795 lines
28 KiB
JavaScript
795 lines
28 KiB
JavaScript
/**
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* @fileoverview Implements the PCjs SerialPort component.
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* @author <a href="mailto:Jeff@pcjs.org">Jeff Parsons</a>
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* @version 1.0
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* Created 2012-Jul-01
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*
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* Copyright © 2012-2014 Jeff Parsons <Jeff@pcjs.org>
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*
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* This file is part of PCjs, which is part of the JavaScript Machines Project (aka JSMachines)
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* at <http://jsmachines.net/> and <http://pcjs.org/>.
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*
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* PCjs is free software: you can redistribute it and/or modify it under the terms of the
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* GNU General Public License as published by the Free Software Foundation, either version 3
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* of the License, or (at your option) any later version.
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*
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* PCjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
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* even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCjs. If not,
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* see <http://www.gnu.org/licenses/gpl.html>.
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*
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* You are required to include the above copyright notice in every source code file of every
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* copy or modified version of this work, and to display that copyright notice on every screen
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* that loads or runs any version of this software (see Computer.sCopyright).
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*
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* Some PCjs files also attempt to load external resource files, such as character-image files,
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* ROM files, and disk image files. Those external resource files are not considered part of the
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* PCjs program for purposes of the GNU General Public License, and the author does not claim
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* any copyright as to their contents.
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*/
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"use strict";
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if (typeof module !== 'undefined') {
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var web = require("../../shared/lib/weblib");
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var Component = require("../../shared/lib/component");
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var ChipSet = require("./chipset");
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var Debugger = require("./debugger");
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var State = require("./state");
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}
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/**
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* SerialPort(parmsSerial)
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*
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* The SerialPort component has the following component-specific (parmsSerial) properties:
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*
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* adapter: 1 (for port 0x3F8) or 2 (for port 0x2F8); 0 if not defined
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*
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* WARNING: Since the XSL file defines 'adapter' as a number, not a string, there's no need to
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* use parseInt(), and as an added benefit, we don't need to worry about whether a hex or decimal
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* format was used.
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*
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* This hard-coded approach mimics the original IBM PC Asynchronous Adapter configuration, which
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* contained a pair of "shunt modules" that allowed the user to select a port address of either
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* 0x3F8 ("Primary") or 0x2F8 ("Secondary").
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*
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* DOS typically names the Primary adapter "COM1" and the Secondary adapter "COM2", but I prefer
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* to stick to adapter numbers, since not all operating systems follow those naming conventions.
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*
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* @constructor
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* @extends Component
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* @param {Object} parmsSerial
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*/
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function SerialPort(parmsSerial) {
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this.iAdapter = parmsSerial['adapter'];
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switch (this.iAdapter) {
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case 1:
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this.portBase = 0x3F8;
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this.nIRQ = ChipSet.IRQ.COM1;
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break;
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case 2:
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this.portBase = 0x2F8;
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this.nIRQ = ChipSet.IRQ.COM2;
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break;
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default:
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Component.warning("Unrecognized serial adapter #" + this.iAdapter);
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return;
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}
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/**
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* controlIOBuffer is a DOM element, if any, bound to the port (currently for output purposes only; see echoByte())
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*
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* @type {Object}
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*/
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this.controlIOBuffer = null;
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Component.call(this, "SerialPort", parmsSerial, SerialPort);
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Component.bindExternalControl(this, parmsSerial['binding'], SerialPort.sIOBuffer);
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}
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/*
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* class SerialPort
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* property {number} iAdapter
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* property {number} portBase
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* property {number} nIRQ
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* property {Object} controlIOBuffer is a DOM element, if any, bound to the port (for rudimentary output; see echoByte())
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*
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* NOTE: This class declaration started as a way of informing the code inspector of the controlIOBuffer property,
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* which remained undefined until a setBinding() call set it later, but I've since decided that explicitly
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* initializing such properties in the constructor is a better way to go -- even though it's more code -- because
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* JavaScript compilers are supposed to be happier when the underlying object structures aren't constantly changing.
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*
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* Besides, I'm not sure I want to get into documenting every property this way, for this or any/every other class,
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* let alone getting into which ones should be considered private or protected, because PCjs isn't really a library
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* for third-party apps.
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*/
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Component.subclass(Component, SerialPort);
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/*
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* Internal name used for the I/O buffer control, if any, that we bind to the SerialPort.
