/** * @fileoverview Implements the PDP11 Memory component. * @author Jeff Parsons * @copyright © Jeff Parsons 2012-2017 * * This file is part of PCjs, a computer emulation software project at . * * PCjs is free software: you can redistribute it and/or modify it under the terms of the * GNU General Public License as published by the Free Software Foundation, either version 3 * of the License, or (at your option) any later version. * * PCjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without * even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCjs. If not, * see . * * You are required to include the above copyright notice in every modified copy of this work * and to display that copyright notice when the software starts running; see COPYRIGHT in * . * * Some PCjs files also attempt to load external resource files, such as character-image files, * ROM files, and disk image files. Those external resource files are not considered part of PCjs * for purposes of the GNU General Public License, and the author does not claim any copyright * as to their contents. */ "use strict"; if (NODE) { var Component = require("../../shared/lib/component"); var PDP11 = require("./defines"); var MessagesPDP11 = require("./messages"); } /** * @class DataView * @property {function(number,boolean):number} getUint8 * @property {function(number,number,boolean)} setUint8 * @property {function(number,boolean):number} getUint16 * @property {function(number,number,boolean)} setUint16 * @property {function(number,boolean):number} getInt32 * @property {function(number,number,boolean)} setInt32 */ class MemoryPDP11 { /** * MemoryPDP11(bus, addr, used, size, type, controller) * * The Bus component allocates Memory objects so that each has a memory buffer with a * block-granular starting address and an address range equal to bus.nBlockSize; however, * the size of any given Memory object's underlying buffer can be either zero or bus.nBlockSize; * memory read/write functions for empty (buffer-less) blocks are mapped to readNone/writeNone. * * The Bus allocates empty blocks for the entire address space during initialization, so that * any reads/writes to undefined addresses will have no effect. Later, the ROM and RAM * components will ask the Bus to allocate memory for specific ranges, and the Bus will allocate * as many new blockSize Memory objects as the ranges require. Partial Memory blocks could * also be supported in theory, but in practice, they're not. * * Because Memory blocks now allow us to have a "sparse" address space, we could choose to * take the memory hit of allocating 4K arrays per block, where each element stores only one byte, * instead of the more frugal but slightly slower approach of allocating arrays of 32-bit dwords * (LONGARRAYS) and shifting/masking bytes/words to/from dwords; in theory, byte accesses would * be faster and word accesses somewhat less faster. * * However, preliminary testing of that feature (BYTEARRAYS) did not yield significantly faster * performance, so it is OFF by default to minimize our memory consumption. Using TYPEDARRAYS * would seem best, but as discussed in defines.js, it's off by default, because it doesn't perform * as well as LONGARRAYS; the other advantage of TYPEDARRAYS is that it should theoretically use * about 1/2 the memory of LONGARRAYS (32-bit elements vs 64-bit numbers), but I value speed over * size at this point. Also, not all JavaScript implementations support TYPEDARRAYS (IE9 is probably * the only real outlier: it lacks typed arrays but otherwise has all the necessary HTML5 support). * * WARNING: Since Memory blocks are low-level objects that have no UI