390 lines
15 KiB
JavaScript
390 lines
15 KiB
JavaScript
/**
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* @fileoverview Implements the PDP11 ROM component.
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* @author <a href="mailto:Jeff@pcjs.org">Jeff Parsons</a>
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* @copyright © Jeff Parsons 2012-2016
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*
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* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
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*
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* It has been adapted from the JavaScript PDP 11/70 Emulator v1.4 written by Paul Nankervis
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* (paulnank@hotmail.com) as of September 2016 at <http://skn.noip.me/pdp11/pdp11.html>. This code
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* may be used freely provided the original authors are acknowledged in any modified source code.
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*
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* PCjs is free software: you can redistribute it and/or modify it under the terms of the
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* GNU General Public License as published by the Free Software Foundation, either version 3
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* of the License, or (at your option) any later version.
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*
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* PCjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
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* even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCjs. If not,
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* see <http://www.gnu.org/licenses/gpl.html>.
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*
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* You are required to include the above copyright notice in every modified copy of this work
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* and to display that copyright notice when the software starts running; see COPYRIGHT in
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* <http://pcjs.org/modules/shared/lib/defines.js>.
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*
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* Some PCjs files also attempt to load external resource files, such as character-image files,
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* ROM files, and disk image files. Those external resource files are not considered part of PCjs
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* for purposes of the GNU General Public License, and the author does not claim any copyright
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* as to their contents.
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*/
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"use strict";
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var Str = require("../../shared/lib/strlib");
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var Web = require("../../shared/lib/weblib");
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var DumpAPI = require("../../shared/lib/dumpapi");
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var Component = require("../../shared/lib/component");
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var PDP11 = require("./defines");
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var BusPDP11 = require("./bus");
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var MemoryPDP11 = require("./memory");
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var MessagesPDP11 = require("./messages");
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class ROMPDP11 extends Component {
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/**
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* ROMPDP11(parmsROM)
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*
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* The ROMPDP11 component expects the following (parmsROM) properties:
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*
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* addr: physical address of ROM
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* size: amount of ROM, in bytes
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* alias: physical alias address (null if none)
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* file: name of ROM data file
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*
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* NOTE: The ROM data will not be copied into place until the Bus is ready (see initBus()) AND
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* the ROM data file has finished loading (see finishLoad()).
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*
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* Also, while the size parameter may seem redundant, I consider it useful to confirm that the ROM
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* you received is the ROM you expected.
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*
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* @param {Object} parmsROM
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*/
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constructor(parmsROM)
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{
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super("ROM", parmsROM, ROMPDP11, MessagesPDP11.ROM);
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this.abInit = null;
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this.aSymbols = null;
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this.addrROM = parmsROM['addr'];
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this.sizeROM = parmsROM['size'];
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this.fRetainROM = false;
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/*
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* The new 'alias' property can now be EITHER a single physical address (like 'addr') OR an array of
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* physical addresses; eg:
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*
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* [0xf0000,0xffff0000,0xffff8000]
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*
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* We could have overloaded 'addr' to accomplish the same thing, but I think it's better to have any
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* aliased locations listed under a separate property.
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*
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* Most ROMs are not aliased, in which case the 'alias' property should have the default value of null.
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*/
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this.addrAlias = parmsROM['alias'];
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this.sFilePath = parmsROM['file'];
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this.sFileName = Str.getBaseName(this.sFilePath);
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if (this.sFilePath) {
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var sFileURL = this.sFilePath;
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if (DEBUG) this.log('load("' + sFileURL + '")');
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/*
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* If the selected ROM file has a ".json" extension, then we assume it's pre-converted
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* JSON-encoded ROM data, so we load it as-is; ditto for ROM files with a ".hex" extension.
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* Otherwise, we ask our server-side ROM converter to return the file in a JSON-compatible format.
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*/
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var sFileExt = Str.getExtension(this.sFileName);
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if (sFileExt != DumpAPI.FORMAT.JSON && sFileExt != DumpAPI.FORMAT.HEX) {
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sFileURL = Web.getHost() + DumpAPI.ENDPOINT + '?' + DumpAPI.QUERY.FILE + '=' + this.sFilePath + '&' + DumpAPI.QUERY.FORMAT + '=' + DumpAPI.FORMAT.BYTES + '&' + DumpAPI.QUERY.DECIMAL + '=true';
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}
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var rom = this;
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Web.getResource(sFileURL, null, true, function doneLoad(sURL, sResponse, nErrorCode) {
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rom.finishLoad(sURL, sResponse, nErrorCode);
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});
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}
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}
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/**
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* initBus(cmp, bus, cpu, dbg)
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*
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* @this {ROMPDP11}
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* @param {ComputerPDP11} cmp
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* @param {BusPDP11} bus
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* @param {CPUStatePDP11} cpu
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* @param {DebuggerPDP11} dbg
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*/
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initBus(cmp, bus, cpu, dbg)
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{
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this.bus = bus;
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this.cpu = cpu;
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this.dbg = dbg;
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this.initROM();
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}
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/**
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* powerUp(data, fRepower)
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*
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* @this {ROMPDP11}
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* @param {Object|null} data
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* @param {boolean} [fRepower]
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* @return {boolean} true if successful, false if failure
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*/
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powerUp(data, fRepower)
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{
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if (this.aSymbols) {
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if (this.dbg) {
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this.dbg.addSymbols(this.id, this.addrROM, this.sizeROM, this.aSymbols);
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}
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/*
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* Our only role in the handling of symbols is to hand them off to the Debugger at our
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* first opportunity. Now that we've done that, our copy of the symbols, if any, are toast.