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*
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* Alternatively, if SerialPort wants to use another component's control (eg, the Panel's
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* "print" control), it can specify the name of that control with the 'binding' property.
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*
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* For that binding to succeed, we also need to know the target component; for now, that's
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* been hard-coded to "Panel", in part because that's one of the few components we can rely
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* upon initializing before we do, but it would be a simple matter to include a component type
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* or ID as part of the 'binding' property as well, if we need more flexibility later.
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*/
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SerialPort.sIOBuffer = "buffer";
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/*
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* 8250 I/O register offsets (add these to a I/O base address to obtain an I/O port address)
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*
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* NOTE: DLL.REG and DLM.REG form a 16-bit divisor into a clock input frequency of 1.8432Mhz. The following
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* values should be used for the corresponding baud rates. Rates above 9600 are discouraged by the IBM Tech Ref,
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* but rates as high as 128000 are listed on the NS8250A data sheet.
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*
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* Divisor Rate Percent Error
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* 0x0900 50
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* 0x0600 75
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* 0x0417 110 0.026%
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* 0x0359 134.5 0.058%
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* 0x0300 150
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* 0x0180 300
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* 0x00C0 600
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* 0x0060 1200
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* 0x0040 1800
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* 0x003A 2000 0.69%
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* 0x0030 2400
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* 0x0020 3600
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* 0x0018 4800
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* 0x0010 7200
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* 0x000C 9600
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* 0x0006 19200
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* 0x0003 38400
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* 0x0002 56000 2.86%
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* 0x0001 128000
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*/
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SerialPort.RBR = {REG: 0}; // Receiver Buffer Register (read)
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SerialPort.DLL = {REG: 0}; // Divisor Latch LSB (only when SerialPort.LCR.DLAB is set)
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SerialPort.THR = {REG: 0}; // Transmitter Holding Register (write)
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SerialPort.DLM = {REG: 1}; // Divisor Latch MSB (only when SerialPort.LCR.DLAB is set)
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SerialPort.SCR = {REG: 7}; // Scratch Register
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SerialPort.DL_DEFAULT = 0x180; // we select an arbitrary default Divisor Latch equivalent to 300 baud
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/*
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* Interrupt Enable Register (IER.REG, offset 1)
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*/
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SerialPort.IER = {};
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SerialPort.IER.REG = 1; // Interrupt Enable Register
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SerialPort.IER.RBR_AVAIL = 0x01;
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SerialPort.IER.THR_EMPTY = 0x02;
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SerialPort.IER.LSR_DELTA = 0x04;
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SerialPort.IER.MSR_DELTA = 0x08;
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SerialPort.IER.UNUSED = 0xF0; // always zero
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/*
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* Interrupt ID Register (IIR.REG, offset 2)
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*
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* All interrupt conditions cleared by reading the corresponding register (or, in the case of IRR_INT_THR, writing a new value to THR.REG)
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*/
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SerialPort.IIR = {};
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SerialPort.IIR.REG = 2; // Interrupt ID Register (read-only)
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SerialPort.IIR.NO_INT = 0x01;
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SerialPort.IIR.INT_LSR = 0x06; // Line Status (highest priority: Overrun error, Parity error, Framing error, or Break Interrupt)
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SerialPort.IIR.INT_RBR = 0x04; // Receiver Data Available
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SerialPort.IIR.INT_THR = 0x02; // Transmitter Holding Register Empty
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SerialPort.IIR.INT_MSR = 0x00; // Modem Status Register (lowest priority: Clear To Send, Data Set Ready, Ring Indicator, or Data Carrier Detect)
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SerialPort.IIR.INT_BITS = 0x06;
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SerialPort.IIR.UNUSED = 0xF8; // always zero (the ROM BIOS relies on these bits "floating to 1" when no SerialPort is present)
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/*
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* Line Control Register (LCR.REG, offset 3)
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*/
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SerialPort.LCR = {};
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SerialPort.LCR.REG = 3; // Line Control Register
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SerialPort.LCR.DATA_5BITS = 0x00;
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SerialPort.LCR.DATA_6BITS = 0x01;
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SerialPort.LCR.DATA_7BITS = 0x02;
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SerialPort.LCR.DATA_8BITS = 0x03;
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SerialPort.LCR.STOP_BITS = 0x04; // clear: 1 stop bit; set: 1.5 stop bits for LCR_DATA_5BITS, 2 stop bits for all other data lengths
