/** * @fileoverview Implements the PDP11 RAM component. * @author Jeff Parsons * @copyright © Jeff Parsons 2012-2016 * * This file is part of PCjs, a computer emulation software project at . * * It has been adapted from the JavaScript PDP 11/70 Emulator v1.4 written by Paul Nankervis * (paulnank@hotmail.com) as of September 2016 at . This code * may be used freely provided the original authors are acknowledged in any modified source code. * * PCjs is free software: you can redistribute it and/or modify it under the terms of the * GNU General Public License as published by the Free Software Foundation, either version 3 * of the License, or (at your option) any later version. * * PCjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without * even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCjs. If not, * see . * * You are required to include the above copyright notice in every modified copy of this work * and to display that copyright notice when the software starts running; see COPYRIGHT in * . * * Some PCjs files also attempt to load external resource files, such as character-image files, * ROM files, and disk image files. Those external resource files are not considered part of PCjs * for purposes of the GNU General Public License, and the author does not claim any copyright * as to their contents. */ "use strict"; if (NODE) { var str = require("../../shared/lib/strlib"); var web = require("../../shared/lib/weblib"); var DumpAPI = require("../../shared/lib/dumpapi"); var Component = require("../../shared/lib/component"); var State = require("../../shared/lib/state"); var PDP11 = require("./defines"); var MemoryPDP11 = require("./memory"); } /** * RAMPDP11(parmsRAM) * * The RAMPDP11 component expects the following (parmsRAM) properties: * * addr: starting physical address of RAM (default is 0) * size: amount of RAM, in bytes (default is 0, which means defer to motherboard switch settings) * file: name of optional data file to load into RAM (default is "") * load: optional file load address (overrides any load address specified in the data file; default is null) * exec: optional file exec address (overrides any exec address specified in the data file; default is null) * * NOTE: We make a note of the specified size, but no memory is initially allocated for the RAM until the * Computer component calls powerUp(). * * @constructor * @extends Component * @param {Object} parmsRAM */ function RAMPDP11(parmsRAM) { Component.call(this, "RAM", parmsRAM, RAMPDP11); this.abInit = null; this.aSymbols = null; this.addrRAM = parmsRAM['addr']; this.sizeRAM = parmsRAM['size']; this.addrLoad = parmsRAM['load']; this.addrExec = parmsRAM['exec']; this.fInstalled = (!!this.sizeRAM); // 0 is the default value for 'size' when none is specified this.fAllocated = false; this.sFilePath = parmsRAM['file']; this.sFileName = str.getBaseName(this.sFilePath); if (this.sFilePath) { var sFileURL = this.sFilePath; if (DEBUG) this.log('load("' + sFileURL + '")'); /* * If the selected data file has a ".json" extension, then we assume it's pre-converted * JSON-encoded data, so we load it as-is; ditto for ROM files with a ".hex" extension. * Otherwise, we ask our server-side converter to return the file in a JSON-compatible format. */ var sFileExt = str.getExtension(this.sFileName); if (sFileExt != DumpAPI.FORMAT.JSON && sFileExt != DumpAPI.FORMAT.HEX) { sFileURL = web.getHost() + DumpAPI.ENDPOINT + '?' + DumpAPI.QUERY.FILE + '=' + this.sFilePath + '&' + DumpAPI.QUERY.FORMAT + '=' + DumpAPI.FORMAT.BYTES + '&' + DumpAPI.QUERY.DECIMAL + '=true'; } var ram = this; web.getResource(sFileURL, null, true, function(sURL, sResponse, nErrorCode) { ram.doneLoad(sURL, sResponse, nErrorCode); }); } } Component.subclass(RAMPDP11); /** * initBus(cmp, bus, cpu, dbg) * * @this {RAMPDP11} * @param {ComputerPDP11} cmp * @param {BusPDP11} bus * @param {CPUStatePDP11} cpu * @param {DebuggerPDP11} dbg */ RAMPDP11.prototype.initBus = function(cmp, bus, cpu, dbg) { this.bus = bus; this.cpu = cpu; this.dbg = dbg; this.initRAM(); }; /** * powerUp(data, fRepower) * * @this {RAMPDP11} * @param {Object|null} data * @param {boolean} [fRepower] * @return {boolean} true if successful, false if failure */ RAMPDP11.prototype.powerUp = function(data, fRepower) { /* * The Computer powers up the CPU last, at which point CPUState state is restored, * which includes the Bus state, and since we use the Bus to allocate all our memory, * memory contents are already restored for us, so we don't need the usual restore * logic. */ return true; }; /** * powerDown(fSave, fShutdown) * * @this {RAMPDP11} * @param {boolean} [fSave] * @param {boolean} [fShutdown] * @return {Object|boolean} component state if fSave; otherwise, true if successful, false if failure */ RAMPDP11.prototype.powerDown = function(fSave, fShutdown) { /* * The Computer powers down the CPU first, at which point CPUState state is saved, * which includes the Bus state, and since we use the Bus component to allocate all * our memory, memory contents are already saved for us, so we don't need the usual * save logic. */ return true; }; /** * doneLoad(sURL, sData, nErrorCode) * * @this {RAMPDP11} * @param {string} sURL * @param {string} sData * @param {number} nErrorCode (response from server if anything other than 200) */ RAMPDP11.prototype.doneLoad = function(sURL, sData, nErrorCode) { if (nErrorCode) { this.notice("Unable to load RAM resource (error " + nErrorCode + ": " + sURL + ")"); return; } Component.addMachineResource(this.idMachine, sURL, sData); var