pcjs/modules/pdp11/lib/serial.js
2016-12-30 15:56:01 -08:00

906 lines
35 KiB
JavaScript

/**
* @fileoverview Implements the PDP-11 SerialPort component (eg, DL11)
* @author <a href="mailto:Jeff@pcjs.org">Jeff Parsons</a>
* @copyright © Jeff Parsons 2012-2017
*
* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
*
* It has been adapted from the JavaScript PDP 11/70 Emulator v1.4 written by Paul Nankervis
* (paulnank@hotmail.com) as of September 2016 at <http://skn.noip.me/pdp11/pdp11.html>. This code
* may be used freely provided the original authors are acknowledged in any modified source code.
*
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* PCjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
* even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCjs. If not,
* see <http://www.gnu.org/licenses/gpl.html>.
*
* You are required to include the above copyright notice in every modified copy of this work
* and to display that copyright notice when the software starts running; see COPYRIGHT in
* <http://pcjs.org/modules/shared/lib/defines.js>.
*
* Some PCjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
* for purposes of the GNU General Public License, and the author does not claim any copyright
* as to their contents.
*/
"use strict";
var Str = require("../../shared/es6/strlib");
var Web = require("../../shared/es6/weblib");
var Component = require("../../shared/es6/component");
var Keys = require("../../shared/es6/keys");
var State = require("../../shared/es6/state");
var PDP11 = require("./defines");
var MessagesPDP11 = require("./messages");
/**
* Since the Closure Compiler treats ES6 classes as @struct rather than @dict by default,
* it deters us from defining named properties on our components; eg:
*
* this['exports'] = {...}
*
* results in an error:
*
* Cannot do '[]' access on a struct
*
* So, in order to define 'exports', we must override the @struct assumption by annotating
* the class as @unrestricted (or @dict). Note that this must be done both here and in the
* Component class, because otherwise the Compiler won't allow us to *reference* the named
* property either.
*
* TODO: Consider marking ALL our classes unrestricted, because otherwise it forces us to
* define every single property the class uses in its constructor, which results in a fair
* bit of redundant initialization, since many properties aren't (and don't need to be) fully
* initialized until the appropriate init(), reset(), restore(), etc. function is called.
*
* The upside, however, may be that since the structure of the class is completely defined by
* the constructor, JavaScript engines may be able to optimize and run more efficiently.
*
* @unrestricted
*/
class SerialPortPDP11 extends Component {
/**
* SerialPortPDP11(parmsSerial)
*
* The SerialPort component has the following component-specific (parmsSerial) properties:
*
* adapter: adapter number; 0 if not defined (the PCx86 SerialPort component uses this
* value to set the device's internal COM number, which in turn determines other properties,
* such as I/O ports and IRQ; for the PDP-11, this currently has no defined use)
*
* baudReceive: the default number of bits/second that the device should receive data at;
* 0 means use the device default (PDP11.DL11.RCSR.BAUD)
*
* baudTransmit: the default number of bits/second that the device should transmit data at;
* 0 means use the device default (PDP11.DL11.XCSR.BAUD)
*
* binding: name of a control (based on its "binding" attribute) to bind to this port's I/O
*
* tabSize: set to a non-zero number to convert tabs to spaces (applies only to output to
* the above binding); default is 0 (no conversion)
*
* upperCase: if true, all received input is upper-cased; it is normally the responsibility
* of the sending device to ensure this, but sometimes it's more convenient to enforce
* on the receiving end.
*
* NOTE: Since the XSL file defines the 'adapter' and 'baud' properties as numbers, not strings,
* there's no need to use parseInt(), and as an added benefit, we don't need to worry about whether
* a hex or decimal format was used.
