/**
* @fileoverview Implements the PCx86 "physical" Memory component.
* @author Jeff Parsons
* @version 1.0
* Created 2012-Sep-04
*
* Copyright © 2012-2016 Jeff Parsons
*
* This file is part of PCjs, a computer emulation software project at .
*
* PCjs is free software: you can redistribute it and/or modify it under the terms of the
* GNU General Public License as published by the Free Software Foundation, either version 3
* of the License, or (at your option) any later version.
*
* PCjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without
* even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License along with PCjs. If not,
* see .
*
* You are required to include the above copyright notice in every source code file of every
* copy or modified version of this work, and to display that copyright notice on every screen
* that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js).
*
* Some PCjs files also attempt to load external resource files, such as character-image files,
* ROM files, and disk image files. Those external resource files are not considered part of PCjs
* for purposes of the GNU General Public License, and the author does not claim any copyright
* as to their contents.
*/
"use strict";
if (NODE) {
var str = require("../../shared/lib/strlib");
var Component = require("../../shared/lib/component");
var Messages = require("./messages");
var X86 = require("./x86");
}
/**
* @class DataView
* @property {function(number,boolean):number} getUint8
* @property {function(number,number,boolean)} setUint8
* @property {function(number,boolean):number} getUint16
* @property {function(number,number,boolean)} setUint16
* @property {function(number,boolean):number} getInt32
* @property {function(number,number,boolean)} setInt32
*/
var littleEndian = (TYPEDARRAYS? (function() {
var buffer = new ArrayBuffer(2);
new DataView(buffer).setUint16(0, 256, true);
return new Uint16Array(buffer)[0] === 256;
})() : false);
/**
* Memory(addr, used, size, type, controller)
*
* The Bus component allocates Memory objects so that each has a memory buffer with a
* block-granular starting address and an address range equal to bus.nBlockSize; however,
* the size of any given Memory object's underlying buffer can be either zero or bus.nBlockSize;
* memory read/write functions for empty (buffer-less) blocks are mapped to readNone/writeNone.
*
* The Bus allocates empty blocks for the entire address space during initialization, so that
* any reads/writes to undefined addresses will have no effect. Later, the ROM and RAM
* components will ask the Bus to allocate memory for specific ranges, and the Bus will allocate
* as many new blockSize Memory objects as the ranges require. Partial Memory blocks could
* also be supported in theory, but in practice, they're not.
*
* Because Memory blocks now allow us to have a "sparse" address space, we could choose to
* take the memory hit of allocating 4K arrays per block, where each element stores only one byte,
* instead of the more frugal but slightly slower approach of allocating arrays of 32-bit dwords
* (LONGARRAYS) and shifting/masking bytes/words to/from dwords; in theory, byte accesses would
* be faster and word accesses somewhat less faster.
*
* However, preliminary testing of that feature (BYTEARRAYS) did not yield significantly faster
* performance, so it is OFF by default to minimize our memory consumption. Using TYPEDARRAYS
* would seem best, but as discussed in defines.js, it's off by default, because it doesn't perform
* as well as LONGARRAYS; the other advantage of TYPEDARRAYS is that it should theoretically use
* about 1/2 the memory of LONGARRAYS (32-bit elements vs 64-bit numbers), but I value speed over
* size at this point. Also, not all JavaScript implementations support TYPEDARRAYS (IE9 is probably
* the only real outlier: it lacks typed arrays but otherwise has all the necessary HTML5 support).
*
* WARNING: Since Memory blocks are low-level objects that have no UI requirements, they
* do not inherit from the Component class, so if you want to use any Component class methods,
* such as Component.assert(), use the corresponding Debugger methods instead (assuming a debugger
* is available).
*
* @constructor
* @param {number|null} [addr] of lowest used address in block
* @param {number} [used] portion of block in bytes (0 for none); must be a multiple of 4
* @param {number} [size] of block's buffer in bytes (0 for none); must be a multiple of 4
* @param {number} [type] is one of the Memory.TYPE constants (default is Memory.TYPE.NONE)
* @param {Object} [controller] is an optional memory controller component
* @param {X86CPU} [cpu] is required for UNPAGED memory blocks, so that the CPU can map it to a PAGED block
*/
function Memory(addr, used, size, type, controller, cpu)
{
var i;
this.id = (Memory.idBlock += 2);
this.adw = null;
this.offset = 0;
this.addr = addr;
this.used = used;
this.size = size || 0;
this.type = type || Memory.TYPE.NONE;
this.fReadOnly = (type == Memory.TYPE.ROM);
this.controller = null;
this.cpu = cpu; // if a CPU reference is provided, then this must be an UNPAGED Memory block allocation
this.copyBreakpoints(); // initialize the block's Debugger info (eg, breakpoint totals); the caller will reinitialize
/*
* TODO: Study the impact of dirty block tracking. As noted in the paged block handlers (eg, writeBytePLE),
* the original purposes were to allow saveMemory() to save only dirty blocks, and to enable the Video component
* to quickly detect changes to the video buffer. But the benefit to saveMemory() is minimal, and the Video
* component has other options; for example, it now uses a custom memory controller for all EGA/VGA video modes,
* which performs its own dirty block tracking, and that could easily be extended to the older MDA/CGA video modes,
* which still use conventional memory blocks. Alternatively, we could restrict the use of dirty block tracking
* to certain memory types (eg, VIDEO memory).
*
* However, a quick test with dirty block tracking disabled didn't yield a noticeable improvement in performance,
* so I think the overhead of our block-based architecture is swamping the impact of these micro-updates.
*/
this.fDirty = this.fDirtyEver = false;
if (BACKTRACK) {
if (!size || controller) {
this.fModBackTrack = false;
this.readBackTrack = this.readBackTrackNone;
this.writeBackTrack = this.writeBackTrackNone;
this.modBackTrack = this.modBackTrackNone;
} else {
this.fModBackTrack = true;
this.readBackTrack = this.readBackTrackIndex;
this.writeBackTrack = this.writeBackTrackIndex;
this.modBackTrack = this.modBackTrackIndex;
this.abtIndexes = new Array(size);
for (i = 0; i < size; i++) this.abtIndexes[i] = 0;
}
}
/*
* For empty memory blocks, all we need to do is ensure all access functions
* are mapped to "none" handlers (or "unpaged" handlers if paging is enabled).
*/
if (!size) {
this.setAccess();
return;
}
/*
* When a controller is specified, the controller must provide a buffer,
* via getMemoryBuffer(), and memory access functions, via getMemoryAccess().
*/
if (controller) {
this.controller = controller;
var a = controller.getMemoryBuffer(addr);
this.adw = a[0];
this.offset = a[1];
this.setAccess(controller.getMemoryAccess());
return;
}
/*
* This is the normal case: allocate a buffer that provides 8 bits of data per address;
* no controller is required because our default memory access functions (see afnMemory)
* know how to deal with this simple 1-1 mapping of addresses to bytes and words.
