/**
* @fileoverview Implements the PDP-11 SerialPort component (eg, DL11)
* @author Jeff Parsons
* @copyright © Jeff Parsons 2012-2016
*
* This file is part of PCjs, a computer emulation software project at .
*
* It has been adapted from the JavaScript PDP 11/70 Emulator v1.4 written by Paul Nankervis
* (paulnank@hotmail.com) as of September 2016 at . This code
* may be used freely provided the original authors are acknowledged in any modified source code.
*
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* PCjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
* even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCjs. If not,
* see .
*
* You are required to include the above copyright notice in every modified copy of this work
* and to display that copyright notice when the software starts running; see COPYRIGHT in
* .
*
* Some PCjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
* for purposes of the GNU General Public License, and the author does not claim any copyright
* as to their contents.
*/
"use strict";
if (NODE) {
var str = require("../../shared/lib/strlib");
var web = require("../../shared/lib/weblib");
var Component = require("../../shared/lib/component");
var State = require("../../shared/lib/state");
var PDP11 = require("./defines");
var MessagesPDP11 = require("./messages");
}
/**
* SerialPortPDP11(parmsSerial)
*
* The SerialPort component has the following component-specific (parmsSerial) properties:
*
* adapter: adapter number; 0 if not defined (the PCx86 SerialPort component uses this
* value to set the device's internal COM number, which in turn determines other properties,
* such as I/O ports and IRQ; for the PDP-11, this currently has no defined use)
*
* baudReceive: the default number of bits/second that the device should receive data at;
* 0 means use the device default (PDP11.DL11.RCSR.BAUD)
*
* baudTransmit: the default number of bits/second that the device should transmit data at;
* 0 means use the device default (PDP11.DL11.XCSR.BAUD)
*
* binding: name of a control (based on its "binding" attribute) to bind to this port's I/O
*
* tabSize: set to a non-zero number to convert tabs to spaces (applies only to output to
* the above binding); default is 0 (no conversion)
*
* upperCase: if true, all received input is upper-cased; it is normally the responsibility
* of the sending device to ensure this, but sometimes it's more convenient to enforce
* on the receiving end.
*
* NOTE: Since the XSL file defines the 'adapter' and 'baud' properties as numbers, not strings,
* there's no need to use parseInt(), and as an added benefit, we don't need to worry about whether
* a hex or decimal format was used.
*
* @constructor
* @extends Component
* @param {Object} parmsSerial
*/
function SerialPortPDP11(parmsSerial) {
this.iAdapter = parmsSerial['adapter'];
this.nBaudReceive = parmsSerial['baudReceive'] || PDP11.DL11.RCSR.BAUD;
this.nBaudTransmit = parmsSerial['baudTransmit'] || PDP11.DL11.XCSR.BAUD;
this.fUpperCase = parmsSerial['upperCase'];
/**
* consoleOutput becomes a string that records serial port output if the 'binding' property is set to the
* reserved name "console". Nothing is written to the console, however, until a linefeed (0x0A) is output
* or the string length reaches a threshold (currently, 1024 characters).
*
* @type {string|null}
*/
this.consoleOutput = null;
/**
* controlIOBuffer is a DOM element bound to the port (currently used for output only; see transmitByte()).
*
* Example: CTTY COM2
*
* The CTTY DOS command redirects all CON I/O to the specified serial port (eg, COM2), which it assumes is
* connected to a serial terminal, and therefore anything it *transmits* via COM2 will be displayed by the
* terminal. It further assumes that anything typed on such a terminal is NOT displayed, so as DOS *receives*
* serial input, DOS *transmits* the appropriate characters back to the terminal via COM2.
*
* As a result, controlIOBuffer only needs to be updated by the transmitByte() function.
*
* @type {Object}
*/
this.controlIOBuffer = null;
/*
* If controlIOBuffer is being used AND 'tabSize' is set, then we make an attempt to monitor the characters
* being echoed via transmitByte(), maintain a logical column position, and convert any tabs into the appropriate
* number of spaces.
*
* charBOL, if nonzero, is a character to automatically output at the beginning of every line. This probably
* isn't generally useful; I use it internally to preformat serial output.
