pcjs/modules/shared/lib/component.js
2016-01-16 14:37:39 -08:00

997 lines
34 KiB
JavaScript

/**
* @fileoverview The Component class used by C1Pjs and PCjs.
* @author <a href="mailto:Jeff@pcjs.org">Jeff Parsons</a>
* @version 1.0
* Created 2012-May-14
*
* Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>
*
* This file is part of the JavaScript Machines Project (aka JSMachines) at <http://jsmachines.net/>
* and <http://pcjs.org/>.
*
* JSMachines is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* JSMachines is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
* even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with JSMachines.
* If not, see <http://www.gnu.org/licenses/gpl.html>.
*
* You are required to include the above copyright notice in every source code file of every
* copy or modified version of this work, and to display that copyright notice on every screen
* that loads or runs any version of this software (see Computer.COPYRIGHT).
*
* Some JSMachines files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of the
* JSMachines Project for purposes of the GNU General Public License, and the author does not claim
* any copyright as to their contents.
*/
/*
* All the C1Pjs and PCjs components now use JSDoc types, primarily so that Google's Closure Compiler
* will compile everything with ZERO warnings. For more information about the JSDoc types supported by
* the Closure Compiler:
*
* https://developers.google.com/closure/compiler/docs/js-for-compiler#types
*
* I also attempted to use JSLint, but it's excessively strict for my taste, so this is the only file
* I tried massaging for JSLint's sake. I gave up when it complained about my use of "while (true)";
* replacing "true" with an assignment expression didn't make it any happier.
*
* I wasn't thrilled about replacing all "++" and "--" operators with "+= 1" and "-= 1", nor about using
* "(s || '')" instead of "(s? s : '')", because while the former may seem simpler, it is NOT more portable.
* It's not that I'm trying to write "portable JavaScript", but some of this code was ported from C code I'd
* written about 14 years earlier, and portability is good, so I'm not going to rewrite if there's no need.
*
* UPDATE: I've since switched to JSHint, which seems to have more reasonable defaults.
*/
"use strict";
/* global window: true, DEBUG: true */
if (NODE) {
require("./defines");
var usr = require("./usrlib");
var web = require("./weblib");
}
/**
* Component(type, parms, constructor, bitsMessage)
*
* A Component object requires:
*
* type: a user-defined type name (eg, "CPU")
*
* and accepts any or all of the following (parms) properties:
*
* id: component ID (default is "")
* name: component name (default is ""; if blank, toString() will use the type name only)
* comment: component comment string (default is undefined)
*
* Subclasses that use Component.subclass() to extend Component will likely have additional (parms) properties.
*
* @constructor
* @param {string} type
* @param {Object} [parms]
* @param {Object} [constructor]
* @param {number} [bitsMessage] selects message(s) that the component wants to enable (default is 0)
*/
function Component(type, parms, constructor, bitsMessage)
{
this.type = type;
if (!parms) parms = {'id': "", 'name': ""};
this.id = parms['id'];
this.name = parms['name'];
this.comment = parms['comment'];
this.parms = parms;
if (this.id === undefined) this.id = "";
var i = this.id.indexOf('.');
if (i > 0) {
this.idMachine = this.id.substr(0, i);
this.idComponent = this.id.substr(i + 1);
} else {
this.idComponent = this.id;
}
/*
* Recording the constructor is really just a debugging aid, because many of our constructors
* have class constants, but they're hard to find when the constructors are buried among all the
* other globals.
*/
this[type] = constructor;
/*
* Gather all the various component flags (booleans) into a single "flags" object, and encourage
* subclasses to do the same, to reduce the property clutter we have to wade through while debugging.
*/
this.aFlags = {
fReady: false,
fBusy: false,
fBusyCancel: false,
fPowered: false,
fError: false
};
this.fnReady = null;
this.clearError();
this.bindings = {};
this.dbg = null; // by default, no connection to a Debugger
this.bitsMessage = bitsMessage || 0;
Component.add(this);
}
/**
* Component.parmsURL
*
* Initialized to the set of URL parameters, if any, for the current web page.