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SerialPort.LCR.PARITY_BIT = 0x08; // if set, a parity bit is inserted/expected between the last data bit and the first stop bit; no parity bit if clear
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SerialPort.LCR.PARITY_EVEN = 0x10; // if set, even parity is selected (ie, the parity bit insures an even number of set bits); if clear, odd parity
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SerialPort.LCR.PARITY_STICK = 0x20; // if set, parity bit is transmitted inverted; if clear, parity bit is transmitted normally
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SerialPort.LCR.BREAK = 0x40; // if set, serial output (SOUT) signal is forced to logical 0 for the duration
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SerialPort.LCR.DLAB = 0x80; // Divisor Latch Access Bit; if set, DLL.REG and DLM.REG can be read or written
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/*
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* Modem Control Register (MCR.REG, offset 4)
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*/
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SerialPort.MCR = {};
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SerialPort.MCR.REG = 4; // Modem Control Register
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SerialPort.MCR.DTR = 0x01; // when set, DTR goes high, indicating ready to establish link (looped back to DSR in loop-back mode)
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SerialPort.MCR.RTS = 0x02; // when set, RTS goes high, indicating ready to exchange data (looped back to CTS in loop-back mode)
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SerialPort.MCR.OUT1 = 0x04; // when set, OUT1 goes high (looped back to RI in loop-back mode)
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SerialPort.MCR.OUT2 = 0x08; // when set, OUT2 goes high (looped back to RLSD in loop-back mode)
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SerialPort.MCR.LOOPBACK = 0x10; // when set, enables loop-back mode
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SerialPort.MCR.UNUSED = 0xE0; // always zero
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/*
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* Line Status Register (LSR.REG, offset 5)
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*
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* NOTE: I've seen different specs for the LSR_TSRE. I'm following the IBM Tech Ref's lead here, but the data sheet I have calls it TEMT
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* instead of TSRE, and claims that it is set whenever BOTH the THR and TSR are empty, and clear whenever EITHER the THR or TSR contain data.
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*/
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SerialPort.LSR = {};
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SerialPort.LSR.REG = 5; // Line Status Register
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SerialPort.LSR.DR = 0x01; // Data Ready (set when new data in RBR.REG; cleared when RBR.REG read)
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SerialPort.LSR.OE = 0x02; // Overrun Error (set when new data arrives in RBR.REG before previous data read; cleared when LSR.REG read)
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SerialPort.LSR.PE = 0x04; // Parity Error (set when new data has incorrect parity; cleared when LSR.REG read)
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SerialPort.LSR.FE = 0x08; // Framing Error (set when new data has invalid stop bit; cleared when LSR.REG read)
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SerialPort.LSR.BI = 0x10; // Break Interrupt (set when new data exceeded normal transmission time; cleared LSR.REG when read)
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SerialPort.LSR.THRE = 0x20; // Transmitter Holding Register Empty (set when UART ready to accept new data; cleared when THR.REG written)
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SerialPort.LSR.TSRE = 0x40; // Transmitter Shift Register Empty (set when the TSR is empty; cleared when the THR is transferred to the TSR)
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SerialPort.LSR.UNUSED = 0x80; // always zero
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/*
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* Modem Status Register (MSR.REG, offset 6)
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*/
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SerialPort.MSR = {};
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SerialPort.MSR.REG = 6; // Modem Status Register
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SerialPort.MSR.DCTS = 0x01; // when set, CTS (Clear To Send) has changed since last read
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SerialPort.MSR.DDSR = 0x02; // when set, DSR (Data Set Ready) has changed since last read
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SerialPort.MSR.TERI = 0x04; // when set, TERI (Trailing Edge Ring Indicator) indicates RI has changed from 1 to 0
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SerialPort.MSR.DRLSD = 0x08; // when set, RLSD (Received Line Signal Detector) has changed
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SerialPort.MSR.CTS = 0x10; // when set, the modem or data set is ready to exchange data (complement of the Clear To Send input signal)
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SerialPort.MSR.DSR = 0x20; // when set, the modem or data set is ready to establish link (complement of the Data Set Ready input signal)
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SerialPort.MSR.RI = 0x40; // complement of the RI (Ring Indicator) input
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SerialPort.MSR.RLSD = 0x80; // complement of the RLSD (Received Line Signal Detect) input
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/**
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* attachMouse(id, mouse)
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*
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* @this {SerialPort}
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* @param {string} id
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* @param {Mouse} mouse component
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* @return {Component} this or null, based on whether or not the specified ID matches
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*/
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SerialPort.prototype.attachMouse = function(id, mouse) {
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if (id == this.idComponent) {
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this.mouse = mouse;
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return this;
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}
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return null;
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};
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/**
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* syncMouse()
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*
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* NOTE: This is probably obsolete, but the Mouse component still might discover a need for it. See Mouse.powerUp().
