Some other interesting bugs were fixed along the way: the Video component incorrectly assumed that masking a negative number with 0x80000000 would yield 0x80000000 (it actually yields -0x80000000, thank you JavaScript); the ChipSet component provides a new addCMOSMemory() interface that RAM objects can use to bump the CMOS total to match the actual total; the CPU properly implements INSW and OUTSW instructions now (kind of important for the AT hard disk controller)
12 lines
No EOL
504 B
XML
12 lines
No EOL
504 B
XML
<?xml version="1.0" encoding="UTF-8"?>
|
|
<?xml-stylesheet type="text/xsl" href="/versions/pcjs/1.15.4/manifest.xsl"?>
|
|
<manifest type="software">
|
|
<title>Zork III</title>
|
|
<version/>
|
|
<type>Game</type>
|
|
<category>Text Adventure</category>
|
|
<author>Infocom</author>
|
|
<releaseDate/>
|
|
<machine href="/disks/pc/games/infocom/machine.xml"/>
|
|
<disk id="disk01" href="/disks/pc/games/infocom/zork3/zork3-readonly.json" md5="14f97d195c66295b28aa517af0bac267" md5json="9fd91ee3dc667728d76051f171020740"/>
|
|
</manifest> |