this.nBlockShift;
|
|
var iBlockMax = ((addr + size - 1) >>> this.nBlockShift);
|
|
|
|
info.cbTotal = 0;
|
|
info.cBlocks = 0;
|
|
while (iBlock <= iBlockMax) {
|
|
var block = this.aMemBlocks[iBlock];
|
|
info.cbTotal += block.size;
|
|
if (block.size) {
|
|
info.aBlocks.push(usr.initBitFields(Bus.BlockInfo, iBlock, 0, 0, block.type));
|
|
info.cBlocks++
|
|
}
|
|
iBlock++;
|
|
}
|
|
return info;
|
|
};
|
|
|
|
/**
|
|
* getWidth()
|
|
*
|
|
* @this {Bus}
|
|
* @return {number}
|
|
*/
|
|
Bus.prototype.getWidth = function()
|
|
{
|
|
return this.nBusWidth;
|
|
};
|
|
|
|
/**
|
|
* removeMemory(addr, size)
|
|
*
|
|
* Replaces every block in the specified address range with empty Memory blocks that ignore all reads/writes.
|
|
*
|
|
* TODO: Update the removeMemory() interface to reflect the relaxed requirements of the addMemory() interface.
|
|
*
|
|
* @this {Bus}
|
|
* @param {number} addr
|
|
* @param {number} size
|
|
* @return {boolean} true if successful, false if not
|
|
*/
|
|
Bus.prototype.removeMemory = function(addr, size)
|
|
{
|
|
if (!(addr & this.nBlockLimit) && size && !(size & this.nBlockLimit)) {
|
|
var iBlock = addr >>> this.nBlockShift;
|
|
while (size > 0) {
|
|
var blockOld = this.aMemBlocks[iBlock];
|
|
var blockNew = new Memory(addr);
|
|
blockNew.copyBreakpoints(this.dbg, blockOld);
|
|
this.aMemBlocks[iBlock++] = blockNew;
|
|
addr = iBlock * this.nBlockSize;
|
|
size -= this.nBlockSize;
|
|
}
|
|
return true;
|
|
}
|
|
return this.reportError(Bus.ERROR.REM_MEM_BADRANGE, addr, size);
|
|
};
|
|
|
|
/**
|
|
* getMemoryBlocks(addr, size)
|
|
*
|
|
* @this {Bus}
|
|
* @param {number} addr is the starting physical address
|
|
* @param {number} size of the request, in bytes
|
|
* @return {Array} of Memory blocks
|
|
*/
|
|
Bus.prototype.getMemoryBlocks = function(addr, size)
|
|
{
|
|
var aBlocks = [];
|
|
var iBlock = addr >>> this.nBlockShift;
|
|
while (size > 0 && iBlock < this.aMemBlocks.length) {
|
|
aBlocks.push(this.aMemBlocks[iBlock++]);
|
|
size -= this.nBlockSize;
|
|
}
|
|
return aBlocks;
|
|
};
|
|
|
|
/**
|
|
* setMemoryBlocks(addr, size, aBlocks, type)
|
|
*
|
|
* If no type is specified, then specified address range uses all the provided blocks as-is;
|
|
* this form of setMemoryBlocks() is used for complete physical aliases.
|
|
*
|
|
* Otherwise, new blocks are allocated with the specified type; the underlying memory from the
|
|
* provided blocks is still used, but the new blocks may have different access to that memory.