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*
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* @this {SerialPort}
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*
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SerialPort.prototype.syncMouse = function() {
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if (this.mouse) this.mouse.notifyMCR(this.bMCR);
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};
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*/
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/**
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* setBinding(sHTMLClass, sHTMLType, sBinding, control)
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*
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* @this {SerialPort}
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* @param {string|null} sHTMLClass is the class of the HTML control (eg, "input", "output")
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* @param {string|null} sHTMLType is the type of the HTML control (eg, "button", "list", "text", "submit", "textarea", "canvas")
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* @param {string} sBinding is the value of the 'binding' parameter stored in the HTML control's "data-value" attribute (eg, "buffer")
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* @param {Object} control is the HTML control DOM object (eg, HTMLButtonElement)
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* @return {boolean} true if binding was successful, false if unrecognized binding request
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*/
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SerialPort.prototype.setBinding = function(sHTMLClass, sHTMLType, sBinding, control) {
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var serial = this;
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switch (sBinding) {
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case SerialPort.sIOBuffer:
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this.bindings[sBinding] = this.controlIOBuffer = control;
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/*
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* By establishing an onkeypress handler here, we make it possible for DOS commands like
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* "CTTY COM1" to more or less work (use "CTTY CON" to restore control to the DOS console).
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*
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* WARNING: This isn't really a supported feature yet; very much a work-in-progress.
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*/
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control.onkeydown = function onKeyDownSerial(event) {
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/*
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* This is required in addition to onkeypress, because it's the only way to prevent
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* BACKSPACE from being interpreted by the browser as a "Back" operation.
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*/
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event = event || window.event;
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var keyCode = event.keyCode;
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if (keyCode === 8) {
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if (event.preventDefault) event.preventDefault();
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serial.sendRBR([keyCode]);
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}
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};
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control.onkeypress = function onKeyPressSerial(event) {
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/*
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* Browser-independent keyCode extraction (refer to keyPress() and the other key
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* event handlers in keyboard.js).
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*/
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event = event || window.event;
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var keyCode = event.which || event.keyCode;
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serial.sendRBR([keyCode]);
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};
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return true;
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default:
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break;
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}
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return false;
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};
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/**
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* initBus(cmp, bus, cpu, dbg)
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*
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* @this {SerialPort}
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* @param {Computer} cmp
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* @param {Bus} bus
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* @param {X86CPU} cpu
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* @param {Debugger} dbg
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*/
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SerialPort.prototype.initBus = function(cmp, bus, cpu, dbg) {
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this.bus = bus;
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this.cpu = cpu;
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this.dbg = dbg;
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this.chipset = cmp.getComponentByType("ChipSet");
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bus.addPortInputTable(this, SerialPort.aPortInput, this.portBase);
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bus.addPortOutputTable(this, SerialPort.aPortOutput, this.portBase);
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this.setReady();
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};
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/**
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* powerUp(data, fRepower)
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*
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* @this {SerialPort}
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* @param {Object|null} data
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* @param {boolean} [fRepower]
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* @return {boolean} true if successful, false if failure
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*/
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SerialPort.prototype.powerUp = function(data, fRepower) {
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if (!fRepower) {
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if (!data || !this.restore) {
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this.reset();
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} else {
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if (!this.restore(data)) return false;
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}
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}
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return true;
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};
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/**
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* powerDown(fSave)
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*
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* @this {SerialPort}
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* @param {boolean} fSave
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* @return {Object|boolean}
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*/
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SerialPort.prototype.powerDown = function(fSave) {
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return fSave && this.save ? this.save() : true;
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};
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/**
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* reset()
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*
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* @this {SerialPort}
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*/
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SerialPort.prototype.reset = function() {
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this.initState();
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};
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/**
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* save()
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*
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* This implements save support for the SerialPort component.
