pcjs/modules/pdp11/lib/defines.js

182 lines
7.5 KiB
JavaScript

/**
* @fileoverview PDP11-specific compile-time definitions.
* @author <a href="mailto:Jeff@pcjs.org">Jeff Parsons</a>
* @version 1.0
* Created 2016-Sep-03
*
* This file is part of PCjs, a computer emulation software project at <http://pcjs.org/>.
*
* It has been adapted from the JavaScript PDP 11/70 Emulator v1.3 written by Paul Nankervis
* (paulnank@hotmail.com) as of August 2016 from http://skn.noip.me/pdp11/pdp11.html. This code
* may be used freely provided the original author name is acknowledged in any modified source code.
*
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* PCjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
* even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCjs. If not,
* see <http://www.gnu.org/licenses/gpl.html>.
*
* You are required to include the above copyright notice in every source code file of every
* copy or modified version of this work, and to display that copyright notice on every screen
* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
*
* Some PCjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
* for purposes of the GNU General Public License, and the author does not claim any copyright
* as to their contents.
*/
"use strict";
/**
* @define {string}
*/
var APPCLASS = "pdp11"; // this @define is the default application class (eg, "pcx86", "c1pjs")
/**
* @define {string}
*/
var APPNAME = "PDP11"; // this @define is the default application name (eg, "PCx86", "C1Pjs")
/**
* @define {boolean}
*
* WARNING: DEBUGGER needs to accurately reflect whether or not the Debugger component is (or will be) loaded.
* In the compiled case, we rely on the Closure Compiler to override DEBUGGER as appropriate. When it's *false*,
* nearly all of debugger.js will be conditionally removed by the compiler, reducing it to little more than a
* "type skeleton", which also solves some type-related warnings we would otherwise have if we tried to remove
* debugger.js from the compilation process altogether.
*
* However, when we're in "development mode" and running uncompiled code in debugger-less configurations,
* I would like to skip loading debugger.js altogether. When doing that, we must ALSO arrange for an additional file
* (nodebugger.js) to be loaded immediately after this file, which *explicitly* overrides DEBUGGER with *false*.
*/
var DEBUGGER = true; // this @define is overridden by the Closure Compiler to remove Debugger-related support
/**
* @define {boolean}
*
* BYTEARRAYS is a Closure Compiler compile-time option that allocates an Array of numbers for every Memory block,
* where each a number represents ONE byte; very wasteful, but potentially slightly faster.
*
* See the Memory component for details.
*/
var BYTEARRAYS = false;
/**
* TYPEDARRAYS enables use of typed arrays for Memory blocks. This used to be a compile-time-only option, but I've
* added Memory access functions for typed arrays (see MemoryPDP11.afnTypedArray), so support can be enabled dynamically now.
*
* See the Memory component for details.
*/
var TYPEDARRAYS = (typeof ArrayBuffer !== 'undefined');
/*
* Combine all the shared globals and machine-specific globals into one machine-specific global object,
* which all machine components should start using; eg: "if (PDP11.DEBUG) ..." instead of "if (DEBUG) ...".
*/
var PDP11 = {
APPCLASS: APPCLASS,
APPNAME: APPNAME,
APPVERSION: APPVERSION, // shared
BYTEARRAYS: BYTEARRAYS,
COMPILED: COMPILED, // shared
CSSCLASS: CSSCLASS, // shared
DEBUG: DEBUG, // shared
DEBUGGER: DEBUGGER,
MAXDEBUG: MAXDEBUG, // shared
PRIVATE: PRIVATE, // shared
TYPEDARRAYS: TYPEDARRAYS,
SITEHOST: SITEHOST, // shared
XMLVERSION: XMLVERSION, // shared
/*
* CPU model numbers (supported)
*/
MODEL_1145: 1145,
MODEL_1170: 1170,
/*
* This constant is used to mark points in the code where the physical address being returned
* is invalid and should not be used.
*
* In a 32-bit CPU, -1 (ie, 0xffffffff) could actually be a valid address, so consider changing
* ADDR_INVALID to NaN or null (which is also why all ADDR_INVALID tests should use strict equality
* operators).
*
* The main reason I'm NOT using NaN or null now is my concern that, by mixing non-numbers
* (specifically, values outside the range of signed 32-bit integers), performance may suffer.
*
* WARNING: Like many of the properties defined here, ADDR_INVALID is a common constant, which the
* Closure Compiler will happily inline (with or without @const annotations; in fact, I've yet to
* see a @const annotation EVER improve automatic inlining). However, if you don't make ABSOLUTELY
* certain that this file is included BEFORE the first reference to any of these properties, that
* automatic inlining will no longer occur.
*/
ADDR_INVALID: -1,
/*
* Processor Status flag definitions (stored in regPS)
*/
PS: {
CF: 0x0001, // bit 0: Carry Flag
OF: 0x0002, // bit 1: Overflow Flag
ZF: 0x0004, // bit 2: Zero Flag
SF: 0x0008, // bit 3: Sign Flag
TF: 0x0010, // bit 4: Trap Flag
PRI: 0x00E0, // bits 5-7: Priority
UNUSED: 0x0700, // bits 8-10: unused
REGSET: 0x0800, // bit 11: Register Set
PMODE: 0x3000, // bits 12-13: Previous Mode
CMODE: 0xC000 // bits 14-15: Current Mode
},
/*
* Interrupt-related flags (stored in intFlags)
*/
INTFLAG: {
NONE: 0x0000,
INTR: 0x00ff, // mask for 8 bits, representing interrupt levels 0-7
HALT: 0x0100 // halt requested; see opHLT()
},
/*
* Opcode definitions
*/
OPCODE: {
// to be continued....
},
IOBASE_VIRT: 0x00E000, /*000160000*/
IOBASE_18BIT: 0x03E000, /*000760000*/
IOBASE_UNIBUS: 0x3C0000, /*017000000*/
IOBASE_22BIT: 0x3FE000, /*017760000*/
MAX_MEMORY: 0x3C0000 - 16384, // Maximum memory address (need less memory for BSD 2.9 boot)
MAX_ADDRESS: 0x400000, /*020000000*/ // Register addresses are above 22 bit addressing
BYTE_MODE: 1,
READ_MODE: 2,
WRITE_MODE: 4,
MODIFY_WORD: 2 | 4, // READ_MODE | WRITE_MODE
MODIFY_BYTE: 1 | 2 | 4 // READ_MODE | WRITE_MODE | BYTE_MODE
};
/*
* PS "arithmetic" flags are NOT stored in the PS register; they are maintained across separate result registers,
* hence the RESULT designation.
*/
PDP11.PS.RESULT = (PDP11.PS.CF | PDP11.PS.ZF | PDP11.PS.SF);
if (NODE) {
global.APPCLASS = APPCLASS;
global.APPNAME = APPNAME;
global.DEBUGGER = DEBUGGER;
global.BYTEARRAYS = BYTEARRAYS;
global.TYPEDARRAYS = TYPEDARRAYS;
global.PDP11 = PDP11;
module.exports = PDP11;
}