requirements, they * do not inherit from the Component class, so if you want to use any Component class methods, * such as Component.assert(), use the corresponding Debugger methods instead (assuming a debugger * is available). * * @param {BusPDP11} bus * @param {number|null} [addr] of lowest used address in block * @param {number} [used] portion of block in bytes (0 for none); must be a multiple of 4 * @param {number} [size] of block's buffer in bytes (0 for none); must be a multiple of 4 * @param {number} [type] is one of the MemoryPDP11.TYPE constants (default is MemoryPDP11.TYPE.NONE) * @param {Object} [controller] is an optional memory controller component */ constructor(bus, addr, used, size, type, controller) { var a, i; this.bus = bus; this.id = (MemoryPDP11.idBlock += 2); this.adw = null; this.offset = 0; this.addr = addr; this.used = used; this.size = size || 0; this.type = type || MemoryPDP11.TYPE.NONE; this.fReadOnly = (type == MemoryPDP11.TYPE.ROM); this.controller = null; this.dbg = null; this.readByte = this.readByteDirect = this.readNone; this.readWord = this.readWordDirect = this.readWordDefault; this.writeByte = this.writeByteDirect = this.writeNone; this.writeWord = this.writeWordDirect = this.writeWordDefault; this.cReadBreakpoints = this.cWriteBreakpoints = 0; this.copyBreakpoints(); // initialize the block's Debugger info; the caller will reinitialize /* * TODO: Study the impact of dirty block tracking. The original purposes were to allow saveMemory() * to save only dirty blocks, and to enable the Video component to quickly detect changes to the video buffer. * But the benefit to saveMemory() is minimal, and the Video component has other options; for example, it can * now use a custom memory controller that performs its own dirty block tracking. * * However, a quick test with dirty block tracking disabled didn't yield a noticeable improvement in performance, * so I think the overhead of our block-based architecture is swamping the impact of these micro-updates. */ this.fDirty = this.fDirtyEver = false; /* * For empty memory blocks, all we need to do is ensure all access functions are mapped to "none" handlers. */ if (!this.size) { this.setAccess(); return; } /* * When a controller is specified, the controller must provide a buffer, via getControllerBuffer(), * and memory access functions, via getControllerAccess(). */ if (controller) { this.controller = controller; a = controller.getControllerBuffer(addr); this.adw = a[0]; this.offset = a[1]; this.setAccess(controller.getControllerAccess()); return; } /* * This is the normal case: allocate a buffer that provides 8 bits of data per address; * no controller is required because our default memory access functions (see afnMemory) * know how to deal with this simple 1-1 mapping of addresses to bytes and words. * * TODO: Consider initializing the memory array to random (or pseudo-random) values in DEBUG * mode; pseudo-random might be best, to help make any bugs reproducible. */ if (TYPEDARRAYS) { this.buffer = new ArrayBuffer(this.size); this.dv = new DataView(this.buffer, 0, this.size); /* * If littleEndian is true, we can use ab[], aw[] and adw[] directly; well, we can use them * whenever the offset is a multiple of 1, 2 or 4, respectively. Otherwise, we must fallback to * dv.getUint8()/dv.setUint8(), dv.getUint16()/dv.setUint16() and dv.getInt32()/dv.setInt32(). */ this.ab = new Uint8Array(this.buffer, 0, this.size); this.aw = new Uint16Array(this.buffer, 0, this.size >> 1); this.adw = new Int32Array(this.buffer, 0, this.size >> 2); this.setAccess(littleEndian? MemoryPDP11.afnArrayLE : MemoryPDP11.afnArrayBE); } else { /* * NOTE: An ArrayBuffer is defined as being zero-initialized, but the elements of a new * Array are not, so this code path takes care of zero-initialization ourselves. */ if (BYTEARRAYS) { a = this.ab = new Array(this.size); } else { /* * NOTE: This used to be the default mode of operation (!TYPEDARRAYS && !BYTEARRAYS), because * it seemed to provide the best performance; however, that was then, and this is now. TYPEDARRAYS * is more efficient. */ a = this.adw = new Array(this.size >> 2); } for (i = 0; i < a.length; i++) a[i] = 0; this.setAccess(MemoryPDP11.afnMemory); } } /** * init(addr) * * Quick reinitializer when reusing a Memory block. * * @this {MemoryPDP11} * @param {number} addr */ init(addr) { this.addr = addr; } /** * clone(mem, type, dbg) * * Converts the current Memory block (this) into a clone of the given Memory block (mem), * and optionally overrides the current block's type with the specified type. * * @this {MemoryPDP11} * @param {MemoryPDP11} mem * @param {number} [type] * @param {DebuggerPDP11} [dbg] */ clone(mem, type, dbg) { /* * Original memory block IDs are even; cloned memory block IDs are odd; * the original ID of the current block is lost, but that's OK, since it was presumably * produced merely to become a clone. */ this.id = mem.id | 0x1; this.used = mem.used; this.size = mem.size; if (type) { this.type = type; this.fReadOnly = (type == MemoryPDP11.TYPE.ROM); } if (TYPEDARRAYS) { this.buffer = mem.buffer; this.dv = mem.dv; this.ab = mem.ab; this.aw = mem.aw; this.adw = mem.adw; this.setAccess(littleEndian? MemoryPDP11.afnArrayLE : MemoryPDP11.afnArrayBE); } else { if (BYTEARRAYS) { this.ab = mem.ab; } else { this.adw = mem.adw; } this.setAccess(MemoryPDP11.afnMemory); } this.copyBreakpoints(dbg, mem); } /** * save() * * This gets the contents of a Memory block as an array of 32-bit values; used by Bus.saveMemory(), * which in turn is called by CPUState.save(). * * Memory blocks with custom memory controllers do NOT save their contents; that's the responsibility * of the controller component. * * @this {MemoryPDP11} * @return {Array|Int32Array|null} */ save() { var adw, i; if (this.controller) { adw = null; } else if (BYTEARRAYS) { adw = new Array(this.size >> 2); var off = 0; for (i = 0; i < adw.length; i++) { adw[i] = this.ab[off] | (this.ab[off + 1] << 8) | (this.ab[off + 2] << 16) | (this.ab[off + 3] << 24); off += 4; } } else if (TYPEDARRAYS) { /* * It might be tempting to just return a copy of Int32Array(this.buffer, 0, this.size >> 2), * but we can't be sure of the "endianness" of an Int32Array -- which would be OK if the array * was always saved/restored on the same machine, but there's no guarantee of that, either. * So we use getInt32() and require little-endian values. * * Moreover, an Int32Array isn't treated by JSON.stringify() and JSON.parse() exactly like * a normal array; it's serialized as an Object rather than an Array, so it lacks a "length" * property and causes problems for State.store() and State.parse(). */ adw = new Array(this.size >> 2); for (i = 0; i < adw.length; i++) { adw[i] = this.dv.getInt32(i << 2, true); } } else { adw = this.adw; } return adw; } /** * restore(adw) * * This restores the contents of a Memory block from an array of 32-bit values; * used by Bus.restoreMemory(), which is called by CPUState.restore(), after all other * components have been restored and thus all Memory blocks have been allocated * by their respective components. * * @this {MemoryPDP11} * @param {Array|null} adw * @return {boolean} true if successful, false if block size mismatch */ restore(adw) { if (this.controller) { return (adw == null); } /* * At this point, it's a