670 lines
26 KiB
JavaScript
670 lines
26 KiB
JavaScript
/**
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* @fileoverview Implements the PDP-10 SerialPort component
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* @author <a href="mailto:Jeff@pcjs.org">Jeff Parsons</a>
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* @copyright © Jeff Parsons 2012-2017
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*
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* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
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*
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* PCjs is free software: you can redistribute it and/or modify it under the terms of the
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* GNU General Public License as published by the Free Software Foundation, either version 3
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* of the License, or (at your option) any later version.
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*
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* PCjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
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* even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCjs. If not,
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* see <http://www.gnu.org/licenses/gpl.html>.
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*
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* You are required to include the above copyright notice in every modified copy of this work
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* and to display that copyright notice when the software starts running; see COPYRIGHT in
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* <http://pcjs.org/modules/shared/lib/defines.js>.
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*
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* Some PCjs files also attempt to load external resource files, such as character-image files,
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* ROM files, and disk image files. Those external resource files are not considered part of PCjs
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* for purposes of the GNU General Public License, and the author does not claim any copyright
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* as to their contents.
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*/
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"use strict";
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if (NODE) {
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var Str = require("../../shared/lib/strlib");
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var Web = require("../../shared/lib/weblib");
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var Component = require("../../shared/lib/component");
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var Keys = require("../../shared/lib/keys");
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var State = require("../../shared/lib/state");
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var PDP10 = require("./defines");
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var MessagesPDP10 = require("./messages");
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}
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/**
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* Since the Closure Compiler treats ES6 classes as @struct rather than @dict by default,
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* it deters us from defining named properties on our components; eg:
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*
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* this['exports'] = {...}
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*
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* results in an error:
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*
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* Cannot do '[]' access on a struct
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*
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* So, in order to define 'exports', we must override the @struct assumption by annotating
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* the class as @unrestricted (or @dict). Note that this must be done both here and in the
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* Component class, because otherwise the Compiler won't allow us to *reference* the named
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* property either.
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*
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* TODO: Consider marking ALL our classes unrestricted, because otherwise it forces us to
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* define every single property the class uses in its constructor, which results in a fair
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* bit of redundant initialization, since many properties aren't (and don't need to be) fully
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* initialized until the appropriate init(), reset(), restore(), etc. function is called.
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*
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* The upside, however, may be that since the structure of the class is completely defined by
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* the constructor, JavaScript engines may be able to optimize and run more efficiently.
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*
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* @unrestricted
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*/
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class SerialPortPDP10 extends Component {
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/**
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* SerialPortPDP10(parmsSerial)
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*
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* The SerialPort component has the following component-specific (parmsSerial) properties:
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*
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* adapter: adapter number; 0 if not defined (the PCx86 SerialPort component uses this
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* value to set the device's internal COM number, which in turn determines other properties,
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* such as I/O ports and IRQ; for the PDP-10, this currently has no defined use)
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*
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* binding: name of a control (based on its "binding" attribute) to bind to this port's I/O
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*
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* tabSize: set to a non-zero number to convert tabs to spaces (applies only to output to
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* the above binding); default is 0 (no conversion)
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*
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* upperCase: if true, all received input is upper-cased; it is normally the responsibility
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* of the sending device to ensure this, but sometimes it's more convenient to enforce
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* on the receiving end.
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*
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* @param {Object} parmsSerial
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*/
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constructor(parmsSerial)
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{
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super("SerialPort", parmsSerial, MessagesPDP10.SERIAL);
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this.iAdapter = +parmsSerial['adapter'];
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this.fUpperCase = parmsSerial['upperCase'];
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if (typeof this.fUpperCase == "string") this.fUpperCase = (this.fUpperCase == "true");
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/**
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* consoleOutput becomes a string that records serial port output if the 'binding' property is set to the
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* reserved name "console". Nothing is written to the console, however, until a linefeed (0x0A) is output
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* or the string length reaches a threshold (currently, 1024 characters).
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*
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* @type {string|null}
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*/
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this.consoleOutput = null;
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/**
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* controlIOBuffer is a DOM element bound to the port (currently used for output only; see transmitByte()).
