pcjs/my_modules/pcjs-client/lib/mem.js
2014-10-12 00:08:15 -07:00

578 lines
20 KiB
JavaScript

/**
* @fileoverview Implements the PCjs "physical" Memory component.
* @author <a href="mailto:Jeff@pcjs.org">Jeff Parsons</a>
* @version 1.0
* @suppress {missingProperties}
* Created 2012-Sep-04
*
* Copyright © 2012-2014 Jeff Parsons <Jeff@pcjs.org>
*
* This file is part of PCjs, which is part of the JavaScript Machines Project (aka JSMachines)
* at <http://jsmachines.net/> and <http://pcjs.org/>.
*
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* PCjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
* even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCjs. If not,
* see <http://www.gnu.org/licenses/gpl.html>.
*
* You are required to include the above copyright notice in every source code file of every
* copy or modified version of this work, and to display that copyright notice on every screen
* that loads or runs any version of this software (see Computer.sCopyright).
*
* Some PCjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of the
* PCjs program for purposes of the GNU General Public License, and the author does not claim
* any copyright as to their contents.
*/
/*
* Historical Notes
*
* To minimize possible future confusion with regard to the 80386's page tables
* and page-based virtual memory, the original Page component was converted into
* this new Memory component, which provides callers with "blocks" of physical
* memory rather than "pages". Callers have been updated to refer to their Memory
* allocations as "blocks" as well.
*
* Note that the Bus component continues to specify a default block size of 4Kb (for
* the default "buswidth" of 20), but only because that seems to strike a good balance
* between data structure overhead and the memory granularity requirements of most
* system components. For larger bus widths, larger physical block sizes may be used;
* see the Bus constructor for details.
*/
"use strict";
if (typeof module !== 'undefined') {
var str = require("../../shared/lib/strlib");
var Component = require("../../shared/lib/component");
}
/**
* @class DataView
* @property {function(number,boolean):number} getUint16
* @property {function(number,number,boolean)} setUint16
*/
/**
* Memory(addr, size, fReadOnly, controller)
*
* The Bus component allocates Memory objects so that each has a memory buffer with a
* block-granular starting address and an address range equal to bus.blockSize; however,
* the size of any given Memory object's underlying buffer can be either zero or bus.blockSize;
* memory read/write functions for empty (buffer-less) blocks are mapped to readNone/writeNone.
*
* The Bus allocates empty blocks for the entire address space during initialization, so that
* any reads/writes to undefined addresses will have no effect. Later, the ROM and RAM
* components will ask the Bus to allocate memory for specific ranges, and the Bus will allocate
* as many new BLOCK_SIZE Memory objects as the ranges require. Partial Memory blocks could be
* supported in theory, but in practice, they're not.
*
* NOTE: Since Memory blocks are low-level objects that have no UI requirements, they do not
* inherit from the Component class; so, if you want to use println(), for example, you must
* use the methods in the Debugger class.
*
* Because Memory blocks now allow us to have a "sparse" address space, we could choose to
* take the memory hit of allocating 4K arrays per block, where each element stores only one byte,
* instead of the more frugal but slightly slower approach of allocating arrays of 32-bit dwords
* and shifting/masking bytes/words to/from dwords; in theory, byte accesses would be faster and
* word accesses somewhat less faster. However, preliminary testing of that feature (FATARRAYS)
* did not yield significantly faster performance, so it is OFF by default to minimize our memory
* consumption. Using TYPEDARRAYS is probably best, although not all JavaScript implementations
* support them (IE9 is probably the only real outlier: it lacks typed arrays but otherwise has
* all the necessary HTML5 support).
*
* @constructor
* @param {number} addr of block (must be some multiple of bus.blockSize)
* @param {number} [size] of block's buffer in bytes (0 for none); must be a multiple of 4
* @param {boolean} [fReadOnly] is true if the block must be marked read-only
* @param {Object} [controller] is an optional memory controller component
*/
function Memory(addr, size, fReadOnly, controller) {
this.cb = size;
this.adw = null;
this.offset = 0;
this.fReadOnly = fReadOnly;
this.controller = null;
this.fDirty = this.fDirtyEver = false;
/*
* For empty memory blocks, all we need to do is ensure all access functions
* are mapped to "none" handlers.
*/
if (!size) {
this.setAccess();
return;
}
/*
* When a controller is specified, the controller must provide a buffer,
* via getMemoryBuffer(), and memory access functions, via getMemoryAccess().