*
* @param {Object} parmsSerial
*/
constructor(parmsSerial)
{
super("SerialPort", parmsSerial, SerialPortPDP11, MessagesPDP11.SERIAL);
this.iAdapter = +parmsSerial['adapter'];
this.nBaudReceive = +parmsSerial['baudReceive'] || PDP11.DL11.RCSR.BAUD;
this.nBaudTransmit = +parmsSerial['baudTransmit'] || PDP11.DL11.XCSR.BAUD;
this.fUpperCase = parmsSerial['upperCase'];
if (typeof this.fUpperCase == "string") this.fUpperCase = (this.fUpperCase == "true");
/**
* consoleOutput becomes a string that records serial port output if the 'binding' property is set to the
* reserved name "console". Nothing is written to the console, however, until a linefeed (0x0A) is output
* or the string length reaches a threshold (currently, 1024 characters).
*
* @type {string|null}
*/
this.consoleOutput = null;
/**
* controlIOBuffer is a DOM element bound to the port (currently used for output only; see transmitByte()).
*
* Example: CTTY COM2
*
* The CTTY DOS command redirects all CON I/O to the specified serial port (eg, COM2), which it assumes is
* connected to a serial terminal, and therefore anything it *transmits* via COM2 will be displayed by the
* terminal. It further assumes that anything typed on such a terminal is NOT displayed, so as DOS *receives*
* serial input, DOS *transmits* the appropriate characters back to the terminal via COM2.
*
* As a result, controlIOBuffer only needs to be updated by the transmitByte() function.
*
* @type {Object}
*/
this.controlIOBuffer = null;
/*
* If controlIOBuffer is being used AND 'tabSize' is set, then we make an attempt to monitor the characters
* being echoed via transmitByte(), maintain a logical column position, and convert any tabs into the appropriate
* number of spaces.
*
* charBOL, if nonzero, is a character to automatically output at the beginning of every line. This probably
* isn't generally useful; I use it internally to preformat serial output.
*/
this.tabSize = +parmsSerial['tabSize'];
this.charBOL = +parmsSerial['charBOL'];
this.iLogicalCol = 0;
this.fNullModem = true;
this.irqReceiver = this.irqTransmitter = null;
this.timerReceiveInterrupt = this.timerTransmitInterrupt = -1;
this.regRBUF = this.regRCSR = this.regXCSR = 0;
this.abReceive = [];
var sBinding = parmsSerial['binding'];
if (sBinding == "console") {
this.consoleOutput = "";
} else {
/*
* NOTE: If sBinding is not the name of a valid Control Panel DOM element, this call does nothing.
*/
Component.bindExternalControl(this, sBinding, SerialPortPDP11.sIOBuffer);
}
/*
* No connection until initConnection() is called.
*/
this.sDataReceived = "";
this.connection = this.sendData = this.updateStatus = null;
/*
* Export all functions required by initConnection().
*/
this['exports'] = {
'connect': this.initConnection,
'receiveData': this.receiveData,
'receiveStatus': this.receiveStatus,
'setConnection': this.setConnection
};
}
/**
* setBinding(sType, sBinding, control, sValue)
*
* @this {SerialPortPDP11}
* @param {string|null} sType is the type of the HTML control (eg, "button", "textarea", "register", "flag", "rled", etc)
* @param {string} sBinding is the value of the 'binding' parameter stored in the HTML control's "data-value" attribute (eg, "buffer")
* @param {Object} control is the HTML control DOM object (eg, HTMLButtonElement)
* @param {string} [sValue] optional data value
* @return {boolean} true if binding was successful, false if unrecognized binding request
*/
setBinding(sType, sBinding, control, sValue)
{
var serial = this;
switch (sBinding) {
case SerialPortPDP11.sIOBuffer:
this.bindings[sBinding] = this.controlIOBuffer = control;
/*
* An onkeydown handler is required for certain keys that browsers tend to consume themselves;
* for example, BACKSPACE is often defined as going back to the previous web page, and certain
* CTRL keys are often used for browser shortcuts (usually on Windows-based browsers).
*
* NOTE: We don't bother with a keyUp handler, because for the most part, we're only intercepting
* keys that require special treatment; in general, we're content with keyPress events.