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*
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* Example: CTTY COM2
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*
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* The CTTY DOS command redirects all CON I/O to the specified serial port (eg, COM2), which it assumes is
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* connected to a serial terminal, and therefore anything it *transmits* via COM2 will be displayed by the
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* terminal. It further assumes that anything typed on such a terminal is NOT displayed, so as DOS *receives*
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* serial input, DOS *transmits* the appropriate characters back to the terminal via COM2.
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*
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* As a result, controlIOBuffer only needs to be updated by the transmitByte() function.
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*
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* @type {Object}
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*/
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this.controlIOBuffer = null;
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/*
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* If controlIOBuffer is being used AND 'tabSize' is set, then we make an attempt to monitor the characters
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* being echoed via transmitByte(), maintain a logical column position, and convert any tabs into the appropriate
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* number of spaces.
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*
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* charBOL, if nonzero, is a character to automatically output at the beginning of every line. This probably
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* isn't generally useful; I use it internally to preformat serial output.
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*/
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this.tabSize = +parmsSerial['tabSize'];
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this.charBOL = +parmsSerial['charBOL'];
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this.iLogicalCol = 0;
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this.fNullModem = true;
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this.abReceive = [];
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var sBinding = parmsSerial['binding'];
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if (sBinding == "console") {
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this.consoleOutput = "";
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} else {
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/*
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* NOTE: If sBinding is not the name of a valid Control Panel DOM element, this call does nothing.
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*/
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Component.bindExternalControl(this, sBinding, SerialPortPDP10.sIOBuffer);
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}
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/*
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* No connection until initConnection() is called.
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*/
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this.sDataReceived = "";
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this.connection = this.sendData = this.updateStatus = null;
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/*
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* Export all functions required by initConnection().
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*/
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this['exports'] = {
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'connect': this.initConnection,
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'receiveData': this.receiveData,
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'receiveStatus': this.receiveStatus,
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'setConnection': this.setConnection
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};
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}
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/**
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* setBinding(sType, sBinding, control, sValue)
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*
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* @this {SerialPortPDP10}
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* @param {string|null} sType is the type of the HTML control (eg, "button", "textarea", "register", "flag", "rled", etc)
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* @param {string} sBinding is the value of the 'binding' parameter stored in the HTML control's "data-value" attribute (eg, "buffer")
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* @param {Object} control is the HTML control DOM object (eg, HTMLButtonElement)
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* @param {string} [sValue] optional data value
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* @return {boolean} true if binding was successful, false if unrecognized binding request
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*/
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setBinding(sType, sBinding, control, sValue)
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{
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var serial = this;
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switch (sBinding) {
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case SerialPortPDP10.sIOBuffer:
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this.bindings[sBinding] = this.controlIOBuffer = control;
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/*
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* An onkeydown handler is required for certain keys that browsers tend to consume themselves;
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* for example, BACKSPACE is often defined as going back to the previous web page, and certain
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* CTRL keys are often used for browser shortcuts (usually on Windows-based browsers).
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*
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* NOTE: We don't bother with a keyUp handler, because for the most part, we're only intercepting
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* keys that require special treatment; in general, we're content with keyPress events.
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*/
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control.onkeydown = function onKeyDown(event) {
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event = event || window.event;
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var bASCII = 0;
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var keyCode = event.keyCode;
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/*
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* Perform the same remapping of BACKSPACE and DELETE that our VT100 emulation performs,
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* for PCjs-wide consistency; see the KEYMAP table in /modules/pc8080/lib/keyboard.js for
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* the rationale. Ditto for ALT-DELETE; see onKeyDown() in /modules/pc8080/lib/keyboard.js
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* for details.
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*
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* NOTE: keyDown (and keyUp) events supply us with KEYCODE values, which are NOT the same as
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* ASCII values, which is why we are comparing with KEYCODE values but assigning ASCII values,
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* because receiveData() requires ASCII values.
