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Debugging the IBM VGA ROM
The IBM VGA ("Video Graphics Array") standard was introduced as part of the IBM PS/2 line of computers; it was not a feature you could purchase or install in older PC, XT or AT-compatible machines. In fact, full VGA support was not even available in all PS/2 models. Of the first four PS/2 models -- the 8086-based Model 30, the 80286-based Model 50 and Model 60, and the 80386-based Model 80 -- VGA support was available only in the three higher-end models. The Model 30 came with MCGA ("Multicolor Graphics Array") video hardware that supported a subset of VGA modes (eg, 640x480 2-color and 320x200 256-color graphics).
It wasn't until October 1987 that IBM finally introduced an 8-bit ISA card that brought VGA capability to older PCs. The card was called the IBM PS/2 Display Adapter. However, I think the name is a bit confusing, since the card could only be used in PC, XT, and AT-compatible systems. I'll refer to it here simply as the IBM VGA.
The VGA ROM used here is assumed to have come from an original IBM VGA. It's unknown if IBM ever made any revisions to the VGA ROM. With the introduction of the PS/2 family and the VGA, IBM decided to no longer publish the source code for its ROMs, so I've created some assemblable source code from the IBM VGA ROM here.
I've finally started debugging a machine configuration that uses the IBM VGA ROM. Since the VGA and the 80386 are contemporaries, I'm using an 80386 machine configuration. However, I don't expect the IBM VGA ROM to require any 80386 support or PS/2-specific features.
The first problem I ran into was here:
;
; Initialize the ROM BIOS Video Mode Options byte @40:0087 (default to color and 256Kb of RAM)
;
mov byte [0x487],0x60 ; 0000008D
;
; The x100 subroutine alternately enables port 0x3B? and 0x3D? decoding, verifying that there is
; no response on opposing ports 0x3D? and 0x3B?, respectively; otherwise, it assumes that another
; video card must exist and attempts to select co-existing settings for the VGA. For example, if
; there is an unexpected response on the color ports, the VGA ROM will default to mono operation.
;
call x100 ; 00000092
The Video component installs I/O port handlers for all possible I/O ranges; when a range isn't being used, the associated I/O operations are redirected to a dummy Card, so that the active Card isn't affected. Here, however, that was insufficient. If the VGA is the only installed video card, the VGA ROM expects NO RESPONSE on inactive CRTC ports. So I've changed the CRTC I/O handlers to check the Card's fActive flag. This seems like a safe and logical change, but I still have to check for backward-compatibility issues with older ROMs.