consistency error for adw to be null; it's happened once already, * when there was a restore bug in the Video component that added the frame buffer at the video * card's "spec'ed" address instead of the programmed address, so there were no controller-owned * memory blocks installed at the programmed address, and so we arrived here at a block with * no controller AND no data. */ Component.assert(adw != null); if (adw && this.size == adw.length << 2) { var i; if (BYTEARRAYS) { var off = 0; for (i = 0; i < adw.length; i++) { this.ab[off] = adw[i] & 0xff; this.ab[off + 1] = (adw[i] >> 8) & 0xff; this.ab[off + 2] = (adw[i] >> 16) & 0xff; this.ab[off + 3] = (adw[i] >> 24) & 0xff; off += 4; } } else if (TYPEDARRAYS) { for (i = 0; i < adw.length; i++) { this.dv.setInt32(i << 2, adw[i], true); } } else { this.adw = adw; } this.fDirty = true; return true; } return false; } /** * zero(off, len, pattern) * * Zeros the block. Supporting off and len parameters is probably overkill, and makes more * work in the non-TYPEDARRAY, non-BYTEARRAY case, but that's not the typical case. The other * exception is controller-based blocks, which may not have any array backing at all. * * @this {MemoryPDP11} * @param {number} [off] (optional starting byte offset within block) * @param {number} [len] (optional maximum number of bytes; default is the entire block) * @param {number} [pattern] */ zero(off, len, pattern) { var i; off = off || 0; pattern = (pattern || 0) & 0xff; // pattern & 0xff wasn't good enough for the Closure Compiler /* * NOTE: If len happens to be larger than the block, that's OK, because we also bounds-check the index. */ if (len === undefined) len = this.size; Component.assert(off >= 0 && off < this.size); if ((TYPEDARRAYS || BYTEARRAYS) && this.ab) { for (i = off; len-- && i < this.ab.length; i++) this.ab[i] = pattern; } else { for (i = off; len-- && i < this.size; i++) this.writeByteDirect(off, pattern, this.addr + off); } } /** * setAccess(afn, fDirect) * * The afn parameter should be a 4-entry function table containing two byte handlers and * two word handlers. See the static afnMemory table for an example. * * If no function table is specified, a default is selected based on the Memory type; * similarly, any undefined entries in the table are filled with default handlers that fall * back to the byte handlers, and if one or both byte handlers are undefined, they default * to handlers that simply ignore the access. * * fDirect indicates that both the default AND the direct handlers should be updated. Direct * handlers normally match the default handlers, except when "checked" handlers are installed; * this allows "checked" handlers to know where to dispatch the call after performing checks. * Examples of checks are read/write breakpoints, but it's really up to the Debugger to decide * what the check consists of. * * @this {MemoryPDP11} * @param {Array.} [afn] function table * @param {boolean} [fDirect] (true to update direct access functions as well; default is true) */ setAccess(afn, fDirect) { if (!afn) { Component.assert(this.type == MemoryPDP11.TYPE.NONE); afn = MemoryPDP11.afnNone; } this.setReadAccess(afn, fDirect); this.setWriteAccess(afn, fDirect); } /** * setReadAccess(afn, fDirect) * * @this {MemoryPDP11} * @param {Array.} afn * @param {boolean} [fDirect] */ setReadAccess(afn, fDirect) { if (!fDirect || !this.cReadBreakpoints) { this.readByte = afn[0] || this.readNone; this.readWord = afn[2] || this.readWordDefault; } if (fDirect || fDirect === undefined) { this.readByteDirect = afn[0] || this.readNone; this.readWordDirect = afn[2] || this.readWordDefault; } } /** * setWriteAccess(afn, fDirect) * * @this {MemoryPDP11} * @param {Array.