pcjs/modules/pc6502/lib/keyboard.js

237 lines
10 KiB
JavaScript

/**
* @fileoverview Implements the PC6502 Keyboard component.
* @author <a href="mailto:Jeff@pcjs.org">Jeff Parsons</a>
* @version 1.0
* Created 2016-May-12
*
* Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>
*
* This file is part of PCjs, which is part of the JavaScript Machines Project (aka JSMachines)
* at <http://jsmachines.net/> and <http://pcjs.org/>.
*
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* PCjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
* even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCjs. If not,
* see <http://www.gnu.org/licenses/gpl.html>.
*
* You are required to include the above copyright notice in every source code file of every
* copy or modified version of this work, and to display that copyright notice on every screen
* that loads or runs any version of this software (see Computer.COPYRIGHT).
*
* Some PCjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of the
* PCjs program for purposes of the GNU General Public License, and the author does not claim
* any copyright as to their contents.
*/
"use strict";
if (NODE) {
var str = require("../../shared/lib/strlib");
var web = require("../../shared/lib/weblib");
var Component = require("../../shared/lib/component");
var Messages = require("./messages");
var State = require("./state");
var CPU = require("./cpu");
}
/**
* Keyboard(parmsKbd)
*
* @constructor
* @extends Component
* @param {Object} parmsKbd
*/
function Keyboard(parmsKbd)
{
Component.call(this, "Keyboard", parmsKbd, Keyboard, Messages.KEYBOARD);
this.setReady();
}
Component.subclass(Keyboard);
/**
* Alphanumeric and other common (printable) ASCII codes.
*
* TODO: Determine what we can do to get ALL constants like these inlined (enum doesn't seem to
* get the job done); the problem seems to be limited to property references that use quotes, which
* is why I've 'unquoted' as many of them as possible.
*
* @enum {number}
*/
Keyboard.ASCII = {
CTRL_A: 1, CTRL_C: 3, CTRL_Z: 26,
' ': 32, '!': 33, '"': 34, '#': 35, '$': 36, '%': 37, '&': 38, "'": 39,
'(': 40, ')': 41, '*': 42, '+': 43, ',': 44, '-': 45, '.': 46, '/': 47,
'0': 48, '1': 49, '2': 50, '3': 51, '4': 52, '5': 53, '6': 54, '7': 55,
'8': 56, '9': 57, ':': 58, ';': 59, '<': 60, '=': 61, '>': 62, '?': 63,
'@': 64, A: 65, B: 66, C: 67, D: 68, E: 69, F: 70, G: 71,
H: 72, I: 73, J: 74, K: 75, L: 76, M: 77, N: 78, O: 79,
P: 80, Q: 81, R: 82, S: 83, T: 84, U: 85, V: 86, W: 87,
X: 88, Y: 89, Z: 90, '[': 91, '\\':92, ']': 93, '^': 94, '_': 95,
'`': 96, a: 97, b: 98, c: 99, d: 100, e: 101, f: 102, g: 103,
h: 104, i: 105, j: 106, k: 107, l: 108, m: 109, n: 110, o: 111,
p: 112, q: 113, r: 114, s: 115, t: 116, u: 117, v: 118, w: 119,
x: 120, y: 121, z: 122, '{':123, '|':124, '}':125, '~':126
};
/**
* Browser keyCodes we must pay particular attention to. For the most part, these are non-alphanumeric
* or function keys, some which may require special treatment (eg, preventDefault() if returning false on
* the initial keyDown event is insufficient).
*
* keyCodes for most common ASCII keys can simply use the appropriate ASCII code above.
*
* Most of these represent non-ASCII keys (eg, the LEFT arrow key), yet for some reason, browsers defined
* them using ASCII codes (eg, the LEFT arrow key uses the ASCII code for '%' or 37). This conflict is
* discussed further in the definition of CLICKCODE below.
