Also, each PCjs debugger can now be independently accessed from an external debugger (eg, "pcx86('ver')" or "pc8080('ver')"); the global '$' symbol is no longer used for debugger access.
TODO: There are still many places where GLOBALVAR should be replaced with PCX86.GLOBALVAR or PC8080.GLOBALVAR as appropriate (which I've finally started doing in each debugger.js file).
106 lines
4.4 KiB
JavaScript
106 lines
4.4 KiB
JavaScript
/**
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* @fileoverview PC8080-specific compile-time definitions.
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* @author <a href="mailto:Jeff@pcjs.org">Jeff Parsons</a>
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* @version 1.0
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* Created 2016-Apr-18
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*
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* Copyright © 2012-2016 Jeff Parsons <Jeff@pcjs.org>
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*
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* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
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*
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* PCjs is free software: you can redistribute it and/or modify it under the terms of the
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* GNU General Public License as published by the Free Software Foundation, either version 3
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* of the License, or (at your option) any later version.
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*
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* PCjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
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* even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License along with PCjs. If not,
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* see <http://www.gnu.org/licenses/gpl.html>.
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*
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* You are required to include the above copyright notice in every source code file of every
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* copy or modified version of this work, and to display that copyright notice on every screen
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* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
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*
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* Some PCjs files also attempt to load external resource files, such as character-image files,
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* ROM files, and disk image files. Those external resource files are not considered part of PCjs
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* for purposes of the GNU General Public License, and the author does not claim any copyright
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* as to their contents.
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*/
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"use strict";
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/**
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* @define {string}
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*/
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var APPCLASS = "pc8080"; // this @define is the default application class (eg, "pcx86", "c1pjs")
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/**
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* @define {string}
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*/
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var APPNAME = "PC8080"; // this @define is the default application name (eg, "PCx86", "C1Pjs")
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/**
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* @define {boolean}
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*
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* WARNING: DEBUGGER needs to accurately reflect whether or not the Debugger component is (or will be) loaded.
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* In the compiled case, we rely on the Closure Compiler to override DEBUGGER as appropriate. When it's *false*,
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* nearly all of debugger.js will be conditionally removed by the compiler, reducing it to little more than a
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* "type skeleton", which also solves some type-related warnings we would otherwise have if we tried to remove
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* debugger.js from the compilation process altogether.
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*
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* However, when we're in "development mode" and running uncompiled code in debugger-less configurations,
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* I would like to skip loading debugger.js altogether. When doing that, we must ALSO arrange for an additional file
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* (nodebugger.js) to be loaded immediately after this file, which *explicitly* overrides DEBUGGER with *false*.
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*/
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var DEBUGGER = true; // this @define is overridden by the Closure Compiler to remove Debugger-related support
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/**
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* @define {boolean}
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*
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* BYTEARRAYS is a Closure Compiler compile-time option that allocates an Array of numbers for every Memory block,
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* where each a number represents ONE byte; very wasteful, but potentially slightly faster.
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*
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* See the Memory component for details.
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*/
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var BYTEARRAYS = false;
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/**
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* TYPEDARRAYS enables use of typed arrays for Memory blocks. This used to be a compile-time-only option, but I've
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* added Memory access functions for typed arrays (see Memory8080.afnTypedArray), so support can be enabled dynamically now.
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*
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* See the Memory component for details.
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*/
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var TYPEDARRAYS = (typeof ArrayBuffer !== 'undefined');
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/*
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* Combine all the shared globals and machine-specific globals into one machine-specific global object,
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* which all machine components should start using; eg: "if (PC8080.DEBUG) ..." instead of "if (DEBUG) ...".
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*/
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var PC8080 = {
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APPCLASS: APPCLASS,
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APPNAME: APPNAME,
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APPVERSION: APPVERSION, // shared
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BYTEARRAYS: BYTEARRAYS,
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COMPILED: COMPILED, // shared
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CSSCLASS: CSSCLASS, // shared
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DEBUG: DEBUG, // shared
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DEBUGGER: DEBUGGER,
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MAXDEBUG: MAXDEBUG, // shared
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PRIVATE: PRIVATE, // shared
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TYPEDARRAYS: TYPEDARRAYS,
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SITEHOST: SITEHOST, // shared
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XMLVERSION: XMLVERSION // shared
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};
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if (NODE) {
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global.APPCLASS = APPCLASS;
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global.APPNAME = APPNAME;
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global.DEBUGGER = DEBUGGER;
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global.BYTEARRAYS = BYTEARRAYS;
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global.TYPEDARRAYS = TYPEDARRAYS;
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global.PC8080 = PC8080;
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module.exports = PC8080;
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}
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