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*
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* @this {SerialPort}
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* @return {Object}
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*/
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SerialPort.prototype.save = function() {
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var state = new State(this);
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state.set(0, this.saveRegisters());
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return state.data();
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};
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/**
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* restore(data)
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*
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* This implements restore support for the SerialPort component.
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*
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* @this {SerialPort}
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* @param {Object} data
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* @return {boolean} true if successful, false if failure
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*/
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SerialPort.prototype.restore = function(data) {
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return this.initState(data[0]);
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};
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/**
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* initState(data)
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*
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* @this {SerialPort}
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* @param {Array} [data]
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* @return {boolean} true if successful, false if failure
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*/
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SerialPort.prototype.initState = function(data) {
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/*
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* The NS8250A spec doesn't explicitly say what the RBR and THR are initialized to on a reset,
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* but I think we can safely assume zeros. Similarly, we reset the baud rate Divisor Latch (wDL)
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* to an arbitrary but consistent default (DL_DEFAULT).
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*/
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var i = 0;
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if (data === undefined) {
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data = [
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0, // RBR
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0, // THR
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SerialPort.DL_DEFAULT, // DL
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0, // IER
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SerialPort.IIR.NO_INT, // IIR
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0, // LCR
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0, // MCR
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SerialPort.LSR.THRE | SerialPort.LSR.TSRE, // LSR
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SerialPort.MSR.CTS | SerialPort.MSR.DSR, // MSR (instead of the normal 0 default, we indicate a state of readiness -- to be revisited)
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[]
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];
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}
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this.bRBR = data[i++];
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this.bTHR = data[i++];
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this.wDL = data[i++];
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this.bIER = data[i++];
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this.bIIR = data[i++];
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this.bLCR = data[i++];
|
|
this.bMCR = data[i++];
|
|
this.bLSR = data[i++];
|
|
this.bMSR = data[i++];
|
|
this.abReceive = data[i];
|
|
return true;
|
|
};
|
|
|
|
/**
|
|
* saveRegisters()
|
|
*
|
|
* @this {SerialPort}
|
|
* @return {Array}
|
|
*/
|
|
SerialPort.prototype.saveRegisters = function() {
|
|
var i = 0;
|
|
var data = [];
|
|
data[i++] = this.bRBR;
|
|
data[i++] = this.bTHR;
|
|
data[i++] = this.wDL;
|
|
data[i++] = this.bIER;
|
|
data[i++] = this.bIIR;
|
|
data[i++] = this.bLCR;
