/**
* @fileoverview Support for 36-bit integers (using unsigned JavaScript numbers)
* @author Jeff Parsons (@jeffpar)
* @copyright © Jeff Parsons 2012-2017
*
* This file is part of PCjs, a computer emulation software project at .
*
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* PCjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
* even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCjs. If not,
* see .
*
* You are required to include the above copyright notice in every modified copy of this work
* and to display that copyright notice when the software starts running; see COPYRIGHT in
* .
*
* Some PCjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
* for purposes of the GNU General Public License, and the author does not claim any copyright
* as to their contents.
*/
"use strict";
var DEBUG = true;
/**
* @class Int36
* @property {number} value
* @property {number|null} extended
* @property {number|null} remainder
* @property {number} error
*
* The 'value' property stores the 36-bit value as an unsigned integer. When the value
* should be interpreted as a signed quantity, subtract BIT36 whenever value > MAXPOS.
*
* The 'extended' property stores an additional 36 bits of data from a multiplication;
* it must also be set prior to a division. Internally, it will be set to null whenever the
* current value is not extended.
*
* The 'remainder' property stores the remainder from the last division. You should assume it
* will be set to null by any other operation.
*
* The 'error' property records any error(s) from the last operation.
*/
class Int36 {
/**
* Int36(obj, extended)
*
* The constructor, which simply calls set(), creates an Int36 from either:
*
* 1) another Int36
* 2) a single 36-bit value, with an optional 36-bit extension
* 3) nothing (initial value will be zero)
*
* All internal Int36 values (ie, the value and any extension) are unsigned values in the range:
*
* 0 <= i <= Math.pow(2, 36) - 1
*
* The lower bound is ZERO and the upper bound is Int36.MAXVAL. Whenever an Int36 value should be
* interpreted as a signed value, values above Int36.MAXPOS (ie, values with bit 35 set) should be
* converted to their signed counterpart by subtracting the value from Int36.BIT36 (aka MAXVAL + 1);
* the easiest way to do that is call isNegative() to check the sign bit and then call negate() as
* appropriate.
*
* NOTE: We use modern bit numbering, where bit 0 is the right-most (least-significant) bit and
* bit 35 is the left-most bit. This is opposite of the PDP-10 convention, which defined bit 0 as the
* left-most bit and bit 35 as the right-most bit.
*
* Although the integer precision of JavaScript floating-point (IEEE 754 double-precision) numbers is:
*
* -Math.pow(2, 53) <= i <= Math.pow(2, 53)
*
* it seems unwise to ever permit our internal values to creep outside the 36-bit range, because
* floating-point operations will drop least-significant bits in favor of most-significant bits when a
* result becomes too large, which is the opposite of what integer operations traditionally do. There
* might be some optimization benefits to performing our internal 36-bit truncation "lazily", but at
* least initially, I prefer to truncate() the results of all 36-bit arithmetic operations immediately.
*
* Most of the Int36 operations come in two flavors: those that accept numbers, and those that accept
* another Int36. The latter are more efficient, because (as just explained) an Int36's internal value
* should always be in range, whereas external numbers could be out of range OR have a fractional value
* OR be something else entirely (NaN, Infinity, -Infinity, undefined, etc), so numeric inputs are
* always passed through the static validate() function.
*
* We could eliminate the two flavors and check each parameter's type, like we do in the constructor,
* but constructor calls are infrequent (if they're not, you're doing something wrong), whereas Int36-only
* operations should be as fast and unchecked as possible.
*
* @this {Int36}
* @param {Int36|number} [obj] (if omitted, the default is zero)
* @param {number|null} [extended]
*/
constructor(obj, extended)
{
this.set(obj, extended);
this.bitsRes = [0, 0];
this.bitsPow = [0, 0];
this.bitsDiv = [0, 0];
this.bitsRem = [0, 0];
}
/**
* set(obj, extended)
*
* @this {Int36}
* @param {Int36|number} [obj] (if omitted, the default is zero)
* @param {number|null} [extended]
*/
set(obj = 0, extended)
{
if (obj instanceof Int36) {
this.value = obj.value;
this.extended = obj.extended;
this.remainder = obj.remainder;
}
else {
this.value = Int36.validate(obj || 0);
this.extended = null;
/*
* NOTE: Surprisingly, isNaN(null) is false, whereas isNaN(undefined) is true. Go figure.