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*/
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if (keyCode == Keys.KEYCODE.BS) {
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bASCII = event.altKey? Keys.ASCII.CTRL_H : Keys.ASCII.DEL;
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}
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else if (keyCode == Keys.KEYCODE.DEL) {
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bASCII = Keys.ASCII.CTRL_H;
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}
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else if (event.ctrlKey && keyCode >= Keys.ASCII.A && keyCode <= Keys.ASCII.Z) {
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bASCII = keyCode - (Keys.ASCII.A - Keys.ASCII.CTRL_A);
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}
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if (bASCII) {
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if (event.preventDefault) event.preventDefault();
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serial.receiveData(bASCII);
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}
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return true;
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};
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control.onkeypress = function onKeyPress(event) {
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/*
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* NOTE: Unlike keyDown events, keyPress events generally supply us with ASCII values,
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* despite the fact that, as above, they come to us via the keyCode property. Yes, it's
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* brilliant (or rather, the opposite of brilliant), but that's life.
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*/
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event = event || window.event;
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/*
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* Not sure why COMMAND-key combinations are coming through here (on Safari at least),
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* but in any case, let's make sure we don't act on them.
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*/
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if (!event.metaKey) {
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var bASCII = event.which || event.keyCode;
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/*
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* Perform the same remapping of ALT-ENTER (to LINE-FEED) that our VT100 emulation performs,
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* for PCjs-wide consistency; see onKeyDown() in /modules/pc8080/lib/keyboard.js for details.
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*/
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if (event.altKey) {
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if (bASCII == Keys.ASCII.CTRL_M) {
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bASCII = Keys.ASCII.CTRL_J;
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}
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}
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serial.receiveData(bASCII);
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/*
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* Since we're going to remove the "readonly" attribute from the <textarea> control
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* (so that the soft keyboard activates on iOS), instead of calling preventDefault() for
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* selected keys (eg, the SPACE key, whose default behavior is to scroll the page), we must
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* now call it for *all* keys, so that the keyCode isn't added to the control immediately,
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* on top of whatever the machine is echoing back, resulting in double characters.
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*/
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if (event.preventDefault) event.preventDefault();
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}
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return true;
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};
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control.onpaste = function onKeyPress(event) {
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if (event.stopPropagation) event.stopPropagation();
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if (event.preventDefault) event.preventDefault();
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var clipboardData = event.clipboardData || window.clipboardData;
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if (clipboardData) {
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/*
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* NOTE: Multiple lines of pasted text will (at least on macOS) contain LFs instead of CRs;
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* this is dealt with in receiveData() whenever it receives a string of characters.
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*/
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serial.receiveData(clipboardData.getData('Text'));
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}
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};
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/*
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* Now that we've added an onkeypress handler that calls preventDefault() for ALL keys, the control
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* itself no longer needs the "readonly" attribute; we primarily need to remove it for iOS browsers,
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* so that the soft keyboard will activate, but it shouldn't hurt to remove the attribute for all browsers.
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*/
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control.removeAttribute("readonly");
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return true;
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default:
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break;
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}
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return false;
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}
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/**
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* initBus(cmp, bus, cpu, dbg)
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*
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* @this {SerialPortPDP10}
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* @param {ComputerPDP10} cmp
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* @param {BusPDP10} bus
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* @param {CPUStatePDP10} cpu
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* @param {DebuggerPDP10} dbg
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*/
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initBus(cmp, bus, cpu, dbg)
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{
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this.cmp = cmp;
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this.bus = bus;
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this.cpu = cpu;
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this.dbg = dbg;
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this.setReady();
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}
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/**
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* initConnection(fNullModem)
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*
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* If a machine 'connection' parameter exists of the form "{sourcePort}->{targetMachine}.{targetPort}",
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* and "{sourcePort}" matches our idComponent, then look for a component with id "{targetMachine}.{targetPort}".
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*
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* If the target component is found, then verify that it has exported functions with the following names:
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*
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* receiveData(data): called when we have data to transmit; aliased internally to sendData(data)
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* receiveStatus(pins): called when our control signals have changed; aliased internally to updateStatus(pins)
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*
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* For now, we're not going to worry about communication in the other direction, because when the target component
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* performs its own initConnection(), it will find our receiveData() and receiveStatus() functions, at which point
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* communication in both directions should be established, and the circle of life complete.