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*/
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delete this.aSymbols;
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}
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return true;
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}
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/**
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* powerDown(fSave, fShutdown)
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*
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* Since we have nothing to do on powerDown(), and no state to return, we could simply omit
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* this function. But it doesn't hurt anything, and maybe we'll use our state to save something
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* useful down the road, like user-defined symbols (ie, symbols that the Debugger may have
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* created, above and beyond those symbols we automatically loaded, if any, along with the ROM).
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*
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* @this {ROMPDP11}
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* @param {boolean} [fSave]
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* @param {boolean} [fShutdown]
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* @return {Object|boolean} component state if fSave; otherwise, true if successful, false if failure
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*/
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powerDown(fSave, fShutdown)
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{
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return true;
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}
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/**
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* finishLoad(sURL, sData, nErrorCode)
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*
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* @this {ROMPDP11}
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* @param {string} sURL
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* @param {string} sData
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* @param {number} nErrorCode (response from server if anything other than 200)
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*/
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finishLoad(sURL, sData, nErrorCode)
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{
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if (nErrorCode) {
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this.notice("Unable to load ROM resource (error " + nErrorCode + ": " + sURL + ")");
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this.sFilePath = null;
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}
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else {
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Component.addMachineResource(this.idMachine, sURL, sData);
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var resource = Web.parseMemoryResource(sURL, sData);
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if (resource) {
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this.abInit = resource.aBytes;
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this.aSymbols = resource.aSymbols;
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} else {
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this.sFilePath = null;
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}
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}
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this.initROM();
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}
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/**
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* initROM()
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*
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* This function is called by both initBus() and finishLoad(), but it cannot copy the initial data into place
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* until after initBus() has received the Bus component AND finishLoad() has received the data. When both those
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* criteria are satisfied, the component becomes "ready".
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*
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* @this {ROMPDP11}
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*/
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initROM()
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{
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if (!this.isReady()) {
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if (this.sFilePath) {
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/*
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* Too early...
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*/
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if (!this.abInit || !this.bus) return;
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/*
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* If no explicit size was specified, then use whatever the actual size is.
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*/
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if (!this.sizeROM) {
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this.sizeROM = this.abInit.length;
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}
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if (this.abInit.length != this.sizeROM) {
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/*
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* Note that setError() sets the component's fError flag, which in turn prevents setReady() from
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* marking the component ready. TODO: Revisit this decision. On the one hand, it sounds like a
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* good idea to stop the machine in its tracks whenever a setError() occurs, but there may also be
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* times when we'd like to forge ahead anyway.
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*/
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this.setError("ROM size (" + Str.toHexLong(this.abInit.length) + ") does not match specified size (" + Str.toHexLong(this.sizeROM) + ")");
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}
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else if (this.addROM(this.addrROM)) {
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var aliases = [];
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if (typeof this.addrAlias == "number") {
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aliases.push(this.addrAlias);
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} else if (this.addrAlias != null && this.addrAlias.length) {
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aliases = this.addrAlias;
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}
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for (var i = 0; i < aliases.length; i++) {
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this.cloneROM(aliases[i]);
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}
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/*
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* We used to hang onto the initial ROM data so that we could restore any bytes the CPU overwrote,
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* using memory write-notification handlers, but with the introduction of read-only memory blocks, that's
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* no longer necessary.
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*
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* TODO: Consider an option to retain the ROM data, and give the user some way of restoring ROMs.
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* That may be useful for "resumable" machines that save/restore all dirty block of memory, regardless
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* whether they're ROM or RAM. However, the only way to modify a machine's ROM is with the Debugger,
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* and Debugger users should know better.
