/** * @fileoverview Implements the PC6502 Keyboard component. * @author Jeff Parsons * @copyright © Jeff Parsons 2012-2016 * * This file is part of PCjs, a computer emulation software project at . * * PCjs is free software: you can redistribute it and/or modify it under the terms of the * GNU General Public License as published by the Free Software Foundation, either version 3 * of the License, or (at your option) any later version. * * PCjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without * even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCjs. If not, * see . * * You are required to include the above copyright notice in every modified copy of this work * and to display that copyright notice when the software starts running; see COPYRIGHT in * . * * Some PCjs files also attempt to load external resource files, such as character-image files, * ROM files, and disk image files. Those external resource files are not considered part of PCjs * for purposes of the GNU General Public License, and the author does not claim any copyright * as to their contents. */ "use strict"; if (NODE) { var str = require("../../shared/lib/strlib"); var web = require("../../shared/lib/weblib"); var Component = require("../../shared/lib/component"); var Keys = require("../../shared/lib/keys"); var Messages = require("./messages"); var State = require("./state"); var CPU = require("./cpu"); } /** * Keyboard(parmsKbd) * * @constructor * @extends Component * @param {Object} parmsKbd */ function Keyboard(parmsKbd) { Component.call(this, "Keyboard", parmsKbd, Keyboard, Messages.KEYBOARD); this.setReady(); } Component.subclass(Keyboard); /** * Keyboard.init() * * This function operates on every HTML element of class "keyboard", extracting the * JSON-encoded parameters for the Keyboard constructor from the element's "data-value" * attribute, invoking the constructor to create a Keyboard component, and then binding * any associated HTML controls to the new component. */ Keyboard.init = function() { var aeKbd = Component.getElementsByClass(document, APPCLASS, "keyboard"); for (var iKbd = 0; iKbd < aeKbd.length; iKbd++) { var eKbd = aeKbd[iKbd]; var parmsKbd = Component.getComponentParms(eKbd); var kbd = new Keyboard(parmsKbd); Component.bindComponentControls(kbd, eKbd, APPCLASS); } }; /* * Initialize every Keyboard module on the page. */ web.onInit(Keyboard.init); if (NODE) module.exports = Keyboard;