|
|
*
|
|
* @this {Bus}
|
|
* @param {number} addr is the starting physical address
|
|
* @param {number} size of the request, in bytes
|
|
* @param {Array} aBlocks as returned by getMemoryBlocks()
|
|
* @param {number} [type] is one of the Memory.TYPE constants
|
|
*/
|
|
Bus.prototype.setMemoryBlocks = function(addr, size, aBlocks, type)
|
|
{
|
|
var i = 0;
|
|
var iBlock = addr >>> this.nBlockShift;
|
|
while (size > 0 && iBlock < this.aMemBlocks.length) {
|
|
var block = aBlocks[i++];
|
|
this.assert(block);
|
|
if (!block) break;
|
|
if (type !== undefined) {
|
|
var blockNew = new Memory(addr);
|
|
blockNew.clone(block, type, this.dbg);
|
|
block = blockNew;
|
|
}
|
|
this.aMemBlocks[iBlock++] = block;
|
|
size -= this.nBlockSize;
|
|
}
|
|
};
|
|
|
|
/**
|
|
* getByte(addr)
|
|
*
|
|
* @this {Bus}
|
|
* @param {number} addr is a physical address
|
|
* @return {number} byte (8-bit) value at that address
|
|
*/
|
|
Bus.prototype.getByte = function(addr)
|
|
{
|
|
return this.aMemBlocks[(addr & this.nBusMask) >>> this.nBlockShift].readByte(addr & this.nBlockLimit, addr);
|
|
};
|
|
|
|
/**
|
|
* getByteDirect(addr)
|
|
*
|
|
* This is useful for the Debugger and other components that want to bypass getByte() breakpoint detection.
|
|
*
|
|
* @this {Bus}
|
|
* @param {number} addr is a physical address
|
|
* @return {number} byte (8-bit) value at that address
|
|
*/
|
|
Bus.prototype.getByteDirect = function(addr)
|
|
{
|
|
return this.aMemBlocks[(addr & this.nBusMask) >>> this.nBlockShift].readByteDirect(addr & this.nBlockLimit, addr);
|
|
};
|
|
|
|
/**
|
|
* getShort(addr)
|
|
*
|
|
* @this {Bus}
|
|
* @param {number} addr is a physical address
|
|
* @return {number} word (16-bit) value at that address
|
|
*/
|
|
Bus.prototype.getShort = function(addr)
|
|
{
|
|
var off = addr & this.nBlockLimit;
|
|
var iBlock = (addr & this.nBusMask) >>> this.nBlockShift;
|
|
if (off != this.nBlockLimit) {
|
|
return this.aMemBlocks[iBlock].readShort(off, addr);
|
|
}
|
|
return this.aMemBlocks[iBlock++].readByte(off, addr) | (this.aMemBlocks[iBlock & this.nBlockMask].readByte(0, addr + 1) << 8);
|
|
};
|
|
|
|
/**
|
|
* getShortDirect(addr)
|
|
*
|
|
* This is useful for the Debugger and other components that want to bypass getShort() breakpoint detection.
|
|
*
|
|
* @this {Bus}
|
|
* @param {number} addr is a physical address
|
|
* @return {number} word (16-bit) value at that address
|
|
*/
|
|
Bus.prototype.getShortDirect = function(addr)
|
|
{
|
|
var off = addr & this.nBlockLimit;
|
|
var iBlock = (addr & this.nBusMask) >>> this.nBlockShift;
|
|
if (off != this.nBlockLimit) {
|
|
return this.aMemBlocks[iBlock].readShortDirect(off, addr);
|
|
}
|
|
return this.aMemBlocks[iBlock++].readByteDirect(off, addr) | (this.aMemBlocks[iBlock & this.nBlockMask].readByteDirect(0, addr + 1) << 8);
|
|
};
|
|
|
|
/**
|
|
* setByte(addr, b)
|
|
*
|
|
* @this {Bus}
|
|
* @param {number} addr is a physical address
|
|
* @param {number} b is the byte (8-bit) value to write (we truncate it to 8 bits to be safe)
|
|
*/
|
|
Bus.prototype.setByte = function(addr, b)
|
|
{
|
|
this.aMemBlocks[(addr & this.nBusMask) >>> this.nBlockShift].writeByte(addr & this.nBlockLimit, b & 0xff, addr);
|
|
};
|
|
|
|
/**
|
|
* setByteDirect(addr, b)
|
|
*
|
|
* This is useful for the Debugger and other components that want to bypass breakpoint detection AND read-only
|
|
* memory protection (for example, this is an interface the ROM component could use to initialize ROM contents).
