pcjs/modules/pdp10/lib/defines.js

292 lines
14 KiB
JavaScript

/**
* @fileoverview PDP10-specific compile-time definitions.
* @author <a href="mailto:Jeff@pcjs.org">Jeff Parsons</a>
* @copyright © Jeff Parsons 2012-2017
*
* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
*
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* PCjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
* even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCjs. If not,
* see <http://www.gnu.org/licenses/gpl.html>.
*
* You are required to include the above copyright notice in every modified copy of this work
* and to display that copyright notice when the software starts running; see COPYRIGHT in
* <http://pcjs.org/modules/shared/lib/defines.js>.
*
* Some PCjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
* for purposes of the GNU General Public License, and the author does not claim any copyright
* as to their contents.
*/
"use strict";
/**
* @define {string}
*/
var APPCLASS = "pdp10"; // this @define is the default application class (eg, "pcx86", "c1pjs")
/**
* APPNAME is used more for display purposes than anything else now. APPCLASS is what matters in terms
* of folder and file names, CSS styles, etc.
*
* @define {string}
*/
var APPNAME = "PDPjs"; // this @define is the default application name (eg, "PCx86", "C1Pjs")
/**
* WARNING: DEBUGGER needs to accurately reflect whether or not the Debugger component is (or will be) loaded.
* In the compiled case, we rely on the Closure Compiler to override DEBUGGER as appropriate. When it's *false*,
* nearly all of debugger.js will be conditionally removed by the compiler, reducing it to little more than a
* "type skeleton", which also solves some type-related warnings we would otherwise have if we tried to remove
* debugger.js from the compilation process altogether.
*
* However, when we're in "development mode" and running uncompiled code in debugger-less configurations,
* I would like to skip loading debugger.js altogether. When doing that, we must ALSO arrange for an additional file
* (nodebugger.js) to be loaded immediately after this file, which *explicitly* overrides DEBUGGER with *false*.
*
* @define {boolean}
*/
var DEBUGGER = true; // this @define is overridden by the Closure Compiler to remove Debugger-related support
/*
* Set this to true to enable behavior compatible with SIMH.
*/
var SIMH = false;
/*
* Combine all the shared globals and machine-specific globals into one machine-specific global object,
* which all machine components should start using; eg: "if (PDP10.DEBUG) ..." instead of "if (DEBUG) ...".
*/
var PDP10 = {
APPCLASS: APPCLASS,
APPNAME: APPNAME,
APPVERSION: APPVERSION, // shared
COMPILED: COMPILED, // shared
CSSCLASS: CSSCLASS, // shared
DEBUG: DEBUG, // shared
DEBUGGER: DEBUGGER,
MAXDEBUG: MAXDEBUG, // shared
PRIVATE: PRIVATE, // shared
SITEHOST: SITEHOST, // shared
XMLVERSION: XMLVERSION, // shared
/*
* CPU model numbers (supported)
*/
MODEL_KA10: 1001,
/*
* ADDR_INVALID is used to mark points in the code where the physical address being returned
* is invalid and should not be used.
*
* In a 32-bit CPU, -1 (ie, 0xffffffff) could actually be a valid address, so consider changing
* ADDR_INVALID to NaN or null (which is also why all ADDR_INVALID tests should use strict equality
* operators).
*
* The main reason I'm NOT using NaN or null now is my concern that, by mixing non-numbers
* (specifically, values outside the range of signed 32-bit integers), performance may suffer.
*
* WARNING: Like many of the properties defined here, ADDR_INVALID is a common constant, which the
* Closure Compiler will happily inline (with or without @const annotations; in fact, I've yet to
* see a @const annotation EVER improve automatic inlining). However, if you don't make ABSOLUTELY
* certain that this file is included BEFORE the first reference to any of these properties, that
* automatic inlining will no longer occur.
*/
ADDR_INVALID: -1,
ADDR_MASK: Math.pow(2, 18) - 1,
ADDR_LIMIT: Math.pow(2, 18),
/*
* 18-bit and 36-bit largest positive (and smallest negative) values; however, since we store all
* values as unsigned quantities, these are the unsigned equivalents.