|
|
data[i++] = this.bMCR;
|
|
data[i++] = this.bLSR;
|
|
data[i++] = this.bMSR;
|
|
data[i] = this.abReceive;
|
|
return data;
|
|
};
|
|
|
|
/**
|
|
* sendRBR(ab)
|
|
*
|
|
* @this {SerialPort}
|
|
* @param {Array} ab is an array of bytes to propagate to the bRBR (Receiver Buffer Register)
|
|
*/
|
|
SerialPort.prototype.sendRBR = function(ab) {
|
|
this.abReceive = this.abReceive.concat(ab);
|
|
this.advanceRBR();
|
|
};
|
|
|
|
/**
|
|
* advanceRBR()
|
|
*
|
|
* @this {SerialPort}
|
|
*/
|
|
SerialPort.prototype.advanceRBR = function() {
|
|
if (this.abReceive.length > 0 && !(this.bLSR & SerialPort.LSR.DR)) {
|
|
this.bRBR = this.abReceive.shift();
|
|
this.bLSR |= SerialPort.LSR.DR;
|
|
}
|
|
this.updateIRR();
|
|
};
|
|
|
|
/**
|
|
* inRBR(port, addrFrom)
|
|
*
|
|
* @this {SerialPort}
|
|
* @param {number} port (0x3F8 or 0x2F8)
|
|
* @param {number} [addrFrom] (not defined whenever the Debugger tries to read the specified port)
|
|
* @return {number} simulated port value
|
|
*/
|
|
SerialPort.prototype.inRBR = function(port, addrFrom) {
|
|
var b = ((this.bLCR & SerialPort.LCR.DLAB) ? (this.wDL & 0xff) : this.bRBR);
|
|
this.messagePort(port, null, addrFrom, (this.bLCR & SerialPort.LCR.DLAB) ? "DLL" : "RBR", b);
|
|
this.bLSR &= ~SerialPort.LSR.DR;
|
|
this.advanceRBR();
|
|
return b;
|
|
};
|
|
|
|
/**
|
|
* inIER(port, addrFrom)
|
|
*
|
|
* @this {SerialPort}
|
|
* @param {number} port (0x3F9 or 0x2F9)
|
|
* @param {number} [addrFrom] (not defined whenever the Debugger tries to read the specified port)
|
|
* @return {number} simulated port value
|
|
*/
|
|
SerialPort.prototype.inIER = function(port, addrFrom) {
|
|
var b = ((this.bLCR & SerialPort.LCR.DLAB) ? (this.wDL >> 8) : this.bIER);
|
|
this.messagePort(port, null, addrFrom, (this.bLCR & SerialPort.LCR.DLAB) ? "DLM" : "IER", b);
|
|
return b;
|
|
};
|
|
|
|
/**
|
|
* inIIR(port, addrFrom)
|
|
*
|
|
* @this {SerialPort}
|
|
* @param {number} port (0x3FA or 0x2FA)
|
|
* @param {number} [addrFrom] (not defined whenever the Debugger tries to read the specified port)
|
|
* @return {number} simulated port value
|
|
*/
|
|
SerialPort.prototype.inIIR = function(port, addrFrom) {
|
|
var b = this.bIIR;
|
|
this.messagePort(port, null, addrFrom, "IIR", b);
|
|
return b;
|
|
};
|
|
|
|
/**
|
|
* inLCR(port, addrFrom)
|
|
*
|
|
* @this {SerialPort}
|
|
* @param {number} port (0x3FB or 0x2FB)
|
|
* @param {number} [addrFrom] (not defined whenever the Debugger tries to read the specified port)
|
|
* @return {number} simulated port value
|
|
*/
|
|
SerialPort.prototype.inLCR = function(port, addrFrom) {
|
|
var b = this.bLCR;
|
|
this.messagePort(port, null, addrFrom, "LCR", b);
|
|
return b;
|
|
};
|
|
|
|
/**
|
|
* inMCR(port, addrFrom)
|
|
*
|
|
* @this {SerialPort}
|
|
* @param {number} port (0x3FC or 0x2FC)
|
|
* @param {number} [addrFrom] (not defined whenever the Debugger tries to read the specified port)
|
|
* @return {number} simulated port value
|
|
*/
|
|
SerialPort.prototype.inMCR = function(port, addrFrom) {
|
|
var b = this.bMCR;
|
|
this.messagePort(port, null, addrFrom, "MCR", b);
|
|
return b;
|
|
};
|
|
|
|
/**
|
|
* inLSR(port, addrFrom)
|
|
*
|
|
* @this {SerialPort}
|
|
* @param {number} port (0x3FD or 0x2FD)
|
|
* @param {number} [addrFrom] (not defined whenever the Debugger tries to read the specified port)
|
|
* @return {number} simulated port value
|
|
*/
|
|
SerialPort.prototype.inLSR = function(port, addrFrom) {
|
|
var b = this.bLSR;
|
|
this.messagePort(port, null, addrFrom, "LSR", b);
|
|
return b;
|
|
};
|
|
|
|
/**
|
|
* inMSR(port, addrFrom)
|
|
*
|
|
* @this {SerialPort}
|
|
* @param {number} port (0x3FE or 0x2FE)
|
|
* @param {number} [addrFrom] (not defined whenever the Debugger tries to read the specified port)
|
|
* @return {number} simulated port value
|
|
*/
|
|
SerialPort.prototype.inMSR = function(port, addrFrom) {
|
|
var b = this.bMSR;
|
|
this.messagePort(port, null, addrFrom, "MSR", b);
|
|
return b;
|
|
};
|
|
|
|
/**
|
|
* outTHR(port, bOut, addrFrom)
|
|
*
|
|
* @this {SerialPort}
|
|
* @param {number} port (0x3F8 or 0x2F8)
|
|
* @param {number} bOut
|
|
* @param {number} [addrFrom] (not defined whenever the Debugger tries to write the specified port)
|
|
*/
|
|
SerialPort.prototype.outTHR = function(port, bOut, addrFrom) {
|
|
this.messagePort(port, bOut, addrFrom, (this.bLCR & SerialPort.LCR.DLAB) ? "DLL" : "THR");
|
|
if (this.bLCR & SerialPort.LCR.DLAB) {
|
|
this.wDL = (this.wDL & ~0xff) | bOut;
|
|
} else {
|
|
this.bTHR = bOut;
|
|
this.bLSR &= ~(SerialPort.LSR.THRE | SerialPort.LSR.TSRE);
|
|
if (this.echoByte(bOut)) {
|
|
this.bLSR |= (SerialPort.LSR.THRE | SerialPort.LSR.TSRE);
|
|
/*
|
|
* QUESTION: Does this mean we should also flush/zero bTHR?