} afn * @param {boolean} [fDirect] */ setWriteAccess(afn, fDirect) { if (!fDirect || !this.cWriteBreakpoints) { this.writeByte = !this.fReadOnly && afn[1] || this.writeNone; this.writeWord = !this.fReadOnly && afn[3] || this.writeWordDefault; } if (fDirect || fDirect === undefined) { this.writeByteDirect = afn[1] || this.writeNone; this.writeWordDirect = afn[3] || this.writeWordDefault; } } /** * resetReadAccess() * * @this {MemoryPDP11} */ resetReadAccess() { this.readByte = this.readByteDirect; this.readWord = this.readWordDirect; } /** * resetWriteAccess() * * @this {MemoryPDP11} */ resetWriteAccess() { this.writeByte = this.fReadOnly? this.writeNone : this.writeByteDirect; this.writeWord = this.fReadOnly? this.writeWordDefault : this.writeWordDirect; } /** * printAddr(sMessage) * * @this {MemoryPDP11} * @param {string} sMessage */ printAddr(sMessage) { if (DEBUG && this.dbg && this.dbg.messageEnabled(MessagesPDP11.MEMORY)) { this.dbg.printMessage(sMessage + ' ' + (this.addr != null? ('@' + this.dbg.toStrBase(this.addr)) : '#' + this.id), true); } } /** * addBreakpoint(off, fWrite) * * @this {MemoryPDP11} * @param {number} off * @param {boolean} fWrite */ addBreakpoint(off, fWrite) { if (!fWrite) { if (this.cReadBreakpoints++ === 0) { this.setReadAccess(MemoryPDP11.afnChecked, false); } if (DEBUG) this.printAddr("read breakpoint added to memory block"); } else { if (this.cWriteBreakpoints++ === 0) { this.setWriteAccess(MemoryPDP11.afnChecked, false); } if (DEBUG) this.printAddr("write breakpoint added to memory block"); } } /** * removeBreakpoint(off, fWrite) * * @this {MemoryPDP11} * @param {number} off * @param {boolean} fWrite */ removeBreakpoint(off, fWrite) { if (!fWrite) { if (--this.cReadBreakpoints === 0) { this.resetReadAccess(); if (DEBUG) this.printAddr("all read breakpoints removed from memory block"); } Component.assert(this.cReadBreakpoints >= 0); } else { if (--this.cWriteBreakpoints === 0) { this.resetWriteAccess(); if (DEBUG) this.printAddr("all write breakpoints removed from memory block"); } Component.assert(this.cWriteBreakpoints >= 0); } } /** * copyBreakpoints(dbg, mem) * * @this {MemoryPDP11} * @param {DebuggerPDP11} [dbg] * @param {MemoryPDP11} [mem] (outgoing MemoryPDP11 block to copy breakpoints from, if any) */ copyBreakpoints(dbg, mem) { this.dbg = dbg; this.cReadBreakpoints = this.cWriteBreakpoints = 0; if (mem) { if ((this.cReadBreakpoints = mem.cReadBreakpoints)) { this.setReadAccess(MemoryPDP11.afnChecked, false); } if ((this.cWriteBreakpoints = mem.cWriteBreakpoints)) { this.setWriteAccess(MemoryPDP11.afnChecked, false); } } } /** * readNone(off) * * Previously, this always returned 0x00, but the initial memory probe by the COMPAQ DeskPro 386 ROM BIOS * writes 0x0000 to the first word of every 64Kb block in the nearly 16Mb address space it supports, and * if it reads back 0x0000, it will initially think that LOTS of RAM exists, only to be disappointed later * when it performs a more exhaustive memory test, generating unwanted error messages in the process. * * TODO: Determine if we should have separate readByteNone(), readWordNone() and readLongNone() functions * to return 0xff, 0xffff and 0xffffffff|0, respectively. This seems sufficient for now, as it seems unlikely * that a system would require nonexistent memory locations to return ALL bits set. However, another factor * is whether or not ODDADDR faults take precedence over NOMEMORY faults; if they do, then we need separate * interfaces. * * Also, I'm reluctant to address that potential issue by simply returning -1, because to date, the above * Memory interfaces have