/** * @fileoverview Implements the PDP-10 Debugger component. * @author Jeff Parsons * @copyright © Jeff Parsons 2012-2017 * * This file is part of PCjs, a computer emulation software project at . * * PCjs is free software: you can redistribute it and/or modify it under the terms of the * GNU General Public License as published by the Free Software Foundation, either version 3 * of the License, or (at your option) any later version. * * PCjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without * even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCjs. If not, * see . * * You are required to include the above copyright notice in every modified copy of this work * and to display that copyright notice when the software starts running; see COPYRIGHT in * . * * Some PCjs files also attempt to load external resource files, such as character-image files, * ROM files, and disk image files. Those external resource files are not considered part of PCjs * for purposes of the GNU General Public License, and the author does not claim any copyright * as to their contents. */ "use strict"; if (NODE) { var Str = require("../../shared/lib/strlib"); var Usr = require("../../shared/lib/usrlib"); var Web = require("../../shared/lib/weblib"); var Component = require("../../shared/lib/component"); var Debugger = require("../../shared/lib/debugger"); var Keys = require("../../shared/lib/keys"); var State = require("../../shared/lib/state"); var PDP10 = require("./defines"); var BusPDP10 = require("./bus"); var MemoryPDP10 = require("./memory"); var MessagesPDP10 = require("./messages"); } /** * DebuggerPDP10 Address Object * * addr address * fPhysical true if this is a physical address * fTemporary true if this is a temporary breakpoint address * nBase set if the address contained an explicit base (eg, 16, 10, 8, etc) * sCmd set for breakpoint addresses if there's an associated command string * aCmds preprocessed commands (from sCmd) * * @typedef {{ * addr:(number|null), * fPhysical:(boolean), * fTemporary:(boolean), * nBase:(number|undefined), * sCmd:(string|undefined), * aCmds:(Array.|undefined) * }} */ var DbgAddrPDP10; class DebuggerPDP10 extends Debugger { /** * DebuggerPDP10(parmsDbg) * * The DebuggerPDP10 component supports the following optional (parmsDbg) properties: * * commands: string containing zero or more commands, separated by ';' * * messages: string containing zero or more message categories to enable; * multiple categories must be separated by '|' or ';'. Parsed by messageInit(). * * The DebuggerPDP10 component is an optional component that implements a variety of user * commands for controlling the CPU, dumping and editing memory, etc. * * @param {Object} parmsDbg */ constructor(parmsDbg) { if (DEBUGGER) { super(parmsDbg); /* * Since this Debugger doesn't use replaceRegs(), we can use parentheses instead of braces. */ this.fInit = false; this.fParens = true; /* * Most commands that require an address call parseAddr(), and if a dbgAddr parameter is supplied * as as well (eg, dbgAddrCode, dbgAddrData), then that address will be used as the default. * * For TEMPORARY breakpoint addresses, we set fTemporary to true, so that they can be automatically * cleared when they're hit. */ this.dbgAddrAcc = this.newAddr(); this.dbgAddrCode = this.newAddr(0); this.dbgAddrData = this.newAddr(0); this.dbgAddrAssemble = this.newAddr(0); /* * aSymbolTable is an array of SymbolTable objects, one per ROM or other chunk of address space, * where each object contains the following properties: * * sModule * addr (physical address, if any; eg, symbols for a ROM) * len * aSymbols * aOffsets * * See addSymbols() for more details, since that's how callers add sets of symbols to the table. */ this.aSymbolTable = []; /* * clearBreakpoints() initializes the breakpoints lists: aBreakExec is a list of addresses * to halt on whenever attempting to execute an instruction at the corresponding address, * and aBreakRead and aBreakWrite are lists of addresses to halt on whenever a read or write, * respectively, occurs at the corresponding address. * * NOTE: Curiously, after upgrading the Google Closure Compiler from v20141215 to v20150609, * the resulting compiled code would crash in clearBreakpoints(), because the (renamed) aBreakRead * property was already defined. To eliminate whatever was confusing the Closure Compiler, I've * explicitly initialized all the properties that clearBreakpoints() (re)initializes. */ this.aBreakExec = this.aBreakRead = this.aBreakWrite = []; this.clearBreakpoints(); /* * The new "bn" command allows you to specify a number of instructions to execute and then stop; * "bn 0" disables any outstanding count. */ this.nBreakInstructions = 0; /* * Execution history is allocated by historyInit() whenever checksEnabled() conditions change. * Execution history is updated whenever the CPU calls checkInstruction(), which will happen * only when checksEnabled() returns true (eg, whenever one or more breakpoints have been set). * This ensures that, by default, the CPU runs as fast as possible. */ this.iInstructionHistory = 0; this.aInstructionHistory = []; this.nextHistory = undefined; this.historyInit(); /* * Initialize DebuggerPDP10 message support. */ this.dbg = this; this.afnDumpers = {}; this.bitsMessage = this.bitsWarning = 0; this.sMessagePrev = null; this.aMessageBuffer = []; this.messageInit(parmsDbg['messages']); this.sInitCommands = parmsDbg['commands']; /* * Define remaining miscellaneous DebuggerPDP10 properties. */ this.aOpReserved = []; this.nStep = 0; this.sCmdTracePrev = null; this.sCmdDumpPrev = null; this.fIgnoreNextCheckFault = false; // TODO: Does this serve any purpose on a PDP-11? this.nSuppressBreaks = 0; this.cInstructions = this.cInstructionsStart = 0; this.nCycles = this.nCyclesStart = this.msStart = 0; this.controlDebug = null; this.panel = null; /* * Make it easier to access DebuggerPDP10 commands from an external REPL (eg, the WebStorm * "live" console window); eg: * * pdp10('r') * pdp10('dw 0:0') * pdp10('h') * ... */ var dbg = this; if (window) { if (window[PDP10.APPCLASS] === undefined) { window[PDP10.APPCLASS] = function(s) { return dbg.doCommands(s); }; } } else { if (global[PDP10.APPCLASS] === undefined) { global[PDP10.APPCLASS] = function(s) { return dbg.doCommands(s); }; } } } // endif DEBUGGER } /** * getAddr(dbgAddr, fWrite) * * @this {DebuggerPDP10} * @param {DbgAddrPDP10|null} [dbgAddr] * @param {boolean} [fWrite] * @return {number} is the corresponding linear address, or PDP10.ADDR_INVALID */ getAddr(dbgAddr, fWrite) { var addr = dbgAddr && dbgAddr.addr; if (addr == null) addr = PDP10.ADDR_INVALID; return addr; } /** * newAddr(addr, fPhysical, nBase) * * Returns a NEW DbgAddrPDP10 object, initialized with specified values and/or defaults. * * @this {DebuggerPDP10} * @param {number|null} [addr] * @param {boolean} [fPhysical] * @param {number} [nBase] * @return {DbgAddrPDP10} */ newAddr(addr = null, fPhysical = false, nBase) { return {addr: addr, fPhysical: fPhysical, fTemporary: false, nBase: nBase}; } /** * copyAddr(dbgAddr, dbgCopy) * * Updates an EXISTING DbgAddrPDP10 object, initialized with specified values and/or defaults. * * @this {DebuggerPDP10} * @param {DbgAddrPDP10} dbgAddr * @param {DbgAddrPDP10} dbgCopy * @return {DbgAddrPDP10} */ copyAddr(dbgAddr, dbgCopy) { dbgAddr.addr = dbgCopy.addr; dbgAddr.fPhysical = dbgCopy.fPhysical; dbgAddr.fTemporary = dbgCopy.fTemporary; dbgAddr.nBase = dbgCopy.nBase; return dbgAddr; } /** * setAddr(dbgAddr, addr, fPhysical, nBase) * * Updates an EXISTING DbgAddrPDP10 object, initialized with specified values and/or defaults. * * @this {DebuggerPDP10} * @param {DbgAddrPDP10} dbgAddr * @param {number} addr * @param {boolean} [fPhysical] * @param {number} [nBase] * @return {DbgAddrPDP10} */ setAddr(dbgAddr, addr, fPhysical, nBase) { dbgAddr.addr = addr; dbgAddr.fPhysical = fPhysical || false; dbgAddr.fTemporary = false; dbgAddr.nBase = nBase; return dbgAddr; } /** * packAddr(dbgAddr) * * Packs a DbgAddrPDP10 object into an Array suitable for saving in a machine state object. * * @this {DebuggerPDP10} * @param {DbgAddrPDP10} dbgAddr * @return {Array} */ packAddr(dbgAddr) { return [dbgAddr.addr, dbgAddr.fPhysical, dbgAddr.fTemporary, dbgAddr.nBase, dbgAddr.sCmd]; } /** * unpackAddr(aAddr) * * Unpacks a DbgAddrPDP10 object from an Array created by packAddr() and restored from a saved machine state. * * @this {DebuggerPDP10} * @param {Array} aAddr * @return {DbgAddrPDP10} */ unpackAddr(aAddr) { var dbgAddr = this.newAddr(aAddr[0], aAddr[1], aAddr[2]); dbgAddr.fTemporary = aAddr[3]; if (aAddr[4]) { dbgAddr.aCmds = this.parseCommand(dbgAddr.sCmd = aAddr[4]); } return dbgAddr; } /** * initBus(bus, cpu, dbg) * * @this {DebuggerPDP10} * @param {ComputerPDP10} cmp * @param {BusPDP10} bus * @param {CPUStatePDP10} cpu * @param {DebuggerPDP10} dbg */ initBus(cmp, bus, cpu, dbg) { this.bus = bus; this.cmp = cmp; this.cpu = cpu; this.panel = cmp.panel; /* * Re-initialize Debugger message support if necessary */ var sMessages = /** @type {string|undefined} */ (cmp.getMachineParm('messages')); if (sMessages) this.messageInit(sMessages); /* * Update aOpReserved as appropriate for the current model */ this.messageDump(MessagesPDP10.BUS, function onDumpBus(asArgs) { dbg.dumpBus(asArgs); }); this.setReady(); } /** * setBinding(sType, sBinding, control, sValue) * * @this {DebuggerPDP10} * @param {string|null} sType is the type of the HTML control (eg, "button", "textarea", "register", "flag", "rled", etc) * @param {string} sBinding is the value of the 'binding' parameter stored in the HTML control's "data-value" attribute (eg, "debugInput") * @param {Object} control is the HTML control DOM object (eg, HTMLButtonElement) * @param {string} [sValue] optional data value * @return {boolean} true if binding was successful, false if unrecognized binding request */ setBinding(sType, sBinding, control, sValue) { var dbg = this; switch (sBinding) { case "debugInput": this.bindings[sBinding] = control; this.controlDebug = control; /* * For halted machines, this is fine, but for auto-start machines, it can be annoying. * * control.focus(); */ control.onkeydown = function onKeyDownDebugInput(event) { var sCmd; if (event.keyCode == Keys.KEYCODE.CR) { sCmd = control.value; control.value = ""; dbg.doCommands(sCmd, true); } else if (event.keyCode == Keys.KEYCODE.ESC) { control.value = sCmd = ""; } else { if (event.keyCode == Keys.KEYCODE.UP) { sCmd = dbg.getPrevCommand(); } else if (event.keyCode == Keys.KEYCODE.DOWN) { sCmd = dbg.getNextCommand(); } if (sCmd != null) { var cch = sCmd.length; control.value = sCmd; control.setSelectionRange(cch, cch); } } if (sCmd != null && event.preventDefault) event.preventDefault(); }; return true; case "debugEnter": this.bindings[sBinding] = control; Web.onClickRepeat( control, 500, 100, function onClickDebugEnter(fRepeat) { if (dbg.controlDebug) { var sCmd = dbg.controlDebug.value; dbg.controlDebug.value = ""; dbg.doCommands(sCmd, true); return true; } if (DEBUG) dbg.log("no debugger input buffer"); return false; } ); return true; case "step": this.bindings[sBinding] = control; Web.onClickRepeat( control, 500, 100, function onClickStep(fRepeat) { var fCompleted = false; if (!dbg.isBusy(true)) { dbg.setBusy(true); fCompleted = dbg.stepCPU(fRepeat? 1 : 0, null); dbg.setBusy(false); } return fCompleted; } ); return true; default: break; } return false; } /** * setFocus(fScroll) * * @this {DebuggerPDP10} * @param {boolean} [fScroll] (true if you really want the control scrolled into view) */ setFocus(fScroll) { if (this.controlDebug) { /* * This is the recommended work-around to prevent the browser from scrolling the focused element * into view. The CPU is not a visual component, so when the CPU wants to set focus, the primary intent * is to ensure that keyboard input is fielded properly. */ var x = 0, y = 0; if (!fScroll && window) { x = window.scrollX; y = window.scrollY; } this.controlDebug.focus(); if (!fScroll && window) { window.scrollTo(x, y); } } } /** * getWord(dbgAddr, inc) * * @this {DebuggerPDP10} * @param {DbgAddrPDP10} dbgAddr * @param {number} [inc] * @return {number} */ getWord(dbgAddr, inc) { var w = PDP10.WORD_INVALID; var addr = this.getAddr(dbgAddr, false); if (addr !== PDP10.ADDR_INVALID) { w = this.bus.getWordDirect(addr); if (inc) this.incAddr(dbgAddr, inc); } return w; } /** * setWord(dbgAddr, w, inc) * * @this {DebuggerPDP10} * @param {DbgAddrPDP10} dbgAddr * @param {number} w * @param {number} [inc] */ setWord(dbgAddr, w, inc) { var addr = this.getAddr(dbgAddr, true); if (addr !