/** * @fileoverview Implements the PDP11 Panel component. * @author Jeff Parsons * @copyright © Jeff Parsons 2012-2016 * * This file is part of PCjs, a computer emulation software project at . * * It has been adapted from the JavaScript PDP 11/70 Emulator v1.4 written by Paul Nankervis * (paulnank@hotmail.com) as of September 2016 at . This code * may be used freely provided the original authors are acknowledged in any modified source code. * * PCjs is free software: you can redistribute it and/or modify it under the terms of the * GNU General Public License as published by the Free Software Foundation, either version 3 * of the License, or (at your option) any later version. * * PCjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without * even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCjs. If not, * see . * * You are required to include the above copyright notice in every modified copy of this work * and to display that copyright notice when the software starts running; see COPYRIGHT in * . * * Some PCjs files also attempt to load external resource files, such as character-image files, * ROM files, and disk image files. Those external resource files are not considered part of PCjs * for purposes of the GNU General Public License, and the author does not claim any copyright * as to their contents. */ "use strict"; if (NODE) { var str = require("../../shared/lib/strlib"); var usr = require("../../shared/lib/usrlib"); var web = require("../../shared/lib/weblib"); var Component = require("../../shared/lib/component"); var PDP11 = require("./defines"); var BusPDP11 = require("./bus"); var MemoryPDP11 = require("./memory"); } /** * PanelPDP11(parmsPanel) * * The PanelPDP11 component has no required (parmsPanel) properties. * * @constructor * @extends Component * @param {Object} parmsPanel */ function PanelPDP11(parmsPanel) { Component.call(this, "Panel", parmsPanel, PanelPDP11); /* * If there are any live registers, LEDs, etc, to display, this will provide a count. */ this.cLiveRegs = 0; /* * TODO: Add some UI for displayLiveRegs (either an XML property, or a UI checkbox, or both) */ this.flags.displayLiveRegs = true; } Component.subclass(PanelPDP11); /** * setBinding(sType, sBinding, control, sValue) * * Some panel layouts don't have bindings of their own, and even when they do, there may still be some * components (eg, the CPU) that prefer to update their own bindings, so we pass along all binding requests * to the Computer, CPU, Keyboard and Debugger components first. The order shouldn't matter, since any * component that doesn't recognize the specified binding should simply ignore it. * * @this {PanelPDP11} * @param {string|null} sType is the type of the HTML control (eg, "button", "textarea", "register", "flag", "rled", etc) * @param {string} sBinding is the value of the 'binding' parameter stored in the HTML control's "data-value" attribute (eg, "reset") * @param {Object} control is the HTML control DOM object (eg, HTMLButtonElement) * @param {string} [sValue] optional data value * @return {boolean} true if binding was successful, false if unrecognized binding request */ PanelPDP11.prototype.setBinding = function(sType, sBinding, control, sValue) { if (this.cmp && this.cmp.setBinding(sType, sBinding, control, sValue)) { return true; } if (this.cpu && this.cpu.setBinding(sType, sBinding, control, sValue)) { return true; } if (DEBUGGER && this.dbg && this.dbg.setBinding(sType, sBinding, control, sValue)) { return true; } switch (sBinding) { case "R0": case "R1": case "R2": case "R3": case "R4": case "R5": case "R6": case "R7": case "NF": case "ZF": case "VF": case "CF": case "PS": this.bindings[sBinding] = control; this.cLiveRegs++; return true; default: if (sType == "rled") { this.bindings[sBinding] = control; this.cLiveRegs++; return true; } return this.parent.setBinding.call(this, sType, sBinding, control, sValue); } }; /** * initBus(cmp, bus, cpu, dbg) * * @this {PanelPDP11} * @param {ComputerPDP11} cmp * @param {BusPDP11} bus * @param {CPUStatePDP11} cpu * @param {DebuggerPDP11} dbg */ PanelPDP11.prototype.initBus = function(cmp, bus, cpu, dbg) { this.cmp = cmp; this.bus = bus; this.cpu = cpu; this.dbg = dbg; }; /** * powerUp(data, fRepower) * * @this {PanelPDP11} * @param {Object|null} data * @param {boolean} [fRepower] * @return {boolean} true if successful, false if failure */ PanelPDP11.prototype.powerUp = function(data, fRepower) { if (!fRepower) PanelPDP11.init(); return