*/
if (extended != null && !isNaN(extended)) {
this.extended = Int36.validate(extended);
}
this.remainder = null;
}
this.error = Int36.ERROR.NONE;
}
/**
* toDecimal(fUnsigned)
*
* @this {Int36}
* @param {boolean} fUnsigned
* @return {string}
*/
toDecimal(fUnsigned)
{
var s = "", fNeg = false;
var i36Div = new Int36(10000000000);
var i36Rem = new Int36();
var i36Tmp = new Int36(this.value, this.extended);
if (!fUnsigned && i36Tmp.isNegative()) {
i36Tmp.negate();
fNeg = true;
}
var nMaxDivs = 3;
do {
i36Tmp.div(i36Div);
/*
* In a perfect world, there would be no errors, because all Int36 calculations would
* involve positive values within their respective ranges, any remainder would always be less
* than the divisor, and the entire process would complete within 3 divisions. But until
* then, let's make sure we don't produce garbage or spin our wheels.
*/
if (i36Tmp.error || i36Tmp.remainder >= 10000000000 || !nMaxDivs--) {
s = "error";
break;
}
var quotient = i36Tmp.value || i36Tmp.extended;
var nMinDigits = (quotient? 10 : 1);
i36Rem.set(i36Tmp.remainder);
do {
i36Rem.divNum(10);
s = String.fromCharCode(0x30 + i36Rem.remainder) + s;
} while (--nMinDigits > 0 || i36Rem.value);
} while (quotient);
if (fNeg) s = '-' + s;
return s;
}
/**
* toString(radix, fUnsigned)
*
* @this {Int36}
* @param {number} [radix] (default is 10)
* @param {boolean} [fUnsigned] (default is signed for radix 10, unsigned for any other radix)
* @return {string}
*/
toString(radix = 10, fUnsigned)
{
if (radix == 10) {
return this.toDecimal(fUnsigned);
}
var value = this.value;
var extended = this.extended;
if (radix == 8) {
var s = Int36.octal(value);
if (extended) {
s = Int36.octal(extended) + ',' + s;
}
if (this.remainder) {
s += ':' + Int36.octal(this.remainder);
}
if (DEBUG && this.error) s += " error 0x" + this.error.toString(16);
return s;
}
if (extended != null) {
/*
* TODO: Need a radix-independent solution for these extended (up to 72-bit) values,
* because after 52 bits, JavaScript will start dropping least-significant bits. Until
* then, you're better off sticking with octal (see above).
*/
value = extended * Int36.BIT36 + value;
}
return value.toString(radix);
}
/**
* truncate(result, operand, fSub)
*
* The range of valid results (0 - MAXVAL) is divided into two equal sub-ranges: 0 to MAXPOS,
* where the sign bit is zero (the bottom range), and MAXPOS+1 to MAXVAL (the top range), where
* the sign bit is one. During a single arithmetic operation, the result can "wrap around" from
* the bottom range to the top, or from the top range to the bottom, but it's an overflow/underflow
* error ONLY if the result "wraps across" the midpoint between the two ranges, producing an
* unnaturally small delta (<= MAXPOS).
*
* This can be confirmed independently by examining the sign bits (BIT35) of the original value
* (V), the operand (O), the result (R), as well as two intermediate calculations, VR = (V ^ R)
* and OR = (O ^ R), and a final calculation: E = (VR & OR). In the case of subtraction (fSub),
* OV replaces OR.
*
* V O R VR OR E
* - - - -- -- -
* 0 0 0 0 0 0
* 0 0 1 1 1 1 (adding positive to positive yielded negative: overflow)
* 0 1 0 0 1 0
* 0 1 1 1 0 0
* 1 0 0 1 0 0
* 1 0 1 0 1 0
* 1 1 0 1 1 1 (adding negative to negative yielded positive: underflow)
* 1 1 1 0 0 0
*
* V O R VR OV E
* - - - -- -- -
* 0 0 0 0 0 0
* 0 0 1 1 0 0
* 0 1 0 0 1 0
* 0 1 1 1 1 1 (subtracting negative from positive yielded negative: overflow)
* 1 0 0 1 1 1 (subtracting positive from negative yielded positive: underflow)
* 1 0 1 0 1 0
* 1 1 0 1 0 0
* 1 1 1 0 0 0
*
* NOTE: This function's job is to truncate the result of an operation to 36-bit accuracy,
* not to remove any fractional portion that might also exist. If an operation could have produced
* a non-integer result (eg, div()), it's the caller's responsibility to deal with that first.
