/** * @fileoverview Implements the PC6502 Memory component. * @author Jeff Parsons * @version 1.0 * Created 2016-May-12 * * Copyright © 2012-2016 Jeff Parsons * * This file is part of PCjs, a computer emulation software project at . * * PCjs is free software: you can redistribute it and/or modify it under the terms of the * GNU General Public License as published by the Free Software Foundation, either version 3 * of the License, or (at your option) any later version. * * PCjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without * even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCjs. If not, * see . * * You are required to include the above copyright notice in every source code file of every * copy or modified version of this work, and to display that copyright notice on every screen * that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js). * * Some PCjs files also attempt to load external resource files, such as character-image files, * ROM files, and disk image files. Those external resource files are not considered part of PCjs * for purposes of the GNU General Public License, and the author does not claim any copyright * as to their contents. */ "use strict"; if (NODE) { var str = require("../../shared/lib/strlib"); var Component = require("../../shared/lib/component"); var Messages = require("./messages"); var CPUDef = require("./cpudef"); } /** * @class DataView * @property {function(number,boolean):number} getUint8 * @property {function(number,number,boolean)} setUint8 * @property {function(number,boolean):number} getUint16 * @property {function(number,number,boolean)} setUint16 * @property {function(number,boolean):number} getInt32 * @property {function(number,number,boolean)} setInt32 */ var littleEndian = (TYPEDARRAYS? (function() { var buffer = new ArrayBuffer(2); new DataView(buffer).setUint16(0, 256, true); return new Uint16Array(buffer)[0] === 256; })() : false); /** * Memory(addr, used, size, type) * * The Bus component allocates Memory objects so that each has a memory buffer with a * block-granular starting address and an address range equal to bus.nBlockSize; however, * the size of any given Memory object's underlying buffer can be either zero or bus.nBlockSize; * memory read/write functions for empty (buffer-less) blocks are mapped to readNone/writeNone. * * The Bus allocates empty blocks for the entire address space during initialization, so that * any reads/writes to undefined addresses will have no effect. Later, the ROM and RAM * components will ask the Bus to allocate memory for specific ranges, and the Bus will allocate * as many new blockSize Memory objects as the ranges require. Partial Memory blocks could * also be supported in theory, but in practice, they're not. * * Because Memory blocks now allow us to have a "sparse" address space, we could choose to * take the memory hit of allocating 4K arrays per block, where each element stores only one byte, * instead of the more frugal but slightly slower approach of allocating arrays of 32-bit dwords * (LONGARRAYS) and shifting/masking bytes/words to/from dwords; in theory, byte accesses would * be faster and word accesses somewhat less faster. * * However, preliminary testing of that feature (BYTEARRAYS) did not yield significantly faster * performance, so it is OFF by default to minimize our memory consumption. Using TYPEDARRAYS * would seem best, but as discussed in defines.js, it's off by default, because it doesn't perform * as well as LONGARRAYS; the other advantage of TYPEDARRAYS is that it should theoretically use * about 1/2 the memory of LONGARRAYS (32-bit elements vs 64-bit numbers), but I value speed over * size at this point. Also, not all JavaScript implementations support TYPEDARRAYS (IE9 is probably * the only real outlier: it lacks typed arrays but otherwise has all the necessary HTML5 support). * * WARNING: Since Memory blocks are low-level objects that have no UI requirements, they * do not inherit from the Component class, so if you want to use any Component class methods, * such as Component.assert(), use the corresponding Debugger methods instead (assuming a debugger * is available). * * @constructor * @param {number|null} [addr] of lowest used address in block * @param {number} [used] portion of block in bytes (0 for none); must be a multiple of 4 * @param {number} [size] of block's buffer in bytes (0 for none); must be a multiple of 4 * @param {number} [type] is one of the Memory.TYPE constants (default is Memory.TYPE.NONE) */ function Memory(addr, used, size, type) { var i; this.id = (Memory.idBlock += 2); this.adw = null; this.offset = 0; this.addr = addr; this.used = used; this.size = size || 0; this.type = type || Memory.TYPE.NONE; this.fReadOnly = (type == Memory.TYPE.ROM); this.copyBreakpoints(); // initialize the block's Debugger info; the caller will reinitialize /* * TODO: Study the impact of dirty block tracking. The original purposes were to allow saveMemory() * to save only dirty blocks, and to enable the Video component to quickly detect changes to the video buffer. * But the benefit to saveMemory() is minimal, and the Video component has other options; for example, it now * uses a custom memory controller for all EGA/VGA video modes, which performs its own dirty block tracking, * and that could easily be extended to the older MDA/CGA video modes, which still use conventional memory blocks. * Alternatively, we could restrict the use of dirty block tracking to certain memory types (eg, VIDEO memory). * * However, a quick test with dirty block tracking disabled didn't yield a noticeable improvement in performance, * so I think the overhead of our block-based architecture is swamping the impact of these micro-updates. */ this.fDirty = this.fDirtyEver = false; /* * For empty memory blocks, all we need to do is ensure all access functions are mapped to "none" handlers. */ if (!size) { this.setAccess(); return; } /* * This is the normal case: allocate a buffer that provides 8 bits of data per address; * no controller is required because our default memory access functions (see afnMemory) * know how to deal with this simple 1-1 mapping of addresses to bytes and words. * * TODO: Consider initializing the memory array to random (or pseudo-random) values in DEBUG * mode; pseudo-random might be best, to help make any bugs reproducible. */ if (TYPEDARRAYS) { this.buffer = new ArrayBuffer(size); this.dv = new DataView(this.buffer, 0, size); /* * If littleEndian is true, we can use ab[], aw[] and adw[] directly; well, we can use them * whenever the offset is a multiple of 1, 2 or 4, respectively. Otherwise, we must fallback to * dv.getUint8()/dv.setUint8(), dv.getUint16()/dv.setUint16() and dv.getInt32()/dv.setInt32(). */ this.ab = new Uint8Array(this.buffer, 0, size); this.aw = new Uint16Array(this.buffer, 0, size >> 1); this.adw = new Int32Array(this.buffer, 0, size >> 2); this.setAccess(littleEndian? Memory.afnArrayLE : Memory.afnArrayBE); } else { if (BYTEARRAYS) { this.ab = new Array(size); } else { /* * NOTE: This is the default mode of operation (!TYPEDARRAYS && !BYTEARRAYS), because it * seems to provide the best performance; and although in theory, that performance might * come at twice the overhead of TYPEDARRAYS, it's increasingly likely that the JavaScript * runtime will notice that all we ever store are 32-bit values, and optimize accordingly. */ this.adw = new Array(size >> 2); for (i = 0; i < this.adw.length; i++) this.adw[i] = 0; } this.setAccess(Memory.afnMemory); } } /* * Basic memory types * * RAM is the most conventional memory type, providing full read/write capability to x86-compatible (ie, * 'little endian") storage. ROM is equally conventional, except that the fReadOnly property is set, * disabling writes. VIDEO is treated exactly like RAM, unless a controller is provided. Both RAM and * VIDEO memory are always considered writable, and even ROM can be written using the Bus setByteDirect() * interface (which in turn uses the Memory writeByteDirect() interface), allowing the ROM component to * initialize its own memory. The CTRL type is used to identify memory-mapped devices that do not need * any default storage and always provide their own controller. * * Unallocated regions of the address space contain a special memory block of type NONE that contains * no storage. Mapping every addressible location to a memory block allows all accesses to be routed in * exactly the same manner, without resorting to any range or processor checks. * * These types