|
|
*
|
|
* @this {Bus}
|
|
* @param {number} addr is a physical address
|
|
* @param {number} b is the byte (8-bit) value to write (we truncate it to 8 bits to be safe)
|
|
*/
|
|
Bus.prototype.setByteDirect = function(addr, b)
|
|
{
|
|
this.aMemBlocks[(addr & this.nBusMask) >>> this.nBlockShift].writeByteDirect(addr & this.nBlockLimit, b & 0xff, addr);
|
|
};
|
|
|
|
/**
|
|
* setShort(addr, w)
|
|
*
|
|
* @this {Bus}
|
|
* @param {number} addr is a physical address
|
|
* @param {number} w is the word (16-bit) value to write (we truncate it to 16 bits to be safe)
|
|
*/
|
|
Bus.prototype.setShort = function(addr, w)
|
|
{
|
|
var off = addr & this.nBlockLimit;
|
|
var iBlock = (addr & this.nBusMask) >>> this.nBlockShift;
|
|
if (off != this.nBlockLimit) {
|
|
this.aMemBlocks[iBlock].writeShort(off, w & 0xffff, addr);
|
|
return;
|
|
}
|
|
this.aMemBlocks[iBlock++].writeByte(off, w & 0xff, addr);
|
|
this.aMemBlocks[iBlock & this.nBlockMask].writeByte(0, (w >> 8) & 0xff, addr + 1);
|
|
};
|
|
|
|
/**
|
|
* setShortDirect(addr, w)
|
|
*
|
|
* This is useful for the Debugger and other components that want to bypass breakpoint detection AND read-only
|
|
* memory protection (for example, this is an interface the ROM component could use to initialize ROM contents).
|
|
*
|
|
* @this {Bus}
|
|
* @param {number} addr is a physical address
|
|
* @param {number} w is the word (16-bit) value to write (we truncate it to 16 bits to be safe)
|
|
*/
|
|
Bus.prototype.setShortDirect = function(addr, w)
|
|
{
|
|
var off = addr & this.nBlockLimit;
|
|
var iBlock = (addr & this.nBusMask) >>> this.nBlockShift;
|
|
if (off != this.nBlockLimit) {
|
|
this.aMemBlocks[iBlock].writeShortDirect(off, w & 0xffff, addr);
|
|
return;
|
|
}
|
|
this.aMemBlocks[iBlock++].writeByteDirect(off, w & 0xff, addr);
|
|
this.aMemBlocks[iBlock & this.nBlockMask].writeByteDirect(0, (w >> 8) & 0xff, addr + 1);
|
|
};
|
|
|
|
/**
|
|
* addMemBreak(addr, fWrite)
|
|
*
|
|
* @this {Bus}
|
|
* @param {number} addr
|
|
* @param {boolean} fWrite is true for a memory write breakpoint, false for a memory read breakpoint
|
|
*/
|
|
Bus.prototype.addMemBreak = function(addr, fWrite)
|
|
{
|
|
if (DEBUGGER) {
|
|
var iBlock = addr >>> this.nBlockShift;
|
|
this.aMemBlocks[iBlock].addBreakpoint(addr & this.nBlockLimit, fWrite);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* removeMemBreak(addr, fWrite)
|
|
*
|
|
* @this {Bus}
|
|
* @param {number} addr
|
|
* @param {boolean} fWrite is true for a memory write breakpoint, false for a memory read breakpoint
|
|
*/
|
|
Bus.prototype.removeMemBreak = function(addr, fWrite)
|
|
{
|
|
if (DEBUGGER) {
|
|
var iBlock = addr >>> this.nBlockShift;
|
|
this.aMemBlocks[iBlock].removeBreakpoint(addr & this.nBlockLimit, fWrite);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* saveMemory(fAll)
|
|
*
|
|
* The only memory blocks we save are those marked as dirty, but most likely all of RAM will have been marked dirty,
|
|
* and even if our dirty-memory flags were as smart as our dirty-sector flags (ie, were set only when a write changed
|
|
* what was already there), it's unlikely that would reduce the number of RAM blocks we must save/restore. At least
|
|
* all the ROM blocks should be clean (except in the unlikely event that the Debugger was used to modify them).
|
|
*
|
|
* All dirty blocks will be stored in a single array, as pairs of block numbers and data arrays, like so:
|
|
*
|
|
* [iBlock0, [dw0, dw1, ...], iBlock1, [dw0, dw1, ...], ...]