*
* TODO: Consider initializing the memory array to random (or pseudo-random) values in DEBUG
* mode; pseudo-random might be best, to help make any bugs reproducible.
*/
if (TYPEDARRAYS) {
this.buffer = new ArrayBuffer(size);
this.dv = new DataView(this.buffer, 0, size);
/*
* If littleEndian is true, we can use ab[], aw[] and adw[] directly; well, we can use them
* whenever the offset is a multiple of 1, 2 or 4, respectively. Otherwise, we must fallback to
* dv.getUint8()/dv.setUint8(), dv.getUint16()/dv.setUint16() and dv.getInt32()/dv.setInt32().
*/
this.ab = new Uint8Array(this.buffer, 0, size);
this.aw = new Uint16Array(this.buffer, 0, size >> 1);
this.adw = new Int32Array(this.buffer, 0, size >> 2);
this.setAccess(littleEndian? Memory.afnArrayLE : Memory.afnArrayBE);
} else {
if (BYTEARRAYS) {
this.ab = new Array(size);
} else {
/*
* NOTE: This is the default mode of operation (!TYPEDARRAYS && !BYTEARRAYS), because it
* seems to provide the best performance; and although in theory, that performance might
* come at twice the overhead of TYPEDARRAYS, it's increasingly likely that the JavaScript
* runtime will notice that all we ever store are 32-bit values, and optimize accordingly.
*/
this.adw = new Array(size >> 2);
for (i = 0; i < this.adw.length; i++) this.adw[i] = 0;
}
this.setAccess(Memory.afnMemory);
}
}
/*
* Basic memory types
*
* RAM is the most conventional memory type, providing full read/write capability to x86-compatible (ie,
* 'little endian") storage. ROM is equally conventional, except that the fReadOnly property is set,
* disabling writes. VIDEO is treated exactly like RAM, unless a controller is provided. Both RAM and
* VIDEO memory are always considered writable, and even ROM can be written using the Bus setByteDirect()
* interface (which in turn uses the Memory writeByteDirect() interface), allowing the ROM component to
* initialize its own memory. The CTRL type is used to identify memory-mapped devices that do not need
* any default storage and always provide their own controller.
*
* UNPAGED and PAGED blocks are created by the CPU when paging is enabled; the role of an UNPAGED block
* is simply to perform page translation and replace itself with a PAGED block, which redirects read/write
* requests to the physical page located during translation. UNPAGED and PAGED blocks are considered
* "logical" blocks that don't contain any storage of their own; all other block types represent "physical"
* memory (or a memory-mapped device).
*
* Unallocated regions of the address space contain a special memory block of type NONE that contains
* no storage. Mapping every addressible location to a memory block allows all accesses to be routed in
* exactly the same manner, without resorting to any range or processor checks.
*
* Originally, the Debugger always went through the Bus interfaces, and could therefore modify ROMs as well,
* but with the introduction of protected mode memory segmentation (and later paging), where logical and
* physical addresses were no longer the same, that is no longer true. For coherency, all Debugger memory
* accesses now go through X86Seg and X86CPU memory interfaces, so that the user sees the same segment
* and page translation that the CPU sees. However, the Debugger uses a special probeAddr() interface to
* read memory, along with a special "fSuppress" flag to mapPageBlock(), to prevent its memory accesses
* from triggering segment and/or page faults when invalid or not-present segments or pages are accessed.
*
* These types are not mutually exclusive. For example, VIDEO memory could be allocated as RAM, with or
* without a custom controller (the original Monochrome and CGA video cards used read/write storage that
* was indistinguishable from RAM), and CTRL memory could be allocated as an empty block of any type, with
* a custom controller. A few types are required for certain features (eg, ROM is required if you want
* read-only memory), but the larger purpose of these types is to help document the caller's intent and to
* provide the Control Panel with the ability to highlight memory regions accordingly.
*/
Memory.TYPE = {
NONE: 0,
RAM: 1,
ROM: 2,
VIDEO: 3,
CTRL: 4,
UNPAGED: 5,
PAGED: 6,
COLORS: ["black", "blue", "green", "cyan"],
NAMES: ["NONE", "RAM", "ROM", "VIDEO", "H/W", "UNPAGED", "PAGED"]
};
/*
* Last used block ID (used for debugging only)
*/
Memory.idBlock = 0;
/**
* adjustEndian(dw)
*
* @param {number} dw
* @return {number}
*/
Memory.adjustEndian = function(dw) {
if (TYPEDARRAYS && !littleEndian) {
dw = (dw << 24) | ((dw << 8) & 0x00ff0000) | ((dw >> 8) & 0x0000ff00) | (dw >>> 24);
}
return dw;
};
Memory.prototype = {
constructor: Memory,
parent: null,
/**
* init(addr)
*
* Quick reinitializer when reusing a Memory block.
*
* @this {Memory}
* @param {number} addr
*/
init: function(addr) {
this.addr = addr;
},
/**
* clone(mem, type)
*
* Converts the current Memory block (this) into a clone of the given Memory block (mem),
* and optionally overrides the current block's type with the specified type.
*
* @this {Memory}
* @param {Memory} mem
* @param {number} [type]
* @param {Debugger} [dbg]
*/
clone: function(mem, type, dbg) {
/*
* Original memory block IDs are even; cloned memory block IDs are odd;
* the original ID of the current block is lost, but that's OK, since it was presumably
* produced merely to become a clone.
*/
this.id = mem.id | 0x1;
this.used = mem.used;
this.size = mem.size;
if (type) {
this.type = type;
this.fReadOnly = (type == Memory.TYPE.ROM);
}
if (TYPEDARRAYS) {
this.buffer = mem.buffer;
this.dv = mem.dv;
this.ab = mem.ab;
this.aw = mem.aw;
this.adw = mem.adw;
this.setAccess(littleEndian? Memory.afnArrayLE : Memory.afnArrayBE);
} else {
if (BYTEARRAYS) {
this.ab = mem.ab;
} else {
this.adw = mem.adw;
}
this.setAccess(Memory.afnMemory);
}
this.copyBreakpoints(dbg, mem);
},
/**
* save()
*
* This gets the contents of a Memory block as an array of 32-bit values; used by Bus.saveMemory(),
* which in turn is called by X86CPU.save().
*
* Memory blocks with custom memory controllers do NOT save their contents; that's the responsibility
* of the controller component.
*
* @this {Memory}
* @return {Array|Int32Array|null}
*/
save: function() {
var adw, i;
if (this.controller) {
adw = null;
}
else if (BYTEARRAYS) {
adw = new Array(this.size >> 2);
var off = 0;
for (i = 0; i < adw.length; i++) {
adw[i] = this.ab[off] | (this.ab[off + 1] << 8) | (this.ab[off + 2] << 16) | (this.ab[off + 3] << 24);
off += 4;
}
}
else if (TYPEDARRAYS) {
/*
* It might be tempting to just return a copy of Int32Array(this.buffer, 0, this.size >> 2),
* but we can't be sure of the "endianness" of an Int32Array -- which would be OK if the array
* was always saved/restored on the same machine, but there's no guarantee of that, either.