*/
this.tabSize = parmsSerial['tabSize'];
this.charBOL = parmsSerial['charBOL'];
this.iLogicalCol = 0;
Component.call(this, "SerialPort", parmsSerial, SerialPortPDP11, MessagesPDP11.SERIAL);
var sBinding = parmsSerial['binding'];
if (sBinding == "console") {
this.consoleOutput = "";
} else {
/*
* NOTE: If sBinding is not the name of a valid Control Panel DOM element, this call does nothing.
*/
Component.bindExternalControl(this, sBinding, SerialPortPDP11.sIOBuffer);
}
/*
* No connection until initConnection() is called.
*/
this.sDataReceived = "";
this.connection = this.sendData = null;
/*
* Export all functions required by initConnection(); currently, this is the bare minimum (no flow control yet).
*/
this['exports'] = {
'connect': this.initConnection,
'receiveData': this.receiveData
};
}
/*
* class SerialPortPDP11
* property {number} iAdapter
* property {number} portBase
* property {number} nIRQ
* property {Object} controlIOBuffer is a DOM element bound to the port (for rudimentary output; see transmitByte())
*
* NOTE: This class declaration started as a way of informing the code inspector of the controlIOBuffer property,
* which remained undefined until a setBinding() call set it later, but I've since decided that explicitly
* initializing such properties in the constructor is a better way to go -- even though it's more code -- because
* JavaScript compilers are supposed to be happier when the underlying object structures aren't constantly changing.
*
* Besides, I'm not sure I want to get into documenting every property this way, for this or any/every other class,
* let alone getting into which ones should be considered private or protected, because PCjs isn't really a library
* for third-party apps.
*/
Component.subclass(SerialPortPDP11);
/*
* Internal name used for the I/O buffer control, if any, that we bind to the SerialPort.
*
* Alternatively, if SerialPort wants to use another component's control (eg, the Panel's
* "print" control), it can specify the name of that control with the 'binding' property.
*
* For that binding to succeed, we also need to know the target component; for now, that's
* been hard-coded to "Panel", in part because that's one of the few components we can rely
* upon initializing before we do, but it would be a simple matter to include a component type
* or ID as part of the 'binding' property as well, if we need more flexibility later.
*/
SerialPortPDP11.sIOBuffer = "buffer";
/**
* setBinding(sType, sBinding, control, sValue)
*
* @this {SerialPortPDP11}
* @param {string|null} sType is the type of the HTML control (eg, "button", "textarea", "register", "flag", "rled", etc)
* @param {string} sBinding is the value of the 'binding' parameter stored in the HTML control's "data-value" attribute (eg, "buffer")
* @param {Object} control is the HTML control DOM object (eg, HTMLButtonElement)
* @param {string} [sValue] optional data value
* @return {boolean} true if binding was successful, false if unrecognized binding request
*/
SerialPortPDP11.prototype.setBinding = function(sType, sBinding, control, sValue)
{
var serial = this;
switch (sBinding) {
case SerialPortPDP11.sIOBuffer:
this.bindings[sBinding] = this.controlIOBuffer = control;
/*
* By establishing an onkeypress handler here, we make it possible for DOS commands like
* "CTTY COM1" to more or less work (use "CTTY CON" to restore control to the DOS console).
*/
control.onkeydown = function onKeyDown(event) {
/*
* This is required in addition to onkeypress, because it's the only way to prevent
* BACKSPACE (keyCode 8) from being interpreted by the browser as a "Back" operation;
* moreover, not all browsers generate an onkeypress notification for BACKSPACE.
*
* A related problem exists for Ctrl-key combinations in most Windows-based browsers
* (eg, IE, Edge, Chrome for Windows, etc), because keys like Ctrl-C and Ctrl-S have
* special meanings (eg, Copy, Save). To the extent the browser will allow it, we
* attempt to disable that default behavior when this control receives an onkeydown
* event for one of those keys (probably the only event the browser generates for them).
*/
event = event || window.event;
var keyCode = event.keyCode;
if (keyCode === 0x08 || event.ctrlKey && keyCode >= 0x41 && keyCode <= 0x5A) {
if (event.preventDefault) event.preventDefault();
if (keyCode > 0x40) keyCode -= 0x40;
serial.receiveData(keyCode);
}
return true;
};
control.onkeypress = function onKeyPress(event) {
/*
* Browser-independent keyCode extraction; refer to onKeyPress() and the other key event
* handlers in keyboard.js.
*/
event = event || window.event;
var keyCode = event.which || event.keyCode;
serial.receiveData(keyCode);
/*
* Since we're going to remove the "readonly" attribute from the