== PDP10.ADDR_INVALID) { this.bus.setWordDirect(addr, w); if (inc) this.incAddr(dbgAddr, inc); this.cmp.updateDisplays(-1); } } /** * parseAddr(sAddr, dbgAddr, fPrint) * * Address evaluation and validation (eg, range checks) are no longer performed at this stage. That's * done later, by getAddr(), which returns PDP10.ADDR_INVALID for invalid segments, out-of-range offsets, * etc. The Debugger's low-level get/set memory functions verify all getAddr() results, but even if an * invalid address is passed through to the Bus memory interfaces, the address will simply be masked with * bus.nBusMask; in the case of PDP10.ADDR_INVALID, that will generally refer to the top of the physical * address space. * * @this {DebuggerPDP10} * @param {string|undefined} sAddr * @param {DbgAddrPDP10} [dbgAddr] * @param {boolean} [fPrint] * @return {DbgAddrPDP10|null|undefined} */ parseAddr(sAddr, dbgAddr, fPrint) { var fPhysical, nBase; if (!dbgAddr) dbgAddr = this.newAddr(); var addr = dbgAddr.addr; if (sAddr !== undefined) { sAddr = this.parseReference(sAddr); var ch = sAddr.charAt(0); if (ch == '%') { fPhysical = true; sAddr = sAddr.substr(1); } var dbgAddrTmp = this.findSymbolAddr(sAddr); if (dbgAddrTmp) return dbgAddrTmp; if (sAddr.indexOf("0x") >= 0) { nBase = 16 } else if (sAddr.indexOf("0o") >= 0) { nBase = 8; } else if (sAddr.indexOf('.') >= 0) { nBase = 10; } addr = this.parseExpression(sAddr, fPrint); } if (addr != null) { this.setAddr(dbgAddr, addr, fPhysical, nBase); } return dbgAddr; } /** * parseAddrOptions(dbdAddr, sOptions) * * @this {DebuggerPDP10} * @param {DbgAddrPDP10} dbgAddr * @param {string} [sOptions] */ parseAddrOptions(dbgAddr, sOptions) { if (sOptions) { var a = sOptions.match(/(['"])(.*?)\1/); if (a) { dbgAddr.aCmds = this.parseCommand(dbgAddr.sCmd = a[2]); } } } /** * incAddr(dbgAddr, inc) * * @this {DebuggerPDP10} * @param {DbgAddrPDP10} dbgAddr * @param {number} [inc] contains value to increment dbgAddr by (default is 1) */ incAddr(dbgAddr, inc) { if (dbgAddr.addr != null) { dbgAddr.addr += (inc || 1); } } /** * toStrOffset(off) * * @this {DebuggerPDP10} * @param {number|null|undefined} [off] * @return {string} default base representation of off */ toStrOffset(off) { return this.toStrBase(off); } /** * toStrAddr(dbgAddr) * * @this {DebuggerPDP10} * @param {DbgAddrPDP10} dbgAddr * @return {string} default base representation of the address */ toStrAddr(dbgAddr) { return this.toStrOffset(dbgAddr.addr); } /** * toStrWord(w) * * @this {DebuggerPDP10} * @param {number} w (up to, but not including, WORD_LIMIT) * @return {string} octal representation of the 36-bit word, as two 18-bit values */ toStrWord(w) { /* * ADDR_LIMIT is not derived from WORD_LIMIT; we're just taking advantage of the fact * that ADDR_LIMIT happens to be exactly half of WORD_LIMIT, and they are both powers of two. */ return Str.toOct(w / PDP10.ADDR_LIMIT, 6) + ' ' + Str.toOct(w % PDP10.ADDR_LIMIT, 6); } /** * dumpBlocks(aBlocks, sAddr) * * @this {DebuggerPDP10} * @param {Array} aBlocks * @param {string} [sAddr] (optional block address) */ dumpBlocks(aBlocks, sAddr) { var addr = 0, i = 0, n = aBlocks.length; if (sAddr) { addr = this.getAddr(this.parseAddr(sAddr, this.dbgAddrData)); if (addr === PDP10.ADDR_INVALID) { this.println("invalid address: " + sAddr); return; } i = addr >>> this.bus.nBlockShift; n = 1; } this.println("blockid physical blockaddr used size type"); this.println("-------- --------- --------- ------ ------ ----"); var typePrev = -1, cPrev = 0; while (n--) { var block = aBlocks[i]; if (block.type == typePrev) { if (!cPrev++) this.println("..."); } else { typePrev = block.type; var sType = MemoryPDP10.TYPE_NAMES[typePrev]; if (block) { this.println(Str.toHex(block.id, 8) + " %" + Str.toHex(i << this.bus.nBlockShift, 8) + " %" + Str.toHex(block.addr, 8) + " " + Str.toHexWord(block.used) + " " + Str.toHexWord(block.size) + " " + sType); } if (typePrev != MemoryPDP10.TYPE.NONE) typePrev = -1; cPrev = 0; } addr += this.bus.nBlockSize; i++; } } /** * dumpBus(asArgs) * * Dumps Bus allocations. * * @this {DebuggerPDP10} * @param {Array.} asArgs (asArgs[0] is an optional block address) */ dumpBus(asArgs) { this.dumpBlocks(this.bus.aBusBlocks, asArgs[0]); } /** * dumpHistory(sPrev, sLines) * * If sLines is not a number, it can be a instruction filter. However, for the moment, the only * supported filter is "call", which filters the history buffer for all CALL and RET instructions * from the specified previous point forward. * * @this {DebuggerPDP10} * @param {string} [sPrev] is a (decimal) number of instructions to rewind to (default is 10) * @param {string} [sLines] is a (decimal) number of instructions to print (default is, again, 10) */ dumpHistory(sPrev, sLines) { var sMore = ""; var cHistory = 0; var iHistory = this.iInstructionHistory; var aHistory = this.aInstructionHistory; if (aHistory.length) { var nPrev = +sPrev || this.nextHistory; var nLines = +sLines || 10; if (isNaN(nPrev)) { nPrev = nLines; } else { sMore = "more "; } if (nPrev > aHistory.length) { this.println("note: only " + aHistory.length + " available"); nPrev = aHistory.length; } iHistory -= nPrev; if (iHistory < 0) { /* * If the dbgAddr of the last aHistory element contains a valid selector, wrap around. */ if (aHistory[aHistory.length - 1].addr == null) { nPrev = iHistory + nPrev; iHistory = 0; } else { iHistory += aHistory.length; } } var aFilters = []; if (sLines == "call") { nLines = 100000; aFilters = ["CALL"]; } if (sPrev !== undefined) { this.println(nPrev + " instructions earlier:"); } /* * TODO: The following is necessary to prevent dumpHistory() from causing additional (or worse, recursive) * faults due to segmented addresses that are no longer valid, but the only alternative is to dramatically * increase the amount of memory used to store instruction history (eg, storing copies of all the instruction * bytes alongside the execution addresses). * * For now, we're living dangerously, so that our history dumps actually work. * * this.nSuppressBreaks++; * * If you re-enable this protection, be sure to re-enable the decrement below, too. */ while (nLines > 0 && iHistory != this.iInstructionHistory) { var dbgAddr = aHistory[iHistory++]; if (dbgAddr.addr == null) break; /* * We must create a new dbgAddr from the address in aHistory, because dbgAddr was * a reference, not a copy, and we don't want getInstruction() modifying the original. */ var dbgAddrNew = this.newAddr(dbgAddr.addr); var sComment = "history"; var nSequence = nPrev--; /* * TODO: Need to some UI to control whether cycle counts are displayed as part of the history. * It's currently disabled in checkInstruction(), so it's disable here, too. * if (DEBUG && dbgAddr.cycleCount != null) { sComment = "cycles"; nSequence = dbgAddr.cycleCount; } */ var sInstruction = this.getInstruction(dbgAddrNew, sComment, nSequence); if (!aFilters.length || sInstruction.indexOf(aFilters[0]) >= 0) { this.println(sInstruction); } /* * If there were OPERAND or ADDRESS overrides on the previous instruction, getInstruction() * will have automatically disassembled additional bytes, so skip additional history entries. */ if (dbgAddrNew.cOverrides) { iHistory += dbgAddrNew.cOverrides; nLines -= dbgAddrNew.cOverrides; nPrev -= dbgAddrNew.cOverrides; } if (iHistory >= aHistory.length) iHistory = 0; this.nextHistory = nPrev; cHistory++; nLines--; } /* * See comments above. * * this.nSuppressBreaks--; */ } if (!cHistory) { this.println("no " + sMore + "history available"); this.nextHistory = undefined; } } /** * messageInit(sEnable) * * @this {DebuggerPDP10} * @param {string|undefined} sEnable contains zero or more message categories to enable, separated by '|' */ messageInit(sEnable) { this.dbg = this; this.bitsMessage = this.bitsWarning = MessagesPDP10.FAULT | MessagesPDP10.WARN; this.sMessagePrev = null; this.aMessageBuffer = []; /* * Internally, we use "key" instead of "keys", since the latter is a method on JavasScript objects, * but externally, we allow the user to specify "keys"; "kbd" is also allowed as shorthand for "keyboard". */ var aEnable = this.parseCommand(sEnable.replace("keys","key").replace("kbd","keyboard"), false, '|'); if (aEnable.length) { for (var m in MessagesPDP10.CATEGORIES) { if (Usr.indexOf(aEnable, m) >= 0) { this.bitsMessage |= MessagesPDP10.CATEGORIES[m]; this.println(m + " messages enabled"); } } } } /** * messageDump(bitMessage, fnDumper) * * @this {DebuggerPDP10} * @param {number} bitMessage is one Messages category flag * @param {function(Array.)} fnDumper is a function the Debugger can use to dump data for that category * @return {boolean} true if successfully registered, false if not */ messageDump(bitMessage, fnDumper) { for (var m in MessagesPDP10.CATEGORIES) { if (bitMessage == MessagesPDP10.CATEGORIES[m]) { this.afnDumpers[m] = fnDumper; return true; } } return false; } /** * getRegIndex(sReg, off) * * @this {DebuggerPDP10} * @param {string} sReg * @param {number} [off] optional offset into sReg * @return {number} register index, or -1 if not found */ getRegIndex(sReg, off) { return DebuggerPDP10.REGNAMES.indexOf(sReg.toUpperCase()); } /** * getRegName(iReg) * * @this {DebuggerPDP10} * @param {number} iReg (0-7; not used for other registers) * @return {string} */ getRegName(iReg) { return DebuggerPDP10.REGNAMES[iReg] || ""; } /** * getRegValue(iReg) * * @this {DebuggerPDP10} * @param {number} iReg * @return {number|undefined} */ getRegValue(iReg) { var value; var cpu = this.cpu; switch(iReg) { case DebuggerPDP10.REGS.PC: value = cpu.getPC(); break; case DebuggerPDP10.REGS.RA: value = cpu.regRA; break; case DebuggerPDP10.REGS.EA: value = cpu.regEA; break; case DebuggerPDP10.REGS.C0: value = (cpu.regPS & PDP10.PSFLAG.CARRY0)? 1 : 0; break; case DebuggerPDP10.REGS.C1: value = (cpu.regPS & PDP10.PSFLAG.CARRY1)? 1 : 0; break; case DebuggerPDP10.REGS.OV: value = (cpu.regPS & PDP10.PSFLAG.OVFL)? 1 : 0; break; case DebuggerPDP10.REGS.ND: value = (cpu.regPS & PDP10.PSFLAG.NO_DIVIDE)? 1 : 0; break; case DebuggerPDP10.REGS.PD: value = (cpu.regPS & PDP10.PSFLAG.PD_OVFL)? 1 : 0; break; } return value; } /** * replaceRegs(s) * * TODO: Implement or eliminate. * * @this {DebuggerPDP10} * @param {string} s * @return {string} */ replaceRegs(s) { return s; } /** * message(sMessage, fAddress) * * @this {DebuggerPDP10} * @param {string} sMessage is any caller-defined message string * @param {boolean} [fAddress] is true to display the current address */ message(sMessage, fAddress) { if (fAddress) { sMessage += " @" + this.toStrAddr(this.newAddr(this.cpu.getLastPC())); } if (this.sMessagePrev && sMessage == this.sMessagePrev) return; this.sMessagePrev = sMessage; if (this.bitsMessage & MessagesPDP10.BUFFER) { this.aMessageBuffer.push(sMessage); return; } var fRunning; if ((this.bitsMessage & MessagesPDP10.HALT) && this.cpu && (fRunning = this.cpu.isRunning()) || this.isBusy(true)) { this.stopCPU(); if (fRunning) sMessage += " (cpu halted)"; } this.println(sMessage); // + " (" + this.cpu.getCycles() + " cycles)" /* * We have no idea what the frequency of println() calls might be; all we know is that they easily * screw up the CPU's careful assumptions about cycles per burst. So we call yieldCPU() after every * message, to effectively end the current burst and start fresh. * * TODO: See CPUPDP10.calcStartTime() for a discussion of why we might want to call yieldCPU() *before* * we display the message. */ if (this.cpu) this.cpu.yieldCPU(); } /** * init() * * @this {DebuggerPDP10} * @param {boolean} [fAutoStart] */ init(fAutoStart) { this.fInit = true; this.println("Type ? for help with PDPjs Debugger commands"); this.updateStatus(); if (!fAutoStart) this.setFocus(); if (this.sInitCommands) { var sCmds = this.sInitCommands; this.sInitCommands = null; this.doCommands(sCmds); } } /** * historyInit(fQuiet) * * This function is intended to be called by the constructor, reset(), addBreakpoint(), findBreakpoint() * and any other function that changes the checksEnabled() criteria used to decide whether checkInstruction() * should be called. * * That is, if the history arrays need to be allocated and haven't already been allocated, then allocate them, * and if the arrays are no longer needed, then deallocate them. * * @this {DebuggerPDP10} * @param {boolean} [fQuiet] */ historyInit(fQuiet) { var i; if (!this.checksEnabled()) { if (this.aInstructionHistory && this.aInstructionHistory.length && !fQuiet) { this.println("instruction history buffer freed"); } this.iInstructionHistory = 0; this.aInstructionHistory = []; return; } if (!this.aInstructionHistory || !this.aInstructionHistory.length) { this.aInstructionHistory = new Array(DebuggerPDP10.HISTORY_LIMIT); for (i = 0; i < this.aInstructionHistory.length; i++) { /* * Preallocate dummy Addr (Array) objects in every history slot, so that * checkInstruction() doesn't need to call newAddr() on every slot update. */ this.aInstructionHistory[i] = this.newAddr(); } this.iInstructionHistory = 0; if (!fQuiet) { this.println("instruction history buffer allocated"); } } } /** * startCPU(fUpdateFocus, fQuiet) * * @this {DebuggerPDP10} * @param {boolean} [fUpdateFocus] is true to update focus * @param {boolean} [fQuiet] * @return {boolean} true if run request successful, false if not */ startCPU(fUpdateFocus, fQuiet) { if (!this.checkCPU(fQuiet)) return false; this.cpu.startCPU(fUpdateFocus); return true; } /** * stepCPU(nCycles, fRegs, fUpdateDisplays) * * @this {DebuggerPDP10} * @param {number} nCycles (0 for one instruction without checking breakpoints) * @param {boolean|null} [fRegs] is true to display registers after step (default is false; use null for previous setting) * @param {boolean} [fUpdateDisplays] is false to disable Computer display updates (default is true) * @return {boolean} */ stepCPU(nCycles, fRegs, fUpdateDisplays) { if (!this.checkCPU()) return false; var sCmd = ""; if (fRegs === null) { fRegs = (!this.sCmdTracePrev || this.sCmdTracePrev == "tr"); sCmd = fRegs? "tr" : "t"; } this.nCycles = 0; if (!nCycles) { /* * When single-stepping, the CPU won't call checkInstruction(), which is good for * avoiding breakpoints, but bad for instruction data collection if checks are enabled. * So we call checkInstruction() ourselves. */ if (this.checksEnabled()) this.checkInstruction(this.cpu.getPC(), 0); } /* * For our typically tiny bursts (usually single instructions), mimic what runCPU() does. */ try { nCycles = this.cpu.getBurstCycles(nCycles); var nCyclesStep = this.cpu.stepCPU(nCycles); if (nCyclesStep > 0) { this.cpu.updateTimers(nCyclesStep); this.nCycles += nCyclesStep; this.cpu.addCycles(nCyclesStep, true); this.cpu.updateChecksum(nCyclesStep); this.cInstructions++; } } catch(exception) { /* * We assume that any numeric exception was explicitly thrown by the CPU to interrupt the * current instruction. For all other exceptions, we attempt a stack dump. */ if (typeof exception != "number") { var e = exception; this.nCycles = 0; this.cpu.setError(e.stack || e.message); } } /* * Because we called cpu.stepCPU() and not cpu.startCPU(), we must nudge the Computer's update code, * and then update our own state. Normally, the only time fUpdateDisplays will be false is when doTrace() * is calling us in a loop, in which case it will perform its own updateDisplays() when it's done. */ if (fUpdateDisplays !