/** * @fileoverview PCjs-specific compile-time definitions. * @author Jeff Parsons * @version 1.0 * Created 2014-May-08 * * Copyright © 2012-2015 Jeff Parsons * * This file is part of PCjs, which is part of the JavaScript Machines Project (aka JSMachines) * at and . * * PCjs is free software: you can redistribute it and/or modify it under the terms of the * GNU General Public License as published by the Free Software Foundation, either version 3 * of the License, or (at your option) any later version. * * PCjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without * even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCjs. If not, * see . * * You are required to include the above copyright notice in every source code file of every * copy or modified version of this work, and to display that copyright notice on every screen * that loads or runs any version of this software (see Computer.sCopyright). * * Some PCjs files also attempt to load external resource files, such as character-image files, * ROM files, and disk image files. Those external resource files are not considered part of the * PCjs program for purposes of the GNU General Public License, and the author does not claim * any copyright as to their contents. */ "use strict"; /** * APP_PCJS collects all PCjs application globals in one convenient place */ if (DEBUG) { var APP_PCJS = {Component: null}; if (typeof Component === 'function') APP_PCJS.Component = Component; } /** * @define {string} */ var PCJSCLASS = "pcjs"; // this @define is the default application class (formerly APPCLASS) to use for PCjs /** * @define {boolean} * * WARNING: DEBUGGER needs to accurately reflect whether or not the Debugger component is (or will be) loaded. * In the compiled case, we rely on the Closure Compiler to override DEBUGGER as appropriate. When it's *false*, * nearly all of debugger.js will be conditionally removed by the compiler, reducing it to little more than a * "type skeleton", which also solves some type-related warnings we would otherwise have if we tried to remove * debugger.js from the compilation process altogether. * * However, when we're in "development mode" and running uncompiled code in debugger-less configurations, * I would like to skip loading debugger.js altogether. When doing that, we must ALSO arrange for an additional file * (nodebugger.js) to be loaded immediately after this file, which *explicitly* overrides DEBUGGER with *false*. */ var DEBUGGER = true; // this @define is overridden by the Closure Compiler to remove Debugger-related support /** * @define {boolean} * * PREFETCH enables the use of a prefetch queue. * * See the Bus component for details. */ var PREFETCH = false; /** * @define {boolean} * * FATARRAYS is a Closure Compiler compile-time option that allocates an Array of numbers for every Memory block, * where each a number represents ONE byte; very wasteful, but potentially slightly faster. * * See the Memory component for details. */ var FATARRAYS = false; /** * TYPEDARRAYS enables use of typed arrays for Memory blocks. This used to be a compile-time-only option, but I've * added Memory access functions for typed arrays (see Memory.afnTypedArray), so support can be enabled dynamically. * * See the Memory component for details. */ var TYPEDARRAYS = (typeof ArrayBuffer !== 'undefined'); /** * @define {boolean} * * Enables backtracking (disabled in compiled versions). Backtracking is a mechanism that allows us to tag * every byte of incoming data and follow the flow of that data. */ var BACKTRACK = !COMPILED; /** * @define {boolean} * * Enables instruction sampling (a work-in-progress). This was used briefly as an internal debugging aid, to * periodically record LIP values in a fixed-length sampling buffer, halting execution once the sampling buffer * was full, and then compare those sampled LIP values to corresponding LIP values on subsequent runs, to look * for deviations. In theory, every run is supposed to be absolutely identical, even if you interrupt execution * with the Debugger or enable/disable different sets of messages, but in practice, that's hard to guarantee. */ var SAMPLER = false; /** * @define {boolean} * * Enables support for known 8086 bugs. It's turned off by default, because 1) it adds overhead, and 2) it's * hard to imagine any software actually being dependent on any of the bugs covered by this (eg, the failure to * properly restart string instructions with multiple prefixes, or the failure to inhibit hardware interrupts * following SS segment loads). */ var BUGS_8086 = false; /** * @define {boolean} * * Enables 80386 support. My preference continues to be one "binary" that supports all implemented CPUs, but * I'm providing this to enable a slimmed-down binary, at least until 80386 support is actually finished; at the * moment, there's just a lot of scaffolding that bloats the compiled version without adding real functionality. */ var I386 = true; if (typeof module !== 'undefined') { global.PCJSCLASS = PCJSCLASS; global.DEBUGGER = DEBUGGER; global.PREFETCH = PREFETCH; global.FATARRAYS = FATARRAYS; global.TYPEDARRAYS = TYPEDARRAYS; global.BACKTRACK = BACKTRACK; global.SAMPLER = SAMPLER; global.BUGS_8086 = BUGS_8086; global.I386 = I386; /* * TODO: When we're "required" by Node, should we return anything via module.exports? */ }