pcjs/modules/shared/lib/int36.js
2017-02-15 16:35:15 -08:00

619 lines
18 KiB
JavaScript

/**
* @fileoverview Support for 36-bit integers (using unsigned JavaScript numbers)
* @author <a href="mailto:Jeff@pcjs.org">Jeff Parsons</a> (@jeffpar)
* @copyright © Jeff Parsons 2012-2017
*
* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
*
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* PCjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
* even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCjs. If not,
* see <http://www.gnu.org/licenses/gpl.html>.
*
* You are required to include the above copyright notice in every modified copy of this work
* and to display that copyright notice when the software starts running; see COPYRIGHT in
* <http://pcjs.org/modules/shared/lib/defines.js>.
*
* Some PCjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
* for purposes of the GNU General Public License, and the author does not claim any copyright
* as to their contents.
*/
"use strict";
var DEBUG = true;
/**
* @class Int36
* @property {number} value
* @property {number|null} extended
* @property {number|null} remainder
* @property {number} error
*
* The 'value' property stores the 36-bit value as an unsigned integer. When the value
* should be interpreted as a signed quantity, subtract BIT36 whenever value > MAXSIGNED.
*
* The 'extended' property stores an additional 36 bits of data from a multiplication;
* it must also be set prior to a division. Internally, it will be set to null whenever the
* current value is not extended.
*
* The 'remainder' property stores the remainder from the last division. You should assume it
* will be set to null by any other operation.
*
* The 'error' property records any error(s) from the last operation.
*/
class Int36 {
/**
* Int36(obj, extended)
*
* The constructor, which simply calls set(), creates an Int36 from either:
*
* 1) another Int36
* 2) a single 36-bit value, with an optional 36-bit extension
* 3) nothing (initial value will be zero)
*
* All internal Int36 values (ie, the value and any extension) are unsigned values in the range:
*
* 0 <= i <= Math.pow(2, 36) - 1
*
* The lower bound is ZERO and the upper bound is Int36.MAXVAL. Whenever an Int36 value should be
* interpreted as a signed value, values above Int36.MAXSIGNED (ie, values with bit 35 set) should be
* converted to their signed counterpart by subtracting the value from Int36.BIT36 (aka MAXVAL + 1);
* the easiest way to do that is call isNegative() to check the sign bit and then call negate() as
* appropriate.
*
* NOTE: We use modern bit numbering, where bit 0 is the right-most (least-significant) bit and
* bit 35 is the left-most bit. This is opposite of the PDP-10 convention, which defined bit 0 as the
* left-most bit and bit 35 as the right-most bit.
*
* Although the integer precision of JavaScript floating-point (IEEE 754 double-precision) numbers is:
*
* -Math.pow(2, 53) <= i <= Math.pow(2, 53)
*
* it seems unwise to ever permit the internal value to creep outside the 36-bit range, because
* floating-point operations will drop least-significant bits in favor of most-significant bits when a
* result becomes too large, which is the opposite of what integer operations traditionally do. There
* might be some optimization benefits to performing our internal 36-bit truncation "lazily", but at
* least initially, I prefer to truncate the results of all operations immediately.
*
* Most of the Int36 operations come in two flavors: those that accept numbers, and those that accept
* another Int36. The latter are more efficient, because (as just explained) an Int36's internal value
* should always be in range, whereas external numbers could be out of range OR have a fractional value
* OR be something else entirely (NaN, Infinity, -Infinity, undefined, etc), so numeric inputs are
* always passed through the static validate() function.
*
* We could eliminate the two flavors and check each parameter's type, like we do in the constructor,
* but constructor calls are infrequent (if they're not, you're doing something wrong), whereas Int36-only
* operations should be as fast and unchecked as possible.
*
* @this {Int36}
* @param {Int36|number} [obj] (if omitted, the default is zero)
* @param {number|null} [extended]
*/
constructor(obj, extended)
{
this.set(obj, extended);
this.bitsDiv = [0, 0];
this.bitsRem = [0, 0];
}
/**
* set(obj, extended)
*
* @this {Int36}
* @param {Int36|number} [obj] (if omitted, the default is zero)
* @param {number|null} [extended]
*/
set(obj = 0, extended)
{
if (obj instanceof Int36) {
this.value = obj.value;
this.extended = obj.extended;
this.remainder = obj.remainder;
}
else {
this.value = Int36.validate(obj || 0);
this.extended = null;
/*
* NOTE: Surprisingly, isNaN(null) is false, whereas isNaN(undefined) is true. Go figure.