== false) { if (this.panel) this.panel.stop(); this.cmp.updateDisplays(-1); } this.updateStatus(fRegs || false, sCmd); return (this.nCycles > 0); } /** * stopCPU() * * @this {DebuggerPDP10} * @param {boolean} [fComplete] */ stopCPU(fComplete) { if (this.cpu) this.cpu.stopCPU(fComplete); } /** * updateStatus(fRegs, sCmd) * * @this {DebuggerPDP10} * @param {boolean} [fRegs] (default is true) * @param {string} [sCmd] */ updateStatus(fRegs = true, sCmd) { if (!this.fInit) return; if (sCmd) { this.println(DebuggerPDP10.PROMPT + sCmd); } this.setAddr(this.dbgAddrCode, this.cpu.getPC()); /* * this.nStep used to be a simple boolean, but now it's 0 (or undefined) * if inactive, 1 if stepping over an instruction without a register dump, or 2 * if stepping over an instruction with a register dump. */ if (!fRegs || this.nStep == 1) { this.doUnassemble(); } else { this.doRegisters(); } } /** * checkCPU(fQuiet) * * Make sure the CPU is ready (finished initializing), powered, not already running, and not in an error state. * * @this {DebuggerPDP10} * @param {boolean} [fQuiet] * @return {boolean} */ checkCPU(fQuiet) { if (!this.cpu || !this.cpu.isReady() || !this.cpu.isPowered() || this.cpu.isRunning()) { if (!fQuiet) this.println("cpu busy or unavailable, command ignored"); return false; } return !this.cpu.isError(); } /** * powerUp(data, fRepower) * * @this {DebuggerPDP10} * @param {Object|null} data * @param {boolean} [fRepower] * @return {boolean} true if successful, false if failure */ powerUp(data, fRepower) { if (!fRepower) { /* * Because Debugger save/restore support is somewhat limited (and didn't always exist), * we deviate from the typical save/restore design pattern: instead of reset OR restore, * we always reset and then perform a (potentially limited) restore. */ this.reset(true); // this.println(data? "resuming" : "powering up"); if (data) { return this.restore(data); } } return true; } /** * powerDown(fSave, fShutdown) * * @this {DebuggerPDP10} * @param {boolean} [fSave] * @param {boolean} [fShutdown] * @return {Object|boolean} */ powerDown(fSave, fShutdown) { if (fShutdown) this.println(fSave? "suspending" : "shutting down"); return fSave? this.save() : true; } /** * reset(fQuiet) * * This is a notification handler, called by the Computer, to inform us of a reset. * * @this {DebuggerPDP10} * @param {boolean} fQuiet (true only when called from our own powerUp handler) */ reset(fQuiet) { this.historyInit(); this.cInstructions = this.cInstructionsStart = 0; this.sMessagePrev = null; this.nCycles = 0; this.setAddr(this.dbgAddrCode, this.cpu.getPC()); /* * fRunning is set by start() and cleared by stop(). In addition, we clear * it here, so that if the CPU is reset while running, we can prevent stop() * from unnecessarily dumping the CPU state. */ this.flags.running = false; this.clearTempBreakpoint(); if (!fQuiet) this.updateStatus(); } /** * save() * * This implements (very rudimentary) save support for the Debugger component. * * @this {DebuggerPDP10} * @return {Object} */ save() { var state = new State(this); state.set(0, this.packAddr(this.dbgAddrCode)); state.set(1, this.packAddr(this.dbgAddrData)); state.set(2, this.packAddr(this.dbgAddrAssemble)); state.set(3, [this.aPrevCmds, this.fAssemble, this.bitsMessage]); state.set(4, this.aSymbolTable); return state.data(); } /** * restore(data) * * This implements (very rudimentary) restore support for the Debugger component. * * @this {DebuggerPDP10} * @param {Object} data * @return {boolean} true if successful, false if failure */ restore(data) { var i = 0; if (data[3] !== undefined) { this.dbgAddrCode = this.unpackAddr(data[i++]); this.dbgAddrData = this.unpackAddr(data[i++]); this.dbgAddrAssemble = this.unpackAddr(data[i++]); this.aPrevCmds = data[i][0]; if (typeof this.aPrevCmds == "string") this.aPrevCmds = [this.aPrevCmds]; this.fAssemble = data[i][1]; this.bitsMessage |= data[i][2]; // keep our current message bits set, and simply "add" any extra bits defined by the saved state } if (data[4]) this.aSymbolTable = data[4]; return true; } /** * start(ms, nCycles) * * This is a notification handler, called by the Computer, to inform us the CPU has started. * * @this {DebuggerPDP10} * @param {number} ms * @param {number} nCycles */ start(ms, nCycles) { if (!this.nStep) this.println("running"); this.flags.running = true; this.msStart = ms; this.nCyclesStart = nCycles; } /** * stop(ms, nCycles) * * This is a notification handler, called by the Computer, to inform us the CPU has now stopped. * * @this {DebuggerPDP10} * @param {number} ms * @param {number} nCycles */ stop(ms, nCycles) { if (this.flags.running) { this.flags.running = false; this.nCycles = nCycles - this.nCyclesStart; if (!this.nStep) { var sStopped = "stopped"; if (this.nCycles) { var msTotal = ms - this.msStart; var nCyclesPerSecond = (msTotal > 0? Math.round(this.nCycles * 1000 / msTotal) : 0); sStopped += " ("; if (this.checksEnabled()) { sStopped += this.cInstructions + " instructions, "; /* * $ops displays progress by calculating cInstructions - cInstructionsStart, so before * zeroing cInstructions, we should subtract cInstructions from cInstructionsStart (since * we're effectively subtracting cInstructions from cInstructions as well). */ this.cInstructionsStart -= this.cInstructions; this.cInstructions = 0; } sStopped += this.nCycles + " cycles, " + msTotal + " ms, " + nCyclesPerSecond + " hz)"; } else { if (this.messageEnabled(MessagesPDP10.HALT)) { /* * It's possible the user is trying to 'g' past a fault that was blocked by helpCheckFault() * for the Debugger's benefit; if so, it will continue to be blocked, so try displaying a helpful * message (another helpful tip would be to simply turn off the "halt" message category). */ sStopped += " (use the 't' command to execute blocked faults)"; } } this.println(sStopped); } this.updateStatus(true); this.setFocus(); this.clearTempBreakpoint(this.cpu.getPC()); this.sMessagePrev = null; } } /** * checksEnabled(fRelease) * * This "check" function is called by the CPU; we indicate whether or not every instruction needs to be checked. * * Originally, this returned true even when there were only read and/or write breakpoints, but those breakpoints * no longer require the intervention of checkInstruction(); the Bus component automatically swaps in/out appropriate * "checked" Memory access functions to deal with those breakpoints in the corresponding Memory blocks. So I've * simplified the test below. * * @this {DebuggerPDP10} * @param {boolean} [fRelease] is true for release criteria only; default is false (any criteria) * @return {boolean} true if every instruction needs to pass through checkInstruction(), false if not */ checksEnabled(fRelease) { return ((DEBUG && !fRelease)? true : (this.aBreakExec.length > 1 || !!this.nBreakInstructions)); } /** * checkInstruction(addr, nState) * * This "check" function is called by the CPU to inform us about the next instruction to be executed, * giving us an opportunity to look for "exec" breakpoints and update opcode instruction history. * * @this {DebuggerPDP10} * @param {number} addr * @param {number} nState is < 0 if stepping, 0 if starting, or > 0 if running * @return {boolean} true if breakpoint hit, false if not */ checkInstruction(addr, nState) { var opCode = -1; var cpu = this.cpu; /* * If opHalt() calls our stopInstruction() function, it will effectively rewind the PC back to the HALT, * purely for our debugging benefit, so we must compensate for that here by advancing the PC past the HALT * when the machine starts up again. */ if (!nState) { opCode = this.cpu.readWord(addr); if ((opCode >> PDP10.OPCODE.A_SHIFT) == PDP10.OPCODE.HALT && this.cpu.getLastPC() == addr) { addr = this.cpu.advancePC(1); } } /* * If the CPU stopped on a breakpoint, we're not interested in stopping again if the machine is starting. */ if (nState > 0) { if (this.nBreakInstructions) { if (!--this.nBreakInstructions) return true; } if (this.checkBreakpoint(addr, 1, this.aBreakExec)) { return true; } } /* * The rest of the instruction tracking logic can only be performed if historyInit() has allocated the * necessary data structures. Note that there is no explicit UI for enabling/disabling history, other than * adding/removing breakpoints, simply because it's breakpoints that trigger the call to checkInstruction(); * well, OK, and a few other things now, like enabling MessagesPDP10.INT messages. */ if (nState >= 0 && this.aInstructionHistory.length) { this.cInstructions++; if (opCode < 0) { opCode = this.cpu.readWord(addr); } if (opCode >= 0) { var dbgAddr = this.aInstructionHistory[this.iInstructionHistory]; this.setAddr(dbgAddr, addr); // if (DEBUG) dbgAddr.cycleCount = cpu.getCycles(); if (++this.iInstructionHistory == this.aInstructionHistory.length) this.iInstructionHistory = 0; } } return false; } /** * findInstruction(opCode, fOperands) * * @this {DebuggerPDP10} * @param {number} opCode * @param {boolean} [fOperands] (optional; default is true) * @return {string} */ findInstruction(opCode, fOperands = true) { var opNum, opMask, aModes, iMode = 0; var op = (opCode / PDP10.OPCODE.OP_SCALE)|0; for (var mask in DebuggerPDP10.OPTABLE) { var opMasks = DebuggerPDP10.OPTABLE[mask]; opNum = opMasks[op & mask]; if (opNum) { opMask = +mask; /* * When we extracted op from opCode using OP_SCALE, we included 6 additional bits * to help distinguish OPIO instructions from non-OPIO instructions. But for the * following tests, we don't need those bits, so we get rid of them now. */ op >>= 6; switch(opMask) { case PDP10.OPCODE.OPMODE: aModes = DebuggerPDP10.OPMODES; iMode = (op & 3); break; case PDP10.OPCODE.OPCOMP: aModes = DebuggerPDP10.OPCOMPS; iMode = (op & 7); break; case PDP10.OPCODE.OPTEST: aModes = DebuggerPDP10.OPTESTS; iMode = ((op & 0o60) >> 2) | ((op & 0o6) >> 1); break; } break; } } var sMode = aModes && aModes[iMode] || ""; if (sMode == "S" && opNum > DebuggerPDP10.OPS.MOVM) sMode = "B"; var sOperation = DebuggerPDP10.OPNAMES[opNum || 0] + sMode; if (!fOperands) { if (!opNum) sOperation = ""; } else { sOperation = Str.pad(sOperation, 8); if (!opNum) { sOperation += this.toStrWord(opCode); } else { if (opMask == PDP10.OPCODE.OPIO) { sOperation += this.toStrBase((opCode / PDP10.OPCODE.IO_SCALE) & PDP10.OPCODE.IO_MASK, -1); } else { sOperation += this.toStrBase((opCode >> PDP10.OPCODE.A_SHIFT) & PDP10.OPCODE.A_MASK, -1); } sOperation += ','; if (opCode & PDP10.OPCODE.I_BIT) sOperation += '@'; sOperation += this.toStrBase(opCode & PDP10.OPCODE.Y_MASK, -1); var i = (opCode >> PDP10.OPCODE.X_SHIFT) & PDP10.OPCODE.X_MASK; if (i) sOperation += '(' + this.toStrBase(i, -1) + ')'; } } return sOperation; } /** * getInstruction(dbgAddr, sComment, nSequence) * * Get the next instruction, by decoding the opcode and any operands. * * @this {DebuggerPDP10} * @param {DbgAddrPDP10} dbgAddr * @param {string} [sComment] is an associated comment * @param {number|null} [nSequence] is an associated sequence number, undefined if none * @return {string} (and dbgAddr is updated to the next instruction) */ getInstruction(dbgAddr, sComment, nSequence) { var dbgAddrOp = this.newAddr(dbgAddr.addr); var opCode = this.getWord(dbgAddr, 1); var sOperation = this.findInstruction(opCode); var sOpCodes = ""; var sLine = this.toStrAddr(dbgAddrOp) + ":"; if (dbgAddrOp.addr !