*
* @this {Int36}
* @param {number} result
* @param {number} [operand]
* @param {boolean} [fSub] (true if operand was subtracted)
* @return {number}
*/
truncate(result, operand, fSub)
{
if (DEBUG && result !== Math.trunc(result)) {
console.log("Int36.truncate(" + result + " is not an integer)");
}
this.extended = null;
this.remainder = null;
this.error = Int36.ERROR.NONE;
if (result < 0) {
result += Int36.BIT36;
}
result %= Int36.BIT36;
/*
* We don't actually need to know what the operand was to determine overflow or underflow
* for addition or subtraction, just the original value (this.value) the new value (result).
*
* We do, however, need to know the operand if we want to confirm our error calculation using
* the truth table above, which requires examining the sign bits of all the inputs and outputs.
*/
if (operand !== undefined) {
/*
* Calculating V, R, O, and E as described above is somewhat tedious, because bits
* above bit 31 cannot be accessed directly; we shift all the sign bits down to bit 0
* using division first. We don't need to truncate the results, because the subsequent
* bit-wise operations perform truncation automatically.
*/
var e = 0;
if (DEBUG) {
var v = this.value / Int36.BIT35, r = result / Int36.BIT35, o = operand / Int36.BIT35;
e = ((v ^ r) & (o ^ (fSub? v : r))) & 1;
}
if ((result > Int36.MAXPOS) != (this.value > Int36.MAXPOS)) {
var delta = result - this.value;
if (Math.abs(delta) <= Int36.MAXPOS) {
this.error |= (delta > 0 ? Int36.ERROR.OVERFLOW : Int36.ERROR.UNDERFLOW);
if (DEBUG && (delta > 0) != !(e & v)) e = 0;
}
}
if (DEBUG && (!this.error) != (!e)) console.log("overflow mismatch");
}
return result;
}
/**
* add(i36)
*
* @this {Int36}
* @param {Int36} i36
*/
add(i36)
{
this.value = this.truncate(this.value + i36.value, i36.value);
}
/**
* addNum(num)
*
* @this {Int36}
* @param {number} num
*/
addNum(num)
{
num = Int36.validate(num);
this.value = this.truncate(this.value + num, num);
}
/**
* sub(i36)
*
* @this {Int36}
* @param {Int36} i36
*/
sub(i36)
{
this.value = this.truncate(this.value - i36.value, i36.value, true);
}
/**
* subNum(num)
*
* @this {Int36}
* @param {number} num
*/
subNum(num)
{
num = Int36.validate(num);
this.value = this.truncate(this.value - num, num, true);
}
/**
* mul(i36)
*
* @this {Int36}
* @param {Int36} i36
*/
mul(i36)
{
this.mulExtended(i36.value);
}
/**
* mulNum(num)
*
* @this {Int36}
* @param {number} num
*/
mulNum(num)
{
this.mulExtended(Int36.validate(num));
}
/**
* mulExtended(value)
*
* To support 72-bit results, we perform the multiplication process as you would "by hand",
* treating each of the operands to be multiplied as two 2-digit numbers, where each digit is
* an 18-bit number (base 2^18). Each individual multiplication of these 18-bit "digits"
* will produce a result within 2^36, well within JavaScript integer accuracy.