*/
control.onkeydown = function onKeyDown(event) {
event = event || window.event;
var bASCII = 0;
var keyCode = event.keyCode;
/*
* Perform the same remapping of BACKSPACE and DELETE that our VT100 emulation performs,
* for PCjs-wide consistency; see the KEYMAP table in /modules/pc8080/lib/keyboard.js for
* the rationale. Ditto for ALT-DELETE; see onKeyDown() in /modules/pc8080/lib/keyboard.js
* for details.
*
* NOTE: keyDown (and keyUp) events supply us with KEYCODE values, which are NOT the same as
* ASCII values, which is why we are comparing with KEYCODE values but assigning ASCII values,
* because receiveData() requires ASCII values.
*/
if (keyCode == Keys.KEYCODE.BS) {
bASCII = event.altKey? Keys.ASCII.CTRL_H : Keys.ASCII.DEL;
}
else if (keyCode == Keys.KEYCODE.DEL) {
bASCII = Keys.ASCII.CTRL_H;
}
else if (event.ctrlKey && keyCode >= Keys.ASCII.A && keyCode <= Keys.ASCII.Z) {
bASCII = keyCode - (Keys.ASCII.A - Keys.ASCII.CTRL_A);
}
if (bASCII) {
if (event.preventDefault) event.preventDefault();
serial.receiveData(bASCII);
}
return true;
};
control.onkeypress = function onKeyPress(event) {
/*
* NOTE: Unlike keyDown events, keyPress events generally supply us with ASCII values,
* despite the fact that, as above, they come to us via the keyCode property. Yes, it's
* brilliant (or rather, the opposite of brilliant), but that's life.
*/
event = event || window.event;
/*
* Not sure why COMMAND-key combinations are coming through here (on Safari at least),
* but in any case, let's make sure we don't act on them.
*/
if (!event.metaKey) {
var bASCII = event.which || event.keyCode;
/*
* Perform the same remapping of ALT-ENTER (to LINE-FEED) that our VT100 emulation performs,
* for PCjs-wide consistency; see onKeyDown() in /modules/pc8080/lib/keyboard.js for details.
*/
if (event.altKey) {
if (bASCII == Keys.ASCII.CTRL_M) {
bASCII = Keys.ASCII.CTRL_J;
}
}
serial.receiveData(bASCII);
/*
* Since we're going to remove the "readonly" attribute from the <textarea> control
* (so that the soft keyboard activates on iOS), instead of calling preventDefault() for
* selected keys (eg, the SPACE key, whose default behavior is to scroll the page), we must
* now call it for *all* keys, so that the keyCode isn't added to the control immediately,
* on top of whatever the machine is echoing back, resulting in double characters.
*/
if (event.preventDefault) event.preventDefault();
}
return true;
};
control.onpaste = function onKeyPress(event) {
if (event.stopPropagation) event.stopPropagation();
if (event.preventDefault) event.preventDefault();
var clipboardData = event.clipboardData || window.clipboardData;
if (clipboardData) {
/*
* NOTE: Multiple lines of pasted text will (at least on macOS) contain LFs instead of CRs;
* this is dealt with in receiveData() whenever it receives a string of characters.
*/
serial.receiveData(clipboardData.getData('Text'));
}
};
/*
* Now that we've added an onkeypress handler that calls preventDefault() for ALL keys, the control
* itself no longer needs the "readonly" attribute; we primarily need to remove it for iOS browsers,
* so that the soft keyboard will activate, but it shouldn't hurt to remove the attribute for all browsers.