== PDP10.ADDR_INVALID && dbgAddr.addr !== PDP10.ADDR_INVALID) { do { var w = this.getWord(dbgAddrOp, 1); sOpCodes += ' ' + this.toStrWord(w); if (dbgAddrOp.addr == null) break; } while (dbgAddrOp.addr != dbgAddr.addr); } sLine += Str.pad(sOpCodes, 16) + sOperation; if (sComment) { sLine = Str.pad(sLine, 48) + ';' + (sComment || ""); if (!this.cpu.flags.checksum) { sLine += (nSequence != null? '=' + nSequence.toString() : ""); } else { var nCycles = this.cpu.getCycles(); sLine += "cycles=" + nCycles.toString() + " cs=" + Str.toHex(this.cpu.nChecksum); } } return sLine; } /** * parseInstruction(sOpCode, sOperands, addr) * * @this {DebuggerPDP10} * @param {string} sOpCode * @param {string|undefined} sOperands * @param {DbgAddrPDP10} dbgAddr of memory where this instruction is being assembled * @return {number} (opcode, or -1 if unrecognized instruction) */ parseInstruction(sOpCode, sOperands, dbgAddr) { var opCode = -1, opMask; var sMnemonic = sOpCode.toUpperCase(); for (var mask in DebuggerPDP10.OPTABLE) { var aModes; opMask = +mask; var opMasks = DebuggerPDP10.OPTABLE[mask]; switch(opMask) { case PDP10.OPCODE.OPMODE: aModes = DebuggerPDP10.OPMODES; break; case PDP10.OPCODE.OPCOMP: aModes = DebuggerPDP10.OPCOMPS; break; case PDP10.OPCODE.OPTEST: aModes = DebuggerPDP10.OPTESTS; break; default: aModes = [""]; break; } var opMode = 0; for (var op in opMasks) { var opNum = opMasks[op]; for (var iMode = 0; iMode < aModes.length; iMode++) { var sMode = aModes[iMode]; if (sMode == "S" && opNum > DebuggerPDP10.OPS.MOVM) sMode = "B"; var sCandidate = DebuggerPDP10.OPNAMES[opNum] + sMode; if (sMnemonic == sCandidate) { if (opMask != PDP10.OPCODE.OPTEST) { opMode = iMode; } else { opMode = ((iMode & 0o3) << 1) | ((iMode & 0o14) << 2); } opCode = (op | (opMode << 6)) * PDP10.OPCODE.OP_SCALE; break; } } if (opCode >= 0) break; } if (opCode >= 0) break; } if (opCode >= 0) { if (!sOperands) { this.println("missing operand(s)"); opCode = -1; } else { var aOperands = sOperands.split(','); for (var i = 0; i < aOperands.length; i++) { var sOperand = aOperands[i].trim(); if (!sOperand) continue; if (i > 1) { this.println("too many operands: " + sOperand); opCode = -1; break; } var match = sOperand.match(/(@?)([^(]*)\(?([^)]*)\)?/); if (!match) { this.println("unknown operand: " + sOperand); opCode = -1; break; } var operand = this.parseExpression(match[2]); if (operand == undefined) { opCode = -1; break; } if (!i && aOperands.length > 1) { if (opMask == PDP10.OPCODE.OPIO) { if (operand < 0 || operand > PDP10.OPCODE.IO_MASK) { this.println("device code out of range: " + match[2]); opCode = -1; break; } opCode += (operand * PDP10.OPCODE.IO_SCALE); } else { if (operand < 0 || operand > PDP10.OPCODE.A_MASK) { this.println("accumulator address out of range: " + match[2]); opCode = -1; break; } opCode += (operand << PDP10.OPCODE.A_SHIFT); } continue; } if (operand < 0 || operand > PDP10.OPCODE.Y_MASK) { this.println("memory address out of range: " + match[2]); opCode = -1; break; } opCode += operand; if (match[3]) { operand = this.parseExpression(match[3]); if (operand == undefined) { opCode = -1; break; } if (operand < 0 || operand > PDP10.OPCODE.X_MASK) { this.println("memory index out of range: " + match[3]); opCode = -1; break; } opCode += operand << PDP10.OPCODE.X_SHIFT; } if (match[1]) { opCode += PDP10.OPCODE.I_BIT; } } } } else { this.println("unknown instruction: " + sOpCode); } return opCode; } /** * stopInstruction(sMessage) * * TODO: Currently, the only way to prevent this call from stopping the CPU is when you're single-stepping. * * @this {DebuggerPDP10} * @param {string} [sMessage] * @return {boolean} true if stopping is enabled, false if not */ stopInstruction(sMessage) { var cpu = this.cpu; if (cpu.isRunning()) { cpu.setPC(this.cpu.getLastPC()); if (sMessage) this.println(sMessage); this.stopCPU(); /* * TODO: Review the appropriate-ness of throwing a bogus vector number in order to immediately stop * the instruction. It's handy, but it also means that we no longer actually return true, so callers * of either stopInstruction() or undefinedInstruction() may have unreachable code paths. */ throw -1; } return false; } /** * undefinedInstruction(opCode) * * @this {DebuggerPDP10} * @param {number} opCode * @return {boolean} true if stopping is enabled, false if not */ undefinedInstruction(opCode) { if (this.messageEnabled(MessagesPDP10.CPU)) { this.printMessage("undefined opcode " + this.toStrBase(opCode), true, true); return this.stopInstruction(); // allow the caller to step over it if they really want a trap generated } return false; } /** * checkMemoryRead(addr, nb) * * This "check" function is called by a Memory block to inform us that a memory read occurred, giving us an * opportunity to track the read if we want, and look for a matching "read" breakpoint, if any. * * In the "old days", it would be an error for this call to fail to find a matching Debugger breakpoint, but now * Memory blocks have no idea whether the Debugger or the machine's Debug register(s) triggered this "checked" read. * * If we return true, we "trump" the machine's Debug register(s); false allows normal Debug register processing. * * @this {DebuggerPDP10} * @param {number} addr * @param {number} [nb] (# of bytes; default is 1) * @return {boolean} true if breakpoint hit, false if not */ checkMemoryRead(addr, nb) { if (this.checkBreakpoint(addr, nb || 1, this.aBreakRead)) { this.stopCPU(false); return true; } return false; } /** * checkMemoryWrite(addr, nb) * * This "check" function is called by a Memory block to inform us that a memory write occurred, giving us an * opportunity to track the write if we want, and look for a matching "write" breakpoint, if any. * * In the "old days", it would be an error for this call to fail to find a matching Debugger breakpoint, but now * Memory blocks have no idea whether the Debugger or the machine's Debug register(s) triggered this "checked" write. * * If we return true, we "trump" the machine's Debug register(s); false allows normal Debug register processing. * * @this {DebuggerPDP10} * @param {number} addr * @param {number} [nb] (# of bytes; default is 1) * @return {boolean} true if breakpoint hit, false if not */ checkMemoryWrite(addr, nb) { if (this.checkBreakpoint(addr, nb || 1, this.aBreakWrite)) { this.stopCPU(false); return true; } return false; } /** * clearBreakpoints() * * @this {DebuggerPDP10} */ clearBreakpoints() { var i, dbgAddr, addr; this.aBreakExec = ["bp"]; if (this.aBreakRead !== undefined) { for (i = 1; i < this.aBreakRead.length; i++) { dbgAddr = this.aBreakRead[i]; addr = this.getAddr(dbgAddr); this.bus.removeMemBreak(addr, false); } } this.aBreakRead = ["br"]; if (this.aBreakWrite !== undefined) { for (i = 1; i < this.aBreakWrite.length; i++) { dbgAddr = this.aBreakWrite[i]; addr = this.getAddr(dbgAddr); this.bus.removeMemBreak(addr, true); } } this.aBreakWrite = ["bw"]; /* * nSuppressBreaks ensures we can't get into an infinite loop where a breakpoint lookup * requires reading memory that triggers more memory reads, which triggers more breakpoint checks. */ this.nSuppressBreaks = 0; this.nBreakInstructions = 0; } /** * addBreakpoint(aBreak, dbgAddr, fTemporary) * * In case you haven't already figured this out, all our breakpoint commands use the address * to identify a breakpoint, not an incrementally assigned breakpoint index like other debuggers; * see doBreak() for details. * * This has a few implications, one being that you CANNOT set more than one kind of breakpoint * on a single address. In practice, that's rarely a problem, because you can almost always set * a different breakpoint on a neighboring address. * * Also, there is one exception to the "one address, one breakpoint" rule, and that involves * temporary breakpoints (ie, one-time execution breakpoints that either a "p" or "g" command * may create to step over a chunk of code). Those breakpoints automatically clear themselves, * so there usually isn't any need to refer to them using breakpoint commands. * * TODO: Consider supporting the more "traditional" breakpoint index syntax; the current * address-based syntax was implemented solely for expediency and consistency. At the same time, * also consider a more WDEB386-like syntax, where "br" is used to set a variety of access-specific * breakpoints, using modifiers like "r1", "r2", "w1", "w2, etc. * * @this {DebuggerPDP10} * @param {Array} aBreak * @param {DbgAddrPDP10} dbgAddr * @param {boolean} [fTemporary] * @return {boolean} true if breakpoint added, false if already exists */ addBreakpoint(aBreak, dbgAddr, fTemporary) { var fSuccess = true; // this.nSuppressBreaks++; /* * Instead of complaining that a breakpoint already exists (as we used to do), we now * allow breakpoints to be re-set; this makes it easier to update any commands that may * be associated with the breakpoint. * * The only exception: we DO allow a temporary breakpoint at an address where there may * already be a breakpoint, so that you can easily step ("p" or "g") over such addresses. */ if (!fTemporary) { this.findBreakpoint(aBreak, dbgAddr, true, false, true); } if (aBreak != this.aBreakExec) { var addr = this.getAddr(dbgAddr); if (addr === PDP10.ADDR_INVALID) { this.println("invalid address: " + this.toStrAddr(dbgAddr)); fSuccess = false; } else { var fWrite = (aBreak == this.aBreakWrite); this.bus.addMemBreak(addr, fWrite); } } if (fSuccess) { aBreak.push(dbgAddr); if (fTemporary) { dbgAddr.fTemporary = true; } else { this.printBreakpoint(aBreak, aBreak.length-1, "set"); this.historyInit(); } } // this.nSuppressBreaks--; return fSuccess; } /** * findBreakpoint(aBreak, dbgAddr, fRemove, fTemporary, fQuiet) * * @this {DebuggerPDP10} * @param {Array} aBreak * @param {DbgAddrPDP10} dbgAddr * @param {boolean} [fRemove] * @param {boolean} [fTemporary] * @param {boolean} [fQuiet] * @return {boolean} true if found, false if not */ findBreakpoint(aBreak, dbgAddr, fRemove, fTemporary, fQuiet) { var fFound = false; var addr = this.getAddr(dbgAddr); for (var i = 1; i < aBreak.length; i++) { var dbgAddrBreak = aBreak[i]; if (addr == this.getAddr(dbgAddrBreak)) { if (!fTemporary || dbgAddrBreak.fTemporary) { fFound = true; if (fRemove) { if (!dbgAddrBreak.fTemporary && !fQuiet) { this.printBreakpoint(aBreak, i, "cleared"); } aBreak.splice(i, 1); if (aBreak != this.aBreakExec) { var fWrite = (aBreak == this.aBreakWrite); this.bus.removeMemBreak(addr, fWrite); } /* * We'll mirror the logic in addBreakpoint() and leave the history buffer alone if this * was a temporary breakpoint. */ if (!dbgAddrBreak.fTemporary) { this.historyInit(); } break; } if (!fQuiet) this.printBreakpoint(aBreak, i, "exists"); break; } } } return fFound; } /** * listBreakpoints(aBreak) * * @this {DebuggerPDP10} * @param {Array} aBreak * @return {number} of breakpoints listed, 0 if none */ listBreakpoints(aBreak) { for (var i = 1; i < aBreak.length; i++) { this.printBreakpoint(aBreak, i); } return aBreak.length - 1; } /** * printBreakpoint(aBreak, i, sAction) * * @this {DebuggerPDP10} * @param {Array} aBreak * @param {number} i * @param {string} [sAction] */ printBreakpoint(aBreak, i, sAction) { var dbgAddr = aBreak[i]; this.println(aBreak[0] + ' ' + this.toStrAddr(dbgAddr) + (sAction? (' ' + sAction) : (dbgAddr.sCmd? (' "' + dbgAddr.sCmd + '"') : ''))); } /** * setTempBreakpoint(dbgAddr) * * @this {DebuggerPDP10} * @param {DbgAddrPDP10} dbgAddr of new temp breakpoint */ setTempBreakpoint(dbgAddr) { this.addBreakpoint(this.aBreakExec, dbgAddr, true); } /** * clearTempBreakpoint(addr) * * @this {DebuggerPDP10} * @param {number|undefined} [addr] clear all temp breakpoints if no address specified */ clearTempBreakpoint(addr) { if (addr !== undefined) { this.checkBreakpoint(addr, 1, this.aBreakExec, true); this.nStep = 0; } else { for (var i = 1; i < this.aBreakExec.length; i++) { var dbgAddrBreak = this.aBreakExec[i]; if (dbgAddrBreak.fTemporary) { if (!this.findBreakpoint(this.aBreakExec, dbgAddrBreak, true, true)) break; i = 0; } } } } /** * checkBreakpoint(addr, nb, aBreak, fTemporary) * * @this {DebuggerPDP10} * @param {number} addr * @param {number} nb (# of bytes) * @param {Array} aBreak * @param {boolean} [fTemporary] * @return {boolean} true if breakpoint has been hit, false if not */ checkBreakpoint(addr, nb, aBreak, fTemporary) { /* * Time to check for breakpoints; note that this should be done BEFORE updating history data * (see checkInstruction), since we might not actually execute the current instruction. */ var fBreak = false; if (!this.nSuppressBreaks++) { for (var i = 1; !fBreak && i < aBreak.length; i++) { var dbgAddrBreak = aBreak[i]; if (fTemporary && !dbgAddrBreak.fTemporary) continue; /* * If we're checking an execution address, which is always virtual, and virtual * addresses are always restricted to 16 bits, let's mask the breakpoint address to match * (the user should know better, but we'll be nice). */ var addrBreak = this.getAddr(dbgAddrBreak) & (aBreak == this.aBreakExec? 