/** * @fileoverview Implements the PDP-10 RAM component. * @author Jeff Parsons * @copyright © Jeff Parsons 2012-2017 * * This file is part of PCjs, a computer emulation software project at . * * PCjs is free software: you can redistribute it and/or modify it under the terms of the * GNU General Public License as published by the Free Software Foundation, either version 3 * of the License, or (at your option) any later version. * * PCjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without * even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCjs. If not, * see . * * You are required to include the above copyright notice in every modified copy of this work * and to display that copyright notice when the software starts running; see COPYRIGHT in * . * * Some PCjs files also attempt to load external resource files, such as character-image files, * ROM files, and disk image files. Those external resource files are not considered part of PCjs * for purposes of the GNU General Public License, and the author does not claim any copyright * as to their contents. */ "use strict"; if (NODE) { var Str = require("../../shared/lib/strlib"); var Web = require("../../shared/lib/weblib"); var DumpAPI = require("../../shared/lib/dumpapi"); var Component = require("../../shared/lib/component"); var PDP10 = require("./defines"); var MemoryPDP10 = require("./memory"); var MessagesPDP10 = require("./messages"); } class RAMPDP10 extends Component { /** * RAMPDP10(parmsRAM) * * The RAMPDP10 component expects the following (parmsRAM) properties: * * addr: starting physical address of RAM (default is 0) * size: amount of RAM, in bytes (default is 0, which means defer to motherboard switch settings) * file: name of optional data file to load into RAM (default is "") * load: optional file load address (overrides any load address specified in the data file; default is null) * exec: optional file exec address (overrides any exec address specified in the data file; default is null) * * NOTE: We make a note of the specified size, but no memory is initially allocated for the RAM until the * Computer component calls powerUp(). * * @param {Object} parmsRAM */ constructor(parmsRAM) { super("RAM", parmsRAM); this.aData = null; this.aSymbols = null; this.addrRAM = +parmsRAM['addr']; this.sizeRAM = +parmsRAM['size']; this.addrLoad = parmsRAM['load']; this.addrExec = parmsRAM['exec']; if (this.addrLoad != null) this.addrLoad = +this.addrLoad; if (this.addrExec != null) this.addrExec = +this.addrExec; this.fInstalled = (!!this.sizeRAM); // 0 is the default value for 'size' when none is specified this.fAllocated = this.fReset = false; this.sFilePath = parmsRAM['file']; this.sFileName = Str.getBaseName(this.sFilePath); if (this.sFilePath) { var sFileURL = this.sFilePath; if (DEBUG) this.log('load("' + sFileURL + '")'); /* * If the selected data file has a ".json" extension, then we assume it's pre-converted * JSON-encoded data, so we load it as-is; ditto for ROM files with a ".hex" extension. * Otherwise, we ask our server-side converter to return the file in a JSON-compatible format. */ var sFileExt = Str.getExtension(this.sFileName); if (sFileExt != DumpAPI.FORMAT.JSON && sFileExt != DumpAPI.FORMAT.HEX) { sFileURL = Web.getHost() + DumpAPI.ENDPOINT + '?' + DumpAPI.QUERY.FILE + '=' + this.sFilePath + '&' + DumpAPI.QUERY.FORMAT + '=' + DumpAPI.FORMAT.BYTES + '&' + DumpAPI.QUERY.DECIMAL + '=true'; } var ram = this; Web.getResource(sFileURL, null, true, function doneLoad(sURL, sResponse, nErrorCode) { ram.finishLoad(sURL, sResponse, nErrorCode); }); } } /** * initBus(cmp, bus, cpu, dbg) * * @this {RAMPDP10} * @param {ComputerPDP10} cmp * @param {BusPDP10} bus * @param {CPUStatePDP10} cpu * @param {DebuggerPDP10} dbg */ initBus(cmp, bus, cpu, dbg) { this.bus = bus; this.cpu = cpu; this.dbg = dbg; this.initRAM(); } /** * powerUp(data, fRepower) * * @this {RAMPDP10} * @param {Object|null} data * @param {boolean} [fRepower] * @return {boolean} true if successful, false if failure */ powerUp(data, fRepower) { if (this.aSymbols) { if (this.dbg) { this.dbg.addSymbols(this.id, this.addrRAM, this.sizeRAM, this.aSymbols); } /* * Our only role in the handling of symbols is to hand them off to the Debugger at our * first opportunity. Now that we've done that, our copy of the symbols, if any, are toast. */ delete this.aSymbols; } if (!fRepower) { /* * Since we use the Bus to allocate all our memory, memory contents are already restored for us, * so we don't save any state, and therefore no state should be restored. Just do a reset(). */ this.assert(!data); this.reset(); } return true; } /** * powerDown(fSave, fShutdown) * * @this {RAMPDP10} * @param {boolean} [fSave] * @param {boolean} [fShutdown] * @return {Object|boolean} component state if fSave; otherwise, true