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*
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* For added robustness, if the target machine initializes much more slowly than we do, and our connection attempt
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* fails, that's OK, because when it finally initializes, its initConnection() will call our initConnection();
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* if we've already initialized, no harm done.
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*
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* @this {SerialPortPDP10}
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* @param {boolean} [fNullModem] (caller's null-modem setting, to ensure our settings are in agreement)
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*/
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initConnection(fNullModem)
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{
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if (!this.connection) {
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var sConnection = this.cmp.getMachineParm("connection");
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if (sConnection) {
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var asParts = sConnection.split('->');
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if (asParts.length == 2) {
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var sSourceID = Str.trim(asParts[0]);
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if (sSourceID != this.idComponent) return; // this connection string is intended for another instance
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var sTargetID = Str.trim(asParts[1]);
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this.connection = Component.getComponentByID(sTargetID);
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if (this.connection) {
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var exports = this.connection['exports'];
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if (exports) {
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var fnConnect = exports['connect'];
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if (fnConnect) fnConnect.call(this.connection, this.fNullModem);
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this.sendData = exports['receiveData'];
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if (this.sendData) {
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this.fNullModem = fNullModem;
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this.updateStatus = exports['receiveStatus'];
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this.status("Connected " + this.idMachine + '.' + sSourceID + " to " + sTargetID);
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return;
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}
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}
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}
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}
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/*
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* Changed from notice() to status() because sometimes a connection fails simply because one of us is a laggard.
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*/
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this.status("Unable to establish connection: " + sConnection);
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}
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}
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}
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/**
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* powerUp(data, fRepower)
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*
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* @this {SerialPortPDP10}
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* @param {Object|null} data
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* @param {boolean} [fRepower]
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* @return {boolean} true if successful, false if failure
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*/
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powerUp(data, fRepower)
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{
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if (!fRepower) {
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/*
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* This is as late as we can currently wait to make our first inter-machine connection attempt;
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* even so, the target machine's initialization process may still be ongoing, so any connection
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* may be not fully resolved until the target machine performs its own initConnection(), which will
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* in turn invoke our initConnection() again.
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*/
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this.initConnection(this.fNullModem);
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if (!data) {
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this.reset();
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} else {
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if (!this.restore(data)) return false;
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}
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}
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return true;
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}
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/**
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* powerDown(fSave, fShutdown)
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*
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* @this {SerialPortPDP10}
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* @param {boolean} [fSave]
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* @param {boolean} [fShutdown]
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* @return {Object|boolean} component state if fSave; otherwise, true if successful, false if failure
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*/
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powerDown(fSave, fShutdown)
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{
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return fSave? this.save() : true;
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}
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/**
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* reset()
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*
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* @this {SerialPortPDP10}
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*/
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reset()
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{
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this.initState();
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}
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/**
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* save()
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*
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* This implements save support for the SerialPort component.
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*
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* @this {SerialPortPDP10}
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* @return {Object}
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*/
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save()
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{
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var state = new State(this);
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state.set(0, this.saveRegisters());
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return state.data();
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}
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/**
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* restore(data)
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*
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* This implements restore support for the SerialPort component.
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*
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* @this {SerialPortPDP10}
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* @param {Object} data
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* @return {boolean} true if successful, false if failure
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*/
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restore(data)
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{
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return this.initState(data[0]);
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}
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/**
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* initState(a)
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*
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* @this {SerialPortPDP10}
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* @param {Array} [a]
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* @return {boolean} true if successful, false if failure
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*/
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initState(a)
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{
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return true;
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}
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/**
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* saveRegisters()
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*
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* Basically, the inverse of initState().
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*
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* @this {SerialPortPDP10}
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* @return {Array}
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*/
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saveRegisters()
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{
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return [];
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}
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/**
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* receiveData(data)
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*
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* This replaces the old sendRBR() function, which expected an Array of bytes. We still support that,
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* but in order to support connections with other SerialPort components (ie, the PC8080 SerialPort), we
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* have added support for numbers and strings as well.