0xffff : -1); for (var n = 0; n < nb; n++) { if ((addr + n) != addrBreak) continue; var a; fBreak = true; if (dbgAddrBreak.fTemporary) { this.findBreakpoint(aBreak, dbgAddrBreak, true, true); fTemporary = true; } if (a = dbgAddrBreak.aCmds) { /* * When one or more commands are attached to a breakpoint, we don't halt by default. * Instead, we set fBreak to true only if, at the completion of all the commands, the * CPU is halted; in other words, you should include "h" as one of the breakpoint commands * if you want the breakpoint to stop execution. * * Another useful command is "if", which will return false if the expression is false, * at which point we'll jump ahead to the next "else" command, and if there isn't an "else", * we abort. */ fBreak = false; for (var j = 0; j < a.length; j++) { if (!this.doCommand(a[j], true)) { if (a[j].indexOf("if")) { fBreak = true; // the failed command wasn't "if", so abort break; } var k = j + 1; for (; k < a.length; k++) { if (!a[k].indexOf("else")) break; j++; } if (k == a.length) { // couldn't find an "else" after the "if", so abort fBreak = true; break; } /* * If we're still here, we'll execute the "else" command (which is just a no-op), * followed by any remaining commands. */ } } if (!this.cpu.isRunning()) fBreak = true; } if (fBreak) { if (!fTemporary) this.printBreakpoint(aBreak, i, "hit"); break; } } } } this.nSuppressBreaks--; return fBreak; } /** * getAccOutput(iAcc) * * @this {DebuggerPDP10} * @param {number} iAcc * @return {string} */ getAccOutput(iAcc) { var sReg = Str.toOct(iAcc, 2); this.setAddr(this.dbgAddrAcc, iAcc); sReg += '=' + this.toStrBase(this.getWord(this.dbgAddrAcc), 36) + ' '; return sReg; } /** * getRegOutput(iReg) * * @this {DebuggerPDP10} * @param {number} iReg * @return {string} */ getRegOutput(iReg) { var sReg = this.getRegName(iReg); if (sReg) { var nBits = (iReg >= DebuggerPDP10.REGS.C0? 1 : (iReg == DebuggerPDP10.REGS.RA? 23 : 18)); sReg += '=' + this.toStrBase(this.getRegValue(iReg), nBits) + ' '; } return sReg; } /** * getMiscDump() * * @this {DebuggerPDP10} * @return {string} */ getMiscDump() { var sDump = ""; for (var i = 0; i < DebuggerPDP10.REGNAMES.length; i++) { sDump += this.getRegOutput(i); } return sDump; } /** * getRegDump(fMisc) * * For now, fMisc defaults to true, providing a full register dump by default. * * @this {DebuggerPDP10} * @param {boolean} [fMisc] (true to include misc registers) * @return {string} */ getRegDump(fMisc = true) { var sDump = ""; for (var i = 0; i < 16; i++) { if (i && !(i & 3)) sDump += '\n'; sDump += this.getAccOutput(i); } if (fMisc) sDump += '\n' + this.getMiscDump(); return sDump; } /** * comparePairs(p1, p2) * * @this {DebuggerPDP10} * @param {number|string|Array|Object} p1 * @param {number|string|Array|Object} p2 * @return {number} */ comparePairs(p1, p2) { return p1[0] > p2[0]? 1 : p1[0] < p2[0]? -1 : 0; } /** * addSymbols(sModule, addr, len, aSymbols) * * As filedump.js (formerly convrom.php) explains, aSymbols is a JSON-encoded object whose properties consist * of all the symbols (in upper-case), and the values of those properties are objects containing any or all of * the following properties: * * 'v': the value of an absolute (unsized) value * 'b': either 1, 2, 4 or undefined if an unsized value * 's': either a hard-coded segment or undefined * 'o': the offset of the symbol within the associated address space * 'l': the original-case version of the symbol, present only if it wasn't originally upper-case * 'a': annotation for the specified offset; eg, the original assembly language, with optional comment * * To that list of properties, we also add: * * 'p': the physical address (calculated whenever both 's' and 'o' properties are defined) * * Note that values for any 'v', 'b', 's' and 'o' properties are unquoted decimal values, and the values * for any 'l' or 'a' properties are quoted strings. Also, if double-quotes were used in any of the original * annotation ('a') values, they will have been converted to two single-quotes, so we're responsible for * converting them back to individual double-quotes. * * For example: * { * 'HF_PORT': { * 'v':800 * }, * 'HDISK_INT': { * 'b':4, 's':0, 'o':52 * }, * 'ORG_VECTOR': { * 'b':4, 's':0, 'o':76 * }, * 'CMD_BLOCK': { * 'b':1, 's':64, 'o':66 * }, * 'DISK_SETUP': { * 'o':3 * }, * '.40': { * 'o':40, 'a':"MOV AX,WORD PTR ORG_VECTOR ;GET DISKETTE VECTOR" * } * } * * If a symbol only has an offset, then that offset value can be assigned to the symbol property directly: * * 'DISK_SETUP': 3 * * The last property is an example of an "anonymous" entry, for offsets where there is no associated symbol. * Such entries are identified by a period followed by a unique number (usually the offset of the entry), and * they usually only contain offset ('o') and annotation ('a') properties. I could eliminate the leading * period, but it offers a very convenient way of quickly discriminating among genuine vs. anonymous symbols. * * We add all these entries to our internal symbol table, which is an array of 4-element arrays, each of which * look like: * * [addr, len, aSymbols, aOffsets] * * There are two basic symbol operations: findSymbol(), which takes an address and finds the symbol, if any, * at that address, and findSymbolAddr(), which takes a string and attempts to match it to a non-anonymous * symbol with a matching offset ('o') property. * * To implement findSymbol() efficiently, addSymbols() creates an array of [offset, sSymbol] pairs * (aOffsets), one pair for each symbol that corresponds to an offset within the specified address space. * * We guarantee the elements of aOffsets are in offset order, because we build it using binaryInsert(); * it's quite likely that the MAP file already ordered all its symbols in offset order, but since they're * hand-edited files, we can't assume that, and we need to ensure that findSymbol()'s binarySearch() operates * properly. * * @this {DebuggerPDP10} * @param {string|null} sModule * @param {number|null} addr (physical address where the symbols are located, if the memory is physical; eg, ROM) * @param {number} len (the size of the region, in bytes) * @param {Object} aSymbols (collection of symbols in this group; the format of this collection is described below) */ addSymbols(sModule, addr, len, aSymbols) { var dbgAddr = {}; var aOffsets = []; for (var sSymbol in aSymbols) { var symbol = aSymbols[sSymbol]; if (typeof symbol == "number") { aSymbols[sSymbol] = symbol = {'o': symbol}; } var offSymbol = symbol['o']; var sAnnotation = symbol['a']; if (offSymbol !== undefined) { Usr.binaryInsert(aOffsets, [offSymbol >>> 0, sSymbol], this.comparePairs); } if (sAnnotation) symbol['a'] = sAnnotation.replace(/''/g, "\""); } var symbolTable = { sModule: sModule, addr: addr, len: len, aSymbols: aSymbols, aOffsets: aOffsets }; this.aSymbolTable.push(symbolTable); } /** * dumpSymbols() * * TODO: Add "numerical" and "alphabetical" dump options. This is simply dumping them in whatever * order they appeared in the original MAP file. * * @this {DebuggerPDP10} */ dumpSymbols() { for (var iTable = 0; iTable < this.aSymbolTable.length; iTable++) { var symbolTable = this.aSymbolTable[iTable]; for (var sSymbol in symbolTable.aSymbols) { if (sSymbol.charAt(0) == '.') continue; var symbol = symbolTable.aSymbols[sSymbol]; var offSymbol = symbol['o']; if (offSymbol === undefined) continue; var sSymbolOrig = symbolTable.aSymbols[sSymbol]['l']; if (sSymbolOrig) sSymbol = sSymbolOrig; this.println(this.toStrOffset(offSymbol) + ' ' + sSymbol); } } } /** * findSymbol(dbgAddr, fNearest) * * Search aSymbolTable for dbgAddr, and return an Array for the corresponding symbol (empty if not found). * * If fNearest is true, and no exact match was found, then the Array returned will contain TWO sets of * entries: [0]-[3] will refer to closest preceding symbol, and [4]-[7] will refer to the closest subsequent symbol. * * @this {DebuggerPDP10} * @param {DbgAddrPDP10} dbgAddr * @param {boolean} [fNearest] * @return {Array} where [0] == symbol name, [1] == symbol value, [2] == any annotation, and [3] == any associated comment */ findSymbol(dbgAddr, fNearest) { var aSymbol = []; var addrSymbol = this.getAddr(dbgAddr) >>> 0; for (var iTable = 0; iTable < this.aSymbolTable.length; iTable++) { var symbolTable = this.aSymbolTable[iTable]; var addr = symbolTable.addr >>> 0; var len = symbolTable.len; if (addrSymbol >= addr && addrSymbol < addr + len) { var offSymbol = addrSymbol - addr; var result = Usr.binarySearch(symbolTable.aOffsets, [offSymbol], this.comparePairs); if (result >= 0) { this.returnSymbol(iTable, result, aSymbol); } else if (fNearest) { result = ~result; this.returnSymbol(iTable, result-1, aSymbol); this.returnSymbol(iTable, result, aSymbol); } break; } } return aSymbol; } /** * findSymbolAddr(sSymbol) * * Search our symbol tables for sSymbol, and if found, return a dbgAddr (same as parseAddr()). * * @this {DebuggerPDP10} * @param {string} sSymbol * @return {DbgAddrPDP10|undefined} */ findSymbolAddr(sSymbol) { var dbgAddr, offSymbol; if (sSymbol.match(/^[a-z_][a-z0-9_]*$/i)) { var sUpperCase = sSymbol.toUpperCase(); for (var iTable = 0; iTable < this.aSymbolTable.length; iTable++) { var symbolTable = this.aSymbolTable[iTable]; var symbol = symbolTable.aSymbols[sUpperCase]; if (symbol != null) { offSymbol = symbol['o']; /* * If the symbol matched but there's no 'o' offset (ie, it wasn't for an address), there's * no point looking any farther, since each symbol appears only once. * * NOTE: We assume that every ROM is ORG'ed at 0x0000, and therefore unless the symbol has an * explicitly-defined segment, we return the segment associated with the entire group; for a ROM, * that segment is normally "addrROM >>> 4". Down the road, we may want/need to support a special * symbol entry (eg, ".ORG") that defines an alternate origin. */ break; } } } if (offSymbol != null) { dbgAddr = this.newAddr(offSymbol); } return dbgAddr; } /** * returnSymbol(iTable, iOffset, aSymbol) * * Helper function for findSymbol(). * * @param {number} iTable * @param {number} iOffset * @param {Array} aSymbol is updated with the specified symbol, if it exists */ returnSymbol(iTable, iOffset, aSymbol) { var symbol = {}; var aOffsets = this.aSymbolTable[iTable].aOffsets; var offset = 0, sSymbol = null; if (iOffset >= 0 && iOffset < aOffsets.length) { offset = aOffsets[iOffset][0]; sSymbol = aOffsets[iOffset][1]; } if (sSymbol) { symbol = this.aSymbolTable[iTable].aSymbols[sSymbol]; sSymbol = (sSymbol.charAt(0) == '.'? null : (symbol['l'] || sSymbol)); } aSymbol.push(sSymbol); aSymbol.push(offset); aSymbol.push(symbol['a']); aSymbol.push(symbol['c']); } /** * doHelp() * * @this {DebuggerPDP10} */ doHelp() { var s = "commands:"; for (var sCommand in DebuggerPDP10.COMMANDS) { s += '\n' + Str.pad(sCommand, 9) + DebuggerPDP10.COMMANDS[sCommand]; } if (!this.checksEnabled()) s += "\nnote: history disabled if no exec breakpoints"; this.println(s); } /** * doAssemble(asArgs) * * This always receives the complete argument array, where the order of the arguments is: * * [0]: the assemble command (assumed to be "a") * [1]: the target address (eg, "200") * [2]: the operation code, aka instruction name (eg, "adc") * [3]: the operation mode operand, if any (eg, "14", "[1234]", etc) * * The Debugger enters "assemble mode" whenever only the first (or first and second) arguments are present. * As long as "assemble mode is active, the user can omit the first two arguments on all later assemble commands * until "assemble mode" is cancelled with an empty command line; the command processor automatically prepends "a" * and the next available target address to the argument array. * * Entering "assemble mode" is optional; one could enter a series of fully-qualified assemble commands; eg: * * a ff00 cld * a ff01 ldx 28 * ... * * without ever entering "assemble mode", but of course, that requires more typing and doesn't take advantage * of automatic target address advancement (see dbgAddrAssemble). * * NOTE: As the previous example implies, you can even assemble new instructions into ROM address space; * as our setByte() function explains, the ROM write-notification handlers only refuse writes from the CPU. * * @this {DebuggerPDP10} * @param {Array.