*/
control.removeAttribute("readonly");
return true;
default:
break;
}
return false;
}
/**
* initBus(cmp, bus, cpu, dbg)
*
* @this {SerialPortPDP11}
* @param {ComputerPDP11} cmp
* @param {BusPDP11} bus
* @param {CPUStatePDP11} cpu
* @param {DebuggerPDP11} dbg
*/
initBus(cmp, bus, cpu, dbg)
{
this.cmp = cmp;
this.bus = bus;
this.cpu = cpu;
this.dbg = dbg;
var serial = this;
this.irqReceiver = this.cpu.addIRQ(this.iAdapter? -1 : PDP11.DL11.RVEC, PDP11.DL11.PRI, MessagesPDP11.DL11);
this.timerReceiveInterrupt = this.cpu.addTimer(function readyReceiver() {
var b = serial.receiveByte();
if (b >= 0) {
serial.regRBUF = b;
if (!(serial.regRCSR & PDP11.DL11.RCSR.RD)) {
serial.regRCSR |= PDP11.DL11.RCSR.RD;
} else {
serial.regRBUF |= PDP11.DL11.RBUF.OE | PDP11.DL11.RBUF.ERROR;
}
if (serial.regRCSR & PDP11.DL11.RCSR.RIE) {
cpu.setIRQ(serial.irqReceiver);
}
}
});
this.irqTransmitter = this.cpu.addIRQ(this.iAdapter? -1 : PDP11.DL11.XVEC, PDP11.DL11.PRI, MessagesPDP11.DL11);
this.timerTransmitInterrupt = this.cpu.addTimer(function readyTransmitter() {
serial.regXCSR |= PDP11.DL11.XCSR.READY;
if (serial.regXCSR & PDP11.DL11.XCSR.TIE) {
cpu.setIRQ(serial.irqTransmitter);
}
});
bus.addIOTable(this, SerialPortPDP11.UNIBUS_IOTABLE, this.iAdapter? ((PDP11.UNIBUS.DL11 + (this.iAdapter - 1) * 8) - PDP11.UNIBUS.RCSR) : 0);
bus.addResetHandler(this.reset.bind(this));
this.setReady();
}
/**
* initConnection(fNullModem)
*
* If a machine 'connection' parameter exists of the form "{sourcePort}->{targetMachine}.{targetPort}",
* and "{sourcePort}" matches our idComponent, then look for a component with id "{targetMachine}.{targetPort}".
*
* If the target component is found, then verify that it has exported functions with the following names:
*
* receiveData(data): called when we have data to transmit; aliased internally to sendData(data)
* receiveStatus(pins): called when our control signals have changed; aliased internally to updateStatus(pins)
*
* For now, we're not going to worry about communication in the other direction, because when the target component
* performs its own initConnection(), it will find our receiveData() and receiveStatus() functions, at which point
* communication in both directions should be established, and the circle of life complete.
*
* For added robustness, if the target machine initializes much more slowly than we do, and our connection attempt
* fails, that's OK, because when it finally initializes, its initConnection() will call our initConnection();
* if we've already initialized, no harm done.
*
* @this {SerialPortPDP11}
* @param {boolean} [fNullModem] (caller's null-modem setting, to ensure our settings are in agreement)
*/
initConnection(fNullModem)
{
if (!this.connection) {
var sConnection = this.cmp.getMachineParm("connection");
if (sConnection) {
var asParts = sConnection.split('->');
if (asParts.length == 2) {
var sSourceID = Str.trim(asParts[0]);
if (sSourceID != this.idComponent) return; // this connection string is intended for another instance
var sTargetID = Str.trim(asParts[1]);
this.connection = Component.getComponentByID(sTargetID);
if (this.connection) {
var exports = this.connection['exports'];
if (exports) {
var fnConnect = exports['connect'];
if (fnConnect) fnConnect.call(this.connection, this.fNullModem);
this.sendData = exports['receiveData'];
if (this.sendData) {
this.fNullModem = fNullModem;
this.updateStatus = exports['receiveStatus'];
this.status(this.idMachine + '.' + sSourceID + " connected to " + sTargetID);
return;
}
}
}
}
/*
* Changed from notice() to status() because sometimes a connection fails simply because one of us is a laggard.
