/** * @fileoverview Compile-time definitions for non-DEBUG configurations. * @author Jeff Parsons * @version 1.0 * Created 2014-Aug-22 * * Copyright © 2012-2016 Jeff Parsons * * This file is part of PCjs, which is part of the JavaScript Machines Project (aka JSMachines) * at and . * * PCjs is free software: you can redistribute it and/or modify it under the terms of the * GNU General Public License as published by the Free Software Foundation, either version 3 * of the License, or (at your option) any later version. * * PCjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without * even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCjs. If not, * see . * * You are required to include the above copyright notice in every source code file of every * copy or modified version of this work, and to display that copyright notice on every screen * that loads or runs any version of this software (see Computer.COPYRIGHT). * * Some PCjs files also attempt to load external resource files, such as character-image files, * ROM files, and disk image files. Those external resource files are not considered part of the * PCjs program for purposes of the GNU General Public License, and the author does not claim * any copyright as to their contents. */ "use strict"; /* global DEBUG: true */ /* * In the compiled case, we rely on the Closure Compiler to override DEBUG, setting it to false, * so that all DEBUG-only code will be removed by the compiler. * * However, when we're in "development mode" and want to run uncompiled code without any DEBUG-only * code, we must arrange for this additional file (nodebug.js) to be loaded immediately after defines.js, * which will then set DEBUG to false at runtime. */ DEBUG = false;