The VGA ROM programs the card for the first time here:
EAX=00000000 EBX=00001642 ECX=00000004 EDX=00004AE8
ESP=000000EA EBP=FFFF00F0 ESI=00006000 EDI=000003D4
SS=0030 DS=0000 ES=C000 FS=0000 GS=0304 PS=00000246 V0 D0 I1 T0 S0 Z1 A0 P1 C0
C000:00CB E85910 CALL 1127 ;cycles=5
videoVGA.outPort(0x03C4,SEQ.INDX,0x00) @C000:112F
videoVGA.outPort(0x03C5,SEQ.RESET,0x01) @C000:112F
videoVGA.outPort(0x03C4,SEQ.INDX,0x01) @C000:1204
videoVGA.outPort(0x03C5,SEQ.CLK,0x29) @C000:1204
videoVGA.outPort(0x03C4,SEQ.INDX,0x02) @C000:1204
videoVGA.outPort(0x03C5,SEQ.MAPMASK,0x0F) @C000:1204
videoVGA.outPort(0x03C4,SEQ.INDX,0x03) @C000:1204
videoVGA.outPort(0x03C5,SEQ.CHARMAP,0x00) @C000:1204
videoVGA.outPort(0x03C4,SEQ.INDX,0x04) @C000:1204
videoVGA.outPort(0x03C5,SEQ.MODE,0x06) @C000:1204
videoVGA.outPort(0x03C2,MISC,0x63) @C000:1143
videoVGA.outPort(0x03C4,SEQ.INDX,0x00) @C000:1149
videoVGA.outPort(0x03C5,SEQ.RESET,0x03) @C000:1149
videoVGA.outPort(0x03D4,CRTC.INDX,0x11) @C000:1151
videoVGA.outPort(0x03D5,CRTC.VERT_RETRACE_END,0x00) @C000:1151
videoVGA.outPort(0x03D4,CRTC.INDX,0x00) @C000:1204
videoVGA.outPort(0x03D5,CRTC.HORZ_TOTAL,0x5F) @C000:1204
videoVGA.outPort(0x03D4,CRTC.INDX,0x01) @C000:1204
videoVGA.outPort(0x03D5,CRTC.HORZ_DISP_END,0x4F) @C000:1204
videoVGA.outPort(0x03D4,CRTC.INDX,0x02) @C000:1204
videoVGA.outPort(0x03D5,CRTC.HORZ_BLANK_START,0x50) @C000:1204
videoVGA.outPort(0x03D4,CRTC.INDX,0x03) @C000:1204
videoVGA.outPort(0x03D5,CRTC.HORZ_BLANK_END,0x82) @C000:1204
videoVGA.outPort(0x03D4,CRTC.INDX,0x04) @C000:1204
videoVGA.outPort(0x03D5,CRTC.HORZ_RETRACE_START,0x55) @C000:1204
videoVGA.outPort(0x03D4,CRTC.INDX,0x05) @C000:1204
videoVGA.outPort(0x03D5,CRTC.HORZ_RETRACE_END,0x81) @C000:1204
videoVGA.outPort(0x03D4,CRTC.INDX,0x06) @C000:1204
videoVGA.outPort(0x03D5,CRTC.VERT_TOTAL,0xBF) @C000:1204
videoVGA.outPort(0x03D4,CRTC.INDX,0x07) @C000:1204
videoVGA.outPort(0x03D5,CRTC.CRTC_OVERFLOW,0x1F) @C000:1204
videoVGA.outPort(0x03D4,CRTC.INDX,0x08) @C000:1204
videoVGA.outPort(0x03D5,CRTC.PRESET_ROW_SCAN,0x00) @C000:1204
videoVGA.outPort(0x03D4,CRTC.INDX,0x09) @C000:1204
videoVGA.outPort(0x03D5,CRTC.MAX_SCAN_LINE,0x40) @C000:1204
removeCursor(): removed from 0,0
videoVGA.outPort(0x03D4,CRTC.INDX,0x0A) @C000:1204
videoVGA.outPort(0x03D5,CRTC.CURSOR_START,0x00) @C000:1204
checkCursor(): cursor moved from -1 to 0