*/
if (extended != null && !isNaN(extended)) {
this.extended = Int36.validate(extended);
}
this.remainder = null;
}
this.error = Int36.ERROR.NONE;
}
/**
* toDecimal(fUnsigned)
*
* @this {Int36}
* @param {boolean} fUnsigned
* @return {string}
*/
toDecimal(fUnsigned)
{
var s = "", fNeg = false;
var i36Div = new Int36(10000000000);
var i36Tmp = new Int36(this.value, this.extended);
if (!fUnsigned && i36Tmp.isNegative()) {
i36Tmp.negate();
fNeg = true;
}
do {
var quotient = i36Tmp.div(i36Div);
var nMinDigits = (quotient? 10 : 1);
i36Tmp.value = i36Tmp.remainder;
do {
i36Tmp.divNum(10);
s = String.fromCharCode(0x30 + i36Tmp.remainder) + s;
} while (--nMinDigits > 0 || i36Tmp.value);
i36Tmp.value = quotient;
} while (i36Tmp.value);
if (fNeg) s = '-' + s;
return s;
}
/**
* toString(radix, fUnsigned)
*
* @this {Int36}
* @param {number} [radix] (default is 10)
* @param {boolean} [fUnsigned] (default is signed for radix 10, unsigned for any other radix)
* @return {string}
*/
toString(radix = 10, fUnsigned)
{
if (radix == 10) {
return this.toDecimal(fUnsigned);
}
var value = this.value;
var extended = this.extended;
if (radix == 8) {
var s = Int36.octal(value);
if (extended) {
s = Int36.octal(extended) + ',' + s;
}
if (this.remainder) {
s += ':' + Int36.octal(this.remainder);
}
if (DEBUG && this.error) s += " error 0x" + this.error.toString(16);
return s;
}
if (extended != null) {
/*
* TODO: Need a radix-independent solution for these extended (up to 72-bit) values,
* because after 52 bits, JavaScript will start dropping least-significant bits. Until
* then, you're better off sticking with octal (see above).
*/
value = extended * Int36.BIT36 + value;
}
return value.toString(radix);
}
/**
* truncate(result)
*
* NOTE: This function's job is to truncate the result of an operation to 36-bit accuracy,
* not to remove any fractional portion that might also exist. If an operation could have produced
* a non-integer result (eg, div()), it's the caller's responsibility to deal with that first.
*
* @this {Int36}
* @param {number} result
* @return {number}
*/
truncate(result)
{
if (DEBUG && result !== Math.trunc(result)) {
console.log("Int36.truncate(" + result + " is not an integer)");
}
this.extended = null;
this.remainder = null;
this.error = Int36.ERROR.NONE;
if (result < 0) {
result += Int36.BIT36;
}
result %= Int36.BIT36;
return result;
}
/**
* add(i36)
*
* @this {Int36}
* @param {Int36} i36
*/
add(i36)
{
this.value = this.truncate(this.value + i36.value);
}
/**
* addNum(num)
*
* @this {Int36}
* @param {number} num
*/
addNum(num)
{
this.value = this.truncate(this.value + Int36.validate(num));
}
/**
* sub(i36)
*
* @this {Int36}
* @param {Int36} i36
*/
sub(i36)
{
this.value = this.truncate(this.value - i36.value);
}
/**
* subNum(num)
*
* @this {Int36}
* @param {number} num
*/
subNum(num)
{
this.value = this.truncate(this.value - Int36.validate(num));
}
/**
* mul(i36)
*
* @this {Int36}
* @param {Int36} i36
*/
mul(i36)
{
this.mulExtended(i36.value);
}
/**
* mulNum(num)
*
* @this {Int36}
* @param {number} num
*/
mulNum(num)
{
this.mulExtended(Int36.validate(num));
}
/**
* mulExtended(value)
*
* To support 72-bit results, we perform the multiplication process as you would "by hand",
* treating each of the operands to be multiplied as two 2-digit numbers, where each digit is
* an 18-bit number (base 2^18). Each individual multiplication of these 18-bit "digits"
* will produce a result within 2^36, well within JavaScript integer accuracy.