*/
if (controller) {
this.controller = controller;
var a = controller.getMemoryBuffer(addr);
this.adw = a[0];
this.offset = a[1];
this.setAccess(controller.getMemoryAccess());
return;
}
/*
* This is the normal case: allocate a buffer that provides 8 bits of data per address;
* no controller is required because our default memory access functions (see afnMemory)
* know how to deal with this simple 1-1 mapping of addresses to bytes and words.
*/
if (TYPEDARRAYS) {
this.buffer = new window.ArrayBuffer(size);
this.ab = new window.Uint8Array(this.buffer, 0, size);
/**
* @type {DataView}
*/
this.dv = new window.DataView(this.buffer, 0, size);
this.adw = new window.Int32Array(this.buffer, 0, size >> 2);
this.setAccess(Memory.afnTArray);
} else {
if (FATARRAYS) {
this.ab = new Array(size);
} else {
this.adw = new Array(size >> 2);
for (var i = 0; i < this.adw.length; i++) {
this.adw[i] = 0;
}
}
this.setAccess(Memory.afnMemory);
}
}
Memory.prototype = {
constructor: Memory,
/**
* readNone(off)
*
* @this {Memory}
* @param {number} off
* @return {number}
*/
readNone: function(off) {
return 0;
},
/**
* writeNone(off, v)
*
* @this {Memory}
* @param {number} off
* @param {number} v (could be either a byte or word value, since we use the same handler for both kinds of accesses)
*/
writeNone: function(off, v) {
},
/**
* readByteTArray(off)
*
* @this {Memory}
* @param {number} off
* @return {number}
*/
readByteTArray: function(off) {
Component.assert(off >= 0 && off < this.cb);
return this.ab[off];
},
/**
* readWordTArray(off)
*
* @this {Memory}
* @param {number} off
* @return {number}
*/
readWordTArray: function(off) {
Component.assert(off >= 0 && off < this.cb - 1);
return this.dv.getUint16(off, true);
},
/**
* writeByteTArray(off, b)
*
* @this {Memory}
* @param {number} off
* @param {number} b
*/
writeByteTArray: function(off, b) {
Component.assert(off >= 0 && off < this.cb && (b & 0xff) == b);
this.ab[off] = b;
this.fDirty = true;
},
/**
* writeWordTArray(off, w)
*
* @this {Memory}
* @param {number} off
* @param {number} w
*/
writeWordTArray: function(off, w) {
Component.assert(off >= 0 && off < this.cb - 1 && (w & 0xffff) == w);
this.dv.setUint16(off, w, true);
this.fDirty = true;
},
/**
* readByteMemory(off)
*
* @this {Memory}
* @param {number} off
* @return {number}
*/
readByteMemory: function(off) {
Component.assert(off >= 0 && off < this.cb);
if (FATARRAYS) {
return this.ab[off];
}
return ((this.adw[off >> 2] >> ((off & 0x3) << 3)) & 0xff);
},
/**
* readWordMemory(off)
*
* @this {Memory}
* @param {number} off
* @return {number}
*/
readWordMemory: function(off) {
Component.assert(off >= 0 && off < this.cb - 1);
if (FATARRAYS) {
return this.ab[off] | (this.ab[off + 1] << 8);
}
var w;
var idw = off >> 2;
var nShift = (off & 0x3) << 3;
var dw = (this.adw[idw] >> nShift);
if (nShift < 24) {
w = dw & 0xffff;
} else {
w = (dw & 0xff) | ((this.adw[idw + 1] & 0xff) << 8);
}
return w;
},
/**
* writeByteMemory(off, b)
*
* @this {Memory}
* @param {number} off
* @param {number} b
*/
writeByteMemory: function(off, b) {
Component.assert(off >= 0 && off < this.cb && (b & 0xff) == b);
if (FATARRAYS) {
this.ab[off] = b;
} else {
var idw = off >> 2;
var nShift = (off & 0x3) << 3;
this.adw[idw] = (this.adw[idw] & ~(0xff << nShift)) | (b << nShift);
}
this.fDirty = true;
},
/**
* writeWordMemory(off, w)
*
* @this {Memory}
* @param {number} off
* @param {number} w
*/
writeWordMemory: function(off, w) {
Component.assert(off >= 0 && off < this.cb - 1 && (w & 0xffff) == w);
if (FATARRAYS) {
this.ab[off] = (w & 0xff);
this.ab[off + 1] = (w >> 8);
} else {
var idw = off >> 2;
var nShift = (off & 0x3) << 3;
if (nShift < 24) {
this.adw[idw] = (this.adw[idw] & ~(0xffff << nShift)) | (w << nShift);
} else {
this.adw[idw] = (this.adw[idw] & 0x00ffffff) | (w << 24);
idw++;
this.adw[idw] = (this.adw[idw] & 0xffffff00) | (w >> 8);
}
}
this.fDirty = true;
},
/**
* readByteVerify(off)
*
* @this {Memory}
* @param {number} off
* @return {number}
*/
readByteVerify: function(off) {
if (DEBUGGER) this.dbg.checkMemoryRead(this.addr + off);
return this.readByteDirect(off);
},
/**
* readWordVerify(off)
*
* @this {Memory}
* @param {number} off
* @return {number}
*/
readWordVerify: function(off) {
if (DEBUGGER) {
/*
* Shut up, JSHint -- I don't need to make the second call if the first returned true.
