pcjs/my_modules/pcjs-client/lib/debugger.js

4492 lines
204 KiB
JavaScript

/**
* @fileoverview Implements the PCjs Debugger component.
* @author <a href="mailto:Jeff@pcjs.org">Jeff Parsons</a>
* @version 1.0
* @suppress {missingProperties}
* Created 2012-Jun-21
*
* Copyright © 2012-2014 Jeff Parsons <Jeff@pcjs.org>
*
* This file is part of PCjs, which is part of the JavaScript Machines Project (aka JSMachines)
* at <http://jsmachines.net/> and <http://pcjs.org/>.
*
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* PCjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
* even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCjs. If not,
* see <http://www.gnu.org/licenses/gpl.html>.
*
* You are required to include the above copyright notice in every source code file of every
* copy or modified version of this work, and to display that copyright notice on every screen
* that loads or runs any version of this software (see Computer.sCopyright).
*
* Some PCjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of the
* PCjs program for purposes of the GNU General Public License, and the author does not claim
* any copyright as to their contents.
*/
"use strict";
if (DEBUGGER) {
if (typeof module !== 'undefined') {
var str = require("../../shared/lib/strlib");
var usr = require("../../shared/lib/usrlib");
var web = require("../../shared/lib/weblib");
var Component = require("../../shared/lib/component");
var Bus = require("./bus");
var State = require("./state");
var CPU = require("./cpu");
var X86 = require("./x86");
var X86Seg = require("./x86seg");
}
}
/**
* Debugger(parmsDbg)
*
* @constructor
* @extends Component
* @param {Object} parmsDbg
*
* The Debugger component supports the following optional (parmsDbg) properties:
*
* commands: string containing zero or more commands, separated by ';'
*
* messages: string containing zero or more message categories to enable;
* multiple categories must be separated by '|' or ';'. Parsed by messageInit().
*
* The Debugger component is an optional component that implements a variety of user
* commands for controlling the CPU, dumping and editing memory, etc.
*/
function Debugger(parmsDbg)
{
if (DEBUGGER) {
Component.call(this, "Debugger", parmsDbg, Debugger);
/*
* These keep track of instruction activity, but only when tracing or when Debugger checks
* have been enabled (eg, one or more breakpoints have been set).
*
* They are zeroed by the reset() notification handler. cInstructions is advanced by
* stepCPU() and checkInstruction() calls. nCycles is updated by every stepCPU() or stop()
* call and simply represents the number of cycles performed by the last run of instructions.
*/
this.nCycles = -1;
this.cInstructions = -1;
/*
* Most commands that require an address call parseAddr(), which defaults to aAddrNextCode
* or aAddrNextData when no address has been given. doDump() and doUnassemble(), in turn,
* update aAddrNextData and aAddrNextCode, respectively, when they're done.
*
* The format of all aAddr variables is [off, seg, addr], where seg:off is the segmented
* address and addr is the corresponding physical address (if known). For certain segmented
* addresses (eg, breakpoint addresses), we pre-compute the physical address and save that
* in aAddr[2], so that the breakpoint will still operate as intended even if the mode changes
* later (eg, from real-mode to protected-mode).
*
* Finally, for TEMPORARY breakpoint addresses, we set aAddr[3] to true, so that they can be
* automatically cleared when they're hit.
*/
this.aAddrNextCode = [0, 0];
this.aAddrNextData = [0, 0];
/*
* When Enter is pressed on an empty input buffer, we default to the previous command,
* which is preserved here.
*/
this.prevCmd = null;
/*
* fAssemble is true when "assemble mode" is active, false when not.
*/
this.fAssemble = false;
this.aAddrAssemble = [0, 0];
/*
* aSymbolTable is an array of 4-element arrays, one per ROM or other chunk of address space.
* Each 4-element arrays contains:
*
* [0]: addr
* [1]: size
* [2]: aSymbols
* [3]: aOffsetPairs
*
* See addSymbols() for more details, since that's how callers add sets of symbols to the table.
*/
this.aSymbolTable = [];
/*
* clearBreakpoints() initializes the breakpoints lists: aBreakExec is a list of addresses
* to halt on whenever attempting to execute an instruction at the corresponding address,
* and aBreakRead and aBreakWrite are lists of addresses to halt on whenever a read or write,
* respectively, occurs at the corresponding address.
*/
this.clearBreakpoints();
/*
* Execution history is allocated by initHistory() whenever checksEnabled() conditions change.
* Execution history is updated whenever the CPU calls checkInstruction(), which will happen only
* when checksEnabled() returns true (eg, whenever one or more breakpoints have been set).
* This ensures that, by default, the CPU runs as fast as possible.
*/
this.initHistory();
/*
* Message categories supported by the messageEnabled() function and other assorted message
* functions. Each category has a corresponding bit value that can be combined (ie, OR'ed) as
* needed. The Debugger's message command ("m") is used to turn message categories on and off,
* like so:
*
* m port on
* m port off
* ...
*
* Every caller of messageInit() receives all the MESSAGE_* properties as bit values; for example,
* after ChipSet calls messageInit(ChipSet), ChipSet.MESSAGE_MEM will be 0x0001, and so on.
*
* We also call messageInit() on behalf the current Debugger instance so that other components have
* the option of accessing the properties indirectly (eg, this.dbg.MESSAGE_MEM), since the Debugger
* component is not a required component.
*
* WARNING: The order of these categories can be rearranged, alphabetized, etc, as long as the bit
* values aren't changed; otherwise, you risk breaking saved Debugger states (not a huge concern,
* just something to be aware of).
*/
this.msgCategories = {
MESSAGE_MEM: {bit: 0x00000001, op: "mem"},
MESSAGE_PORT: {bit: 0x00000002, op: "port"},
MESSAGE_DMA: {bit: 0x00000004, op: "dma"},
MESSAGE_PIC: {bit: 0x00000008, op: "pic"},
MESSAGE_TIMER: {bit: 0x00000010, op: "timer"},
MESSAGE_KBD: {bit: 0x00000020, op: "keyboard"},
MESSAGE_VIDEO: {bit: 0x00000040, op: "video"},
MESSAGE_FDC: {bit: 0x00000080, op: "fdc"},
MESSAGE_HDC: {bit: 0x00000100, op: "hdc"},
MESSAGE_DISK: {bit: 0x00000200, op: "disk"},
MESSAGE_SERIAL: {bit: 0x00000400, op: "serial"},
MESSAGE_SPEAKER:{bit: 0x00000800, op: "speaker"},
MESSAGE_CHIPSET:{bit: 0x00001000, op: "chipset"}, // ie, ChipSet ports (PPI, NMI, etc)
MESSAGE_STATE: {bit: 0x00002000, op: "state"},
MESSAGE_MOUSE: {bit: 0x00004000, op: "mouse"},
MESSAGE_CMP: {bit: 0x00008000, op: "computer"},
MESSAGE_DOS: {bit: 0x00010000, op: "dos"},
MESSAGE_LOG: {bit: 0x00020000, op: "log"},
/*
* Now we're into message actions rather than message types; for example, turning "halt"
* on or off doesn't enable "halt" messages, but rather halts the CPU on any other message.
*/
MESSAGE_HALT: {bit: 0x00040000, op: "halt"}
};
this.messageInit(this, parmsDbg['messages']);
/*
* The instruction trace buffer is a lightweight logging mechanism with minimal impact
* on the browser (unlike printing to either console.log or an HTML control, which can
* make the browser unusable if printing is too frequent). The Debugger's info command
* ("n dump [#]") dumps this buffer. Note that dumping too much at once can also bog
* things down, but by that point, you've presumably already captured the info you need
* and are willing to wait.
*/
if (DEBUG) {
this.traceInit();
}
this.sInitCommands = parmsDbg['commands'];
} // endif DEBUGGER
}
if (DEBUGGER) {
/**
* @class Debugger
* @property {number} MESSAGE_MEM
* @property {number} MESSAGE_PORT
* @property {number} MESSAGE_DMA
* @property {number} MESSAGE_PIC
* @property {number} MESSAGE_TIMER
* @property {number} MESSAGE_KBD
* @property {number} MESSAGE_VIDEO
* @property {number} MESSAGE_FDC
* @property {number} MESSAGE_HDC
* @property {number} MESSAGE_DISK
* @property {number} MESSAGE_SERIAL
* @property {number} MESSAGE_SPEAKER
* @property {number} MESSAGE_CHIPSET
* @property {number} MESSAGE_STATE
* @property {number} MESSAGE_MOUSE
* @property {number} MESSAGE_LOG
* @property {number} MESSAGE_DOS
*/
Component.subclass(Component, Debugger);
Debugger.aCommands = {
'?': "help",
'a [#]': "assemble",
'b [#]': "breakpoint",
'c': "clear window",
'd [#]': "dump memory",
'e [#]': "edit memory",
'f': "frequencies",
'g [#]': "go [to #]",
'h [#]': "halt/history",
'i [#]': "input port #",
'l': "load sector(s)",
'm': "messages",
'o [#]': "output port #",
'p': "step over",
'r': "dump/edit registers",
't [#]': "step instruction(s)",
'u [#]': "unassemble",
'x': "execution options"
};
/*
* Address types for parseAddr(), to help choose between aAddrNextCode and aAddrNextData
*/
Debugger.ADDR_CODE = 1;
Debugger.ADDR_DATA = 2;
/*
* Instruction ordinals (indexes into Debugger.asIns)
*
* (And yes, there are a number of non-8086/8088 instructions in the following tables;
* if I decide to expand CPU support, even if it's just to broaden real-mode support on a simulated
* 286 or 386, then I might as well leave some of that support in place, since the impact is minimal).
*/
Debugger.INS = {
NONE: 0, AAA: 1, AAD: 2, AAM: 3, AAS: 4, ADC: 5, ADD: 6, AND: 7,
ARPL: 8, ASIZE: 9, BOUND: 10, BSF: 11, BSR: 12, BT: 13, BTC: 14, BTR: 15,
BTS: 16, CALL: 17, CBW: 18, CLC: 19, CLD: 20, CLI: 21, CLTS: 22, CMC: 23,
CMP: 24, CMPSB: 25, CMPSW: 26, CS: 27, CWD: 28, DAA: 29, DAS: 30, DEC: 31,
DIV: 32, DS: 33, ENTER: 34, ES: 35, ESC: 36, FADD: 37, FBLD: 38, FBSTP: 39,
FCOM: 40, FCOMP: 41, FDIV: 42, FDIVR: 43, FIADD: 44, FICOM: 45, FICOMP: 46, FIDIV: 47,
FIDIVR: 48, FILD: 49, FIMUL: 50, FIST: 51, FISTP: 52, FISUB: 53, FISUBR: 54, FLD: 55,
FLDCW: 56, FLDENV: 57, FMUL: 58, FNSAVE: 59, FNSTCW: 60, FNSTENV: 61, FNSTSW: 62, FRSTOR: 63,
FS: 64, FST: 65, FSTP: 66, FSUB: 67, FSUBR: 68, GBP: 69, GS: 70, HLT: 71,
IDIV: 72, IMUL: 73, IN: 74, INC: 75, INS: 76, INT: 77, INT3: 78, INTO: 79,
IRET: 80, JBE: 81, JC: 82, JCXZ: 83, JG: 84, JGE: 85, JL: 86, JLE: 87,
JMP: 88, JNBE: 89, JNC: 90, JNO: 91, JNP: 92, JNS: 93, JNZ: 94, JO: 95,
JP: 96, JS: 97, JZ: 98, LAHF: 99, LAR: 100, LDS: 101, LEA: 102, LEAVE: 103,
LES: 104, LFS: 105, LGDT: 106, LGS: 107, LIDT: 108, LLDT: 109, LMSW: 110, LOCK: 111,
LODSB: 112, LODSW: 113, LOOP: 114, LOOPNZ: 115, LOOPZ: 116, LSL: 117, LSS: 118, LTR: 119,
MOV: 120, MOVSB: 121, MOVSW: 122, MOVSX: 123, MOVZX: 124, MUL: 125, NEG: 126, NOP: 127,
NOT: 128, OR: 129, OSIZE: 130, OUT: 131, OUTS: 132, POP: 133, POPA: 134, POPF: 135,
PUSH: 136, PUSHA: 137, PUSHF: 138, RCL: 139, RCR: 140, REPNZ: 141, REPZ: 142, RET: 143,
RETF: 144, ROL: 145, ROR: 146, SAHF: 147, SAR: 148, SBB: 149, SCASB: 150, SCASW: 151,
SETBE: 152, SETC: 153, SETG: 154, SETGE: 155, SETL: 156, SETLE: 157, SETNBE: 158, SETNC: 159,
SETNO: 160, SETNP: 161, SETNS: 162, SETNZ: 163, SETO: 164, SETP: 165, SETS: 166, SETZ: 167,
SGDT: 168, SHL: 169, SHLD: 170, SHR: 171, SHRD: 172, SIDT: 173, SLDT: 174, SMSW: 175,
SS: 176, STC: 177, STD: 178, STI: 179, STOSB: 180, STOSW: 181, STR: 182, SUB: 183,
TEST: 184, VERR: 185, VERW: 186, WAIT: 187, XCHG: 188, XLAT: 189, XOR: 190, GRP1B: 191,
GRP1W: 192, GRP1SW: 193, GRP2B: 194, GRP2W: 195, GRP2B1: 196, GRP2W1: 197, GRP2BC: 198, GRP2WC: 199,
GRP3B: 200, GRP3W: 201, GRP4B: 202, GRP4W: 203, OP0F: 204, GRP6: 205, GRP7: 206
};
/*
* Instruction names, indexed by instruction ordinal (above)
*/
Debugger.asIns = [
"DB", "AAA", "AAD", "AAM", "AAS", "ADC", "ADD", "AND",
"ARPL", "AS:", "BOUND", "BSF", "BSR", "BT", "BTC", "BTR",
"BTS", "CALL", "CBW", "CLC", "CLD", "CLI", "CLTS", "CMC",
"CMP", "CMPSB", "CMPSW", "CS:", "CWD", "DAA", "DAS", "DEC",
"DIV", "DS:", "ENTER", "ES:", "ESC", "FADD", "FBLD", "FBSTP",
"FCOM", "FCOMP", "FDIV", "FDIVR", "FIADD", "FICOM", "FICOMP", "FIDIV",
"FIDIVR", "FILD", "FIMUL", "FIST", "FISTP", "FISUB", "FISUBR", "FLD",
"FLDCW", "FLDENV", "FMUL", "FNSAVE", "FNSTCW", "FNSTENV", "FNSTSW", "FRSTOR",
"FS:", "FST", "FSTP", "FSUB", "FSUBR", "GBP", "GS:", "HLT",
"IDIV", "IMUL", "IN", "INC", "INS", "INT", "INT3", "INTO",
"IRET", "JBE", "JC", "JCXZ", "JG", "JGE", "JL", "JLE",
"JMP", "JNBE", "JNC", "JNO", "JNP", "JNS", "JNZ", "JO",
"JP", "JS", "JZ", "LAHF", "LAR", "LDS", "LEA", "LEAVE",
"LES", "LFS", "LGDT", "LGS", "LIDT", "LLDT", "LMSW", "LOCK",
"LODSB", "LODSW", "LOOP", "LOOPNZ", "LOOPZ", "LSL", "LSS", "LTR",
"MOV", "MOVSB", "MOVSW", "MOVSX", "MOVZX", "MUL", "NEG", "NOP",
"NOT", "OR", "OS:", "OUT", "OUTS", "POP", "POPA", "POPF",
"PUSH", "PUSHA", "PUSHF", "RCL", "RCR", "REPNZ", "REPZ", "RET",
"RETF", "ROL", "ROR", "SAHF", "SAR", "SBB", "SCASB", "SCASW",
"SETBE", "SETC", "SETG", "SETGE", "SETL", "SETLE", "SETNBE", "SETNC",
"SETNO", "SETNP", "SETNS", "SETNZ", "SETO", "SETP", "SETS", "SETZ",
"SGDT", "SHL", "SHLD", "SHR", "SHRD", "SIDT", "SLDT", "SMSW",
"SS:", "STC", "STD", "STI", "STOSB", "STOSW", "STR", "SUB",
"TEST", "VERR", "VERW", "WAIT", "XCHG", "XLAT", "XOR"
];
Debugger.CPU_86 = 0;
Debugger.CPU_186 = 1;
Debugger.CPU_286 = 2;
Debugger.CPU_386 = 3;
Debugger.CPU = Debugger.CPU_86; // current CPU definition
/*
* ModRM masks and definitions
*/
Debugger.REG_AL = 0x00; // bits 0-2 are standard Reg encodings
Debugger.REG_CL = 0x01;
Debugger.REG_DL = 0x02;
Debugger.REG_BL = 0x03;
Debugger.REG_AH = 0x04;
Debugger.REG_CH = 0x05;
Debugger.REG_DH = 0x06;
Debugger.REG_BH = 0x07;
Debugger.REG_AX = 0x08; // the rest of these encodings are non-standard (internal only)
Debugger.REG_CX = 0x09;
Debugger.REG_DX = 0x0A;
Debugger.REG_BX = 0x0B;
Debugger.REG_SP = 0x0C;
Debugger.REG_BP = 0x0D;
Debugger.REG_SI = 0x0E;
Debugger.REG_DI = 0x0F;
Debugger.asRegs = [
"AL", "CL", "DL", "BL", "AH", "CH", "DH", "BH",
"AX", "CX", "DX", "BX", "SP", "BP", "SI", "DI",
"ES", "CS", "SS", "DS", "IP"
];
Debugger.REG_ES = 0x00; // bits 0-1 are standard SegReg encodings
Debugger.REG_CS = 0x01;
Debugger.REG_SS = 0x02;
Debugger.REG_DS = 0x03;
Debugger.REG_FS = 0x04;
Debugger.REG_GS = 0x05;
Debugger.REG_UNKNOWN = 0x00;
Debugger.MOD_NODISP = 0x00; // use RM below, no displacement
Debugger.MOD_DISP8 = 0x01; // use RM below + 8-bit displacement
Debugger.MOD_DISP16 = 0x02; // use RM below + 16-bit displacement
Debugger.MOD_REGISTER = 0x03; // use REG above
Debugger.RM_BXSI = 0x00;
Debugger.RM_BXDI = 0x01;
Debugger.RM_BPSI = 0x02;
Debugger.RM_BPDI = 0x03;
Debugger.RM_SI = 0x04;
Debugger.RM_DI = 0x05;
Debugger.RM_BP = 0x06;
Debugger.RM_IMMOFF = Debugger.RM_BP; // only if MOD_NODISP
Debugger.RM_BX = 0x07;
Debugger.asRM = [
"BX+SI", "BX+DI", "BP+SI", "BP+DI", "SI", "DI", "BP", "BX"
];
/*
* Operand type descriptor masks and definitions
*
* Note that the letters in () in the comments refer to Intel's
* nomenclature used in Appendix A of the 80386 Programmers Reference Manual.
*/
Debugger.TYPE_SIZE = 0x000F; // size field
Debugger.TYPE_MODE = 0x00F0; // mode field
Debugger.TYPE_IREG = 0x0F00; // implied register field
Debugger.TYPE_OTHER = 0xF000; // "other" field
/*
* TYPE_SIZE values. Note that some of the values (eg, TYPE_WORDIB
* and TYPE_WORDIW) imply the presence of a third operand, for those
* weird cases....
*/
Debugger.TYPE_NONE = 0x0000; // (all other TYPE fields ignored)
Debugger.TYPE_BYTE = 0x0001; // (b) byte, regardless of operand size
Debugger.TYPE_SBYTE = 0x0002; // byte sign-extended to word
Debugger.TYPE_WORD = 0x0003; // (w) word, regardless...
Debugger.TYPE_VWORD = 0x0004; // (v) word or double-word, depending...
Debugger.TYPE_DWORD = 0x0005; // (d) double-word, regardless...
Debugger.TYPE_FARP = 0x0006; // (p) 32-bit or 48-bit pointer, depending
Debugger.TYPE_2WORDD = 0x0007; // (a) two memory operands (BOUND only)
Debugger.TYPE_DESC = 0x0008; // (s) 6 byte pseudo-descriptor
Debugger.TYPE_WORDIB = 0x0009; // two source operands (eg, IMUL)
Debugger.TYPE_WORDIW = 0x000A; // two source operands (eg, IMUL)
Debugger.TYPE_PREFIX = 0x000F; // (treat similarly to TYPE_NONE)
/*
* TYPE_MODE values. Note that order is somewhat important, as all values implying
* the presence of a ModRM byte are assumed to be >= TYPE_MODRM.
*/
Debugger.TYPE_IMM = 0x0000; // (I) immediate data
Debugger.TYPE_ONE = 0x0010; // implicit 1 (eg, shifts/rotates)
Debugger.TYPE_IMMOFF = 0x0020; // (A) immediate offset
Debugger.TYPE_IMMREL = 0x0030; // (J) immediate relative
Debugger.TYPE_DSSI = 0x0040; // (X) memory addressed by DS:SI
Debugger.TYPE_ESDI = 0x0050; // (Y) memory addressed by ES:DI
Debugger.TYPE_IMPREG = 0x0060; // implicit register in TYPE_IREG
Debugger.TYPE_IMPSEG = 0x0070; // implicit seg. register in TYPE_IREG
Debugger.TYPE_MODRM = 0x0080; // (E) standard ModRM decoding
Debugger.TYPE_MEM = 0x0090; // (M) ModRM refers to memory only
Debugger.TYPE_REG = 0x00A0; // (G) standard Reg decoding
Debugger.TYPE_SEGREG = 0x00B0; // (S) Reg selects segment register
Debugger.TYPE_MODREG = 0x00C0; // (R) Mod refers to register only
Debugger.TYPE_CTLREG = 0x00D0; // (C) Reg selects control register
Debugger.TYPE_DBGREG = 0x00E0; // (D) Reg selects debug register
Debugger.TYPE_TSTREG = 0x00F0; // (T) Reg selects test register
/*
* TYPE_IREG values, based on the REG_* constants.
* For convenience, they include TYPE_IMPREG or TYPE_IMPSEG as appropriate.
*/
Debugger.TYPE_AL = (Debugger.REG_AL << 8 | Debugger.TYPE_IMPREG | Debugger.TYPE_BYTE);
Debugger.TYPE_CL = (Debugger.REG_CL << 8 | Debugger.TYPE_IMPREG | Debugger.TYPE_BYTE);
Debugger.TYPE_DL = (Debugger.REG_DL << 8 | Debugger.TYPE_IMPREG | Debugger.TYPE_BYTE);
Debugger.TYPE_BL = (Debugger.REG_BL << 8 | Debugger.TYPE_IMPREG | Debugger.TYPE_BYTE);
Debugger.TYPE_AH = (Debugger.REG_AH << 8 | Debugger.TYPE_IMPREG | Debugger.TYPE_BYTE);
Debugger.TYPE_CH = (Debugger.REG_CH << 8 | Debugger.TYPE_IMPREG | Debugger.TYPE_BYTE);
Debugger.TYPE_DH = (Debugger.REG_DH << 8 | Debugger.TYPE_IMPREG | Debugger.TYPE_BYTE);
Debugger.TYPE_BH = (Debugger.REG_BH << 8 | Debugger.TYPE_IMPREG | Debugger.TYPE_BYTE);
Debugger.TYPE_AX = (Debugger.REG_AX << 8 | Debugger.TYPE_IMPREG | Debugger.TYPE_WORD);
Debugger.TYPE_CX = (Debugger.REG_CX << 8 | Debugger.TYPE_IMPREG | Debugger.TYPE_WORD);
Debugger.TYPE_DX = (Debugger.REG_DX << 8 | Debugger.TYPE_IMPREG | Debugger.TYPE_WORD);
Debugger.TYPE_BX = (Debugger.REG_BX << 8 | Debugger.TYPE_IMPREG | Debugger.TYPE_WORD);
Debugger.TYPE_SP = (Debugger.REG_SP << 8 | Debugger.TYPE_IMPREG | Debugger.TYPE_WORD);
Debugger.TYPE_BP = (Debugger.REG_BP << 8 | Debugger.TYPE_IMPREG | Debugger.TYPE_WORD);
Debugger.TYPE_SI = (Debugger.REG_SI << 8 | Debugger.TYPE_IMPREG | Debugger.TYPE_WORD);
Debugger.TYPE_DI = (Debugger.REG_DI << 8 | Debugger.TYPE_IMPREG | Debugger.TYPE_WORD);
Debugger.TYPE_ES = (Debugger.REG_ES << 8 | Debugger.TYPE_IMPSEG | Debugger.TYPE_WORD);
Debugger.TYPE_CS = (Debugger.REG_CS << 8 | Debugger.TYPE_IMPSEG | Debugger.TYPE_WORD);
Debugger.TYPE_SS = (Debugger.REG_SS << 8 | Debugger.TYPE_IMPSEG | Debugger.TYPE_WORD);
Debugger.TYPE_DS = (Debugger.REG_DS << 8 | Debugger.TYPE_IMPSEG | Debugger.TYPE_WORD);
Debugger.TYPE_FS = (Debugger.REG_FS << 8 | Debugger.TYPE_IMPSEG | Debugger.TYPE_WORD);
Debugger.TYPE_GS = (Debugger.REG_GS << 8 | Debugger.TYPE_IMPSEG | Debugger.TYPE_WORD);
/*
* TYPE_OTHER bit definitions
*/
Debugger.TYPE_IN = 0x1000; // operand is input
Debugger.TYPE_OUT = 0x2000; // operand is output
Debugger.TYPE_BOTH = (Debugger.TYPE_IN | Debugger.TYPE_OUT);
Debugger.TYPE_86 = (Debugger.CPU_86 << 14);
Debugger.TYPE_186 = (Debugger.CPU_186 << 14);
Debugger.TYPE_286 = (Debugger.CPU_286 << 14);
Debugger.TYPE_386 = (Debugger.CPU_386 << 14);
/*
* Instruction trace categories supported by the traceLog() function. The Debugger's info
* command ("n") is used to turn trace categories on and off, like so:
*
* n shl on
* n shl off
* ...
*
* Note that there are usually multiple entries for each category (one for each supported operand size);
* all matching entries are enabled or disabled as a group.