always returned values that are properly masked to 8, 16 or 32 bits, respectively. * * @this {MemoryPDP11} * @param {number} off * @param {number} addr * @return {number} */ readNone(off, addr) { if (DEBUGGER && this.dbg && this.dbg.messageEnabled(MessagesPDP11.MEMORY) /* && !off */) { this.dbg.printMessage("attempt to read invalid address " + this.dbg.toStrBase(addr), true); } this.bus.fault(addr, PDP11.CPUERR.NOMEMORY, PDP11.ACCESS.READ); return 0xff; } /** * writeNone(off, v, addr) * * @this {MemoryPDP11} * @param {number} off * @param {number} v (could be either a byte or word value, since we use the same handler for both kinds of accesses) * @param {number} addr */ writeNone(off, v, addr) { if (DEBUGGER && this.dbg && this.dbg.messageEnabled(MessagesPDP11.MEMORY) /* && !off */) { this.dbg.printMessage("attempt to write " + this.dbg.toStrBase(v) + " to invalid addresses " + this.dbg.toStrBase(addr), true); } this.bus.fault(addr, PDP11.CPUERR.NOMEMORY, PDP11.ACCESS.WRITE); } /** * readWordDefault(off, addr) * * @this {MemoryPDP11} * @param {number} off * @param {number} addr * @return {number} */ readWordDefault(off, addr) { return this.readByte(off++, addr++) | (this.readByte(off, addr) << 8); } /** * writeWordDefault(off, w, addr) * * @this {MemoryPDP11} * @param {number} off * @param {number} w * @param {number} addr */ writeWordDefault(off, w, addr) { this.writeByte(off++, w & 0xff, addr++); this.writeByte(off, w >> 8, addr); } /** * readByteMemory(off, addr) * * @this {MemoryPDP11} * @param {number} off * @param {number} addr * @return {number} */ readByteMemory(off, addr) { if (BYTEARRAYS) { return this.ab[off]; } return ((this.adw[off >> 2] >>> ((off & 0x3) << 3)) & 0xff); } /** * readWordMemory(off, addr) * * @this {MemoryPDP11} * @param {number} off * @param {number} addr * @return {number} */ readWordMemory(off, addr) { if (PDP11.MEMFAULT && (off & 0x1)) { this.bus.fault(addr, PDP11.CPUERR.ODDADDR, PDP11.ACCESS.READ_WORD); } if (BYTEARRAYS) { return this.ab[off] | (this.ab[off + 1] << 8); } var w; var idw = off >> 2; var nShift = (off & 0x3) << 3; var dw = (this.adw[idw] >> nShift); if (nShift < 24) { w = dw & 0xffff; } else { w = (dw & 0xff) | ((this.adw[idw + 1] & 0xff) << 8); } return w; } /** * writeByteMemory(off, b, addr) * * @this {MemoryPDP11} * @param {number} off * @param {number} b * @param {number} addr */ writeByteMemory(off, b, addr) { if (BYTEARRAYS) { this.ab[off] = b; } else { var idw = off >> 2; var nShift = (off & 0x3) << 3; this.adw[idw] = (this.adw[idw] & ~(0xff << nShift)) | (b << nShift); } this.fDirty = true; } /** * writeWordMemory(off, w, addr) * * @this {MemoryPDP11} * @param {number} off * @param {number} w * @param {number} addr */ writeWordMemory(off, w, addr) { if (PDP11.MEMFAULT && (off & 0x1)) { this.bus.fault(addr, PDP11.CPUERR.ODDADDR, PDP11.ACCESS.WRITE_WORD); } if (BYTEARRAYS) { this.ab[off] = (w & 0xff); this.ab[off + 1] = (w >> 8); } else { var idw = off >> 2; var nShift = (off & 0x3) << 3; if (nShift < 24) { this.adw[idw] = (this.adw[idw] & ~(0xffff << nShift)) | (w << nShift); } else { this.adw[idw] = (this.adw[idw] & 0x00ffffff) | (w << 24); idw++; this.adw[idw] = (this.adw[idw] & (0xffffff00|0)) | (w >> 8); } } this.fDirty = true; } /** * readByteChecked(off, addr) * * @this {MemoryPDP11} * @param {number} off * @param {number} addr * @return {number} */ readByteChecked(off, addr) { if (DEBUGGER && this.dbg && this.addr != null) { this.dbg.checkMemoryRead(this.addr + off); } return this.readByteDirect(off, addr); } /** * readWordChecked(off, addr) * * @this {MemoryPDP11} * @param {number} off * @param {number} addr * @return {number} */ readWordChecked(off, addr) { if (DEBUGGER && this.dbg && this.addr != null) { this.dbg.checkMemoryRead(this.addr + off, 2); } return this.readWordDirect(off, addr); } /** * writeByteChecked(off, b, addr) * * @this {MemoryPDP11} * @param {number} off * @param {number} addr * @param {number} b */ writeByteChecked(off, b, addr) { if (DEBUGGER && this.dbg && this.addr != null) { this.dbg.checkMemoryWrite(this.addr + off); } if (this.fReadOnly) this.writeNone(off, b, addr); else this.writeByteDirect(off, b, addr); } /** * writeWordChecked(off, w, addr) * * @this {MemoryPDP11} * @param {number} off * @param {number} addr * @param {number} w */ writeWordChecked(off, w, addr) { if (DEBUGGER && this.dbg && this.addr != null) { this.dbg.checkMemoryWrite(this.addr + off, 2) } if (this.fReadOnly) this.writeNone(off, w, addr); else this.writeWordDirect(off, w, addr); } /** * readByteBE(off, addr) * * @this {MemoryPDP11} * @param {number} off * @param {number} addr * @return {number} */ readByteBE(off, addr) { return this.ab[off]; } /** * readByteLE(off, addr) * * @this {MemoryPDP11} * @param {number} off * @param {number} addr * @return {number} */ readByteLE(off, addr) { var b = this.ab[off]; if (DEBUGGER && this.dbg && this.dbg.messageEnabled(MessagesPDP11.MEMORY)) { this.dbg.printMessage("Memory.readByte(" + this.dbg.toStrBase(addr) + "): " + this.dbg.toStrBase(b), true); } return b; } /** * readWordBE(off, addr) * * @this {MemoryPDP11} * @param {number} off * @param {number} addr * @return {number} */ readWordBE(off, addr) { if (PDP11.MEMFAULT && (off & 0x1)) { this.bus.fault(addr, PDP11.CPUERR.ODDADDR, PDP11.ACCESS.READ_WORD); } return this.dv.getUint16(off, true); } /** * readWordLE(off, addr) * * @this {MemoryPDP11} * @param {number} off * @param {number} addr * @return {number} */ readWordLE(off, addr) { var w; if (PDP11.MEMFAULT && (off & 0x1)) { this.bus.fault(addr, PDP11.CPUERR.ODDADDR, PDP11.ACCESS.READ_WORD); } /* * TODO: For non-WORDBUS machines, it remains to be seen if there's any advantage to checking the offset * for an aligned read vs. always reading the bytes separately. */ if (PDP11.WORDBUS || !(off & 0x1)) { w = this.aw[off >> 1]; } else { w = this.ab[off] | (this.ab[off+1] << 8); } if (DEBUGGER && this.dbg && this.dbg.messageEnabled(MessagesPDP11.MEMORY)) { this.dbg.printMessage("Memory.readWord(" + this.dbg.toStrBase(addr) + "): " + this.dbg.toStrBase(w), true); } return w; } /** * writeByteBE(off, b, addr) * * @this {MemoryPDP11} * @param {number} off * @param {number} b * @param {number} addr */ writeByteBE(off, b, addr) { this.ab[off] = b; this.fDirty = true; } /** * writeByteLE(off, b, addr) * * @this {MemoryPDP11} * @param {number} off * @param {number} addr * @param {number} b */ writeByteLE(off, b, addr) { this.ab[off] = b; this.fDirty = true; if (DEBUGGER && this.dbg && this.dbg.messageEnabled(MessagesPDP11.MEMORY)) { this.dbg.printMessage("Memory.writeByte(" + this.dbg.toStrBase(addr) + "," + this.dbg.toStrBase(b) + ")", true); } } /** * writeWordBE(off, w, addr) * * @this {MemoryPDP11} * @param {number} off * @param {number} addr * @param {number} w */ writeWordBE(off, w, addr) { if (PDP11.MEMFAULT && (off & 0x1)) { this.bus.fault(addr, PDP11.CPUERR.ODDADDR, PDP11.ACCESS.WRITE_WORD); } this.dv.setUint16(off, w, true); this.fDirty = true; } /** * writeWordLE(off, w, addr) * * @this {MemoryPDP11} * @param {number} off * @param {number} addr * @param {number} w */ writeWordLE(off, w, addr) { if (PDP11.MEMFAULT && (off & 0x1)) { this.bus.fault(addr, PDP11.CPUERR.ODDADDR, PDP11.ACCESS.WRITE_WORD); } /* * TODO: For non-WORDBUS machines, it remains to be seen if there's any advantage to checking the offset * for an aligned write vs. always writing the bytes separately. */ if (PDP11.WORDBUS || !