|
|
*
|
|
* In a normal 4Kb block, there will be 1K DWORD values in the data array. Remember that each DWORD is a signed 32-bit
|
|
* integer (because they are formed using bit-wise operator rather than floating-point math operators), so don't be
|
|
* surprised to see negative numbers in the data.
|
|
*
|
|
* The above example assumes "uncompressed" data arrays. If we choose to use "compressed" data arrays, the data arrays
|
|
* will look like:
|
|
*
|
|
* [count0, dw0, count1, dw1, ...]
|
|
*
|
|
* where each count indicates how many times the following DWORD value occurs. A data array length less than 1K indicates
|
|
* that it's compressed, since we'll only store them in compressed form if they actually shrank, and we'll use State
|
|
* helper methods compress() and decompress() to create and expand the compressed data arrays.
|
|
*
|
|
* @this {Bus}
|
|
* @param {boolean} [fAll] (true to save all non-ROM memory blocks, regardless of their dirty flags)
|
|
* @return {Array} a
|
|
*/
|
|
Bus.prototype.saveMemory = function(fAll)
|
|
{
|
|
var i = 0;
|
|
var a = [];
|
|
|
|
for (var iBlock = 0; iBlock < this.nBlockTotal; iBlock++) {
|
|
var block = this.aMemBlocks[iBlock];
|
|
/*
|
|
* We have to check both fDirty and fDirtyEver, because we may have called cleanMemory() on some of
|
|
* the memory blocks (eg, video memory), and while cleanMemory() will clear a dirty block's fDirty flag,
|
|
* it also sets the dirty block's fDirtyEver flag, which is left set for the lifetime of the machine.
|
|
*/
|
|
if (fAll && block.type != Memory.TYPE.ROM || block.fDirty || block.fDirtyEver) {
|
|
a[i++] = iBlock;
|
|
a[i++] = State.compress(block.save());
|
|
}
|
|
}
|
|
|
|
return a;
|
|
};
|
|
|
|
/**
|
|
* restoreMemory(a)
|
|
*
|
|
* This restores the contents of all Memory blocks; called by CPUState.restore().
|
|
*
|
|
* In theory, we ONLY have to save/restore block contents. Other block attributes,
|
|
* like the type, the memory controller (if any), and the active memory access functions,
|
|
* should already be restored, since every component (re)allocates all the memory blocks
|
|
* it was using when it's restored. And since the CPU is guaranteed to be the last
|
|
* component to be restored, all those blocks (and their attributes) should be in place now.
|
|
*
|
|
* See saveMemory() for more information on how the memory block contents are saved.
|
|
*
|
|
* @this {Bus}
|
|
* @param {Array} a
|
|
* @return {boolean} true if successful, false if not
|
|
*/
|
|
Bus.prototype.restoreMemory = function(a)
|
|
{
|
|
var i;
|
|
for (i = 0; i < a.length - 1; i += 2) {
|
|
var iBlock = a[i];
|
|
var adw = a[i+1];
|
|
if (adw && adw.length < this.nBlockLen) {
|
|
adw = State.decompress(adw, this.nBlockLen);
|
|
}
|
|
var block = this.aMemBlocks[iBlock];
|
|
if (!block || !block.restore(adw)) {
|
|
/*
|
|
* Either the block to restore hasn't been allocated, indicating a change in the machine
|
|
* configuration since it was last saved (the most likely explanation) or there's some internal
|
|
* inconsistency (eg, the block size is wrong).
|
|
*/
|
|
Component.error("Unable to restore memory block " + iBlock);
|
|
return false;
|
|
}
|
|
}
|
|
return true;
|
|
};
|
|
|
|
/**
|
|
* addPortInputBreak(port)
|
|
*
|
|
* @this {Bus}
|
|
* @param {number} [port]
|
|
* @return {boolean} true if break on port input enabled, false if disabled
|
|
*/
|
|
Bus.prototype.addPortInputBreak = function(port)
|
|
{
|
|
if (port === undefined) {
|
|
this.fPortInputBreakAll = !this.fPortInputBreakAll;
|
|
return this.fPortInputBreakAll;
|
|
}
|
|
if (this.aPortInputNotify[port] === undefined) {
|
|
this.aPortInputNotify[port] = [null, false];
|
|
}
|
|
this.aPortInputNotify[port][1] = !this.aPortInputNotify[port][1];
|
|
return this.aPortInputNotify[port][1];
|
|
};
|
|
|
|
/**
|
|
* addPortInputNotify(start, end, fn)
|
|
*
|
|
* Add a port input-notification handler to the list of such handlers.