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*
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* @this {SerialPortPDP10}
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* @param {number|string|Array} data
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* @return {boolean} true if received, false if not
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*/
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receiveData(data)
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{
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if (typeof data == "number") {
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this.abReceive.push(data);
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}
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else if (typeof data == "string") {
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var bASCII = 0, bASCIIPrev;
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for (var i = 0; i < data.length; i++) {
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bASCIIPrev = bASCII;
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bASCII = data.charCodeAt(i);
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/*
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* NOTE: Multiple lines of pasted text will (at least on macOS) contain LFs instead of CRs;
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* we convert them to CRs below. Windows may do something different, but in the worst case,
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* even if we receive CR/LF pairs, this code should keep the CRs and lose the LFs.
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*/
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if (bASCII == Str.ASCII.LF) {
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if (bASCIIPrev == Str.ASCII.CR) continue;
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bASCII = Str.ASCII.CR;
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}
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this.abReceive.push(bASCII);
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}
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}
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else {
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this.abReceive = this.abReceive.concat(data);
|
|
}
|
|
|
|
return true; // for now, return true regardless, since we're buffering everything anyway
|
|
}
|
|
|
|
/**
|
|
* receiveByte()
|
|
*
|
|
* @this {SerialPortPDP10}
|
|
* @return {number} (0x00-0xff if byte available, -1 if not)
|
|
*/
|
|
receiveByte()
|
|
{
|
|
var b = -1;
|
|
if (this.abReceive.length) {
|
|
/*
|
|
* Here, as elsewhere (eg, the PC11 component), even if I trusted all incoming data
|
|
* to be byte values (which I don't), there's also the risk that it could be signed data
|
|
* (eg, -128 to 127, instead of 0 to 255). Both risks are good reasons to always mask
|
|
* the data assigned to RBUF with 0xff.
|
|
*/
|
|
b = this.abReceive.shift() & 0xff;
|
|
this.printMessage("receiveByte(" + Str.toHexByte(b) + ")");
|
|
if (this.fUpperCase) {
|
|
/*
|
|
* Automatically transform lower-case ASCII codes to upper-case; fUpperCase should
|
|
* only be set when a terminal or some sort of pseudo-display is being used and we don't
|
|
* trust it to have its CAPS-LOCK setting correct.
|
|
*/
|
|
if (b >= 0x61 && b < 0x7A) b -= 0x20;
|
|
}
|
|
}
|
|
return b;
|
|
}
|
|
|
|
/**
|
|
* receiveStatus(pins)
|
|
*
|
|
* @this {SerialPortPDP10}
|
|
* @param {number} pins
|
|
*/
|
|
receiveStatus(pins)
|
|
{
|
|
}
|
|
|
|
/**
|
|
* setConnection(component, fn)
|
|
*
|
|
* @this {SerialPortPDP10}
|
|
* @param {Object|null} component
|
|
* @param {function(number)} fn
|
|
* @return {boolean}
|
|
*/
|
|
setConnection(component, fn)
|
|
{
|
|
if (!this.connection) {
|
|
this.connection = component;
|
|
this.sendData = fn;
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
|
|
/**
|
|
* transmitByte(b)
|
|
*
|
|
* @this {SerialPortPDP10}
|
|
* @param {number} b
|
|
* @return {boolean} true if transmitted, false if not
|
|
*/
|
|
transmitByte(b)
|
|
{
|
|
var fTransmitted = false;
|
|
|
|
if (MAXDEBUG) this.printMessage("transmitByte(" + Str.toHexByte(b) + ")");
|
|
|
|
if (this.sendData) {
|
|
if (this.sendData.call(this.connection, b)) {
|
|
fTransmitted = true;
|
|
}
|
|
}
|
|
|
|
/*
|
|
* TODO: Why do DEC diagnostics like to output bytes with bit 7 set?
