/**
* @fileoverview Implements the PDP-10 SerialPort component
* @author Jeff Parsons
* @copyright © Jeff Parsons 2012-2017
*
* This file is part of PCjs, a computer emulation software project at .
*
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* PCjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
* even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCjs. If not,
* see .
*
* You are required to include the above copyright notice in every modified copy of this work
* and to display that copyright notice when the software starts running; see COPYRIGHT in
* .
*
* Some PCjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
* for purposes of the GNU General Public License, and the author does not claim any copyright
* as to their contents.
*/
"use strict";
if (NODE) {
var Str = require("../../shared/lib/strlib");
var Web = require("../../shared/lib/weblib");
var Component = require("../../shared/lib/component");
var Keys = require("../../shared/lib/keys");
var State = require("../../shared/lib/state");
var PDP10 = require("./defines");
var MessagesPDP10 = require("./messages");
}
/**
* Since the Closure Compiler treats ES6 classes as @struct rather than @dict by default,
* it deters us from defining named properties on our components; eg:
*
* this['exports'] = {...}
*
* results in an error:
*
* Cannot do '[]' access on a struct
*
* So, in order to define 'exports', we must override the @struct assumption by annotating
* the class as @unrestricted (or @dict). Note that this must be done both here and in the
* Component class, because otherwise the Compiler won't allow us to *reference* the named
* property either.
*
* TODO: Consider marking ALL our classes unrestricted, because otherwise it forces us to
* define every single property the class uses in its constructor, which results in a fair
* bit of redundant initialization, since many properties aren't (and don't need to be) fully
* initialized until the appropriate init(), reset(), restore(), etc. function is called.
*
* The upside, however, may be that since the structure of the class is completely defined by
* the constructor, JavaScript engines may be able to optimize and run more efficiently.
*
* @unrestricted
*/
class SerialPortPDP10 extends Component {
/**
* SerialPortPDP10(parmsSerial)
*
* The SerialPort component has the following component-specific (parmsSerial) properties:
*
* adapter: adapter number; 0 if not defined (the PCx86 SerialPort component uses this
* value to set the device's internal COM number, which in turn determines other properties,
* such as I/O ports and IRQ; for the PDP-10, this currently has no defined use)
*
* binding: name of a control (based on its "binding" attribute) to bind to this port's I/O
*
* tabSize: set to a non-zero number to convert tabs to spaces (applies only to output to
* the above binding); default is 0 (no conversion)
*
* upperCase: if true, all received input is upper-cased; it is normally the responsibility
* of the sending device to ensure this, but sometimes it's more convenient to enforce
* on the receiving end.
*
* @param {Object} parmsSerial
*/
constructor(parmsSerial)
{
super("SerialPort", parmsSerial, MessagesPDP10.SERIAL);
this.iAdapter = +parmsSerial['adapter'];
this.fUpperCase = parmsSerial['upperCase'];
if (typeof this.fUpperCase == "string") this.fUpperCase = (this.fUpperCase == "true");
/**
* consoleOutput becomes a string that records serial port output if the 'binding' property is set to the
* reserved name "console". Nothing is written to the console, however, until a linefeed (0x0A) is output
* or the string length reaches a threshold (currently, 1024 characters).
*
* @type {string|null}
*/
this.consoleOutput = null;
/**
* controlIOBuffer is a DOM element bound to the port (currently used for output only; see transmitByte()).
*
* Example: CTTY COM2
*
* The CTTY DOS command redirects all CON I/O to the specified serial port (eg, COM2), which it assumes is
* connected to a serial terminal, and therefore anything it *transmits* via COM2 will be displayed by the
* terminal. It further assumes that anything typed on such a terminal is NOT displayed, so as DOS *receives*
* serial input, DOS *transmits* the appropriate characters back to the terminal via COM2.
*
* As a result, controlIOBuffer only needs to be updated by the transmitByte() function.
*
* @type {Object}
*/
this.controlIOBuffer = null;
/*
* If controlIOBuffer is being used AND 'tabSize' is set, then we make an attempt to monitor the characters
* being echoed via transmitByte(), maintain a logical column position, and convert any tabs into the appropriate
* number of spaces.
*
* charBOL, if nonzero, is a character to automatically output at the beginning of every line. This probably
* isn't generally useful; I use it internally to preformat serial output.