|
|
*
|
|
* @this {Bus}
|
|
* @param {number} start port address
|
|
* @param {number} end port address
|
|
* @param {function(number,number)} fn is called with the port and IP values at the time of the input
|
|
*/
|
|
Bus.prototype.addPortInputNotify = function(start, end, fn)
|
|
{
|
|
if (fn !== undefined) {
|
|
for (var port = start; port <= end; port++) {
|
|
if (this.aPortInputNotify[port] !== undefined) {
|
|
Component.warning("Input port " + str.toHexWord(port) + " already registered");
|
|
continue;
|
|
}
|
|
this.aPortInputNotify[port] = [fn, false];
|
|
if (MAXDEBUG) this.log("addPortInputNotify(" + str.toHexWord(port) + ")");
|
|
}
|
|
}
|
|
};
|
|
|
|
/**
|
|
* addPortInputTable(component, table, offset)
|
|
*
|
|
* Add port input-notification handlers from the specified table (a batch version of addPortInputNotify)
|
|
*
|
|
* @this {Bus}
|
|
* @param {Component} component
|
|
* @param {Object} table
|
|
* @param {number} [offset] is an optional port offset
|
|
*/
|
|
Bus.prototype.addPortInputTable = function(component, table, offset)
|
|
{
|
|
if (offset === undefined) offset = 0;
|
|
for (var port in table) {
|
|
this.addPortInputNotify(+port + offset, +port + offset, table[port].bind(component));
|
|
}
|
|
};
|
|
|
|
/**
|
|
* addPortInputWidth(port, size)
|
|
*
|
|
* By default, all input ports are 1 byte wide; ports that are wider must call this function.
|
|
*
|
|
* @this {Bus}
|
|
* @param {number} port
|
|
* @param {number} size (1, 2 or 4)
|
|
*/
|
|
Bus.prototype.addPortInputWidth = function(port, size)
|
|
{
|
|
this.aPortInputWidth[port] = size;
|
|
};
|
|
|
|
/**
|
|
* checkPortInputNotify(port, size, addrIP)
|
|
*
|
|
* @this {Bus}
|
|
* @param {number} port
|
|
* @param {number} size (1, 2 or 4)
|
|
* @param {number} [addrIP] is the IP value at the time of the input
|
|
* @return {number} simulated port data
|
|
*
|
|
* NOTE: It seems that parts of the ROM BIOS (like the RS-232 probes around F000:E5D7 in the 5150 BIOS)
|
|
* assume that ports for non-existent hardware return 0xff rather than 0x00, hence my new default (0xff) below.
|
|
*/
|
|
Bus.prototype.checkPortInputNotify = function(port, size, addrIP)
|
|
{
|
|
var data = 0, shift = 0;
|
|
|
|
while (size > 0) {
|
|
|
|
var aNotify = this.aPortInputNotify[port];
|
|
var sizePort = this.aPortInputWidth[port] || 1;
|
|
var maskPort = (sizePort == 1? 0xff : (sizePort == 2? 0xffff : -1));
|
|
var dataPort = maskPort;
|
|
|
|
/*
|
|
* TODO: We need to decide what to do about 8-bit I/O to a 16-bit port (ditto for 16-bit I/O
|
|
* to a 32-bit port). We probably should pass the size through to the aNotify[0] handler,
|
|
* and let it decide what to do, but I don't feel like changing all the I/O handlers right now.
|
|
* The good news, at least, is that the 8-bit handlers would not have to do anything special.
|
|
* This assert will warn us if this is a pressing need.
