/**
* @fileoverview Compile-time definitions used by C1Pjs and PCjs.
* @author Jeff Parsons
* @copyright Jeff Parsons 2012-2016
*
* This file is part of PCjs, a computer emulation software project at .
*
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* PCjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
* even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCjs. If not,
* see .
*
* You are required to include the above copyright notice in every source code file of every
* copy or modified version of this work, and to display that copyright notice on every screen
* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
*
* Some PCjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
* for purposes of the GNU General Public License, and the author does not claim any copyright
* as to their contents.
*/
"use strict";
/**
* @define {string}
*/
var APPVERSION = "1.x.x"; // this @define is overridden by the Closure Compiler with the version in package.json
var XMLVERSION = null; // this is set in non-COMPILED builds by embedMachine() if a version number was found in the machine XML
var COPYRIGHT = "Copyright © 2012-2016 Jeff Parsons ";
var LICENSE = "License: GPL version 3 or later ";
var CSSCLASS = "pcjs";
/**
* @define {string}
*/
var SITEHOST = "localhost:8088";// this @define is overridden by the Closure Compiler with "www.pcjs.org"
/**
* @define {boolean}
*/
var COMPILED = false; // this @define is overridden by the Closure Compiler (to true)
/**
* @define {boolean}
*/
var DEBUG = true; // this @define is overridden by the Closure Compiler (to false) to remove DEBUG-only code
/**
* @define {boolean}
*/
var MAXDEBUG = false; // this @define is overridden by the Closure Compiler (to false) to remove MAXDEBUG-only code
/**
* @define {boolean}
*/
var PRIVATE = false; // this @define is overridden by the Closure Compiler (to false) to enable PRIVATE code
/*
* NODE should be true if we're running under NodeJS (eg, command-line), false if not (eg, web browser)
*/
var NODE = false;
if (typeof module !== 'undefined') {
NODE = true;
}
if (NODE) {
global.window = false; // provides an alternative "if (typeof window === 'undefined')" (ie, "if (window) ...")
global.APPVERSION = APPVERSION;
global.XMLVERSION = XMLVERSION;
global.COPYRIGHT = COPYRIGHT;
global.LICENSE = LICENSE;
global.CSSCLASS = CSSCLASS;
global.SITEHOST = SITEHOST;
global.COMPILED = COMPILED;
global.DEBUG = DEBUG;
global.MAXDEBUG = MAXDEBUG;
global.PRIVATE = PRIVATE;
global.NODE = NODE;
/*
* TODO: When we're "required" by Node, should we return anything via module.exports?
*/
}