/** * @fileoverview Implements the PCx86 SerialPort component. * @author Jeff Parsons * @copyright © Jeff Parsons 2012-2016 * * This file is part of PCjs, a computer emulation software project at . * * PCjs is free software: you can redistribute it and/or modify it under the terms of the * GNU General Public License as published by the Free Software Foundation, either version 3 * of the License, or (at your option) any later version. * * PCjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without * even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCjs. If not, * see . * * You are required to include the above copyright notice in every modified copy of this work * and to display that copyright notice when the software starts running; see COPYRIGHT in * . * * Some PCjs files also attempt to load external resource files, such as character-image files, * ROM files, and disk image files. Those external resource files are not considered part of PCjs * for purposes of the GNU General Public License, and the author does not claim any copyright * as to their contents. */ "use strict"; if (NODE) { var str = require("../../shared/lib/strlib"); var web = require("../../shared/lib/weblib"); var Component = require("../../shared/lib/component"); var State = require("../../shared/lib/state"); var PCX86 = require("./defines"); var Messages = require("./messages"); var ChipSet = require("./chipset"); } /** * SerialPort(parmsSerial) * * The SerialPort component has the following component-specific (parmsSerial) properties: * * adapter: 1 (port 0x3F8) or 2 (port 0x2F8); 0 if not defined * * binding: name of a control (based on its "binding" attribute) to bind to this port's I/O * * tabSize: set to a non-zero number to convert tabs to spaces (applies only to output to * the above binding); default is 0 (no conversion) * * In the future, we may support 'port' and 'irq' properties that allow the machine to define a * non-standard serial port configuration, instead of only our pre-defined 'adapter' configurations. * * NOTE: Since the XSL file defines 'adapter' as a number, not a string, there's no need to use * parseInt(), and as an added benefit, we don't need to worry about whether a hex or decimal format * was used. * * This hard-coded approach mimics the original IBM PC Asynchronous Adapter configuration, which * contained a pair of "shunt modules" that allowed the user to select a port address of either * 0x3F8 ("Primary") or 0x2F8 ("Secondary"). * * DOS typically names the Primary adapter "COM1" and the Secondary adapter "COM2", but I prefer * to stick to adapter numbers, since not all operating systems follow those naming conventions. * * @constructor * @extends Component * @param {Object} parmsSerial */ function SerialPort(parmsSerial) { this.iAdapter = parmsSerial['adapter']; switch (this.iAdapter) { case 1: this.portBase = 0x3F8; this.nIRQ = ChipSet.IRQ.COM1; break; case 2: this.portBase = 0x2F8; this.nIRQ = ChipSet.IRQ.COM2; break; default: Component.warning("Unrecognized serial adapter #" + this.iAdapter); return; } /** * consoleOutput becomes a string that records serial port output if the 'binding' property is set to the * reserved name "console". Nothing is written to the console, however, until a linefeed (0x0A) is output * or the string length reaches a threshold (currently, 1024 characters). * * @type {string|null} */ this.consoleOutput = null; /** * controlIOBuffer is a DOM element bound to the port (currently used for output only; see transmitByte()). * * Example: CTTY COM2 * * The CTTY DOS command redirects all CON I/O to the specified serial port (eg, COM2), which it assumes is * connected to a serial terminal, and therefore anything it *transmits* via COM2 will be displayed by the * terminal. It further assumes that anything typed on such a terminal is NOT displayed, so as DOS *receives* * serial input, DOS *transmits* the appropriate characters back to the terminal via COM2. * * As a result, controlIOBuffer only needs to be updated by the transmitByte() function. * * @type {Object} */ this.controlIOBuffer = null; /* * If controlIOBuffer is being used AND 'tabSize' is set, then we make an attempt to monitor the characters * being echoed via transmitByte(), maintain a logical column position, and convert any tabs into the appropriate * number of spaces. * * charBOL, if nonzero, is a character to automatically output at the beginning of every line. This probably * isn't generally useful; I use it internally to preformat serial output. */ this.tabSize = parmsSerial['tabSize']; this.charBOL = parmsSerial['charBOL']; this.iLogicalCol = 0; Component.call(this, "SerialPort", parmsSerial, SerialPort, Messages.SERIAL); var sBinding = parmsSerial['binding']; if (sBinding == "console") { this.consoleOutput = ""; } else { /* * NOTE: If sBinding is not the name of a valid Control Panel DOM element, this call does nothing. */ Component.bindExternalControl(this, sBinding, SerialPort.sIOBuffer); } /* * No connection until initConnection() is called. */ this.sDataReceived = ""; this.connection = this.sendData = null; /* * Export all functions required by initConnection(); currently, this is the bare minimum (no flow control yet). */ this['exports'] = { 'connect': this.initConnection, 'receiveData': this.receiveData }; } /* * class SerialPort * property {number} iAdapter * property {number} portBase * property {number} nIRQ * property {Object} controlIOBuffer is a DOM element bound to the port (for rudimentary output; see transmitByte()) * * NOTE: This class declaration started as a way of informing the code inspector of the controlIOBuffer property, * which remained undefined until a setBinding() call set it later, but I've since decided that explicitly * initializing such properties in the constructor is a better way to go -- even though it's more code -- because * JavaScript compilers are supposed to be happier when the underlying object structures aren't constantly changing. * * Besides, I'm not sure I want to get into documenting every property this way, for this or any/every other class, * let alone getting into which ones should be considered private or protected, because PCjs isn't really a library * for third-party apps. */ Component.subclass(SerialPort); /* * Internal name used for the I/O buffer control, if any, that we bind to the SerialPort. * * Alternatively, if SerialPort wants to use another component's control (eg, the Panel's * "print" control), it can specify the name of that control with the 'binding' property. * * For that binding to succeed, we also need to know the target component; for now, that's * been hard-coded to "Panel", in part because that's one of the few components we can rely * upon initializing before we do, but it would be a simple matter to include a component type * or ID as part of the 'binding' property as well, if we need more flexibility later. */ SerialPort.sIOBuffer = "buffer"; /* * 8250 I/O register offsets (add these to a I/O base address to obtain an I/O port address) * * NOTE: DLL.REG and DLM.REG form a 16-bit divisor into a clock input frequency of 1.8432Mhz. The following * values should be used for the corresponding baud rates. Rates above 9600 are discouraged by the IBM Tech Ref, * but rates as high as 128000 are listed on the NS8250A data sheet. * * Divisor Rate Percent Error * 0x0900 50 * 0x0600 75 * 0x0417 110 0.026% * 0x0359 134.5 0.058% * 0x0300 150 * 0x0180 300 * 0x00C0 600 * 0x0060 1200 * 0x0040 1800 * 0x003A 2000 0.69% * 0x0030 2400 * 0x0020 3600 * 0x0018 4800 * 0x0010 7200 * 0x000C 9600 * 0x0006 19200 * 0x0003 38400 * 0x0002 56000 2.86% * 0x0001 128000 */ SerialPort.DLL = {REG: 0}; // Divisor Latch LSB (only when SerialPort.LCR.DLAB is set) SerialPort.THR = {REG: 0}; // Transmitter Holding Register (write) SerialPort.DL_DEFAULT = 0x180; // we select an arbitrary default Divisor Latch equivalent to 300 baud /* * The divisor is stored in wDL. If we take the frequency value 1843200 and divide it by wDL*128, we get the * maximum number of bytes per second that the SerialPort interface should generate. For example, if a baud * rate of 1200 is being used, the divisor will be 0x60 (96), so we calculate 1843200/(96*128) = 150, which means * there should be a 1000ms/150 or 6.667ms delay between bytes delivered. * * TODO: Enforce that delay. However, the delay should be converted from real-world milliseconds to the * appropriate number of CPU cycles we can pass to setBurstCycles(). This will also require the CPU to call * us at the start of each burst, to see if advanceRBR() has more data to deliver. For now, I'm throttling * SerialPort interrupts by passing a hard-coded delay to setIRR(). The setIRR() delay does not ensure any * particular baud rate, it simply gives the underlying Interrupt Service Routine (ISR) some breathing room. * * The Microsoft Windows 1.01 serial mouse driver ISR issues an EOI before it has safely exited, presumably * relying on the fact that a 1200 baud serial device would not normally interrupt frequently enough to blow * the stack. However, in PCx86, all you have