*/
this.tabSize = +parmsSerial['tabSize'];
this.charBOL = +parmsSerial['charBOL'];
this.iLogicalCol = 0;
this.fNullModem = true;
this.abReceive = [];
var sBinding = parmsSerial['binding'];
if (sBinding == "console") {
this.consoleOutput = "";
} else {
/*
* NOTE: If sBinding is not the name of a valid Control Panel DOM element, this call does nothing.
*/
Component.bindExternalControl(this, sBinding, SerialPortPDP10.sIOBuffer);
}
/*
* No connection until initConnection() is called.
*/
this.sDataReceived = "";
this.connection = this.sendData = this.updateStatus = null;
/*
* Export all functions required by initConnection().
*/
this['exports'] = {
'connect': this.initConnection,
'receiveData': this.receiveData,
'receiveStatus': this.receiveStatus,
'setConnection': this.setConnection
};
}
/**
* setBinding(sType, sBinding, control, sValue)
*
* @this {SerialPortPDP10}
* @param {string|null} sType is the type of the HTML control (eg, "button", "textarea", "register", "flag", "rled", etc)
* @param {string} sBinding is the value of the 'binding' parameter stored in the HTML control's "data-value" attribute (eg, "buffer")
* @param {Object} control is the HTML control DOM object (eg, HTMLButtonElement)
* @param {string} [sValue] optional data value
* @return {boolean} true if binding was successful, false if unrecognized binding request
*/
setBinding(sType, sBinding, control, sValue)
{
var serial = this;
switch (sBinding) {
case SerialPortPDP10.sIOBuffer:
this.bindings[sBinding] = this.controlIOBuffer = control;
/*
* An onkeydown handler is required for certain keys that browsers tend to consume themselves;
* for example, BACKSPACE is often defined as going back to the previous web page, and certain
* CTRL keys are often used for browser shortcuts (usually on Windows-based browsers).
*
* NOTE: We don't bother with a keyUp handler, because for the most part, we're only intercepting
* keys that require special treatment; in general, we're content with keyPress events.
*/
control.onkeydown = function onKeyDown(event) {
event = event || window.event;
var bASCII = 0;
var keyCode = event.keyCode;
/*
* Perform the same remapping of BACKSPACE and DELETE that our VT100 emulation performs,
* for PCjs-wide consistency; see the KEYMAP table in /modules/pc8080/lib/keyboard.js for
* the rationale. Ditto for ALT-DELETE; see onKeyDown() in /modules/pc8080/lib/keyboard.js
* for details.
*
* NOTE: keyDown (and keyUp) events supply us with KEYCODE values, which are NOT the same as
* ASCII values, which is why we are comparing with KEYCODE values but assigning ASCII values,
* because receiveData() requires ASCII values.
*/
if (keyCode == Keys.KEYCODE.BS) {
bASCII = event.altKey? Keys.ASCII.CTRL_H : Keys.ASCII.DEL;
}
else if (keyCode == Keys.KEYCODE.DEL) {
bASCII = Keys.ASCII.CTRL_H;
}
else if (event.ctrlKey && keyCode >= Keys.ASCII.A && keyCode <= Keys.ASCII.Z) {
bASCII = keyCode - (Keys.ASCII.A - Keys.ASCII.CTRL_A);
}
if (bASCII) {
if (event.preventDefault) event.preventDefault();
serial.receiveData(bASCII);
}
return true;
};
control.onkeypress = function onKeyPress(event) {
/*
* NOTE: Unlike keyDown events, keyPress events generally supply us with ASCII values,
* despite the fact that, as above, they come to us via the keyCode property. Yes, it's
* brilliant (or rather, the opposite of brilliant), but that's life.
*/
event = event || window.event;
/*
* Not sure why COMMAND-key combinations are coming through here (on Safari at least),
* but in any case, let's make sure we don't act on them.
*/
if (!event.metaKey) {
var bASCII = event.which || event.keyCode;
/*
* Perform the same remapping of ALT-ENTER (to LINE-FEED) that our VT100 emulation performs,
* for PCjs-wide consistency; see onKeyDown() in /modules/pc8080/lib/keyboard.js for details.
*/
if (event.altKey) {
if (bASCII == Keys.ASCII.CTRL_M) {
bASCII = Keys.ASCII.CTRL_J;
}
}
serial.receiveData(bASCII);
/*
* Since we're going to remove the "readonly" attribute from the