; Program to demonstrate the two pages available in 320x400 ; 256-color modes on a VGA. Draws diagonal color bars in all ; 256 colors in page 0, then does the same in page 1 (but with ; the bars tilted the other way), and finally draws vertical ; color bars in page 0. ; VGA_SEGMENT equ 0a000h SC_INDEX equ 3c4h ;Sequence Controller Index register GC_INDEX equ 3ceh ;Graphics Controller Index register CRTC_INDEX equ 3d4h ;CRT Controller Index register MAP_MASK equ 2 ;Map Mask register index in SC MEMORY_MODE equ 4 ;Memory Mode register index in SC MAX_SCAN_LINE equ 9 ;Maximum Scan Line reg index in CRTC START_ADDRESS_HIGH equ 0ch ;Start Address High reg index in CRTC UNDERLINE equ 14h ;Underline Location reg index in CRTC MODE_CONTROL equ 17h ;Mode Control register index in CRTC GRAPHICS_MODE equ 5 ;Graphics Mode register index in GC MISCELLANEOUS equ 6 ;Miscellaneous register index in GC SCREEN_WIDTH equ 320 ;# of pixels across screen SCREEN_HEIGHT equ 400 ;# of scan lines on screen WORD_OUTS_OK equ 1 ;set to 0 to assemble for ; computers that can't handle ; word outs to indexed VGA registers ; stack segment para stack 'STACK' db 512 dup (?) stack ends ; ; Macro to output a word value to a port. ; OUT_WORD macro if WORD_OUTS_OK out dx,ax else out dx,al inc dx xchg ah,al out dx,al dec dx xchg ah,al endif endm ; ; Macro to output a constant value to an indexed VGA register. ; CONSTANT_TO_INDEXED_REGISTER macro ADDRESS, INDEX, VALUE mov dx,ADDRESS mov ax,(VALUE shl 8) + INDEX OUT_WORD endm ; Code segment assume cs:Code Start proc near ; ; Set 320x400 256-color mode. ; call Set320By400Mode ; ; We're in 320x400 256-color mode, with page 0 displayed. ; Let's fill page 0 with color bars slanting down and to the right. ; sub di,di ;page 0 starts at address 0 mov bl,1 ;make color bars slant down and ; to the right call ColorBarsUp ;draw the color bars ; ; Now do the same for page 1, but with the color bars ; tilting the other way. ; mov di,8000h ;page 1 starts at address 8000h mov bl,-1 ;make color bars slant down and ; to the left call ColorBarsUp ;draw the color bars ; ; Wait for a key and flip to page 1 when one is pressed. ; call GetNextKey CONSTANT_TO_INDEXED_REGISTER CRTC_INDEX,START_ADDRESS_HIGH,80h ;set the Start Address High register ; to 80h, for a start address of 8000h ; ; Draw vertical bars in page 0 while page 1 is displayed. ; sub di,di ;page 0 starts at address 0 sub bl,bl ;make color bars vertical call ColorBarsUp ;draw the color bars ; ; Wait for another key and flip back to page 0 when one is pressed. ; call GetNextKey CONSTANT_TO_INDEXED_REGISTER CRTC_INDEX,START_ADDRESS_HIGH,00h ;set the Start Address High register ; to 00h, for a start address of 0000h ; ; Wait for yet another key and return to text mode and end when ; one is pressed. ; call GetNextKey mov ax,0003h int 10h ;text mode mov ah,4ch int 21h ;done ; Start endp ; ; Sets up 320x400 256-color modes. ; ; Input: none ; ; Output: none ; Set320By400Mode proc near ; ; First, go to normal 320x200 256-color mode, which is really a ; 320x400 256-color mode with each line scanned twice. ; mov ax,0013h ;AH = 0 means mode set, AL = 13h selects ; 256-color graphics mode int 10h ;BIOS video interrupt ; ; Change CPU addressing of video memory to linear (not odd/even, ; chain, or chain 4), to allow us to access all 256K of display ; memory. When this is done, VGA memory will look just like memory ; in modes 10h and 12h, except that each byte of display memory will ; control one 256-color pixel, with 4 adjacent pixels at any given ; address, one pixel per plane. ; mov dx,SC_INDEX mov al,MEMORY_MODE out dx,al inc dx in al,dx and al,not 08h ;turn off chain 4 or al,04h ;turn off odd/even out dx,al mov dx,GC_INDEX mov al,GRAPHICS_MODE out dx,al inc dx in al,dx and al,not 10h ;turn off odd/even out dx,al dec dx mov al,MISCELLANEOUS out dx,al inc dx in al,dx and al,not 02h ;turn off chain out dx,al ; ; Now clear the whole screen, since the mode 13h mode set only ; cleared 64K out of the 256K of display memory. Do this before ; we switch the CRTC out of mode 13h, so we don't see garbage ; on the screen when we make the switch. ; CONSTANT_TO_INDEXED_REGISTER SC_INDEX,MAP_MASK,0fh ;enable writes to all planes, so ; we can clear 4 pixels at a time mov ax,VGA_SEGMENT mov es,ax sub di,di mov ax,di mov cx,8000h ;# of words in 64K cld rep stosw ;clear all of display memory ; ; Tweak the mode to 320x400 256-color mode by not scanning each ; line twice. ; mov dx,CRTC_INDEX mov al,MAX_SCAN_LINE out dx,al inc dx in al,dx and al,not 1fh ;set maximum scan line = 0 out dx,al dec dx ; ; Change CRTC scanning from doubleword mode to byte mode, allowing ; the CRTC to scan more than 64K of video data. ; mov al,UNDERLINE out dx,al inc dx in al,dx and al,not 40h ;turn off doubleword out dx,al dec dx mov al,MODE_CONTROL out dx,al inc dx in al,dx or al,40h ;turn on the byte mode bit, so memory is ; scanned for video data in a purely ; linear way, just as in modes 10h and 12h out dx,al ret Set320By400Mode endp ; ; Draws a full screen of slanting color bars in the specified page. ; ; Input: ; DI = page start address ; BL = 1 to make the bars slant down and to the right, -1 to ; make them slant down and to the left, 0 to make ; them vertical. ; ColorBarsUp proc near mov ax,VGA_SEGMENT mov es,ax ;point to display memory sub bh,bh ;start with color 0 mov si,SCREEN_HEIGHT;# of rows to do mov dx,SC_INDEX mov al,MAP_MASK out dx,al ;point the SC Index reg to the Map Mask reg inc dx ;point DX to the SC Data register RowLoop: mov cx,SCREEN_WIDTH/4 ;there are 4 pixels at each address, so ; each 320-pixel row is 80 bytes wide ; in each plane push bx ;save the row-start color ColumnLoop: MAP_SELECT = 1 rept 4 ;do all 4 pixels at this address with ; in-line code mov al,MAP_SELECT out dx,al ;select planes 0, 1, 2, and 3 in turn mov es:[di],bh ;write this plane's pixel inc bh ;set the color for the next pixel MAP_SELECT = MAP_SELECT shl 1 endm inc di ;point to the address containing the next ; 4 pixels loop ColumnLoop ;do any remaining pixels on this line pop bx ;get back the row-start color add bh,bl ;select next row-start color (controls ; slanting of color bars) dec si ;count down lines on the screen jnz RowLoop ret ColorBarsUp endp ; ; Waits for the next key and returns it in AX. ; GetNextKey proc near WaitKey: mov ah,1 int 16h jz WaitKey ;wait for a key to become available sub ah,ah int 16h ;read the key ret GetNextKey endp ; Code ends ; end Start