to do is enable Debugger messages on every serial interrupt * and mouse event, eg: * * m serial on;m pic on;m mouse on * * to slow the machine down to the point where serial mouse interrupts overwhelm the ISR. The Debugger messages * display the current stack pointer, which you can watch drop to zero and then wrap around, no doubt trampling * lots of code and data along the way. * * This problem could also occur without being forced by the Debugger; eg, if your physical machine's mouse was * configured for a high interrupt rate, and your browser generated mouse events at a comparable rate, then you * could blow the simulation's stack. */ /* * Receiver Buffer Register (RBR.REG, offset 0; eg, 0x3F8 or 0x2F8) on read, Transmitter Holding Register on write */ SerialPort.RBR = {REG: 0}; // (read) /* * Interrupt Enable Register (IER.REG, offset 1; eg, 0x3F9 or 0x2F9) */ SerialPort.IER = {}; SerialPort.IER.REG = 1; // Interrupt Enable Register SerialPort.IER.RBR_AVAIL = 0x01; SerialPort.IER.THR_EMPTY = 0x02; SerialPort.IER.LSR_DELTA = 0x04; SerialPort.IER.MSR_DELTA = 0x08; SerialPort.IER.UNUSED = 0xF0; // always zero SerialPort.DLM = {REG: 1}; // Divisor Latch MSB (only when SerialPort.LCR.DLAB is set) /* * Interrupt ID Register (IIR.REG, offset 2; eg, 0x3FA or 0x2FA) * * All interrupt conditions cleared by reading the corresponding register (or, in the case of IRR_INT_THR, writing a new value to THR.REG) */ SerialPort.IIR = {}; SerialPort.IIR.REG = 2; // Interrupt ID Register (read-only) SerialPort.IIR.NO_INT = 0x01; SerialPort.IIR.INT_LSR = 0x06; // Line Status (highest priority: Overrun error, Parity error, Framing error, or Break Interrupt) SerialPort.IIR.INT_RBR = 0x04; // Receiver Data Available SerialPort.IIR.INT_THR = 0x02; // Transmitter Holding Register Empty SerialPort.IIR.INT_MSR = 0x00; // Modem Status Register (lowest priority: Clear To Send, Data Set Ready, Ring Indicator, or Data Carrier Detect) SerialPort.IIR.INT_BITS = 0x06; SerialPort.IIR.UNUSED = 0xF8; // always zero (the ROM BIOS relies on these bits "floating to 1" when no SerialPort is present) /* * Line Control Register (LCR.REG, offset 3; eg, 0x3FB or 0x2FB) */ SerialPort.LCR = {}; SerialPort.LCR.REG = 3; // Line Control Register SerialPort.LCR.DATA_5BITS = 0x00; SerialPort.LCR.DATA_6BITS = 0x01; SerialPort.LCR.DATA_7BITS = 0x02; SerialPort.LCR.DATA_8BITS = 0x03; SerialPort.LCR.STOP_BITS = 0x04; // clear: 1 stop bit; set: 1.5 stop bits for LCR_DATA_5BITS, 2 stop bits for all other data lengths SerialPort.LCR.PARITY_BIT = 0x08; // if set, a parity bit is inserted/expected between the last data bit and the first stop bit; no parity bit if clear SerialPort.LCR.PARITY_EVEN = 0x10; // if set, even parity is selected (ie, the parity bit insures an even number of set bits); if clear, odd parity SerialPort.LCR.PARITY_STICK = 0x20; // if set, parity bit is transmitted inverted; if clear, parity bit is transmitted normally SerialPort.LCR.BREAK = 0x40; // if set, serial output (SOUT) signal is forced to logical 0 for the duration SerialPort.LCR.DLAB = 0x80; // Divisor Latch Access Bit; if set, DLL.REG and DLM.REG can be read or written /* * Modem Control Register (MCR.REG, offset 4; eg, 0x3FC or 0x2FC) */ SerialPort.MCR = {}; SerialPort.MCR.REG = 4; // Modem Control Register SerialPort.MCR.DTR = 0x01; // when set, DTR goes high, indicating ready to establish link (looped back to DSR in loop-back mode) SerialPort.MCR.RTS = 0x02; // when set, RTS goes high, indicating ready to exchange data (looped back to CTS in loop-back mode) SerialPort.MCR.OUT1 = 0x04; // when set, OUT1 goes high (looped back to RI in loop-back mode) SerialPort.MCR.OUT2 = 0x08; // when set, OUT2 goes high (looped back to RLSD in loop-back mode) SerialPort.MCR.LOOPBACK = 0x10; // when set, enables loop-back mode SerialPort.MCR.UNUSED = 0xE0; // always zero /* * Line Status Register (LSR.REG, offset 5; eg, 0x3FD or 0x2FD) * * NOTE: I've seen different specs for the LSR_TSRE. I'm following the IBM Tech Ref's lead here, but the data sheet I have calls it TEMT * instead of TSRE, and claims that it is set whenever BOTH the THR and TSR are empty, and clear whenever EITHER the THR or TSR contain data. */ SerialPort.LSR = {}; SerialPort.LSR.REG = 5; // Line Status Register SerialPort.LSR.DR = 0x01; // Data Ready (set when new data in RBR.REG; cleared when RBR.REG read) SerialPort.LSR.OE = 0x02; // Overrun Error (set when new data arrives in RBR.REG before previous data read; cleared when LSR.REG read) SerialPort.LSR.PE = 0x04; // Parity Error (set when