*
* @this {Int36}
* @param {number} value
*/
mulExtended(value)
{
var fNeg = false, extended;
var n1 = this.value, n2 = value;
if (n1 > Int36.MAXSIGNED) {
n1 = Int36.BIT36 - n1;
fNeg = !fNeg;
}
if (n2 > Int36.MAXSIGNED) {
n2 = Int36.BIT36 - n2;
fNeg = !fNeg;
}
if (n1 < Int36.BIT18 && n2 < Int36.BIT18) {
value = n1 * n2;
extended = 0;
}
else {
var n1d1 = (n1 % Int36.BIT18);
var n1d2 = Math.trunc(n1 / Int36.BIT18);
var n2d1 = (n2 % Int36.BIT18);
var n2d2 = Math.trunc(n2 / Int36.BIT18);
var m1d1 = n1d1 * n2d1;
var m1d2 = (n1d2 * n2d1) + Math.trunc(m1d1 / Int36.BIT18);
extended = Math.trunc(m1d2 / Int36.BIT18);
m1d2 = (m1d2 % Int36.BIT18) + (n1d1 * n2d2);
value = (m1d2 * Int36.BIT18) + (m1d1 % Int36.BIT18);
extended += Math.trunc(m1d2 / Int36.BIT18) + (n1d2 * n2d2);
}
this.value = this.truncate(value);
this.extended = this.truncate(extended);
if (fNeg) {
this.negate();
}
}
/**
* div(i36)
*
* @this {Int36}
* @param {Int36} i36
* @return {number} (quotient)
*/
div(i36)
{
return this.divExtended(i36.value);
}
/**
* divNum(num)
*
* @this {Int36}
* @param {number} num
* @return {number} (quotient)
*/
divNum(num)
{
return this.divExtended(Int36.validate(num));
}
/**
* divExtended(divisor)
*
* @this {Int36}
* @param {number} divisor
* @return {number} (quotient)
*/
divExtended(divisor)
{
/*
* dividend divisor quotient remainder
* -------- ------- -------- ---------
* + + -> + +
* + - -> - +
* - + -> - -
* - - -> + -
*/
var bNegLo = 0, bNegHi = 0;
if (divisor > Int36.MAXSIGNED) {
divisor = Int36.BIT36 - divisor;
bNegLo = 1 - bNegLo;
}
if (this.isNegative()) {
this.negate();
bNegHi = 1; bNegLo = 1 - bNegLo;
}
var value = this.value;
var extended = this.extended || 0;
if (!divisor) {
this.error |= Int36.ERROR.DIVZERO;
}
else if (divisor <= extended) {
this.error |= Int36.ERROR.OVERFLOW;
}
else {
var result = 0, bit = 1;
var bitsDiv = Int36.setBits(this.bitsDiv, divisor, 0);
var bitsRem = Int36.setBits(this.bitsRem, value, extended);
while (Int36.cmpBits(bitsRem, bitsDiv) > 0) {
Int36.addBits(bitsDiv, bitsDiv);
bit += bit;
}
do {
if (Int36.cmpBits(bitsRem, bitsDiv) >= 0) {
Int36.subBits(bitsRem, bitsDiv);
result += bit;
}
Int36.shrBits(bitsDiv);
bit /= 2;
} while (bit >= 1);
if (DEBUG && !(result < Int36.BIT36 && !bitsRem[1])) {
console.log("divExtended() assertion failure");
}
this.value = result;
this.extended = null;
this.remainder = bitsRem[0];
if (bNegLo && this.value && this.value > Int36.MINSIGNED) {
this.value = Int36.BIT36 - this.value;
}
if (bNegHi && this.remainder && this.remainder > Int36.MINSIGNED) {
this.remainder = Int36.BIT36 - this.remainder;
}
}
return this.value;
}
/**
* isNegative()
*
* @return {boolean}
*/
isNegative()
{
return (this.extended > Int36.MAXSIGNED || this.extended == null && this.value > Int36.MAXSIGNED);
}
/**
* negate()
*/
negate()
{
if (this.extended == null) {
/*
* Set extended to match the sign of the (negated) value.