*/
Debugger.TRACE = {
ROLB: {ins: Debugger.INS.ROL, size: 8},
ROLW: {ins: Debugger.INS.ROL, size: 16},
RORB: {ins: Debugger.INS.ROR, size: 8},
RORW: {ins: Debugger.INS.ROR, size: 16},
RCLB: {ins: Debugger.INS.RCL, size: 8},
RCLW: {ins: Debugger.INS.RCL, size: 16},
RCRB: {ins: Debugger.INS.RCR, size: 8},
RCRW: {ins: Debugger.INS.RCR, size: 16},
SHLB: {ins: Debugger.INS.SHL, size: 8},
SHLW: {ins: Debugger.INS.SHL, size: 16},
MULB: {ins: Debugger.INS.MUL, size: 16}, // dst is 8-bit (AL), src is 8-bit (operand), result is 16-bit (AH:AL)
IMULB: {ins: Debugger.INS.IMUL, size: 16}, // dst is 8-bit (AL), src is 8-bit (operand), result is 16-bit (AH:AL)
DIVB: {ins: Debugger.INS.DIV, size: 16}, // dst is 16-bit (AX), src is 8-bit (operand), result is 16-bit (AH:AL, remainder:quotient)
IDIVB: {ins: Debugger.INS.IDIV, size: 16}, // dst is 16-bit (AX), src is 8-bit (operand), result is 16-bit (AH:AL, remainder:quotient)
MULW: {ins: Debugger.INS.MUL, size: 32}, // dst is 16-bit (AX), src is 16-bit (operand), result is 32-bit (DX:AX)
IMULW: {ins: Debugger.INS.IMUL, size: 32}, // dst is 16-bit (AX), src is 16-bit (operand), result is 32-bit (DX:AX)
DIVW: {ins: Debugger.INS.DIV, size: 32}, // dst is 32-bit (DX:AX), src is 16-bit (operand), result is 32-bit (DX:AX, remainder:quotient)
IDIVW: {ins: Debugger.INS.IDIV, size: 32} // dst is 32-bit (DX:AX), src is 16-bit (operand), result is 32-bit (DX:AX, remainder:quotient)
};
Debugger.TRACE_LIMIT = 100000;
/*
* Opcode 0x0F has a distinguished history:
*
* On the 8086, it functioned as POP CS
* On the 80186, it generated an illegal opcode (UD_FAULT) exception
* On the 80286, it introduced a series of new (and growing) two-byte opcodes
*
* Based on the active CPU model, we make every effort to execute and disassemble this (and every other)
* opcode appropriately, by setting the opcode's entry in aaOpDescs accordingly. 0x0F defaults to the 8086
* entry: aOpDescPopCS.
*
* Note that we do NOT modify aaOpDescs directly; this.aaOpDescs is a reference to it if the processor
* is an 8086, otherwise we make a copy of the array and THEN modify it.
*/
Debugger.aOpDescPopCS = [Debugger.INS.POP, Debugger.TYPE_CS | Debugger.TYPE_OUT];
Debugger.aOpDescUndefined = [Debugger.INS.NONE, Debugger.TYPE_NONE];
Debugger.aOpDesc0F = [Debugger.INS.OP0F, Debugger.TYPE_WORD | Debugger.TYPE_BOTH];
/*
* The aaOpDescs array is indexed by opcode, and each element is a sub-array (aOpDesc) that describes
* the corresponding opcode. The sub-elements are as follows:
*
* [0]: {number} of the opcode name (see INS.*)
* [1]: {number} containing the destination operand descriptor bit(s)
* [2]: {number} containing the source operand descriptor bit(s)
*
* These sub-elements are all optional. If [0] is not present, the opcode is undefined; if [1] is not
* present (or contains zero), the opcode has no (or only implied) operands; and if [2] is not present,
* the opcode has only a single operand.
*/
Debugger.aaOpDescs = [
/* 0x00 */ [Debugger.INS.ADD, Debugger.TYPE_MODRM | Debugger.TYPE_BYTE | Debugger.TYPE_BOTH, Debugger.TYPE_REG | Debugger.TYPE_BYTE | Debugger.TYPE_IN],
/* 0x01 */ [Debugger.INS.ADD, Debugger.TYPE_MODRM | Debugger.TYPE_VWORD | Debugger.TYPE_BOTH, Debugger.TYPE_REG | Debugger.TYPE_VWORD | Debugger.TYPE_IN],
/* 0x02 */ [Debugger.INS.ADD, Debugger.TYPE_REG | Debugger.TYPE_BYTE | Debugger.TYPE_BOTH, Debugger.TYPE_MODRM | Debugger.TYPE_BYTE | Debugger.TYPE_IN],
/* 0x03 */ [Debugger.INS.ADD, Debugger.TYPE_REG | Debugger.TYPE_VWORD | Debugger.TYPE_BOTH, Debugger.TYPE_MODRM | Debugger.TYPE_VWORD | Debugger.TYPE_IN],
/* 0x04 */ [Debugger.INS.ADD, Debugger.TYPE_AL | Debugger.TYPE_BOTH, Debugger.TYPE_IMM | Debugger.TYPE_BYTE | Debugger.TYPE_IN],
/* 0x05 */ [Debugger.INS.ADD, Debugger.TYPE_AX | Debugger.TYPE_BOTH, Debugger.TYPE_IMM | Debugger.TYPE_VWORD | Debugger.TYPE_IN],
/* 0x06 */ [Debugger.INS.PUSH, Debugger.TYPE_ES | Debugger.TYPE_IN],
/* 0x07 */ [Debugger.INS.POP, Debugger.TYPE_ES | Debugger.TYPE_OUT],
/* 0x08 */ [Debugger.INS.OR, Debugger.TYPE_MODRM | Debugger.TYPE_BYTE | Debugger.TYPE_BOTH, Debugger.TYPE_REG | Debugger.TYPE_BYTE | Debugger.TYPE_IN],
/* 0x09 */ [Debugger.INS.OR, Debugger.TYPE_MODRM | Debugger.TYPE_VWORD | Debugger.TYPE_BOTH, Debugger.TYPE_REG | Debugger.TYPE_VWORD | Debugger.TYPE_IN],
/* 0x0A */ [Debugger.INS.OR, Debugger.TYPE_REG | Debugger.TYPE_BYTE | Debugger.TYPE_BOTH, Debugger.TYPE_MODRM | Debugger.TYPE_BYTE | Debugger.TYPE_IN],
/* 0x0B */ [Debugger.INS.OR, Debugger.TYPE_REG | Debugger.TYPE_VWORD | Debugger.TYPE_BOTH, Debugger.TYPE_MODRM | Debugger.TYPE_VWORD | Debugger.TYPE_IN],
/* 0x0C */ [Debugger.INS.OR, Debugger.TYPE_AL | Debugger.TYPE_BOTH, Debugger.TYPE_IMM | Debugger.TYPE_BYTE | Debugger.TYPE_IN],
/* 0x0D */ [Debugger.INS.OR, Debugger.TYPE_AX | Debugger.TYPE_BOTH, Debugger.TYPE_IMM | Debugger.TYPE_VWORD | Debugger.TYPE_IN],
/* 0x0E */ [Debugger.INS.PUSH, Debugger.TYPE_CS | Debugger.TYPE_IN],
/* 0x0F */ Debugger.aOpDescPopCS,
/* 0x10 */ [Debugger.INS.ADC, Debugger.TYPE_MODRM | Debugger.TYPE_BYTE | Debugger.TYPE_BOTH, Debugger.TYPE_REG | Debugger.TYPE_BYTE | Debugger.TYPE_IN],
/* 0x11 */ [Debugger.INS.ADC, Debugger.TYPE_MODRM | Debugger.TYPE_VWORD | Debugger.TYPE_BOTH, Debugger.TYPE_REG | Debugger.TYPE_VWORD | Debugger.TYPE_IN],
/* 0x12 */ [Debugger.INS.ADC, Debugger.TYPE_REG | Debugger.TYPE_BYTE | Debugger.TYPE_BOTH, Debugger.TYPE_MODRM | Debugger.TYPE_BYTE | Debugger.TYPE_IN],
/* 0x13 */ [Debugger.INS.ADC, Debugger.TYPE_REG | Debugger.TYPE_VWORD | Debugger.TYPE_BOTH, Debugger.TYPE_MODRM | Debugger.TYPE_VWORD | Debugger.TYPE_IN],
/* 0x14 */ [Debugger.INS.ADC, Debugger.TYPE_AL | Debugger.TYPE_BOTH, Debugger.TYPE_IMM | Debugger.TYPE_BYTE | Debugger.TYPE_IN],
/* 0x15 */ [Debugger.INS.ADC, Debugger.TYPE_AX | Debugger.TYPE_BOTH, Debugger.TYPE_IMM | Debugger.TYPE_VWORD | Debugger.TYPE_IN],
/* 0x16 */ [Debugger.INS.PUSH, Debugger.TYPE_SS | Debugger.TYPE_IN],
/* 0x17 */ [Debugger.INS.POP, Debugger.TYPE_SS | Debugger.TYPE_OUT],
/* 0x18 */ [Debugger.INS.SBB, Debugger.TYPE_MODRM | Debugger.TYPE_BYTE | Debugger.TYPE_BOTH, Debugger.TYPE_REG | Debugger.TYPE_BYTE | Debugger.TYPE_IN],
/* 0x19 */ [Debugger.INS.SBB, Debugger.TYPE_MODRM | Debugger.TYPE_VWORD | Debugger.TYPE_BOTH, Debugger.TYPE_REG | Debugger.TYPE_VWORD | Debugger.TYPE_IN],
/* 0x1A */ [Debugger.INS.SBB, Debugger.TYPE_REG | Debugger.TYPE_BYTE | Debugger.TYPE_BOTH, Debugger.TYPE_MODRM | Debugger.TYPE_BYTE | Debugger.TYPE_IN],
/* 0x1B */ [Debugger.INS.SBB, Debugger.TYPE_REG | Debugger.TYPE_VWORD | Debugger.TYPE_BOTH, Debugger.TYPE_MODRM | Debugger.TYPE_VWORD | Debugger.TYPE_IN],
/* 0x1C */ [Debugger.INS.SBB, Debugger.TYPE_AL | Debugger.TYPE_BOTH, Debugger.TYPE_IMM | Debugger.TYPE_BYTE | Debugger.TYPE_IN],
/* 0x1D */ [Debugger.INS.SBB, Debugger.TYPE_AX | Debugger.TYPE_BOTH, Debugger.TYPE_IMM | Debugger.TYPE_VWORD | Debugger.TYPE_IN],
/* 0x1E */ [Debugger.INS.PUSH, Debugger.TYPE_DS | Debugger.TYPE_IN],
/* 0x1F */ [Debugger.INS.POP, Debugger.TYPE_DS | Debugger.TYPE_OUT],
/* 0x20 */ [Debugger.INS.AND, Debugger.TYPE_MODRM | Debugger.TYPE_BYTE | Debugger.TYPE_BOTH, Debugger.TYPE_REG | Debugger.TYPE_BYTE | Debugger.TYPE_IN],
/* 0x21 */ [Debugger.INS.AND, Debugger.TYPE_MODRM | Debugger.TYPE_VWORD | Debugger.TYPE_BOTH, Debugger.TYPE_REG | Debugger.TYPE_VWORD | Debugger.TYPE_IN],
/* 0x22 */ [Debugger.INS.AND, Debugger.TYPE_REG | Debugger.TYPE_BYTE | Debugger.TYPE_BOTH, Debugger.TYPE_MODRM | Debugger.TYPE_BYTE | Debugger.TYPE_IN],
/* 0x23 */ [Debugger.INS.AND, Debugger.TYPE_REG | Debugger.TYPE_VWORD | Debugger.TYPE_BOTH, Debugger.TYPE_MODRM | Debugger.TYPE_VWORD | Debugger.TYPE_IN],
/* 0x24 */ [Debugger.INS.AND, Debugger.TYPE_AL | Debugger.TYPE_BOTH, Debugger.TYPE_IMM | Debugger.TYPE_BYTE | Debugger.TYPE_IN],
/* 0x25 */ [Debugger.INS.AND, Debugger.TYPE_AX | Debugger.TYPE_BOTH, Debugger.TYPE_IMM | Debugger.TYPE_VWORD | Debugger.TYPE_IN],
/* 0x26 */ [Debugger.INS.ES, Debugger.TYPE_PREFIX],
/* 0x27 */ [Debugger.INS.DAA],
/* 0x28 */ [Debugger.INS.SUB, Debugger.TYPE_MODRM | Debugger.TYPE_BYTE | Debugger.TYPE_BOTH, Debugger.TYPE_REG | Debugger.TYPE_BYTE | Debugger.TYPE_IN],
/* 0x29 */ [Debugger.INS.SUB, Debugger.TYPE_MODRM | Debugger.TYPE_VWORD | Debugger.TYPE_BOTH, Debugger.TYPE_REG | Debugger.TYPE_VWORD | Debugger.TYPE_IN],
/* 0x2A */ [Debugger.INS.SUB, Debugger.TYPE_REG | Debugger.TYPE_BYTE | Debugger.TYPE_BOTH, Debugger.TYPE_MODRM | Debugger.TYPE_BYTE | Debugger.TYPE_IN],
/* 0x2B */ [Debugger.INS.SUB, Debugger.TYPE_REG | Debugger.TYPE_VWORD | Debugger.TYPE_BOTH, Debugger.TYPE_MODRM | Debugger.TYPE_VWORD | Debugger.TYPE_IN],
/* 0x2C */ [Debugger.INS.SUB, Debugger.TYPE_AL | Debugger.TYPE_BOTH, Debugger.TYPE_IMM | Debugger.TYPE_BYTE | Debugger.TYPE_IN],
/* 0x2D */ [Debugger.INS.SUB, Debugger.TYPE_AX | Debugger.TYPE_BOTH, Debugger.TYPE_IMM | Debugger.TYPE_VWORD | Debugger.TYPE_IN],
/* 0x2E */ [Debugger.INS.CS, Debugger.TYPE_PREFIX],
/* 0x2F */ [Debugger.INS.DAS],
/* 0x30 */ [Debugger.INS.XOR, Debugger.TYPE_MODRM | Debugger.TYPE_BYTE | Debugger.TYPE_BOTH, Debugger.TYPE_REG | Debugger.TYPE_BYTE | Debugger.TYPE_IN],
/* 0x31 */ [Debugger.INS.XOR, Debugger.TYPE_MODRM | Debugger.TYPE_VWORD | Debugger.TYPE_BOTH, Debugger.TYPE_REG | Debugger.TYPE_VWORD | Debugger.TYPE_IN],
/* 0x32 */ [Debugger.INS.XOR, Debugger.TYPE_REG | Debugger.TYPE_BYTE | Debugger.TYPE_BOTH, Debugger.TYPE_MODRM | Debugger.TYPE_BYTE | Debugger.TYPE_IN],
/* 0x33 */ [Debugger.INS.XOR, Debugger.TYPE_REG | Debugger.TYPE_VWORD | Debugger.TYPE_BOTH, Debugger.TYPE_MODRM | Debugger.TYPE_VWORD | Debugger.TYPE_IN],
/* 0x34 */ [Debugger.INS.XOR, Debugger.TYPE_AL | Debugger.TYPE_BOTH, Debugger.TYPE_IMM | Debugger.TYPE_BYTE | Debugger.TYPE_IN],
/* 0x35 */ [Debugger.INS.XOR, Debugger.TYPE_AX | Debugger.TYPE_BOTH, Debugger.TYPE_IMM | Debugger.TYPE_VWORD | Debugger.TYPE_IN],
/* 0x36 */ [Debugger.INS.SS, Debugger.TYPE_PREFIX],
/* 0x37 */ [Debugger.INS.AAA],
/* 0x38 */ [Debugger.INS.CMP, Debugger.TYPE_MODRM | Debugger.TYPE_BYTE | Debugger.TYPE_IN, Debugger.TYPE_REG | Debugger.TYPE_BYTE | Debugger.TYPE_IN],
/* 0x39 */ [Debugger.INS.CMP, Debugger.TYPE_MODRM | Debugger.TYPE_VWORD | Debugger.TYPE_IN, Debugger.TYPE_REG | Debugger.TYPE_VWORD | Debugger.TYPE_IN],
/* 0x3A */ [Debugger.INS.CMP, Debugger.TYPE_REG | Debugger.TYPE_BYTE | Debugger.TYPE_IN, Debugger.TYPE_MODRM | Debugger.TYPE_BYTE | Debugger.TYPE_IN],
/* 0x3B */ [Debugger.INS.CMP, Debugger.TYPE_REG | Debugger.TYPE_VWORD | Debugger.TYPE_IN, Debugger.TYPE_MODRM | Debugger.TYPE_VWORD | Debugger.TYPE_IN],
/* 0x3C */ [Debugger.INS.CMP, Debugger.TYPE_AL | Debugger.TYPE_IN, Debugger.TYPE_IMM | Debugger.TYPE_BYTE | Debugger.TYPE_IN],
/* 0x3D */ [Debugger.INS.CMP, Debugger.TYPE_AX | Debugger.TYPE_IN, Debugger.TYPE_IMM | Debugger.TYPE_VWORD | Debugger.TYPE_IN],
/* 0x3E */ [Debugger.INS.DS, Debugger.TYPE_PREFIX],
/* 0x3F */ [Debugger.INS.AAS],
/* 0x40 */ [Debugger.INS.INC, Debugger.TYPE_AX | Debugger.TYPE_BOTH],
/* 0x41 */ [Debugger.INS.INC, Debugger.TYPE_CX | Debugger.TYPE_BOTH],
/* 0x42 */ [Debugger.INS.INC, Debugger.TYPE_DX | Debugger.TYPE_BOTH],
/* 0x43 */ [Debugger.INS.INC, Debugger.TYPE_BX | Debugger.TYPE_BOTH],
/* 0x44 */ [Debugger.INS.INC, Debugger.TYPE_SP | Debugger.TYPE_BOTH],
/* 0x45 */ [Debugger.INS.INC, Debugger.TYPE_BP | Debugger.TYPE_BOTH],
/* 0x46 */ [Debugger.INS.INC, Debugger.TYPE_SI | Debugger.TYPE_BOTH],
/* 0x47 */ [Debugger.INS.INC, Debugger.TYPE_DI | Debugger.TYPE_BOTH],
/* 0x48 */ [Debugger.INS.DEC, Debugger.TYPE_AX | Debugger.TYPE_BOTH],
/* 0x49 */ [Debugger.INS.DEC, Debugger.TYPE_CX | Debugger.TYPE_BOTH],
/* 0x4A */ [Debugger.INS.DEC, Debugger.TYPE_DX | Debugger.TYPE_BOTH],
/* 0x4B */ [Debugger.INS.DEC, Debugger.TYPE_BX | Debugger.TYPE_BOTH],
/* 0x4C */ [Debugger.INS.DEC, Debugger.TYPE_SP | Debugger.TYPE_BOTH],
/* 0x4D */ [Debugger.INS.DEC, Debugger.TYPE_BP | Debugger.TYPE_BOTH],
/* 0x4E */ [Debugger.INS.DEC, Debugger.TYPE_SI | Debugger.TYPE_BOTH],
/* 0x4F */ [Debugger.INS.DEC, Debugger.TYPE_DI | Debugger.TYPE_BOTH],
/* 0x50 */ [Debugger.INS.PUSH, Debugger.TYPE_AX | Debugger.TYPE_IN],
/* 0x51 */ [Debugger.INS.PUSH, Debugger.TYPE_CX | Debugger.TYPE_IN],
/* 0x52 */ [Debugger.INS.PUSH, Debugger.TYPE_DX | Debugger.TYPE_IN],
/* 0x53 */ [Debugger.INS.PUSH, Debugger.TYPE_BX | Debugger.TYPE_IN],
/* 0x54 */ [Debugger.INS.PUSH, Debugger.TYPE_SP | Debugger.TYPE_IN],
/* 0x55 */ [Debugger.INS.PUSH, Debugger.TYPE_BP | Debugger.TYPE_IN],
/* 0x56 */ [Debugger.INS.PUSH, Debugger.TYPE_SI | Debugger.TYPE_IN],
/* 0x57 */ [Debugger.INS.PUSH, Debugger.TYPE_DI | Debugger.TYPE_IN],
/* 0x58 */ [Debugger.INS.POP, Debugger.TYPE_AX | Debugger.TYPE_OUT],
/* 0x59 */ [Debugger.INS.POP, Debugger.TYPE_CX | Debugger.TYPE_OUT],
/* 0x5A */ [Debugger.INS.POP, Debugger.TYPE_DX | Debugger.TYPE_OUT],
/* 0x5B */ [Debugger.INS.POP, Debugger.TYPE_BX | Debugger.TYPE_OUT],
/* 0x5C */ [Debugger.INS.POP, Debugger.TYPE_SP | Debugger.TYPE_OUT],
/* 0x5D */ [Debugger.INS.POP, Debugger.TYPE_BP | Debugger.TYPE_OUT],
/* 0x5E */ [Debugger.INS.POP, Debugger.TYPE_SI | Debugger.TYPE_OUT],
/* 0x5F */ [Debugger.INS.POP, Debugger.TYPE_DI | Debugger.TYPE_OUT],
/* 0x60 */ [Debugger.INS.PUSHA, Debugger.TYPE_NONE | Debugger.TYPE_286],
/* 0x61 */ [Debugger.INS.POPA, Debugger.TYPE_NONE | Debugger.TYPE_286],
/* 0x62 */ [Debugger.INS.BOUND, Debugger.TYPE_REG | Debugger.TYPE_VWORD | Debugger.TYPE_IN | Debugger.TYPE_286, Debugger.TYPE_MEM | Debugger.TYPE_2WORDD | Debugger.TYPE_IN],
/* 0x63 */ [Debugger.INS.ARPL, Debugger.TYPE_MODRM| Debugger.TYPE_WORD | Debugger.TYPE_OUT, Debugger.TYPE_REG | Debugger.TYPE_WORD | Debugger.TYPE_IN],
/* 0x64 */ [Debugger.INS.FS, Debugger.TYPE_NONE | Debugger.TYPE_386],
/* 0x65 */ [Debugger.INS.GS, Debugger.TYPE_NONE | Debugger.TYPE_386],
/* 0x66 */ [Debugger.INS.OSIZE, Debugger.TYPE_NONE | Debugger.TYPE_386],
/* 0x67 */ [Debugger.INS.ASIZE, Debugger.TYPE_NONE | Debugger.TYPE_386],
/* 0x68 */ [Debugger.INS.PUSH, Debugger.TYPE_IMM | Debugger.TYPE_VWORD | Debugger.TYPE_IN | Debugger.TYPE_286],
/* 0x69 */ [Debugger.INS.IMUL, Debugger.TYPE_REG | Debugger.TYPE_WORD | Debugger.TYPE_BOTH | Debugger.TYPE_286, Debugger.TYPE_MODRM | Debugger.TYPE_WORDIW | Debugger.TYPE_IN],
/* 0x6A */ [Debugger.INS.PUSH, Debugger.TYPE_IMM | Debugger.TYPE_SBYTE | Debugger.TYPE_IN | Debugger.TYPE_286],
/* 0x6B */ [Debugger.INS.IMUL, Debugger.TYPE_REG | Debugger.TYPE_WORD | Debugger.TYPE_BOTH | Debugger.TYPE_286, Debugger.TYPE_MODRM | Debugger.TYPE_WORDIB | Debugger.TYPE_IN],
/* 0x6C */ [Debugger.INS.INS, Debugger.TYPE_ESDI | Debugger.TYPE_BYTE | Debugger.TYPE_OUT | Debugger.TYPE_286, Debugger.TYPE_DX | Debugger.TYPE_IN],
/* 0x6D */ [Debugger.INS.INS, Debugger.TYPE_ESDI | Debugger.TYPE_VWORD | Debugger.TYPE_OUT | Debugger.TYPE_286, Debugger.TYPE_DX | Debugger.TYPE_IN],
/* 0x6E */ [Debugger.INS.OUTS, Debugger.TYPE_DX | Debugger.TYPE_IN | Debugger.TYPE_286, Debugger.TYPE_DSSI | Debugger.TYPE_BYTE | Debugger.TYPE_IN],
/* 0x6F */ [Debugger.INS.OUTS, Debugger.TYPE_DX | Debugger.TYPE_IN | Debugger.TYPE_286, Debugger.TYPE_DSSI | Debugger.TYPE_VWORD | Debugger.TYPE_IN],
/* 0x70 */ [Debugger.INS.JO, Debugger.TYPE_IMMREL | Debugger.TYPE_BYTE | Debugger.TYPE_IN],
/* 0x71 */ [Debugger.INS.JNO, Debugger.TYPE_IMMREL | Debugger.TYPE_BYTE | Debugger.TYPE_IN],
/* 0x72 */ [Debugger.INS.JC, Debugger.TYPE_IMMREL | Debugger.TYPE_BYTE | Debugger.TYPE_IN],
/* 0x73 */ [Debugger.INS.JNC, Debugger.TYPE_IMMREL | Debugger.TYPE_BYTE | Debugger.TYPE_IN],
/* 0x74 */ [Debugger.INS.JZ, Debugger.TYPE_IMMREL | Debugger.TYPE_BYTE | Debugger.TYPE_IN],
/* 0x75 */ [Debugger.INS.JNZ, Debugger.TYPE_IMMREL | Debugger.TYPE_BYTE | Debugger.TYPE_IN],
/* 0x76 */ [Debugger.INS.JBE, Debugger.TYPE_IMMREL | Debugger.TYPE_BYTE | Debugger.TYPE_IN],
/* 0x77 */ [Debugger.INS.JNBE, Debugger.TYPE_IMMREL | Debugger.TYPE_BYTE | Debugger.TYPE_IN],
/* 0x78 */ [Debugger.INS.JS, Debugger.TYPE_IMMREL | Debugger.TYPE_BYTE | Debugger.TYPE_IN],
/* 0x79 */ [Debugger.INS.JNS, Debugger.TYPE_IMMREL | Debugger.TYPE_BYTE | Debugger.TYPE_IN],
/* 0x7A */ [Debugger.INS.JP, Debugger.TYPE_IMMREL | Debugger.TYPE_BYTE | Debugger.TYPE_IN],
/* 0x7B */ [Debugger.INS.JNP, Debugger.TYPE_IMMREL | Debugger.TYPE_BYTE | Debugger.TYPE_IN],
/* 0x7C */ [Debugger.INS.JL, Debugger.TYPE_IMMREL | Debugger.TYPE_BYTE | Debugger.TYPE_IN],
/* 0x7D */ [Debugger.INS.JGE, Debugger.TYPE_IMMREL | Debugger.TYPE_BYTE | Debugger.TYPE_IN],
/* 0x7E */ [Debugger.INS.JLE, Debugger.TYPE_IMMREL | Debugger.TYPE_BYTE | Debugger.TYPE_IN],
/* 0x7F */ [Debugger.INS.JG, Debugger.TYPE_IMMREL | Debugger.TYPE_BYTE | Debugger.TYPE_IN],
/* 0x80 */ [Debugger.INS.GRP1B, Debugger.TYPE_MODRM | Debugger.TYPE_BYTE | Debugger.TYPE_BOTH, Debugger.TYPE_IMM | Debugger.TYPE_BYTE | Debugger.TYPE_IN],
/* 0x81 */ [Debugger.INS.GRP1W, Debugger.TYPE_MODRM | Debugger.TYPE_VWORD | Debugger.TYPE_BOTH, Debugger.TYPE_IMM | Debugger.TYPE_VWORD | Debugger.TYPE_IN],
/* 0x82 */ [Debugger.INS.GRP1B, Debugger.TYPE_MODRM | Debugger.TYPE_BYTE | Debugger.TYPE_BOTH, Debugger.TYPE_IMM | Debugger.TYPE_BYTE | Debugger.TYPE_IN],