*/
WORD_INVALID: -1,
HINT_MASK: Math.pow(2, 17) - 1, // 131,071 (377777) signed half-word (half-int) mask
HALF_MASK: Math.pow(2, 18) - 1, // 262,143 (000000 777777): unsigned half-word mask
HALF_SHIFT: Math.pow(2, 18), // 262,144 (000001 000000): unsigned half-word shift
INT_MASK: Math.pow(2, 35) - 1, // 34,359,738,367 (377777 777777): signed word (magnitude) mask
INT_LIMIT: Math.pow(2, 35), // 34,359,738,368 (400000 000000): signed word (magnitude) limit
WORD_MASK: Math.pow(2, 36) - 1, // 68,719,476,735 (777777 777777): unsigned word mask
WORD_LIMIT: Math.pow(2, 36), // 68,719,476,736 (1 000000 000000): unsigned word limit
TWO_POW32: Math.pow(2, 32),
TWO_POW34: Math.pow(2, 34),
TWO_POW36: Math.pow(2, 36), // the two's complement of a 36-bit value is (value? TWO_POW36 - value : 0)
/*
* PDP-10 opcodes are 36-bit values, most of which use the following layout:
*
* 1 1 1 1 1 1 1 1 1 1 2 2 2 2 2 2 2 2 2 2 3 3 3 3 3 3
* 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5 6 7 8 9 0 1 2 3 4 5
* O O O O O O O M M A A A A I X X X X Y Y Y Y Y Y Y Y Y Y Y Y Y Y Y Y Y Y
*
* or using modern bit-numbering:
*
* 3 3 3 3 3 3 2 2 2 2 2 2 2 2 2 2 1 1 1 1 1 1 1 1 1 1
* 5 4 3 2 1 0 9 8 7 6 5 4 3 2 1 0 9 8 7 6 5 4 3 2 1 0 9 8 7 6 5 4 3 2 1 0
* O O O O O O O M M A A A A I X X X X Y Y Y Y Y Y Y Y Y Y Y Y Y Y Y Y Y Y
*
* where OOOOOOOMM represents the operation, and MM (if used) represents the mode:
*
* Mode Suffix Source Destination
* ---- ------ ----- -----------
* 0: Basic None E AC
* 1: Immediate I 0,E AC
* 2: Memory M AC E
* 3: Self/Both S or B E E (and AC if A is non-zero)
*
* Input-output instructions look like:
*
* 3 3 3 3 3 3 2 2 2 2 2 2 2 2 2 2 1 1 1 1 1 1 1 1 1 1
* 5 4 3 2 1 0 9 8 7 6 5 4 3 2 1 0 9 8 7 6 5 4 3 2 1 0 9 8 7 6 5 4 3 2 1 0
* 1 1 1 D D D D D D D O O O I X X X X Y Y Y Y Y Y Y Y Y Y Y Y Y Y Y Y Y Y
*
* Bits 0-22 (I,X,Y) contain what we call a "reference address" (R), which is used to calculate the
* "effective address" (E). To determine E from R, we must extract I, X, and Y from R, set E to Y,
* then add [X] to E if X is non-zero. If I is zero, then we're done; otherwise, we must set R to [E]
* and repeat the process.
*/
OPCODE: {
OPMASK: 0o77700, // operation mask
OPMODE: 0o77400, // operation with mode
OPCOMP: 0o77000, // operation with compare
OPTEST: 0o71100, // operation with test
OPIO: 0o70034, // input-output operation
OPUUO: 0o70000, // unimplemented user operation (UUO) mask
OP_SCALE: Math.pow(2, 21), // operation scale
IO_SCALE: Math.pow(2, 26), // input-output device code scale
IO_MASK: 0o177, // input-output device code mask (after descale)
A_SCALE: Math.pow(2, 23), // used to shift down the high 13 bits, with A starting at bit 0
P_SCALE: Math.pow(2, 30), // P scale
P_MASK: 0o77, // P mask (after descale)
S_SHIFT: 24, // S shift
S_MASK: 0o77, // S mask (after shift)
A_SHIFT: 23, // A shift
A_MASK: 0o17, // A mask (after shift)
A_FIELD: 0o740000000, // A field mask
I_FIELD: 0o20000000, // indirect bit mask
X_SHIFT: 18, // X shift
X_MASK: 0o17, // X mask (after shift)
X_FIELD: 0o17000000, // X field mask
Y_SHIFT: 0, // Y shift
Y_MASK: 0o777777, // Y mask (after shift)
Y_FIELD: 0o777777, // Y field mask
R_MASK: 0o37777777, // used to isolate the low 23 bits (I,X,Y)
PTR_MASK: 0o77777777, // used to isolate the low 24 bits (?,I,X,Y) of a byte pointer
HALT: 0o5304 // operation code for HALT
},
/*
* Internal operation state flags
*/
OPFLAG: {
IRQ_DELAY: 0x0001, // incremented until it becomes IRQ
IRQ: 0x0002, // time to call checkInterrupts()
IRQ_MASK: 0x0003,
DEBUGGER: 0x0004, // set if the Debugger wants to perform checks
WAIT: 0x0008, // WAIT operation in progress
PRESERVE: 0x000F // OPFLAG bits to preserve prior to the next instruction
},
/*
* Flags returned by getPS() for various program control operations.