|
|
*/
|
|
b &= 0x7F;
|
|
|
|
if (this.controlIOBuffer) {
|
|
if (b == 0x0D) {
|
|
this.iLogicalCol = 0;
|
|
}
|
|
else if (b == 0x08) {
|
|
this.controlIOBuffer.value = this.controlIOBuffer.value.slice(0, -1);
|
|
/*
|
|
* TODO: Back up the correct number of columns if the character erased was a tab.
|
|
*/
|
|
if (this.iLogicalCol > 0) this.iLogicalCol--;
|
|
}
|
|
else if (b) {
|
|
/*
|
|
* RT-11 outputs lots of NULL characters, at least after a "D 56=5015" (0x0A0D) command has
|
|
* been issued, hence the "if (b)" check above.
|
|
*
|
|
* TODO: Also consider a check for Keys.ASCII.CTRL_C, because by default, RT-11 outputs "raw"
|
|
* CTRL_C characters, which we capture below and render as <ETX>. RT-11 does this for other keys
|
|
* as well, such as CTRL_K (<VT>) and CTRL_L (<FF>).
|
|
*/
|
|
var s = Str.toASCIICode(b); // formerly: String.fromCharCode(b);
|
|
var nChars = s.length; // formerly: (b >= 0x20? 1 : 0);
|
|
if (b < 0x20 && nChars == 1) nChars = 0;
|
|
if (b == 0x09) {
|
|
var tabSize = this.tabSize || 8;
|
|
nChars = tabSize - (this.iLogicalCol % tabSize);
|
|
if (this.tabSize) s = Str.pad("", nChars);
|
|
}
|
|
if (this.charBOL && !this.iLogicalCol && nChars) s = String.fromCharCode(this.charBOL) + s;
|
|
this.controlIOBuffer.value += s;
|
|
this.controlIOBuffer.scrollTop = this.controlIOBuffer.scrollHeight;
|
|
this.iLogicalCol += nChars;
|
|
}
|
|
fTransmitted = true;
|
|
}
|
|
else if (this.consoleOutput != null) {
|
|
if (b == 0x0A || this.consoleOutput.length >= 1024) {
|
|
this.println(this.consoleOutput);
|
|
this.consoleOutput = "";
|
|
}
|
|
if (b != 0x0A) {
|
|
this.consoleOutput += String.fromCharCode(b);
|
|
}
|
|
fTransmitted = true;
|
|
}
|
|
|
|
return fTransmitted;
|
|
}
|
|
|
|
/**
|
|
* SerialPortPDP10.init()
|
|
*
|
|
* This function operates on every HTML element of class "serial", extracting the
|
|
* JSON-encoded parameters for the SerialPort constructor from the element's "data-value"
|
|
* attribute, invoking the constructor to create a SerialPort component, and then binding
|
|
* any associated HTML controls to the new component.
|
|
*/
|
|
static init()
|
|
{
|
|
var aeSerial = Component.getElementsByClass(document, PDP10.APPCLASS, "serial");
|
|
for (var iSerial = 0; iSerial < aeSerial.length; iSerial++) {
|
|
var eSerial = aeSerial[iSerial];
|
|
var parmsSerial = Component.getComponentParms(eSerial);
|
|
var serial = new SerialPortPDP10(parmsSerial);
|
|
Component.bindComponentControls(serial, eSerial, PDP10.APPCLASS);
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
* Internal name used for the I/O buffer control, if any, that we bind to the SerialPort.
|
|
*
|
|
* Alternatively, if SerialPort wants to use another component's control (eg, the Panel's
|
|
* "print" control), it can specify the name of that control with the 'binding' property.
|
|
*
|
|
* For that binding to succeed, we also need to know the target component; for now, that's
|
|
* been hard-coded to "Panel", in part because that's one of the few components we can rely
|
|
* upon initializing before we do, but it would be a simple matter to include a component type
|
|
* or ID as part of the 'binding' property as well, if we need more flexibility later.
|
|
*/
|
|
SerialPortPDP10.sIOBuffer = "buffer";
|
|
|
|
/*
|
|
* Initialize every SerialPort module on the page.
|
|
*/
|
|
Web.onInit(SerialPortPDP10.init);
|
|
|
|
if (NODE) module.exports = SerialPortPDP10;
|