} asArgs is the complete argument array, beginning with the "a" command in asArgs[0] */ doAssemble(asArgs) { var dbgAddr = this.parseAddr(asArgs[1], this.dbgAddrAssemble); if (!dbgAddr) return; var sOpCode = asArgs[2]; if (sOpCode == undefined) { this.println("begin assemble at " + this.toStrAddr(dbgAddr)); this.fAssemble = true; this.cmp.updateDisplays(); return; } asArgs.shift(); asArgs.shift(); asArgs.shift(); var sOperands = asArgs.join(""); var opCode = this.parseInstruction(sOpCode, sOperands, dbgAddr); if (opCode >= 0) { this.setWord(dbgAddr, opCode); this.println(this.getInstruction(dbgAddr)); } } /** * doBreak(sCmd, sAddr, sOptions) * * As the "help" output below indicates, the following breakpoint commands are supported: * * bp # set exec breakpoint * br # set read breakpoint * bw # set write breakpoint * bc # clear breakpoint (* to clear all) * bl list all breakpoints * bn [#] break after # instruction(s) * * The "bn" command, like the "dh" command and all other commands that use an instruction count, * assumes a decimal value, regardless of the current base. Use "bn" without an argument to display * the break count, and use "bn 0" to clear the break count. * * @this {DebuggerPDP10} * @param {string} sCmd * @param {string|undefined} [sAddr] * @param {string} [sOptions] (the rest of the breakpoint command-line) */ doBreak(sCmd, sAddr, sOptions) { if (sAddr == '?') { this.println("breakpoint commands:"); this.println("\tbp #\tset exec breakpoint"); this.println("\tbr #\tset read breakpoint"); this.println("\tbw #\tset write breakpoint"); this.println("\tbc #\tclear breakpoint (* to clear all)"); this.println("\tbl\tlist all breakpoints"); this.println("\tbn [#]\tbreak after # instruction(s)"); return; } var sParm = sCmd.charAt(1); if (sParm == 'l') { var cBreaks = 0; cBreaks += this.listBreakpoints(this.aBreakExec); cBreaks += this.listBreakpoints(this.aBreakRead); cBreaks += this.listBreakpoints(this.aBreakWrite); if (!cBreaks) this.println("no breakpoints"); return; } if (sParm == 'n') { var n = +sAddr || 0; if (sAddr) this.nBreakInstructions = n; this.println("break after " + n + " instruction(s)"); return; } if (sAddr === undefined) { this.println("missing breakpoint address"); return; } var dbgAddr = this.newAddr(); if (sAddr != '*') { dbgAddr = this.parseAddr(sAddr, this.dbgAddrCode); if (!dbgAddr) return; } if (sParm == 'c') { if (dbgAddr.addr == null) { this.clearBreakpoints(); this.println("all breakpoints cleared"); return; } if (this.findBreakpoint(this.aBreakExec, dbgAddr, true)) return; if (this.findBreakpoint(this.aBreakRead, dbgAddr, true)) return; if (this.findBreakpoint(this.aBreakWrite, dbgAddr, true)) return; this.println("breakpoint missing: " + this.toStrAddr(dbgAddr)); return; } if (dbgAddr.addr == null) return; this.parseAddrOptions(dbgAddr, sOptions); if (sParm == 'p') { this.addBreakpoint(this.aBreakExec, dbgAddr); return; } if (sParm == 'r') { this.addBreakpoint(this.aBreakRead, dbgAddr); return; } if (sParm == 'w') { this.addBreakpoint(this.aBreakWrite, dbgAddr); return; } this.println("unknown breakpoint command: " + sParm); } /** * doClear(sCmd) * * @this {DebuggerPDP10} * @param {string} [sCmd] (eg, "cls" or "clear") */ doClear(sCmd) { /* * TODO: There should be a clear() component method that the Control Panel overrides to perform this function. */ if (this.controlPrint) this.controlPrint.value = ""; } /** * doDump(asArgs) * * @this {DebuggerPDP10} * @param {Array.} asArgs (formerly sCmd, [sAddr], [sLen] and [sBytes]) */ doDump(asArgs) { var m; var sCmd = asArgs[0]; var sAddr = asArgs[1]; var sLen = asArgs[2]; var sBytes = asArgs[3]; if (sAddr == '?') { var sDumpers = ""; for (m in MessagesPDP10.CATEGORIES) { if (this.afnDumpers[m]) { if (sDumpers) sDumpers += ','; sDumpers = sDumpers + m; } } sDumpers += ",state,symbols"; this.println("dump memory commands:"); this.println("\tdw [a] [n] dump n words at address a"); this.println("\tds [a] [n] dump n words at address a as JSON"); this.println("\tdh [p] [n] dump n instructions from history position p"); if (sDumpers.length) this.println("dump extension commands:\n\t" + sDumpers); return; } if (sAddr == "state") { var sState = this.cmp.powerOff(true); if (sLen == "console") { /* * Console buffers are notoriously small, and even the following code, which breaks the * data into parts (eg, "d state console 1", "d state console 2", etc) just isn't that helpful. * * var nPart = +sBytes; * if (nPart) sState = sState.substr(1000000 * (nPart-1), 1000000); * * So, the best way to capture a large machine state is to use the new "Save Machine" link * that downloads a machine's entire state. Alternatively, run your own local server and use * server-side storage. Take a look at the "Save" binding in computer.js, which binds an HTML * control to the computer.powerOff() and computer.saveServerState() functions. */ console.log(sState); } else { this.doClear(); if (sState) this.println(sState); } return; } if (sAddr == "symbols") { this.dumpSymbols(); return; } if (sCmd == "d") { for (m in MessagesPDP10.CATEGORIES) { if (asArgs[1] == m) { var fnDumper = this.afnDumpers[m]; if (fnDumper) { asArgs.shift(); asArgs.shift(); fnDumper(asArgs); } else { this.println("no dump registered for " + sAddr); } return; } } if (!sAddr) sCmd = this.sCmdDumpPrev || "dw"; } else { this.sCmdDumpPrev = sCmd; } if (sCmd == "dh") { this.dumpHistory(sAddr, sLen); return; } var dbgAddr = this.parseAddr(sAddr, this.dbgAddrData); if (!dbgAddr) return; var len = 0; var fJSON = (sCmd == "ds"); if (sLen) { if (sLen.charAt(0) == 'l') { sLen = sLen.substr(1) || sBytes; len = this.parseValue(sLen); } else { var dbgAddrEnd = this.parseAddr(sLen); if (dbgAddrEnd) len = dbgAddrEnd.addr - dbgAddr.addr; } if (len < 0) len = 0; if (len > 0x10000) len = 0x10000; } var nBase = this.nBase; if (dbgAddr.nBase) this.nBase = dbgAddr.nBase; var size = (sCmd == "db"? 1 : 2); var nWords = len || 32; var nWordsPerLine = (size == 1? 2 : 4); var nLines = (((nWords + nWordsPerLine - 1) / nWordsPerLine)|0) || 1; var sDump = ""; while (nLines-- && nWords > 0) { var sData = "", sChars = ""; sAddr = this.toStrAddr(dbgAddr); var n = nWordsPerLine; while (n-- > 0 && nWords-- > 0) { var w = this.getWord(dbgAddr, 1); if (fJSON) { if (sData) sData += ","; sData += w; } else { sData += this.toStrWord(w); sData += ' '; } for (var i = 0; size == 1 && i < 6; i++) { var c = ((w % 64)|0) + 32; sChars += String.fromCharCode(c); w /= 64; } } if (sDump) sDump += "\n"; if (fJSON) { sDump += sData + ","; } else { sDump += sAddr + ": " + sData + ((n < 0)? (' ' + sChars) : ""); } } if (sDump) this.println(sDump); this.nBase = nBase; } /** * doEdit(asArgs) * * @this {DebuggerPDP10} * @param {Array.} asArgs */ doEdit(asArgs) { var fnGet, fnSet; var sCmd = asArgs[0]; var sAddr = asArgs[1]; if (sCmd == "e" || sCmd == "ew") { fnGet = this.getWord; fnSet = this.setWord; } else { sAddr = null; } if (sAddr == null) { this.println("edit memory commands:"); this.println("\tew [a] [...] edit words at address a"); return; } var dbgAddr = this.parseAddr(sAddr, this.dbgAddrData); if (!dbgAddr) return; for (var i = 2; i < asArgs.length; i++) { var vNew = this.parseExpression(asArgs[i]); if (vNew === undefined) { this.println("unknown value: " + asArgs[i]); break; } this.println("changing " + this.toStrAddr(dbgAddr) + " from " + this.toStrWord(fnGet.call(this, dbgAddr)) + " to " + this.toStrWord(vNew)); //noinspection JSUnresolvedFunction fnSet.call(this, dbgAddr, vNew, 1); } } /** * doHalt(fQuiet) * * @this {DebuggerPDP10} * @param {boolean} [fQuiet] */ doHalt(fQuiet) { var sMsg; if (this.flags.running) { if (!fQuiet) this.println("halting"); this.stopCPU(); } else { if (this.isBusy(true)) return; if (!fQuiet) this.println("already halted"); } } /** * doIf(sCmd, fQuiet) * * NOTE: Don't forget that the default base for all numeric constants is 16 (hex), so when you evaluate * an expression like "a==10", it will compare the value of the variable "a" to 0x10; use a trailing period * (eg, "10.") if you really intend decimal. * * Also, if no variable named "a" exists, "a" will evaluate to 0x0A, so the expression "a==10" becomes * "0x0A==0x10" (false), whereas the expression "a==10." becomes "0x0A==0x0A" (true). * * @this {DebuggerPDP10} * @param {string} sCmd * @param {boolean} [fQuiet] * @return {boolean} true if expression is non-zero, false if zero (or undefined due to a parse error) */ doIf(sCmd, fQuiet) { sCmd = Str.trim(sCmd); if (!this.parseExpression(sCmd)) { if (!fQuiet) this.println("false: " + sCmd); return false; } if (!fQuiet) this.println("true: " + sCmd); return true; } /** * doInfo(asArgs) * * @this {DebuggerPDP10} * @param {Array.} asArgs * @return {boolean} true only if the instruction info command ("n") is supported */ doInfo(asArgs) { if (DEBUG) { this.println("msPerYield: " + this.cpu.msPerYield); this.println("nCyclesPerYield: " + this.cpu.nCyclesPerYield); return true; } return false; } /** * doVar(sCmd) * * The command must be of the form "{variable} = [{expression}]", where expression may contain constants, * operators, registers, symbols, other variables, or nothing at all; in the latter case, the variable, if * any, is deleted. * * Other supported shorthand: "var" with no parameters prints the values of all variables, and "var {variable}" * prints the value of the specified variable. * * @this {DebuggerPDP10} * @param {string} sCmd * @return {boolean} true if valid "var" assignment, false if not */ doVar(sCmd) { var a = sCmd.match(/^\s*([A-Z_]?[A-Z0-9_]*)\s*(=?)\s*(.*)$/i); if (a) { if (!a[1]) { if (!this.printVariable()) this.println("no variables"); return true; // it's not considered an error to print an empty list of variables } if (!a[2]) { return this.printVariable(a[1]); } if (!a[3]) { this.delVariable(a[1]); return true; // it's not considered an error to delete a variable that didn't exist } var v = this.parseExpression(a[3]); if (v !== undefined) { this.setVariable(a[1], v); return true; } return false; } this.println("invalid assignment:" + sCmd); return false; } /** * doList(sAddr, fPrint) * * @this {DebuggerPDP10} * @param {string} sAddr * @param {boolean} [fPrint] * @return {string|null} */ doList(sAddr, fPrint) { var sSymbol = null; var dbgAddr = this.parseAddr(sAddr); if (dbgAddr) { var addr = this.getAddr(dbgAddr); var aSymbol = this.findSymbol(dbgAddr, true); if (aSymbol.length) { var nDelta, sDelta, s; if (aSymbol[0]) { sDelta = ""; nDelta = dbgAddr.addr - aSymbol[1]; if (nDelta) sDelta = " + " + Str.toHexWord(nDelta); s = aSymbol[0] + " (" + this.toStrOffset(aSymbol[1]) + ')' + sDelta; if (fPrint) this.println(s); sSymbol = s; } if (aSymbol.length > 4 && aSymbol[4]) { sDelta = ""; nDelta = aSymbol[5] - dbgAddr.addr; if (nDelta) sDelta = " - " + Str.toHexWord(nDelta); s = aSymbol[4] + " (" + this.toStrOffset(aSymbol[5]) + ')' + sDelta; if (fPrint) this.println(s); if (!sSymbol) sSymbol = s; } } else { if (fPrint) this.println("no symbols"); } } return sSymbol; } /** * doMessages(asArgs) * * @this {DebuggerPDP10} * @param {Array.} asArgs */ doMessages(asArgs) { var m; var fCriteria = null; var sCategory = asArgs[1]; if (sCategory == '?') sCategory = undefined; if (sCategory !== undefined) { var bitsMessage = 0; if (sCategory == "all") { bitsMessage = (0xffffffff|0) & ~(MessagesPDP10.HALT | MessagesPDP10.KEYS | MessagesPDP10.LOG); sCategory = null; } else if (sCategory == "on") { fCriteria = true; sCategory = null; } else if (sCategory == "off") { fCriteria = false; sCategory = null; } else { /* * Internally, we use "key" instead of "keys", since the latter is a method on JavasScript objects, * but externally, we allow the user to specify "keys"; "kbd" is also allowed as shorthand for "keyboard". */ if (sCategory == "keys") sCategory = "key"; if (sCategory == "kbd") sCategory = "keyboard"; for (m in MessagesPDP10.CATEGORIES) { if (sCategory == m) { bitsMessage = MessagesPDP10.CATEGORIES[m]; fCriteria = !!(this.bitsMessage & bitsMessage); break; } } if (!bitsMessage) { this.println("unknown message category: " + sCategory); return; } } if (bitsMessage) { if (asArgs[2] == "on") { this.bitsMessage |= bitsMessage; fCriteria = true; } else if (asArgs[2] == "off") { this.bitsMessage &= ~bitsMessage; fCriteria = false; if (bitsMessage == MessagesPDP10.BUFFER) { var i = this.aMessageBuffer.length >= 1000? this.aMessageBuffer.length - 1000 : 0; while (i < this.aMessageBuffer.length) { this.println(this.aMessageBuffer[i++]); } this.aMessageBuffer = []; } } } } /* * Display those message categories that match the current criteria (on or off) */ var n = 0; var sCategories = ""; for (m in MessagesPDP10.CATEGORIES) { if (!sCategory || sCategory == m) { var bitMessage = MessagesPDP10.CATEGORIES[m]; var fEnabled = !!(this.bitsMessage & bitMessage); if (fCriteria !== null && fCriteria != fEnabled) continue; if (sCategories) sCategories += ','; if (!(++n % 10)) sCategories += "\n\t"; // jshint ignore:line /* * Internally, we use "key" instead of "keys", since the latter is a method on JavasScript objects, * but externally, we allow the user to specify "keys". */ if (m == "key") m = "keys"; sCategories += m; } } if (sCategory === undefined) { this.println("message commands:\n\tm [category] [on|off]\tturn categories on/off"); } this.println((fCriteria !== null? (fCriteria? "messages on: " : "messages off: ") : "message categories:\n\t") + (sCategories || "none")); this.historyInit(); // call this just in case MessagesPDP10.INT was turned on } /** * doOptions(asArgs) * * @this {DebuggerPDP10} * @param {Array.