*
* @type {Object|null}
*/
Component.parmsURL = web.getURLParameters();
/**
* Component.inherit(p)
*
* Returns a newly created object that inherits properties from the prototype object p.
* It uses the ECMAScript 5 function Object.create() if it is defined, and otherwise falls back to an older technique.
*
* See: Flanagan, David (2011-04-18). JavaScript: The Definitive Guide: The Definitive Guide (Kindle Locations 9854-9903). OReilly Media - A. Kindle Edition (Example 6-1)
*
* @param {Object} p
*/
Component.inherit = function(p)
{
if (window) {
if (!p) throw new TypeError();
if (Object.create) {
return Object.create(p);
}
var t = typeof p;
if (t !== "object" && t !== "function") throw new TypeError();
}
/**
* @constructor
*/
function F() {}
F.prototype = p;
return new F();
};
/**
* Component.extend(o, p)
*
* Copies the enumerable properties of p to o and returns o.
* If o and p have a property by the same name, o's property is overwritten.
*
* See: Flanagan, David (2011-04-18). JavaScript: The Definitive Guide: The Definitive Guide (Kindle Locations 9854-9903). OReilly Media - A. Kindle Edition (Example 6-2)
*
* @param {Object} o
* @param {Object} p
*/
Component.extend = function(o, p)
{
for (var prop in p) {
o[prop] = p[prop];
}
return o;
};
/**
* Component.subclass(subclass, superclass, methods, statics)
*
* See: Flanagan, David (2011-04-18). JavaScript: The Definitive Guide: The Definitive Guide (Kindle Locations 9854-9903). OReilly Media - A. Kindle Edition (Example 9-11)
*
* @param {Object} subclass is the constructor for the new subclass
* @param {Object} [superclass] is the constructor of the superclass (default is Component)
* @param {Object} [methods] contains all instance methods
* @param {Object} [statics] contains all class properties and methods
*/
Component.subclass = function(subclass, superclass, methods, statics)
{
if (!superclass) superclass = Component;
subclass.prototype = Component.inherit(superclass.prototype);
subclass.prototype.constructor = subclass;
subclass.prototype.parent = superclass.prototype;
if (methods) {
Component.extend(subclass.prototype, methods);
}
if (statics) {
Component.extend(subclass, statics);
}
return subclass;
};
/*
* Every component created on the current page is recorded in this array (see Component.add()).
*
* This enables any component to locate another component by ID (see Component.getComponentByID())
* or by type (see Component.getComponentByType()).
*/
Component.all = [];
/**
* Component.add(component)
*
* @param {Component} component
*/
Component.add = function(component)
{
/*
* This just generates a lot of useless noise, handy in the early days, not so much these days...
*
* if (DEBUG) Component.log("Component.add(" + component.type + "," + component.id + ")");
*/
Component.all[Component.all.length] = component;
};
/**
* Component.log(s, type)
*
* For diagnostic output only.
*
* @param {string} [s] is the message text
* @param {string} [type] is the message type
*/
Component.log = function(s, type)
{
if (DEBUG) {
if (s) {
var msElapsed, sMsg = (type? (type + ": ") : "") + s;
if (Component.msStart === undefined) {
Component.msStart = usr.getTime();
}
msElapsed = usr.getTime() - Component.msStart;
if (window && window.console) console.log(msElapsed + "ms: " + sMsg.replace(/\n/g, " "));
}
}
};
/**
* Component.assert(f, s)
*
* Verifies conditions that must be true (for DEBUG builds only).
*
* The Closure Compiler should automatically remove all references to Component.assert() in non-DEBUG builds.
*
* TODO: Add a task to the build process that "asserts" there are no instances of "assertion failure" in RELEASE builds.
*
* @param {boolean} f is the expression we are asserting to be true
* @param {string} [s] is description of the assertion on failure
*/
Component.assert = function(f, s)
{
if (DEBUG) {
if (!f) {
if (!s) s = "assertion failure";
Component.log(s);
throw new Error(s);
}
}
};
/**
* Component.println(s, type, id)
*
* For non-diagnostic messages, which components may override to control the destination/appearance of their output.