|
|
*/
|
|
this.assert(size >= sizePort);
|
|
|
|
if (aNotify !== undefined) {
|
|
if (aNotify[0]) {
|
|
dataPort = aNotify[0](port, addrIP);
|
|
if (dataPort === undefined) {
|
|
dataPort = maskPort;
|
|
} else {
|
|
dataPort &= maskPort;
|
|
}
|
|
}
|
|
if (DEBUGGER && this.dbg && this.fPortInputBreakAll != aNotify[1]) {
|
|
this.dbg.checkPortInput(port, size, dataPort);
|
|
}
|
|
}
|
|
else {
|
|
if (DEBUGGER && this.dbg) {
|
|
this.dbg.messageIO(this, port, null, addrIP);
|
|
if (this.fPortInputBreakAll) this.dbg.checkPortInput(port, size, dataPort);
|
|
}
|
|
}
|
|
|
|
data |= dataPort << shift;
|
|
shift += (sizePort << 3);
|
|
port += sizePort;
|
|
size -= sizePort;
|
|
}
|
|
|
|
this.assert(!size);
|
|
return data;
|
|
};
|
|
|
|
/**
|
|
* removePortInputNotify(start, end)
|
|
*
|
|
* Remove port input-notification handler(s) (to be ENABLED later if needed)
|
|
*
|
|
* @this {Bus}
|
|
* @param {number} start address
|
|
* @param {number} end address
|
|
*
|
|
Bus.prototype.removePortInputNotify = function(start, end)
|
|
{
|
|
for (var port = start; port < end; port++) {
|
|
if (this.aPortInputNotify[port]) {
|
|
delete this.aPortInputNotify[port];
|
|
}
|
|
}
|
|
};
|
|
*/
|
|
|
|
/**
|
|
* addPortOutputBreak(port)
|
|
*
|
|
* @this {Bus}
|
|
* @param {number} [port]
|
|
* @return {boolean} true if break on port output enabled, false if disabled
|
|
*/
|
|
Bus.prototype.addPortOutputBreak = function(port)
|
|
{
|
|
if (port === undefined) {
|
|
this.fPortOutputBreakAll = !this.fPortOutputBreakAll;
|
|
return this.fPortOutputBreakAll;
|
|
}
|
|
if (this.aPortOutputNotify[port] === undefined) {
|
|
this.aPortOutputNotify[port] = [null, false];
|
|
}
|
|
this.aPortOutputNotify[port][1] = !this.aPortOutputNotify[port][1];
|
|
return this.aPortOutputNotify[port][1];
|
|
};
|
|
|
|
/**
|
|
* addPortOutputNotify(start, end, fn)
|
|
*
|
|
* Add a port output-notification handler to the list of such handlers.
|
|
*
|
|
* @this {Bus}
|
|
* @param {number} start port address
|
|
* @param {number} end port address
|
|
* @param {function(number,number)} fn is called with the port and IP values at the time of the output
|
|
*/
|
|
Bus.prototype.addPortOutputNotify = function(start, end, fn)
|
|
{
|
|
if (fn !== undefined) {
|
|
for (var port = start; port <= end; port++) {
|
|
if (this.aPortOutputNotify[port] !== undefined) {
|
|
Component.warning("Output port " + str.toHexWord(port) + " already registered");
|
|
continue;
|
|
}
|
|
this.aPortOutputNotify[port] = [fn, false];
|
|
if (MAXDEBUG) this.log("addPortOutputNotify(" + str.toHexWord(port) + ")");
|
|
}
|
|
}
|
|
};
|
|
|
|
/**
|
|
* addPortOutputTable(component, table, offset)
|
|
*
|
|
* Add port output-notification handlers from the specified table (a batch version of addPortOutputNotify)
|
|
*
|
|
* @this {Bus}
|
|
* @param {Component} component
|
|
* @param {Object} table
|
|
* @param {number} [offset] is an optional port offset
|
|
*/
|
|
Bus.prototype.addPortOutputTable = function(component, table, offset)
|
|
{
|
|
if (offset === undefined) offset = 0;
|
|
for (var port in table) {
|
|
this.addPortOutputNotify(+port + offset, +port + offset, table[port].bind(component));
|
|
}
|
|
};
|
|
|
|
/**
|
|
* addPortOutputWidth(port, size)
|
|
*
|
|
* By default, all output ports are 1 byte wide; ports that are wider must call this function.