* So we use getInt32() and require little-endian values.
*
* Moreover, an Int32Array isn't treated by JSON.stringify() and JSON.parse() exactly like
* a normal array; it's serialized as an Object rather than an Array, so it lacks a "length"
* property and causes problems for State.store() and State.parse().
*/
adw = new Array(this.size >> 2);
for (i = 0; i < adw.length; i++) {
adw[i] = this.dv.getInt32(i << 2, true);
}
}
else {
adw = this.adw;
}
return adw;
},
/**
* restore(adw)
*
* This restores the contents of a Memory block from an array of 32-bit values;
* used by Bus.restoreMemory(), which is called by X86CPU.restore(), after all other
* components have been restored and thus all Memory blocks have been allocated
* by their respective components.
*
* @this {Memory}
* @param {Array|null} adw
* @return {boolean} true if successful, false if block size mismatch
*/
restore: function(adw) {
if (this.controller) {
return (adw == null);
}
/*
* At this point, it's a consistency error for adw to be null; it's happened once already,
* when there was a restore bug in the Video component that added the frame buffer at the video
* card's "spec'ed" address instead of the programmed address, so there were no controller-owned
* memory blocks installed at the programmed address, and so we arrived here at a block with
* no controller AND no data.
*/
Component.assert(adw != null);
if (adw && this.size == adw.length << 2) {
var i;
if (BYTEARRAYS) {
var off = 0;
for (i = 0; i < adw.length; i++) {
this.ab[off] = adw[i] & 0xff;
this.ab[off + 1] = (adw[i] >> 8) & 0xff;
this.ab[off + 2] = (adw[i] >> 16) & 0xff;
this.ab[off + 3] = (adw[i] >> 24) & 0xff;
off += 4;
}
} else if (TYPEDARRAYS) {
for (i = 0; i < adw.length; i++) {
this.dv.setInt32(i << 2, adw[i], true);
}
} else {
this.adw = adw;
}
this.fDirty = true;
return true;
}
return false;
},
/**
* setAccess(afn, fDirect)
*
* If no function table is specified, a default is selected based on the Memory type.
*
* @this {Memory}
* @param {Array.} [afn] function table
* @param {boolean} [fDirect] (true to update direct access functions as well; default is true)
*/
setAccess: function(afn, fDirect) {
if (!afn) {
if (this.type == Memory.TYPE.UNPAGED) {
afn = Memory.afnUnpaged;
}
else if (this.type == Memory.TYPE.PAGED) {
afn = Memory.afnPaged;
} else {
Component.assert(this.type == Memory.TYPE.NONE);
afn = Memory.afnNone;
}
}
this.setReadAccess(afn, fDirect);
this.setWriteAccess(afn, fDirect);
},
/**
* setReadAccess(afn, fDirect)
*
* @this {Memory}
* @param {Array.} afn
* @param {boolean} [fDirect]
*/
setReadAccess: function(afn, fDirect) {
if (!fDirect || !this.cReadBreakpoints) {
this.readByte = afn[0] || this.readNone;
this.readShort = afn[1] || this.readShortDefault;
this.readLong = afn[2] || this.readLongDefault;
}
if (fDirect || fDirect === undefined) {
this.readByteDirect = afn[0] || this.readNone;
this.readShortDirect = afn[1] || this.readShortDefault;
this.readLongDirect = afn[2] || this.readLongDefault;
}
},
/**
* setWriteAccess(afn, fDirect)
*
* @this {Memory}
* @param {Array.} afn
* @param {boolean} [fDirect]
*/
setWriteAccess: function(afn, fDirect) {
if (!fDirect || !this.cWriteBreakpoints) {
this.writeByte = !this.fReadOnly && afn[3] || this.writeNone;
this.writeShort = !this.fReadOnly && afn[4] || this.writeShortDefault;
this.writeLong = !this.fReadOnly && afn[5] || this.writeLongDefault;
}
if (fDirect || fDirect === undefined) {
this.writeByteDirect = afn[3] || this.writeNone;
this.writeShortDirect = afn[4] || this.writeShortDefault;
this.writeLongDirect = afn[5] || this.writeLongDefault;
}
},
/**
* resetReadAccess()
*
* @this {Memory}
*/
resetReadAccess: function() {
this.readByte = this.readByteDirect;
this.readShort = this.readShortDirect;
this.readLong = this.readLongDirect;
},
/**
* resetWriteAccess()
*
* @this {Memory}
*/
resetWriteAccess: function() {
this.writeByte = this.fReadOnly? this.writeNone : this.writeByteDirect;
this.writeShort = this.fReadOnly? this.writeShortDefault : this.writeShortDirect;
this.writeLong = this.fReadOnly? this.writeLongDefault : this.writeLongDirect;
},
/**
* getPageBlock(addr, fWrite)
*
* Called for UNPAGED Memory blocks only.
*
* @this {Memory}
* @param {number} addr
* @param {boolean} fWrite (true if called for a write, false if for a read)
* @return {Memory}
*/
getPageBlock: function(addr, fWrite) {
/*
* Even when mapPageBlock() fails (ie, when the page is not present or has insufficient privileges), it
* will trigger a fault (since we don't set fSuppress), but it will still return a block (ie, an empty block).
*/
return this.cpu.mapPageBlock(addr, fWrite);
},
/**
* setPhysBlock(blockPhys, blockPDE, offPDE, blockPTE, offPTE)
*
* @this {Memory}
* @param {Memory} blockPhys
* @param {Memory} blockPDE
* @param {number} offPDE
* @param {Memory} blockPTE
* @param {number} offPTE
*/
setPhysBlock: function(blockPhys, blockPDE, offPDE, blockPTE, offPTE) {
this.blockPhys = blockPhys;
this.blockPDE = blockPDE;
this.iPDE = offPDE >> 2; // convert offPDE into iPDE (an adw index)
this.blockPTE = blockPTE;
this.iPTE = offPTE >> 2; // convert offPTE into iPTE (an adw index)
/*
* This is an optimization for "normal" pages, installing paged memory handlers that mimic
* normal memory but also know how to update page tables. If any of the criteria are not met
* for these special handlers, we fall back to the slower default "paged" memory handlers.