} asArgs */ doOptions(asArgs) { switch (asArgs[1]) { case "base": if (asArgs[2]) { var nBase = +asArgs[2]; if (nBase == 8 || nBase == 10 || nBase == 16) { this.nBase = nBase; } else { this.println("invalid base: " + nBase); break; } } this.println("default base: " + this.nBase); break; case "cs": var nCycles; if (asArgs[3] !== undefined) nCycles = +asArgs[3]; // warning: decimal instead of hex conversion switch (asArgs[2]) { case "int": this.cpu.nCyclesChecksumInterval = nCycles; break; case "start": this.cpu.nCyclesChecksumStart = nCycles; break; case "stop": this.cpu.nCyclesChecksumStop = nCycles; break; default: this.println("unknown cs option"); return; } if (nCycles !== undefined) { this.cpu.resetChecksum(); } this.println("checksums " + (this.cpu.flags.checksum? "enabled" : "disabled")); return; case "sp": if (asArgs[2] !== undefined) { if (!this.cpu.setSpeed(+asArgs[2])) { this.println("warning: using 1x multiplier, previous target not reached"); } } this.println("target speed: " + this.cpu.getSpeedTarget() + " (" + this.cpu.getSpeed() + "x)"); return; default: if (asArgs[1]) { this.println("unknown option: " + asArgs[1]); return; } /* falls through */ case "?": this.println("debugger options:"); this.println("\tbase #\t\tset default base to #"); this.println("\tcs int #\tset checksum cycle interval to #"); this.println("\tcs start #\tset checksum cycle start count to #"); this.println("\tcs stop #\tset checksum cycle stop count to #"); this.println("\tsp #\t\tset speed multiplier to #"); break; } } /** * doRegisters(asArgs, fInstruction) * * @this {DebuggerPDP10} * @param {Array.} [asArgs] * @param {boolean} [fInstruction] (true to include the current instruction; default is true) */ doRegisters(asArgs, fInstruction) { if (asArgs && asArgs[1] == '?') { this.println("register commands:"); this.println("\tr\tdump registers"); this.println("\trm\tdump misc registers"); this.println("\trx [#]\tset flag or register x to [#]"); return; } var cpu = this.cpu; var fMisc = undefined; if (fInstruction == null) fInstruction = true; if (asArgs != null && asArgs.length > 1) { var sReg = asArgs[1]; if (sReg == 'm') { fMisc = true; } else { var sValue = null; var i = sReg.indexOf('='); if (i > 0) { sValue = sReg.substr(i + 1); sReg = sReg.substr(0, i); } else if (asArgs.length > 2) { sValue = asArgs[2]; } else { this.println("missing value for " + asArgs[1]); return; } var w = this.parseExpression(sValue); if (w === undefined) return; var sRegMatch = sReg.toUpperCase(); switch (sRegMatch) { case "PC": cpu.setPC(w); this.setAddr(this.dbgAddrCode, cpu.getPC()); break; default: this.println("unknown register: " + sReg); return; } this.cmp.updateDisplays(); this.println("updated registers:"); } } this.println(this.getRegDump(fMisc)); if (fInstruction) { this.setAddr(this.dbgAddrCode, cpu.getPC()); this.doUnassemble(this.toStrAddr(this.dbgAddrCode)); } } /** * doRun(sCmd, sAddr, sOptions, fQuiet) * * @this {DebuggerPDP10} * @param {string} sCmd * @param {string|undefined} [sAddr] * @param {string} [sOptions] (the rest of the breakpoint command-line) * @param {boolean} [fQuiet] */ doRun(sCmd, sAddr, sOptions, fQuiet) { if (sCmd == "gt") { this.fIgnoreNextCheckFault = true; } if (sAddr !== undefined) { var dbgAddr = this.parseAddr(sAddr); if (!dbgAddr) return; this.parseAddrOptions(dbgAddr, sOptions); this.setTempBreakpoint(dbgAddr); } this.startCPU(true, fQuiet); } /** * doPrint(sCmd) * * NOTE: If the string to print is a quoted string, then we run it through replaceRegs(), so that * you can take advantage of all the special replacement options used for software interrupt logging. * * @this {DebuggerPDP10} * @param {string} sCmd */ doPrint(sCmd) { sCmd = Str.trim(sCmd); var a = sCmd.match(/^(['"])(.*?)\1$/); if (!a) { this.parseExpression(sCmd, true); } else { if (a[2].length > 1) { this.println(this.replaceRegs(a[2])); } else { this.printValue(null, a[2].charCodeAt(0)); } } } /** * doStep(sCmd, sOption) * * @this {DebuggerPDP10} * @param {string} [sCmd] "p" or "pr" * @param {string} [sOption] */ doStep(sCmd, sOption) { var fCallStep = true; var nRegs = (sCmd == "p"? 0 : (sCmd == "pr"? 1 : -1)); if (sOption == '?' || nRegs < 0) { this.println("step commands:"); this.println("\tp\tstep over instruction"); this.println("\tpr\tstep over instruction with register update"); return; } /* * Set up the value for this.nStep (ie, 1 or 2) depending on whether the user wants * a subsequent register dump ("pr") or not ("p"). */ var nStep = 1 + nRegs; if (!this.nStep) { var dbgAddr = this.newAddr(this.cpu.getPC()); var opCode = this.getWord(dbgAddr); if (this.nStep) { this.setTempBreakpoint(dbgAddr); if (!this.startCPU()) { if (this.cmp) this.cmp.setFocus(); this.nStep = 0; } /* * A successful run will ultimately call stop(), which will in turn call clearTempBreakpoint(), * which will clear nStep, so there's your assurance that nStep will be reset. Now we may have * stopped for reasons unrelated to the temporary breakpoint, but that's OK. */ } else { this.doTrace(nRegs? "tr" : "t"); } } else { this.println("step in progress"); } } /** * getCall(dbgAddr) * * Given a possible return address (typically from the stack), look for a matching CALL (or INT) that * immediately precedes that address. * * @this {DebuggerPDP10} * @param {DbgAddrPDP10} dbgAddr * @return {string|null} CALL instruction at or near dbgAddr, or null if none */ getCall(dbgAddr) { var sCall = null; var addr = dbgAddr.addr; var addrOrig = addr; for (var n = 1; n <= 6 && !!addr; n++) { if (n > 2) { dbgAddr.addr = addr; var s = this.getInstruction(dbgAddr); if (s.indexOf("JSR") >= 0) { /* * Verify that the length of this call, when added to the address of the call, matches * the original return address. We do this by getting the string index of the opcode bytes, * subtracting that from the string index of the next space, and dividing that difference * by two, to yield the length of the CALL (or INT) instruction, in bytes. */ var i = s.indexOf(' '); var j = s.indexOf(' ', i+1); if (addr + (j - i - 1)/2 == addrOrig) { sCall = s; break; } } } addr -= 2; } dbgAddr.addr = addrOrig; return sCall; } /** * doStackTrace(sCmd, sAddr) * * Use "k" for a normal stack trace and "ks" for a stack trace with symbolic info. * * @this {DebuggerPDP10} * @param {string} [sCmd] * @param {string} [sAddr] (not used yet) */ doStackTrace(sCmd, sAddr) { if (sAddr == '?') { this.println("stack trace commands:"); this.println("\tk\tshow frame addresses"); this.println("\tks\tshow symbol information"); return; } var nFrames = 10, cFrames = 0; var dbgAddrCall = this.newAddr(); var dbgAddrStack = this.newAddr(/*this.cpu.getSP()*/); this.println("stack trace for " + this.toStrAddr(dbgAddrStack)); while (cFrames < nFrames) { var sCall = null, sCallPrev = null, cTests = 256; while ((dbgAddrStack.addr >>> 0) < 0x10000) { dbgAddrCall.addr = this.getWord(dbgAddrStack, 2); /* * Because we're using the auto-increment feature of getWord(), and because that will automatically * wrap the offset around the end of the segment, we must also check the addr property to detect the wrap. */ if (dbgAddrStack.addr == null || !cTests--) break; if (dbgAddrCall.addr & 0x1) continue; // an odd address on the PDP-11 is not a valid instruction boundary sCall = this.getCall(dbgAddrCall); if (sCall) break; } /* * The sCallPrev check eliminates duplicate sequential calls, which are usually (but not always) * indicative of a false positive, in which case the previous call is probably bogus as well, but * at least we won't duplicate that mistake. Of course, there are always exceptions, recursion * being one of them, but it's rare that we're debugging recursive code. */ if (!sCall || sCall == sCallPrev) break; var sSymbol = null; if (sCmd == "ks") { var a = sCall.match(/[0-9A-F]+$/); if (a) sSymbol = this.doList(a[0]); } sCall = Str.pad(sCall, 50) + " ;" + (sSymbol || "stack=" + this.toStrAddr(dbgAddrStack)); // + " return=" + this.toStrAddr(dbgAddrCall)); this.println(sCall); sCallPrev = sCall; cFrames++; } if (!cFrames) this.println("no return addresses found"); } /** * doTrace(sCmd, sCount) * * The "t" and "tr" commands interpret the count as a number of instructions, and since * we call the Debugger's stepCPU() for each iteration, a single instruction includes * any/all prefixes; the CPU's stepCPU() treats prefixes as discrete operations. The only * difference between "t" and "tr": the former displays only the next instruction, while * the latter also displays the (updated) registers. * * The "tc" command interprets the count as a number of cycles rather than instructions, * allowing you to quickly execute large chunks of instructions with a single command; it * doesn't display anything until the the chunk has finished. "tc 1" is also a useful * command in that it doesn't inhibit interrupts like "t" or "tr" does. * * However, generally a more useful command is "bn", which allows you to break after some * number of instructions have been executed (as opposed to some number of cycles). * * @this {DebuggerPDP10} * @param {string} [sCmd] ("t", "tc", or "tr") * @param {string} [sCount] # of instructions to step */ doTrace(sCmd, sCount) { if (sCount == '?') { this.println("trace commands:"); this.println("\tt [#]\ttrace # instructions"); this.println("\ttr [#]\ttrace # instructions with register updates"); this.println("\ttc [#]\ttrace # cycles"); this.println("note: bn [#] breaks after # instructions without updates"); return; } var dbg = this; var fRegs = (sCmd != "t"); var nCount = this.parseValue(sCount, null, true) || 1; /* * We used to set nCycles to 1 when a count > 1 was specified, because nCycles set * to 0 used to mean "execute the next instruction without checking for interrupts". * Well, this machine's stepCPU() doesn't do that; it ALWAYS checks for interrupts, * so we should leave nCycles set to 0, so that if an interrupt is dispatched, we will * get to see the first instruction of the interrupt handler. */ var nCycles = 0; // (nCount == 1? 0 : 1); if (sCmd == "tc") { nCycles = nCount; nCount = 1; } this.sCmdTracePrev = sCmd; Web.onCountRepeat( nCount, function onCountStep() { return dbg.setBusy(true) && dbg.stepCPU(nCycles, fRegs, false); }, function onCountStepComplete() { /* * We explicitly called stepCPU() with fUpdateDisplays set to false, because repeatedly * calling updateDisplays() can be very slow, especially if a Control Panel is present with * displayLiveRegs enabled, so once the repeat count has been exhausted, we must perform * a final updateDisplays(). */ if (dbg.panel) dbg.panel.stop(); dbg.cmp.updateDisplays(-1); dbg.setBusy(false); } ); } /** * doUnassemble(sAddr, sAddrEnd, nLines) * * @this {DebuggerPDP10} * @param {string} [sAddr] * @param {string} [sAddrEnd] * @param {number} [nLines] */ doUnassemble(sAddr, sAddrEnd, nLines) { var dbgAddr = this.parseAddr(sAddr, this.dbgAddrCode); if (!dbgAddr) return; if (nLines === undefined) nLines = 1; var nBytes = 0x100; if (sAddrEnd !== undefined) { if (sAddrEnd.charAt(0) == 'l') { var n = this.parseValue(sAddrEnd.substr(1)); if (n != null) nLines = n; } else { var dbgAddrEnd = this.parseAddr(sAddrEnd); if (!dbgAddrEnd || dbgAddrEnd.addr < dbgAddr.addr) return; nBytes = dbgAddrEnd.addr - dbgAddr.addr; if (!DEBUG && nBytes > 0x100) { /* * Limiting the amount of disassembled code to 256 bytes in non-DEBUG builds is partly to * prevent the user from wedging the browser by dumping too many lines, but also a recognition * that, in non-DEBUG builds, this.println() keeps print output buffer truncated to 8Kb anyway. */ this.println("range too large"); return; } nLines = -1; } } var nPrinted = 0; while (nBytes > 0 && nLines--) { var nSequence = (this.isBusy(false) || this.nStep)? this.nCycles : null; var sComment = (nSequence != null? "cycles" : null); var aSymbol = this.findSymbol(dbgAddr); var addr = dbgAddr.addr; // we snap dbgAddr.addr *after* calling findSymbol(), which re-evaluates it if (aSymbol[0] && nLines) { if (!nPrinted && nLines || aSymbol[0].indexOf('+') < 0) { var sLabel = aSymbol[0] + ':'; if (aSymbol[2]) sLabel += ' ' + aSymbol[2]; this.println(sLabel); } } if (aSymbol[3]) { sComment = aSymbol[3]; nSequence = null; } this.copyAddr(this.dbgAddrAssemble, dbgAddr); this.println(this.getInstruction(dbgAddr, sComment, nSequence)); nBytes -= dbgAddr.addr - addr; nPrinted++; } } /** * splitArgs(sCmd) * * @this {DebuggerPDP10} * @param {string} sCmd * @return {Array.