|
|
*
|
|
* @this {Bus}
|
|
* @param {number} port
|
|
* @param {number} size (1, 2 or 4)
|
|
*/
|
|
Bus.prototype.addPortOutputWidth = function(port, size)
|
|
{
|
|
this.aPortOutputWidth[port] = size;
|
|
};
|
|
|
|
/**
|
|
* checkPortOutputNotify(port, size, data, addrIP)
|
|
*
|
|
* @this {Bus}
|
|
* @param {number} port
|
|
* @param {number} size
|
|
* @param {number} data
|
|
* @param {number} [addrIP] is the IP value at the time of the output
|
|
*/
|
|
Bus.prototype.checkPortOutputNotify = function(port, size, data, addrIP)
|
|
{
|
|
var shift = 0;
|
|
|
|
while (size > 0) {
|
|
|
|
var aNotify = this.aPortOutputNotify[port];
|
|
var sizePort = this.aPortOutputWidth[port] || 1;
|
|
var maskPort = (sizePort == 1? 0xff : (sizePort == 2? 0xffff : -1));
|
|
var dataPort = (data >>>= shift) & maskPort;
|
|
|
|
/*
|
|
* TODO: We need to decide what to do about 8-bit I/O to a 16-bit port (ditto for 16-bit I/O
|
|
* to a 32-bit port). We probably should pass the size through to the aNotify[0] handler,
|
|
* and let it decide what to do, but I don't feel like changing all the I/O handlers right now.
|
|
* The good news, at least, is that the 8-bit handlers would not have to do anything special.
|
|
* This assert will warn us if this is a pressing need.
|
|
*/
|
|
this.assert(size >= sizePort);
|
|
|
|
if (aNotify !== undefined) {
|
|
if (aNotify[0]) {
|
|
aNotify[0](port, dataPort, addrIP);
|
|
}
|
|
if (DEBUGGER && this.dbg && this.fPortOutputBreakAll != aNotify[1]) {
|
|
this.dbg.checkPortOutput(port, size, dataPort);
|
|
}
|
|
}
|
|
else {
|
|
if (DEBUGGER && this.dbg) {
|
|
this.dbg.messageIO(this, port, dataPort, addrIP);
|
|
if (this.fPortOutputBreakAll) this.dbg.checkPortOutput(port, size, dataPort);
|
|
}
|
|
}
|
|
|
|
shift += (sizePort << 3);
|
|
port += sizePort;
|
|
size -= sizePort;
|
|
}
|
|
this.assert(!size);
|
|
};
|
|
|
|
/**
|
|
* removePortOutputNotify(start, end)
|
|
*
|
|
* Remove port output-notification handler(s) (to be ENABLED later if needed)
|
|
*
|
|
* @this {Bus}
|
|
* @param {number} start address
|
|
* @param {number} end address
|
|
*
|
|
Bus.prototype.removePortOutputNotify = function(start, end)
|
|
{
|
|
for (var port = start; port < end; port++) {
|
|
if (this.aPortOutputNotify[port]) {
|
|
delete this.aPortOutputNotify[port];
|
|
}
|
|
}
|
|
};
|
|
*/
|
|
|
|
/**
|
|
* reportError(op, addr, size, fQuiet)
|
|
*
|
|
* @this {Bus}
|
|
* @param {number} op
|
|
* @param {number} addr
|
|
* @param {number} size
|
|
* @param {boolean} [fQuiet] (true if any error should be quietly logged)
|
|
* @return {boolean} false
|
|
*/
|
|
Bus.prototype.reportError = function(op, addr, size, fQuiet)
|
|
{
|
|
var sError = "Memory block error (" + op + ": " + str.toHex(addr) + "," + str.toHex(size) + ")";
|
|
if (fQuiet) {
|
|
if (this.dbg) {
|
|
this.dbg.message(sError);
|
|
} else {
|
|
this.log(sError);
|
|
}
|
|
} else {
|
|
Component.error(sError);
|
|
}
|
|
return false;
|
|
};
|
|
|
|
if (NODE) module.exports = Bus;
|