*/
if (TYPEDARRAYS && littleEndian && blockPhys.adw && !blockPhys.controller && !blockPhys.cReadBreakpoints && !blockPhys.cWriteBreakpoints) {
this.ab = blockPhys.ab;
this.aw = blockPhys.aw;
this.adw = blockPhys.adw;
this.setAccess(Memory.afnPagedLE);
} else {
this.bitPTEAccessed = blockPhys? Memory.adjustEndian(X86.PTE.ACCESSED) : 0;
this.bitPTEDirty = blockPhys? Memory.adjustEndian(X86.PTE.ACCESSED | X86.PTE.DIRTY) : 0;
this.setAccess(Memory.afnPaged);
}
},
/**
* printAddr(sMessage)
*
* @this {Memory}
* @param {string} sMessage
*/
printAddr: function(sMessage) {
if (DEBUG && this.dbg && this.dbg.messageEnabled(Messages.MEM)) {
this.dbg.printMessage(sMessage + ' ' + (this.addr != null? ('%' + str.toHex(this.addr)) : '#' + this.id), true);
}
},
/**
* addBreakpoint(off, fWrite, cpu)
*
* NOTE: Some Memory blocks already require access to the CPU (eg, UNPAGED blocks that need to call cpu.mapPageBlock()),
* while others require access only if the CPU has set a read or write breakpoint in one of its Debug registers; the latter
* case is handled here by virtue of the CPU parameter.
*
* @this {Memory}
* @param {number} off
* @param {boolean} fWrite
* @param {X86CPU} [cpu] (required for breakpoints set by the CPU, as opposed to the Debugger)
*/
addBreakpoint: function(off, fWrite, cpu) {
if (!fWrite) {
if (this.cReadBreakpoints++ === 0) {
if (cpu) this.cpu = cpu;
this.setReadAccess(Memory.afnChecked, false);
}
if (DEBUG) this.printAddr("read breakpoint added to memory block");
}
else {
if (this.cWriteBreakpoints++ === 0) {
if (cpu) this.cpu = cpu;
this.setWriteAccess(Memory.afnChecked, false);
}
if (DEBUG) this.printAddr("write breakpoint added to memory block");
}
},
/**
* removeBreakpoint(off, fWrite)
*
* NOTE: If this Memory block is not an UNPAGED block that might need to call cpu.mapPageBlock()), and it no
* longer has any read or write breakpoints associated with it, then it no longer needs a CPU reference. The
* existence of a CPU reference only impacts the performance of the "checked" memory access functions, so it's
* not critical to eliminate it.
*
* TODO: Another option would be to count CPU references separately from Debugger references, so that when
* the former goes to zero, we can unconditionally remove the CPU reference; UNPAGED blocks would automatically
* increment that reference count, so their CPU reference would never go away.
*
* @this {Memory}
* @param {number} off
* @param {boolean} fWrite
*/
removeBreakpoint: function(off, fWrite) {
if (!fWrite) {
if (--this.cReadBreakpoints === 0) {
this.resetReadAccess();
if (DEBUG) this.printAddr("all read breakpoints removed from memory block");
}
Component.assert(this.cReadBreakpoints >= 0);
}
else {
if (--this.cWriteBreakpoints === 0) {
this.resetWriteAccess();
if (DEBUG) this.printAddr("all write breakpoints removed from memory block");
}
Component.assert(this.cWriteBreakpoints >= 0);
}
},
/**
* copyBreakpoints(dbg, mem)
*
* @this {Memory}
* @param {Debugger} [dbg]
* @param {Memory} [mem] (outgoing Memory block to copy breakpoints from, if any)
*/
copyBreakpoints: function(dbg, mem) {
this.dbg = dbg;
this.cReadBreakpoints = this.cWriteBreakpoints = 0;
if (mem) {
if (mem.cpu) this.cpu = mem.cpu;
if ((this.cReadBreakpoints = mem.cReadBreakpoints)) {
this.setReadAccess(Memory.afnChecked, false);
}
if ((this.cWriteBreakpoints = mem.cWriteBreakpoints)) {
this.setWriteAccess(Memory.afnChecked, false);
}
}
},
/**
* readNone(off)
*
* Previously, this always returned 0x00, but the initial memory probe by the COMPAQ DeskPro 386 ROM BIOS
* writes 0x0000 to the first word of every 64Kb block in the nearly 16Mb address space it supports, and
* if it reads back 0x0000, it will initially think that LOTS of RAM exists, only to be disappointed later
* when it performs a more exhaustive memory test, generating unwanted error messages in the process.
*
* TODO: Determine if we should have separate readByteNone(), readShortNone() and readLongNone() functions
* to return 0xff, 0xffff and 0xffffffff|0, respectively. This seems sufficient for now, as it seems unlikely
* that a system would require nonexistent memory locations to return ALL bits set.
*
* Also, I'm reluctant to address that potential issue by simply returning -1, because to date, the above
* Memory interfaces have always returned values that are properly masked to 8, 16 or 32 bits, respectively.
*
* @this {Memory}
* @param {number} off
* @param {number} addr
* @return {number}
*/
readNone: function readNone(off, addr) {
if (DEBUGGER && this.dbg && this.dbg.messageEnabled(Messages.CPU | Messages.MEM) /* && !off */) {
this.dbg.message("attempt to read invalid block %" + str.toHex(this.addr), true);
}
return 0xff;
},
/**
* writeNone(off, v, addr)
*
* @this {Memory}
* @param {number} off
* @param {number} v (could be either a byte or word value, since we use the same handler for both kinds of accesses)
* @param {number} addr
*/
writeNone: function writeNone(off, v, addr) {
if (DEBUGGER && this.dbg && this.dbg.messageEnabled(Messages.CPU | Messages.MEM) /* && !off */) {
this.dbg.message("attempt to write " + str.toHexWord(v) + " to invalid block %" + str.toHex(this.addr), true);
}
},
/**
* readShortDefault(off, addr)
*
* @this {Memory}
* @param {number} off
* @param {number} addr
* @return {number}
*/
readShortDefault: function readShortDefault(off, addr) {
return this.readByte(off++, addr++) | (this.readByte(off, addr) << 8);
},
/**
* readLongDefault(off, addr)
*
* @this {Memory}
* @param {number} off
* @param {number} addr
* @return {number}
*/
readLongDefault: function readLongDefault(off, addr) {
return this.readByte(off++, addr++) | (this.readByte(off++, addr++) << 8) | (this.readByte(off++, addr++) << 16) | (this.readByte(off, addr) << 24);
},
/**
* writeShortDefault(off, w, addr)
*
* @this {Memory}