|
|
*/
|
|
}
|
|
}
|
|
};
|
|
|
|
/**
|
|
* outIER(port, bOut, addrFrom)
|
|
*
|
|
* @this {SerialPort}
|
|
* @param {number} port (0x3F9 or 0x2F9)
|
|
* @param {number} bOut
|
|
* @param {number} [addrFrom] (not defined whenever the Debugger tries to write the specified port)
|
|
*/
|
|
SerialPort.prototype.outIER = function(port, bOut, addrFrom) {
|
|
this.messagePort(port, bOut, addrFrom, (this.bLCR & SerialPort.LCR.DLAB) ? "DLM" : "IER");
|
|
if (this.bLCR & SerialPort.LCR.DLAB) {
|
|
this.wDL = (this.wDL & 0xff) | (bOut << 8);
|
|
} else {
|
|
this.bIER = bOut;
|
|
}
|
|
};
|
|
|
|
/**
|
|
* outLCR(port, bOut, addrFrom)
|
|
*
|
|
* @this {SerialPort}
|
|
* @param {number} port (0x3FB or 0x2FB)
|
|
* @param {number} bOut
|
|
* @param {number} [addrFrom] (not defined whenever the Debugger tries to write the specified port)
|
|
*/
|
|
SerialPort.prototype.outLCR = function(port, bOut, addrFrom) {
|
|
this.messagePort(port, bOut, addrFrom, "LCR");
|
|
this.bLCR = bOut;
|
|
};
|
|
|
|
/**
|
|
* outMCR(port, bOut, addrFrom)
|
|
*
|
|
* @this {SerialPort}
|
|
* @param {number} port (0x3FC or 0x2FC)
|
|
* @param {number} bOut
|
|
* @param {number} [addrFrom] (not defined whenever the Debugger tries to write the specified port)
|
|
*/
|
|
SerialPort.prototype.outMCR = function(port, bOut, addrFrom) {
|
|
var bPrev = this.bMCR;
|
|
this.messagePort(port, bOut, addrFrom, "MCR");
|
|
this.bMCR = bOut;
|
|
if (this.mouse && (bPrev ^ bOut) & (SerialPort.MCR.DTR | SerialPort.MCR.RTS)) {
|
|
this.mouse.notifyMCR(this.bMCR);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* updateIRR()
|
|
*
|
|
* @this {SerialPort}
|
|
*/
|
|
SerialPort.prototype.updateIRR = function() {
|
|
var bIIR = -1;
|
|
if ((this.bLSR & SerialPort.LSR.DR) && (this.bIER & SerialPort.IER.RBR_AVAIL)) {
|
|
bIIR = SerialPort.IIR.INT_RBR;
|
|
}
|
|
if (bIIR >= 0) {
|
|
this.bIIR &= ~(SerialPort.IIR.NO_INT | SerialPort.IIR.INT_BITS);
|
|
this.bIIR |= bIIR;
|
|
if (this.chipset && this.nIRQ) this.chipset.setIRR(this.nIRQ);
|
|
} else {
|
|
this.bIIR |= SerialPort.IIR.NO_INT;
|
|
if (this.chipset && this.nIRQ) this.chipset.clearIRR(this.nIRQ);
|
|
}
|
|
};
|
|
|
|
/**
|
|
* echoByte(b)
|
|
*
|
|
* @this {SerialPort}
|
|
* @param {number} b
|
|
* @return {boolean} true if echoed, false if not
|
|
*/
|
|
SerialPort.prototype.echoByte = function(b) {
|
|
if (this.controlIOBuffer) {
|
|
if (b != 0x0D) {
|
|
if (b == 0x08) {
|
|
this.controlIOBuffer.value = this.controlIOBuffer.value.slice(0, -1);
|
|
} else {
|
|
this.controlIOBuffer.value += String.fromCharCode(b);
|
|
this.controlIOBuffer.scrollTop = this.controlIOBuffer.scrollHeight;
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
return false;
|
|
};
|
|
|
|
/**
|
|
* messageDebugger(sMessage)
|
|
*
|
|
* This is a combination of the Debugger's messageEnabled(MESSAGE_SERIAL) and message() functions, for convenience.