true; }; /** * powerDown(fSave, fShutdown) * * @this {PanelPDP11} * @param {boolean} [fSave] * @param {boolean} [fShutdown] * @return {Object|boolean} component state if fSave; otherwise, true if successful, false if failure */ PanelPDP11.prototype.powerDown = function(fSave, fShutdown) { return true; }; /** * updateValue(sLabel, nValue, cch) * * This is principally for displaying register values, but in reality, it can be used to display any * numeric value bound to the given label. * * @this {PanelPDP11} * @param {string} sLabel * @param {number} nValue * @param {number} [cch] */ PanelPDP11.prototype.updateValue = function(sLabel, nValue, cch) { if (this.bindings[sLabel]) { if (nValue === undefined) { this.setError("Value for " + sLabel + " is invalid"); this.cpu.stopCPU(); } var sVal; var nBase = this.dbg && this.dbg.nBase || 8; if (!this.cpu.isRunning() || this.flags.displayLiveRegs) { sVal = nBase == 8? str.toOct(nValue, cch) : str.toHex(nValue, cch); } else { sVal = "--------".substr(0, cch || 4); } /* * TODO: Determine if this test actually avoids any redrawing when a register hasn't changed, and/or if * we should maintain our own (numeric) cache of displayed register values (to avoid creating these temporary * string values that will have to garbage-collected), and/or if this is actually slower, and/or if I'm being * too obsessive. */ if (this.bindings[sLabel].textContent != sVal) this.bindings[sLabel].textContent = sVal; } }; /** * setLED(control, f) * * @this {PanelPDP11} * @param {Object} control is an HTML control DOM object * @param {boolean|number} f is true if the LED represented by control should be "on", false if "off" */ PanelPDP11.prototype.setLED = function(control, f) { /* * TODO: Add support for user-definable LED colors */ control.style.backgroundColor = (f? "#ff0000" : "#000000"); }; /** * updateLEDs(sPrefix, data, nLEDs) * * @this {PanelPDP11} * @param {string} sPrefix * @param {number} data * @param {number} nLEDs */ PanelPDP11.prototype.updateLEDs = function(sPrefix, data, nLEDs) { for (var i = 0; i < nLEDs; i++) { var id = sPrefix + i; var control = this.bindings[id]; if (control) { this.setLED(control, data & (1 << i)); } } }; /** * updateStatus(fForce) * * @this {PanelPDP11} * @param {boolean} [fForce] (true will display registers even if the CPU is running and "live" registers are not enabled) */ PanelPDP11.prototype.updateStatus = function(fForce) { if (this.cLiveRegs) { if (fForce || !this.cpu.isRunning() || this.flags.displayLiveRegs) { for (var i = 0; i < this.cpu.regsGen.length; i++) { this.updateValue('R'+i, this.cpu.regsGen[i]); } var regPSW = this.cpu.getPSW(); this.updateValue("PS", regPSW); this.updateValue("NF", (regPSW & PDP11.PSW.NF)? 1 : 0, 1); this.updateValue("ZF", (regPSW & PDP11.PSW.ZF)? 1 : 0, 1); this.updateValue("VF", (regPSW & PDP11.PSW.VF)? 1 : 0, 1); this.updateValue("CF", (regPSW & PDP11.PSW.CF)? 1 : 0, 1); this.updateLEDs("D", this.cpu.regsGen[0], 16); this.updateLEDs("A", this.cpu.regsGen[7], 22); } } }; /** * PanelPDP11.init() * * This function operates on every HTML element of class "panel", extracting the * JSON-encoded parameters for the PanelPDP11 constructor from the element's "data-value" * attribute, invoking the constructor to create a PanelPDP11 component, and then binding * any associated HTML controls to the new component. * * NOTE: Unlike most other component init() functions, this one is designed to be * called multiple times: once at load time, so that we can bind our print() * function to the panel's output control ASAP, and again when the Computer component * is verifying that all components are ready and invoking their powerUp() functions. * * Our powerUp() method gives us a second opportunity to notify any components that * that might care (eg, CPU, Keyboard, and Debugger) that we have some controls they * might want to use. */ PanelPDP11.init = function() { var fReady = false; var aePanels = Component.getElementsByClass(document, PDP11.APPCLASS, "panel"); for (var iPanel=0; iPanel < aePanels.length; iPanel++) { var ePanel = aePanels[iPanel]; var parmsPanel = Component.getComponentParms(ePanel); var panel = Component.getComponentByID(parmsPanel['id']); if (!panel) { fReady = true; panel = new PanelPDP11(parmsPanel); } Component.bindComponentControls(panel, ePanel, PDP11.APPCLASS); if (fReady) panel.setReady(); } }; /* * Initialize every Panel module on the page. */ web.onInit(PanelPDP11.init); if (NODE) module.exports = PanelPDP11;