* @param {number} off
* @param {number} w
* @param {number} addr
*/
writeShortDefault: function writeShortDefault(off, w, addr) {
this.writeByte(off++, w & 0xff, addr++);
this.writeByte(off, w >> 8, addr);
},
/**
* writeLongDefault(off, w, addr)
*
* @this {Memory}
* @param {number} off
* @param {number} w
* @param {number} addr
*/
writeLongDefault: function writeLongDefault(off, w, addr) {
this.writeByte(off++, w & 0xff, addr++);
this.writeByte(off++, (w >> 8) & 0xff, addr++);
this.writeByte(off++, (w >> 16) & 0xff, addr++);
this.writeByte(off, (w >>> 24), addr);
},
/**
* readByteMemory(off, addr)
*
* @this {Memory}
* @param {number} off
* @param {number} addr
* @return {number}
*/
readByteMemory: function readByteMemory(off, addr) {
if (BYTEARRAYS) {
return this.ab[off];
}
return ((this.adw[off >> 2] >>> ((off & 0x3) << 3)) & 0xff);
},
/**
* readShortMemory(off, addr)
*
* @this {Memory}
* @param {number} off
* @param {number} addr
* @return {number}
*/
readShortMemory: function readShortMemory(off, addr) {
if (BYTEARRAYS) {
return this.ab[off] | (this.ab[off + 1] << 8);
}
var w;
var idw = off >> 2;
var nShift = (off & 0x3) << 3;
var dw = (this.adw[idw] >> nShift);
if (nShift < 24) {
w = dw & 0xffff;
} else {
w = (dw & 0xff) | ((this.adw[idw + 1] & 0xff) << 8);
}
return w;
},
/**
* readLongMemory(off, addr)
*
* @this {Memory}
* @param {number} off
* @param {number} addr
* @return {number}
*/
readLongMemory: function readLongMemory(off, addr) {
if (BYTEARRAYS) {
return this.ab[off] | (this.ab[off + 1] << 8) | (this.ab[off + 2] << 16) | (this.ab[off + 3] << 24);
}
var idw = off >> 2;
var nShift = (off & 0x3) << 3;
var l = this.adw[idw];
if (nShift) {
l >>>= nShift;
l |= this.adw[idw + 1] << (32 - nShift);
}
return l;
},
/**
* writeByteMemory(off, b, addr)
*
* @this {Memory}
* @param {number} off
* @param {number} b
* @param {number} addr
*/
writeByteMemory: function writeByteMemory(off, b, addr) {
if (BYTEARRAYS) {
this.ab[off] = b;
} else {
var idw = off >> 2;
var nShift = (off & 0x3) << 3;
this.adw[idw] = (this.adw[idw] & ~(0xff << nShift)) | (b << nShift);
}
this.fDirty = true;
},
/**
* writeShortMemory(off, w, addr)
*
* @this {Memory}
* @param {number} off
* @param {number} w
* @param {number} addr
*/
writeShortMemory: function writeShortMemory(off, w, addr) {
if (BYTEARRAYS) {
this.ab[off] = (w & 0xff);
this.ab[off + 1] = (w >> 8);
} else {
var idw = off >> 2;
var nShift = (off & 0x3) << 3;
if (nShift < 24) {
this.adw[idw] = (this.adw[idw] & ~(0xffff << nShift)) | (w << nShift);
} else {
this.adw[idw] = (this.adw[idw] & 0x00ffffff) | (w << 24);
idw++;
this.adw[idw] = (this.adw[idw] & (0xffffff00|0)) | (w >> 8);
}
}
this.fDirty = true;
},
/**
* writeLongMemory(off, l, addr)
*
* @this {Memory}
* @param {number} off
* @param {number} l
* @param {number} addr
*/
writeLongMemory: function writeLongMemory(off, l, addr) {
if (BYTEARRAYS) {
this.ab[off] = (l & 0xff);
this.ab[off + 1] = (l >> 8) & 0xff;
this.ab[off + 2] = (l >> 16) & 0xff;
this.ab[off + 3] = (l >> 24) & 0xff;
} else {
var idw = off >> 2;
var nShift = (off & 0x3) << 3;
if (!nShift) {
this.adw[idw] = l;
} else {
var mask = (0xffffffff|0) << nShift;
this.adw[idw] = (this.adw[idw] & ~mask) | (l << nShift);
idw++;
this.adw[idw] = (this.adw[idw] & mask) | (l >>> (32 - nShift));
}
}
this.fDirty = true;
},
/**
* readByteChecked(off, addr)
*
* NOTE: When we're called in the context of a PAGED block (eg, with one or more DEBUGGER breakpoints set),
* the checkMemory functions need "this.addr + off" rather than "addr", because the former will be the physical
* address rather than the linear address.
*
* @this {Memory}
* @param {number} off
* @param {number} addr
* @return {number}
*/
readByteChecked: function readByteChecked(off, addr) {
if (!DEBUGGER || !this.dbg || this.addr == null || !this.dbg.checkMemoryRead(this.addr + off)) {
if (I386 && this.cpu) this.cpu.checkMemoryException(addr, 1, false);
}
return this.readByteDirect(off, addr);
},
/**
* readShortChecked(off, addr)
*
* @this {Memory}
* @param {number} off
* @param {number} addr
* @return {number}
*/
readShortChecked: function readShortChecked(off, addr) {
if (!DEBUGGER || !this.dbg || this.addr == null || !this.dbg.checkMemoryRead(this.addr + off, 2)) {
if (I386 && this.cpu) this.cpu.checkMemoryException(addr, 2, false);
}
return this.readShortDirect(off, addr);
},
/**
* readLongChecked(off, addr)
*
* @this {Memory}
* @param {number} off
* @param {number} addr
* @return {number}
*/
readLongChecked: function readLongChecked(off, addr) {
if (!DEBUGGER || !this.dbg || this.addr == null || !this.dbg.checkMemoryRead(this.addr + off, 4)) {
if (I386 && this.cpu) this.cpu.checkMemoryException(addr, 4, false);
}
return this.readLongDirect(off, addr);
},
/**
* writeByteChecked(off, b, addr)
*
* @this {Memory}
* @param {number} off
* @param {number} addr
* @param {number} b
*/
writeByteChecked: function writeByteChecked(off, b, addr) {
if (!DEBUGGER || !this.dbg || this.addr == null || !this.dbg.checkMemoryWrite(this.addr + off)) {
if (I386 && this.cpu) this.cpu.checkMemoryException(addr, 1, true);
}
if (this.fReadOnly) this.writeNone(off, b, addr); else this.writeByteDirect(off, b, addr);
},
/**
* writeShortChecked(off, w, addr)
*
* @this {Memory}
* @param {number} off
* @param {number} addr
* @param {number} w
*/
writeShortChecked: function writeShortChecked(off, w, addr) {
if (!DEBUGGER || !this.dbg || this.addr == null || !this.dbg.checkMemoryWrite(this.addr + off, 2)) {
if (I386 && this.cpu) this.cpu.checkMemoryException(addr, 2, true);
}
if (this.fReadOnly) this.writeNone(off, w, addr); else this.writeShortDirect(off, w, addr);
},
/**
* writeLongChecked(off, l, addr)
*
* @this {Memory}
* @param {number} off
* @param {number} l
* @param {number} addr
*/
writeLongChecked: function writeLongChecked(off, l, addr) {