*/
this.dbg.checkMemoryRead(this.addr + off) || this.dbg.checkMemoryRead(this.addr + off + 1); // jshint ignore:line
}
return this.readWordDirect(off);
},
/**
* writeByteVerify(off, b)
*
* @this {Memory}
* @param {number} off
* @param {number} b
*/
writeByteVerify: function(off, b) {
if (DEBUGGER) this.dbg.checkMemoryWrite(this.addr + off);
this.writeByteDirect(off, b);
},
/**
* writeWordVerify(off, w)
*
* @this {Memory}
* @param {number} off
* @param {number} w
*/
writeWordVerify: function(off, w) {
if (DEBUGGER) {
/*
* Shut up, JSHint -- I don't need to make the second call if the first returned true.
*/
this.dbg.checkMemoryWrite(this.addr + off) || this.dbg.checkMemoryWrite(this.addr + off + 1); // jshint ignore:line
}
this.writeWordDirect(off, w);
},
/**
* save()
*
* This gets the contents of a Memory block as an array of 32-bit values;
* used by Bus.saveMemory(), which in turn is called by X86CPU.save().
*
* Memory blocks with custom memory controllers do NOT save their contents;
* that's the responsibility of the controller component.
*
* @this {Memory}
* @return {Array|Int32Array|null}
*/
save: function() {
var adw, i;
if (this.controller) {
adw = null;
}
else if (FATARRAYS) {
adw = new Array(this.cb >> 2);
var off = 0;
for (i = 0; i < adw.length; i++) {
adw[i] = this.ab[off] | (this.ab[off + 1] << 8) | (this.ab[off + 2] << 16) | (this.ab[off + 3] << 24);
off += 4;
}
}
else if (TYPEDARRAYS) {
/*
* While it might seem that we could get away with returning "this.adw", the fact that
* it's a Int32Array rather than a normal Array causes problems with the way JSON.stringify()
* and JSON.parse() interpret these buffers in State.store() and State.parse(): basically, the
* buffers are deserialized as Objects rather than Arrays, so they lack a "length" property,
* and then we get confused.
*
* Rather than trying to solve that problem on the deserialization side, we solve it here by
* ensuring the caller always gets an Array (which also ensures consistency in our serialization
* format).
*/
adw = new Array(this.cb >> 2);
for (i = 0; i < adw.length; i++) {
adw[i] = this.adw[i];
}
}
else {
adw = this.adw;
}
return adw;
},
/**
* restore(adw)
*
* This restores the contents of a Memory block from an array of 32-bit values;
* used by Bus.restoreMemory(), which is called by X86CPU.restore(), after all other
* components have been restored and thus all Memory blocks have been allocated
* by their respective components.