*
* Components that inherit from this class should use the instance method, this.println(), rather than Component.println(),
* because if a Control Panel is loaded, it will override only the instance method, not the class method (overriding the class
* method would improperly affect any other machines loaded on the same page).
*
* @param {string} [s] is the message text
* @param {string} [type] is the message type
* @param {string} [id] is the caller's ID, if any
*/
Component.println = function(s, type, id)
{
if (DEBUG) {
Component.log((id? (id + ": ") : "") + (s? ("\"" + s + "\"") : ""), type);
}
};
/**
* Component.notice(s, fPrintOnly, id)
*
* notice() is like println() but implies a need for user notification, so we alert() as well.
*
* @param {string} s is the message text
* @param {boolean} [fPrintOnly]
* @param {string} [id] is the caller's ID, if any
*/
Component.notice = function(s, fPrintOnly, id)
{
if (DEBUG) {
Component.println(s, "notice", id);
}
if (!fPrintOnly) web.alertUser(s);
};
/**
* Component.warning(s)
*
* @param {string} s describes the warning
*/
Component.warning = function(s)
{
if (DEBUG) {
Component.println(s, "warning");
}
web.alertUser(s);
};
/**
* Component.error(s)
*
* @param {string} s describes the error; an alert() is displayed as well
*/
Component.error = function(s)
{
if (DEBUG) {
Component.println(s, "error");
}
web.alertUser(s);
};
/**
* Component.getComponents(idRelated)
*
* We could store components as properties of an 'all' object, using the component's ID,
* and change this linear lookup into a property lookup, but some components may have no ID.
*
* @param {string} [idRelated] of related component
* @return {Array} of components
*/
Component.getComponents = function(idRelated)
{
var i;
var aComponents = [];
/*
* getComponentByID(id, idRelated)
*
* If idRelated is provided, we check it for a machine prefix, and use any
* existing prefix to constrain matches to IDs with the same prefix, in order to
* avoid matching components belonging to other machines.
*/
if (idRelated) {
if ((i = idRelated.indexOf('.')) > 0)
idRelated = idRelated.substr(0, i + 1);
else
idRelated = "";
}
for (i = 0; i < Component.all.length; i++) {
var component = Component.all[i];
if (!idRelated || !component.id.indexOf(idRelated)) {
aComponents.push(component);
}
}
return aComponents;
};
/**
* Component.getComponentByID(id, idRelated)
*
* We could store components as properties of an 'all' object, using the component's ID,
* and change this linear lookup into a property lookup, but some components may have no ID.
*
* @param {string} id of the desired component
* @param {string} [idRelated] of related component
* @return {Component|null}
*/
Component.getComponentByID = function(id, idRelated)
{
if (id !== undefined) {
var i;
/*
* If idRelated is provided, we check it for a machine prefix, and use any
* existing prefix to constrain matches to IDs with the same prefix, in order to
* avoid matching components belonging to other machines.
*/
if (idRelated && (i = idRelated.indexOf('.')) > 0) {
id = idRelated.substr(0, i + 1) + id;
}
for (i = 0; i < Component.all.length; i++) {
if (Component.all[i].id === id) {
return Component.all[i];
}
}
Component.log("Component ID '" + id + "' not found", "warning");
}
return null;
};
/**
* Component.getComponentByType(sType, idRelated, componentPrev)
*
* @param {string} sType of the desired component
* @param {string} [idRelated] of related component
* @param {Component|null} [componentPrev] of previously returned component, if any
* @return {Component|null}
*/
Component.getComponentByType = function(sType, idRelated, componentPrev)
{
if (sType !== undefined) {
var i;
/*
* If idRelated is provided, we check it for a machine prefix, and use any
* existing prefix to constrain matches to IDs with the same prefix, in order to
* avoid matching components belonging to other machines.