if (!DEBUGGER || !this.dbg || this.addr == null || !this.dbg.checkMemoryWrite(this.addr + off, 4)) {
if (I386 && this.cpu) this.cpu.checkMemoryException(addr, 4, true);
}
if (this.fReadOnly) this.writeNone(off, l, addr); else this.writeLongDirect(off, l, addr);
},
/**
* readBytePaged(off, addr)
*
* @this {Memory}
* @param {number} off
* @param {number} addr
* @return {number}
*/
readBytePaged: function readBytePaged(off, addr) {
this.blockPDE.adw[this.iPDE] |= this.bitPTEAccessed;
this.blockPTE.adw[this.iPTE] |= this.bitPTEAccessed;
return this.blockPhys.readByte(off, addr);
},
/**
* readShortPaged(off, addr)
*
* @this {Memory}
* @param {number} off
* @param {number} addr
* @return {number}
*/
readShortPaged: function readShortPaged(off, addr) {
this.blockPDE.adw[this.iPDE] |= this.bitPTEAccessed;
this.blockPTE.adw[this.iPTE] |= this.bitPTEAccessed;
return this.blockPhys.readShort(off, addr);
},
/**
* readLongPaged(off, addr)
*
* @this {Memory}
* @param {number} off
* @param {number} addr
* @return {number}
*/
readLongPaged: function readLongPaged(off, addr) {
this.blockPDE.adw[this.iPDE] |= this.bitPTEAccessed;
this.blockPTE.adw[this.iPTE] |= this.bitPTEAccessed;
return this.blockPhys.readLong(off, addr);
},
/**
* writeBytePaged(off, b, addr)
*
* @this {Memory}
* @param {number} off
* @param {number} b
* @param {number} addr
*/
writeBytePaged: function writeBytePaged(off, b, addr) {
this.blockPDE.adw[this.iPDE] |= this.bitPTEAccessed;
this.blockPTE.adw[this.iPTE] |= this.bitPTEDirty;
this.blockPhys.writeByte(off, b, addr);
},
/**
* writeShortPaged(off, w, addr)
*
* @this {Memory}
* @param {number} off
* @param {number} w
* @param {number} addr
*/
writeShortPaged: function writeShortPaged(off, w, addr) {
this.blockPDE.adw[this.iPDE] |= this.bitPTEAccessed;
this.blockPTE.adw[this.iPTE] |= this.bitPTEDirty;
this.blockPhys.writeShort(off, w, addr);
},
/**
* writeLongPaged(off, l, addr)
*
* @this {Memory}
* @param {number} off
* @param {number} l
* @param {number} addr
*/
writeLongPaged: function writeLongPaged(off, l, addr) {
this.blockPDE.adw[this.iPDE] |= this.bitPTEAccessed;
this.blockPTE.adw[this.iPTE] |= this.bitPTEDirty;
this.blockPhys.writeLong(off, l, addr);
},
/**
* readByteUnpaged(off, addr)
*
* @this {Memory}
* @param {number} off
* @param {number} addr
* @return {number}
*/
readByteUnpaged: function readByteUnpaged(off, addr) {
return this.getPageBlock(addr, false).readByte(off, addr);
},
/**
* readShortUnpaged(off, addr)
*
* @this {Memory}
* @param {number} off
* @param {number} addr
* @return {number}
*/
readShortUnpaged: function readShortUnpaged(off, addr) {
return this.getPageBlock(addr, false).readShort(off, addr);
},
/**
* readLongUnpaged(off, addr)
*
* @this {Memory}
* @param {number} off
* @param {number} addr
* @return {number}
*/
readLongUnpaged: function readLongUnpaged(off, addr) {
return this.getPageBlock(addr, false).readLong(off, addr);
},
/**
* writeByteUnpaged(off, b, addr)
*
* @this {Memory}
* @param {number} off
* @param {number} b
* @param {number} addr
*/
writeByteUnpaged: function writeByteUnpaged(off, b, addr) {
this.getPageBlock(addr, true).writeByte(off, b, addr);
},
/**
* writeShortUnpaged(off, w, addr)
*
* @this {Memory}
* @param {number} off
* @param {number} w
* @param {number} addr
*/
writeShortUnpaged: function writeShortUnpaged(off, w, addr) {
this.getPageBlock(addr, true).writeShort(off, w, addr);
},
/**
* writeLongUnpaged(off, l, addr)
*
* @this {Memory}
* @param {number} off
* @param {number} l
* @param {number} addr
*/
writeLongUnpaged: function writeLongUnpaged(off, l, addr) {
this.getPageBlock(addr, true).writeLong(off, l, addr);
},
/**
* readByteBE(off, addr)
*
* @this {Memory}
* @param {number} off
* @param {number} addr
* @return {number}
*/
readByteBE: function readByteBE(off, addr) {
return this.ab[off];
},
/**
* readByteLE(off, addr)
*
* @this {Memory}
* @param {number} off
* @param {number} addr
* @return {number}
*/
readByteLE: function readByteLE(off, addr) {
return this.ab[off];
},
/**
* readBytePLE(off, addr)
*
* @this {Memory}
* @param {number} off
* @param {number} addr
* @return {number}
*/
readBytePLE: function readBytePLE(off, addr) {
this.blockPDE.adw[this.iPDE] |= X86.PTE.ACCESSED;
this.blockPTE.adw[this.iPTE] |= X86.PTE.ACCESSED;
/*
* TODO: Review this performance hack. Basically, after the first read of a page,
* we redirect the default read handler to a faster handler. However, if operating
* systems clear the PDE/PTE bits without reloading CR3, they won't get set again.
*
* We should look into creating special write handlers for pages containing PDE/PTE
* entries, and whenever those entries are written, reset the read/write handlers
* for the corresponding pages.
*/
this.readByte = this.readByteLE;
return this.ab[off];
},
/**
* readShortBE(off, addr)
*
* @this {Memory}
* @param {number} off
* @param {number} addr
* @return {number}
*/
readShortBE: function readShortBE(off, addr) {
return this.dv.getUint16(off, true);
},
/**
* readShortLE(off, addr)
*
* @this {Memory}
* @param {number} off
* @param {number} addr
* @return {number}
*/
readShortLE: function readShortLE(off, addr) {
/*
* TODO: It remains to be seen if there's any advantage to checking the offset for an aligned read
* vs. always reading the bytes separately; it seems a safe bet for longs, but it's less clear for shorts.
*/
return (off & 0x1)? (this.ab[off] | (this.ab[off+1] << 8)) : this.aw[off >> 1];
},
/**
* readShortPLE(off, addr)
*
* @this {Memory}
* @param {number} off
* @param {number} addr
* @return {number}
*/
readShortPLE: function readShortPLE(off, addr) {
/*
* TODO: It remains to be seen if there's any advantage to checking the offset for an aligned read
* vs. always reading the bytes separately; it seems a safe bet for longs, but it's less clear for shorts.