/* 0x83 */ [Debugger.INS.GRP1SW,Debugger.TYPE_MODRM | Debugger.TYPE_VWORD | Debugger.TYPE_BOTH, Debugger.TYPE_IMM | Debugger.TYPE_BYTE | Debugger.TYPE_IN],
/* 0x84 */ [Debugger.INS.TEST, Debugger.TYPE_MODRM | Debugger.TYPE_BYTE | Debugger.TYPE_IN, Debugger.TYPE_REG | Debugger.TYPE_BYTE | Debugger.TYPE_IN],
/* 0x85 */ [Debugger.INS.TEST, Debugger.TYPE_MODRM | Debugger.TYPE_VWORD | Debugger.TYPE_IN, Debugger.TYPE_REG | Debugger.TYPE_VWORD | Debugger.TYPE_IN],
/* 0x86 */ [Debugger.INS.XCHG, Debugger.TYPE_REG | Debugger.TYPE_BYTE | Debugger.TYPE_BOTH, Debugger.TYPE_MODRM | Debugger.TYPE_BYTE | Debugger.TYPE_BOTH],
/* 0x87 */ [Debugger.INS.XCHG, Debugger.TYPE_REG | Debugger.TYPE_VWORD | Debugger.TYPE_BOTH, Debugger.TYPE_MODRM | Debugger.TYPE_VWORD | Debugger.TYPE_BOTH],
/* 0x88 */ [Debugger.INS.MOV, Debugger.TYPE_MODRM | Debugger.TYPE_BYTE | Debugger.TYPE_OUT, Debugger.TYPE_REG | Debugger.TYPE_BYTE | Debugger.TYPE_IN],
/* 0x89 */ [Debugger.INS.MOV, Debugger.TYPE_MODRM | Debugger.TYPE_VWORD | Debugger.TYPE_OUT, Debugger.TYPE_REG | Debugger.TYPE_VWORD | Debugger.TYPE_IN],
/* 0x8A */ [Debugger.INS.MOV, Debugger.TYPE_REG | Debugger.TYPE_BYTE | Debugger.TYPE_OUT, Debugger.TYPE_MODRM | Debugger.TYPE_BYTE | Debugger.TYPE_IN],
/* 0x8B */ [Debugger.INS.MOV, Debugger.TYPE_REG | Debugger.TYPE_VWORD | Debugger.TYPE_OUT, Debugger.TYPE_MODRM | Debugger.TYPE_VWORD | Debugger.TYPE_IN],
/* 0x8C */ [Debugger.INS.MOV, Debugger.TYPE_MODRM | Debugger.TYPE_WORD | Debugger.TYPE_OUT, Debugger.TYPE_SEGREG | Debugger.TYPE_WORD | Debugger.TYPE_IN],
/* 0x8D */ [Debugger.INS.LEA, Debugger.TYPE_REG | Debugger.TYPE_VWORD | Debugger.TYPE_OUT, Debugger.TYPE_MEM | Debugger.TYPE_VWORD],
/* 0x8E */ [Debugger.INS.MOV, Debugger.TYPE_SEGREG | Debugger.TYPE_WORD | Debugger.TYPE_OUT, Debugger.TYPE_MODRM | Debugger.TYPE_WORD | Debugger.TYPE_IN],
/* 0x8F */ [Debugger.INS.POP, Debugger.TYPE_MODRM | Debugger.TYPE_VWORD | Debugger.TYPE_OUT],
/* 0x90 */ [Debugger.INS.NOP],
/* 0x91 */ [Debugger.INS.XCHG, Debugger.TYPE_AX | Debugger.TYPE_BOTH, Debugger.TYPE_CX | Debugger.TYPE_BOTH],
/* 0x92 */ [Debugger.INS.XCHG, Debugger.TYPE_AX | Debugger.TYPE_BOTH, Debugger.TYPE_DX | Debugger.TYPE_BOTH],
/* 0x93 */ [Debugger.INS.XCHG, Debugger.TYPE_AX | Debugger.TYPE_BOTH, Debugger.TYPE_BX | Debugger.TYPE_BOTH],
/* 0x94 */ [Debugger.INS.XCHG, Debugger.TYPE_AX | Debugger.TYPE_BOTH, Debugger.TYPE_SP | Debugger.TYPE_BOTH],
/* 0x95 */ [Debugger.INS.XCHG, Debugger.TYPE_AX | Debugger.TYPE_BOTH, Debugger.TYPE_BP | Debugger.TYPE_BOTH],
/* 0x96 */ [Debugger.INS.XCHG, Debugger.TYPE_AX | Debugger.TYPE_BOTH, Debugger.TYPE_SI | Debugger.TYPE_BOTH],
/* 0x97 */ [Debugger.INS.XCHG, Debugger.TYPE_AX | Debugger.TYPE_BOTH, Debugger.TYPE_DI | Debugger.TYPE_BOTH],
/* 0x98 */ [Debugger.INS.CBW],
/* 0x99 */ [Debugger.INS.CWD],
/* 0x9A */ [Debugger.INS.CALL, Debugger.TYPE_IMM | Debugger.TYPE_FARP | Debugger.TYPE_IN],
/* 0x9B */ [Debugger.INS.WAIT],
/* 0x9C */ [Debugger.INS.PUSHF],
/* 0x9D */ [Debugger.INS.POPF],
/* 0x9E */ [Debugger.INS.SAHF],
/* 0x9F */ [Debugger.INS.LAHF],
/* 0xA0 */ [Debugger.INS.MOV, Debugger.TYPE_AL | Debugger.TYPE_OUT, Debugger.TYPE_IMMOFF | Debugger.TYPE_BYTE | Debugger.TYPE_IN],
/* 0xA1 */ [Debugger.INS.MOV, Debugger.TYPE_AX | Debugger.TYPE_OUT, Debugger.TYPE_IMMOFF | Debugger.TYPE_VWORD | Debugger.TYPE_IN],
/* 0xA2 */ [Debugger.INS.MOV, Debugger.TYPE_IMMOFF | Debugger.TYPE_BYTE | Debugger.TYPE_OUT, Debugger.TYPE_AL | Debugger.TYPE_IN],
/* 0xA3 */ [Debugger.INS.MOV, Debugger.TYPE_IMMOFF | Debugger.TYPE_VWORD | Debugger.TYPE_OUT, Debugger.TYPE_AX | Debugger.TYPE_IN],
/* 0xA4 */ [Debugger.INS.MOVSB, Debugger.TYPE_ESDI | Debugger.TYPE_BYTE | Debugger.TYPE_OUT, Debugger.TYPE_DSSI | Debugger.TYPE_BYTE | Debugger.TYPE_IN],
/* 0xA5 */ [Debugger.INS.MOVSW, Debugger.TYPE_ESDI | Debugger.TYPE_VWORD | Debugger.TYPE_OUT, Debugger.TYPE_DSSI | Debugger.TYPE_VWORD | Debugger.TYPE_IN],
/* 0xA6 */ [Debugger.INS.CMPSB, Debugger.TYPE_ESDI | Debugger.TYPE_BYTE | Debugger.TYPE_IN, Debugger.TYPE_DSSI | Debugger.TYPE_BYTE | Debugger.TYPE_IN],
/* 0xA7 */ [Debugger.INS.CMPSW, Debugger.TYPE_ESDI | Debugger.TYPE_VWORD | Debugger.TYPE_IN, Debugger.TYPE_DSSI | Debugger.TYPE_VWORD | Debugger.TYPE_IN],
/* 0xA8 */ [Debugger.INS.TEST, Debugger.TYPE_AL | Debugger.TYPE_IN, Debugger.TYPE_IMM | Debugger.TYPE_BYTE | Debugger.TYPE_IN],
/* 0xA9 */ [Debugger.INS.TEST, Debugger.TYPE_AX | Debugger.TYPE_IN, Debugger.TYPE_IMM | Debugger.TYPE_VWORD | Debugger.TYPE_IN],
/* 0xAA */ [Debugger.INS.STOSB, Debugger.TYPE_ESDI | Debugger.TYPE_BYTE | Debugger.TYPE_OUT, Debugger.TYPE_AL | Debugger.TYPE_IN],
/* 0xAB */ [Debugger.INS.STOSW, Debugger.TYPE_ESDI | Debugger.TYPE_VWORD | Debugger.TYPE_OUT, Debugger.TYPE_AX | Debugger.TYPE_IN],
/* 0xAC */ [Debugger.INS.LODSB, Debugger.TYPE_AL | Debugger.TYPE_OUT, Debugger.TYPE_DSSI | Debugger.TYPE_BYTE | Debugger.TYPE_IN],
/* 0xAD */ [Debugger.INS.LODSW, Debugger.TYPE_AX | Debugger.TYPE_OUT, Debugger.TYPE_DSSI | Debugger.TYPE_VWORD | Debugger.TYPE_IN],
/* 0xAE */ [Debugger.INS.SCASB, Debugger.TYPE_AL | Debugger.TYPE_IN, Debugger.TYPE_ESDI | Debugger.TYPE_BYTE | Debugger.TYPE_IN],
/* 0xAF */ [Debugger.INS.SCASW, Debugger.TYPE_AX | Debugger.TYPE_IN, Debugger.TYPE_ESDI | Debugger.TYPE_VWORD | Debugger.TYPE_IN],
/* 0xB0 */ [Debugger.INS.MOV, Debugger.TYPE_AL | Debugger.TYPE_OUT, Debugger.TYPE_IMM | Debugger.TYPE_BYTE | Debugger.TYPE_IN],
/* 0xB1 */ [Debugger.INS.MOV, Debugger.TYPE_CL | Debugger.TYPE_OUT, Debugger.TYPE_IMM | Debugger.TYPE_BYTE | Debugger.TYPE_IN],
/* 0xB2 */ [Debugger.INS.MOV, Debugger.TYPE_DL | Debugger.TYPE_OUT, Debugger.TYPE_IMM | Debugger.TYPE_BYTE | Debugger.TYPE_IN],
/* 0xB3 */ [Debugger.INS.MOV, Debugger.TYPE_BL | Debugger.TYPE_OUT, Debugger.TYPE_IMM | Debugger.TYPE_BYTE | Debugger.TYPE_IN],
/* 0xB4 */ [Debugger.INS.MOV, Debugger.TYPE_AH | Debugger.TYPE_OUT, Debugger.TYPE_IMM | Debugger.TYPE_BYTE | Debugger.TYPE_IN],
/* 0xB5 */ [Debugger.INS.MOV, Debugger.TYPE_CH | Debugger.TYPE_OUT, Debugger.TYPE_IMM | Debugger.TYPE_BYTE | Debugger.TYPE_IN],
/* 0xB6 */ [Debugger.INS.MOV, Debugger.TYPE_DH | Debugger.TYPE_OUT, Debugger.TYPE_IMM | Debugger.TYPE_BYTE | Debugger.TYPE_IN],
/* 0xB7 */ [Debugger.INS.MOV, Debugger.TYPE_BH | Debugger.TYPE_OUT, Debugger.TYPE_IMM | Debugger.TYPE_BYTE | Debugger.TYPE_IN],
/* 0xB8 */ [Debugger.INS.MOV, Debugger.TYPE_AX | Debugger.TYPE_OUT, Debugger.TYPE_IMM | Debugger.TYPE_VWORD | Debugger.TYPE_IN],
/* 0xB9 */ [Debugger.INS.MOV, Debugger.TYPE_CX | Debugger.TYPE_OUT, Debugger.TYPE_IMM | Debugger.TYPE_VWORD | Debugger.TYPE_IN],
/* 0xBA */ [Debugger.INS.MOV, Debugger.TYPE_DX | Debugger.TYPE_OUT, Debugger.TYPE_IMM | Debugger.TYPE_VWORD | Debugger.TYPE_IN],
/* 0xBB */ [Debugger.INS.MOV, Debugger.TYPE_BX | Debugger.TYPE_OUT, Debugger.TYPE_IMM | Debugger.TYPE_VWORD | Debugger.TYPE_IN],
/* 0xBC */ [Debugger.INS.MOV, Debugger.TYPE_SP | Debugger.TYPE_OUT, Debugger.TYPE_IMM | Debugger.TYPE_VWORD | Debugger.TYPE_IN],
/* 0xBD */ [Debugger.INS.MOV, Debugger.TYPE_BP | Debugger.TYPE_OUT, Debugger.TYPE_IMM | Debugger.TYPE_VWORD | Debugger.TYPE_IN],
/* 0xBE */ [Debugger.INS.MOV, Debugger.TYPE_SI | Debugger.TYPE_OUT, Debugger.TYPE_IMM | Debugger.TYPE_VWORD | Debugger.TYPE_IN],
/* 0xBF */ [Debugger.INS.MOV, Debugger.TYPE_DI | Debugger.TYPE_OUT, Debugger.TYPE_IMM | Debugger.TYPE_VWORD | Debugger.TYPE_IN],
/* 0xC0 */ [Debugger.INS.GRP2B, Debugger.TYPE_MODRM | Debugger.TYPE_BYTE | Debugger.TYPE_BOTH | Debugger.TYPE_186, Debugger.TYPE_IMM | Debugger.TYPE_BYTE | Debugger.TYPE_IN],
/* 0xC1 */ [Debugger.INS.GRP2W, Debugger.TYPE_MODRM | Debugger.TYPE_VWORD | Debugger.TYPE_BOTH | Debugger.TYPE_186, Debugger.TYPE_IMM | Debugger.TYPE_BYTE | Debugger.TYPE_IN],
/* 0xC2 */ [Debugger.INS.RET, Debugger.TYPE_IMM | Debugger.TYPE_WORD | Debugger.TYPE_IN],
/* 0xC3 */ [Debugger.INS.RET],
/* 0xC4 */ [Debugger.INS.LES, Debugger.TYPE_REG | Debugger.TYPE_VWORD | Debugger.TYPE_OUT, Debugger.TYPE_MEM | Debugger.TYPE_FARP | Debugger.TYPE_IN],
/* 0xC5 */ [Debugger.INS.LDS, Debugger.TYPE_REG | Debugger.TYPE_VWORD | Debugger.TYPE_OUT, Debugger.TYPE_MEM | Debugger.TYPE_FARP | Debugger.TYPE_IN],
/* 0xC6 */ [Debugger.INS.MOV, Debugger.TYPE_MODRM | Debugger.TYPE_BYTE | Debugger.TYPE_OUT, Debugger.TYPE_IMM | Debugger.TYPE_BYTE | Debugger.TYPE_IN],
/* 0xC7 */ [Debugger.INS.MOV, Debugger.TYPE_MODRM | Debugger.TYPE_VWORD | Debugger.TYPE_OUT, Debugger.TYPE_IMM | Debugger.TYPE_VWORD | Debugger.TYPE_IN],
/* 0xC8 */ [Debugger.INS.ENTER, Debugger.TYPE_IMM | Debugger.TYPE_WORD | Debugger.TYPE_IN | Debugger.TYPE_286, Debugger.TYPE_IMM | Debugger.TYPE_BYTE | Debugger.TYPE_IN],
/* 0xC9 */ [Debugger.INS.LEAVE, Debugger.TYPE_NONE | Debugger.TYPE_286],
/* 0xCA */ [Debugger.INS.RETF, Debugger.TYPE_IMM | Debugger.TYPE_WORD | Debugger.TYPE_IN],
/* 0xCB */ [Debugger.INS.RETF],
/* 0xCC */ [Debugger.INS.INT3],
/* 0xCD */ [Debugger.INS.INT, Debugger.TYPE_IMM | Debugger.TYPE_BYTE | Debugger.TYPE_IN],
/* 0xCE */ [Debugger.INS.INTO],
/* 0xCF */ [Debugger.INS.IRET],
/* 0xD0 */ [Debugger.INS.GRP2B1, Debugger.TYPE_MODRM | Debugger.TYPE_BYTE | Debugger.TYPE_BOTH, Debugger.TYPE_ONE | Debugger.TYPE_BYTE | Debugger.TYPE_IN],
/* 0xD1 */ [Debugger.INS.GRP2W1, Debugger.TYPE_MODRM | Debugger.TYPE_VWORD | Debugger.TYPE_BOTH, Debugger.TYPE_ONE | Debugger.TYPE_BYTE | Debugger.TYPE_IN],
/* 0xD2 */ [Debugger.INS.GRP2BC, Debugger.TYPE_MODRM | Debugger.TYPE_BYTE | Debugger.TYPE_BOTH, Debugger.TYPE_IMPREG | Debugger.TYPE_CL | Debugger.TYPE_IN],
/* 0xD3 */ [Debugger.INS.GRP2WC, Debugger.TYPE_MODRM | Debugger.TYPE_VWORD | Debugger.TYPE_BOTH, Debugger.TYPE_IMPREG | Debugger.TYPE_CL | Debugger.TYPE_IN],
/* 0xD4 */ [Debugger.INS.AAM, Debugger.TYPE_IMM | Debugger.TYPE_BYTE],
/* 0xD5 */ [Debugger.INS.AAD, Debugger.TYPE_IMM | Debugger.TYPE_BYTE],
/* 0xD6 */ [Debugger.INS.GBP],
/* 0xD7 */ [Debugger.INS.XLAT],
/* 0xD8 */ [Debugger.INS.ESC, Debugger.TYPE_MODRM | Debugger.TYPE_VWORD | Debugger.TYPE_IN],
/* 0xD9 */ [Debugger.INS.ESC, Debugger.TYPE_MODRM | Debugger.TYPE_VWORD | Debugger.TYPE_IN],
/* 0xDA */ [Debugger.INS.ESC, Debugger.TYPE_MODRM | Debugger.TYPE_VWORD | Debugger.TYPE_IN],
/* 0xDB */ [Debugger.INS.ESC, Debugger.TYPE_MODRM | Debugger.TYPE_VWORD | Debugger.TYPE_IN],
/* 0xDC */ [Debugger.INS.ESC, Debugger.TYPE_MODRM | Debugger.TYPE_VWORD | Debugger.TYPE_IN],
/* 0xDD */ [Debugger.INS.ESC, Debugger.TYPE_MODRM | Debugger.TYPE_VWORD | Debugger.TYPE_IN],
/* 0xDE */ [Debugger.INS.ESC, Debugger.TYPE_MODRM | Debugger.TYPE_VWORD | Debugger.TYPE_IN],
/* 0xDF */ [Debugger.INS.ESC, Debugger.TYPE_MODRM | Debugger.TYPE_VWORD | Debugger.TYPE_IN],
/* 0xE0 */ [Debugger.INS.LOOPNZ, Debugger.TYPE_IMMREL | Debugger.TYPE_BYTE | Debugger.TYPE_IN],
/* 0xE1 */ [Debugger.INS.LOOPZ, Debugger.TYPE_IMMREL | Debugger.TYPE_BYTE | Debugger.TYPE_IN],
/* 0xE2 */ [Debugger.INS.LOOP, Debugger.TYPE_IMMREL | Debugger.TYPE_BYTE | Debugger.TYPE_IN],
/* 0xE3 */ [Debugger.INS.JCXZ, Debugger.TYPE_IMMREL | Debugger.TYPE_BYTE | Debugger.TYPE_IN],
/* 0xE4 */ [Debugger.INS.IN, Debugger.TYPE_AL | Debugger.TYPE_OUT, Debugger.TYPE_IMM | Debugger.TYPE_BYTE | Debugger.TYPE_IN],
/* 0xE5 */ [Debugger.INS.IN, Debugger.TYPE_AX | Debugger.TYPE_OUT, Debugger.TYPE_IMM | Debugger.TYPE_BYTE | Debugger.TYPE_IN],
/* 0xE6 */ [Debugger.INS.OUT, Debugger.TYPE_IMM | Debugger.TYPE_BYTE | Debugger.TYPE_IN, Debugger.TYPE_AL | Debugger.TYPE_IN],
/* 0xE7 */ [Debugger.INS.OUT, Debugger.TYPE_IMM | Debugger.TYPE_BYTE | Debugger.TYPE_IN, Debugger.TYPE_AX | Debugger.TYPE_IN],
/* 0xE8 */ [Debugger.INS.CALL, Debugger.TYPE_IMMREL | Debugger.TYPE_VWORD | Debugger.TYPE_IN],
/* 0xE9 */ [Debugger.INS.JMP, Debugger.TYPE_IMMREL | Debugger.TYPE_VWORD | Debugger.TYPE_IN],
/* 0xEA */ [Debugger.INS.JMP, Debugger.TYPE_IMM | Debugger.TYPE_FARP | Debugger.TYPE_IN],
/* 0xEB */ [Debugger.INS.JMP, Debugger.TYPE_IMMREL | Debugger.TYPE_BYTE | Debugger.TYPE_IN],
/* 0xEC */ [Debugger.INS.IN, Debugger.TYPE_AL | Debugger.TYPE_OUT, Debugger.TYPE_DX | Debugger.TYPE_IN],
/* 0xED */ [Debugger.INS.IN, Debugger.TYPE_AX | Debugger.TYPE_OUT, Debugger.TYPE_DX | Debugger.TYPE_IN],
/* 0xEE */ [Debugger.INS.OUT, Debugger.TYPE_DX | Debugger.TYPE_IN, Debugger.TYPE_AL | Debugger.TYPE_IN],
/* 0xEF */ [Debugger.INS.OUT, Debugger.TYPE_DX | Debugger.TYPE_IN, Debugger.TYPE_AX | Debugger.TYPE_IN],
/* 0xF0 */ [Debugger.INS.LOCK, Debugger.TYPE_PREFIX],
/* 0xF1 */ [Debugger.INS.NONE],
/* 0xF2 */ [Debugger.INS.REPNZ, Debugger.TYPE_PREFIX],
/* 0xF3 */ [Debugger.INS.REPZ, Debugger.TYPE_PREFIX],
/* 0xF4 */ [Debugger.INS.HLT],
/* 0xF5 */ [Debugger.INS.CMC],
/* 0xF6 */ [Debugger.INS.GRP3B, Debugger.TYPE_MODRM | Debugger.TYPE_BYTE | Debugger.TYPE_BOTH],
/* 0xF7 */ [Debugger.INS.GRP3W, Debugger.TYPE_MODRM | Debugger.TYPE_VWORD | Debugger.TYPE_BOTH],
/* 0xF8 */ [Debugger.INS.CLC],
/* 0xF9 */ [Debugger.INS.STC],
/* 0xFA */ [Debugger.INS.CLI],
/* 0xFB */ [Debugger.INS.STI],
/* 0xFC */ [Debugger.INS.CLD],
/* 0xFD */ [Debugger.INS.STD],
/* 0xFE */ [Debugger.INS.GRP4B, Debugger.TYPE_MODRM | Debugger.TYPE_BYTE | Debugger.TYPE_BOTH],
/* 0xFF */ [Debugger.INS.GRP4W, Debugger.TYPE_MODRM | Debugger.TYPE_VWORD | Debugger.TYPE_BOTH]
];
Debugger.aaOp0FDescs = {
0x00: [Debugger.INS.GRP6, Debugger.TYPE_MODRM | Debugger.TYPE_WORD | Debugger.TYPE_BOTH],
0x01: [Debugger.INS.GRP7, Debugger.TYPE_MODRM | Debugger.TYPE_WORD | Debugger.TYPE_BOTH],
0x02: [Debugger.INS.LAR, Debugger.TYPE_REG | Debugger.TYPE_WORD | Debugger.TYPE_IN | Debugger.TYPE_286, Debugger.TYPE_MEM | Debugger.TYPE_WORD | Debugger.TYPE_IN],
0x03: [Debugger.INS.LSL, Debugger.TYPE_REG | Debugger.TYPE_WORD | Debugger.TYPE_IN | Debugger.TYPE_286, Debugger.TYPE_MEM | Debugger.TYPE_WORD | Debugger.TYPE_IN]
};
Debugger.aaGrpDescs = [
[
/* GRP1B */
[Debugger.INS.ADD, Debugger.TYPE_MODRM | Debugger.TYPE_BYTE | Debugger.TYPE_BOTH, Debugger.TYPE_IMM | Debugger.TYPE_BYTE | Debugger.TYPE_IN],
[Debugger.INS.OR, Debugger.TYPE_MODRM | Debugger.TYPE_BYTE | Debugger.TYPE_BOTH, Debugger.TYPE_IMM | Debugger.TYPE_BYTE | Debugger.TYPE_IN],
[Debugger.INS.ADC, Debugger.TYPE_MODRM | Debugger.TYPE_BYTE | Debugger.TYPE_BOTH, Debugger.TYPE_IMM | Debugger.TYPE_BYTE | Debugger.TYPE_IN],
[Debugger.INS.SBB, Debugger.TYPE_MODRM | Debugger.TYPE_BYTE | Debugger.TYPE_BOTH, Debugger.TYPE_IMM | Debugger.TYPE_BYTE | Debugger.TYPE_IN],
[Debugger.INS.AND, Debugger.TYPE_MODRM | Debugger.TYPE_BYTE | Debugger.TYPE_BOTH, Debugger.TYPE_IMM | Debugger.TYPE_BYTE | Debugger.TYPE_IN],
[Debugger.INS.SUB, Debugger.TYPE_MODRM | Debugger.TYPE_BYTE | Debugger.TYPE_BOTH, Debugger.TYPE_IMM | Debugger.TYPE_BYTE | Debugger.TYPE_IN],
[Debugger.INS.XOR, Debugger.TYPE_MODRM | Debugger.TYPE_BYTE | Debugger.TYPE_BOTH, Debugger.TYPE_IMM | Debugger.TYPE_BYTE | Debugger.TYPE_IN],
[Debugger.INS.CMP, Debugger.TYPE_MODRM | Debugger.TYPE_BYTE | Debugger.TYPE_IN, Debugger.TYPE_IMM | Debugger.TYPE_BYTE | Debugger.TYPE_IN]
],
[
/* GRP1W */
[Debugger.INS.ADD, Debugger.TYPE_MODRM | Debugger.TYPE_VWORD | Debugger.TYPE_BOTH, Debugger.TYPE_IMM | Debugger.TYPE_VWORD | Debugger.TYPE_IN],
[Debugger.INS.OR, Debugger.TYPE_MODRM | Debugger.TYPE_VWORD | Debugger.TYPE_BOTH, Debugger.TYPE_IMM | Debugger.TYPE_VWORD | Debugger.TYPE_IN],
[Debugger.INS.ADC, Debugger.TYPE_MODRM | Debugger.TYPE_VWORD | Debugger.TYPE_BOTH, Debugger.TYPE_IMM | Debugger.TYPE_VWORD | Debugger.TYPE_IN],
[Debugger.INS.SBB, Debugger.TYPE_MODRM | Debugger.TYPE_VWORD | Debugger.TYPE_BOTH, Debugger.TYPE_IMM | Debugger.TYPE_VWORD | Debugger.TYPE_IN],
[Debugger.INS.AND, Debugger.TYPE_MODRM | Debugger.TYPE_VWORD | Debugger.TYPE_BOTH, Debugger.TYPE_IMM | Debugger.TYPE_VWORD | Debugger.TYPE_IN],
[Debugger.INS.SUB, Debugger.TYPE_MODRM | Debugger.TYPE_VWORD | Debugger.TYPE_BOTH, Debugger.TYPE_IMM | Debugger.TYPE_VWORD | Debugger.TYPE_IN],
[Debugger.INS.XOR, Debugger.TYPE_MODRM | Debugger.TYPE_VWORD | Debugger.TYPE_BOTH, Debugger.TYPE_IMM | Debugger.TYPE_VWORD | Debugger.TYPE_IN],
[Debugger.INS.CMP, Debugger.TYPE_MODRM | Debugger.TYPE_VWORD | Debugger.TYPE_IN, Debugger.TYPE_IMM | Debugger.TYPE_VWORD | Debugger.TYPE_IN]
],
[
/* GRP1SW */
[Debugger.INS.ADD, Debugger.TYPE_MODRM | Debugger.TYPE_VWORD | Debugger.TYPE_BOTH, Debugger.TYPE_IMM | Debugger.TYPE_SBYTE | Debugger.TYPE_IN],
[Debugger.INS.OR, Debugger.TYPE_MODRM | Debugger.TYPE_VWORD | Debugger.TYPE_BOTH, Debugger.TYPE_IMM | Debugger.TYPE_SBYTE | Debugger.TYPE_IN],
[Debugger.INS.ADC, Debugger.TYPE_MODRM | Debugger.TYPE_VWORD | Debugger.TYPE_BOTH, Debugger.TYPE_IMM | Debugger.TYPE_SBYTE | Debugger.TYPE_IN],
[Debugger.INS.SBB, Debugger.TYPE_MODRM | Debugger.TYPE_VWORD | Debugger.TYPE_BOTH, Debugger.TYPE_IMM | Debugger.TYPE_SBYTE | Debugger.TYPE_IN],
[Debugger.INS.AND, Debugger.TYPE_MODRM | Debugger.TYPE_VWORD | Debugger.TYPE_BOTH, Debugger.TYPE_IMM | Debugger.TYPE_SBYTE | Debugger.TYPE_IN],
[Debugger.INS.SUB, Debugger.TYPE_MODRM | Debugger.TYPE_VWORD | Debugger.TYPE_BOTH, Debugger.TYPE_IMM | Debugger.TYPE_SBYTE | Debugger.TYPE_IN],