*/
if (idRelated) {
if ((i = idRelated.indexOf('.')) > 0) {
idRelated = idRelated.substr(0, i + 1);
} else {
idRelated = "";
}
}
for (i = 0; i < Component.all.length; i++) {
if (componentPrev) {
if (componentPrev == Component.all[i]) componentPrev = null;
continue;
}
if (sType == Component.all[i].type && (!idRelated || !Component.all[i].id.indexOf(idRelated))) {
return Component.all[i];
}
}
Component.log("Component type '" + sType + "' not found", "warning");
}
return null;
};
/**
* Component.getComponentParms(element)
*
* @param {Object} element from the DOM
*/
Component.getComponentParms = function(element)
{
var parms = null,
sParms = element.getAttribute("data-value");
if (sParms) {
try {
parms = eval("({" + sParms + "})"); // jshint ignore:line
/*
* We can no longer invoke removeAttribute() because some components (eg, Panel) need
* to run their initXXX() code more than once, to avoid initialization-order dependencies.
*
* if (!DEBUG) {
* element.removeAttribute("data-value");
* }
*/
} catch(e) {
Component.error(e.message + " (" + sParms + ")");
}
}
return parms;
};
/**
* Component.bindExternalControl(component, sControl, sBinding, sType)
*
* @param {Component} component
* @param {string} sControl
* @param {string} sBinding
* @param {string} [sType] is the external component type
*/
Component.bindExternalControl = function(component, sControl, sBinding, sType)
{
if (sControl) {
if (sType === undefined) sType = "Panel";
var target = Component.getComponentByType(sType, component.id);
if (target) {
var eBinding = target.bindings[sControl];
if (eBinding) {
component.setBinding(null, sBinding, eBinding);
}
}
}
};
if (window && !window.document.ELEMENT_NODE) window.document.ELEMENT_NODE = 1;
/**
* Component.bindComponentControls(component, element, sAppClass)
*
* @param {Component} component
* @param {Object} element from the DOM
* @param {string} sAppClass
*/
Component.bindComponentControls = function(component, element, sAppClass)
{
var aeControls = Component.getElementsByClass(element.parentNode, sAppClass + "-control");
for (var iControl = 0; iControl < aeControls.length; iControl++) {
var aeChildNodes = aeControls[iControl].childNodes;
for (var iNode = 0; iNode < aeChildNodes.length; iNode++) {
var control = aeChildNodes[iNode];
if (control.nodeType !== window.document.ELEMENT_NODE) {
continue;
}
var sClass = control.getAttribute("class");
if (!sClass) continue;
var aClasses = sClass.split(" ");
for (var iClass = 0; iClass < aClasses.length; iClass++) {
var parms;
sClass = aClasses[iClass];
switch (sClass) {
case sAppClass + "-binding":
parms = Component.getComponentParms(control);
if (parms && parms['binding']) {
component.setBinding(parms['type'], parms['binding'], control);
} else {
Component.log("Component '" + component.toString() + "' missing binding" + (parms? " for " + parms['type'] : ""), "warning");
}
iClass = aClasses.length;
break;
default:
// if (DEBUG) Component.log("Component.bindComponentControls(" + component.toString() + "): unrecognized control class \"" + sClass + "\"", "warning");
break;
}
}
}
}
};
/**
* Component.getElementsByClass(element, sClass, sObjClass)
*
* This is a cross-browser helper function, since not all browser's support getElementsByClassName()
*
* TODO: This should probably be moved into weblib.js at some point, along with the control binding functions above,
* to keep all the browser-related code together.
*
* @param {Object} element from the DOM
* @param {string} sClass
* @param {string} [sObjClass]
* @return {Array|NodeList}
*/
Component.getElementsByClass = function(element, sClass, sObjClass)
{
if (sObjClass) sClass += '-' + sObjClass + "-object";
/*
* Use the browser's built-in getElementsByClassName() if it appears to be available
* (for example, it's not available in IE8, but it should be available in IE9 and up)
*/
if (element.getElementsByClassName) {
return element.getElementsByClassName(sClass);
}
var i, j, ae = [];
var aeAll = element.getElementsByTagName("*");
var re = new RegExp('(^| )' + sClass + '( |$)');
for (i = 0, j = aeAll.length; i < j; i++) {
if (re.test(aeAll[i].className)) {
ae.push(aeAll[i]);
}
}
if (!ae.length) {
Component.log('No elements of class "' + sClass + '" found');
}
return ae;
};
Component.prototype = {
constructor: Component,
parent: null,
/**
* toString()
*
* @this {Component}
* @return {string}
*/
toString: function() {
return (this.name? this.name : (this.id || this.type));
},
/**
* getMachineNum()
*
* @this {Component}
* @return {number} unique machine number
*/
getMachineNum: function() {
var nMachine = 1;
if (this.idMachine) {
var aDigits = this.idMachine.match(/\d+/);
if (aDigits !== null)
nMachine = parseInt(aDigits[0], 10);
}
return nMachine;
},
/**
* setBinding(sHTMLType, sBinding, control)
*
* Component's setBinding() method is intended to be overridden by subclasses.
