/** * @fileoverview This file implements the C1Pjs RAM component. * @author Jeff Parsons * @copyright © Jeff Parsons 2012-2017 * * This file is part of PCjs, a computer emulation software project at . * * PCjs is free software: you can redistribute it and/or modify it under the terms of the * GNU General Public License as published by the Free Software Foundation, either version 3 * of the License, or (at your option) any later version. * * PCjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without * even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCjs. If not, * see . * * You are required to include the above copyright notice in every modified copy of this work * and to display that copyright notice when the software starts running; see COPYRIGHT in * . * * Some PCjs files also attempt to load external resource files, such as character-image files, * ROM files, and disk image files. Those external resource files are not considered part of PCjs * for purposes of the GNU General Public License, and the author does not claim any copyright * as to their contents. */ "use strict"; if (NODE) { var Web = require("../../shared/lib/weblib"); var Component = require("../../shared/lib/component"); } /** * TODO: The Closure Compiler treats ES6 classes as 'struct' rather than 'dict' by default, * which would force us to declare all class properties in the constructor, as well as prevent * us from defining any named properties. So, for now, we mark all our classes as 'unrestricted'. * * @unrestricted */ class C1PRAM extends Component { /** * C1PRAM(parmsRAM) * * The RAM component expects the following (parmsRAM) properties: * * size: amount of RAM, in bytes * * NOTE: We may make a note of the specified size, but we will not actually allocate * any memory for the RAM; we wait for the Computer object to tell us where our RAM is, * using the setBuffer() method. * * @this {C1PRAM} * @param {Object} parmsRAM */ constructor(parmsRAM) { super("C1PRAM", parmsRAM); } /** * @this {C1PRAM} * @param {Array} abMemory * @param {number} start * @param {number} end * @param {C1PCPU} cpu */ setBuffer(abMemory, start, end, cpu) { this.abMem = abMemory; // this.offRAM = start; // this.cbRAM = end - start + 1; this.setReady(); } /** * C1PRAM.init() * * This function operates on every HTML element of class "ram", extracting the * JSON-encoded parameters for the C1PRAM constructor from the element's "data-value" * attribute, invoking the constructor to create a C1PRAM component, and then binding * any associated HTML controls to the new component. */ static init() { var aeRAM = Component.getElementsByClass(document, C1PJS.APPCLASS, "ram"); for (var iRAM=0; iRAM < aeRAM.length; iRAM++) { var eRAM = aeRAM[iRAM]; var parmsRAM = Component.getComponentParms(eRAM); var ram = new C1PRAM(parmsRAM); Component.bindComponentControls(ram, eRAM, C1PJS.APPCLASS); } } } /* * Initialize all the RAM modules on the page. */ Web.onInit(C1PRAM.init);