[Debugger.INS.XOR, Debugger.TYPE_MODRM | Debugger.TYPE_VWORD | Debugger.TYPE_BOTH, Debugger.TYPE_IMM | Debugger.TYPE_SBYTE | Debugger.TYPE_IN],
[Debugger.INS.CMP, Debugger.TYPE_MODRM | Debugger.TYPE_VWORD | Debugger.TYPE_IN, Debugger.TYPE_IMM | Debugger.TYPE_SBYTE | Debugger.TYPE_IN]
],
[
/* GRP2B */
[Debugger.INS.ROL, Debugger.TYPE_MODRM | Debugger.TYPE_BYTE | Debugger.TYPE_BOTH | Debugger.TYPE_286, Debugger.TYPE_IMM | Debugger.TYPE_BYTE | Debugger.TYPE_IN],
[Debugger.INS.ROR, Debugger.TYPE_MODRM | Debugger.TYPE_BYTE | Debugger.TYPE_BOTH | Debugger.TYPE_286, Debugger.TYPE_IMM | Debugger.TYPE_BYTE | Debugger.TYPE_IN],
[Debugger.INS.RCL, Debugger.TYPE_MODRM | Debugger.TYPE_BYTE | Debugger.TYPE_BOTH | Debugger.TYPE_286, Debugger.TYPE_IMM | Debugger.TYPE_BYTE | Debugger.TYPE_IN],
[Debugger.INS.RCR, Debugger.TYPE_MODRM | Debugger.TYPE_BYTE | Debugger.TYPE_BOTH | Debugger.TYPE_286, Debugger.TYPE_IMM | Debugger.TYPE_BYTE | Debugger.TYPE_IN],
[Debugger.INS.SHL, Debugger.TYPE_MODRM | Debugger.TYPE_BYTE | Debugger.TYPE_BOTH | Debugger.TYPE_286, Debugger.TYPE_IMM | Debugger.TYPE_BYTE | Debugger.TYPE_IN],
[Debugger.INS.SHR, Debugger.TYPE_MODRM | Debugger.TYPE_BYTE | Debugger.TYPE_BOTH | Debugger.TYPE_286, Debugger.TYPE_IMM | Debugger.TYPE_BYTE | Debugger.TYPE_IN],
Debugger.aOpDescUndefined,
[Debugger.INS.SAR, Debugger.TYPE_MODRM | Debugger.TYPE_BYTE | Debugger.TYPE_BOTH | Debugger.TYPE_286, Debugger.TYPE_IMM | Debugger.TYPE_BYTE | Debugger.TYPE_IN]
],
[
/* GRP2W */
[Debugger.INS.ROL, Debugger.TYPE_MODRM | Debugger.TYPE_VWORD | Debugger.TYPE_BOTH | Debugger.TYPE_286, Debugger.TYPE_IMM | Debugger.TYPE_BYTE | Debugger.TYPE_IN],
[Debugger.INS.ROR, Debugger.TYPE_MODRM | Debugger.TYPE_VWORD | Debugger.TYPE_BOTH | Debugger.TYPE_286, Debugger.TYPE_IMM | Debugger.TYPE_BYTE | Debugger.TYPE_IN],
[Debugger.INS.RCL, Debugger.TYPE_MODRM | Debugger.TYPE_VWORD | Debugger.TYPE_BOTH | Debugger.TYPE_286, Debugger.TYPE_IMM | Debugger.TYPE_BYTE | Debugger.TYPE_IN],
[Debugger.INS.RCR, Debugger.TYPE_MODRM | Debugger.TYPE_VWORD | Debugger.TYPE_BOTH | Debugger.TYPE_286, Debugger.TYPE_IMM | Debugger.TYPE_BYTE | Debugger.TYPE_IN],
[Debugger.INS.SHL, Debugger.TYPE_MODRM | Debugger.TYPE_VWORD | Debugger.TYPE_BOTH | Debugger.TYPE_286, Debugger.TYPE_IMM | Debugger.TYPE_BYTE | Debugger.TYPE_IN],
[Debugger.INS.SHR, Debugger.TYPE_MODRM | Debugger.TYPE_VWORD | Debugger.TYPE_BOTH | Debugger.TYPE_286, Debugger.TYPE_IMM | Debugger.TYPE_BYTE | Debugger.TYPE_IN],
Debugger.aOpDescUndefined,
[Debugger.INS.SAR, Debugger.TYPE_MODRM | Debugger.TYPE_VWORD | Debugger.TYPE_BOTH | Debugger.TYPE_286, Debugger.TYPE_IMM | Debugger.TYPE_BYTE | Debugger.TYPE_IN]
],
[
/* GRP2B1 */
[Debugger.INS.ROL, Debugger.TYPE_MODRM | Debugger.TYPE_BYTE | Debugger.TYPE_BOTH, Debugger.TYPE_ONE | Debugger.TYPE_BYTE | Debugger.TYPE_IN],
[Debugger.INS.ROR, Debugger.TYPE_MODRM | Debugger.TYPE_BYTE | Debugger.TYPE_BOTH, Debugger.TYPE_ONE | Debugger.TYPE_BYTE | Debugger.TYPE_IN],
[Debugger.INS.RCL, Debugger.TYPE_MODRM | Debugger.TYPE_BYTE | Debugger.TYPE_BOTH, Debugger.TYPE_ONE | Debugger.TYPE_BYTE | Debugger.TYPE_IN],
[Debugger.INS.RCR, Debugger.TYPE_MODRM | Debugger.TYPE_BYTE | Debugger.TYPE_BOTH, Debugger.TYPE_ONE | Debugger.TYPE_BYTE | Debugger.TYPE_IN],
[Debugger.INS.SHL, Debugger.TYPE_MODRM | Debugger.TYPE_BYTE | Debugger.TYPE_BOTH, Debugger.TYPE_ONE | Debugger.TYPE_BYTE | Debugger.TYPE_IN],
[Debugger.INS.SHR, Debugger.TYPE_MODRM | Debugger.TYPE_BYTE | Debugger.TYPE_BOTH, Debugger.TYPE_ONE | Debugger.TYPE_BYTE | Debugger.TYPE_IN],
Debugger.aOpDescUndefined,
[Debugger.INS.SAR, Debugger.TYPE_MODRM | Debugger.TYPE_BYTE | Debugger.TYPE_BOTH, Debugger.TYPE_ONE | Debugger.TYPE_BYTE | Debugger.TYPE_IN]
],
[
/* GRP2W1 */
[Debugger.INS.ROL, Debugger.TYPE_MODRM | Debugger.TYPE_VWORD | Debugger.TYPE_BOTH, Debugger.TYPE_ONE | Debugger.TYPE_BYTE | Debugger.TYPE_IN],
[Debugger.INS.ROR, Debugger.TYPE_MODRM | Debugger.TYPE_VWORD | Debugger.TYPE_BOTH, Debugger.TYPE_ONE | Debugger.TYPE_BYTE | Debugger.TYPE_IN],
[Debugger.INS.RCL, Debugger.TYPE_MODRM | Debugger.TYPE_VWORD | Debugger.TYPE_BOTH, Debugger.TYPE_ONE | Debugger.TYPE_BYTE | Debugger.TYPE_IN],
[Debugger.INS.RCR, Debugger.TYPE_MODRM | Debugger.TYPE_VWORD | Debugger.TYPE_BOTH, Debugger.TYPE_ONE | Debugger.TYPE_BYTE | Debugger.TYPE_IN],
[Debugger.INS.SHL, Debugger.TYPE_MODRM | Debugger.TYPE_VWORD | Debugger.TYPE_BOTH, Debugger.TYPE_ONE | Debugger.TYPE_BYTE | Debugger.TYPE_IN],
[Debugger.INS.SHR, Debugger.TYPE_MODRM | Debugger.TYPE_VWORD | Debugger.TYPE_BOTH, Debugger.TYPE_ONE | Debugger.TYPE_BYTE | Debugger.TYPE_IN],
Debugger.aOpDescUndefined,
[Debugger.INS.SAR, Debugger.TYPE_MODRM | Debugger.TYPE_VWORD | Debugger.TYPE_BOTH, Debugger.TYPE_ONE | Debugger.TYPE_BYTE | Debugger.TYPE_IN]
],
[
/* GRP2BC */
[Debugger.INS.ROL, Debugger.TYPE_MODRM | Debugger.TYPE_BYTE | Debugger.TYPE_BOTH, Debugger.TYPE_IMPREG | Debugger.TYPE_CL | Debugger.TYPE_IN],
[Debugger.INS.ROR, Debugger.TYPE_MODRM | Debugger.TYPE_BYTE | Debugger.TYPE_BOTH, Debugger.TYPE_IMPREG | Debugger.TYPE_CL | Debugger.TYPE_IN],
[Debugger.INS.RCL, Debugger.TYPE_MODRM | Debugger.TYPE_BYTE | Debugger.TYPE_BOTH, Debugger.TYPE_IMPREG | Debugger.TYPE_CL | Debugger.TYPE_IN],
[Debugger.INS.RCR, Debugger.TYPE_MODRM | Debugger.TYPE_BYTE | Debugger.TYPE_BOTH, Debugger.TYPE_IMPREG | Debugger.TYPE_CL | Debugger.TYPE_IN],
[Debugger.INS.SHL, Debugger.TYPE_MODRM | Debugger.TYPE_BYTE | Debugger.TYPE_BOTH, Debugger.TYPE_IMPREG | Debugger.TYPE_CL | Debugger.TYPE_IN],
[Debugger.INS.SHR, Debugger.TYPE_MODRM | Debugger.TYPE_BYTE | Debugger.TYPE_BOTH, Debugger.TYPE_IMPREG | Debugger.TYPE_CL | Debugger.TYPE_IN],
Debugger.aOpDescUndefined,
[Debugger.INS.SAR, Debugger.TYPE_MODRM | Debugger.TYPE_BYTE | Debugger.TYPE_BOTH, Debugger.TYPE_IMPREG | Debugger.TYPE_CL | Debugger.TYPE_IN]
],
[
/* GRP2WC */
[Debugger.INS.ROL, Debugger.TYPE_MODRM | Debugger.TYPE_VWORD | Debugger.TYPE_BOTH, Debugger.TYPE_IMPREG | Debugger.TYPE_CL | Debugger.TYPE_IN],
[Debugger.INS.ROR, Debugger.TYPE_MODRM | Debugger.TYPE_VWORD | Debugger.TYPE_BOTH, Debugger.TYPE_IMPREG | Debugger.TYPE_CL | Debugger.TYPE_IN],
[Debugger.INS.RCL, Debugger.TYPE_MODRM | Debugger.TYPE_VWORD | Debugger.TYPE_BOTH, Debugger.TYPE_IMPREG | Debugger.TYPE_CL | Debugger.TYPE_IN],
[Debugger.INS.RCR, Debugger.TYPE_MODRM | Debugger.TYPE_VWORD | Debugger.TYPE_BOTH, Debugger.TYPE_IMPREG | Debugger.TYPE_CL | Debugger.TYPE_IN],
[Debugger.INS.SHL, Debugger.TYPE_MODRM | Debugger.TYPE_VWORD | Debugger.TYPE_BOTH, Debugger.TYPE_IMPREG | Debugger.TYPE_CL | Debugger.TYPE_IN],
[Debugger.INS.SHR, Debugger.TYPE_MODRM | Debugger.TYPE_VWORD | Debugger.TYPE_BOTH, Debugger.TYPE_IMPREG | Debugger.TYPE_CL | Debugger.TYPE_IN],
Debugger.aOpDescUndefined,
[Debugger.INS.SAR, Debugger.TYPE_MODRM | Debugger.TYPE_VWORD | Debugger.TYPE_BOTH, Debugger.TYPE_IMPREG | Debugger.TYPE_CL | Debugger.TYPE_IN]
],
[
/* GRP3B */
[Debugger.INS.TEST, Debugger.TYPE_MODRM | Debugger.TYPE_BYTE | Debugger.TYPE_IN, Debugger.TYPE_IMM | Debugger.TYPE_BYTE | Debugger.TYPE_IN],
Debugger.aOpDescUndefined,
[Debugger.INS.NOT, Debugger.TYPE_MODRM | Debugger.TYPE_BYTE | Debugger.TYPE_BOTH],
[Debugger.INS.NEG, Debugger.TYPE_MODRM | Debugger.TYPE_BYTE | Debugger.TYPE_BOTH],
[Debugger.INS.MUL, Debugger.TYPE_MODRM | Debugger.TYPE_BYTE | Debugger.TYPE_IN],
[Debugger.INS.IMUL, Debugger.TYPE_MODRM | Debugger.TYPE_BYTE | Debugger.TYPE_BOTH],
[Debugger.INS.DIV, Debugger.TYPE_MODRM | Debugger.TYPE_BYTE | Debugger.TYPE_IN],
[Debugger.INS.IDIV, Debugger.TYPE_MODRM | Debugger.TYPE_BYTE | Debugger.TYPE_BOTH]
],
[
/* GRP3W */
[Debugger.INS.TEST, Debugger.TYPE_MODRM | Debugger.TYPE_VWORD | Debugger.TYPE_IN, Debugger.TYPE_IMM | Debugger.TYPE_VWORD | Debugger.TYPE_IN],
Debugger.aOpDescUndefined,
[Debugger.INS.NOT, Debugger.TYPE_MODRM | Debugger.TYPE_VWORD | Debugger.TYPE_BOTH],
[Debugger.INS.NEG, Debugger.TYPE_MODRM | Debugger.TYPE_VWORD | Debugger.TYPE_BOTH],
[Debugger.INS.MUL, Debugger.TYPE_MODRM | Debugger.TYPE_VWORD | Debugger.TYPE_IN],
[Debugger.INS.IMUL, Debugger.TYPE_MODRM | Debugger.TYPE_VWORD | Debugger.TYPE_BOTH],
[Debugger.INS.DIV, Debugger.TYPE_MODRM | Debugger.TYPE_VWORD | Debugger.TYPE_IN],
[Debugger.INS.IDIV, Debugger.TYPE_MODRM | Debugger.TYPE_VWORD | Debugger.TYPE_BOTH]
],
[
/* GRP4B */
[Debugger.INS.INC, Debugger.TYPE_MODRM | Debugger.TYPE_BYTE | Debugger.TYPE_BOTH],
[Debugger.INS.DEC, Debugger.TYPE_MODRM | Debugger.TYPE_BYTE | Debugger.TYPE_BOTH],
Debugger.aOpDescUndefined,
Debugger.aOpDescUndefined,
Debugger.aOpDescUndefined,
Debugger.aOpDescUndefined,
Debugger.aOpDescUndefined,
Debugger.aOpDescUndefined
],
[
/* GRP4W */
[Debugger.INS.INC, Debugger.TYPE_MODRM | Debugger.TYPE_VWORD | Debugger.TYPE_BOTH],
[Debugger.INS.DEC, Debugger.TYPE_MODRM | Debugger.TYPE_VWORD | Debugger.TYPE_BOTH],
[Debugger.INS.CALL, Debugger.TYPE_MODRM | Debugger.TYPE_VWORD | Debugger.TYPE_IN],
[Debugger.INS.CALL, Debugger.TYPE_MODRM | Debugger.TYPE_FARP | Debugger.TYPE_IN],
[Debugger.INS.JMP, Debugger.TYPE_MODRM | Debugger.TYPE_VWORD | Debugger.TYPE_IN],
[Debugger.INS.JMP, Debugger.TYPE_MODRM | Debugger.TYPE_FARP | Debugger.TYPE_IN],
[Debugger.INS.PUSH, Debugger.TYPE_MODRM | Debugger.TYPE_VWORD | Debugger.TYPE_IN],
Debugger.aOpDescUndefined
],
[ /* OP0F */ ],
[
/* GRP6 */
[Debugger.INS.SLDT, Debugger.TYPE_MODRM | Debugger.TYPE_WORD | Debugger.TYPE_OUT],
[Debugger.INS.STR, Debugger.TYPE_MODRM | Debugger.TYPE_WORD | Debugger.TYPE_OUT],
[Debugger.INS.LLDT, Debugger.TYPE_MODRM | Debugger.TYPE_WORD | Debugger.TYPE_IN],
[Debugger.INS.LTR, Debugger.TYPE_MODRM | Debugger.TYPE_WORD | Debugger.TYPE_IN],
[Debugger.INS.VERR, Debugger.TYPE_MODRM | Debugger.TYPE_WORD | Debugger.TYPE_IN],
[Debugger.INS.VERW, Debugger.TYPE_MODRM | Debugger.TYPE_WORD | Debugger.TYPE_IN],
Debugger.aOpDescUndefined,
Debugger.aOpDescUndefined
],
[
/* GRP7 */
[Debugger.INS.SGDT, Debugger.TYPE_MODRM | Debugger.TYPE_WORD | Debugger.TYPE_OUT],
[Debugger.INS.SIDT, Debugger.TYPE_MODRM | Debugger.TYPE_WORD | Debugger.TYPE_OUT],
[Debugger.INS.LGDT, Debugger.TYPE_MODRM | Debugger.TYPE_WORD | Debugger.TYPE_IN],
[Debugger.INS.LIDT, Debugger.TYPE_MODRM | Debugger.TYPE_WORD | Debugger.TYPE_IN],
[Debugger.INS.SMSW, Debugger.TYPE_MODRM | Debugger.TYPE_WORD | Debugger.TYPE_OUT],
Debugger.aOpDescUndefined,
[Debugger.INS.LMSW, Debugger.TYPE_MODRM | Debugger.TYPE_WORD | Debugger.TYPE_IN],
Debugger.aOpDescUndefined
]
];
/*
* DOS interrupts, for tracing DOS operations
*/
Debugger.INT_DOS_CALL = 0x21;
Debugger.aDOSFuncDesc = {
0x00: "terminate program",
0x01: "read character (AL>) from STDIN with echo",
0x02: "write character (<DL) to STDOUT",
0x03: "read character (AL>) from STDAUX", // eg, COM1
0x04: "write character (<DL) to STDAUX", // eg, COM1
0x05: "write character (<DL) to STDPRN", // eg, LPT1
0x06: "direct console output (or input if DL=FF)",
0x07: "direct console input without echo",
0x08: "read character (AL>) from STDIN without echo",
0x09: "write $-terminated string (<DS:DX) to STDOUT",
0x0A: "buffered input (DS:DX>)", // byte 0 is maximum chars, byte 1 is number of previous characters, byte 2 is number of characters read
0x0B: "get STDIN status",
0x0C: "flush buffer and read STDIN", // AL is a function # (0x01, 0x06, 0x07, 0x08, or 0x0A)
0x0D: "disk reset",
0x0E: "select default drive (<DL)", // returns # of available drives in AL
0x0F: "open file using FCB (<DS:DX)", // DS:DX -> unopened File Control Block
0x10: "close file using FCB (<DS:DX)",
0x11: "find first matching file using FCB (<DS:DX)",
0x12: "find next matching file using FCB (<DS:DX)",
0x13: "delete file using FCB (<DS:DX)",
0x14: "sequential read from file using FCB (<DS:DX)",
0x15: "sequential write to file using FCB (<DS:DX)",
0x16: "create or truncate file using FCB (<DS:DX)",
0x17: "rename file using FCB (<DS:DX)",
0x19: "get current default drive (AL>)",
0x1A: "set disk transfer area address (DTA<DS:DX)",
0x1B: "get allocation information for default drive",
0x1C: "get allocation information for specific drive (<DL)",
0x1F: "get drive parameter block for default drive",
0x21: "read random record from file using FCB (<DS:DX)",
0x22: "write random record to file using FCB (<DS:DX)",
0x23: "get file size using FCB (<DS:DX)",
0x24: "set random record number for FCB (<DS:DX)",
0x25: "set address (<DS:DX) of interrupt vector (<AL)",
0x26: "create new program segment prefix (PSP) at segment (<DX)",
0x27: "random block read from file using FCB (<DS:DX)",
0x28: "random block write to file using FCB (<DS:DX)",
0x29: "parse filename (<DS:SI) into FCB (<ES:DI) using (<AL)",
0x2A: "get system date (year>CX, mon>DH, day>DL)",
0x2B: "set system date (year<CX, mon<DH, day<DL)",
0x2C: "get system time (hour>CH, min>CL, sec>DH, hundredths>DL)",
0x2D: "set system time (hour<CH, min<CL, sec<DH, hundredths<DL)",
0x2E: "set verify flag (<AL)",
0x2F: "get disk transfer area address (DTA>ES:BX)", // DOS 2.00+
0x30: "get DOS version (major>AL, minor>AH)",
0x31: "terminate and stay resident",
0x32: "get drive parameter block (DPB>DS:BX) for drive (<DL)",
0x33: "extended break check",
0x34: "get address (ES:BX>) of InDOS flag",
0x35: "get address (ES:BX>) of interrupt vector (<AL)",
0x36: "get free disk space of drive (<DL)",
0x37: "get/set (AL=0/1) switch character (DL)",
0x38: "get country-specific information",
0x39: "create subdirectory (<DS:DX)",
0x3A: "remove subdirectory (<DS:DX)",
0x3B: "set current directory (<DS:DX)",
0x3C: "create or truncate file (<DS:DX) with attributes (<CX)",
0x3D: "open existing file (<DS:DX) with mode (<AL)",
0x3E: "close file (<BX)",
0x3F: "read (<CX) bytes from file (<BX) into buffer (<DS:DX)",
0x40: "write (<CX) bytes to file (<BX) from buffer (<DS:DX)",
0x41: "delete file (<DS:DX)",
0x42: "set position (<CX:DX) of file (<BX) relative to (<AL)",
0x43: "get/set (AL=0/1) attributes (CX) of file (<DS:DX)",
0x44: "get device information (IOCTL)",
0x45: "duplicate file handle (<BX)",
0x46: "force file handle (<CX) to duplicate file handle (<BX)",
0x47: "get current directory (DS:SI>) for drive (<DL)",
0x48: "allocate memory segment with (<BX) paragraphs",
0x49: "free memory segment (<ES)",
0x4A: "resize memory segment (<ES) to (<BX) paragraphs",
0x4B: "load program (<DS:DX) using parameter block (<ES:BX)",
0x4C: "terminate with return code (<AL)",
0x4D: "get return code (AL>)",
0x4E: "find first matching file (<DS:DX) with attributes (<CX)",
0x4F: "find next matching file",
0x50: "set current PSP (<BX)",
0x51: "get current PSP (BX>)",
0x52: "get system variables (ES:BX>)",
0x53: "translate BPB (<DS:SI) to DPB (ES:BP>)",
0x54: "get verify flag (AL>)",
0x55: "create child PSP at segment (<DX)",
0x56: "rename file (<DS:DX) to name (<ES:DI)",
0x57: "get/set (AL=0/1) file date (DX>) and time (CX>)",
0x58: "get/set (AL=0/1) memory allocation strategy", // DOS 2.11+
0x59: "get extended error information", // DOS 3.00+
0x5A: "create temporary file (<DS:DX) with attributes (<CX)", // DOS 3.00+
0x5B: "create file (<DS:DX) with attributes (<CX)", // DOS 3.00+ (doesn't truncate existing files like 0x3C)
0x5C: "lock/unlock (AL=0/1) file (<BX) region (<CX:DX) length (<SI:DI)" // DOS 3.00+
};
/**
* initBus(bus, cpu, dbg)
*
* @this {Debugger}
* @param {Computer} cmp
* @param {Bus} bus
* @param {X86CPU} cpu
* @param {Debugger} dbg
*/
Debugger.prototype.initBus = function(cmp, bus, cpu, dbg)
{
this.bus = bus;
this.cpu = cpu;
this.cmp = cmp;
this.fdc = cmp.getComponentByType("FDC");
this.hdc = cmp.getComponentByType("HDC");
if (MAXDEBUG) this.chipset = cmp.getComponentByType("ChipSet");
this.aaOpDescs = Debugger.aaOpDescs;
if (this.cpu.model >= X86.MODEL_80186) {
this.aaOpDescs = Debugger.aaOpDescs.slice();
this.aaOpDescs[0x0F] = Debugger.aOpDescUndefined;
if (this.cpu.model >= X86.MODEL_80286) {
this.aaOpDescs[0x0F] = Debugger.aOpDesc0F;
}
}
this.cpu.addInterruptNotify(Debugger.INT_DOS_CALL, this, this.intDOSCall);
this.setReady();
if (this.sInitCommands) {
var a = this.parseCommand(this.sInitCommands);
delete this.sInitCommands;
for (var s in a) this.doCommand(a[s]);
}
};
/**
* setBinding(sHTMLClass, sHTMLType, sBinding, control)
*
* @this {Debugger}
* @param {string|null} sHTMLClass is the class of the HTML control (eg, "input", "output")
* @param {string|null} sHTMLType is the type of the HTML control (eg, "button", "list", "text", "submit", "textarea", "canvas")
* @param {string} sBinding is the value of the 'binding' parameter stored in the HTML control's "data-value" attribute (eg, "debugInput")
* @param {Object} control is the HTML control DOM object (eg, HTMLButtonElement)
* @return {boolean} true if binding was successful, false if unrecognized binding request
*/
Debugger.prototype.setBinding = function(sHTMLClass, sHTMLType, sBinding, control)
{
var dbg = this;
switch (sBinding) {
case "debugInput":
this.bindings[sBinding] = control;
this.controlDebug = control;
/*
* For halted machines, this is fine, but for auto-start machines, it can be annoying.
