pcjs/modules/c1pjs/lib/ram.js

101 lines
3.6 KiB
JavaScript

/**
* @fileoverview This file implements the C1Pjs RAM component.
* @author <a href="mailto:Jeff@pcjs.org">Jeff Parsons</a>
* @copyright © Jeff Parsons 2012-2017
*
* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
*
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* PCjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
* even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCjs. If not,
* see <http://www.gnu.org/licenses/gpl.html>.
*
* You are required to include the above copyright notice in every modified copy of this work
* and to display that copyright notice when the software starts running; see COPYRIGHT in
* <http://pcjs.org/modules/shared/lib/defines.js>.
*
* Some PCjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
* for purposes of the GNU General Public License, and the author does not claim any copyright
* as to their contents.
*/
"use strict";
if (NODE) {
var Web = require("../../shared/lib/weblib");
var Component = require("../../shared/lib/component");
}
/**
* TODO: The Closure Compiler treats ES6 classes as 'struct' rather than 'dict' by default,
* which would force us to declare all class properties in the constructor, as well as prevent
* us from defining any named properties. So, for now, we mark all our classes as 'unrestricted'.
*
* @unrestricted
*/
class C1PRAM extends Component {
/**
* C1PRAM(parmsRAM)
*
* The RAM component expects the following (parmsRAM) properties:
*
* size: amount of RAM, in bytes
*
* NOTE: We may make a note of the specified size, but we will not actually allocate
* any memory for the RAM; we wait for the Computer object to tell us where our RAM is,
* using the setBuffer() method.
*
* @this {C1PRAM}
* @param {Object} parmsRAM
*/
constructor(parmsRAM)
{
super("C1PRAM", parmsRAM);
}
/**
* @this {C1PRAM}
* @param {Array} abMemory
* @param {number} start
* @param {number} end
* @param {C1PCPU} cpu
*/
setBuffer(abMemory, start, end, cpu)
{
this.abMem = abMemory;
// this.offRAM = start;
// this.cbRAM = end - start + 1;
this.setReady();
}
/**
* C1PRAM.init()
*
* This function operates on every HTML element of class "ram", extracting the
* JSON-encoded parameters for the C1PRAM constructor from the element's "data-value"
* attribute, invoking the constructor to create a C1PRAM component, and then binding
* any associated HTML controls to the new component.
*/
static init()
{
var aeRAM = Component.getElementsByClass(document, C1PJS.APPCLASS, "ram");
for (var iRAM=0; iRAM < aeRAM.length; iRAM++) {
var eRAM = aeRAM[iRAM];
var parmsRAM = Component.getComponentParms(eRAM);
var ram = new C1PRAM(parmsRAM);
Component.bindComponentControls(ram, eRAM, C1PJS.APPCLASS);
}
}
}
/*
* Initialize all the RAM modules on the page.
*/
Web.onInit(C1PRAM.init);