*
* NOTE: I see SIMH setting PS bits like 0o000200 and 0o000400, which are not documented for the KA10.
* The SIMH docs only refer to the KS10 ("KS10 CPU with 1MW of memory"), so I'm guessing it doesn't have
* a KA10 emulation option. The `pdp10` SIMH binary does have some SET CPU options, but unlike the `pdp11`
* binary, the only options you can set relate to the operating system to be run -- which seems very hacky.
*/
PSFLAG: {
AROV: 0o400000, // Arithmetic Overflow
CRY0: 0o200000, // Carry 0
CRY1: 0o100000, // Carry 1
FOV: 0o040000, // Floating-Point Overflow
BIS: 0o020000, // Byte Interrupt
USERF: 0o010000, // User Mode Flag
EXIOT: 0o004000, // User Privileged I/O Flag
FXU: 0o000100, // Floating-Point Underflow
DCK: 0o000040, // Divide Check (aka No Divide)
/*
* Only the low 18 bits (above) are returned by getPS(); the following (bits 18 to 31)
* are defined for internal use only.
*/
PDOV: 0o1000000, // Pushdown Overflow
SET_MASK: 0o0760140 // flags that are always settable/clearable
},
/*
* Readable CPU (or APR for "Arithmetic Processor") flags provided by the "CONI APR," instruction; see opCONI().
*/
RFLAG: {
PIA: 0o000007, // Priority Interrupt Assignment
AROV: 0o000010, // Arithmetic Overflow
AROV_IE: 0o000020, // Arithmetic Overflow Interrupt Enabled
TRAP_OFF: 0o000040, // Trap Offset
FOV: 0o000100, // Floating-Point Overflow
FOV_IE: 0o000200, // Floating-Point Overflow Interrupt Enabled
CLK: 0o001000, // Clock Flag
CLK_IE: 0o002000, // Clock Interrupt Enabled
NXM: 0o010000, // Non-Existent Memory
PRM: 0o020000, // Memory Protection
ADB: 0o040000, // Address Break
UIO: 0o100000, // User In-Out
PDOV: 0o200000 // Pushdown Overflow (TODO: Verify this is correct; the May 1968 doc may have a typo)
},
/*
* Writable CPU (or APR for "Arithmetic Processor") flags provided by the "CONO APR," instruction; see opCONO().
*
* A set bit performs the function shown below, a clear bit does nothing.
*/
WFLAG: {
PIA: 0o000007, // Priority Interrupt Assignment
AROV_CL: 0o000010, // Clear Overflow
AROV_IE: 0o000020, // Enable Overflow Interrupt
AROV_ID: 0o000040, // Disable Overflow Interrupt
FOV_CL: 0o000100, // Clear Floating-Point Overflow
FOV_IE: 0o000200, // Enable Floating-Point Overflow Interrupt
FOV_ID: 0o000400, // Disable Floating-Point Overflow Interrupt
CLK_CL: 0o001000, // Clear Clock Flag
CLK_IE: 0o002000, // Enable Clock Interrupt
CLK_ID: 0o004000, // Disable Clock Interrupt
NXM_CL: 0o010000, // Clear Non-Existent Memory
PRM_CL: 0o020000, // Clear Memory Protection
ADB_CL: 0o040000, // Clear Address Break
UIO_CL: 0o200000, // Clear All In-Out Devices
PDOV_CL: 0o400000 // Clear Pushdown Overflow
},
/*
* 7-bit device codes used by Input-Output instructions; see opIO().
*/
DEVICES: {
APR: 0o000, // Arithmetic Processor
PI: 0o001 // Priority Interrupt
}
};
/*
* Combine all the shared globals and machine-specific globals into one machine-specific global object,
* which all machine components should start using; eg: "if (PDP10.DEBUGGER)" instead of "if (DEBUGGER)".
*/
PDP10.APPCLASS = APPCLASS;
PDP10.APPNAME = APPNAME;
PDP10.DEBUGGER = DEBUGGER;
PDP10.SIMH = SIMH;
if (NODE) {
global.APPCLASS = APPCLASS;
global.APPNAME = APPNAME;
global.DEBUGGER = DEBUGGER;
global.SIMH = SIMH;
global.PDP10 = PDP10;
module.exports = PDP10;
}