videoVGA.outPort(0x03D4,CRTC.INDX,0x0B) @C000:1204
videoVGA.outPort(0x03D5,CRTC.CURSOR_END,0x00) @C000:1204
videoVGA.outPort(0x03D4,CRTC.INDX,0x0C) @C000:1204
videoVGA.outPort(0x03D5,CRTC.START_ADDR_HI,0x00) @C000:1204
videoVGA.outPort(0x03D4,CRTC.INDX,0x0D) @C000:1204
videoVGA.outPort(0x03D5,CRTC.START_ADDR_LO,0x00) @C000:1204
videoVGA.outPort(0x03D4,CRTC.INDX,0x0E) @C000:1204
videoVGA.outPort(0x03D5,CRTC.CURSOR_ADDR_HI,0x00) @C000:1204
videoVGA.outPort(0x03D4,CRTC.INDX,0x0F) @C000:1204
videoVGA.outPort(0x03D5,CRTC.CURSOR_ADDR_LO,0x00) @C000:1204
videoVGA.outPort(0x03D4,CRTC.INDX,0x10) @C000:1204
videoVGA.outPort(0x03D5,CRTC.VERT_RETRACE_START,0x9C) @C000:1204
videoVGA.outPort(0x03D4,CRTC.INDX,0x11) @C000:1204
videoVGA.outPort(0x03D5,CRTC.VERT_RETRACE_END,0x8E) @C000:1204
videoVGA.outPort(0x03D4,CRTC.INDX,0x12) @C000:1204
videoVGA.outPort(0x03D5,CRTC.VERT_DISP_END,0x8F) @C000:1204
videoVGA.outPort(0x03D4,CRTC.INDX,0x13) @C000:1204
videoVGA.outPort(0x03D5,CRTC.OFFSET,0x28) @C000:1204
videoVGA.outPort(0x03D4,CRTC.INDX,0x14) @C000:1204
videoVGA.outPort(0x03D5,CRTC.UNDERLINE,0x1F) @C000:1204
videoVGA.outPort(0x03D4,CRTC.INDX,0x15) @C000:1204
videoVGA.outPort(0x03D5,CRTC.VERT_BLANK_START,0x96) @C000:1204
videoVGA.outPort(0x03D4,CRTC.INDX,0x16) @C000:1204
videoVGA.outPort(0x03D5,CRTC.VERT_BLANK_END,0xB9) @C000:1204
videoVGA.outPort(0x03D4,CRTC.INDX,0x17) @C000:1204
videoVGA.outPort(0x03D5,CRTC.MODE_CTRL,0xE3) @C000:1204
videoVGA.outPort(0x03D4,CRTC.INDX,0x18) @C000:1204
videoVGA.outPort(0x03D5,CRTC.LINE_COMPARE,0xFF) @C000:1204
videoVGA.inPort(0x03DA,STATUS1): 0x00 @C000:1167
videoVGA.outPort(0x03C0,ATC.INDX,0x10) @C000:116C
videoVGA.outPort(0x03C0,ATC.MODE,0x01) @C000:1171
videoVGA.outPort(0x03C0,ATC.INDX,0x12) @C000:1174
videoVGA.outPort(0x03C0,ATC.PLANES,0x0F) @C000:1179
videoVGA.outPort(0x03C0,ATC.INDX,0x13) @C000:117C
videoVGA.outPort(0x03C0,ATC.HORZPAN,0x00) @C000:1181
videoVGA.outPort(0x03CE,GRC.INDX,0x00) @C000:1204
videoVGA.outPort(0x03CF,GRC.SRESET,0x00) @C000:1204
videoVGA.outPort(0x03CE,GRC.INDX,0x01) @C000:1204
videoVGA.outPort(0x03CF,GRC.ESRESET,0x00) @C000:1204
videoVGA.outPort(0x03CE,GRC.INDX,0x02) @C000:1204
videoVGA.outPort(0x03CF,GRC.COLRCMP,0x0F) @C000:1204
videoVGA.outPort(0x03CE,GRC.INDX,0x03) @C000:1204
videoVGA.outPort(0x03CF,GRC.DATAROT,0x00) @C000:1204
videoVGA.outPort(0x03CE,GRC.INDX,0x04) @C000:1204
videoVGA.outPort(0x03CF,GRC.READMAP,0x00) @C000:1204
videoVGA.outPort(0x03CE,GRC.INDX,0x05) @C000:1204
videoVGA.outPort(0x03CF,GRC.MODE,0x08) @C000:1204
setAccess(0x0210)
videoVGA.outPort(0x03CE,GRC.INDX,0x06) @C000:1204