*
* this.controlDebug.focus();
*/
control.onkeypress = function onKeyPressDebugInput(event) {
if (event.keyCode == 13) {
var s = control.value;
control.value = "";
var a = dbg.parseCommand(s, true);
for (s in a) dbg.doCommand(a[s]);
/*
* The following preventDefault() hack seems to be necessary only for IE; IE insists on giving
* focus to the debugEnter control after we've processed the Enter key above (keyCode == 13)
* for the debugInput control. This hack allows focus to remain with debugInput.
*
* NOTE: In IE9, I was able to resolve this problem (or so I thought) by forcing focus back to the
* debugInput control (eg, "control.focus()") but that wasn't working in IE10. Here's hoping this
* also works in IE9 until I have a chance to test it.
*/
if (event.preventDefault) event.preventDefault();
}
};
return true;
case "debugEnter":
this.bindings[sBinding] = control;
web.onClickRepeat(
control,
500, 100,
function onClickDebugEnter(fRepeat) {
if (dbg.controlDebug) {
var s = dbg.controlDebug.value;
/*
* NOTE: If we wanted to use the debugEnter button to repeatedly enter the same command, it
* used to be the case that we couldn't clear the command string. That's apparently no longer true.
*/
dbg.controlDebug.value = "";
var a = dbg.parseCommand(s, true);
for (s in a) dbg.doCommand(a[s]);
return true;
}
if (DEBUG) dbg.log("no debugger input buffer");
return false;
}
);
return true;
case "step":
this.bindings[sBinding] = control;
web.onClickRepeat(
control,
500, 100,
function onClickStep(fRepeat) {
var fCompleted = false;
if (!dbg.isBusy(true)) {
dbg.setBusy(true);
fCompleted = dbg.stepCPU(fRepeat? 1 : 0);
dbg.setBusy(false);
}
return fCompleted;
}
);
return true;
default:
break;
}
return false;
};
/**
* setFocus()
*
* @this {Debugger}
*/
Debugger.prototype.setFocus = function()
{
if (this.controlDebug) this.controlDebug.focus();
};
/**
* messageInit(o, sEnable)
*
* @this {Debugger}
* @param {Object} o
* @param {string} [sEnable] contains zero or more message categories to enable, separated by '|' or ';'
*/
Debugger.prototype.messageInit = function(o, sEnable)
{
var bitsEnable = 0;
var aEnable = this.parseCommand(sEnable);
for (var m in this.msgCategories) {
o[m] = this.msgCategories[m].bit;
if (aEnable.indexOf(this.msgCategories[m].op) >= 0) {
bitsEnable |= this.msgCategories[m].bit;
this.println(this.msgCategories[m].op + " messages enabled");
}
}
if (this.bitsMessageEnabled === undefined) this.bitsMessageEnabled = 0;
this.bitsMessageEnabled |= bitsEnable;
};
/**
* messageDump(bitMessage, fnDumper)
*
* @this {Debugger}
* @param {number} bitMessage is one Debugger MESSAGE_* category flag
* @param {function(string)} fnDumper is a function the Debugger can use to dump data for that category
* @return {boolean} true if successfully registered, false if not
*/
Debugger.prototype.messageDump = function(bitMessage, fnDumper)
{
for (var m in this.msgCategories) {
if (bitMessage == this.msgCategories[m].bit) {
this.msgCategories[m].fnDumper = fnDumper;
return true;
}
}
return false;
};
/**
* messageEnabled(bitsMessage)
*
* NOTE: If the caller specifies multiple MESSAGE category flags, then ALL the corresponding flags
* in the Debugger's bitsMessageEnabled variable must be enabled as well, else the result will be false.
*
* @this {Debugger}
* @param {number} bitsMessage is one or more Debugger MESSAGE_* category flag(s)
* @return {boolean} true if message category is enabled, false if not
*/
Debugger.prototype.messageEnabled = function(bitsMessage)
{
return ((this.bitsMessageEnabled & bitsMessage) === bitsMessage);
};
/**
* messageMem(component, addr, fWrite, addrFrom, name, bitsMessage)
*
* NOTE: Not currently used
*
* @this {Debugger}
* @param {Component} component
* @param {number} addr
* @param {boolean} fWrite is true if this was a write, false if read
* @param {number|null} [addrFrom]
* @param {string|null} [name] of the memory address, if any
* @param {number} [bitsMessage] is one or more Debugger MESSAGE_* category flag(s)
*
Debugger.prototype.messageMem = function(component, addr, fWrite, addrFrom, name, bitsMessage)
{
if (!bitsMessage) bitsMessage = 0;
bitsMessage |= this.msgCategories.MESSAGE_MEM.bit;
if (addrFrom == null || (this.bitsMessageEnabled & bitsMessage) == bitsMessage) {
var b = this.bus.getByteDirect(addr);
this.message(component.idComponent + "." + (fWrite? "setByte" : "getByte") + "(0x" + str.toHexAddr(addr) + ")" + (addrFrom != null? (" at " + str.toHexAddr(addrFrom)) : "") + ": " + (name? (name + "=") : "") + str.toHexByte(b));
}
};
*/
/**
* messagePort(component, port, bOut, addrFrom, name, bitsMessage, bIn)
*
* @this {Debugger}
* @param {Component} component
* @param {number} port
* @param {number|null} bOut if an output operation
* @param {number|null} [addrFrom]
* @param {string|null} [name] of the port, if any
* @param {number|null} [bitsMessage] is one or more Debugger MESSAGE_* category flag(s)
* @param {number} [bIn] is the input value, if known, on an input operation
*/
Debugger.prototype.messagePort = function(component, port, bOut, addrFrom, name, bitsMessage, bIn)
{
if (!bitsMessage) bitsMessage = 0;
bitsMessage |= this.msgCategories.MESSAGE_PORT.bit;
if (addrFrom == null || (this.bitsMessageEnabled & bitsMessage) == bitsMessage) {
var segFrom = null;
if (addrFrom != null) {
segFrom = this.cpu.segCS.sel;
addrFrom -= this.cpu.segCS.base;
}
this.message(component.idComponent + "." + (bOut != null? "outPort" : "inPort") + "(0x" + str.toHexWord(port) + "," + (name? name : "unknown") + (bOut != null? ",0x" + str.toHexByte(bOut) : "") + ")" + (bIn != null? (": 0x" + str.toHexByte(bIn)) : "") + (addrFrom != null? (" at " + str.toHexAddr(addrFrom, segFrom)) : ""));
}
};
/**
* message(sMessage)
*
* @this {Debugger}
* @param {string} sMessage is any caller-defined message string
*/
Debugger.prototype.message = function(sMessage)
{
this.println(sMessage); // + " (" + this.cpu.getCycles() + " cycles)"
if (this.cpu) {
if (this.bitsMessageEnabled & this.msgCategories.MESSAGE_HALT.bit) {
this.cpu.haltCPU();
}
/*
* We have no idea what the frequency of println() calls might be; all we know is that they easily
* screw up the CPU's careful assumptions about cycles per burst. So we need call yieldCPU() after
* every message, to effectively end the current burst and start fresh.
*
* TODO: See CPU.calcStartTime() for a discussion of why we might want to call yieldCPU() *before*
* we display the message.
*/
this.cpu.yieldCPU();
}
};
/**
* traceInit()
*
* @this {Debugger}
*/
Debugger.prototype.traceInit = function()
{
if (DEBUG) {
this.traceEnabled = {};
for (var prop in Debugger.TRACE) {
this.traceEnabled[prop] = false;
}
this.iTraceBuffer = 0;
this.aTraceBuffer = []; // we now defer TRACE_LIMIT allocation until the first traceLog() call
}
};
/**
* traceLog(prop, dst, src, flagsIn, flagsOut, result)
*
* @this {Debugger}
* @param {string} prop
* @param {number} dst
* @param {number} src
* @param {number|null} flagsIn
* @param {number|null} flagsOut
* @param {number} result
*/
Debugger.prototype.traceLog = function(prop, dst, src, flagsIn, flagsOut, result)
{
if (DEBUG) {
if (this.traceEnabled !== undefined && this.traceEnabled[prop]) {
var trace = Debugger.TRACE[prop];
var len = (trace.size >> 2);
var s = str.toHexAddr(this.cpu.opEA - this.cpu.segCS.base, this.cpu.segCS.sel) + " " + Debugger.asIns[trace.ins] + "(" + str.toHex(dst, len) + "," + str.toHex(src, len) + "," + (flagsIn === null? "-" : str.toHexWord(flagsIn)) + ") " + str.toHex(result, len) + "," + (flagsOut === null? "-" : str.toHexWord(flagsOut));
if (!this.aTraceBuffer.length) this.aTraceBuffer = new Array(Debugger.TRACE_LIMIT);
this.aTraceBuffer[this.iTraceBuffer++] = s;
if (this.iTraceBuffer >= this.aTraceBuffer.length) {
/*
* Instead of wrapping the buffer, we're going to turn all tracing off.
*
* this.iTraceBuffer = 0;
*/
for (prop in this.traceEnabled) {
this.traceEnabled[prop] = false;
}
this.println("trace buffer full");
}
}
}
};
/**
* intDOSCall(addr)
*
* @this {Debugger}
* @param {number} addr
* @return {boolean} true to proceed with the INT 0x21 software interrupt, false to skip (but we NEVER skip)
*/
Debugger.prototype.intDOSCall = function(addr)
{
var AH = this.cpu.regAX >> 8;
if (this.messageEnabled(this.MESSAGE_DOS)) {
/*
* TODO: Replace "<" and ">" specifiers in the DOS function descriptors with actual register value(s)
*/
var sFuncDesc = Debugger.aDOSFuncDesc[AH];
sFuncDesc = sFuncDesc? ": " + sFuncDesc.replace(/\((<|>)/g, "(") : "";
this.message("INT 0x21: AH=" + str.toHexByte(AH) + " at " + str.toHexAddr(addr - this.cpu.segCS.base, this.cpu.segCS.sel) + sFuncDesc);
/*
* Use this code to halt the CPU and/or catch the interrupt's return....
*
this.cpu.haltCPU();
this.cpu.addInterruptReturn(addr, function(dbg, nCycles) {
return function onDOSCallReturn(nLevel) {
dbg.intDOSCallReturn(nCycles, nLevel);
};
}(this, this.cpu.getCycles()));
*/
}
return true;
};
/**
* init()
*
* @this {Debugger}
*/
Debugger.prototype.init = function()
{
// this.doHelp();
this.println("Type ? for list of debugger commands");
};
/**
* initHistory()
*
* This function is intended to be called by the constructor, reset(), addBreakpoint(), findBreakpoint()
* and any other function that changes the checksEnabled() criteria used to decide whether checkInstruction()
* should be called.
*
* That is, if the history arrays need to be allocated and haven't already been allocated, then allocate them,
* and if the arrays are no longer needed, then deallocate them.
*
* @this {Debugger}
*/
Debugger.prototype.initHistory = function()
{
var i;
if (!this.checksEnabled()) {
this.iOpcodeHistory = 0;
this.aOpcodeHistory = [];
this.aaOpcodeCounts = [];
return;
}
if (!this.aOpcodeHistory || !this.aOpcodeHistory.length) {
this.aOpcodeHistory = new Array(10000);
for (i = 0; i < this.aOpcodeHistory.length; i++) {
/*
* Preallocate dummy Addr (Array) objects in every history slot, so that checkInstruction()
* doesn't need to call newAddr() on every instruction check.
*/
this.aOpcodeHistory[i] = [0, null, 0];
}
this.iOpcodeHistory = 0;
}
if (!this.aaOpcodeCounts || !this.aaOpcodeCounts.length) {
this.aaOpcodeCounts = new Array(256);
for (i = 0; i < this.aaOpcodeCounts.length; i++) {
this.aaOpcodeCounts[i] = [i, 0];
}
}
};
/**
* runCPU(fOnClick)
*
* @this {Debugger}
* @param {boolean} [fOnClick] is true if called from a click handler that might have stolen focus
* @return {boolean} true if run request successful, false if not
*/
Debugger.prototype.runCPU = function(fOnClick)
{
if (!this.isCPUAvail()) return false;
this.cpu.runCPU(fOnClick);
return true;
};
/**
* stepCPU(nCycles, fRegs, fUpdateCPU)
*
* @this {Debugger}
* @param {number} nCycles (0 for one instruction without checking breakpoints)
* @param {boolean} [fRegs] is true to display registers after step (default is false)
* @param {boolean} [fUpdateCPU] is false to disable calls to updateCPU() (default is true)
* @return {boolean}
*/
Debugger.prototype.stepCPU = function(nCycles, fRegs, fUpdateCPU)
{
if (!this.isCPUAvail()) return false;
this.nCycles = 0;
do {
if (!nCycles) {
/*
* In the single-step case (n == 0), the CPU won't call checkInstruction(), which
* is good for avoiding breakpoints, but bad for our instruction data collection if
* checks are enabled.
*/
if (this.checksEnabled()) this.checkInstruction(this.cpu.regEIP, true);
}
try {
var nCyclesStep = this.cpu.stepCPU(nCycles);
if (nCyclesStep > 0) {
this.nCycles += nCyclesStep;
this.cpu.addCycles(nCyclesStep, true);
this.cpu.updateChecksum(nCyclesStep);
this.cInstructions++;
}
}
catch (e) {
this.nCycles = 0;
this.cpu.setError(e.message || e);
}
} while (this.cpu.opFlags & X86.OPFLAG.PREFIXES);
/*
* Because we called cpu.stepCPU() and not cpu.runCPU(), we must nudge the cpu's update code,
* and then update our own state. Normally, the only time fUpdateCPU will be false is when doStep()
* is calling us in a loop, in which case it will perform its own updateCPU() when it's done.
*/
if (fUpdateCPU !== false) this.cpu.updateCPU();
this.updateStatus(!fRegs);
return (this.nCycles > 0);
};
/**
* haltCPU()
*
* @this {Debugger}
*/
Debugger.prototype.haltCPU = function()
{
/*
* We ask the CPU to halt, but we can't assume it's stopped until it calls stop()
*/
this.cpu.haltCPU();
};
/**
* updateStatus(fStep)
*
* @this {Debugger}
* @param {boolean|undefined} [fStep]
*/
Debugger.prototype.updateStatus = function(fStep)
{
this.aAddrNextCode = this.newAddr(this.cpu.regIP, this.cpu.segCS.sel);
/*
* this.fProcStep used to be a simple boolean, but now it's 0 (or undefined)
* if inactive, 1 if stepping over an instruction without a register dump, or 2
* if stepping over an instruction with a register dump.
*/
if (fStep || this.fProcStep == 1)
this.doUnassemble();
else {
this.doRegisters();
}
};
/**
* isCPUAvail()
*
* Make sure the CPU is ready (finished initializing), not busy (already running), and not in an error state.
*
* @this {Debugger}
* @return {boolean}
*/
Debugger.prototype.isCPUAvail = function()
{
if (!this.cpu)
return false;
if (!this.cpu.isReady())
return false;
if (!this.cpu.isPowered())
return false;
if (this.cpu.isBusy())
return false;
return !this.cpu.isError();
};
/**
* powerUp(data, fRepower)
*
* @this {Debugger}
* @param {Object|null} data
* @param {boolean} [fRepower]
* @return {boolean} true if successful, false if failure
*/
Debugger.prototype.powerUp = function(data, fRepower)
{
if (!fRepower) {
/*
* Because Debugger save/restore support is somewhat limited (and didn't always exist),
* we deviate from the typical save/restore design pattern: instead of reset OR restore,
* we always reset and then perform a (potentially limited) restore.
*/
this.reset(true);
this.println(data? "resuming" : "powering up");
if (data && this.restore) {
if (!this.restore(data)) return false;
}
}
return true;
};
/**
* powerDown(fSave, fShutdown)
*
* @this {Debugger}
* @param {boolean} fSave
* @param {boolean} [fShutdown]
* @return {Object|boolean}
*/
Debugger.prototype.powerDown = function(fSave, fShutdown)
{
if (fShutdown) this.println(fSave? "suspending" : "shutting down");
return fSave && this.save? this.save() : true;
};
/**
* reset(fQuiet)
*
* This is a notification handler, called by the Computer, to inform us of a reset.
*
* @this {Debugger}
* @param {boolean} fQuiet (true only when called from our own powerUp handler)
*/
Debugger.prototype.reset = function(fQuiet)
{
this.initHistory();
this.cInstructions = 0;
this.nCycles = 0;
this.aAddrNextCode = this.newAddr(this.cpu.regIP, this.cpu.segCS.sel);
/*
* fRunning is set by start() and cleared by stop(). In addition, we clear
* it here, so that if the CPU is reset while running, we can prevent stop()
* from unnecessarily dumping the CPU state.
*/
if (this.fRunning !== undefined && !fQuiet) this.println("reset");
this.fRunning = false;
this.clearTempBreakpoint();
if (!fQuiet) this.updateStatus();
};
/**
* save()
*
* This implements (very rudimentary) save support for the Debugger component.
*
* @this {Debugger}
* @return {Object}
*/
Debugger.prototype.save = function()
{
var state = new State(this);
state.set(0, this.aAddrNextCode);
state.set(1, this.aAddrAssemble);
state.set(2, [this.prevCmd, this.fAssemble, this.bitsMessageEnabled]);
return state.data();
};
/**
* restore(data)
*
* This implements (very rudimentary) restore support for the Debugger component.
*
* @this {Debugger}
* @param {Object} data
* @return {boolean} true if successful, false if failure
*/
Debugger.prototype.restore = function(data)
{
var i = 0;
if (data[2] !== undefined) {
this.aAddrNextCode = data[i++];
this.aAddrAssemble = data[i++];
this.prevCmd = data[i][0];
this.fAssemble = data[i][1];
if (!this.bitsMessageEnabled) {
/*
* It's actually kinda annoying that a restored (or predefined) state will trump my initial state,
* at least in situations where I've changed the initial state, if I want to diagnose something.
* Perhaps I should save/restore both the initial and current bitsMessageEnabled, and if the initial
* values don't agree, then leave the current value alone.
*
* But, it's much easier to just leave bitsMessageEnabled alone whenever it already contains set bits.
*/
this.bitsMessageEnabled = data[i][2];
}
}
return true;
};
/**
* start(ms, nCycles)
*
* This is a notification handler, called by the Computer, to inform us the CPU has started.
*
* @this {Debugger}
* @param {number} ms
* @param {number} nCycles
*/
Debugger.prototype.start = function(ms, nCycles)
{
if (!this.fProcStep) this.println("running");
this.fRunning = true;
this.msStart = ms;
this.nCyclesStart = nCycles;
};
/**
* stop(ms, nCycles)
*
* This is a notification handler, called by the Computer, to inform us the CPU has now stopped.
*
* @this {Debugger}
* @param {number} ms
* @param {number} nCycles
*/
Debugger.prototype.stop = function(ms, nCycles)
{
if (this.fRunning) {
this.fRunning = false;
this.nCycles = nCycles - this.nCyclesStart;
if (!this.fProcStep) {
var sStopped = "stopped";
if (this.nCycles) {
var msTotal = ms - this.msStart;
var nCyclesPerSecond = (msTotal > 0? Math.round(this.nCycles * 1000 / msTotal) : 0);
sStopped += " (";
if (this.checksEnabled()) sStopped += this.cInstructions + " ops, ";
sStopped += this.nCycles + " cycles, " + msTotal + " ms, " + nCyclesPerSecond + " hz)";
if (MAXDEBUG && this.chipset) {
var i, c, n;
for (i = 0; i < this.chipset.acInterrupts.length; i++) {
c = this.chipset.acInterrupts[i];
if (!c) continue;
n = c / Math.round(msTotal / 1000);
this.println("IRQ" + i + ": " + c + " interrupts (" + n + " per sec)");
this.chipset.acInterrupts[i] = 0;
}
for (i = 0; i < this.chipset.acTimersFired.length; i++) {
c = this.chipset.acTimersFired[i];
if (!c) continue;
n = c / Math.round(msTotal / 1000);
this.println("TIMER" + i + ": " + c + " fires (" + n + " per sec)");
this.chipset.acTimersFired[i] = 0;
}
n = 0;
for (i = 0; i < this.chipset.acTimer0Counts.length; i++) {
var a = this.chipset.acTimer0Counts[i];
n += a[0];
this.println("TIMER0 update #" + i + ": [" + a[0] + "," + a[1] + "," + a[2] + "]");
}
this.chipset.acTimer0Counts = [];
}
}
this.println(sStopped);
}
this.updateStatus();
this.setFocus();
this.clearTempBreakpoint(this.cpu.regEIP);
}
};
/**
* checksEnabled(fBreak)
*
* This "check" function is called by the CPU; we indicate whether or not every instruction needs to be checked.
*
* Originally, this returned true even when there were only read and/or write breakpoints, but those breakpoints
* no longer require the intervention of checkInstruction(); the Bus component automatically swaps in/out appropriate
* functions to deal with those breakpoints in the appropriate memory blocks. So I've simplified the test below.
*
* @this {Debugger}
* @param {boolean} [fBreak] is true if the caller really wants to break (default is false)
* @return {boolean} true if every instruction needs to pass through checkInstruction(), false if not
*/
Debugger.prototype.checksEnabled = function(fBreak)
{
return ((DEBUG && !fBreak)? true : (this.aBreakExec.length > 1 /* || this.aBreakRead.length > 1 || this.aBreakWrite.length > 1 */));
};
/**
* checkInstruction(addr, fSkipBP)
*
* This "check" function is called by the CPU to inform us about the next instruction to be executed,
* giving us an opportunity to look for "exec" breakpoints and update opcode frequencies and instruction history.
*
* @this {Debugger}
* @param {number} addr
* @param {boolean} [fSkipBP] is true to skip breakpoint check
* @return {boolean} true if breakpoint hit, false if not
*/
Debugger.prototype.checkInstruction = function(addr, fSkipBP)
{
/*
* Assert that general-purpose register contents remain within their respective ranges;
* this isn't intended to be complete, just a spot-check.
*/
Component.assert(!(this.cpu.regAX & ~0xffff) && !(this.cpu.regBX & ~0xffff) && !(this.cpu.regCX & ~0xffff) && !(this.cpu.regDX & ~0xffff), "register out of bounds");
if (!fSkipBP && this.checkBreakpoint(addr, this.aBreakExec)) {
return true;
}
this.cInstructions++;
var bOpcode = this.bus.getByteDirect(addr);
this.aaOpcodeCounts[bOpcode][1]++;
/*
* This is a good example of what NOT to do in a high-frequency function, and defeats
* the entire purpose of preallocating and preinitializing the history array in initHistory():
*
* this.aOpcodeHistory[this.iOpcodeHistory] = this.newAddr(this.cpu.regIP, this.cpu.segCS.sel, addr);
*
* As the name implies, newAddr() returns a new "Addr" (Array) object every time it's called.
*/
var a = this.aOpcodeHistory[this.iOpcodeHistory];
a[0] = this.cpu.regIP;
a[1] = this.cpu.segCS.sel;
a[2] = addr;
if (++this.iOpcodeHistory == this.aOpcodeHistory.length) this.iOpcodeHistory = 0;
return false;
};
/**
* checkMemoryRead(addr)
*
* This "check" function is called by the CPU to inform us that a memory read occurred, giving us an
* opportunity to track the read if we want, and look for a matching "read" breakpoint, if any.
*
* @this {Debugger}
* @param {number} addr
* @return {boolean} true if breakpoint hit, false if not
*/
Debugger.prototype.checkMemoryRead = function(addr)
{
if (this.checkBreakpoint(addr, this.aBreakRead)) {
this.cpu.haltCPU(true);
return true;
}
return false;
};
/**
* checkMemoryWrite(addr)
*
* This "check" function is called by the CPU to inform us that a memory write occurred, giving us an
* opportunity to track the write if we want, and look for a matching "write" breakpoint, if any.
*
* @this {Debugger}
* @param {number} addr
* @return {boolean} true if breakpoint hit, false if not
*/
Debugger.prototype.checkMemoryWrite = function(addr)
{
if (this.checkBreakpoint(addr, this.aBreakWrite)) {
this.cpu.haltCPU(true);
return true;
}
return false;
};
/**
* checkPortInput(port, bIn)
*
* This "check" function is called by the CPU to inform us that port input occurred.
*
* @this {Debugger}
* @param {number} port
* @param {number} bIn
* @return {boolean} true if breakpoint hit, false if not
*/
Debugger.prototype.checkPortInput = function(port, bIn)
{
/*
* We trust that the Bus component won't call us unless we told it to, so we halt unconditionally
*/
this.println("break on input from port " + str.toHexWord(port) + ": " + str.toHexByte(bIn));
this.cpu.haltCPU(true);
return true;
};
/**
* checkPortOutput(port, bOut)
*
* This "check" function is called by the CPU to inform us that port output occurred.
*
* @this {Debugger}
* @param {number} port
* @param {number} bOut
* @return {boolean} true if breakpoint hit, false if not
*/
Debugger.prototype.checkPortOutput = function(port, bOut)
{
/*
* We trust that the Bus component won't call us unless we told it to, so we halt unconditionally
*/
this.println("break on output to port " + str.toHexWord(port) + ": " + str.toHexByte(bOut));
this.cpu.haltCPU(true);
return true;
};
/**
* getSegment(sel)
*
* If the selector matches that of any of the CPU segment registers, then return the CPU's segment
* register, instead of creating our own dummy segment register. This makes it possible for us to
* see what the CPU is seeing at certain critical junctures, such as after an LMSW instruction has
* switched the processor from real to protected mode.
*
* @param {number} sel
* @return {X86Seg} seg
*/
Debugger.prototype.getSegment = function(sel)
{
if (sel == this.cpu.segCS.sel) return this.cpu.segCS;
if (sel == this.cpu.segDS.sel) return this.cpu.segDS;
if (sel == this.cpu.segES.sel) return this.cpu.segES;
if (sel == this.cpu.segSS.sel) return this.cpu.segSS;
var seg = new X86Seg(this.cpu);
/*
* TODO: Confirm that it's OK for this function to drop any error from seg.load() on the floor....
*/
seg.load(sel, true);
return seg;
};
/**
* getAddr(aAddr, fWrite, cb)
*
* @this {Debugger}
* @param {Array} aAddr
* @param {boolean} [fWrite]
* @param {number} [cb] is number of extra bytes to check (0 or 1)
* @return {number} is the corresponding physical address, or -1 if there's an error
*/
Debugger.prototype.getAddr = function(aAddr, fWrite, cb)
{
/*
* Some addresses (eg, breakpoint addresses) save their original physical address
* in aAddr[2], so we want to use that if it's there, but otherwise, aAddr is assumed
* to be a virtual address ([off, seg]) whose physical address must be calculated based
* on current machine state (mode, active descriptor tables, etc).
