/** * @fileoverview PCjs-specific compile-time definitions. * @author Jeff Parsons * @version 1.0 * Created 2014-May-08 * * Copyright © 2012-2014 Jeff Parsons * * This file is part of PCjs, which is part of the JavaScript Machines Project (aka JSMachines) * at and . * * PCjs is free software: you can redistribute it and/or modify it under the terms of the * GNU General Public License as published by the Free Software Foundation, either version 3 * of the License, or (at your option) any later version. * * PCjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without * even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCjs. If not, * see . * * You are required to include the above copyright notice in every source code file of every * copy or modified version of this work, and to display that copyright notice on every screen * that loads or runs any version of this software (see Computer.sCopyright). * * Some PCjs files also attempt to load external resource files, such as character-image files, * ROM files, and disk image files. Those external resource files are not considered part of the * PCjs program for purposes of the GNU General Public License, and the author does not claim * any copyright as to their contents. */ "use strict"; /** * APP_PCJS collects all PCjs application globals in one convenient place */ if (DEBUG) { var APP_PCJS = {Component: null}; if (typeof Component === 'function') APP_PCJS.Component = Component; } /** * @define {string} */ var PCJSCLASS = "pcjs"; // this @define is the default application class (formerly APPCLASS) to use for PCjs /** * @define {boolean} * * WARNING: DEBUGGER needs to accurately reflect whether or not the Debugger component is (or will be) loaded. * In the compiled case, we rely on the Closure Compiler to override DEBUGGER as appropriate. When it's *false*, * nearly all of debugger.js will be conditionally removed by the compiler, reducing it to little more than a * "type skeleton", which also solves some type-related warnings we would otherwise have if we tried to remove * debugger.js from the compilation process altogether. * * However, when we're in "development mode" and running uncompiled code in debugger-less configurations, * I would like to skip loading debugger.js altogether. When doing that, we must ALSO arrange for an additional file * (nodebugger.js) to be loaded immediately after this file, which *explicitly* overrides DEBUGGER with *false*. */ var DEBUGGER = true; // this @define is overridden by the Closure Compiler to remove Debugger-related support /** * @define {boolean} * * PREFETCH enables the use of a prefetch queue. * * See the Bus component for details. */ var PREFETCH = false; /** * @define {boolean} * * EAFUNCS enables dynamic function switching whenever the CPU needs to disable one or both EA (Effective Address) * memory functions for an instruction that doesn't observe the normal "read/modify/write" behavior. The goal is to * avoid useless memory reads (which are mostly harmless) and stale memory writes (which are mostly destructive). * * If EAFUNCS is false, then the CPU falls back to setting/testing internal OP_NOREAD and OP_NOWRITE opFlags * as needed. At the moment, it seems that "EAFUNCS mode" is a bit slower than "EATESTS mode", which relies on the * bits in opFlags, so EAFUNCS is turned off; however, your mileage may vary, depending on the browser and its vintage. */ var EAFUNCS = false; /** * @define {boolean} * * FATARRAYS is a Closure Compiler compile-time option that allocates a normal Array of numbers for each Memory block, * where each a number represents ONE byte; very wasteful, but potentially slightly faster. * * See the Memory component for details. */ var FATARRAYS = false; /** * @define {boolean} * * TYPEDARRAYS enables use of typed arrays for Memory blocks. This used to be a compile-time-only option, but I've * added memory access functions for typed arrays (see Memory.afnTypedArray), so the support CAN be enabled dynamically. * * However, TYPEDARRAYS has always been slightly slower than the original DWORDS implementation (which uses a normal Array * of numbers that stores 32 bits, or 4 consecutive bytes, per number), so TYPEDARRAYS is completely disabled for now. * * See the Memory component for details. */ var TYPEDARRAYS = false; // (typeof ArrayBuffer !== 'undefined'); if (typeof module !== 'undefined') { global.PCJSCLASS = PCJSCLASS; global.DEBUGGER = DEBUGGER; global.PREFETCH = PREFETCH; global.EAFUNCS = EAFUNCS; global.FATARRAYS = FATARRAYS; global.TYPEDARRAYS = TYPEDARRAYS; /* * TODO: When we're "required" by Node, should we return anything via module.exports? */ }