--- layout: page title: PDP-11 Machine Emulation Module (PDPjs) permalink: /modules/pdp11/ --- PDP-11 Machine Emulation Module (PDPjs) ======================================= Overview --- PDPjs, our [PDP-11 Machine](/devices/pdp11/machine/) emulation module, was written in 2016. It was adapted from the [PDP-11/70 Emulator (v1.4)](http://skn.noip.me/pdp11/pdp11.html) written by Paul Nankervis. PDPjs is currently comprised of the following PDP-11 components, as listed in [package.json](../../package.json) (see the *pdp11Files* property): * [bus.js](/modules/pdp11/lib/bus.js) * [computer.js](/modules/pdp11/lib/computer.js) * [cpu.js](/modules/pdp11/lib/cpu.js) * [cpuops.js](/modules/pdp11/lib/cpuops.js) * [cpustate.js](/modules/pdp11/lib/cpustate.js) * [debugger.js](/modules/pdp11/lib/debugger.js) * [defines.js](/modules/pdp11/lib/defines.js) * [device.js](/modules/pdp11/lib/device.js) * [disk.js](/modules/pdp11/lib/disk.js) * [keyboard.js](/modules/pdp11/lib/keyboard.js) * [memory.js](/modules/pdp11/lib/memory.js) * [messages.js](/modules/pdp11/lib/messages.js) * [panel.js](/modules/pdp11/lib/panel.js) * [pc11.js](/modules/pdp11/lib/pc11.js) * [ram.js](/modules/pdp11/lib/ram.js) * [rk11.js](/modules/pdp11/lib/rk11.js) * [rl11.js](/modules/pdp11/lib/rl11.js) * [rom.js](/modules/pdp11/lib/rom.js) * [serial.js](/modules/pdp11/lib/serial.js) Since this module was written in 2016, it seemed appropriate to start adopting some of the more useful features of [ECMAScript](http://www.ecma-international.org/ecma-262/6.0/index.html) 2015 (aka ES6), including: * Classes * *const* and *let* * Computed Properties * Default Parameters * Octal and Binary Constants * Template Literals - String Interpolation (i.e., ${*expr*}) * New Built-in Methods - String.repeat() * *import* and *export* However, I've still configured the Closure Compiler to "transpile" to ECMAScript 5 (aka ES5), because some people may still be using older browsers that don't support ES6 -- or at least the subset of ES6 features I'm currently using. Eventually, I need to do some performance testing and determine whether the ES6 version performs any faster and/or consumes fewer resources than the ES5 version. If it does, then I should either bite the bullet and generate ES6 code, or generate both versions and use a loader that detects the browser's capabilities and loads the appropriate version. Caveats ------- ### Shared modules All PCjs machines rely on shared modules that are normally stored in [/shared/lib](/shared/lib/). However, until ALL the machines have been converted to use ES6 classes, shared code must now exist in two flavors: [/shared/lib](/shared/lib/) and [/shared/es6](/shared/es6/). Once all the other machines have been converted to use ES6 classes, the shared ES6 code will be folded back into [/shared/lib](/shared/lib/), and the temporary ES6 folder will go away. Obviously, there is incentive for me to do this sooner rather than later, since in the interim, I must make any changes to shared code in both places. There's also a less obvious problem: if you load a web page that attempts to load two or more PCjs machines, one of which uses [/shared/lib](/shared/lib/) and another of which uses [/shared/es6](/shared/es6/), at least one of them will fail to start, because the two sets of shared code cannot coexist. Well, they *could* have coexisted if I had been willing to change the names of all the shared global objects (like **Component**), but I wasn't. ### *import* and *export* With regard to *import* and *export* statements, the main reason I use them is to inform my development environment (WebStorm) about each file's dependencies, thereby preventing inspection warnings. And ultimately, I plan to make PDPjs run as a Node application, so explicitly declaring all imports and exports will be required, but for now, it's just a web application, so strictly speaking, they're not required. When loading uncompiled PDPjs files into a web browser, the Node-based web server bundled with PCjs still relies on the `