*/
this.status("Unable to establish connection: " + sConnection);
}
}
}
/**
* powerUp(data, fRepower)
*
* @this {SerialPortPDP11}
* @param {Object|null} data
* @param {boolean} [fRepower]
* @return {boolean} true if successful, false if failure
*/
powerUp(data, fRepower)
{
if (!fRepower) {
/*
* This is as late as we can currently wait to make our first inter-machine connection attempt;
* even so, the target machine's initialization process may still be ongoing, so any connection
* may be not fully resolved until the target machine performs its own initConnection(), which will
* in turn invoke our initConnection() again.
*/
this.initConnection(this.fNullModem);
if (!data || !this.restore) {
this.reset();
} else {
if (!this.restore(data)) return false;
}
}
return true;
}
/**
* powerDown(fSave, fShutdown)
*
* @this {SerialPortPDP11}
* @param {boolean} [fSave]
* @param {boolean} [fShutdown]
* @return {Object|boolean} component state if fSave; otherwise, true if successful, false if failure
*/
powerDown(fSave, fShutdown)
{
return fSave? this.save() : true;
}
/**
* reset()
*
* @this {SerialPortPDP11}
*/
reset()
{
this.initState();
}
/**
* save()
*
* This implements save support for the SerialPort component.
*
* @this {SerialPortPDP11}
* @return {Object}
*/
save()
{
var state = new State(this);
state.set(0, this.saveRegisters());
return state.data();
}
/**
* restore(data)
*
* This implements restore support for the SerialPort component.
*
* @this {SerialPortPDP11}
* @param {Object} data
* @return {boolean} true if successful, false if failure
*/
restore(data)
{
return this.initState(data[0]);
}
/**
* initState(data)
*
* @this {SerialPortPDP11}
* @param {Array} [data]
* @return {boolean} true if successful, false if failure
*/
initState(data)
{
this.regRBUF = 0;
this.regRCSR = PDP11.DL11.RCSR.CTS; // TODO: I didn't use to set this initially; is this wise?
this.regXCSR = PDP11.DL11.XCSR.READY;
this.abReceive = [];
return true;
}
/**
* saveRegisters()
*
* @this {SerialPortPDP11}
* @return {Array}
*/
saveRegisters()
{
return [];
}
/**
* getBaudTimeout(nBaud)
*
* Based on the selected baud rate (nBaud), convert that rate into a millisecond delay.
*
* @this {SerialPortPDP11}
* @param {number} nBaud
* @return {number} (number of milliseconds per byte)
*/
getBaudTimeout(nBaud)
{
/*
* TODO: Do a better job computing this, based on actual numbers of start, stop and parity bits,
* instead of hard-coding the total number of bits per byte to 10.
*/
var nBytesPerSecond = Math.round(nBaud / 10);
return 1000 / nBytesPerSecond;
}
/**
* receiveData(data)
*
* This replaces the old sendRBR() function, which expected an Array of bytes. We still support that,
* but in order to support connections with other SerialPort components (ie, the PC8080 SerialPort), we
* have added support for numbers and strings as well.
*
* @this {SerialPortPDP11}
* @param {number|string|Array} data
* @return {boolean} true if received, false if not
*/
receiveData(data)
{
if (typeof data == "number") {
this.abReceive.push(data);
}
else if (typeof data == "string") {
var bASCII = 0, bASCIIPrev;
for (var i = 0; i < data.length; i++) {
bASCIIPrev = bASCII;
bASCII = data.charCodeAt(i);
/*
* NOTE: Multiple lines of pasted text will (at least on macOS) contain LFs instead of CRs;
* we convert them to CRs below. Windows may do something different, but in the worst case,
* even if we receive CR/LF pairs, this code should keep the CRs and lose the LFs.
