/** * @fileoverview Implements the PC6502 Panel component. * @author Jeff Parsons * @copyright © Jeff Parsons 2012-2016 * * This file is part of PCjs, a computer emulation software project at . * * PCjs is free software: you can redistribute it and/or modify it under the terms of the * GNU General Public License as published by the Free Software Foundation, either version 3 * of the License, or (at your option) any later version. * * PCjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without * even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCjs. If not, * see . * * You are required to include the above copyright notice in every modified copy of this work * and to display that copyright notice when the software starts running; see COPYRIGHT in * . * * Some PCjs files also attempt to load external resource files, such as character-image files, * ROM files, and disk image files. Those external resource files are not considered part of PCjs * for purposes of the GNU General Public License, and the author does not claim any copyright * as to their contents. */ "use strict"; if (NODE) { var str = require("../../shared/lib/strlib"); var usr = require("../../shared/lib/usrlib"); var web = require("../../shared/lib/weblib"); var Component = require("../../shared/lib/component"); var Bus = require("./bus"); var Memory = require("./memory"); var CPUDef = require("./cpudef"); } /** * Panel(parmsPanel) * * The Panel component has no required (parmsPanel) properties. * * @constructor * @extends Component * @param {Object} parmsPanel */ function Panel(parmsPanel) { Component.call(this, "Panel", parmsPanel, Panel); } Component.subclass(Panel); /** * setBinding(sHTMLType, sBinding, control, sValue) * * Most panel layouts don't have bindings of their own, so we pass along all binding requests to the * Computer, CPU, Keyboard and Debugger components first. The order shouldn't matter, since any component * that doesn't recognize the specified binding should simply ignore it. * * @this {Panel} * @param {string|null} sHTMLType is the type of the HTML control (eg, "button", "list", "text", "submit", "textarea", "canvas") * @param {string} sBinding is the value of the 'binding' parameter stored in the HTML control's "data-value" attribute (eg, "reset") * @param {Object} control is the HTML control DOM object (eg, HTMLButtonElement) * @param {string} [sValue] optional data value * @return {boolean} true if binding was successful, false if unrecognized binding request */ Panel.prototype.setBinding = function(sHTMLType, sBinding, control, sValue) { if (this.cmp && this.cmp.setBinding(sHTMLType, sBinding, control, sValue)) return true; if (this.cpu && this.cpu.setBinding(sHTMLType, sBinding, control, sValue)) return true; if (this.kbd && this.kbd.setBinding(sHTMLType, sBinding, control, sValue)) return true; if (DEBUGGER && this.dbg && this.dbg.setBinding(sHTMLType, sBinding, control, sValue)) return true; return this.parent.setBinding.call(this, sHTMLType, sBinding, control, sValue); }; /** * initBus(cmp, bus, cpu, dbg) * * @this {Panel} * @param {Computer} cmp * @param {Bus} bus * @param {CPUState} cpu * @param {Debugger6502} dbg */ Panel.prototype.initBus = function(cmp, bus, cpu, dbg) { this.cmp = cmp; this.bus = bus; this.cpu = cpu; this.dbg = dbg; this.kbd = cmp.getMachineComponent("Keyboard"); }; /** * powerUp(data, fRepower) * * @this {Panel} * @param {Object|null} data * @param {boolean} [fRepower] * @return {boolean} true if successful, false if failure */ Panel.prototype.powerUp = function(data, fRepower) { if (!fRepower) Panel.init(); return true; }; /** * powerDown(fSave, fShutdown) * * @this {Panel} * @param {boolean} [fSave] * @param {boolean} [fShutdown] * @return {Object|boolean} component state if fSave; otherwise, true if successful, false if failure */ Panel.prototype.powerDown = function(fSave, fShutdown) { return true; }; /** * updateStatus(fForce) * * Update function for Panels containing elements with high-frequency display requirements. * * For older (and slower) DOM-based display elements, those are sill being managed by the CPUState component, * so it has its own updateStatus() handler. * * The Computer's updateStatus() handler is currently responsible for calling both our handler and the CPU's handler. * * @this {Panel} * @param {boolean} [fForce] (true will display registers even if the CPU is running and "live" registers are not enabled) */ Panel.prototype.updateStatus = function(fForce) { }; /** * Panel.init() * * This function operates on every HTML element of class "panel", extracting the * JSON-encoded parameters for the Panel constructor from the element's "data-value" * attribute, invoking the constructor to create a Panel component, and then binding * any associated HTML controls to the new component. * * NOTE: Unlike most other component init() functions, this one is designed to be * called multiple times: once at load time, so that we can bind our print() * function to the panel's output control ASAP, and again when the Computer component * is verifying that all components are ready and invoking their powerUp() functions. * * Our powerUp() method gives us a second opportunity to notify any components that * that might care (eg, CPU, Keyboard, and Debugger) that we have some controls they * might want to use. */ Panel.init = function() { var fReady = false; var aePanels = Component.getElementsByClass(document, APPCLASS, "panel"); for (var iPanel=0; iPanel < aePanels.length; iPanel++) { var ePanel = aePanels[iPanel]; var parmsPanel = Component.getComponentParms(ePanel); var panel = Component.getComponentByID(parmsPanel['id']); if (!panel) { fReady = true; panel = new Panel(parmsPanel); } Component.bindComponentControls(panel, ePanel, APPCLASS); if (fReady) panel.setReady(); } }; /* * Initialize every Panel module on the page. */ web.onInit(Panel.init); if (NODE) module.exports = Panel;