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*/
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if (!this.fRetainROM) {
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delete this.abInit;
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}
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}
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}
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this.setReady();
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}
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}
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/**
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* addROM(addr)
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*
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* @this {ROMPDP11}
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* @param {number} addr
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* @return {boolean}
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*/
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addROM(addr)
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{
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this.status(this.sizeROM + "-byte ROM at " + Str.toOct(addr));
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if (addr >= BusPDP11.IOPAGE_16BIT && addr < BusPDP11.IOPAGE_16BIT + BusPDP11.IOPAGE_LENGTH) {
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/*
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* This code has been added as a work-around to effectively allow us to install small ROMs into portions
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* of the IOPAGE address space, by installing I/O handlers for the entire range that return the corresponding
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* bytes of the current ROM image on reads, and ignore any writes (which I'm only assuming is how a typical
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* ROM "device" deals with writes; if we remove the write handler, then writes will fault).
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*
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* TODO: It would be more efficient if we parsed ROM data as words rather than bytes, and then installed
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* only word handlers instead of only byte handlers. It was done this way purely for historical reasons (ie,
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* because that's how other PCjs machines parse their ROMs). For now, all this means is that executing code
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* out of ROM will be slower than out of RAM -- although that's often true in the real world as well.
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*/
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var IOTable = {
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[addr]: [ROMPDP11.prototype.readROMByte, ROMPDP11.prototype.writeROMByte, null, null, null, this.sizeROM >> 1]
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};
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if (this.bus.addIOTable(this, IOTable)) {
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this.fRetainROM = true;
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return true;
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}
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}
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else if (this.bus.addMemory(addr, this.sizeROM, MemoryPDP11.TYPE.ROM)) {
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if (DEBUG) this.log("addROM(): copying ROM to " + Str.toHexLong(addr) + " (" + Str.toHexLong(this.abInit.length) + " bytes)");
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var i;
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for (i = 0; i < this.abInit.length; i++) {
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this.bus.setByteDirect(addr + i, this.abInit[i]);
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}
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return true;
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}
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/*
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* We don't need to report an error here, because addMemory() already takes care of that.
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*/
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return false;
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}
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/**
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* cloneROM(addr)
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*
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* For ROMs with one or more alias addresses, we used to call addROM() for each address. However,
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* that obviously wasted memory, since each alias was an independent copy, and if you used the
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* Debugger to edit the ROM in one location, the changes would not appear in the other location(s).
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*
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* Now that the Bus component provides low-level getMemoryBlocks() and setMemoryBlocks() methods
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* to manually get and set the blocks of any memory range, it is now possible to create true aliases.
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*
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* @this {ROMPDP11}
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* @param {number} addr
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*/
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cloneROM(addr)
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{
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var aBlocks = this.bus.getMemoryBlocks(this.addrROM, this.sizeROM);
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this.bus.setMemoryBlocks(addr, this.sizeROM, aBlocks);
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}
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/**
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* readROMByte(addr)
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*
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* @this {ROMPDP11}
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* @param {number} addr
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* @return {number}
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*/
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readROMByte(addr)
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{
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var i = (addr - this.addrROM);
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return this.abInit[i];
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}
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/**
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* writeROMByte(data, addr)
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*
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* This handler exists simply to ignore any writes, so that they don't cause faults.
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*
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* TODO: Another possible use for this would be to allow the Debugger to alter ROM contents,
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* if the Debugger were to provide an interface indicating whether or not it was responsible
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* for this write.
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*
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* @this {ROMPDP11}
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* @param {number} data
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* @param {number} addr
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*/
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writeROMByte(data, addr)
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{
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}
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/**
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* ROMPDP11.init()
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*
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* This function operates on every HTML element of class "rom", extracting the
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* JSON-encoded parameters for the ROMPDP11 constructor from the element's "data-value"
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* attribute, invoking the constructor to create a ROMPDP11 component, and then binding
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* any associated HTML controls to the new component.
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*/
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static init()
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{
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var aeROM = Component.getElementsByClass(document, PDP11.APPCLASS, "rom");
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for (var iROM = 0; iROM < aeROM.length; iROM++) {
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var eROM = aeROM[iROM];
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var parmsROM = Component.getComponentParms(eROM);
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var rom = new ROMPDP11(parmsROM);
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Component.bindComponentControls(rom, eROM, PDP11.APPCLASS);
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}
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}
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}
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/*
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* NOTE: There's currently no need for this component to have a reset() function, since
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* once the ROM data is loaded, it can't be changed, so there's nothing to reinitialize.
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*
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* OK, well, I take that back, because the Debugger, if installed, has the ability to modify
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* ROM contents, so in that case, having a reset() function that restores the original ROM data
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* might be useful; then again, it might not, depending on what you're trying to debug.
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*
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* If we do add reset(), then we'll want to change initROM() to hang onto the original
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* ROM data; currently, we release it after copying it into the read-only memory allocated
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* via bus.addMemory().
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*/
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/*
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* Initialize all the ROMPDP11 modules on the page.
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*/
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Web.onInit(ROMPDP11.init);
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module.exports = ROMPDP11;
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