*/
this.blockPDE.adw[this.iPDE] |= X86.PTE.ACCESSED;
this.blockPTE.adw[this.iPTE] |= X86.PTE.ACCESSED;
/*
* TODO: Review this performance hack. Basically, after the first read of a page,
* we redirect the default read handler to a faster handler. However, if operating
* systems clear the PDE/PTE bits without reloading CR3, they won't get set again.
*
* We should look into creating special write handlers for pages containing PDE/PTE
* entries, and whenever those entries are written, reset the read/write handlers
* for the corresponding pages.
*/
this.readShort = this.readShortLE;
return (off & 0x1)? (this.ab[off] | (this.ab[off+1] << 8)) : this.aw[off >> 1];
},
/**
* readLongBE(off, addr)
*
* @this {Memory}
* @param {number} off
* @param {number} addr
* @return {number}
*/
readLongBE: function readLongBE(off, addr) {
return this.dv.getInt32(off, true);
},
/**
* readLongLE(off, addr)
*
* @this {Memory}
* @param {number} off
* @param {number} addr
* @return {number}
*/
readLongLE: function readLongLE(off, addr) {
/*
* TODO: It remains to be seen if there's any advantage to checking the offset for an aligned read
* vs. always reading the bytes separately; it seems a safe bet for longs, but it's less clear for shorts.
*/
return (off & 0x3)? (this.ab[off] | (this.ab[off+1] << 8) | (this.ab[off+2] << 16) | (this.ab[off+3] << 24)) : this.adw[off >> 2];
},
/**
* readLongPLE(off, addr)
*
* @this {Memory}
* @param {number} off
* @param {number} addr
* @return {number}
*/
readLongPLE: function readLongPLE(off, addr) {
/*
* TODO: It remains to be seen if there's any advantage to checking the offset for an aligned read
* vs. always reading the bytes separately; it seems a safe bet for longs, but it's less clear for shorts.
*/
this.blockPDE.adw[this.iPDE] |= X86.PTE.ACCESSED;
this.blockPTE.adw[this.iPTE] |= X86.PTE.ACCESSED;
/*
* TODO: Review this performance hack. Basically, after the first read of a page,
* we redirect the default read handler to a faster handler. However, if operating
* systems clear the PDE/PTE bits without reloading CR3, they won't get set again.
*
* We should look into creating special write handlers for pages containing PDE/PTE
* entries, and whenever those entries are written, reset the read/write handlers
* for the corresponding pages.
*/
this.readLong = this.readLongLE;
return (off & 0x3)? (this.ab[off] | (this.ab[off+1] << 8) | (this.ab[off+2] << 16) | (this.ab[off+3] << 24)) : this.adw[off >> 2];
},
/**
* writeByteBE(off, b, addr)
*
* @this {Memory}
* @param {number} off
* @param {number} b
* @param {number} addr
*/
writeByteBE: function writeByteBE(off, b, addr) {
this.ab[off] = b;
this.fDirty = true;
},
/**
* writeByteLE(off, b, addr)
*
* @this {Memory}
* @param {number} off
* @param {number} addr
* @param {number} b
*/
writeByteLE: function writeByteLE(off, b, addr) {
this.ab[off] = b;
this.fDirty = true;
},
/**
* writeBytePLE(off, b, addr)
*
* @this {Memory}
* @param {number} off
* @param {number} addr
* @param {number} b
*/
writeBytePLE: function writeBytePLE(off, b, addr) {
this.ab[off] = b;
this.blockPDE.adw[this.iPDE] |= X86.PTE.ACCESSED;
this.blockPTE.adw[this.iPTE] |= X86.PTE.ACCESSED | X86.PTE.DIRTY;
/*
* TODO: Review this performance hack. Basically, after the first write of a page,
* we redirect the default write handler to a faster handler. However, if operating
* systems clear the PDE/PTE bits without reloading CR3, they won't get set again.
*
* We should look into creating special write handlers for pages containing PDE/PTE
* entries, and whenever those entries are written, reset the read/write handlers
* for the corresponding pages.
*/
this.writeByte = this.writeByteLE;
/*
* NOTE: Technically, we should be setting the fDirty flag on blockPDE and blockPTE as well, but let's
* consider the two sole uses of fDirty. First, we have cleanMemory(), which is currently used only by
* the Video component, and video memory should never contain page directories or page tables, so no
* worries there. Second, we have saveMemory(), but the CPU now asks that function to save all physical
* memory blocks whenever paging is enabled, so no worries there either.
*/
this.blockPhys.fDirty = true;
},
/**
* writeShortBE(off, w, addr)
*
* @this {Memory}
* @param {number} off
* @param {number} addr
* @param {number} w
*/
writeShortBE: function writeShortBE(off, w, addr) {
this.dv.setUint16(off, w, true);
this.fDirty = true;
},
/**
* writeShortLE(off, w, addr)
*
* @this {Memory}
* @param {number} off
* @param {number} addr
* @param {number} w
*/
writeShortLE: function writeShortLE(off, w, addr) {
/*
* TODO: It remains to be seen if there's any advantage to checking the offset for an aligned write
* vs. always writing the bytes separately; it seems a safe bet for longs, but it's less clear for shorts.
*/
if (off & 0x1) {
this.ab[off] = w;
this.ab[off+1] = w >> 8;
} else {
this.aw[off >> 1] = w;
}
this.fDirty = true;
},
/**
* writeShortPLE(off, w, addr)
*
* @this {Memory}
* @param {number} off
* @param {number} addr
* @param {number} w
*/
writeShortPLE: function writeShortPLE(off, w, addr) {
/*
* TODO: It remains to be seen if there's any advantage to checking the offset for an aligned write
* vs. always writing the bytes separately; it seems a safe bet for longs, but it's less clear for shorts.
*/
if (off & 0x1) {
this.ab[off] = w;
this.ab[off+1] = w >> 8;
} else {
this.aw[off >> 1] = w;
}
this.blockPDE.adw[this.iPDE] |= X86.PTE.ACCESSED;
this.blockPTE.adw[this.iPTE] |= X86.PTE.ACCESSED | X86.PTE.DIRTY;
/*
* TODO: Review this performance hack. Basically, after the first write of a page,
* we redirect the default write handler to a faster handler. However, if operating
* systems clear the PDE/PTE bits without reloading CR3, they won't get set again.
*
* We should look into creating special write handlers for pages containing PDE/PTE
* entries, and whenever those entries are written, reset the read/write handlers
* for the corresponding pages.
*/
this.writeShort = this.writeShortLE;
/*
* NOTE: Technically, we should be setting the fDirty flag on blockPDE and blockPTE as well, but let's
* consider the two sole uses of fDirty. First, we have cleanMemory(), which is currently used only by
* the Video component, and video memory should never contain page directories or page tables, so no
* worries there. Second, we have saveMemory(), but the CPU now asks that function to save all physical
* memory blocks whenever paging is enabled, so no worries there either.
