/** * @fileoverview This file implements the C1Pjs Panel component. * @author Jeff Parsons * @copyright © Jeff Parsons 2012-2017 * * This file is part of PCjs, a computer emulation software project at . * * PCjs is free software: you can redistribute it and/or modify it under the terms of the * GNU General Public License as published by the Free Software Foundation, either version 3 * of the License, or (at your option) any later version. * * PCjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without * even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCjs. If not, * see . * * You are required to include the above copyright notice in every modified copy of this work * and to display that copyright notice when the software starts running; see COPYRIGHT in * . * * Some PCjs files also attempt to load external resource files, such as character-image files, * ROM files, and disk image files. Those external resource files are not considered part of PCjs * for purposes of the GNU General Public License, and the author does not claim any copyright * as to their contents. */ "use strict"; if (NODE) { var Web = require("../../shared/lib/weblib"); var Component = require("../../shared/lib/component"); } /** * TODO: The Closure Compiler treats ES6 classes as 'struct' rather than 'dict' by default, * which would force us to declare all class properties in the constructor, as well as prevent * us from defining any named properties. So, for now, we mark all our classes as 'unrestricted'. * * @unrestricted */ class C1PPanel extends Component { /** * C1PPanel(parmsPanel) * * The Panel component has no required (parmsPanel) properties. * * @this {C1PPanel} * @param {Object} parmsPanel */ constructor(parmsPanel) { super("C1PPanel", parmsPanel); this.flags.powered = false; } /** * The Panel doesn't have any bindings of its own; it passes along all binding requests to * the Computer, CPU, Keyboard and Debugger components. The order shouldn't matter, since any * component that doesn't recognize the specified binding should simply ignore it. * * @this {C1PPanel} * @param {string|null} sHTMLType is the type of the HTML control (eg, "button", "list", "text", "submit", "textarea", "canvas") * @param {string} sBinding is the value of the 'binding' parameter stored in the HTML control's "data-value" attribute (eg, "reset") * @param {Object} control is the HTML control DOM object (eg, HTMLButtonElement) * @param {string} [sValue] optional data value * @return {boolean} true if binding was successful, false if unrecognized binding request */ setBinding(sHTMLType, sBinding, control, sValue) { if (this.cmp && this.cmp.setBinding(sHTMLType, sBinding, control, sValue)) return true; if (this.cpu && this.cpu.setBinding(sHTMLType, sBinding, control, sValue)) return true; if (this.kbd && this.kbd.setBinding(sHTMLType, sBinding, control, sValue)) return true; if (DEBUGGER && this.dbg && this.dbg.setBinding(sHTMLType, sBinding, control, sValue)) return true; return super.setBinding(sHTMLType, sBinding, control, sValue); } /** * @this {C1PPanel} * @param {boolean} fOn * @param {C1PComputer} cmp */ setPower(fOn, cmp) { if (fOn && !this.flags.powered) { this.flags.powered = true; this.cmp = cmp; this.cpu = cmp.getComponentByType("cpu"); this.kbd = cmp.getComponentByType("keyboard"); if (DEBUGGER) this.dbg = cmp.getComponentByType("debugger"); C1PPanel.init(); } } /** * C1PPanel.init() * * This function operates on every HTML element of class "panel", extracting the * JSON-encoded parameters for the C1PPanel constructor from the element's "data-value" * attribute, invoking the constructor to create a C1PPanel component, and then binding * any associated HTML controls to the new component. * * NOTE: Unlike most other component init() functions, this one is designed to be * called multiple times: once at load time, so that we can binding our print() * function to the panel's output control ASAP, and again when the C1PComputer component * is verifying that all components are ready and invoking their setPower() functions. * * Our setPower() method gives us a second opportunity to notify any components that * that might care (eg, C1PCPU, C1PKeyboard, and C1PDebugger) that we have some controls * they might want to use. */ static init() { var fReady = false; var aePanels = Component.getElementsByClass(document, C1PJS.APPCLASS, "panel"); for (var iPanel=0; iPanel < aePanels.length; iPanel++) { var ePanel = aePanels[iPanel]; var parmsPanel = Component.getComponentParms(ePanel); var panel = Component.getComponentByID(parmsPanel['id']); if (!panel) { fReady = true; panel = new C1PPanel(parmsPanel); } Component.bindComponentControls(panel, ePanel, C1PJS.APPCLASS); if (fReady) panel.setReady(); } } } /* * Initialize every Panel module on the page. */ Web.onInit(C1PPanel.init);