new data has incorrect parity; cleared when LSR.REG read) SerialPort.LSR.FE = 0x08; // Framing Error (set when new data has invalid stop bit; cleared when LSR.REG read) SerialPort.LSR.BI = 0x10; // Break Interrupt (set when new data exceeded normal transmission time; cleared LSR.REG when read) SerialPort.LSR.THRE = 0x20; // Transmitter Holding Register Empty (set when UART ready to accept new data; cleared when THR.REG written) SerialPort.LSR.TSRE = 0x40; // Transmitter Shift Register Empty (set when the TSR is empty; cleared when the THR is transferred to the TSR) SerialPort.LSR.UNUSED = 0x80; // always zero /* * Modem Status Register (MSR.REG, offset 6; eg, 0x3FE or 0x2FE) */ SerialPort.MSR = {}; SerialPort.MSR.REG = 6; // Modem Status Register SerialPort.MSR.DCTS = 0x01; // when set, CTS (Clear To Send) has changed since last read SerialPort.MSR.DDSR = 0x02; // when set, DSR (Data Set Ready) has changed since last read SerialPort.MSR.TERI = 0x04; // when set, TERI (Trailing Edge Ring Indicator) indicates RI has changed from 1 to 0 SerialPort.MSR.DRLSD = 0x08; // when set, RLSD (Received Line Signal Detector) has changed SerialPort.MSR.CTS = 0x10; // when set, the modem or data set is ready to exchange data (complement of the Clear To Send input signal) SerialPort.MSR.DSR = 0x20; // when set, the modem or data set is ready to establish link (complement of the Data Set Ready input signal) SerialPort.MSR.RI = 0x40; // complement of the RI (Ring Indicator) input SerialPort.MSR.RLSD = 0x80; // complement of the RLSD (Received Line Signal Detect) input /* * Scratch Register (SCR.REG, offset 7; eg, 0x3FF or 0x2FF) */ SerialPort.SCR = {REG: 7}; /** * attachMouse(id, mouse) * * @this {SerialPort} * @param {string} id * @param {Mouse} mouse component * @return {Component} this or null, based on whether or not the specified ID matches */ SerialPort.prototype.attachMouse = function(id, mouse) { if (id == this.idComponent) { this.mouse = mouse; return this; } return null; }; /** * syncMouse() * * NOTE: This is probably obsolete, but the Mouse component still might discover a need for it. See Mouse.powerUp(). * * @this {SerialPort} * SerialPort.prototype.syncMouse = function() { if (this.mouse) this.mouse.notifyMCR(this.bMCR); }; */ /** * setBinding(sHTMLType, sBinding, control, sValue) * * @this {SerialPort} * @param {string|null} sHTMLType is the type of the HTML control (eg, "button", "list", "text", "submit", "textarea", "canvas") * @param {string} sBinding is the value of the 'binding' parameter stored in the HTML control's "data-value" attribute (eg, "buffer") * @param {Object} control is the HTML control DOM object (eg, HTMLButtonElement) * @param {string} [sValue] optional data value * @return {boolean} true if binding was successful, false if unrecognized binding request */ SerialPort.prototype.setBinding = function(sHTMLType, sBinding, control, sValue) { var serial = this; switch (sBinding) { case SerialPort.sIOBuffer: this.bindings[sBinding] = this.controlIOBuffer = control; /* * By establishing an onkeypress handler here, we make it possible for DOS commands like * "CTTY COM1" to more or less work (use "CTTY CON" to restore control to the DOS console). */ control.onkeydown = function onKeyDown(event) { /* * This is required in addition to onkeypress, because it's the only way to prevent * BACKSPACE (keyCode 8) from being interpreted by the browser as a "Back" operation; * moreover, not all browsers generate an onkeypress notification for BACKSPACE. * * A related problem exists for Ctrl-key combinations in most Windows-based browsers * (eg, IE, Edge, Chrome for Windows, etc), because keys like Ctrl-C and Ctrl-S have * special meanings (eg, Copy, Save). To the extent the browser will allow it, we * attempt to disable that default behavior when this control receives an onkeydown * event for one of those keys (probably the only event the browser generates for them). */ event = event || window.event; var keyCode = event.keyCode; if (keyCode === 0x08 || event.ctrlKey && keyCode >= 0x41 && keyCode <= 0x5A) { if (event.preventDefault) event.preventDefault(); if (keyCode > 0x40) keyCode -= 0x40; serial.receiveData(keyCode); } return true; }; control.onkeypress = function onKeyPress(event) { /* * Browser-independent keyCode extraction; refer to onKeyPress() and the other key event * handlers in keyboard.js. */ event = event || window.event; var keyCode = event.which || event.keyCode; serial.receiveData(keyCode); /* * Since we're going to remove the "readonly" attribute from the