*/
this.extended = (this.value > Int36.MAXSIGNED? 0 : Int36.MAXVAL);
}
else if (this.value) {
/*
* Perform one's complement on the extended value.
*/
this.extended = Int36.MAXVAL - this.extended;
}
else {
/*
* Perform two's complement on the extended value.
*/
if (this.extended) this.extended = Int36.BIT36 - this.extended;
}
/*
* Perform two's complement on the value.
*/
if (this.value) this.value = Int36.BIT36 - this.value;
this.error = Int36.ERROR.NONE;
}
/**
* addBits(bitsDst, bitsSrc)
*
* Adds bitsSrc to bitsDst.
*
* @param {Array.<number>} bitsDst
* @param {Array.<number>} bitsSrc
*/
static addBits(bitsDst, bitsSrc)
{
bitsDst[0] += bitsSrc[0];
bitsDst[1] += bitsSrc[1];
if (bitsDst[0] >= Int36.BIT36) {
bitsDst[0] %= Int36.BIT36;
bitsDst[1]++;
}
}
/**
* cmpBits(bitsDst, bitsSrc)
*
* Compares bitsDst to bitsSrc, by computing bitsDst - bitsSrc.
*
* @param {Array.<number>} bitsDst
* @param {Array.<number>} bitsSrc
* @return {number} > 0 if bitsDst > bitsSrc, == 0 if bitsDst == bitsSrc, < 0 if bitsDst < bitsSrc
*/
static cmpBits(bitsDst, bitsSrc)
{
var result = bitsDst[1] - bitsSrc[1];
if (!result) result = bitsDst[0] - bitsSrc[0];
return result;
}
/**
* setBits(bits, lo, hi)
*
* @param {Array.<number>} bits
* @param {number} lo
* @param {number} hi
* @return {Array.<number>}
*/
static setBits(bits, lo, hi)
{
bits[0] = lo;
bits[1] = hi;
return bits;
}
/**
* shrBits(bitsDst)
*
* Shifts bitsDst right one bit.
*
* @param {Array.<number>} bitsDst
*/
static shrBits(bitsDst)
{
if (bitsDst[1] % 2) {
bitsDst[0] += Int36.BIT36;
}
bitsDst[0] = Math.trunc(bitsDst[0] / 2);
bitsDst[1] = Math.trunc(bitsDst[1] / 2);
}
/**
* subBits(bitsDst, bitsSrc)
*
* Subtracts bitsSrc from bitsDst.
*
* @param {Array.<number>} bitsDst
* @param {Array.<number>} bitsSrc
*/
static subBits(bitsDst, bitsSrc)
{
bitsDst[0] -= bitsSrc[0];
bitsDst[1] -= bitsSrc[1];
if (bitsDst[0] < 0) {
bitsDst[0] += Int36.BIT36;
bitsDst[1]--;
}
}
/**
* octal(value)
*
* @param {number} value
* @return {string}
*/
static octal(value)
{
if (value < 0) value += Int36.BIT36;
return ("00000000000" + value.toString(8)).slice(-12);
}
/**
* validate(num)
*
* @param {number} num
* @return {number}
*/
static validate(num)
{
if (num < 0 && num >= Int36.MINSIGNED) {
num += Int36.BIT36;
}
var value = Math.trunc(Math.abs(num)) % Int36.BIT36;
if (DEBUG && num !== value) {
console.log("Int36.validate(" + num + " out of range, truncated to " + value + ")");
}
return value;
}
}
Int36.ERROR = {
NONE: 0x0,
OVERFLOW: 0x1,
UNDERFLOW: 0x2,
DIVZERO: 0x4
};
Int36.BIT18 = Math.pow(2, 18); // 262,144
Int36.BIT36 = Math.pow(2, 36); // 68,719,476,736
Int36.MAXSIGNED = Math.pow(2, 35) - 1; // 34,359,738,367
Int36.MINSIGNED = -Math.pow(2, 35); // -34,359,738,368
Int36.MAXVAL = Math.pow(2, 36) - 1; // 68,719,476,735
if (NODE) module.exports = Int36;