*/
if (bASCII == Str.ASCII.LF) {
if (bASCIIPrev == Str.ASCII.CR) continue;
bASCII = Str.ASCII.CR;
}
this.abReceive.push(bASCII);
}
}
else {
this.abReceive = this.abReceive.concat(data);
}
this.cpu.setTimer(this.timerReceiveInterrupt, this.getBaudTimeout(this.nBaudReceive));
return true; // for now, return true regardless, since we're buffering everything anyway
}
/**
* receiveByte()
*
* @this {SerialPortPDP11}
* @return {number} (0x00-0xff if byte available, -1 if not)
*/
receiveByte()
{
var b = -1;
if (this.abReceive.length) {
/*
* Here, as elsewhere (eg, the PC11 component), even if I trusted all incoming data
* to be byte values (which I don't), there's also the risk that it could be signed data
* (eg, -128 to 127, instead of 0 to 255). Both risks are good reasons to always mask
* the data assigned to RBUF with 0xff.
*/
b = this.abReceive.shift() & 0xff;
this.printMessage("receiveByte(" + Str.toHexByte(b) + ")");
if (this.fUpperCase) {
/*
* Automatically transform lower-case ASCII codes to upper-case; fUpperCase should
* only be set when a terminal or some sort of pseudo-display is being used and we don't
* trust it to have its CAPS-LOCK setting correct.
*/
if (b >= 0x61 && b < 0x7A) b -= 0x20;
}
this.cpu.setTimer(this.timerReceiveInterrupt, this.getBaudTimeout(this.nBaudReceive));
}
return b;
}
/**
* receiveStatus(pins)
*
* @this {SerialPortPDP11}
* @param {number} pins
*/
receiveStatus(pins)
{
var oldRCSR = this.regRCSR;
this.regRCSR &= ~(PDP11.DL11.RCSR.CTS | PDP11.DL11.RCSR.CD);
if (pins & RS232.CTS.MASK) {
this.regRCSR |= PDP11.DL11.RCSR.CTS;
}
if (pins & RS232.CD.MASK) {
this.regRCSR |= PDP11.DL11.RCSR.CD;
}
if (oldRCSR != this.regRCSR) {
this.regRCSR |= PDP11.DL11.RCSR.DSC;
if (this.regRCSR & PDP11.DL11.RCSR.DIE) {
this.cpu.setIRQ(this.irqReceiver);
}
}
}
/**
* setConnection(component, fn)
*
* @this {SerialPortPDP11}
* @param {Object|null} component
* @param {function(number)} fn
* @return {boolean}
*/
setConnection(component, fn)
{
if (!this.connection) {
this.connection = component;
this.sendData = fn;
return true;
}
return false;
}
/**
* transmitByte(b)
*
* @this {SerialPortPDP11}
* @param {number} b
* @return {boolean} true if transmitted, false if not
*/
transmitByte(b)
{
var fTransmitted = false;
this.printMessage("transmitByte(" + Str.toHexByte(b) + ")");
if (this.sendData) {
if (this.sendData.call(this.connection, b)) {
fTransmitted = true;
}
}
/*
* TODO: Why do DEC diagnostics like to output bytes with bit 7 set?
*/
b &= 0x7F;
if (this.controlIOBuffer) {
if (b == 0x0D) {
this.iLogicalCol = 0;
}
else if (b == 0x08) {
this.controlIOBuffer.value = this.controlIOBuffer.value.slice(0, -1);
/*
* TODO: Back up the correct number of columns if the character erased was a tab.
*/
if (this.iLogicalCol > 0) this.iLogicalCol--;
}
else if (b) {
/*
* RT-11 outputs lots of NULL characters, at least after a "D 56=5015" (0x0A0D) command has
* been issued, hence the "if (b)" check above.
*
* TODO: Also consider a check for Keys.ASCII.CTRL_C, because by default, RT-11 outputs "raw"
* CTRL_C characters, which we capture below and render as <ETX>. RT-11 does this for other keys
* as well, such as CTRL_K (<VT>) and CTRL_L (<FF>).