*
* @enum {number}
*/
Keyboard.KEYCODE = {
/* 0x08 */ BS: 8,
/* 0x09 */ TAB: 9,
/* 0x0A */ LF: 10,
/* 0x0D */ CR: 13,
/* 0x10 */ SHIFT: 16,
/* 0x11 */ CTRL: 17,
/* 0x12 */ ALT: 18,
/* 0x13 */ PAUSE: 19, // PAUSE/BREAK
/* 0x14 */ CAPS_LOCK: 20,
/* 0x1B */ ESC: 27,
/* 0x20 */ SPACE: 32,
/* 0x21 */ PGUP: 33,
/* 0x22 */ PGDN: 34,
/* 0x23 */ END: 35,
/* 0x24 */ HOME: 36,
/* 0x25 */ LEFT: 37,
/* 0x26 */ UP: 38,
/* 0x27 */ RIGHT: 39,
/* 0x27 */ FF_QUOTE: 39,
/* 0x28 */ DOWN: 40,
/* 0x2C */ FF_COMMA: 44,
/* 0x2C */ PRTSC: 44,
/* 0x2D */ INS: 45,
/* 0x2E */ DEL: 46,
/* 0x2E */ FF_PERIOD: 46,
/* 0x2F */ FF_SLASH: 47,
/* 0x3B */ FF_SEMI: 59,
/* 0x3D */ FF_EQUALS: 61,
/* 0x5B */ CMD: 91, // aka WIN
/* 0x5B */ FF_LBRACK: 91,
/* 0x5C */ FF_BSLASH: 92,
/* 0x5D */ RCMD: 93, // aka MENU
/* 0x5D */ FF_RBRACK: 93,
/* 0x60 */ NUM_INS: 96, // 0
/* 0x60 */ FF_BQUOTE: 96,
/* 0x61 */ NUM_END: 97, // 1
/* 0x62 */ NUM_DOWN: 98, // 2
/* 0x63 */ NUM_PGDN: 99, // 3
/* 0x64 */ NUM_LEFT: 100, // 4
/* 0x65 */ NUM_CENTER: 101, // 5
/* 0x66 */ NUM_RIGHT: 102, // 6
/* 0x67 */ NUM_HOME: 103, // 7
/* 0x68 */ NUM_UP: 104, // 8
/* 0x69 */ NUM_PGUP: 105, // 9
/* 0x6A */ NUM_MUL: 106,
/* 0x6B */ NUM_ADD: 107,
/* 0x6D */ NUM_SUB: 109,
/* 0x6E */ NUM_DEL: 110, // .
/* 0x6F */ NUM_DIV: 111,
/* 0x70 */ F1: 112,
/* 0x71 */ F2: 113,
/* 0x72 */ F3: 114,
/* 0x73 */ F4: 115,
/* 0x74 */ F5: 116,
/* 0x75 */ F6: 117,
/* 0x76 */ F7: 118,
/* 0x77 */ F8: 119,
/* 0x78 */ F9: 120,
/* 0x79 */ F10: 121,
/* 0x7A */ F11: 122,
/* 0x7B */ F12: 123,
/* 0x90 */ NUM_LOCK: 144,
/* 0x91 */ SCROLL_LOCK: 145,
/* 0xAD */ FF_DASH: 173,
/* 0xBA */ SEMI: 186, // Firefox: 59
/* 0xBB */ EQUALS: 187, // Firefox: 61
/* 0xBC */ COMMA: 188, // Firefox: 44
/* 0xBD */ DASH: 189, // Firefox: 173
/* 0xBE */ PERIOD: 190, // Firefox: 46
/* 0xBF */ SLASH: 191, // Firefox: 47
/* 0xC0 */ BQUOTE: 192, // Firefox: 96
/* 0xDB */ LBRACK: 219, // Firefox: 91
/* 0xDC */ BSLASH: 220, // Firefox: 92
/* 0xDD */ RBRACK: 221, // Firefox: 93
/* 0xDE */ QUOTE: 222, // Firefox: 39
/* 0xE0 */ FF_CMD: 224, // Firefox only (used for both CMD and RCMD)
//
// The following biases use what I'll call Decimal Coded Binary or DCB (the opposite of BCD),
// where the thousands digit is used to store the sum of "binary" digits 1 and/or 2 and/or 4.