if successful, false if failure */ powerDown(fSave, fShutdown) { /* * The Computer powers down the CPU first, at which point CPUState state is saved, * which includes the Bus state, and since we use the Bus component to allocate all * our memory, memory contents are already saved for us, so we don't need the usual * save logic. */ return true; } /** * finishLoad(sURL, sData, nErrorCode) * * @this {RAMPDP10} * @param {string} sURL * @param {string} sData * @param {number} nErrorCode (response from server if anything other than 200) */ finishLoad(sURL, sData, nErrorCode) { if (nErrorCode) { this.notice("Unable to load RAM resource (error " + nErrorCode + ": " + sURL + ")"); this.sFilePath = null; } else { Component.addMachineResource(this.idMachine, sURL, sData); var resource = Web.parseMemoryResource(sURL, sData); if (resource) { this.aData = resource.aData; this.aSymbols = resource.aSymbols; if (this.addrLoad == null) this.addrLoad = resource.addrLoad; if (this.addrExec == null) this.addrExec = resource.addrExec; } else { this.sFilePath = null; } } this.initRAM(); } /** * initRAM() * * This function is called by both initBus() and finishLoad(), but it cannot copy the initial data into place * until after initBus() has received the Bus component AND finishLoad() has received the data. When both those * criteria are satisfied, the component becomes "ready". * * @this {RAMPDP10} */ initRAM() { if (!this.bus) return; if (!this.fAllocated && this.sizeRAM) { if (this.bus.addMemory(this.addrRAM, this.sizeRAM, MemoryPDP10.TYPE.RAM)) { this.fAllocated = true; } else { this.sizeRAM = 0; // don't bother trying again (it just results in redundant error messages) } } if (!this.isReady()) { if (!this.fAllocated) { Component.error("No RAM allocated"); } else if (this.sFilePath) { /* * Too early... */ if (!this.aData) return; if (this.loadImage(this.aData, this.addrLoad, this.addrExec, this.addrRAM)) { this.status('Loaded image "' + this.sFileName + '"'); } else { this.notice('Error loading image "' + this.sFileName + '"'); } /* * NOTE: We now retain this data, so that reset() can return the RAM to its predefined state. * * delete this.aData; */ } this.fReset = true; this.setReady(); } } /** * reset() * * @this {RAMPDP10} */ reset() { if (this.fAllocated && !this.fReset) { /* * TODO: Add a configuration parameter for selecting the byte pattern on reset? * Note that when memory blocks are originally created, they are currently always * zero-initialized, so this would only affect resets. */ this.bus.zeroMemory(this.addrRAM, this.sizeRAM, 0); if (this.aData) { this.loadImage(this.aData, this.addrLoad, this.addrExec, this.addrRAM, !this.dbg); } } this.fReset = false; } /** * loadImage(aData, addrLoad, addrExec, addrInit, fStart) * * If the array contains a PAPER tape image in the "Absolute Format," load it as specified * by the format; otherwise, load it as-is using the address(es) supplied. * * @this {RAMPDP10} * @param {Array} aData * @param {number|null} [addrLoad] * @param {number|null} [addrExec] (this CAN override any starting address INSIDE the image) * @param {number|null} [addrInit] * @param {boolean} [fStart] * @return {boolean} (true if loaded, false if not) */ loadImage(aData, addrLoad, addrExec, addrInit, fStart) { var fLoaded = false; if (addrLoad == null) { addrLoad = addrInit; } if (addrLoad != null) { for (var i = 0; i < aData.length; i++) { this.bus.setWordDirect(addrLoad + i, aData[i]); } fLoaded = true; } if (fLoaded) { /* * Set the start address to whatever the caller provided, or failing that, whatever start * address was specified inside the image. * * For example, the diagnostic "MAINDEC-11-D0AA-PB" doesn't include a start address inside the * image, but we know that the directions for that diagnostic say to "Start and Restart at 200", * so we have manually inserted an "exec":128 in the JSON containing the image. */ if (addrExec == null) { this.cpu.stopCPU(); fStart = false; } if (addrExec != null) { this.cpu.setReset(addrExec, fStart); } } return fLoaded; } /** * RAMPDP10.init() * * This function operates on every HTML element of class "ram", extracting the * JSON-encoded parameters for the RAMPDP10 constructor from the element's "data-value" * attribute, invoking the constructor to create a RAMPDP10 component, and then binding * any associated HTML controls to the new component. */ static init() { var aeRAM = Component.getElementsByClass(document, PDP10.APPCLASS, "ram"); for (var iRAM = 0; iRAM < aeRAM.length; iRAM++) { var eRAM = aeRAM[iRAM]; var parmsRAM = Component.getComponentParms(eRAM); var ram = new RAMPDP10(parmsRAM); Component.bindComponentControls(ram, eRAM, PDP10.APPCLASS); } } } /* * Initialize all the RAMPDP10 modules on the page. */ Web.onInit(RAMPDP10.init); if (NODE) module.exports = RAMPDP10;