*/
var addr = aAddr[2];
if (addr == null) {
var seg = this.getSegment(aAddr[1]);
if (!fWrite) {
addr = seg.checkRead(aAddr[0], cb || 0, true);
} else {
addr = seg.checkWrite(aAddr[0], cb || 0, true);
}
}
/*
* Map addresses in the top 64Kb (at the top of the 16Mb range) to the top of the 1Mb range.
*/
if ((addr & 0xFF0000) == 0xFF0000) addr &= 0x0FFFFF;
return addr;
};
/**
* getByte(aAddr, inc)
*
* getByte() should be used for all Debugger memory reads (eg, doDump, doUnassemble), to ensure
* all notification handlers are bypassed for physical addresses; for segmented addresses, we must
* use the CPU's X86Seg load() logic, but we don't call the CPU's getSOByte() or getByte() functions,
* to avoid triggering any memory read notifications.
*
* @this {Debugger}
* @param {Array} aAddr
* @param {number} [inc]
* @return {number}
*/
Debugger.prototype.getByte = function(aAddr, inc)
{
var b = 0xff;
var addr = this.getAddr(aAddr, false, 0);
if (addr >= 0) {
b = this.bus.getByteDirect(addr);
Component.assert((b == (b & 0xff)), "invalid byte (" + b + ") at address: " + this.hexAddr(aAddr));
if (inc !== undefined) this.incAddr(aAddr, inc);
}
return b;
};
/**
* getWord(aAddr, inc)
*
* @this {Debugger}
* @param {Array} aAddr
* @param {number} [inc]
* @return {number}
*/
Debugger.prototype.getWord = function(aAddr, inc)
{
var w = 0xffff;
var addr = this.getAddr(aAddr, false, 1);
if (addr >= 0) {
w = this.bus.getWordDirect(addr);
Component.assert((w == (w & 0xffff)), "invalid word (" + w + ") at address: " + this.hexAddr(aAddr));
if (inc !== undefined) this.incAddr(aAddr, inc);
}
return w;
};
/**
* setByte(aAddr, b, inc)
*
* setByte() should be used for all Debugger memory writes (eg, doAssemble, doEdit), to insure
* all memory notification handlers are bypassed; in addition, we want the Debugger to be able to
* change the contents of the simulated ROM images.
*
* @this {Debugger}
* @param {Array} aAddr
* @param {number} b
* @param {number} [inc]
*/
Debugger.prototype.setByte = function(aAddr, b, inc)
{
var addr = this.getAddr(aAddr, true, 0);
if (addr >= 0) {
this.bus.setByteDirect(addr, b);
if (inc !== undefined) this.incAddr(aAddr, inc);
this.cpu.updateCPU();
}
};
/**
* setWord(aAddr, w, inc)
*
* @this {Debugger}
* @param {Array} aAddr
* @param {number} w
* @param {number} [inc]
*/
Debugger.prototype.setWord = function(aAddr, w, inc)
{
var addr = this.getAddr(aAddr, true, 1);
if (addr >= 0) {
this.bus.setWordDirect(addr, w);
if (inc !== undefined) this.incAddr(aAddr, inc);
this.cpu.updateCPU();
}
};
/**
* hexAddr(aAddr)
*
* @this {Debugger}
* @param {Array} aAddr containing [off, seg]
* @return {string} the hex representation of the address
*/
Debugger.prototype.hexAddr = function(aAddr)
{
return aAddr[1] == null? ("%" + str.toHex(aAddr[2])) : str.toHexAddr(aAddr[0], aAddr[1]);
};
/**
* incAddr(aAddr, inc)
*
* @this {Debugger}
* @param {Array} aAddr containing [off, seg, addr]
* @param {number|undefined} inc contains value to increment by (default is 1)
*/
Debugger.prototype.incAddr = function(aAddr, inc)
{
inc = (inc === undefined? 1 : inc);
if (aAddr[2] != null) {
aAddr[2] += inc;
}
if (aAddr[1] != null) {
aAddr[0] += inc;
/*
* TODO: Shouldn't we be using the segment (aAddr[1]) limit instead of 0xffff?
*/
if (aAddr[0] != (aAddr[0] & 0xffff)) {
aAddr[0] = aAddr[0] & 0xffff;
aAddr[2] = null;
}
}
};
/**
* newAddr(off, seg, addr)
*
* @this {Debugger}
* @param {number} off
* @param {number} seg
* @param {number} [addr] is the physical address, if known
* @return {Array} containing [off, seg, addr]
*/
Debugger.prototype.newAddr = function(off, seg, addr)
{
return [off, seg, addr];
};
/**
* clearBreakpoints()
*
* @this {Debugger}
*/
Debugger.prototype.clearBreakpoints = function()
{
var i;
this.aBreakExec = ["exec"];
if (this.aBreakRead !== undefined) {
for (i = 1; i < this.aBreakRead.length; i++) {
this.bus.removeMemoryBreakpoint(this.getAddr(this.aBreakRead[i]), false);
}
}
this.aBreakRead = ["read"];
if (this.aBreakWrite !== undefined) {
for (i = 1; i < this.aBreakWrite.length; i++) {
this.bus.removeMemoryBreakpoint(this.getAddr(this.aBreakWrite[i]), true);
}
}
this.aBreakWrite = ["write"];
};
/**
* addBreakpoint(aBreak, aAddr, fTemp)
*
* @this {Debugger}
* @param {Array} aBreak
* @param {Array} aAddr
* @param {boolean} [fTemp]
* @return {boolean} true if breakpoint added, false if already exists
*/
Debugger.prototype.addBreakpoint = function(aBreak, aAddr, fTemp)
{
if (!this.findBreakpoint(aBreak, aAddr)) {
/*
* Breakpoint addresses are managed slightly different than other addresses:
* we calculate the physical address at the time the breakpoint is added and save
* it in aAddr[2], so that a breakpoint set in one mode (eg, in real-mode) will still
* work as intended if the mode changes later (eg, to protected-mode).
*/
aAddr[2] = this.getAddr(aAddr);
aAddr[3] = fTemp;
aBreak.push(aAddr);
if (aBreak != this.aBreakExec) {
this.bus.addMemoryBreakpoint(this.getAddr(aAddr), aBreak == this.aBreakWrite);
}
if (!fTemp) this.println("breakpoint enabled: " + this.hexAddr(aAddr) + " (" + aBreak[0] + ")");
this.initHistory();
return true;
}
return false;
};
/**
* findBreakpoint(aBreak, aAddr, fRemove)
*
* @this {Debugger}
* @param {Array} aBreak
* @param {Array} aAddr
* @param {boolean} [fRemove]
* @return {boolean} true if found, false if not
*/
Debugger.prototype.findBreakpoint = function(aBreak, aAddr, fRemove)
{
var fFound = false;
var addr = this.getAddr(aAddr);
for (var i = 1; i < aBreak.length; i++) {
var aAddrBreak = aBreak[i];
if (addr == this.getAddr(aAddrBreak)) {
fFound = true;
if (fRemove) {
aBreak.splice(i, 1);
if (aBreak != this.aBreakExec) {
this.bus.removeMemoryBreakpoint(addr, aBreak == this.aBreakWrite);
}
if (!aAddrBreak[3]) this.println("breakpoint cleared: " + this.hexAddr(aAddrBreak) + " (" + aBreak[0] + ")");
this.initHistory();
break;
}
this.println("breakpoint exists: " + this.hexAddr(aAddrBreak) + " (" + aBreak[0] + ")");
break;
}
}
return fFound;
};
/**
* listBreakpoints(aBreak)
*
* TODO: We may need to start listing the physical addresses of breakpoints, because
* segmented address can be ambiguous.
*
* @this {Debugger}
* @param {Array} aBreak
* @return {number} of breakpoints listed, 0 if none
*/
Debugger.prototype.listBreakpoints = function(aBreak)
{
for (var i = 1; i < aBreak.length; i++) {
this.println("breakpoint enabled: " + this.hexAddr(aBreak[i]) + " (" + aBreak[0] + ")");
}
return aBreak.length - 1;
};
/**
* redoBreakpoints()
*
* This function is for the Memory component: whenever the Bus allocates a new Memory block, it calls
* the block's setDebugInfo() method, which clears the memory block's breakpoint counts. setDebugInfo(),
* in turn, must call this function to re-apply any existing breakpoints to that block.
*
* This ensures that, even if a memory region is remapped (which creates new Memory blocks in the process),
* any breakpoints that were previously applied to that region will still work.
*
* @this {Debugger}
* @param {number} addr of memory block
* @param {number} size of memory block
* @param {Array} [aBreak]
*/
Debugger.prototype.redoBreakpoints = function(addr, size, aBreak)
{
if (aBreak === undefined) {
this.redoBreakpoints(addr, size, this.aBreakRead);
this.redoBreakpoints(addr, size, this.aBreakWrite);
return;
}
for (var i = 1; i < aBreak.length; i++) {
var addrBreak = this.getAddr(aBreak[i]);
if (addrBreak >= addr && addrBreak < addr + size) {
this.bus.addMemoryBreakpoint(addrBreak, aBreak == this.aBreakWrite);
}
}
};
/**
* setTempBreakpoint(aAddr)
*
* @this {Debugger}
* @param {Array} aAddr of new temp breakpoint
*/
Debugger.prototype.setTempBreakpoint = function(aAddr)
{
this.addBreakpoint(this.aBreakExec, aAddr, true);
};
/**
* clearTempBreakpoint(addr)
*
* @this {Debugger}
* @param {number|undefined} [addr] clear all temp breakpoints if no address specified
*/
Debugger.prototype.clearTempBreakpoint = function(addr)
{
if (addr !== undefined) {
this.checkBreakpoint(addr, this.aBreakExec, true);
this.fProcStep = 0;
} else {
for (var i = 1; i < this.aBreakExec.length; i++) {
var aAddrBreak = this.aBreakExec[i];
if (aAddrBreak[3]) {
if (!this.findBreakpoint(this.aBreakExec, aAddrBreak, true)) break;
i = 0;
}
}
}
};
/**
* checkBreakpoint(addr, aBreak, fTemp)
*
* @this {Debugger}
* @param {number} addr
* @param {Array} aBreak
* @param {boolean} [fTemp]
* @return {boolean} true if breakpoint has been hit, false if not
*/
Debugger.prototype.checkBreakpoint = function(addr, aBreak, fTemp)
{
/*
* Time to check for execution breakpoints; note that this should be done BEFORE updating frequency
* or history data (see checkInstruction), since we might not actually execute the current instruction.
*/
var fBreak = false;
/*
* Map addresses in the top 64Kb (at the top of the 16Mb range) to the top of the 1Mb range.
*
* The fact that those two 64Kb regions are aliases of each other on an 80286 is a pain in the BUTT,
* because any CS-based breakpoint you set immediately after a CPU reset will have a physical address
* in the top 16Mb, yet after the first inter-segment JMP, you will be running in the first 1Mb.
*/
if ((addr & 0xFF0000) == 0xFF0000) addr &= 0x0FFFFF;
for (var i = 1; i < aBreak.length; i++) {
var aAddrBreak = aBreak[i];
if (addr == this.getAddr(aAddrBreak)) {
if (aAddrBreak[3]) {
this.findBreakpoint(aBreak, aAddrBreak, true);
} else if (!fTemp) {
this.println("breakpoint hit: " + this.hexAddr(aAddrBreak) + " (" + aBreak[0] + ")");
}
fBreak = true;
break;
}
}
return fBreak;
};
/**
* getInstruction(aAddr, sComment, nSequence)
*
* @this {Debugger}
* @param {Array} aAddr (updated to next instruction)
* @param {string} [sComment] is an associated comment
* @param {number} [nSequence] is an associated sequence number, undefined if none
* @return {string}
*/
Debugger.prototype.getInstruction = function(aAddr, sComment, nSequence)
{
var aAddrIns = this.newAddr(aAddr[0], aAddr[1], aAddr[2]);
var bOpcode = this.getByte(aAddr, 1);
var aOpDesc = this.aaOpDescs[bOpcode];
var iIns = aOpDesc[0];
var bModRM = -1;
if (iIns == Debugger.INS.OP0F) {
var b = this.getByte(aAddr, 1);
aOpDesc = Debugger.aaOp0FDescs[b] || Debugger.aOpDescUndefined;
bOpcode |= (b << 8);
iIns = aOpDesc[0];
}
if (iIns >= Debugger.asIns.length) {
bModRM = this.getByte(aAddr, 1);
aOpDesc = Debugger.aaGrpDescs[iIns - Debugger.asIns.length][(bModRM >> 3) & 0x7];
}
var cOperands = 2;
var sOperands = "";
if (bOpcode >= X86.OPCODE.MOVSB && bOpcode <= X86.OPCODE.CMPSW || bOpcode >= X86.OPCODE.STOSB && bOpcode <= X86.OPCODE.SCASW) {
cOperands = 0; // HACK to suppress display of operands for the string instructions
}
for (var iOperand = 1; iOperand <= cOperands; iOperand++) {
var sOperand = "";
var type = aOpDesc[iOperand];
if (type === undefined) continue;
var typeSize = type & Debugger.TYPE_SIZE;
if (typeSize == Debugger.TYPE_NONE || typeSize == Debugger.TYPE_PREFIX)
continue;
var typeMode = type & Debugger.TYPE_MODE;
if (typeMode >= Debugger.TYPE_MODRM) {
if (bModRM < 0) {
bModRM = this.getByte(aAddr, 1);
}
if (typeMode >= Debugger.TYPE_REG) {
sOperand = this.getRegOperand((bModRM >> 3) & 0x7, type, aAddr);
}
else if (typeMode >= Debugger.TYPE_MODRM) {
sOperand = this.getModRMOperand(bModRM, type, aAddr);
}
}
else if (typeMode == Debugger.TYPE_ONE) {
sOperand = "1";
}
else if (typeMode == Debugger.TYPE_IMM) {
sOperand = this.getImmediateOperand(type, aAddr);
}
else if (typeMode == Debugger.TYPE_IMMOFF) {
sOperand = "[" + str.toHexWord(this.getWord(aAddr, 2)) + "]";
}
else if (typeMode == Debugger.TYPE_IMMREL) {
var disp;
if (typeSize == Debugger.TYPE_BYTE) {
disp = this.getByte(aAddr, 1);
disp = ((disp << 24) >> 24);
}
else {
disp = this.getWord(aAddr, 2);
}
var offset = (aAddr[0] + disp) & 0xffff;
var aSymbol = this.findSymbolAtAddr(this.newAddr(offset, aAddr[1]));
sOperand = aSymbol[0] || str.toHexWord(offset);
}
else if (typeMode == Debugger.TYPE_IMPREG) {
sOperand = Debugger.asRegs[(type & Debugger.TYPE_IREG) >> 8];
}
else if (typeMode == Debugger.TYPE_IMPSEG) {
sOperand = Debugger.asRegs[((type & Debugger.TYPE_IREG) >> 8) + 16];
}
if (!sOperand.length) {
sOperand = "type(" + str.toHexWord(type) + ")";
}
if (sOperands.length > 0) sOperands += ",";
sOperands += sOperand;
}
var sLine = this.hexAddr(aAddrIns) + " ";
var sBytes = "";
do {
sBytes += str.toHexByte(this.getByte(aAddrIns, 1));
} while (aAddrIns[0] != aAddr[0]);
sLine += (sBytes + " ").substr(0, 14);
sLine += (Debugger.asIns[aOpDesc[0]] + " ").substr(0, 8);
if (sOperands) sLine += " " + sOperands;
if (sComment) {
sLine += " ";
sLine = sLine.substr(0, 50);
sLine += ";";
if (!this.cpu.fChecksum) {
sLine += sComment + (nSequence != null? '=' + nSequence.toString() : "");
} else {
var nCycles = this.cpu.getCycles();
sLine += "cycles=" + nCycles.toString() + " cs=" + str.toHex(this.cpu.nChecksum);
}
}
return sLine;
};
/**
* getImmediateOperand(type, aAddr)
*
* @this {Debugger}
* @param {number} type
* @param {Array} aAddr
* @return {string} operand
*/
Debugger.prototype.getImmediateOperand = function(type, aAddr)
{
var sOperand = " ";
var typeSize = type & Debugger.TYPE_SIZE;
switch (typeSize) {
case Debugger.TYPE_BYTE:
/*
* There's the occasional immediate byte we don't need to display (eg, the 0x0A
* following an AAM or AAD instruction), so we suppress the byte if it lacks a TYPE_IN
* or TYPE_OUT designation (and TYPE_BOTH, as it name implies, includes both).
*/
if (type & Debugger.TYPE_BOTH) {
sOperand = str.toHexByte(this.getByte(aAddr, 1));
}
break;
case Debugger.TYPE_SBYTE:
sOperand = str.toHexWord((this.getByte(aAddr, 1) << 24) >> 24);
break;
case Debugger.TYPE_WORD:
case Debugger.TYPE_VWORD:
sOperand = str.toHexWord(this.getWord(aAddr, 2));
break;
case Debugger.TYPE_FARP:
sOperand = this.hexAddr(this.newAddr(this.getWord(aAddr, 2), this.getWord(aAddr, 2)));
break;
default:
sOperand = "imm(" + str.toHexWord(type) + ")";
}
return sOperand;
};
/**
* getRegOperand(bReg, type, aAddr)
*
* @this {Debugger}
* @param {number} bReg
* @param {number} type
* @param {Array} aAddr
* @return {string} operand
*/
Debugger.prototype.getRegOperand = function(bReg, type, aAddr)
{
if ((type & Debugger.TYPE_MODE) == Debugger.TYPE_SEGREG)
bReg += 16;
else if ((type & Debugger.TYPE_SIZE) >= Debugger.TYPE_WORD)
bReg += 8;
return Debugger.asRegs[bReg];
};
/**
* getModRMOperand(bModRM, type, aAddr)
*
* @this {Debugger}
* @param {number} bModRM
* @param {number} type
* @param {Array} aAddr
* @return {string} operand
*/
Debugger.prototype.getModRMOperand = function(bModRM, type, aAddr)
{
var sOperand = "";
var bMod = bModRM >> 6;
var bRM = bModRM & 0x7;
if (bMod < 3) {
var disp;
if (!bMod && bRM == 6) {
disp = this.getWord(aAddr, 2);
sOperand = str.toHexWord(disp);
}
else {
sOperand = Debugger.asRM[bRM];
if (bMod == 1) {
disp = this.getByte(aAddr, 1);
if (!(disp & 0x80)) {
sOperand += "+" + str.toHexByte(disp);
}
else {
disp = ((disp << 24) >> 24);
sOperand += "-" + str.toHexByte(-disp);
}
}
else if (bMod == 2) {
disp = this.getWord(aAddr, 2);
sOperand += "+" + str.toHexWord(disp);
}
}
sOperand = "[" + sOperand + "]";
}
else {
sOperand = Debugger.asRegs[bRM + ((type & Debugger.TYPE_SIZE) == Debugger.TYPE_BYTE? 0 : 8)];
}
return sOperand;
};
/**
* parseInstruction(sOp, sOperand, addr)
*
* This generally requires an exact match of both the operation code (sOp) and mode operand
* (sOperand) against the aOps[] and aOpMods[] arrays, respectively; however, the regular
* expression built from aOpMods and stored in regexOpModes does relax the matching criteria
* slightly; ie, a 4-digit hex value ("nnnn") will be satisfied with either 3 or 4 digits, and
* similarly, a 2-digit hex address (nn) will be satisfied with either 1 or 2 digits.
*
* Note that this function does not actually store the instruction into memory, even though it requires
* a target address (addr); that parameter is currently needed ONLY for "branch" instructions, because in
* order to calculate the branch displacement, it needs to know where the instruction will ultimately be
* stored, relative to its target address.
*
* Another handy feature of this function is its ability to display all available modes for a particular
* operation. For example, while in "assemble mode", if one types:
*
* ldy?
*
* the Debugger will display:
*
* supported opcodes:
* A0: LDY nn
* A4: LDY [nn]
* AC: LDY [nnnn]
* B4: LDY [nn+X]
* BC: LDY [nnnn+X]
*
* Use of a trailing "?" on any opcode will display all variations of that opcode; no instruction will be
* assembled, and the operand parameter, if any, will be ignored.
*
* Although this function is capable of reporting numerous errors, roughly half of them indicate internal
* consistency errors, not user errors; the former should really be asserts, but I'm not comfortable bombing
* out because of my error as opposed to their error. The only errors a user should expect to see:
*
* "unknown operation": sOp is not a valid operation (per aOps)
* "unknown operand": sOperand is not a valid operand (per aOpMods)
* "unknown instruction": the combination of sOp + sOperand does not exist (per aaOpDescs)
* "branch out of range": the branch address, relative to addr, is too far away
*
* @this {Debugger}
* @param {string} sOp
* @param {string|undefined} sOperand
* @param {Array} aAddr of memory where this instruction is being assembled
* @return {Array.<number>} of opcode bytes; if the instruction can't be parsed, the array will be empty
*/
Debugger.prototype.parseInstruction = function(sOp, sOperand, aAddr)
{
var aOpBytes = [];
this.println("not supported yet");
return aOpBytes;
};
/**
* getFlagStr(sFlag)
*
* @this {Debugger}
* @param {string} sFlag
* @return {string} value of flag
*/
Debugger.prototype.getFlagStr = function(sFlag)
{
var b;
switch (sFlag) {
case "V":
b = this.cpu.getOF();
break;
case "D":
b = this.cpu.getDF();
break;
case "I":
b = this.cpu.getIF();
break;
case "T":
b = this.cpu.getTF();
break;
case "S":
b = this.cpu.getSF();
break;
case "Z":
b = this.cpu.getZF();
break;
case "A":
b = this.cpu.getAF();
break;
case "P":
b = this.cpu.getPF();
break;
case "C":
b = this.cpu.getCF();
break;
default:
b = 0;
break;
}
return " " + sFlag + (b? "1" : "0");
};
/**
* getSegStr(seg)
*
* @this {Debugger}
* @param {X86Seg} seg
* @param {boolean} [fProt]
* @return {string}
*/
Debugger.prototype.getSegStr = function(seg, fProt)
{
return seg.sName + '=' + str.toHexWord(seg.sel) + (fProt? '[' + str.toHex(seg.base, 6) + ',' + str.toHexWord(seg.limit) + ']' : "");
};
/**
* getDTRStr(seg)
*
* @this {Debugger}
* @param {string} sName
* @param {number|null} sel
* @param {number} addr
* @param {number} addrLimit
* @return {string}
*/
Debugger.prototype.getDTRStr = function(sName, sel, addr, addrLimit)
{
return sName + '=' + (sel != null? str.toHexWord(sel) : "") + '[' + str.toHex(addr, 6) + ',' + str.toHexWord(addrLimit - addr) + ']';
};
/**
* getRegStr(fProt)
*
* @this {Debugger}
* @param {boolean} [fProt]
* @return {string}
*/
Debugger.prototype.getRegStr = function(fProt)
{
if (fProt === undefined) {
fProt = !!(this.cpu.regMSW & X86.MSW.PE);
}
var s = "AX=" + str.toHexWord(this.cpu.regAX) +
" BX=" + str.toHexWord(this.cpu.regBX) +
" CX=" + str.toHexWord(this.cpu.regCX) +
" DX=" + str.toHexWord(this.cpu.regDX) +
" SP=" + str.toHexWord(this.cpu.regSP) +
" BP=" + str.toHexWord(this.cpu.regBP) +
" SI=" + str.toHexWord(this.cpu.regSI) +
" DI=" + str.toHexWord(this.cpu.regDI) + '\n';
s += this.getSegStr(this.cpu.segDS, fProt) + ' ' + this.getSegStr(this.cpu.segES, fProt) + ' ' + this.getSegStr(this.cpu.segSS, fProt);
s += (fProt? '\n' : ' ');
s += this.getSegStr(this.cpu.segCS, fProt) + " IP=" + str.toHexWord(this.cpu.regIP) +
this.getFlagStr("V") + this.getFlagStr("D") + this.getFlagStr("I") + this.getFlagStr("T") +
this.getFlagStr("S") + this.getFlagStr("Z") + this.getFlagStr("A") + this.getFlagStr("P") + this.getFlagStr("C");
if (fProt) {
s += " MS=" + str.toHexWord(this.cpu.regMSW) + '\n' +
this.getDTRStr("LD", this.cpu.segLDT.sel, this.cpu.segLDT.base, this.cpu.segLDT.limit) + ' ' +
this.getDTRStr("GD", null, this.cpu.addrGDT, this.cpu.addrGDTLimit) + ' ' +
this.getDTRStr("ID", null, this.cpu.addrIDT, this.cpu.addrIDTLimit) + " TR=" + str.toHexWord(this.cpu.segTSS.sel) +
" A20=" + (this.bus.getA20()? "ON" : "OFF");
}
return s;
};
/**
* parseAddr(sAddr, type)
*
* As discussed above, the format of aAddr variables is [off, seg, addr]; they represent a segmented
* address (seg:off) when seg is defined or a physical address (addr) when seg is undefined (or null).
*
* To create a segmented address, specify two values separated by ":"; for a physical address, use
* a "%" prefix. We check for ":" after "%", so if for some strange reason you specify both, the
* address will be treated as segmented, not physical.
*
* The "%" syntax is similar to that used by the Windows 80386 kernel debugger (wdeb386) for linear
* addresses. If/when we add support for processors with page tables, we will likely adopt the same
* convention for linear addresses and provide a different syntax (eg, "%%") physical memory references.
*
* Address evaluation and validation (eg, range checks) are no longer performed at this stage. That's
* done later, by getAddr(), which returns a negative result (-1) for invalid segments, out-of-range offsets,
* etc. The Debugger's low-level get/set memory functions verify all getAddr() results, but even if an
* invalid address is passed through to the Bus memory interfaces, the address will simply be masked with
* Bus.addrLimit; in the case of -1, that will generally refer to the last byte of physical memory.