*
* @this {Memory}
* @param {Array|null} adw
* @return {boolean} true if successful, false if block size mismatch
*/
restore: function(adw) {
if (this.controller) {
return (adw === null);
}
if (this.cb == adw.length << 2) {
var i;
if (FATARRAYS) {
var off = 0;
for (i = 0; i < adw.length; i++) {
this.ab[off] = adw[i] & 0xff;
this.ab[off + 1] = (adw[i] >> 8) & 0xff;
this.ab[off + 2] = (adw[i] >> 16) & 0xff;
this.ab[off + 3] = (adw[i] >> 24) & 0xff;
off += 4;
}
} else if (TYPEDARRAYS) {
for (i = 0; i < this.adw.length; i++) {
this.adw[i] = adw[i];
}
} else {
this.adw = adw;
}
this.fDirty = true;
return true;
}
return false;
},
/**
* setAccess(afn)
*
* @this {Memory}
* @param {Array.<function()>} [afn]
* @param {boolean} [fDirect]
*/
setAccess: function(afn, fDirect) {
if (!afn) afn = [];
if (fDirect === undefined) fDirect = true; // TODO: Verify that this is desired default behavior
this.setReadAccess(afn, fDirect);
this.setWriteAccess(afn, fDirect);
},
/**
* setReadAccess(afn, fDirect)
*
* @this {Memory}
* @param {Array.<function()>} afn
* @param {boolean} [fDirect]
*/
setReadAccess: function(afn, fDirect) {
this.readByte = afn[0]? afn[0] : this.readNone;
this.readWord = afn[1]? afn[1] : this.readNone;
if (fDirect) {
this.readByteDirect = afn[0]? afn[0] : this.readNone;
this.readWordDirect = afn[1]? afn[1] : this.readNone;
}
},
/**
* setWriteAccess(afn, fDirect)
*
* @this {Memory}
* @param {Array.<function()>} afn
* @param {boolean} [fDirect]
*/
setWriteAccess: function(afn, fDirect) {
this.writeByte = afn[2] && !this.fReadOnly? afn[2] : this.writeNone;
this.writeWord = afn[3] && !this.fReadOnly? afn[3] : this.writeNone;
if (fDirect) {
this.writeByteDirect = afn[2]? afn[2] : this.writeNone;
this.writeWordDirect = afn[3]? afn[3] : this.writeNone;
}
},
/**
* resetReadAccess()
*
* @this {Memory}
*/
resetReadAccess: function() {
this.readByte = this.readByteDirect;
this.readWord = this.readWordDirect;
},
/**
* resetWriteAccess()
*
* @this {Memory}
*/
resetWriteAccess: function() {
this.writeByte = this.fReadOnly? this.writeNone : this.writeByteDirect;
this.writeWord = this.fReadOnly? this.writeNone : this.writeWordDirect;
},
/**
* setDebugInfo(cpu, dbg, addr, size)
*
* @this {Memory}
* @param {X86CPU|Component} cpu
* @param {Debugger|Component} dbg
* @param {number} addr of block
* @param {number} size of block
*/
setDebugInfo: function(cpu, dbg, addr, size) {
if (DEBUGGER) {
this.cpu = cpu;
this.dbg = dbg;
this.addr = addr;
this.cReadBreakpoints = this.cWriteBreakpoints = 0;
if (this.dbg) this.dbg.redoBreakpoints(addr, size);
}
},
/**
* addBreakpoint(off, fWrite)
*
* @this {Memory}
* @param {number} off
* @param {boolean} fWrite
*/
addBreakpoint: function(off, fWrite) {
if (DEBUGGER) {
if (!fWrite) {
if (this.cReadBreakpoints++ === 0) {
this.setReadAccess(Memory.afnVerify);
}
if (DEBUG) this.dbg.println("read breakpoint added to memory block " + str.toHex(this.addr));
}
else {
if (this.cWriteBreakpoints++ === 0) {
this.setWriteAccess(Memory.afnVerify);
}
if (DEBUG) this.dbg.println("write breakpoint added to memory block " + str.toHex(this.addr));
}
}
},
/**
* removeBreakpoint(off, fWrite)
*
* @this {Memory}
* @param {number} off
* @param {boolean} fWrite
*/
removeBreakpoint: function(off, fWrite) {
if (DEBUGGER) {
if (!fWrite) {
if (--this.cReadBreakpoints === 0) {
this.resetReadAccess();
if (DEBUG) this.dbg.println("all read breakpoints removed from memory block " + str.toHex(this.addr));
}
Component.assert(this.cReadBreakpoints >= 0);
}
else {
if (--this.cWriteBreakpoints === 0) {
this.resetWriteAccess();
if (DEBUG) this.dbg.println("all write breakpoints removed from memory block " + str.toHex(this.addr));
}
Component.assert(this.cWriteBreakpoints >= 0);
}
}
}
};
Memory.afnMemory = [Memory.prototype.readByteMemory, Memory.prototype.readWordMemory, Memory.prototype.writeByteMemory, Memory.prototype.writeWordMemory];
Memory.afnVerify = [Memory.prototype.readByteVerify, Memory.prototype.readWordVerify, Memory.prototype.writeByteVerify, Memory.prototype.writeWordVerify];
if (TYPEDARRAYS) {
Memory.afnTArray = [Memory.prototype.readByteTArray, Memory.prototype.readWordTArray, Memory.prototype.writeByteTArray, Memory.prototype.writeWordTArray];
}
if (typeof APP_PCJS !== 'undefined') APP_PCJS.Memory = Memory;
if (typeof module !== 'undefined') module.exports = Memory;