(off & 0x1)) { this.aw[off >> 1] = w; } else { this.ab[off] = w; this.ab[off+1] = w >> 8; } this.fDirty = true; if (DEBUGGER && this.dbg && this.dbg.messageEnabled(MessagesPDP11.MEMORY)) { this.dbg.printMessage("Memory.writeWord(" + this.dbg.toStrBase(addr) + "," + this.dbg.toStrBase(w) + ")", true); } } } /* * Basic memory types * * RAM is the most conventional memory type, providing full read/write capability to x86-compatible (ie, * 'little endian") storage. ROM is equally conventional, except that the fReadOnly property is set, * disabling writes. VIDEO is treated exactly like RAM, unless a controller is provided. Both RAM and * VIDEO memory are always considered writable, and even ROM can be written using the Bus setByteDirect() * interface (which in turn uses the Memory writeByteDirect() interface), allowing the ROM component to * initialize its own memory. The CONTROLLER type is used to identify memory-mapped devices that do not * need any default storage and always provide their own controller. * * Unallocated regions of the address space contain a special memory block of type NONE that contains * no storage. Mapping every addressible location to a memory block allows all accesses to be routed in * exactly the same manner, without resorting to any range or processor checks. * * These types are not mutually exclusive. For example, VIDEO memory could be allocated as RAM, with or * without a custom controller (the original Monochrome and CGA video cards used read/write storage that * was indistinguishable from RAM), and CONTROLLER memory could be allocated as an empty block of any type, * with a custom controller. A few types are required for certain features (eg, ROM is required if you want * read-only memory), but the larger purpose of these types is to help document the caller's intent and to * provide the Control Panel with the ability to highlight memory regions accordingly. */ MemoryPDP11.TYPE = { NONE: 0, RAM: 1, ROM: 2, VIDEO: 3, CONTROLLER: 4 }; MemoryPDP11.TYPE_COLORS = ["black", "blue", "green", "cyan"]; MemoryPDP11.TYPE_NAMES = ["NONE", "RAM", "ROM", "VID", "H/W"]; /* * Last used block ID (used for debugging only) */ MemoryPDP11.idBlock = 0; /* * This is the effective definition of afnNone, but we need not fully define it, because setAccess() * uses these defaults when any of the 4 handlers (ie, 2 byte handlers and 2 word handlers) are undefined. * MemoryPDP11.afnNone = [ MemoryPDP11.prototype.readNone, MemoryPDP11.prototype.writeNone, MemoryPDP11.prototype.readWordDefault, MemoryPDP11.prototype.writeWordDefault ]; */ MemoryPDP11.afnNone = []; MemoryPDP11.afnMemory = [ MemoryPDP11.prototype.readByteMemory, MemoryPDP11.prototype.writeByteMemory, MemoryPDP11.prototype.readWordMemory, MemoryPDP11.prototype.writeWordMemory ]; MemoryPDP11.afnChecked = [ MemoryPDP11.prototype.readByteChecked, MemoryPDP11.prototype.writeByteChecked, MemoryPDP11.prototype.readWordChecked, MemoryPDP11.prototype.writeWordChecked ]; if (TYPEDARRAYS) { MemoryPDP11.afnArrayBE = [ MemoryPDP11.prototype.readByteBE, MemoryPDP11.prototype.writeByteBE, MemoryPDP11.prototype.readWordBE, MemoryPDP11.prototype.writeWordBE ]; MemoryPDP11.afnArrayLE = [ MemoryPDP11.prototype.readByteLE, MemoryPDP11.prototype.writeByteLE, MemoryPDP11.prototype.readWordLE, MemoryPDP11.prototype.writeWordLE ]; } var littleEndian = (TYPEDARRAYS? (function() { var buffer = new ArrayBuffer(2); new DataView(buffer).setUint16(0, 256, true); return new Uint16Array(buffer)[0] === 256; })() : false); if (NODE) module.exports = MemoryPDP11;