*
* @this {Int36}
* @param {number} value
*/
mulExtended(value)
{
var fNeg = false, extended;
var n1 = this.value, n2 = value;
if (n1 > Int36.MAXPOS) {
n1 = Int36.BIT36 - n1;
fNeg = !fNeg;
}
if (n2 > Int36.MAXPOS) {
n2 = Int36.BIT36 - n2;
fNeg = !fNeg;
}
if (n1 < Int36.BIT18 && n2 < Int36.BIT18) {
value = n1 * n2;
extended = 0;
}
else {
var n1d1 = (n1 % Int36.BIT18);
var n1d2 = Math.trunc(n1 / Int36.BIT18);
var n2d1 = (n2 % Int36.BIT18);
var n2d2 = Math.trunc(n2 / Int36.BIT18);
var m1d1 = n1d1 * n2d1;
var m1d2 = (n1d2 * n2d1) + Math.trunc(m1d1 / Int36.BIT18);
extended = Math.trunc(m1d2 / Int36.BIT18);
m1d2 = (m1d2 % Int36.BIT18) + (n1d1 * n2d2);
value = (m1d2 * Int36.BIT18) + (m1d1 % Int36.BIT18);
extended += Math.trunc(m1d2 / Int36.BIT18) + (n1d2 * n2d2);
}
this.value = this.truncate(value);
this.extended = this.truncate(extended);
if (fNeg) this.negate();
}
/**
* div(i36)
*
* @this {Int36}
* @param {Int36} i36
*/
div(i36)
{
this.divExtended(i36.value);
}
/**
* divNum(num)
*
* @this {Int36}
* @param {number} num
*/
divNum(num)
{
this.divExtended(Int36.validate(num));
}
/**
* divExtended(divisor)
*
* We disallow a divisor of zero; however, we no longer disallow a divisor smaller than the than
* the extended portion of the dividend, even though such a divisor would produce a quotient larger
* than 36 bits. Instead, we support extended quotients, because some of our internal functions
* (eg, toDecimal()) require it.
*
* For callers that can only handle 36-bit quotients, they can either perform their own preliminary
* check of the divisor against any dividend extension, or they can simply allow all divisions to
* proceed, check for an extended quotient afterward, and report the appropriate error.
*
* @this {Int36}
* @param {number} divisor
*/
divExtended(divisor)
{
if (!divisor) {
this.error |= Int36.ERROR.DIVZERO;
return;
}
var fNegQ = false, fNegR = false;
if (divisor > Int36.MAXPOS) {
divisor = Int36.BIT36 - divisor;
fNegQ = !fNegQ;
}
if (this.isNegative()) {
this.negate();
fNegR = true; fNegQ = !fNegQ;
}
this.extend();
var bitsRes = Int36.setBits(this.bitsRes, 0, 0);
var bitsPow = Int36.setBits(this.bitsPow, 1, 0);
var bitsDiv = Int36.setBits(this.bitsDiv, divisor, 0);
var bitsRem = Int36.setBits(this.bitsRem, this.value, this.extended);
while (Int36.cmpBits(bitsRem, bitsDiv) > 0) {
Int36.addBits(bitsDiv, bitsDiv);
Int36.addBits(bitsPow, bitsPow);
}
do {
if (Int36.cmpBits(bitsRem, bitsDiv) >= 0) {
Int36.subBits(bitsRem, bitsDiv);
Int36.addBits(bitsRes, bitsPow);
}
Int36.shrBits(bitsDiv);
Int36.shrBits(bitsPow);
} while (bitsPow[0] || bitsPow[1]);
/*
* Since divisors are limited to 36-bit values, something's wrong if we have an extended remainder.
*/
if (DEBUG && bitsRem[1]) {
console.log("divExtended() assertion failure");
}
this.value = bitsRes[0];
this.extended = bitsRes[1];
this.remainder = bitsRem[0];
if (fNegQ) this.negate();
if (fNegR && this.remainder) {
this.remainder = Int36.BIT36 - this.remainder;
}
}
/**
* extend()
*/
extend()
{
/*
* Set extended to match the sign of value (if not already set).
*/
if (this.extended == null) {
this.extended = (this.value > Int36.MAXPOS? Int36.MAXVAL : 0);
}
}
/**
* isNegative()
*
* @return {boolean}
*/
isNegative()
{
return (this.extended > Int36.MAXPOS || this.extended == null && this.value > Int36.MAXPOS);
}
/**
* negate()
*
* negate() MUST automatically extend the value, because the two's complement of the most negative
* number (MINNEG) still has its sign bit set, so we must rely on the sign of the extended value to
* compensate.
*
* This is handled below by setting extended first, based on the opposite of the value's current sign;
* we could negate extended AFTER negating value, but then we'd need a special test for the MINNEG value.
*/
negate()
{
if (this.extended == null) {
/*
* Set extended to the OPPOSITE of the current value.
*/
this.extended = (this.value > Int36.MAXPOS? 0 : Int36.MAXVAL);
}
else if (this.value) {
/*
* Perform one's complement on the extended value.