*
* @this {Debugger}
* @param {string|undefined} sAddr
* @param {number|undefined} type is the address segment type, in case sAddr doesn't specify a segment
* @return {Array} aAddr
*/
Debugger.prototype.parseAddr = function(sAddr, type)
{
var aAddrNext = (type == Debugger.ADDR_DATA? this.aAddrNextData : this.aAddrNextCode);
var off = aAddrNext[0], seg = aAddrNext[1], addr = aAddrNext[2];
if (sAddr !== undefined) {
if (sAddr.charAt(0) == '%') {
sAddr = sAddr.substr(1);
seg = null;
addr = 0;
}
var aAddr = this.findSymbolAddr(sAddr);
if (aAddr && aAddr.length) return aAddr;
var iColon = sAddr.indexOf(":");
if (iColon < 0) {
if (seg != null) {
off = this.parseValue(sAddr);
} else {
addr = this.parseValue(sAddr);
}
}
else {
seg = this.parseValue(sAddr.substring(0, iColon));
off = this.parseValue(sAddr.substring(iColon + 1));
addr = null;
}
}
return [off, seg, addr];
};
/**
* parseValue(sValue, sName)
*
* @this {Debugger}
* @param {string|undefined} sValue
* @param {string} [sName] is the name of the value, if any
* @return {number|undefined} numeric value, or undefined if sValue is either undefined or invalid
* @suppress {checkTypes}
*/
Debugger.prototype.parseValue = function(sValue, sName)
{
var value;
if (sValue !== undefined) {
sValue = sValue.toUpperCase();
switch (sValue) {
case "AX":
value = this.cpu.regAX;
break;
case "BX":
value = this.cpu.regBX;
break;
case "CX":
value = this.cpu.regCX;
break;
case "DX":
value = this.cpu.regDX;
break;
case "SI":
value = this.cpu.regSI;
break;
case "DI":
value = this.cpu.regDI;
break;
case "BP":
value = this.cpu.regBP;
break;
case "SP":
value = this.cpu.regSP;
break;
case "CS":
value = this.cpu.segCS.sel;
break;
case "DS":
value = this.cpu.segDS.sel;
break;
case "ES":
value = this.cpu.segES.sel;
break;
case "SS":
value = this.cpu.segSS.sel;
break;
/*
* I used to alias "PC" to "IP", until I discovered that early (perhaps even ALL?) versions of DEBUG
* treat "PC" as an alias for the 16-bit flags register. TODO: Add support for "PC" that matches DEBUG.
*/
case "IP":
value = this.cpu.regIP;
break;
default:
value = str.parseInt(sValue);
if (value === undefined) this.println("invalid " + (sName? sName : "value") + ": " + sValue);
break;
}
} else {
this.println("missing " + (sName? sName : "value"));
}
return value;
};
/**
* addSymbols(addr, size, aSymbols)
*
* As filedump.js (formerly convrom.php) explains, aSymbols is a JSON-encoded object whose properties consist
* of all the symbols (in upper-case), and the values of those properties are objects containing any or all of
* the following properties:
*
* "v": the value of an absolute (unsized) value
* "b": either 1, 2, 4 or undefined if an unsized value
* "s": either a hard-coded segment or undefined
* "o": the offset of the symbol within the associated address space
* "l": the original-case version of the symbol, present only if it wasn't originally upper-case
* "a": annotation for the specified offset; eg, the original assembly language, with optional comment
*
* To that list of properties, we also add:
*
* "p": the physical address (calculated whenever both "s" and "o" properties are defined)
*
* Note that values for any "v", "b", "s" and "o" properties are unquoted decimal values, and the values
* for any "l" or "a" properties are quoted strings. Also, if double-quotes were used in any of the original
* annotation ("a") values, they will have been converted to two single-quotes, so we're responsible for
* converting them back to individual double-quotes.
*
* For example:
* {
* "HF_PORT": {
* "v":800
* },
* "HDISK_INT": {
* "b":4, "s":0, "o":52
* },
* "ORG_VECTOR": {
* "b":4, "s":0, "o":76
* },
* "CMD_BLOCK": {
* "b":1, "s":64, "o":66
* },
* "DISK_SETUP": {
* "o":3
* },
* ".40": {
* "o":40, "a":"MOV AX,WORD PTR ORG_VECTOR ;GET DISKETTE VECTOR"
* }
* }
*
* If a symbol only has an offset, then that offset value can be assigned to the symbol property directly:
*
* "DISK_SETUP": 3
*
* The last property is an example of an "anonymous" entry, for offsets where there is no associated symbol.
* Such entries are identified by a period followed by a unique number (usually the offset of the entry), and
* they usually only contain offset ("o") and annotation ("a") properties. I could eliminate the leading
* period, but it offers a very convenient way of quickly discriminating among genuine vs. anonymous symbols.
*
* We add all these entries to our internal symbol table, which is an array of 4-element arrays, each of which
* look like:
*
* [addr, size, aSymbols, aOffsetPairs]
*
* There are two basic symbol operations: findSymbolAddr(), which takes a string and attempts to match it
* to a non-anonymous symbol with a matching offset ("o") property, and findSymbolAtAddr(), which takes an
* address and finds the symbol, if any, at that address.
*
* To implement findSymbolAtAddr() efficiently, addSymbols() creates an array of [offset, sSymbol] pairs
* (aOffsetPairs), one pair for each symbol that corresponds to an offset within the specified address space.
*
* We guarantee the elements of aOffsetPairs are in offset order, because we build it using binaryInsert();
* it's quite likely that the MAP file already ordered all its symbols in offset order, but since they're
* hand-edited files, we can't assume that. This insures that findSymbolAtAddr()'s binarySearch() will operate
* properly.
*
* @this {Debugger}
* @param {number} addr is the physical address of the region where the given symbols are located
* @param {number} size is the size of the region, in bytes
* @param {Object} aSymbols is the collection of symbols (the format of this object is described below)
*/
Debugger.prototype.addSymbols = function(addr, size, aSymbols)
{
var aAddr = [];
var aOffsetPairs = [];
var fnComparePairs = function(p1, p2) {
return p1[0] > p2[0]? 1 : p1[0] < p2[0]? -1 : 0;
};
for (var sSymbol in aSymbols) {
var symbol = aSymbols[sSymbol];
if (typeof symbol == "number") {
aSymbols[sSymbol] = symbol = {'o': symbol};
}
var offset = symbol['o'];
var segment = symbol['s'];
var sAnnotation = symbol['a'];
if (offset !== undefined) {
if (segment !== undefined) {
aAddr[0] = offset;
aAddr[1] = segment;
symbol['p'] = this.getAddr(aAddr);
}
usr.binaryInsert(aOffsetPairs, [offset, sSymbol], fnComparePairs);
}
if (sAnnotation) symbol['a'] = sAnnotation.replace(/''/g, "\"");
}
this.aSymbolTable.push([addr, size, aSymbols, aOffsetPairs]);
};
/**
* dumpSymbols()
*
* TODO: Add "numerical" and "alphabetical" dump options. This is simply dumping them in whatever
* order they appeared in the original MAP file.
*
* @this {Debugger}
*/
Debugger.prototype.dumpSymbols = function()
{
for (var i = 0; i < this.aSymbolTable.length; i++) {
var addr = this.aSymbolTable[i][0];
//var size = this.aSymbolTable[i][1];
var aSymbols = this.aSymbolTable[i][2];
for (var sSymbol in aSymbols) {
if (sSymbol.charAt(0) == '.') continue;
var symbol = aSymbols[sSymbol];
var off = symbol['o'];
if (off === undefined) continue;
var seg = symbol['s'];
if (seg === undefined) seg = (addr >>> 4);
var sSymbolOrig = aSymbols[sSymbol]['l'];
if (sSymbolOrig) sSymbol = sSymbolOrig;
this.println(str.toHexAddr(off, seg) + " " + sSymbol);
}
}
};
/**
* findSymbolAddr(sSymbol)
*
* Search aSymbolTable for sSymbol, and if found, return an aAddr (using the same format as parseAddr())
*
* @this {Debugger}
* @param {string} sSymbol
* @return {Array|null} a valid aAddr if a valid symbol, an empty aAddr if an unknown symbol, or null if not a symbol
*/
Debugger.prototype.findSymbolAddr = function(sSymbol)
{
var aAddr = null;
if (sSymbol.match(/^[a-z_][a-z0-9_]*$/i)) {
aAddr = [];
var sUpperCase = sSymbol.toUpperCase();
for (var i = 0; i < this.aSymbolTable.length; i++) {
var addr = this.aSymbolTable[i][0];
//var size = this.aSymbolTable[i][1];
var aSymbols = this.aSymbolTable[i][2];
var symbol = aSymbols[sUpperCase];
if (symbol !== undefined) {
var offset = symbol['o'];
if (offset !== undefined) {
/*
* We assume that every ROM is ORG'ed at 0x0000, and therefore unless the symbol has an
* explicitly-defined segment, we return the segment as "addr >>> 4". Down the road, we may
* want/need to support a special symbol entry (eg, ".ORG") that defines an alternate origin.
*/
var segment = symbol['s'];
if (segment === undefined) segment = addr >>> 4;
// aAddr = this.newAddr(offset, segment);
aAddr[0] = offset;
aAddr[1] = segment;
if (symbol['p'] !== undefined) aAddr[2] = symbol['p'];
}
/*
* The symbol matched, but it wasn't for an address (no "o" offset), and there's no point
* looking any farther, since each symbol appears only once, so we indicate it's an unknown symbol.
*/
break;
}
}
}
return aAddr;
};
/**
* findSymbolAtAddr(aAddr, fNearest)
*
* Search aSymbolTable for aAddr, and return an Array for the corresponding symbol (empty if not found).
*
* If fNearest is true, and no exact match was found, then the Array returned will contain TWO sets of
* entries: [0]-[3] will refer to closest preceding symbol, and [4]-[7] will refer to the closest subsequent symbol.
*
* @this {Debugger}
* @param {Array} aAddr
* @param {boolean} [fNearest]
* @return {Array|null} where [0] == symbol name, [1] == symbol value, [2] == any annotation, and [3] == any associated comment
*/
Debugger.prototype.findSymbolAtAddr = function(aAddr, fNearest)
{
var aSymbol = [];
var addr = this.getAddr(aAddr);
for (var iTable = 0; iTable < this.aSymbolTable.length; iTable++) {
var addrSymbol = this.aSymbolTable[iTable][0];
var sizeSymbol = this.aSymbolTable[iTable][1];
if (addr >= addrSymbol && addr < addrSymbol + sizeSymbol) {
var offset = aAddr[0];
var aOffsetPairs = this.aSymbolTable[iTable][3];
var fnComparePairs = function(p1, p2)
{
return p1[0] > p2[0]? 1 : p1[0] < p2[0]? -1 : 0;
};
var result = usr.binarySearch(aOffsetPairs, [offset], fnComparePairs);
if (result >= 0) {
this.returnSymbol(iTable, result, aSymbol);
}
else if (fNearest) {
result = ~result;
this.returnSymbol(iTable, result-1, aSymbol);
this.returnSymbol(iTable, result, aSymbol);
}
break;
}
}
return aSymbol;
};
/**
* returnSymbol(iTable, iOffset, aSymbol)
*
* Helper function for findSymbolAtAddr().
*
* @param {number} iTable
* @param {number} iOffset
* @param {Array} aSymbol is updated with the specified symbol, if it exists
*/
Debugger.prototype.returnSymbol = function(iTable, iOffset, aSymbol)
{
var symbol = {};
var aOffsetPairs = this.aSymbolTable[iTable][3];
var offset = 0, sSymbol = null;
if (iOffset >= 0 && iOffset < aOffsetPairs.length) {
offset = aOffsetPairs[iOffset][0];
sSymbol = aOffsetPairs[iOffset][1];
}
if (sSymbol) {
symbol = this.aSymbolTable[iTable][2][sSymbol];
sSymbol = (sSymbol.charAt(0) == '.'? null : (symbol['l'] || sSymbol));
}
aSymbol.push(sSymbol);
aSymbol.push(offset);
aSymbol.push(symbol['a']);
aSymbol.push(symbol['c']);
};
/**
* doHelp()
*
* @this {Debugger}
*/
Debugger.prototype.doHelp = function()
{
var s = "commands:";
for (var sCommand in Debugger.aCommands) {
s += '\n' + sCommand + " ".substr(0, 7-sCommand.length) + Debugger.aCommands[sCommand];
}
if (!this.checksEnabled()) s += "\nnote: frequency/history disabled if no exec breakpoints";
this.println(s);
};
/**
* doAssemble(asArgs)
*
* This always receives the complete argument array, where the order of the arguments is:
*
* [0]: the assemble command (assumed to be "a")
* [1]: the target address (eg, "200")
* [2]: the operation code, aka instruction name (eg, "adc")
* [3]: the operation mode operand, if any (eg, "14", "[1234]", etc)
*
* The Debugger enters "assemble mode" whenever only the first (or first and second) arguments are present.
* As long as "assemble mode is active, the user can omit the first two arguments on all later assemble commands
* until "assemble mode" is cancelled with an empty command line; the command processor automatically prepends "a"
* and the next available target address to the argument array.
*
* Entering "assemble mode" is optional; one could enter a series of fully-qualified assemble commands; eg:
*
* a ff00 cld
* a ff01 ldx 28
* ...
*
* without ever entering "assemble mode", but of course, that requires more typing and doesn't take advantage
* of automatic target address advancement (see aAddrAssemble).
*
* NOTE: As the previous example implies, you can even assemble new instructions into ROM address space;
* as our setByte() function explains, the ROM write-notification handlers only refuse writes from the CPU.
*
* @this {Debugger}
* @param {Array.<string>} asArgs is the complete argument array, beginning with the "a" command in asArgs[0]
*/
Debugger.prototype.doAssemble = function(asArgs)
{
var aAddr = this.parseAddr(asArgs[1], Debugger.ADDR_CODE);
if (aAddr[0] == null)
return;
this.aAddrAssemble = aAddr;
if (asArgs[2] === undefined) {
this.println("begin assemble @" + this.hexAddr(aAddr));
this.fAssemble = true;
this.cpu.updateCPU();
return;
}
var aOpBytes = this.parseInstruction(asArgs[2], asArgs[3], aAddr);
if (aOpBytes.length) {
for (var i = 0; i < aOpBytes.length; i++) {
// this.println(this.hexAddr(aAddr) + ": " + str.toHexByte(aOpBytes[i]));
this.setByte(aAddr, aOpBytes[i], 1);
}
/*
* Since getInstruction() also updates the specified address, aAddrAssemble is automatically advanced
*/
this.println(this.getInstruction(this.aAddrAssemble));
}
};
/**
* doBreak(sCmd, sAddr)
*
* As the "help" output below indicates, the following breakpoint commands are supported:
*
* bp [a] set exec breakpoint on physical addr [a]
* br [a] set read breakpoint on physical addr [a]
* bw [a] set write breakpoint on physical addr [a]
* bc [a] clear breakpoint on physical addr [a] (use "*" for all breakpoints)
* bl list breakpoints
*
* to which we have recently added the following I/O breakpoint commands:
*
* bi [p] toggle input breakpoint on port [p] (use "*" for all input ports)
* bo [p] toggle output breakpoint on port [p] (use "*" for all output ports)
*
* These two new commands operate as toggles so that if "*" is used to trap all input (or output),
* you can also use these commands to NOT trap specific ports.
*
* @this {Debugger}
* @param {string} sCmd
* @param {string} [sAddr]
*/
Debugger.prototype.doBreak = function(sCmd, sAddr)
{
var sParm = sCmd.charAt(1);
if (!sParm || sParm == "?") {
this.println("\nbreakpoint commands:");
this.println("\tbi [p]\ttoggle break on input port [p]");
this.println("\tbo [p]\ttoggle break on output port [p]");
this.println("\tbp [a]\tset exec breakpoint at addr [a]");
this.println("\tbr [a]\tset read breakpoint at addr [a]");
this.println("\tbw [a]\tset write breakpoint at addr [a]");
this.println("\tbc [a]\tclear breakpoint at addr [a]");
this.println("\tbl\tlist all breakpoints");
return;
}
if (sParm == "l") {
var cBreaks = 0;
cBreaks += this.listBreakpoints(this.aBreakExec);
cBreaks += this.listBreakpoints(this.aBreakRead);
cBreaks += this.listBreakpoints(this.aBreakWrite);
if (!cBreaks) this.println("no breakpoints");
return;
}
if (sAddr === undefined) {
this.println("missing breakpoint address");
return;
}
var aAddr = [];
if (sAddr != "*") {
aAddr = this.parseAddr(sAddr, Debugger.ADDR_CODE);
if (aAddr[0] == null) return;
}
sAddr = (aAddr[0] == null? sAddr : str.toHexWord(aAddr[0]));
if (sParm == "c") {
if (aAddr[0] == null) {
this.clearBreakpoints();
this.println("all breakpoints cleared");
return;
}
if (this.findBreakpoint(this.aBreakExec, aAddr, true))
return;
if (this.findBreakpoint(this.aBreakRead, aAddr, true))
return;
if (this.findBreakpoint(this.aBreakWrite, aAddr, true))
return;
this.println("breakpoint missing: " + this.hexAddr(aAddr));
return;
}
if (sParm == "i") {
this.println("breakpoint " + (this.bus.addPortInputBreak(aAddr[0])? "enabled" : "cleared") + ": port " + sAddr + " (input)");
return;
}
if (sParm == "o") {
this.println("breakpoint " + (this.bus.addPortOutputBreak(aAddr[0])? "enabled" : "cleared") + ": port " + sAddr + " (output)");
return;
}
if (aAddr[0] == null) return;
if (sParm == "p") {
this.addBreakpoint(this.aBreakExec, aAddr);
return;
}
if (sParm == "r") {
this.addBreakpoint(this.aBreakRead, aAddr);
return;
}
if (sParm == "w") {
this.addBreakpoint(this.aBreakWrite, aAddr);
return;
}
this.println("unknown breakpoint command: " + sParm);
};
/**
* doClear(sCmd)
*
* @this {Debugger}
* @param {string} sCmd (eg, "cls" or "clear")
*/
Debugger.prototype.doClear = function(sCmd)
{
if (Component.controlPrint) {
Component.controlPrint.value = "";
}
};
/**
* doDump(sCmd, sAddr, sLen)
*
* @this {Debugger}
* @param {string} sCmd
* @param {string|undefined} sAddr
* @param {string|undefined} sLen (if present, it can be preceded by an "l", which we simply ignore; this is purely for historical reasons)
*/
Debugger.prototype.doDump = function(sCmd, sAddr, sLen)
{
var m;
if (sAddr == "?") {
var sDumpers = "symbols";
for (m in this.msgCategories) {
if (this.msgCategories[m].fnDumper !== undefined) {
if (sDumpers.length) sDumpers += ",";
sDumpers = sDumpers + this.msgCategories[m].op;
}
}
sDumpers += ",state";
this.println("\ndump commands:");
this.println("\tdb [a] [#] dump bytes at address a");
this.println("\tdw [a] [#] dump words at address a");
this.println("\tds [s] dump descriptor for selector s");
if (sDumpers.length) this.println("dumps are also available for: " + sDumpers);
return;
}
if (sAddr == "state") {
this.println(this.cmp.powerOff(true));
return;
}
if (sAddr == "symbols") {
this.dumpSymbols();
return;
}
for (m in this.msgCategories) {
if (sAddr == this.msgCategories[m].op) {
this.msgCategories[m].fnDumper(sLen);
return;
}
}
var aAddr = this.parseAddr(sAddr, Debugger.ADDR_DATA);
if (aAddr[0] == null)
return;
if (sCmd == "ds") {
/*
* We used to call:
*
* var seg = new X86Seg(this.cpu);
* if (seg.load(aAddr[0], true) >= 0) { ... }
*
* but using getSegment() allows us to dump active segment registers, too.
*/
var seg = this.getSegment(aAddr[0]);
if (seg.sel != null) {
var s = "selector=" + str.toHexWord(aAddr[0]) + " limit=" + str.toHexWord(seg.limit) + " base=" + str.toHex(seg.base);
if (seg.acc) {
s += " access=" + str.toHexWord(seg.acc);
if (seg.acc & X86.DESC.ACC.TYPE.SEG) {
if (seg.acc & X86.DESC.ACC.TYPE.CODE) {
s += "code:";
s += (seg.acc & X86.DESC.ACC.TYPE.READABLE)? "readable," : "execonly,";
s += (seg.acc & X86.DESC.ACC.TYPE.CONFORMING)? "conforming," : "nonconforming,";
} else {
s += "data:";
s += (seg.acc & X86.DESC.ACC.TYPE.WRITEABLE)? "writeable," : "readonly,";
s += (seg.acc & X86.DESC.ACC.TYPE.EXPDOWN)? "expand down," : "expand up,";
}
s += (seg.acc & X86.DESC.ACC.TYPE.ACCESSED)? "accessed" : "not accessed";
} else {
s += "type:";
switch(seg.acc & X86.DESC.ACC.TYPE.MASK) {
case X86.DESC.ACC.TYPE.TSS:
s += "tss";
break;
case X86.DESC.ACC.TYPE.LDT:
s += "ldt";
break;
case X86.DESC.ACC.TYPE.TSS_BUSY:
s += "tss(busy)";
break;
case X86.DESC.ACC.TYPE.GATE_CALL:
s += "call";
break;
case X86.DESC.ACC.TYPE.GATE_TASK:
s += "task";
break;
case X86.DESC.ACC.TYPE.GATE_INT:
s += "int";
break;
case X86.DESC.ACC.TYPE.GATE_TRAP:
s += "trap";
break;
default:
s += "unknown";
break;
}
}
s += ",dpl" + ((seg.acc >> X86.DESC.ACC.LEVEL.SHIFT) & X86.DESC.ACC.LEVEL.MASK);
s += (seg.acc & X86.DESC.ACC.PRESENT)? ",present" : ",not present";
} else {
// We must be in real-mode, where selectors have no access bytes
}
this.println(s);
} else {
this.println("invalid selector: " + str.toHexWord(aAddr[0]));
}
return;
}
var cLines = 0;
if (sLen !== undefined) {
if (sLen.charAt(0) == "l")
sLen = sLen.substr(1);
cLines = parseInt(sLen, 10);
}
var sDump = "";
if (!cLines) cLines = 8;
for (var iLine = 0; iLine < cLines; iLine++) {
var sBytes = "";
var sChars = "";
sAddr = this.hexAddr(aAddr);
var bPrev = 0;
for (var i = 0; i < 16; i++) {
var b = this.getByte(aAddr, 1);
if (sCmd == "dw") {
if (i & 0x1) {
sBytes += str.toHexWord(bPrev | (b << 8)) + (i == 7? " - " : " ");
}
}
else {
sBytes += str.toHexByte(b) + (i == 7? "-" : " ");
}
sChars += (b >= 32 && b < 128? String.fromCharCode(b) : ".");
bPrev = b;
}
if (sDump) sDump += "\n";
sDump += sAddr + " " + sBytes + " " + sChars;
}
if (sDump) this.println(sDump);
this.aAddrNextData = aAddr;
};
/**
* doEdit(asArgs)
*
* @this {Debugger}
* @param {Array.<string>} asArgs
*/
Debugger.prototype.doEdit = function(asArgs)
{
var sAddr = asArgs[1];
if (sAddr === undefined) {
this.println("missing address");
return;
}
var aAddr = this.parseAddr(sAddr, Debugger.ADDR_DATA);
if (aAddr[0] == null)
return;
for (var i = 2; i < asArgs.length; i++) {
var b = parseInt(asArgs[i], 16);
this.println("setting " + this.hexAddr(aAddr) + " to " + str.toHexByte(b));
this.setByte(aAddr, b, 1);
}
};
/**
* doFreqs(sParm)
*
* @this {Debugger}
* @param {string|undefined} sParm
*/
Debugger.prototype.doFreqs = function(sParm)
{
if (sParm == "?") {
this.println("\nfrequency commands:");
this.println("\tclear\tclear all frequency counts");
return;
}
var i;
var cData = 0;
if (this.aaOpcodeCounts) {
if (sParm == "clear") {
for (i = 0; i < this.aaOpcodeCounts.length; i++)
this.aaOpcodeCounts[i] = [i, 0];
this.println("frequency data cleared");
cData++;
}
else if (sParm !== undefined) {
this.println("unknown frequency command: " + sParm);
cData++;
}
else {
var aaSortedOpcodeCounts = this.aaOpcodeCounts.slice();
aaSortedOpcodeCounts.sort(function(p, q) {
return q[1] - p[1];
});
for (i = 0; i < aaSortedOpcodeCounts.length; i++) {
var bOpcode = aaSortedOpcodeCounts[i][0];
var cFreq = aaSortedOpcodeCounts[i][1];
if (cFreq) {
this.println((Debugger.asIns[this.aaOpDescs[bOpcode][0]] + " ").substr(0, 5) + " (" + str.toHexByte(bOpcode) + "): " + cFreq + " times");
cData++;
}
}
}
}
if (!cData) {
this.println("no frequency data available");
}
};
/**
* doHalt(sCount)
*
* If the CPU is running and no count is provided, then we simply haltCPU(); otherwise we treat this as a history command.
*
* @this {Debugger}
* @param {string|undefined} sCount is the number of instructions to rewind to (default is 10)
*/
Debugger.prototype.doHalt = function(sCount)
{
if (this.fRunning && sCount === undefined) {
this.haltCPU();
return;
}
var sMore = "";
var cLines = 10;
var iHistory = this.iOpcodeHistory;
var aHistory = this.aOpcodeHistory;
if (aHistory !== undefined) {
var n = (sCount === undefined? this.nextHistory : parseInt(sCount, 10));
if (isNaN(n))
n = cLines;
else
sMore = "more ";
if (n > aHistory.length) {
this.println("note: only " + aHistory.length + " available");
n = aHistory.length;
}
iHistory -= n;
if (iHistory < 0) {
if (aHistory[aHistory.length - 1][1] != null) {
iHistory += aHistory.length;
} else {
n = iHistory + n;
iHistory = 0;
}
}
if (sCount !== undefined) {
this.println(n + " instructions earlier:");
}
while (cLines && iHistory != this.iOpcodeHistory) {
var aAddr = aHistory[iHistory];
if (aAddr[1] == null) break;
/*
* We must create a new aAddr from the address we obtained from aHistory, because
* aAddr was a reference, not a copy, and we don't want getInstruction() modifying the original.
*/
aAddr = this.newAddr(aAddr[0], aAddr[1], aAddr[2]);
this.println(this.getInstruction(aAddr, "history", -n));
if (++iHistory == aHistory.length) iHistory = 0;
this.nextHistory = --n;
cLines--;
}
}
if (cLines == 10) {
this.println("no " + sMore + "history available");
this.nextHistory = undefined;
}
};
/**
* doInfo(asArgs)
*
* Prints the contents of the Debugger's instruction trace buffer.