//
// Technically, that makes it DCO (Decimal Coded Octal), but then again, BCD should have really
// been called HCD (Hexadecimal Coded Decimal), so if "they" can take liberties, so can I.
//
// ONDOWN is a bias we add to browser keyCodes that we want to handle on "down" rather than on "press".
//
ONDOWN: 1000,
//
// ONRIGHT is a bias we add to browser keyCodes that need to check for a "right" location (default is "left")
//
ONRIGHT: 2000,
//
// FAKE is a bias we add to signal these are fake keyCodes corresponding to internal keystroke combinations.
// The actual values are for internal use only and merely need to be unique and used consistently.
//
FAKE: 4000
};
/*
* Maps "stupid" keyCodes to their "non-stupid" counterparts
*/
Keyboard.STUPID_KEYCODES = {};
Keyboard.STUPID_KEYCODES[Keyboard.KEYCODE.SEMI] = Keyboard.ASCII[';']; // 186 -> 59
Keyboard.STUPID_KEYCODES[Keyboard.KEYCODE.EQUALS] = Keyboard.ASCII['=']; // 187 -> 61
Keyboard.STUPID_KEYCODES[Keyboard.KEYCODE.COMMA] = Keyboard.ASCII[',']; // 188 -> 44
Keyboard.STUPID_KEYCODES[Keyboard.KEYCODE.DASH] = Keyboard.ASCII['-']; // 189 -> 45
Keyboard.STUPID_KEYCODES[Keyboard.KEYCODE.PERIOD] = Keyboard.ASCII['.']; // 190 -> 46
Keyboard.STUPID_KEYCODES[Keyboard.KEYCODE.SLASH] = Keyboard.ASCII['/']; // 191 -> 47
Keyboard.STUPID_KEYCODES[Keyboard.KEYCODE.BQUOTE] = Keyboard.ASCII['`']; // 192 -> 96
Keyboard.STUPID_KEYCODES[Keyboard.KEYCODE.LBRACK] = Keyboard.ASCII['[']; // 219 -> 91
Keyboard.STUPID_KEYCODES[Keyboard.KEYCODE.BSLASH] = Keyboard.ASCII['\\']; // 220 -> 92
Keyboard.STUPID_KEYCODES[Keyboard.KEYCODE.RBRACK] = Keyboard.ASCII[']']; // 221 -> 93
Keyboard.STUPID_KEYCODES[Keyboard.KEYCODE.QUOTE] = Keyboard.ASCII["'"]; // 222 -> 39
Keyboard.STUPID_KEYCODES[Keyboard.KEYCODE.FF_DASH] = Keyboard.ASCII['-'];
/**
* Keyboard.init()
*
* This function operates on every HTML element of class "keyboard", extracting the
* JSON-encoded parameters for the Keyboard constructor from the element's "data-value"
* attribute, invoking the constructor to create a Keyboard component, and then binding
* any associated HTML controls to the new component.
*/
Keyboard.init = function()
{
var aeKbd = Component.getElementsByClass(document, APPCLASS, "keyboard");
for (var iKbd = 0; iKbd < aeKbd.length; iKbd++) {
var eKbd = aeKbd[iKbd];
var parmsKbd = Component.getComponentParms(eKbd);
var kbd = new Keyboard(parmsKbd);
Component.bindComponentControls(kbd, eKbd, APPCLASS);
}
};
/*
* Initialize every Keyboard module on the page.
*/
web.onInit(Keyboard.init);
if (NODE) module.exports = Keyboard;