|
|
*
|
|
* @this {SerialPort}
|
|
* @param {string} sMessage is any caller-defined message string
|
|
*/
|
|
SerialPort.prototype.messageDebugger = function(sMessage) {
|
|
if (DEBUGGER && this.dbg) {
|
|
if (this.dbg.messageEnabled(Debugger.MESSAGE_SERIAL)) {
|
|
this.dbg.message(sMessage);
|
|
}
|
|
}
|
|
};
|
|
|
|
/**
|
|
* messagePort(port, bOut, addrFrom, name, bIn)
|
|
*
|
|
* This is an internal version of the Debugger's messagePort() function, for convenience.
|
|
*
|
|
* @this {SerialPort}
|
|
* @param {number} port
|
|
* @param {number|null} bOut if an output operation
|
|
* @param {number|null} [addrFrom]
|
|
* @param {string|null} [name] of the port, if any
|
|
* @param {number} [bIn] is the input value, if known, on an input operation
|
|
*/
|
|
SerialPort.prototype.messagePort = function(port, bOut, addrFrom, name, bIn) {
|
|
if (DEBUGGER && this.dbg) {
|
|
this.dbg.messagePort(this, port, bOut, addrFrom, name, Debugger.MESSAGE_SERIAL, bIn);
|
|
}
|
|
};
|
|
|
|
/*
|
|
* Port input notification table
|
|
*/
|
|
SerialPort.aPortInput = {
|
|
0x0: SerialPort.prototype.inRBR, // or DLL if DLAB set
|
|
0x1: SerialPort.prototype.inIER, // or DLM if DLAB set
|
|
0x2: SerialPort.prototype.inIIR,
|
|
0x3: SerialPort.prototype.inLCR,
|
|
0x4: SerialPort.prototype.inMCR,
|
|
0x5: SerialPort.prototype.inLSR,
|
|
0x6: SerialPort.prototype.inMSR
|
|
};
|
|
|
|
/*
|
|
* Port output notification table
|
|
*/
|
|
SerialPort.aPortOutput = {
|
|
0x0: SerialPort.prototype.outTHR, // or DLL if DLAB set
|
|
0x1: SerialPort.prototype.outIER, // or DLM if DLAB set
|
|
0x3: SerialPort.prototype.outLCR,
|
|
0x4: SerialPort.prototype.outMCR
|
|
};
|
|
|
|
/**
|
|
* SerialPort.init()
|
|
*
|
|
* This function operates on every element (e) of class "serial", and initializes
|
|
* all the necessary HTML to construct the SerialPort module(s) as spec'ed.
|
|
*
|
|
* Note that each element (e) of class "serial" is expected to have a "data-value"
|
|
* attribute containing the same JSON-encoded parameters that the SerialPort constructor
|
|
* expects.
|
|
*/
|
|
SerialPort.init = function() {
|
|
var aeSerial = Component.getElementsByClass(window.document, PCJSCLASS, "serial");
|
|
for (var iSerial = 0; iSerial < aeSerial.length; iSerial++) {
|
|
var eSerial = aeSerial[iSerial];
|
|
var parmsSerial = Component.getComponentParms(eSerial);
|
|
var serial = new SerialPort(parmsSerial);
|
|
Component.bindComponentControls(serial, eSerial, PCJSCLASS);
|
|
}
|
|
};
|
|
|
|
/*
|
|
* Initialize every SerialPort module on the page.
|
|
*/
|
|
web.onInit(SerialPort.init);
|
|
|
|
if (typeof APP_PCJS !== 'undefined') APP_PCJS.SerialPort = SerialPort;
|
|
|
|
if (typeof module !== 'undefined') module.exports = SerialPort;
|