*
* Examples:
*
* n shl
* n shl on
* n shl off
* n dump 100
*
* @this {Debugger}
* @param {Array.<string>} asArgs
* @return {boolean} true only if the instruction info command ("n") is supported
*/
Debugger.prototype.doInfo = function(asArgs)
{
if (DEBUG) {
var sCategory = asArgs[1];
if (sCategory !== undefined) {
sCategory = sCategory.toUpperCase();
}
var sEnable = asArgs[2];
var fPrint = false;
if (sCategory == "DUMP") {
var sDump = "";
var cLines = (sEnable === undefined? -1 : parseInt(sEnable, 10));
var i = this.iTraceBuffer;
do {
var s = this.aTraceBuffer[i++];
if (s !== undefined) {
/*
* The browser is MUCH happier if we buffer all the lines for one single enormous print
*
* this.println(s);
*/
sDump += (sDump? "\n" : "") + s;
cLines--;
}
if (i >= this.aTraceBuffer.length)
i = 0;
} while (cLines && i != this.iTraceBuffer);
if (!sDump) sDump = "nothing to dump";
this.println(sDump);
this.println("msPerYield: " + this.cpu.msPerYield);
this.println("nCyclesPerBurst: " + this.cpu.nCyclesPerBurst);
this.println("nCyclesPerYield: " + this.cpu.nCyclesPerYield);
this.println("nCyclesPerVideoUpdate: " + this.cpu.nCyclesPerVideoUpdate);
this.println("nCyclesPerStatusUpdate: " + this.cpu.nCyclesPerStatusUpdate);
} else {
var fEnable = (sEnable == "on");
for (var prop in this.traceEnabled) {
var trace = Debugger.TRACE[prop];
if (sCategory === undefined || sCategory == "ALL" || sCategory == Debugger.asIns[trace.ins]) {
if (fEnable !== undefined) {
this.traceEnabled[prop] = fEnable;
}
this.println(Debugger.asIns[trace.ins] + trace.size + ": " + (this.traceEnabled[prop]? "on" : "off"));
fPrint = true;
}
}
if (!fPrint) this.println("no match");
}
return true;
}
return false;
};
/**
* doInput(sPort)
*
* @this {Debugger}
* @param {string|undefined} sPort
*/
Debugger.prototype.doInput = function(sPort)
{
if (!sPort || sPort == "?") {
this.println("\ninput commands:");
this.println("\ti [p]\tread port [p]");
/*
* NOTE: Regarding this warning, it might be nice if we had an "Unchecked" version of
* bus.checkPortInputNotify(), since all Debugger memory accesses are unchecked, too.
*
* All port I/O handlers ARE aware when the Debugger is calling (addrFrom is undefined),
* but changing them all to be non-destructive would take time, and situations where you
* actually want to affect the hardware state are just as likely as not....
*/
this.println("warning: port accesses can affect hardware state");
return;
}
var port = this.parseValue(sPort);
if (port !== undefined) {
var data = this.bus.checkPortInputNotify(port);
this.println(str.toHexWord(port) + ": " + str.toHexByte(data));
}
};
/**
* doLoad(asArgs)
*
* The format of this command mirrors the DOS DEBUG "L" command:
*
* l [address] [drive #] [sector #] [# sectors]
*
* The only optional parameter is the last, which defaults to 1 sector if not specified.
*
* As a quick-and-dirty way of getting the current contents of a disk image as a JSON dump
* (which you can then save as .json disk image file), I also allow this command format:
*
* l json [drive #]
*
* @this {Debugger}
* @param {Array.<string>} asArgs
*/
Debugger.prototype.doLoad = function(asArgs)
{
if (asArgs[0] == 'l' && asArgs[1] === undefined || asArgs[1] == "?") {
this.println("\nlist/load commands:");
this.println("\tl [address] [drive #] [sector #] [# sectors]");
this.println("\tln [address] lists symbol(s) nearest to address");
return;
}
var aAddr = [], iDrive, iSector = 0, nSectors = 0;
var fJSON = false;
if (asArgs[1] == "json") {
fJSON = true;
} else {
var fListSymbols = (asArgs[0] == "ln");
aAddr = this.parseAddr(asArgs[1], fListSymbols? Debugger.ADDR_CODE : Debugger.ADDR_DATA);
if (fListSymbols) {
var aSymbol = this.findSymbolAtAddr(aAddr, true);
if (aSymbol.length) {
if (aSymbol[0]) this.println(str.toHexWord(aSymbol[1]) + ": " + aSymbol[0]);
if (aSymbol.length > 4) {
if (aSymbol[4]) this.println(str.toHexWord(aSymbol[5]) + ": " + aSymbol[4]);
}
} else {
this.println("no symbols");
}
return;
}
}
iDrive = this.parseValue(asArgs[2], "drive #");
if (iDrive === undefined) return;
if (!fJSON) {
iSector = this.parseValue(asArgs[3], "sector #");
if (iSector === undefined) return;
nSectors = this.parseValue(asArgs[4], "# of sectors");
if (nSectors === undefined) nSectors = 1;
}
/*
* We choose the disk controller very simplistically: FDC for drives 0 or 1, and HDC for drives 2
* and up, unless no HDC is present, in which case we assume FDC for all drive numbers.
*
* Both controllers must obviously support the same interfaces; ie, copyDrive(), seekDrive(),
* and readByte(). We also rely on the disk property to determine whether the drive is "loaded".
*
* In the case of the HDC, if the drive is valid, then by definition it is also "loaded", since an HDC
* drive and its disk are inseparable; it's certainly possible that its disk object may be empty at
* this point, but that will only affect whether the read succeeds or not.
*/
var dc = this.fdc;
if (iDrive >= 2 && this.hdc) {
iDrive -= 2;
dc = this.hdc;
}
if (dc) {
var drive = dc.copyDrive(iDrive);
if (drive) {
if (drive.disk) {
if (fJSON) {
/*
* This is an interim solution to dumping disk images in JSON. It has many problems, the
* "biggest" being that the large disk images really need to be compressed first, because they
* get "inflated" with use. See the dump() method in the Disk component for more details.
*/
this.println(drive.disk.dump());
return;
}
if (dc.seekDrive(drive, iSector, nSectors)) {
var cb = 0;
var fAbort = false;
var sAddr = this.hexAddr(aAddr);
while (!fAbort && drive.nBytes-- > 0) {
(function(dbg, aAddrCur) {
dc.readByte(drive, function(b, fAsync) {
if (b < 0) {
dbg.println("out of data at address " + dbg.hexAddr(aAddrCur));
fAbort = true;
return;
}
dbg.setByte(aAddrCur, b, 1);
cb++;
});
}(this, aAddr));
}
this.println(cb + " bytes read at " + sAddr);
} else {
this.println("sector " + iSector + " request out of range");
}
} else {
this.println("drive " + iDrive + " not loaded");
}
} else {
this.println("invalid drive: " + iDrive);
}
} else {
this.println("disk controller not present");
}
};
/**
* doMessages(asArgs)
*
* @this {Debugger}
* @param {Array.<string>} asArgs
*/
Debugger.prototype.doMessages = function(asArgs)
{
var m;
var fCriteria = null;
var sCategory = asArgs[1];
if (sCategory == "?") sCategory = undefined;
if (sCategory !== undefined) {
var bitsMessage = 0;
if (sCategory == "all") {
bitsMessage = 0xffffffff;
sCategory = null;
} else if (sCategory == "on") {
fCriteria = true;
sCategory = null;
} else if (sCategory == "off") {
fCriteria = false;
sCategory = null;
} else {
for (m in this.msgCategories) {
if (sCategory == this.msgCategories[m].op) {
bitsMessage = this.msgCategories[m].bit;
fCriteria = !!(this.bitsMessageEnabled & bitsMessage);
break;
}
}
if (!bitsMessage) {
this.println("unknown message category: " + sCategory);
return;
}
}
if (bitsMessage) {
if (asArgs[2] == "on") {
this.bitsMessageEnabled |= bitsMessage;
fCriteria = true;
}
else if (asArgs[2] == "off") {
this.bitsMessageEnabled &= ~bitsMessage;
fCriteria = false;
}
}
}
/*
* Display those message categories that match the current criteria (on or off)
*/
var n = 0;
var sCategories = "";
for (m in this.msgCategories) {
if (!sCategory || sCategory == this.msgCategories[m].op) {
var bitMessage = this.msgCategories[m].bit;
var fEnabled = !!(this.bitsMessageEnabled & bitMessage);
if (fCriteria !== null && fCriteria != fEnabled) continue;
if (sCategories) sCategories += ",";
if (!(++n % 10)) sCategories += "\n\t"; // jshint ignore:line
sCategories += this.msgCategories[m].op;
}
}
if (sCategory === undefined) {
this.println("\nmessage commands:\n\tm [category] [on|off]\tturn categories on/off");
}
this.println((fCriteria !== null? (fCriteria? "messages on: " : "messages off: ") : "message categories:\n\t") + (sCategories || "none"));
};
/**
* doExecOptions(asArgs)
*
* @this {Debugger}
* @param {Array.<string>} asArgs
*/
Debugger.prototype.doExecOptions = function(asArgs)
{
if (asArgs[1] === undefined || asArgs[1] == "?") {
this.println("\nexecution options:");
this.println("\tcs int #\tset checksum cycle interval to #");
this.println("\tcs start #\tset checksum cycle start count to #");
this.println("\tcs stop #\tset checksum cycle stop count to #");
this.println("\tsp #\t\tset speed multiplier to #");
return;
}
switch (asArgs[1]) {
case "cs":
var nCycles;
if (asArgs[3] !== undefined) {
nCycles = parseInt(asArgs[3], 10);
}
switch (asArgs[2]) {
case "int":
this.cpu.nCyclesChecksumInterval = nCycles;
break;
case "start":
this.cpu.nCyclesChecksumStart = nCycles;
break;
case "stop":
this.cpu.nCyclesChecksumStop = nCycles;
break;
default:
this.println("unknown cs option");
return;
}
if (nCycles !== undefined) {
this.cpu.resetChecksum();
}
this.println("checksums " + (this.cpu.fChecksum? "enabled" : "disabled"));
break;
case "sp":
if (asArgs[2] !== undefined) {
this.cpu.setSpeed(parseInt(asArgs[2], 10));
}
this.println("target speed: " + this.cpu.getSpeedTarget() + " (" + this.cpu.getSpeed() + "x)");
break;
default:
this.println("unknown option: " + asArgs[1]);
break;
}
};
/**
* doOutput(sPort, sData)
*
* @this {Debugger}
* @param {string|undefined} sPort
* @param {string|undefined} sData
*/
Debugger.prototype.doOutput = function(sPort, sData)
{
if (!sPort || sPort == "?") {
this.println("\noutput commands:");
this.println("\to [p] [d]\twrite data [d] to port [p]");
/*
* NOTE: Regarding this warning, it might be nice if we had an "Unchecked" version of
* bus.checkPortOutputNotify(), since all Debugger memory accesses are unchecked, too.
*
* All port I/O handlers ARE aware when the Debugger is calling (addrFrom is undefined),
* but changing them all to be non-destructive would take time, and situations where you
* actually want to affect the hardware state are just as likely as not....
*/
this.println("warning: port accesses can affect hardware state");
return;
}
var port = this.parseValue(sPort, "port #");
var data = this.parseValue(sData);
if (port !== undefined && data !== undefined) {
this.bus.checkPortOutputNotify(port, data);
}
};
/**
* doRegisters(asArgs)
*
* @this {Debugger}
* @param {Array.<string>} [asArgs]
*/
Debugger.prototype.doRegisters = function(asArgs)
{
if (asArgs && asArgs[1] == "?") {
this.println("\nregister commands:");
this.println("\tr\t\tdisplay all registers");
this.println("\tr [target=#]\tmodify target register");
this.println("supported targets:");
this.println("\tall registers and flags V,D,I,S,Z,A,P,C");
return;
}
var fIns = true, fProt;
if (asArgs !== undefined && asArgs.length > 1) {
var sReg = asArgs[1];
if (sReg == 'p') {
/*
* If the CPU has not defined addrGDT, then there are no protected-mode registers
*
* TODO: Come up with a more formal way of determining the CPU's support for protected-mode,
* and/or report an error.
*/
fProt = (this.cpu.addrGDT !== undefined);
} else {
fIns = false;
var sValue = null;
var i = sReg.indexOf("=");
if (i > 0) {
sValue = sReg.substr(i + 1);
sReg = sReg.substr(0, i);
}
else if (asArgs.length > 2) {
sValue = asArgs[2];
}
else {
this.println("missing value for " + asArgs[1]);
return;
}
var w = parseInt(sValue, 16);
if (!isNaN(w)) {
switch (sReg.toUpperCase()) {
case "AL":
this.cpu.regAX = (this.cpu.regAX & 0xff00) | (w & 0xff);
break;
case "AH":
this.cpu.regAX = (this.cpu.regAX & 0x00ff) | ((w << 8) & 0xff);
break;
case "AX":
this.cpu.regAX = (w & 0xffff);
break;
case "BL":
this.cpu.regBX = (this.cpu.regBX & 0xff00) | (w & 0xff);
break;
case "BH":
this.cpu.regBX = (this.cpu.regBX & 0x00ff) | ((w << 8) & 0xff);
break;
case "BX":
this.cpu.regBX = (w & 0xffff);
break;
case "CL":
this.cpu.regCX = (this.cpu.regCX & 0xff00) | (w & 0xff);
break;
case "CH":
this.cpu.regCX = (this.cpu.regCX & 0x00ff) | ((w << 8) & 0xff);
break;
case "CX":
this.cpu.regCX = (w & 0xffff);
break;
case "DL":
this.cpu.regDX = (this.cpu.regDX & 0xff00) | (w & 0xff);
break;
case "DH":
this.cpu.regDX = (this.cpu.regDX & 0x00ff) | ((w << 8) & 0xff);
break;
case "DX":
this.cpu.regDX = (w & 0xffff);
break;
case "SP":
this.cpu.regSP = (w & 0xffff);
break;
case "BP":
this.cpu.regBP = (w & 0xffff);
break;
case "SI":
this.cpu.regSI = (w & 0xffff);
break;
case "DI":
this.cpu.regDI = (w & 0xffff);
break;
case "DS":
this.cpu.setDS(w);
break;
case "ES":
this.cpu.setES(w);
break;
case "SS":
this.cpu.setSS(w);
break;
case "CS":
fIns = true;
this.cpu.setCS(w);
this.aAddrNextCode = this.newAddr(this.cpu.regIP, this.cpu.segCS.sel);
break;
/*
* I used to alias "PC" to "IP", until I discovered that early (perhaps ALL) versions of
* DEBUG.COM treat "PC" as an alias for the 16-bit flags register. TODO: Add support for "PC".
*/
case "IP":
fIns = true;
this.cpu.setIP(w);
this.aAddrNextCode = this.newAddr(this.cpu.regIP, this.cpu.segCS.sel);
break;
case "C":
if (w) this.cpu.setCF(); else this.cpu.clearCF();
break;
case "P":
if (w) this.cpu.setPF(); else this.cpu.clearPF();
break;
case "A":
if (w) this.cpu.setAF(); else this.cpu.clearAF();
break;
case "Z":
if (w) this.cpu.setZF(); else this.cpu.clearZF();
break;
case "S":
if (w) this.cpu.setSF(); else this.cpu.clearSF();
break;
case "I":
if (w) this.cpu.setIF(); else this.cpu.clearIF();
break;
case "D":
if (w) this.cpu.setDF(); else this.cpu.clearDF();
break;
case "V":
if (w) this.cpu.setOF(); else this.cpu.clearOF();
break;
default:
this.println("unknown register: " + sReg);
return;
}
}
else {
this.println("invalid value: " + sValue);
return;
}
this.cpu.updateCPU();
this.println("updated registers:");
}
}
this.println('\n' + this.getRegStr(fProt));
if (fIns) {
this.aAddrNextCode = this.newAddr(this.cpu.regIP, this.cpu.segCS.sel);
this.doUnassemble(this.hexAddr(this.aAddrNextCode));
}
};
/**
* doRun(sAddr)
*
* @this {Debugger}
* @param {string} sAddr
*/
Debugger.prototype.doRun = function(sAddr)
{
if (sAddr !== undefined) {
var aAddr = this.parseAddr(sAddr, Debugger.ADDR_CODE);
if (aAddr[0] == null) return;
this.setTempBreakpoint(aAddr);
}
if (!this.runCPU(true)) {
this.println('cpu not available, "g" command ignored');
}
};
/**
* doProcStep(sCmd)
*
* @this {Debugger}
* @param {string} [sCmd] "p" or "pr"
*/
Debugger.prototype.doProcStep = function(sCmd)
{
var fRegs = (sCmd == "pr"? 1 : 0);
/*
* TODO: Add some UI for setting fCallStep (I used to set it to !fRegs, but no one's
* going to understand why "p" steps over CALL instructions but "pr" does not; that's
* behavior that was simply convenient for code I was debugging at one time).
*/
var fCallStep = true;
/*
* Set up the value for this.fProcStep (ie, 1 or 2) depending on whether the user wants
* a subsequent register dump ("pr") or not ("p").
*/
var fProcStep = 1 + fRegs;
if (!this.fProcStep) {
var fPrefix;
var fRepeat = false;
var aAddr = this.newAddr(this.cpu.regIP, this.cpu.segCS.sel);
do {
fPrefix = false;
var bOpcode = this.getByte(aAddr);
switch (bOpcode) {
case X86.OPCODE.ES:
case X86.OPCODE.CS:
case X86.OPCODE.SS:
case X86.OPCODE.DS:
case X86.OPCODE.LOCK:
this.incAddr(aAddr, 1);
fPrefix = true;
break;
case X86.OPCODE.INT3:
case X86.OPCODE.INTO:
this.fProcStep = fProcStep;
this.incAddr(aAddr, 1);
break;
case X86.OPCODE.INTn:
case X86.OPCODE.LOOPNZ:
case X86.OPCODE.LOOPZ:
case X86.OPCODE.LOOP:
this.fProcStep = fProcStep;
this.incAddr(aAddr, 2);
break;
case X86.OPCODE.CALL:
if (fCallStep) {
this.fProcStep = fProcStep;
this.incAddr(aAddr, 3);
}
break;
case X86.OPCODE.CALLF:
if (fCallStep) {
this.fProcStep = fProcStep;
this.incAddr(aAddr, 5);
}
break;
case X86.OPCODE.CALLW & 0xff:
if (fCallStep) {
var sIns = this.getInstruction(aAddr);
this.fProcStep = (sIns.indexOf("CALL") >= 0? fProcStep : 0);
}
break;
case X86.OPCODE.REPZ:
case X86.OPCODE.REPNZ:
this.incAddr(aAddr, 1);
fRepeat = fPrefix = true;
break;
case X86.OPCODE.MOVSB:
case X86.OPCODE.MOVSW:
case X86.OPCODE.CMPSB:
case X86.OPCODE.CMPSW:
case X86.OPCODE.STOSB:
case X86.OPCODE.STOSW:
case X86.OPCODE.LODSB:
case X86.OPCODE.LODSW:
case X86.OPCODE.SCASB:
case X86.OPCODE.SCASW:
if (fRepeat) {
this.fProcStep = fProcStep;
this.incAddr(aAddr, 1);
}
break;
default:
break;
}
} while (fPrefix);
if (this.fProcStep) {
this.setTempBreakpoint(aAddr);
if (!this.runCPU()) {
this.cpu.setFocus();
this.fProcStep = 0;
}
/*
* A successful run will ultimately call stop(), which will in turn call clearTempBreakpoint(),
* which will clear fProcStep, so there's your assurance that fProcStep will be reset. Now we may
* have stopped for reasons unrelated to the temporary breakpoint, but that's OK.
*/
} else {
this.doStep(fRegs? "tr" : "t");
}
} else {
this.println("step in progress");
}
};
/**
* doStep(sCmd, sCount)
*
* @this {Debugger}
* @param {string} [sCmd] "t" or "tr"
* @param {string} [sCount] # of instructions to step
*/
Debugger.prototype.doStep = function(sCmd, sCount)
{
var dbg = this;
var fRegs = (sCmd == "tr");
var count = (sCount != null? parseInt(sCount, 10) : 1);
var nCycles = (count == 1? 0 : 1);
web.onCountRepeat(
count,
function onCountStep() {
return dbg.setBusy(true) && dbg.stepCPU(nCycles, fRegs, false);
},
function onCountStepComplete() {
/*
* We explicitly called stepCPU() with fUpdateCPU === false, because repeatedly
* calling updateCPU() is very slow, so once the repeat count has been exhausted,
* we need to perform a final updateCPU().
*/
dbg.cpu.updateCPU();
dbg.setBusy(false);
}
);
};
/**
* doUnassemble(sAddr, sAddrEnd, n)
*
* @this {Debugger}
* @param {string} [sAddr]
* @param {string} [sAddrEnd]
* @param {number} [n]
*/
Debugger.prototype.doUnassemble = function(sAddr, sAddrEnd, n)
{
var aAddr = this.parseAddr(sAddr, Debugger.ADDR_CODE);
if (aAddr[0] == null)
return;
if (n === undefined) n = 1;
var aAddrEnd = this.newAddr(0xffff, aAddr[1], this.bus.addrLimit);
if (sAddrEnd !== undefined) {
aAddrEnd = this.parseAddr(sAddrEnd, Debugger.ADDR_CODE);
if (aAddrEnd[0] == null || aAddrEnd[0] < aAddr[0])
return;
if (!DEBUG && (aAddrEnd[0] - aAddr[0]) > 0x100) {
/*
* Limiting the amount of disassembled code to 256 bytes in non-DEBUG builds is partly to
* prevent the user from wedging the browser by dumping too many lines, but also a recognition
* that, in non-DEBUG builds, Component.println() keeps print output buffer truncated to 8Kb anyway.
*/
this.println("range too large");
return;
}
aAddrEnd[0]++;
n = -1;
}
var fBlank = (aAddr[0] != this.aAddrNextCode[0]);
while (n-- && (aAddr[1] != null? (aAddr[0] < aAddrEnd[0]) : (aAddr[2] < aAddrEnd[2]))) {
/*
* I pass nCycles instead of cInstructions to getInstruction() now, to assist with visual
* verification of the accuracy (or inaccuracy) of instruction cycle counts.
*/
var bOpcode = this.getByte(aAddr);
/*
* We don't want to leave the disassembly ending with a prefix, especially now that stepCPU(0) continues
* executing until it reaches a non-prefix instruction. So if a prefix is the last instruction, bump the
* count and force one more instruction to be disassembled.
*/
var nSequence = (this.isBusy(false) || this.fProcStep)? this.nCycles : null;
if (bOpcode == X86.OPCODE.ES || bOpcode == X86.OPCODE.CS || bOpcode == X86.OPCODE.SS || bOpcode == X86.OPCODE.DS || bOpcode == X86.OPCODE.LOCK || bOpcode == X86.OPCODE.REPNZ || bOpcode == X86.OPCODE.REPZ) {
nSequence = null;
if (!n) n++;
}
var sComment = (nSequence != null? "cycles" : null);
var aSymbol = this.findSymbolAtAddr(aAddr);
if (aSymbol[0]) {
var sLabel = aSymbol[0] + ":";
fBlank = false;
if (aSymbol[2]) sLabel += " " + aSymbol[2];
this.println(sLabel);
}
if (fBlank) this.println();
if (aSymbol[3]) {
sComment = aSymbol[3];
nSequence = null;
}
var sIns = this.getInstruction(aAddr, sComment, nSequence);
this.println(sIns);
this.aAddrNextCode = aAddr;
fBlank = false;
}
};
/**
* parseCommand(sCmd, fSave)
*
* @this {Debugger}
* @param {string|undefined} sCmd
* @param {boolean} [fSave] is true to save the command, false if not
* @return {Array.<string>}
*/
Debugger.prototype.parseCommand = function(sCmd, fSave)
{
if (fSave) {
if (!sCmd) {
sCmd = this.prevCmd;
} else {
this.prevCmd = sCmd;
}
}
var a = (sCmd? sCmd.split(sCmd.indexOf('|') >= 0? '|' : ';') : ['']);
for (var s in a) {
a[s] = str.trim(a[s]);
}
return a;
};
/**
* doCommand(sCmd, fQuiet)
*
* @this {Debugger}
* @param {string} sCmd
* @param {boolean} [fQuiet]
* @return {boolean} true if command processed, false if unrecognized
*/
Debugger.prototype.doCommand = function(sCmd, fQuiet)
{
var result = true;
if (!sCmd.length) {
if (this.fAssemble) {
this.println("ended assemble @" + this.hexAddr(this.aAddrAssemble));
this.aAddrNextCode = this.aAddrAssemble;
this.fAssemble = false;
}
}
sCmd = sCmd.toLowerCase();
if (this.isReady() && !this.isBusy(true) && sCmd.length > 0) {
if (this.fAssemble) {
sCmd = "a " + this.hexAddr(this.aAddrAssemble) + " " + sCmd;
}
else {
/*
* Process any "whole word" commands here first (eg, "reset").
*
* For all other commands, if they lack a space between the command and argument portions,
* insert a space before the first non-alpha character, so that split() will have the desired effect.
*/
var ch, ch0, i;
switch (sCmd) {
case "reset":
if (this.cmp) this.cmp.reset();
return true;
default:
ch0 = sCmd.charAt(0);
for (i = 1; i < sCmd.length; i++) {
ch = sCmd.charAt(i);
if (ch == " ") break;
if (ch0 == "r" || ch < "a" || ch > "z") {
sCmd = sCmd.substring(0, i) + " " + sCmd.substring(i);
break;
}
}
break;
}
}
var asArgs = sCmd.split(" ");
switch (asArgs[0].charAt(0)) {
case "a":
this.doAssemble(asArgs);
break;
case "b":
this.doBreak(asArgs[0], asArgs[1]);
break;
case "c":
this.doClear(asArgs[0]);
break;
case "d":
this.doDump(asArgs[0], asArgs[1], asArgs[2]);
break;
case "e":
this.doEdit(asArgs);
break;
case "f":
this.doFreqs(asArgs[1]);
break;
case "g":
this.doRun(asArgs[1]);
break;
case "h":
this.doHalt(asArgs[1]);
break;
case "i":
this.doInput(asArgs[1]);
break;
case "l":
this.doLoad(asArgs);
break;
case "m":
this.doMessages(asArgs);
break;
case "o":
this.doOutput(asArgs[1], asArgs[2]);
break;
case "p":
case "pr":
this.doProcStep(asArgs[0]);
break;
case "r":
this.doRegisters(asArgs);
break;
case "t":
case "tr":
this.doStep(asArgs[0], asArgs[1]);
break;
case "u":
this.doUnassemble(asArgs[1], asArgs[2], 8);
break;
case "x":
this.doExecOptions(asArgs);
break;
case "?":
this.doHelp();
break;
case "n":
if (this.doInfo(asArgs)) break;
/* falls through */
default:
if (!fQuiet) this.println("unknown command: " + sCmd);
result = false;
break;
}
}
return result;
};
/**
* Debugger.init()
*
* This function operates on every element (e) of class "debugger", and initializes
* all the necessary HTML to construct the Debugger module(s) as spec'ed.
*
* Note that each element (e) of class "debugger" is expected to have a "data-value"
* attribute containing the same JSON-encoded parameters that the Debugger constructor
* expects.
*/
Debugger.init = function()
{
var aeDbg = Component.getElementsByClass(window.document, PCJSCLASS, "debugger");
for (var iDbg = 0; iDbg < aeDbg.length; iDbg++) {
var eDbg = aeDbg[iDbg];
var parmsDbg = Component.getComponentParms(eDbg);
var dbg = new Debugger(parmsDbg);
Component.bindComponentControls(dbg, eDbg, PCJSCLASS);
}
};
/*
* Initialize every Debugger module on the page (as IF there's ever going to be more than one ;-))
*/
web.onInit(Debugger.init);
if (typeof APP_PCJS !== 'undefined') APP_PCJS.Debugger = Debugger;
} // endif DEBUGGER
if (typeof module !== 'undefined') module.exports = Debugger;