/** * @fileoverview This file implements the C1Pjs Panel component. * @author Jeff Parsons * @version 1.0 * Created 2012-Jun-19 * * Copyright © 2012-2016 Jeff Parsons * * This file is part of C1Pjs, which is part of the JavaScript Machines Project (aka JSMachines) * at and . * * C1Pjs is free software: you can redistribute it and/or modify it under the terms of the * GNU General Public License as published by the Free Software Foundation, either version 3 * of the License, or (at your option) any later version. * * C1Pjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without * even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with C1Pjs. If not, * see . * * You are required to include the above copyright notice in every source code file of every * copy or modified version of this work, and to display that copyright notice on every screen * that loads or runs any version of this software (see C1PComputer.COPYRIGHT). * * Some C1Pjs files also attempt to load external resource files, such as character-image files, * ROM files, and disk image files. Those external resource files are not considered part of the * C1Pjs program for purposes of the GNU General Public License, and the author does not claim * any copyright as to their contents. */ "use strict"; if (NODE) { var web = require("../../shared/lib/weblib"); var Component = require("../../shared/lib/component"); } /** * C1PPanel(parmsPanel) * * The Panel component has no required (parmsPanel) properties. * * @constructor * @extends Component */ function C1PPanel(parmsPanel) { Component.call(this, "C1PPanel", parmsPanel); this.flags.fPowered = false; } Component.subclass(C1PPanel); /** * The Panel doesn't have any bindings of its own; it passes along all binding requests to * the Computer, CPU, Keyboard and Debugger components. The order shouldn't matter, since any * component that doesn't recognize the specified binding should simply ignore it. * * @this {C1PPanel} * @param {string|null} sHTMLType is the type of the HTML control (eg, "button", "list", "text", "submit", "textarea", "canvas") * @param {string} sBinding is the value of the 'binding' parameter stored in the HTML control's "data-value" attribute (eg, "reset") * @param {Object} control is the HTML control DOM object (eg, HTMLButtonElement) * @param {string} [sValue] optional data value * @return {boolean} true if binding was successful, false if unrecognized binding request */ C1PPanel.prototype.setBinding = function(sHTMLType, sBinding, control, sValue) { if (this.cmp && this.cmp.setBinding(sHTMLType, sBinding, control, sValue)) return true; if (this.cpu && this.cpu.setBinding(sHTMLType, sBinding, control, sValue)) return true; if (this.kbd && this.kbd.setBinding(sHTMLType, sBinding, control, sValue)) return true; if (DEBUGGER && this.dbg && this.dbg.setBinding(sHTMLType, sBinding, control, sValue)) return true; return Component.prototype.setBinding.call(this, sHTMLType, sBinding, control, sValue); }; /** * @this {C1PPanel} * @param {boolean} fOn * @param {C1PComputer} cmp */ C1PPanel.prototype.setPower = function(fOn, cmp) { if (fOn && !this.flags.fPowered) { this.flags.fPowered = true; this.cmp = cmp; this.cpu = cmp.getComponentByType("cpu"); this.kbd = cmp.getComponentByType("keyboard"); if (DEBUGGER) this.dbg = cmp.getComponentByType("debugger"); C1PPanel.init(); } }; /** * C1PPanel.init() * * This function operates on every HTML element of class "panel", extracting the * JSON-encoded parameters for the C1PPanel constructor from the element's "data-value" * attribute, invoking the constructor to create a C1PPanel component, and then binding * any associated HTML controls to the new component. * * NOTE: Unlike most other component init() functions, this one is designed to be * called multiple times: once at load time, so that we can binding our print() * function to the panel's output control ASAP, and again when the C1PComputer component * is verifying that all components are ready and invoking their setPower() functions. * * Our setPower() method gives us a second opportunity to notify any components that * that might care (eg, C1PCPU, C1PKeyboard, and C1PDebugger) that we have some controls * they might want to use. */ C1PPanel.init = function() { var fReady = false; var aePanels = Component.getElementsByClass(document, C1PJSCLASS, "panel"); for (var iPanel=0; iPanel < aePanels.length; iPanel++) { var ePanel = aePanels[iPanel]; var parmsPanel = Component.getComponentParms(ePanel); var panel = Component.getComponentByID(parmsPanel['id']); if (!panel) { fReady = true; panel = new C1PPanel(parmsPanel); } Component.bindComponentControls(panel, ePanel, C1PJSCLASS); if (fReady) panel.setReady(); } }; /* * Initialize every Panel module on the page. */ web.onInit(C1PPanel.init);