*
* @this {Component}
* @param {string|null} sHTMLType is the type of the HTML control (eg, "button", "list", "text", "submit", "textarea", "canvas")
* @param {string} sBinding is the value of the 'binding' parameter stored in the HTML control's "data-value" attribute (eg, "reset")
* @param {Object} control is the HTML control DOM object (eg, HTMLButtonElement)
* @return {boolean} true if binding was successful, false if unrecognized binding request
*/
setBinding: function(sHTMLType, sBinding, control) {
switch (sBinding) {
case "clear":
if (!this.bindings[sBinding]) {
this.bindings[sBinding] = control;
control.onclick = (function(component) {
return function clearPanel() {
if (component.bindings['print']) {
component.bindings['print'].value = "";
}
};
}(this));
}
return true;
case "print":
if (!this.bindings[sBinding]) {
this.bindings[sBinding] = control;
/*
* HACK: Save this particular HTML element so that the Debugger can access it, too
*/
this.controlPrint = control;
/*
* This was added for Firefox (Safari automatically clears the <textarea> on a page reload,
* but Firefox does not).
*/
control.value = "";
this.println = (function(control) {
return function printPanel(s, type) {
s = (type !== undefined? (type + ": ") : "") + (s || "");
/*
* Prevent the <textarea> from getting too large; otherwise, printing becomes slower and slower.
*/
if (COMPILED) {
if (control.value.length > 8192) {
control.value = control.value.substr(control.value.length - 4096);
}
}
control.value += s + "\n";
control.scrollTop = control.scrollHeight;
if (DEBUG && window && window.console) console.log(s);
};
}(control));
/**
* Override this.notice() with a replacement function that eliminates the web.alertUser() call
*
* @this {Component}
* @param {string} s
* @param {boolean} [fPrintOnly]
* @param {string} [id]
*/
this.notice = function noticePanel(s, fPrintOnly, id) {
this.println(s, "notice", id);
};
}
return true;
default:
return false;
}
},
/**
* log(s, type)
*
* For diagnostic output only.
*
* WARNING: Even though this function's body is completely wrapped in DEBUG, that won't prevent the Closure Compiler
* from including it, so all calls must still be prefixed with "if (DEBUG) ....". For this reason, the class method,
* Component.log(), is preferred, because the compiler IS smart enough to remove those calls.
*
* @this {Component}
* @param {string} [s] is the message text
* @param {string} [type] is the message type
*/
log: function(s, type) {
if (DEBUG) {
Component.log(s, type || this.id || this.type);
}
},
/**
* assert(f, s)
*
* Verifies conditions that must be true (for DEBUG builds only).
*
* WARNING: Make sure you preface all calls to this.assert() with "if (DEBUG)", because unlike Component.assert(),
* the Closure Compiler can't be sure that this instance method hasn't been overridden, so it refuses to treat it as
* dead code in non-DEBUG builds.
*
* TODO: Add a task to the build process that "asserts" there are no instances of "assertion failure" in RELEASE builds.
