pcjs/modules/pdp11/lib/panel.js

300 lines
10 KiB
JavaScript

/**
* @fileoverview Implements the PDP11 Panel component.
* @author <a href="mailto:Jeff@pcjs.org">Jeff Parsons</a>
* @copyright © Jeff Parsons 2012-2016
*
* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
*
* It has been adapted from the JavaScript PDP 11/70 Emulator v1.4 written by Paul Nankervis
* (paulnank@hotmail.com) as of September 2016 at <http://skn.noip.me/pdp11/pdp11.html>. This code
* may be used freely provided the original authors are acknowledged in any modified source code.
*
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* PCjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
* even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCjs. If not,
* see <http://www.gnu.org/licenses/gpl.html>.
*
* You are required to include the above copyright notice in every modified copy of this work
* and to display that copyright notice when the software starts running; see COPYRIGHT in
* <http://pcjs.org/modules/shared/lib/defines.js>.
*
* Some PCjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
* for purposes of the GNU General Public License, and the author does not claim any copyright
* as to their contents.
*/
"use strict";
if (NODE) {
var str = require("../../shared/lib/strlib");
var usr = require("../../shared/lib/usrlib");
var web = require("../../shared/lib/weblib");
var Component = require("../../shared/lib/component");
var PDP11 = require("./defines");
var BusPDP11 = require("./bus");
var MemoryPDP11 = require("./memory");
}
/**
* PanelPDP11(parmsPanel)
*
* The PanelPDP11 component has no required (parmsPanel) properties.
*
* @constructor
* @extends Component
* @param {Object} parmsPanel
*/
function PanelPDP11(parmsPanel)
{
Component.call(this, "Panel", parmsPanel, PanelPDP11);
/*
* If there are any live registers, LEDs, etc, to display, this will provide a count.
*/
this.cLiveRegs = 0;
/*
* TODO: Add some UI for displayLiveRegs (either an XML property, or a UI checkbox, or both)
*/
this.flags.displayLiveRegs = true;
}
Component.subclass(PanelPDP11);
/**
* setBinding(sType, sBinding, control, sValue)
*
* Some panel layouts don't have bindings of their own, and even when they do, there may still be some
* components (eg, the CPU) that prefer to update their own bindings, so we pass along all binding requests
* to the Computer, CPU, Keyboard and Debugger components first. The order shouldn't matter, since any
* component that doesn't recognize the specified binding should simply ignore it.
*
* @this {PanelPDP11}
* @param {string|null} sType is the type of the HTML control (eg, "button", "textarea", "register", "flag", "rled", etc)
* @param {string} sBinding is the value of the 'binding' parameter stored in the HTML control's "data-value" attribute (eg, "reset")
* @param {Object} control is the HTML control DOM object (eg, HTMLButtonElement)
* @param {string} [sValue] optional data value
* @return {boolean} true if binding was successful, false if unrecognized binding request
*/
PanelPDP11.prototype.setBinding = function(sType, sBinding, control, sValue)
{
if (this.cmp && this.cmp.setBinding(sType, sBinding, control, sValue)) {
return true;
}
if (this.cpu && this.cpu.setBinding(sType, sBinding, control, sValue)) {
return true;
}
if (DEBUGGER && this.dbg && this.dbg.setBinding(sType, sBinding, control, sValue)) {
return true;
}
switch (sBinding) {
case "R0":
case "R1":
case "R2":
case "R3":
case "R4":
case "R5":
case "R6":
case "R7":
case "NF":
case "ZF":
case "VF":
case "CF":
case "PS":
this.bindings[sBinding] = control;
this.cLiveRegs++;
return true;
default:
if (sType == "rled") {
this.bindings[sBinding] = control;
this.cLiveRegs++;
return true;
}
return this.parent.setBinding.call(this, sType, sBinding, control, sValue);
}
};
/**
* initBus(cmp, bus, cpu, dbg)
*
* @this {PanelPDP11}
* @param {ComputerPDP11} cmp
* @param {BusPDP11} bus
* @param {CPUStatePDP11} cpu
* @param {DebuggerPDP11} dbg
*/
PanelPDP11.prototype.initBus = function(cmp, bus, cpu, dbg)
{
this.cmp = cmp;
this.bus = bus;
this.cpu = cpu;
this.dbg = dbg;
};
/**
* powerUp(data, fRepower)
*
* @this {PanelPDP11}
* @param {Object|null} data
* @param {boolean} [fRepower]
* @return {boolean} true if successful, false if failure
*/
PanelPDP11.prototype.powerUp = function(data, fRepower)
{
if (!fRepower) PanelPDP11.init();
return true;
};
/**
* powerDown(fSave, fShutdown)
*
* @this {PanelPDP11}
* @param {boolean} [fSave]
* @param {boolean} [fShutdown]
* @return {Object|boolean} component state if fSave; otherwise, true if successful, false if failure
*/
PanelPDP11.prototype.powerDown = function(fSave, fShutdown)
{
return true;
};
/**
* updateValue(sLabel, nValue, cch)
*
* This is principally for displaying register values, but in reality, it can be used to display any
* numeric value bound to the given label.