*/
this.blockPhys.fDirty = true;
},
/**
* writeLongBE(off, l, addr)
*
* @this {Memory}
* @param {number} off
* @param {number} l
* @param {number} addr
*/
writeLongBE: function writeLongBE(off, l, addr) {
this.dv.setInt32(off, l, true);
this.fDirty = true;
},
/**
* writeLongLE(off, l, addr)
*
* @this {Memory}
* @param {number} off
* @param {number} l
* @param {number} addr
*/
writeLongLE: function writeLongLE(off, l, addr) {
/*
* TODO: It remains to be seen if there's any advantage to checking the offset for an aligned write
* vs. always writing the bytes separately; it seems a safe bet for longs, but it's less clear for shorts.
*/
if (off & 0x3) {
this.ab[off] = l;
this.ab[off+1] = (l >> 8);
this.ab[off+2] = (l >> 16);
this.ab[off+3] = (l >> 24);
} else {
this.adw[off >> 2] = l;
}
this.fDirty = true;
},
/**
* writeLongPLE(off, l, addr)
*
* @this {Memory}
* @param {number} off
* @param {number} l
* @param {number} addr
*/
writeLongPLE: function writeLongPLE(off, l, addr) {
/*
* TODO: It remains to be seen if there's any advantage to checking the offset for an aligned write
* vs. always writing the bytes separately; it seems a safe bet for longs, but it's less clear for shorts.
*/
if (off & 0x3) {
this.ab[off] = l;
this.ab[off+1] = (l >> 8);
this.ab[off+2] = (l >> 16);
this.ab[off+3] = (l >> 24);
} else {
this.adw[off >> 2] = l;
}
this.blockPDE.adw[this.iPDE] |= X86.PTE.ACCESSED;
this.blockPTE.adw[this.iPTE] |= X86.PTE.ACCESSED | X86.PTE.DIRTY;
/*
* TODO: Review this performance hack. Basically, after the first write of a page,
* we redirect the default write handler to a faster handler. However, if operating
* systems clear the PDE/PTE bits without reloading CR3, they won't get set again.
*
* We should look into creating special write handlers for pages containing PDE/PTE
* entries, and whenever those entries are written, reset the read/write handlers
* for the corresponding pages.
*/
this.writeLong = this.writeLongLE;
/*
* NOTE: Technically, we should be setting the fDirty flag on blockPDE and blockPTE as well, but let's
* consider the two sole uses of fDirty. First, we have cleanMemory(), which is currently used only by
* the Video component, and video memory should never contain page directories or page tables, so no
* worries there. Second, we have saveMemory(), but the CPU now asks that function to save all physical
* memory blocks whenever paging is enabled, so no worries there either.
*/
this.blockPhys.fDirty = true;
},
/**
* readBackTrackNone(off)
*
* @this {Memory}
* @param {number} off
* @return {number}
*/
readBackTrackNone: function readBackTrackNone(off) {
return 0;
},
/**
* writeBackTrackNone(off, bti)
*
* @this {Memory}
* @param {number} off
* @param {number} bti
*/
writeBackTrackNone: function writeBackTrackNone(off, bti) {
},
/**
* modBackTrackNone(fMod)
*
* @this {Memory}
* @param {boolean} fMod
*/
modBackTrackNone: function modBackTrackNone(fMod) {
return false;
},
/**
* readBackTrackIndex(off)
*
* @this {Memory}
* @param {number} off
* @return {number}
*/
readBackTrackIndex: function readBackTrackIndex(off) {
return this.abtIndexes[off];
},
/**
* writeBackTrackIndex(off, bti)
*
* @this {Memory}
* @param {number} off
* @param {number} bti
* @return {number} previous bti (0 if none)
*/
writeBackTrackIndex: function writeBackTrackIndex(off, bti) {
var btiPrev;
btiPrev = this.abtIndexes[off];
this.abtIndexes[off] = bti;
return btiPrev;
},
/**
* modBackTrackIndex(fMod)
*
* @this {Memory}
* @param {boolean} fMod
* @return {boolean} previous value
*/
modBackTrackIndex: function modBackTrackIndex(fMod) {
var fModPrev = this.fModBackTrack;
this.fModBackTrack = fMod;
return fModPrev;
}
};
/*
* This is the effective definition of afnNone, but we need not fully define it, because setAccess()
* uses these defaults when any of the 6 handlers (ie, 3 read handlers and 3 write handlers) are undefined.
*
Memory.afnNone = [Memory.prototype.readNone, Memory.prototype.readShortDefault, Memory.prototype.readLongDefault, Memory.prototype.writeNone, Memory.prototype.writeShortDefault, Memory.prototype.writeLongDefault];
*/
Memory.afnNone = [];
Memory.afnMemory = [Memory.prototype.readByteMemory, Memory.prototype.readShortMemory, Memory.prototype.readLongMemory, Memory.prototype.writeByteMemory, Memory.prototype.writeShortMemory, Memory.prototype.writeLongMemory];
Memory.afnChecked = [Memory.prototype.readByteChecked, Memory.prototype.readShortChecked, Memory.prototype.readLongChecked, Memory.prototype.writeByteChecked, Memory.prototype.writeShortChecked, Memory.prototype.writeLongChecked];
if (PAGEBLOCKS) {
Memory.afnPaged = [Memory.prototype.readBytePaged, Memory.prototype.readShortPaged, Memory.prototype.readLongPaged, Memory.prototype.writeBytePaged, Memory.prototype.writeShortPaged, Memory.prototype.writeLongPaged];
Memory.afnUnpaged = [Memory.prototype.readByteUnpaged, Memory.prototype.readShortUnpaged, Memory.prototype.readLongUnpaged, Memory.prototype.writeByteUnpaged, Memory.prototype.writeShortUnpaged, Memory.prototype.writeLongUnpaged];
}
if (TYPEDARRAYS) {
Memory.afnArrayBE = [Memory.prototype.readByteBE, Memory.prototype.readShortBE, Memory.prototype.readLongBE, Memory.prototype.writeByteBE, Memory.prototype.writeShortBE, Memory.prototype.writeLongBE];
Memory.afnArrayLE = [Memory.prototype.readByteLE, Memory.prototype.readShortLE, Memory.prototype.readLongLE, Memory.prototype.writeByteLE, Memory.prototype.writeShortLE, Memory.prototype.writeLongLE];
Memory.afnPagedLE = [Memory.prototype.readBytePLE, Memory.prototype.readShortPLE, Memory.prototype.readLongPLE, Memory.prototype.writeBytePLE, Memory.prototype.writeShortPLE, Memory.prototype.writeLongPLE];
}
if (NODE) module.exports = Memory;