*/
var s = Str.toASCIICode(b); // formerly: String.fromCharCode(b);
var nChars = s.length; // formerly: (b >= 0x20? 1 : 0);
if (b < 0x20 && nChars == 1) nChars = 0;
if (b == 0x09) {
var tabSize = this.tabSize || 8;
nChars = tabSize - (this.iLogicalCol % tabSize);
if (this.tabSize) s = Str.pad("", nChars);
}
if (this.charBOL && !this.iLogicalCol && nChars) s = String.fromCharCode(this.charBOL) + s;
this.controlIOBuffer.value += s;
this.controlIOBuffer.scrollTop = this.controlIOBuffer.scrollHeight;
this.iLogicalCol += nChars;
}
fTransmitted = true;
}
else if (this.consoleOutput != null) {
if (b == 0x0A || this.consoleOutput.length >= 1024) {
this.println(this.consoleOutput);
this.consoleOutput = "";
}
if (b != 0x0A) {
this.consoleOutput += String.fromCharCode(b);
}
fTransmitted = true;
}
/*
* NOTE: When debugging issues involving the SerialPort, such as debugging code between a pair of
* transmitted bytes, you can pass 0 instead of getBaudTimeout() to setTimer() to minimize the amount
* of time spent waiting for XCSR.READY to be set again.
*/
this.cpu.setTimer(this.timerTransmitInterrupt, this.getBaudTimeout(this.nBaudTransmit));
return fTransmitted;
}
/**
* readRCSR(addr)
*
* @this {SerialPortPDP11}
* @param {number} addr (eg, PDP11.UNIBUS.RCSR or 177560)
* @return {number}
*/
readRCSR(addr)
{
var data = this.regRCSR & PDP11.DL11.RCSR.RMASK;
this.regRCSR &= ~PDP11.DL11.RCSR.DSC;
return data;
}
/**
* writeRCSR(data, addr)
*
* @this {SerialPortPDP11}
* @param {number} data
* @param {number} addr (eg, PDP11.UNIBUS.RCSR or 177560)
*/
writeRCSR(data, addr)
{
var delta = (data ^ this.regRCSR);
this.regRCSR = (this.regRCSR & ~PDP11.DL11.RCSR.WMASK) | (data & PDP11.DL11.RCSR.WMASK);
/*
* Whenever DTR or RTS changes, we also want to notify any connected machine, via updateStatus().
*/
if (this.updateStatus) {
if (delta & PDP11.DL11.RCSR.RS232) {
var pins = 0;
if (this.fNullModem) {
pins |= (data & PDP11.DL11.RCSR.RTS)? RS232.CTS.MASK : 0;
pins |= (data & PDP11.DL11.RCSR.DTR)? (RS232.DSR.MASK | RS232.CD.MASK): 0;
} else {
pins |= (data & PDP11.DL11.RCSR.RTS)? RS232.RTS.MASK : 0;
pins |= (data & PDP11.DL11.RCSR.DTR)? RS232.DTR.MASK : 0;
}
this.updateStatus.call(this.connection, pins);
}
}
}
/**
* readRBUF(addr)
*
* @this {SerialPortPDP11}
* @param {number} addr (eg, PDP11.UNIBUS.RBUF or 177562)
* @return {number}
*/
readRBUF(addr)
{
this.regRCSR &= ~PDP11.DL11.RCSR.RD;
return this.regRBUF;
}
/**
* writeRBUF(data, addr)
*
* @this {SerialPortPDP11}
* @param {number} data
* @param {number} addr (eg, PDP11.UNIBUS.RBUF or 177562)
*/
writeRBUF(data, addr)
{
}
/**
* readXCSR(addr)
*
* @this {SerialPortPDP11}
* @param {number} addr (eg, PDP11.UNIBUS.XCSR or 177564)
* @return {number}
*/
readXCSR(addr)
{
return this.regXCSR;
}
/**
* writeXCSR(data, addr)
*
* @this {SerialPortPDP11}
* @param {number} data
* @param {number} addr (eg, PDP11.UNIBUS.XCSR or 177564)
*/
writeXCSR(data, addr)
{
/*
* If the device is READY, and TIE is being set, then request a hardware interrupt.