are not mutually exclusive. For example, VIDEO memory could be allocated as RAM, with or * without a custom controller (the original Monochrome and CGA video cards used read/write storage that * was indistinguishable from RAM), and CTRL memory could be allocated as an empty block of any type, with * a custom controller. A few types are required for certain features (eg, ROM is required if you want * read-only memory), but the larger purpose of these types is to help document the caller's intent and to * provide the Control Panel with the ability to highlight memory regions accordingly. */ Memory.TYPE = { NONE: 0, RAM: 1, ROM: 2, VIDEO: 3, CTRL: 4, COLORS: ["black", "blue", "green", "cyan"], NAMES: ["NONE", "RAM", "ROM", "VID", "H/W"] }; /* * Last used block ID (used for debugging only) */ Memory.idBlock = 0; /** * adjustEndian(dw) * * @param {number} dw * @return {number} */ Memory.adjustEndian = function(dw) { if (TYPEDARRAYS && !littleEndian) { dw = (dw << 24) | ((dw << 8) & 0x00ff0000) | ((dw >> 8) & 0x0000ff00) | (dw >>> 24); } return dw; }; Memory.prototype = { constructor: Memory, parent: null, /** * init(addr) * * Quick reinitializer when reusing a Memory block. * * @this {Memory} * @param {number} addr */ init: function(addr) { this.addr = addr; }, /** * clone(mem, type) * * Converts the current Memory block (this) into a clone of the given Memory block (mem), * and optionally overrides the current block's type with the specified type. * * @this {Memory} * @param {Memory} mem * @param {number} [type] * @param {Debugger} [dbg] */ clone: function(mem, type, dbg) { /* * Original memory block IDs are even; cloned memory block IDs are odd; * the original ID of the current block is lost, but that's OK, since it was presumably * produced merely to become a clone. */ this.id = mem.id | 0x1; this.used = mem.used; this.size = mem.size; if (type) { this.type = type; this.fReadOnly = (type == Memory.TYPE.ROM); } if (TYPEDARRAYS) { this.buffer = mem.buffer; this.dv = mem.dv; this.ab = mem.ab; this.aw = mem.aw; this.adw = mem.adw; this.setAccess(littleEndian? Memory.afnArrayLE : Memory.afnArrayBE); } else { if (BYTEARRAYS) { this.ab = mem.ab; } else { this.adw = mem.adw; } this.setAccess(Memory.afnMemory); } this.copyBreakpoints(dbg, mem); }, /** * save() * * This gets the contents of a Memory block as an array of 32-bit values; used by Bus.saveMemory(), * which in turn is called by CPUState.save(). * * Memory blocks with custom memory controllers do NOT save their contents; that's the responsibility * of the controller component. * * @this {Memory} * @return {Array|Int32Array|null} */ save: function() { var adw, i; if (BYTEARRAYS) { adw = new Array(this.size >> 2); var off = 0; for (i = 0; i < adw.length; i++) { adw[i] = this.ab[off] | (this.ab[off + 1] << 8) | (this.ab[off + 2] << 16) | (this.ab[off + 3] << 24); off += 4; } } else if (TYPEDARRAYS) { /* * It might be tempting to just return a copy of Int32Array(this.buffer, 0, this.size >> 2), * but we can't be sure of the "endianness" of an Int32Array -- which would be OK if the array * was always saved/restored on the same machine, but there's no guarantee of that, either. * So we use getInt32() and require little-endian values. * * Moreover, an Int32Array isn't treated by JSON.stringify() and JSON.parse() exactly like * a normal array; it's serialized as an Object rather than an Array, so it lacks a "length" * property and causes problems for State.store() and State.parse(). */ adw = new Array(this.size >> 2); for (i = 0; i < adw.length; i++) { adw[i] = this.dv.getInt32(i << 2, true); } } else { adw = this.adw; } return adw; }, /** * restore(adw) * * This restores the contents of a Memory block from an array of 32-bit values; * used by Bus.restoreMemory(), which is called by CPUState.restore(), after all other * components have been restored and thus all Memory blocks have been allocated * by their respective components. * * @this {Memory} * @param {Array|null} adw * @return {boolean} true if successful, false if block size mismatch */ restore: function(adw) { /* * At this point, it's a consistency error for adw to be null; it's happened once already, * when there was a restore bug in the Video component that added the frame buffer at the video * card's "spec'ed" address instead of the programmed address, so there were no controller-owned * memory blocks installed at the programmed address, and so we arrived here at a block with * no controller AND no data. */ Component.assert(adw != null); if (adw && this.size == adw.length << 2) { var i; if (BYTEARRAYS) { var off = 0; for (i = 0; i < adw.length; i++) { this.ab[off] = adw[i] & 0xff; this.ab[off + 1] = (adw[i] >> 8) & 0xff; this.ab[off + 2] = (adw[i] >> 16) & 0xff; this.ab[off + 3] = (adw[i] >> 24) & 0xff; off += 4; } } else if (TYPEDARRAYS) { for (i = 0; i < adw.length; i++) { this.dv.setInt32(i << 2, adw[i], true); } } else { this.adw = adw; } this.fDirty = true; return true; } return false; }, /** * setAccess(afn, fDirect) * * If no function table is specified, a default is selected based on the Memory type. * * @this {Memory} * @param {Array.} [afn] function table * @param {boolean} [fDirect] (true to update direct access functions as well; default is true) */ setAccess: function(afn, fDirect) { if (!afn) { Component.assert(this.type == Memory.TYPE.NONE); afn = Memory.afnNone; } this.setReadAccess(afn, fDirect); this.setWriteAccess(afn, fDirect); }, /** * setReadAccess(afn, fDirect) * * @this {Memory} * @param {Array.} afn * @param {boolean} [fDirect] */ setReadAccess: function(afn, fDirect) { if (!fDirect || !this.cReadBreakpoints) { this.readByte = afn[0] || this.readNone; this.readShort = afn[1] || this.readShortDefault; } if (fDirect || fDirect === undefined) { this.readByteDirect = afn[0] || this.readNone; this.readShortDirect = afn[1] || this.readShortDefault; } }, /** * setWriteAccess(afn, fDirect) * * @this {Memory} * @param {Array.} afn * @param {boolean} [fDirect] */ setWriteAccess: function(afn, fDirect) { if (!fDirect || !this.cWriteBreakpoints) { this.writeByte = !this.fReadOnly && afn[2] || this.writeNone; this.writeShort = !this.fReadOnly && afn[3] || this.writeShortDefault; } if (fDirect || fDirect === undefined) { this.writeByteDirect = afn[2] || this.writeNone; this.writeShortDirect = afn[3] || this.writeShortDefault; } }, /** * resetReadAccess() * * @this {Memory} */ resetReadAccess: function() { this.readByte = this.readByteDirect; this.readShort = this.readShortDirect; }, /** * resetWriteAccess() * * @this {Memory} */ resetWriteAccess: function() { this.writeByte = this.fReadOnly? this.writeNone : this.writeByteDirect; this.writeShort = this.fReadOnly? this.writeShortDefault : this.writeShortDirect; }, /** * printAddr(sMessage) * * @this {Memory} * @param {string} sMessage */ printAddr: function(sMessage) { if (DEBUG && this.dbg && this.dbg.messageEnabled(Messages.MEM)) { this.dbg.printMessage(sMessage + ' ' + (this.addr != null? ('%' + str.toHex(this.addr)) : '#' + this.id), true); } }, /** * addBreakpoint(off, fWrite) * * @this {Memory} * @param {number} off * @param {boolean} fWrite */ addBreakpoint: function(off, fWrite) { if (!fWrite) { if (this.cReadBreakpoints++ === 0) { this.setReadAccess(Memory.afnChecked, false); } if (DEBUG) this.printAddr("read breakpoint added to memory block"); } else { if (this.cWriteBreakpoints++ === 0) { this.setWriteAccess(Memory.afnChecked, false); } if (DEBUG) this.printAddr("write breakpoint added to memory block"); } }, /** * removeBreakpoint(off, fWrite) * * @this {Memory} * @param {number} off * @param {boolean} fWrite */ removeBreakpoint: function(off, fWrite) { if (!fWrite) { if (--this.cReadBreakpoints === 0) { this.resetReadAccess(); if (DEBUG) this.printAddr("all read breakpoints removed from memory block"); } Component.assert(this.cReadBreakpoints >= 0); } else { if (--this.cWriteBreakpoints === 0) { this.resetWriteAccess(); if (DEBUG) this.printAddr("all write breakpoints removed from memory block"); } Component.assert(this.cWriteBreakpoints >= 0); } }, /** * copyBreakpoints(dbg, mem) * * @this {Memory} * @param {Debugger} [dbg] * @param {Memory} [mem] (outgoing Memory block to copy breakpoints from, if any) */ copyBreakpoints: function(dbg, mem) { this.dbg = dbg; this.cReadBreakpoints = this.cWriteBreakpoints = 0; if (mem) { if ((this.cReadBreakpoints = mem.cReadBreakpoints)) { this.setReadAccess(Memory.afnChecked, false); } if ((this.cWriteBreakpoints = mem.cWriteBreakpoints)) { this.setWriteAccess(Memory.afnChecked, false); } } }, /** * readNone(off) * * Previously, this always returned 0x00, but the initial memory probe by the COMPAQ DeskPro 386 ROM BIOS * writes 0x0000 to the first word of every 64Kb block in the nearly 16Mb address space it supports, and * if it reads back 0x0000, it will initially think that LOTS of RAM exists, only to be disappointed later * when it performs a more exhaustive memory test, generating unwanted error messages in the process. * * TODO: Determine if we should have separate readByteNone(), readShortNone() and readLongNone() functions * to return 0xff, 0xffff and 0xffffffff|0, respectively. This seems sufficient for now, as it seems unlikely * that a system would require nonexistent memory locations to return ALL bits set. * * Also, I'm reluctant to address that potential issue by simply returning -1, because to date, the above * Memory interfaces have always returned values that are properly masked to 8, 16 or 32 bits, respectively. * * @this {Memory} * @param {number} off * @param {number} addr * @return {number} */ readNone: function readNone(off, addr) { if (DEBUGGER && this.dbg && this.dbg.messageEnabled(Messages.CPU | Messages.MEM) /* && !off */) { this.dbg.message("attempt to read invalid block %" + str.toHex(this.addr), true); } return 0xff; }, /** * writeNone(off, v, addr) * * @this {Memory} * @param {number} off * @param {number} v (could be either a byte or word value, since we use the same handler for both kinds of accesses) * @param {number} addr */ writeNone: function writeNone(off, v, addr) { if (DEBUGGER && this.dbg && this.dbg.messageEnabled(Messages.CPU | Messages.MEM) /* && !off */) { this.dbg.message("attempt to write " + str.toHexWord(v) + " to invalid block %" + str.toHex(this.addr), true); } }, /** * readShortDefault(off, addr) * * @this {Memory} * @param {number} off * @param {number} addr * @return {number} */ readShortDefault: function readShortDefault(off, addr) { return this.readByte(off++, addr++) | (this.readByte(off, addr) << 8); }, /** * writeShortDefault(off, w, addr) * * @this {Memory} * @param {number} off * @param {number} w * @param {number} addr */ writeShortDefault: function writeShortDefault(off, w, addr) { this.writeByte(off++, w & 0xff, addr++); this.writeByte(off, w >> 8, addr); }, /** * readByteMemory(off, addr) * * @this {Memory} * @param {number} off * @param {number} addr * @return {number} */ readByteMemory: function readByteMemory(off, addr) { if (BYTEARRAYS) { return this.ab[off]; } return ((this.adw[off >> 2] >>> ((off & 0x3) << 3)) & 0xff); }, /** * readShortMemory(off, addr) * * @this {Memory} * @param {number} off * @param {number} addr * @return {number} */ readShortMemory: function readShortMemory(off, addr) { if (BYTEARRAYS) { return this.ab[off] | (this.ab[off + 1] << 8); } var w; var idw = off >> 2; var nShift = (off & 0x3) << 3; var dw = (this.adw[idw] >> nShift); if (nShift < 24) { w = dw & 0xffff; } else { w = (dw & 0xff) | ((this.adw[idw + 1] & 0xff) << 8); } return w; }, /** * writeByteMemory(off, b, addr) * * @this {Memory} * @param {number} off * @param {number} b * @param {number} addr */ writeByteMemory: function writeByteMemory(off, b, addr) { if (BYTEARRAYS) { this.ab[off] = b; } else { var idw = off >> 2; var nShift = (off & 0x3) << 3; this.adw[idw] = (this.adw[idw] & ~(0xff << nShift)) | (b << nShift); } this.fDirty = true; }, /** * writeShortMemory(off, w, addr) * * @this {Memory} * @param {number} off * @param {number} w * @param {number} addr */ writeShortMemory: function writeShortMemory(off, w, addr) { if (BYTEARRAYS) { this.ab[off] = (w & 0xff); this.ab[off + 1] = (w >> 8); } else { var idw = off >> 2; var nShift = (off & 0x3) << 3; if (nShift < 24) { this.adw[idw] = (this.adw[idw] & ~(0xffff << nShift)) | (w << nShift); } else { this.adw[idw] = (this.adw[idw] & 0x00ffffff) | (w << 24); idw++; this.adw[idw] = (this.adw[idw] & (0xffffff00|0)) | (w >> 8); } } this.fDirty = true; }, /** * readByteChecked(off, addr) * * @this {Memory} * @param {number} off * @param {number} addr * @return {number} */ readByteChecked: function readByteChecked(off, addr) { if (DEBUGGER && this.dbg && this.addr != null) { this.dbg.checkMemoryRead(this.addr + off); } return this.readByteDirect(off, addr); }, /** * readShortChecked(off, addr) * * @this {Memory} * @param {number} off * @param {number} addr * @return {number} */ readShortChecked: function readShortChecked(off, addr) { if (DEBUGGER && this.dbg && this.addr != null) { this.dbg.checkMemoryRead(this.addr + off, 2); } return this.readShortDirect(off, addr); }, /** * writeByteChecked(off, b, addr) * * @this {Memory} * @param {number} off * @param {number} addr * @param {number} b */ writeByteChecked: function writeByteChecked(off, b, addr) { if (DEBUGGER && this.dbg && this.addr != null) { this.dbg.checkMemoryWrite(this.addr + off); } if (this.fReadOnly) this.writeNone(off, b, addr); else this.writeByteDirect(off, b, addr); }, /** * writeShortChecked(off, w, addr) * * @this {Memory} * @param {number} off * @param {number} addr * @param {number} w */ writeShortChecked: function writeShortChecked(off, w, addr) { if (DEBUGGER && this.dbg && this.addr != null) { this.dbg.checkMemoryWrite(this.addr + off, 2) } if (this.fReadOnly) this.writeNone(off, w, addr); else this.writeShortDirect(off, w, addr); }, /** * readByteBE(off, addr) * * @this {Memory} * @param {number} off * @param {number} addr * @return {number} */ readByteBE: function readByteBE(off, addr) { return this.ab[off]; }, /** * readByteLE(off, addr) * * @this {Memory} * @param {number} off * @param {number} addr * @return {number} */ readByteLE: function readByteLE(off, addr) { return this.ab[off]; }, /** * readShortBE(off, addr) * * @this {Memory} * @param {number} off * @param {number} addr * @return {number} */ readShortBE: function readShortBE(off, addr) { return this.dv.getUint16(off, true); }, /** * readShortLE(off, addr) * * @this {Memory} * @param {number} off * @param {number} addr * @return {number} */ readShortLE: function readShortLE(off, addr) { /* * TODO: It remains to be seen if there's any advantage to checking the offset for an aligned read * vs. always reading the bytes separately; it seems a safe bet for longs, but it's less clear for shorts. */ return (off & 0x1)? (this.ab[off] | (this.ab[off+1] << 8)) : this.aw[off >> 1]; }, /** * writeByteBE(off, b, addr) * * @this {Memory} * @param {number} off * @param {number} b * @param {number} addr */ writeByteBE: function writeByteBE(off, b, addr) { this.ab[off] = b; this.fDirty = true; }, /** * writeByteLE(off, b, addr) * * @this {Memory} * @param {number} off * @param {number} addr * @param {number} b */ writeByteLE: function writeByteLE(off, b, addr) { this.ab[off] = b; this.fDirty = true; }, /** * writeShortBE(off, w, addr) * * @this {Memory} * @param {number} off * @param {number} addr * @param {number} w */ writeShortBE: function writeShortBE(off, w, addr) { this.dv.setUint16(off, w, true); this.fDirty = true; }, /** * writeShortLE(off, w, addr) * * @this {Memory} * @param {number} off * @param {number} addr * @param {number} w */ writeShortLE: function writeShortLE(off, w, addr) { /* * TODO: It remains to be seen if there's any advantage to checking the offset for an aligned write * vs. always writing the bytes separately; it seems a safe bet for longs, but it's less clear for shorts. */ if (off & 0x1) { this.ab[off] = w; this.ab[off+1] = w >> 8; } else { this.aw[off >> 1] = w; } this.fDirty = true; } }; /* * This is the effective definition of afnNone, but we need not fully define it, because setAccess() * uses these defaults when any of the 6 handlers (ie, 3 read handlers and 3 write handlers) are undefined. * Memory.afnNone = [Memory.prototype.readNone, Memory.prototype.readShortDefault, Memory.prototype.writeNone, Memory.prototype.writeShortDefault]; */ Memory.afnNone = []; Memory.afnMemory = [Memory.prototype.readByteMemory, Memory.prototype.readShortMemory, Memory.prototype.writeByteMemory, Memory.prototype.writeShortMemory]; Memory.afnChecked = [Memory.prototype.readByteChecked, Memory.prototype.readShortChecked, Memory.prototype.writeByteChecked, Memory.prototype.writeShortChecked]; if (TYPEDARRAYS) { Memory.afnArrayBE = [Memory.prototype.readByteBE, Memory.prototype.readShortBE, Memory.prototype.writeByteBE, Memory.prototype.writeShortBE]; Memory.afnArrayLE = [Memory.prototype.readByteLE, Memory.prototype.readShortLE, Memory.prototype.writeByteLE, Memory.prototype.writeShortLE]; } if (NODE) module.exports = Memory;