*/
this.extended = Int36.MAXVAL - this.extended;
}
else {
/*
* Perform two's complement on the extended value.
*/
if (this.extended) this.extended = Int36.BIT36 - this.extended;
}
/*
* Perform two's complement on the value.
*/
if (this.value) {
this.value = Int36.BIT36 - this.value;
}
this.error = Int36.ERROR.NONE;
}
/**
* addBits(bitsDst, bitsSrc)
*
* Adds bitsSrc to bitsDst.
*
* @param {Array.} bitsDst
* @param {Array.} bitsSrc
*/
static addBits(bitsDst, bitsSrc)
{
bitsDst[0] += bitsSrc[0];
bitsDst[1] += bitsSrc[1];
if (bitsDst[0] >= Int36.BIT36) {
bitsDst[0] %= Int36.BIT36;
bitsDst[1]++;
}
}
/**
* cmpBits(bitsDst, bitsSrc)
*
* Compares bitsDst to bitsSrc, by computing bitsDst - bitsSrc.
*
* @param {Array.} bitsDst
* @param {Array.} bitsSrc
* @return {number} > 0 if bitsDst > bitsSrc, == 0 if bitsDst == bitsSrc, < 0 if bitsDst < bitsSrc
*/
static cmpBits(bitsDst, bitsSrc)
{
var result = bitsDst[1] - bitsSrc[1];
if (!result) result = bitsDst[0] - bitsSrc[0];
return result;
}
/**
* setBits(bits, lo, hi)
*
* @param {Array.} bits
* @param {number} lo
* @param {number} hi
* @return {Array.}
*/
static setBits(bits, lo, hi)
{
bits[0] = lo;
bits[1] = hi;
return bits;
}
/**
* shrBits(bitsDst)
*
* Shifts bitsDst right one bit.
*
* @param {Array.} bitsDst
*/
static shrBits(bitsDst)
{
if (bitsDst[1] % 2) {
bitsDst[0] += Int36.BIT36;
}
bitsDst[0] = Math.trunc(bitsDst[0] / 2);
bitsDst[1] = Math.trunc(bitsDst[1] / 2);
}
/**
* subBits(bitsDst, bitsSrc)
*
* Subtracts bitsSrc from bitsDst.
*
* @param {Array.} bitsDst
* @param {Array.} bitsSrc
*/
static subBits(bitsDst, bitsSrc)
{
bitsDst[0] -= bitsSrc[0];
bitsDst[1] -= bitsSrc[1];
if (bitsDst[0] < 0) {
bitsDst[0] += Int36.BIT36;
bitsDst[1]--;
}
}
/**
* octal(value)
*
* @param {number} value
* @return {string}
*/
static octal(value)
{
if (value < 0) value += Int36.BIT36;
return ("00000000000" + value.toString(8)).slice(-12);
}
/**
* validate(num)
*
* This ensures that any incoming (external) 36-bit values conform to our internal requirements.
*
* @param {number} num
* @return {number}
*/
static validate(num)
{
/*
* Although it's expected that most callers will supply unsigned 36-bit values, we're nice about
* converting any signed values to their unsigned (two's complement) counterpart, provided they are
* within the acceptable range. Any signed values outside that range will be dealt with afterward.
*/
if (num < 0 && num >= Int36.MINNEG) {
num += Int36.BIT36;
}
var value = Math.trunc(Math.abs(num)) % Int36.BIT36;
if (DEBUG && num !== value) {
console.log("Int36.validate(" + num + " out of range, truncated to " + value + ")");
}
return value;
}
}
Int36.ERROR = {
NONE: 0x0,
OVERFLOW: 0x1,
UNDERFLOW: 0x2,
DIVZERO: 0x4
};
Int36.BIT18 = Math.pow(2, 18); // 262,144
Int36.BIT35 = Math.pow(2, 35); // 34,359,738,368 (aka the sign bit)
Int36.BIT36 = Math.pow(2, 36); // 68,719,476,736
Int36.MAXPOS = Math.pow(2, 35) - 1; // 34,359,738,367
Int36.MINNEG = -Math.pow(2, 35); // -34,359,738,368
Int36.MAXVAL = Math.pow(2, 36) - 1; // 68,719,476,735
if (NODE) module.exports = Int36;