resource = web.parseMemoryResource(sURL, sData); if (resource) { this.abInit = resource.aBytes; this.aSymbols = resource.aSymbols; if (this.addrLoad == null) this.addrLoad = resource.addrLoad; if (this.addrExec == null) this.addrExec = resource.addrExec; } else { this.sFilePath = null; } this.initRAM(); }; /** * initRAM() * * This function is called by both initBus() and doneLoad(), but it cannot copy the initial data into place * until after initBus() has received the Bus component AND doneLoad() has received the data. When both those * criteria are satisfied, the component becomes "ready". * * @this {RAMPDP11} */ RAMPDP11.prototype.initRAM = function() { if (!this.bus) return; if (!this.fAllocated && this.sizeRAM) { if (this.bus.addMemory(this.addrRAM, this.sizeRAM, MemoryPDP11.TYPE.RAM)) { this.fAllocated = true; } } if (!this.isReady()) { if (!this.fAllocated) { Component.error("No RAM allocated"); } else if (this.sFilePath) { /* * Too early... */ if (!this.abInit || !this.bus) return; this.loadImage(this.abInit, this.addrLoad, this.addrExec, this.addrRAM); /* * TODO: Consider an option to retain this data and give the user a way of restoring the initial contents. */ delete this.abInit; } this.setReady(); } }; /** * reset() * * @this {RAMPDP11} */ RAMPDP11.prototype.reset = function() { /* * If you want to zero RAM on reset, then this would be a good place to do it. */ }; /** * loadImage(aBytes, addrLoad, addrExec, addrInit) * * @this {RAMPDP11} * @param {Array|Uint8Array} aBytes * @param {number|null} [addrLoad] * @param {number|null} [addrExec] * @param {number|null} [addrInit] * @return {boolean} (true if loaded, false if not) */ RAMPDP11.prototype.loadImage = function(aBytes, addrLoad, addrExec, addrInit) { var fLoaded = false; /* * Data on tapes is organized into blocks; each block begins with a 6-byte header: * * 2-byte signature (0x0001) * 2-byte block length (N + 6, because it includes the 6-byte header) * 2-byte load address * * followed by N data bytes. If N is zero, then the 2-byte load address is the exec address, * unless the address is odd (usually 1). DEC's "Absolute Loader" jumps to the exec address * in former case, halts in the latter. * * All values are stored "little endian" (low byte followed by high byte), just like the * PDP-11's memory architecture. * * After the data bytes, there is a single checksum byte. The 8-bit sum of all the bytes in * the block (including the header bytes and checksum byte) should be zero. * * ANOMALIES: Tape files don't always begin with a signature word, so I allow any number of * leading zeros before the first signature. Tape files don't always end cleanly either, so as * soon as I see an invalid signature, I break out of the loop without signalling an error, as * long as at least ONE block was successfully processed. In fact, it's possible that as * soon as a block with ZERO data bytes is encountered, processing is supposed to stop, but * I haven't examined enough tapes (or the Absolute Loader code) to know for sure. */ if (addrLoad == null) { var off = 0, fError = false; while (off < aBytes.length - 1) { var w = (aBytes[off] & 0xff) | ((aBytes[off+1] & 0xff) << 8); if (!w) { // ignore pairs of leading zeros off += 2; continue; } if (!(w & 0xff)) { // as well as single bytes of zero off++; continue; } var offBlock = off; if (w != 0x0001) { if (MAXDEBUG) this.println("invalid signature (" + str.toHexWord(w) + ") at offset " + str.toHexWord(offBlock)); break; } if (off + 6 >= aBytes.length) { if (MAXDEBUG) this.println("invalid block at offset " + str.toHexWord(offBlock)); break; } off += 2; var checksum = w; var len = (aBytes[off++] & 0xff) | ((aBytes[off++] & 0xff) << 8); var addr = (aBytes[off++] & 0xff) | ((aBytes[off++] & 0xff) << 8); checksum += (len & 0xff) + (len >> 8) + (addr & 0xff) + (addr >> 8); var offData = off, cbData = len -= 6; while (len > 0 && off < aBytes.length) { checksum += aBytes[off++] & 0xff; len--; } if (len != 0 || off >= aBytes.length) { if (MAXDEBUG) this.println("insufficient data for block at offset " + str.toHexWord(offBlock)); break; } checksum += aBytes[off++] & 0xff; if (checksum & 0xff) { if (MAXDEBUG) this.println("invalid checksum (" + str.toHexByte(checksum) + ") for block at offset " + str.toHexWord(offBlock)); break; } if (!cbData) { if (addr & 0x1) { this.cpu.stopCPU(); } else { this.cpu.setReset(addr); } } else { while (cbData--) { this.cpu.setByteDirect(addr++, aBytes[offData++] & 0xff); } } fLoaded = true; } } if (!fLoaded) { if (addrLoad == null) addrLoad = addrInit; if (addrLoad != null) { for (var i = 0; i < aBytes.length; i++) { this.cpu.setByteDirect(addrLoad + i, aBytes[i]); } if (addrExec != null) this.cpu.setReset(addrExec); fLoaded = true; } } return fLoaded; }; /** * RAMPDP11.init() * * This function operates on every HTML element of class "ram", extracting the * JSON-encoded parameters for the RAMPDP11 constructor from the element's "data-value" * attribute, invoking the constructor to create a RAMPDP11 component, and then binding * any associated HTML controls to the new component. */ RAMPDP11.init = function() { var aeRAM = Component.getElementsByClass(document, PDP11.APPCLASS, "ram"); for (var iRAM = 0; iRAM < aeRAM.length; iRAM++) { var eRAM = aeRAM[iRAM]; var parmsRAM = Component.getComponentParms(eRAM); var ram = new RAMPDP11(parmsRAM); Component.bindComponentControls(ram, eRAM, PDP11.APPCLASS); } }; /* * Initialize all the RAMPDP11 modules on the page. */ web.onInit(RAMPDP11.init); if (NODE) module.exports = RAMPDP11;