*
* @param {boolean} f is the expression we are asserting to be true
* @param {string} [s] is description of the assertion on failure
*/
assert: function(f, s) {
if (DEBUG) {
if (!f) {
s = "assertion failure in " + (this.id || this.type) + (s? ": " + s : "");
if (DEBUGGER && this.dbg) {
this.dbg.stopCPU();
/*
* Why do we throw an Error only to immediately catch and ignore it? Simply to give
* any IDE the opportunity to inspect the application's state. Even when the IDE has
* control, you should still be able to invoke Debugger commands from the IDE's REPL,
* using the '$' global function that the Debugger constructor defines; eg:
*
* $('r')
* $('dw 0:0')
* $('h')
* ...
*
* If you have no desire to stop on assertions, consider this a no-op. However, another
* potential benefit of creating an Error object is that, for browsers like Chrome, we get
* a stack trace, too.
*/
try {
throw new Error(s);
} catch(e) {
this.println(e.stack || e.message);
}
return;
}
this.log(s);
throw new Error(s);
}
}
},
/**
* println(s, type)
*
* For non-diagnostic messages, which components may override to control the destination/appearance of their output.
*
* Components using this.println() should wait until after their constructor has run to display any messages, because
* if a Control Panel has been loaded, its override will not take effect until its own constructor has run.
*
* @this {Component}
* @param {string} [s] is the message text
* @param {string} [type] is the message type
* @param {string} [id] is the caller's ID, if any
*/
println: function(s, type, id) {
Component.println(s, type, id || this.id);
},
/**
* status(s)
*
* status() is like println() but it also includes information about the component (ie, the component ID),
* which is why there is no corresponding Component.status() function.
*
* @param {string} s is the message text
*/
status: function(s) {
this.println(this.idComponent + ": " + s);
},
/**
* notice(s, fPrintOnly)
*
* notice() is like println() but implies a need for user notification, so we alert() as well; however, if this.println()
* is overridden, this.notice will be replaced with a similar override, on the assumption that the override is taking care
* of alerting the user.
*
* @this {Component}
* @param {string} s is the message text
* @param {boolean} [fPrintOnly]
* @param {string} [id] is the caller's ID, if any
*/
notice: function(s, fPrintOnly, id) {
Component.notice(s, fPrintOnly, id || this.id);
},
/**
* setError(s)
*
* Set a fatal error condition
*
* @this {Component}
* @param {string} s describes a fatal error condition
*/
setError: function(s) {
this.aFlags.fError = true;
this.notice(s); // TODO: Any cases where we should still prefix this string with "Fatal error: "?
},
/**
* clearError()
*
* Clear any fatal error condition
*
* @this {Component}
*/
clearError: function() {
this.aFlags.fError = false;
},
/**
* isError()
*
* Report any fatal error condition
*
* @this {Component}
* @return {boolean} true if a fatal error condition exists, false if not
*/
isError: function() {
if (this.aFlags.fError) {
this.println(this.toString() + " error");
return true;
}
return false;
},
/**
* isReady(fnReady)
*
* Return the "ready" state of the component; if the component is not ready, it will queue the optional
* notification function, otherwise it will immediately call the notification function, if any, without queuing it.
*
* NOTE: Since only the Computer component actually cares about the "readiness" of other components, the so-called
* "queue" of notification functions supports exactly one function. This keeps things nice and simple.
*
* @this {Component}
* @param {function()} [fnReady]
* @return {boolean} true if the component is in a "ready" state, false if not
*/
isReady: function(fnReady) {
if (fnReady) {
if (this.aFlags.fReady) {
fnReady();
} else {
if (MAXDEBUG) this.log("NOT ready");
this.fnReady = fnReady;
}
}
return this.aFlags.fReady;
},
/**
* setReady(fReady)
*
* Set the "ready" state of the component to true, and call any queued notification functions.
*
* @this {Component}
* @param {boolean} [fReady] is assumed to indicate "ready" unless EXPLICITLY set to false
*/
setReady: function(fReady) {
if (!this.aFlags.fError) {
this.aFlags.fReady = (fReady !== false);
if (this.aFlags.fReady) {
if (MAXDEBUG /* || this.name */) this.log("ready");
var fnReady = this.fnReady;
this.fnReady = null;
if (fnReady) fnReady();
}
}
},
/**
* isBusy(fCancel)
*
* Return the "busy" state of the component
*
* @this {Component}
* @param {boolean} [fCancel] is set to true to cancel a "busy" state
* @return {boolean} true if "busy", false if not
*/
isBusy: function(fCancel) {
if (this.aFlags.fBusy) {
if (fCancel) {
this.aFlags.fBusyCancel = true;
} else if (fCancel === undefined) {
this.println(this.toString() + " busy");
}
}
return this.aFlags.fBusy;
},
/**
* setBusy(fBusy)
*
* Update the current busy state; if an fCancel request is pending, it will be honored now.