*
* Conversely, if TIE is being cleared, remove the request; this resolves a problem within
* MAINDEC TEST 15, where the Transmitter Interrupt Enable (TIE) bit is cleared, set, and cleared
* in rapid succession, with the expectation that NO interrupt will be generated. Note that
* this fix also requires a complementary change in setIRQ(), to request hardware interrupts with
* IRQ_DELAY rather than IRQ.
*/
if (this.regXCSR & PDP11.DL11.XCSR.READY) {
if (data & PDP11.DL11.XCSR.TIE) {
this.cpu.setIRQ(this.irqTransmitter);
} else {
this.cpu.clearIRQ(this.irqTransmitter);
}
}
this.regXCSR = (this.regXCSR & ~PDP11.DL11.XCSR.WMASK) | (data & PDP11.DL11.XCSR.WMASK);
}
/**
* readXBUF(addr)
*
* @this {SerialPortPDP11}
* @param {number} addr (eg, PDP11.UNIBUS.XBUF or 177566)
* @return {number}
*/
readXBUF(addr)
{
return 0;
}
/**
* writeXBUF(data, addr)
*
* @this {SerialPortPDP11}
* @param {number} data
* @param {number} addr (eg, PDP11.UNIBUS.XBUF or 177566)
*/
writeXBUF(data, addr)
{
this.transmitByte(data & PDP11.DL11.XBUF.DATA);
this.regXCSR &= ~PDP11.DL11.XCSR.READY;
}
/**
* SerialPortPDP11.init()
*
* This function operates on every HTML element of class "serial", extracting the
* JSON-encoded parameters for the SerialPort constructor from the element's "data-value"
* attribute, invoking the constructor to create a SerialPort component, and then binding
* any associated HTML controls to the new component.
*/
static init()
{
var aeSerial = Component.getElementsByClass(document, PDP11.APPCLASS, "serial");
for (var iSerial = 0; iSerial < aeSerial.length; iSerial++) {
var eSerial = aeSerial[iSerial];
var parmsSerial = Component.getComponentParms(eSerial);
var serial = new SerialPortPDP11(parmsSerial);
Component.bindComponentControls(serial, eSerial, PDP11.APPCLASS);
}
}
}
/*
* Internal name used for the I/O buffer control, if any, that we bind to the SerialPort.
*
* Alternatively, if SerialPort wants to use another component's control (eg, the Panel's
* "print" control), it can specify the name of that control with the 'binding' property.
*
* For that binding to succeed, we also need to know the target component; for now, that's
* been hard-coded to "Panel", in part because that's one of the few components we can rely
* upon initializing before we do, but it would be a simple matter to include a component type
* or ID as part of the 'binding' property as well, if we need more flexibility later.
*/
SerialPortPDP11.sIOBuffer = "buffer";
/*
* ES6 ALERT: As you can see below, I've finally started using computed property names.
*/
SerialPortPDP11.UNIBUS_IOTABLE = {
[PDP11.UNIBUS.RCSR]: /* 177560 */ [null, null, SerialPortPDP11.prototype.readRCSR, SerialPortPDP11.prototype.writeRCSR, "RCSR"],
[PDP11.UNIBUS.RBUF]: /* 177562 */ [null, null, SerialPortPDP11.prototype.readRBUF, SerialPortPDP11.prototype.writeRBUF, "RBUF"],
[PDP11.UNIBUS.XCSR]: /* 177564 */ [null, null, SerialPortPDP11.prototype.readXCSR, SerialPortPDP11.prototype.writeXCSR, "XCSR"],
[PDP11.UNIBUS.XBUF]: /* 177566 */ [null, null, SerialPortPDP11.prototype.readXBUF, SerialPortPDP11.prototype.writeXBUF, "XBUF"]
};
/*
* Initialize every SerialPort module on the page.
*/
Web.onInit(SerialPortPDP11.init);
module.exports = SerialPortPDP11;