videoVGA.outPort(0x03CF,GRC.MISC,0x05) @C000:1204
setMode(0x0010)
setMode(16): removing 0x00008000 bytes from 0x000B8000
setMode(16): adding 0x00010000 bytes to 0x000A0000
videoVGA.outPort(0x03CE,GRC.INDX,0x07) @C000:1204
videoVGA.outPort(0x03CF,GRC.COLRDC,0x0F) @C000:1204
videoVGA.outPort(0x03CE,GRC.INDX,0x08) @C000:1204
videoVGA.outPort(0x03CF,GRC.BITMASK,0xFF) @C000:1204
EAX=0000FF09 EBX=00001642 ECX=00000000 EDX=000003DA
ESP=000000EA EBP=FFFF00F0 ESI=00006000 EDI=000003D4
SS=0030 DS=0000 ES=C000 FS=0000 GS=0304 PS=00000246 V0 D0 I1 T0 S0 Z1 A0 P1 C0
C000:00CE 32C0 XOR AL,AL ;cycles=1031
Now that the card was programmed for the first time, I used the d video Debugger command to dump the video
card's state:
BIOSMODE: 0x10
CRTC[0x00]: HORZ_TOTAL 0x5F
CRTC[0x01]: HORZ_DISP_END 0x4F
CRTC[0x02]: HORZ_BLANK_START 0x50
CRTC[0x03]: HORZ_BLANK_END 0x82
CRTC[0x04]: HORZ_RETRACE_START 0x55
CRTC[0x05]: HORZ_RETRACE_END 0x81
CRTC[0x06]: VERT_TOTAL 0xBF
CRTC[0x07]: CRTC_OVERFLOW 0x1F
CRTC[0x08]: PRESET_ROW_SCAN 0x00
CRTC[0x09]: MAX_SCAN_LINE 0x40
CRTC[0x0A]: CURSOR_START 0x00
CRTC[0x0B]: CURSOR_END 0x00
CRTC[0x0C]: START_ADDR_HI 0x00
CRTC[0x0D]: START_ADDR_LO 0x00
CRTC[0x0E]: CURSOR_ADDR_HI 0x00
CRTC[0x0F]: CURSOR_ADDR_LO 0x00
CRTC[0x10]: VERT_RETRACE_START 0x9C
CRTC[0x11]: VERT_RETRACE_END 0x8E
CRTC[0x12]: VERT_DISP_END 0x8F
CRTC[0x13]: OFFSET 0x28
CRTC[0x14]: UNDERLINE 0x1F
CRTC[0x15]: VERT_BLANK_START 0x96
CRTC[0x16]: VERT_BLANK_END 0xB9
CRTC[0x17]: MODE_CTRL 0xE3
CRTC[0x18]: LINE_COMPARE 0xFF*
STATUS1: 0x00
ATCDATA: false
ATC[0x00]: PAL00 0x??
ATC[0x01]: PAL01 0x??
ATC[0x02]: PAL02 0x??
ATC[0x03]: PAL03 0x??
ATC[0x04]: PAL04 0x??
ATC[0x05]: PAL05 0x??
ATC[0x06]: PAL06 0x??
ATC[0x07]: PAL07 0x??
ATC[0x08]: PAL08 0x??
ATC[0x09]: PAL09 0x??
ATC[0x0A]: PAL0A 0x??
ATC[0x0B]: PAL0B 0x??
ATC[0x0C]: PAL0C 0x??
ATC[0x0D]: PAL0D 0x??
ATC[0x0E]: PAL0E 0x??
ATC[0x0F]: PAL0F 0x??
ATC[0x10]: MODE 0x01
ATC[0x11]: OVRSCAN 0x??
ATC[0x12]: PLANES 0x0F
ATC[0x13]: HORZPAN 0x00*
GRC[0x00]: SRESET 0x00
GRC[0x01]: ESRESET 0x00
GRC[0x02]: COLRCMP 0x0F
GRC[0x03]: DATAROT 0x00
GRC[0x04]: READMAP 0x00
GRC[0x05]: MODE 0x08
GRC[0x06]: MISC 0x05
GRC[0x07]: COLRDC 0x0F
GRC[0x08]: BITMASK 0xFF*
SEQ[0x00]: RESET 0x03*
SEQ[0x01]: CLK 0x29
SEQ[0x02]: MAPMASK 0x0F
SEQ[0x03]: CHARMAP 0x00
SEQ[0x04]: MODE 0x06
FEAT: 0x00
MISC: 0x63
STATUS0: 0x00
LATCHES: 0x00
ACCESS: 0x0210
Use 'dump video buffer' to dump video memory
If you've noticed that none of the ATC palette registers were programmed, well, that's apparently by design.
@jeffpar
June 1, 2015