*
* @this {PanelPDP11}
* @param {string} sLabel
* @param {number} nValue
* @param {number} [cch]
*/
PanelPDP11.prototype.updateValue = function(sLabel, nValue, cch)
{
if (this.bindings[sLabel]) {
if (nValue === undefined) {
this.setError("Value for " + sLabel + " is invalid");
this.cpu.stopCPU();
}
var sVal;
var nBase = this.dbg && this.dbg.nBase || 8;
if (!this.cpu.isRunning() || this.flags.displayLiveRegs) {
sVal = nBase == 8? str.toOct(nValue, cch) : str.toHex(nValue, cch);
} else {
sVal = "--------".substr(0, cch || 4);
}
/*
* TODO: Determine if this test actually avoids any redrawing when a register hasn't changed, and/or if
* we should maintain our own (numeric) cache of displayed register values (to avoid creating these temporary
* string values that will have to garbage-collected), and/or if this is actually slower, and/or if I'm being
* too obsessive.
*/
if (this.bindings[sLabel].textContent != sVal) this.bindings[sLabel].textContent = sVal;
}
};
/**
* setLED(control, f)
*
* @this {PanelPDP11}
* @param {Object} control is an HTML control DOM object
* @param {boolean|number} f is true if the LED represented by control should be "on", false if "off"
*/
PanelPDP11.prototype.setLED = function(control, f)
{
/*
* TODO: Add support for user-definable LED colors
*/
control.style.backgroundColor = (f? "#ff0000" : "#000000");
};
/**
* updateLEDs(sPrefix, data, nLEDs)
*
* @this {PanelPDP11}
* @param {string} sPrefix
* @param {number} data
* @param {number} nLEDs
*/
PanelPDP11.prototype.updateLEDs = function(sPrefix, data, nLEDs)
{
for (var i = 0; i < nLEDs; i++) {
var id = sPrefix + i;
var control = this.bindings[id];
if (control) {
this.setLED(control, data & (1 << i));
}
}
};
/**
* updateStatus(fForce)
*
* @this {PanelPDP11}
* @param {boolean} [fForce] (true will display registers even if the CPU is running and "live" registers are not enabled)
*/
PanelPDP11.prototype.updateStatus = function(fForce)
{
if (this.cLiveRegs) {
if (fForce || !this.cpu.isRunning() || this.flags.displayLiveRegs) {
for (var i = 0; i < this.cpu.regsGen.length; i++) {
this.updateValue('R'+i, this.cpu.regsGen[i]);
}
var regPSW = this.cpu.getPSW();
this.updateValue("PS", regPSW);
this.updateValue("NF", (regPSW & PDP11.PSW.NF)? 1 : 0, 1);
this.updateValue("ZF", (regPSW & PDP11.PSW.ZF)? 1 : 0, 1);
this.updateValue("VF", (regPSW & PDP11.PSW.VF)? 1 : 0, 1);
this.updateValue("CF", (regPSW & PDP11.PSW.CF)? 1 : 0, 1);
this.updateLEDs("D", this.cpu.regsGen[0], 16);
this.updateLEDs("A", this.cpu.regsGen[7], 22);
}
}
};
/**
* PanelPDP11.init()
*
* This function operates on every HTML element of class "panel", extracting the
* JSON-encoded parameters for the PanelPDP11 constructor from the element's "data-value"
* attribute, invoking the constructor to create a PanelPDP11 component, and then binding
* any associated HTML controls to the new component.
*
* NOTE: Unlike most other component init() functions, this one is designed to be
* called multiple times: once at load time, so that we can bind our print()
* function to the panel's output control ASAP, and again when the Computer component
* is verifying that all components are ready and invoking their powerUp() functions.
*
* Our powerUp() method gives us a second opportunity to notify any components that
* that might care (eg, CPU, Keyboard, and Debugger) that we have some controls they
* might want to use.
*/
PanelPDP11.init = function()
{
var fReady = false;
var aePanels = Component.getElementsByClass(document, PDP11.APPCLASS, "panel");
for (var iPanel=0; iPanel < aePanels.length; iPanel++) {
var ePanel = aePanels[iPanel];
var parmsPanel = Component.getComponentParms(ePanel);
var panel = Component.getComponentByID(parmsPanel['id']);
if (!panel) {
fReady = true;
panel = new PanelPDP11(parmsPanel);
}
Component.bindComponentControls(panel, ePanel, PDP11.APPCLASS);
if (fReady) panel.setReady();
}
};
/*
* Initialize every Panel module on the page.
*/
web.onInit(PanelPDP11.init);
if (NODE) module.exports = PanelPDP11;