*
* @this {Component}
* @param {boolean} fBusy
* @return {boolean}
*/
setBusy: function(fBusy) {
if (this.aFlags.fBusyCancel) {
if (this.aFlags.fBusy) {
this.aFlags.fBusy = false;
}
this.aFlags.fBusyCancel = false;
return false;
}
if (this.aFlags.fError) {
this.println(this.toString() + " error");
return false;
}
this.aFlags.fBusy = fBusy;
return this.aFlags.fBusy;
},
/**
* powerUp(fSave)
*
* @this {Component}
* @param {Object|null} data
* @param {boolean} [fRepower] is true if this is "repower" notification
* @return {boolean} true if successful, false if failure
*/
powerUp: function(data, fRepower) {
this.aFlags.fPowered = true;
return true;
},
/**
* powerDown(fSave, fShutdown)
*
* @this {Component}
* @param {boolean} fSave
* @param {boolean} [fShutdown]
* @return {Object|boolean} component state if fSave; otherwise, true if successful, false if failure
*/
powerDown: function(fSave, fShutdown) {
if (fShutdown) this.aFlags.fPowered = false;
return true;
},
/**
* messageEnabled(bitsMessage)
*
* If bitsMessage is not specified, the component's MESSAGE category is used.
*
* @this {Component}
* @param {number} [bitsMessage] is zero or more MESSAGE_* category flag(s)
* @return {boolean} true if all specified message enabled, false if not
*/
messageEnabled: function(bitsMessage) {
if (DEBUGGER && this.dbg) {
if (this === this.dbg) {
bitsMessage |= 0;
} else {
bitsMessage = bitsMessage || this.bitsMessage;
}
var bitsEnabled = this.dbg.bitsMessage & bitsMessage;
return (!!bitsMessage && bitsEnabled === bitsMessage || !!(bitsEnabled & this.dbg.bitsWarning));
}
return false;
},
/**
* printMessage(sMessage, bitsMessage, fAddress)
*
* If bitsMessage is not specified, the component's MESSAGE category is used.
* If bitsMessage is true, the message is displayed regardless.
*
* @this {Component}
* @param {string} sMessage is any caller-defined message string
* @param {number|boolean} [bitsMessage] is zero or more MESSAGE_* category flag(s)
* @param {boolean} [fAddress] is true to display the current address
*/
printMessage: function(sMessage, bitsMessage, fAddress) {
if (DEBUGGER && this.dbg) {
if (bitsMessage === true || this.messageEnabled(bitsMessage | 0)) {
this.dbg.message(sMessage, fAddress);
}
}
},
/**
* printMessageIO(port, bOut, addrFrom, name, bIn, bitsMessage)
*
* If bitsMessage is not specified, the component's MESSAGE category is used.
* If bitsMessage is true, the message is displayed as long as MESSAGE.PORT is enabled.
*
* @this {Component}
* @param {number} port
* @param {number|null} bOut if an output operation
* @param {number|null} [addrFrom]
* @param {string|null} [name] of the port, if any
* @param {number|null} [bIn] is the input value, if known, on an input operation
* @param {number|boolean} [bitsMessage] is zero or more MESSAGE_* category flag(s)
*/
printMessageIO: function(port, bOut, addrFrom, name, bIn, bitsMessage) {
if (DEBUGGER && this.dbg) {
if (bitsMessage === true) {
bitsMessage = 0;
} else if (bitsMessage == null) {
bitsMessage = this.bitsMessage;
}
this.dbg.messageIO(this, port, bOut, addrFrom, name, bIn, bitsMessage);
}
}
};
if (NODE) module.exports = Component;