} */ splitArgs(sCmd) { var asArgs = sCmd.replace(/ +/g, ' ').split(' '); asArgs[0] = asArgs[0].toLowerCase(); if (asArgs && asArgs.length) { var s0 = asArgs[0]; var ch0 = s0.charAt(0); for (var i = 1; i < s0.length; i++) { var ch = s0.charAt(i); if (ch0 == '?' || ch0 == 'r' || ch < 'a' || ch > 'z') { asArgs[0] = s0.substr(i); asArgs.unshift(s0.substr(0, i)); break; } } } return asArgs; } /** * doCommand(sCmd, fQuiet) * * @this {DebuggerPDP10} * @param {string} sCmd * @param {boolean} [fQuiet] * @return {boolean} true if command processed, false if unrecognized */ doCommand(sCmd, fQuiet) { var result = true; try { if (DEBUG && sCmd == "test") { this.doTest(); return true; } if (!sCmd.length || sCmd == "end") { if (this.fAssemble) { this.println("ended assemble at " + this.toStrAddr(this.dbgAddrAssemble)); this.fAssemble = false; } sCmd = ""; } else if (!fQuiet) { this.println(DebuggerPDP10.PROMPT + sCmd); } var ch = sCmd.charAt(0); if (ch == '"' || ch == "'") return true; /* * Zap the previous message buffer to ensure the new command's output is not tossed out as a repeat. */ this.sMessagePrev = null; /* * I've relaxed the !isBusy() requirement, to maximize our ability to issue Debugger commands externally. */ if (this.isReady() /* && !this.isBusy(true) */ && sCmd.length > 0) { if (this.fAssemble) { sCmd = "a " + this.toStrAddr(this.dbgAddrAssemble) + ' ' + sCmd; } var fError = false; var asArgs = this.splitArgs(sCmd); switch (asArgs[0].charAt(0)) { case 'a': this.doAssemble(asArgs); break; case 'b': this.doBreak(asArgs[0], asArgs[1], sCmd); break; case 'c': this.doClear(asArgs[0]); break; case 'd': if (!COMPILED && sCmd == "debug") { window.DEBUG = true; this.println("DEBUG checks on"); break; } this.doDump(asArgs); break; case 'e': if (asArgs[0] == "else") break; this.doEdit(asArgs); break; case 'g': this.doRun(asArgs[0], asArgs[1], sCmd, fQuiet); break; case 'h': this.doHalt(fQuiet); break; case 'i': if (asArgs[0] == "if") { if (!this.doIf(sCmd.substr(2), fQuiet)) { result = false; } break; } fError = true; break; case 'k': this.doStackTrace(asArgs[0], asArgs[1]); break; case 'l': if (asArgs[0] == "ln") { this.doList(asArgs[1], true); break; } fError = true; break; case 'm': this.doMessages(asArgs); break; case 'p': if (asArgs[0] == "print") { this.doPrint(sCmd.substr(5)); break; } this.doStep(asArgs[0], asArgs[1]); break; case 'r': if (sCmd == "reset") { if (this.cmp) this.cmp.reset(); break; } this.doRegisters(asArgs); break; case 's': this.doOptions(asArgs); break; case 't': this.doTrace(asArgs[0], asArgs[1]); break; case 'u': this.doUnassemble(asArgs[1], asArgs[2], 8); break; case 'v': if (asArgs[0] == "var") { if (!this.doVar(sCmd.substr(3))) { result = false; } break; } if (asArgs[0] == "ver") { this.println((PDP10.APPNAME || "PDP10") + " version " + (XMLVERSION || PDP10.APPVERSION) + " (" + this.cpu.model + (PDP10.COMPILED? ",RELEASE" : (PDP10.DEBUG? ",DEBUG" : ",NODEBUG")) + ')'); this.println(Web.getUserAgent()); break; } fError = true; break; case '?': if (asArgs[1]) { this.doPrint(sCmd.substr(1)); break; } this.doHelp(); break; case 'n': if (!COMPILED && sCmd == "nodebug") { window.DEBUG = false; this.println("DEBUG checks off"); break; } if (this.doInfo(asArgs)) break; /* falls through */ default: fError = true; break; } if (fError) { this.println("unknown command: " + sCmd); result = false; } } } catch(e) { this.println("debugger error: " + (e.stack || e.message)); result = false; } return result; } /** * doCommands(sCmds, fSave) * * @this {DebuggerPDP10} * @param {string} sCmds * @param {boolean} [fSave] * @return {boolean} true if all commands processed, false if not */ doCommands(sCmds, fSave) { var a = this.parseCommand(sCmds, fSave); for (var s in a) { if (!this.doCommand(a[+s])) return false; } return true; } /** * doTest() * * This function exercises the disassembler by performing look-ups for all possible operation codes * and displaying the results. It's not intended to be included in the compiled version of the Debugger * (DEBUG only). * * @this {DebuggerPDP10} */ doTest() { if (DEBUG) { var ops = {}, aOpXXX = []; var op, opXXX, opCode, sOperation; for (op = 0o00000; op <= 0o77774; op += 4) { opCode = op * Math.pow(2, 21); sOperation = this.findInstruction(opCode, false); if (!sOperation) continue; if (ops[sOperation] === undefined) { ops[sOperation] = op; } else { ops[sOperation] &= op; } opXXX = op >> 6; if (!aOpXXX[opXXX]) { aOpXXX[opXXX] = sOperation; } else if (aOpXXX[opXXX] != sOperation) { aOpXXX[opXXX] = "XXX"; } } for (sOperation in ops) { op = ops[sOperation]; this.println(Str.pad(sOperation + ":", 8) + this.toStrWord(op * Math.pow(2, 21))); // // The following code leveraged the disassembler to generate opcode handlers. // // this.println("/**"); // this.println(" * op" + sOperation + "(" + this.toStrWord(op * Math.pow(2, 21)) + ")"); // this.println(" *"); // this.println(" * @this {CPUStatePDP10}"); // this.println(" * @param {number} opCode"); // this.println(" */"); // this.println("PDP10.op" + sOperation + " = function(opCode)"); // this.println("{"); // this.println(" this.opUndefined(op);"); // this.println("};\n"); } // // The following code generated an opcode dispatch table. // // this.println("PDP10.aOpXXX = ["); // for (opXXX = 0o000; opXXX <= 0o777; opXXX++) { // sOperation = aOpXXX[opXXX]; // sOperation = sOperation? (" PDP10.op" + sOperation + ",") : " PDP10.opUndefined,"; // sOperation = Str.pad(sOperation, 32); // sOperation += "// " + Str.toOct(opXXX, 3, true) + "xxx"; // this.println(sOperation); // } // this.println("];"); } } /** * DebuggerPDP10.init() * * This function operates on every HTML element of class "debugger", extracting the * JSON-encoded parameters for the Debugger constructor from the element's "data-value" * attribute, invoking the constructor to create a Debugger component, and then binding * any associated HTML controls to the new component. */ static init() { var aeDbg = Component.getElementsByClass(document, PDP10.APPCLASS, "debugger"); for (var iDbg = 0; iDbg < aeDbg.length; iDbg++) { var eDbg = aeDbg[iDbg]; var parmsDbg = Component.getComponentParms(eDbg); var dbg = new DebuggerPDP10(parmsDbg); Component.bindComponentControls(dbg, eDbg, PDP10.APPCLASS); } } } if (DEBUGGER) { /* * NOTE: Every DebuggerPDP10 property from here to the first prototype function definition (initBus()) is * considered a "class constant"; most of them use our "all-caps" convention (and all of them SHOULD, but * that wouldn't help us catch any bugs). * * Technically, all of them should ALSO be preceded by a "@const" annotation, but that's a lot of work and it * really clutters the code. I wish the Closure Compiler had a way to annotate every definition with a given * section with a single annotation.... */ DebuggerPDP10.COMMANDS = { '?': "help/print", 'a [#]': "assemble", // TODO: Implement this command someday 'b [#]': "breakpoint", // multiple variations (use b? to list them) 'c': "clear output", 'd [#]': "dump memory", // additional syntax: d [#] [l#], where l# is a number of bytes to dump 'e [#]': "edit memory", 'g [#]': "go [to #]", 'h': "halt", 'if': "eval expression", 'int [#]': "request interrupt", 'k': "stack trace", "ln": "list nearest symbol(s)", 'm': "messages", 'p': "step over", // other variations: pr (step and dump registers) 'print': "print expression", 'r': "dump/set registers", 'reset': "reset machine", 's': "set options", 't [#]': "trace", // other variations: tr (trace and dump registers) 'u [#]': "unassemble", 'var': "assign variable", 'ver': "print version" }; /* * CPU opcode IDs */ DebuggerPDP10.OPS = { NONE: 0, HLL: 1, HLLZ: 2, HLLO: 3, HLLE: 4, HRL: 5, HRLZ: 6, HRLO: 7, HRLE: 8, HRR: 9, HRRZ: 10, HRRO: 11, HRRE: 12, HLR: 13, HLRZ: 14, HLRO: 15, HLRE: 16, MOVE: 17, MOVS: 18, MOVN: 19, MOVM: 20, EXCH: 21, BLT: 22, PUSH: 23, POP: 24, LDB: 25, DPB: 26, IBP: 27, ILDB: 28, IDPB: 29, SETZ: 30, SETO: 31, SETA: 32, SETCA: 33, SETM: 34, SETCM: 35, AND: 36, ANDCA: 37, ANDCM: 38, ANDCB: 39, IOR: 40, ORCA: 41, ORCM: 42, ORCB: 43, XOR: 44, EQV: 45, LSH: 46, LSHC: 47, ROT: 48, ROTC: 49, ADD: 50, SUB: 51, MUL: 52, IMUL: 53, DIV: 54, IDIV: 55, ASH: 56, ASHC: 57, FSC: 58, FADR: 59, FSBR: 60, FMPR: 61, FDVR: 62, DFN: 63, UFA: 64, FAD: 65, FSB: 66, FMP: 67, FDV: 68, AOBJP: 69, AOBJN: 70, CAI: 71, CA: 72, JUMP: 73, SKIP: 74, AOJ: 75, AOS: 76, SOJ: 77, SOS: 78, TR: 79, TL: 80, TD: 81, TS: 82, XCT: 83, JFFO: 84, JFCL: 85, JSR: 86, JSP: 87, JRST: 88, JSA: 89, JRA: 90, PUSHJ: 91, POPJ: 92, BLKI: 93, DATAI: 94, BLKO: 95, DATAO: 96, CONO: 97, CONI: 98, CONSZ: 99, CONSO: 100, UUO: 101 }; /* * CPU opcode names, indexed by CPU opcode ordinal (above) */ DebuggerPDP10.OPNAMES = [ ".WORD", "HLL", "HLLZ", "HLLO", "HLLE", "HRL", "HRLZ", "HRLO", "HRLE", "HRR", "HRRZ", "HRRO", "HRRE", "HLR", "HLRZ", "HLRO", "HLRE", "MOVE", "MOVS", "MOVN", "MOVM", "EXCH", "BLT", "PUSH", "POP", "LDB", "DPB", "IBP", "ILDB", "IDPB", "SETZ", "SETO", "SETA", "SETCA", "SETM", "SETCM", "AND", "ANDCA", "ANDCM", "ANDCB", "IOR", "ORCA", "ORCM", "ORCB", "XOR", "EQV", "LSH", "LSHC", "ROT", "ROTC", "ADD", "SUB", "MUL", "IMUL", "DIV", "IDIV", "ASH", "ASHC", "FSC", "FADR", "FSBR", "FMPR", "FDVR", "DFN", "UFA", "FAD", "FSB", "FMP", "FDV", "AOBJP", "AOBJN", "CAI", "CA", "JUMP", "SKIP", "AOJ", "AOS", "SOJ", "SOS", "TR", "TL", "TD", "TS", "XCT", "JFFO", "JFCL", "JSR", "JSP", "JRST", "JSA", "JRA", "PUSHJ", "POPJ", "BLKI", "DATAI", "BLKO", "DATAO", "CONO", "CONI", "CONSZ", "CONSO", "UUO" ]; DebuggerPDP10.REGS = { PC: 0, RA: 1, EA: 2, C0: 3, // single-bit "register" representing the Carry 0 flag C1: 4, // single-bit "register" representing the Carry 1 flag OV: 5, // single-bit "register" representing the Overflow flag ND: 6, // single-bit "register" representing the No Divide flag PD: 7, // single-bit "register" representing the Pushdown Overflow flag }; DebuggerPDP10.REGNAMES = [ "PC", "RA", "EA", "C0", "C1", "OV", "ND", "PD" ]; /* * OPTABLE is a collection of masks, and each mask refers to a collection of opcode * patterns associated with that mask; the disassembler applies each mask to the opcode, * and when a masked opcode matches one of the associated patterns, the corresponding * instruction is considered a match. */ DebuggerPDP10.OPTABLE = { [PDP10.OPCODE.OPUUO]: { // 0o70000 0o00000: DebuggerPDP10.OPS.UUO }, [PDP10.OPCODE.OPMASK]: { // 0o77700 0o13000: DebuggerPDP10.OPS.UFA, 0o13100: DebuggerPDP10.OPS.DFN, 0o13200: DebuggerPDP10.OPS.FSC, 0o13300: DebuggerPDP10.OPS.IBP, 0o13400: DebuggerPDP10.OPS.ILDB, 0o13500: DebuggerPDP10.OPS.LDB, 0o13600: DebuggerPDP10.OPS.IDPB, 0o13700: DebuggerPDP10.OPS.DPB, 0o24000: DebuggerPDP10.OPS.ASH, 0o24100: DebuggerPDP10.OPS.ROT, 0o24200: DebuggerPDP10.OPS.LSH, 0o24300: DebuggerPDP10.OPS.JFFO, 0o24400: DebuggerPDP10.OPS.ASHC, 0o24500: DebuggerPDP10.OPS.ROTC, 0o24600: DebuggerPDP10.OPS.LSHC, 0o25000: DebuggerPDP10.OPS.EXCH, 0o25100: DebuggerPDP10.OPS.BLT, 0o25200: DebuggerPDP10.OPS.AOBJP, 0o25300: DebuggerPDP10.OPS.AOBJN, 0o25400: DebuggerPDP10.OPS.JRST, // includes HALT, JRSTF, and JEN 0o25500: DebuggerPDP10.OPS.JFCL, // includes JOV, JCRY0, JCRY1, JCRY, and JFOV 0o25600: DebuggerPDP10.OPS.XCT, 0o26000: DebuggerPDP10.OPS.PUSHJ, 0o26100: DebuggerPDP10.OPS.PUSH, 0o26200: DebuggerPDP10.OPS.POP, 0o26300: DebuggerPDP10.OPS.POPJ, 0o26400: DebuggerPDP10.OPS.JSR, 0o26500: DebuggerPDP10.OPS.JSP, 0o26600: DebuggerPDP10.OPS.JSA, 0o26700: DebuggerPDP10.OPS.JRA, }, [PDP10.OPCODE.OPMODE]: { // 0o77400 0o14000: DebuggerPDP10.OPS.FAD, 0o14400: DebuggerPDP10.OPS.FADR, 0o15000: DebuggerPDP10.OPS.FSB, 0o15400: DebuggerPDP10.OPS.FSBR, 0o16000: DebuggerPDP10.OPS.FMP, 0o16400: DebuggerPDP10.OPS.FMPR, 0o17000: DebuggerPDP10.OPS.FDV, 0o17400: DebuggerPDP10.OPS.FDVR, 0o20000: DebuggerPDP10.OPS.MOVE, 0o20400: DebuggerPDP10.OPS.MOVS, 0o21000: DebuggerPDP10.OPS.MOVN, 0o21400: DebuggerPDP10.OPS.MOVM, 0o22000: DebuggerPDP10.OPS.IMUL, 0o22400: DebuggerPDP10.OPS.MUL, 0o23000: DebuggerPDP10.OPS.IDIV, 0o23400: DebuggerPDP10.OPS.DIV, 0o27000: DebuggerPDP10.OPS.ADD, 0o27400: DebuggerPDP10.OPS.SUB, 0o40000: DebuggerPDP10.OPS.SETZ, // MACRO alias: CLEAR 0o40400: DebuggerPDP10.OPS.AND, 0o41000: DebuggerPDP10.OPS.ANDCA, 0o41400: DebuggerPDP10.OPS.SETM, 0o42000: DebuggerPDP10.OPS.ANDCM, 0o42400: DebuggerPDP10.OPS.SETA, 0o43000: DebuggerPDP10.OPS.XOR, 0o43400: DebuggerPDP10.OPS.IOR, // MACRO alias: OR 0o44000: DebuggerPDP10.OPS.ANDCB, 0o44400: DebuggerPDP10.OPS.EQV, 0o45000: DebuggerPDP10.OPS.SETCA, 0o45400: DebuggerPDP10.OPS.ORCA, 0o46000: DebuggerPDP10.OPS.SETCM, 0o46400: DebuggerPDP10.OPS.ORCM, 0o47000: DebuggerPDP10.OPS.ORCB, 0o47400: DebuggerPDP10.OPS.SETO, 0o50000: DebuggerPDP10.OPS.HLL, 0o50400: DebuggerPDP10.OPS.HRL, 0o51000: DebuggerPDP10.OPS.HLLZ, 0o51400: DebuggerPDP10.OPS.HRLZ, 0o52000: DebuggerPDP10.OPS.HLLO, 0o52400: DebuggerPDP10.OPS.HRLO, 0o53000: DebuggerPDP10.OPS.HLLE, 0o53400: DebuggerPDP10.OPS.HRLE, 0o54000: DebuggerPDP10.OPS.HRR, 0o54400: DebuggerPDP10.OPS.HLR, 0o55000: DebuggerPDP10.OPS.HRRZ, 0o55400: DebuggerPDP10.OPS.HLRZ, 0o56000: DebuggerPDP10.OPS.HRRO, 0o56400: DebuggerPDP10.OPS.HLRO, 0o57000: DebuggerPDP10.OPS.HRRE, 0o57400: DebuggerPDP10.OPS.HLRE }, [PDP10.OPCODE.OPCOMP]: { // 0o77000 0o30000: DebuggerPDP10.OPS.CAI, 0o31000: DebuggerPDP10.OPS.CA, 0o32000: DebuggerPDP10.OPS.JUMP, 0o33000: DebuggerPDP10.OPS.SKIP, 0o34000: DebuggerPDP10.OPS.AOJ, 0o35000: DebuggerPDP10.OPS.AOS, 0o36000: DebuggerPDP10.OPS.SOJ, 0o37000: DebuggerPDP10.OPS.SOS, }, [PDP10.OPCODE.OPTEST]: { // 0o71100 0o60000: DebuggerPDP10.OPS.TR, 0o60100: DebuggerPDP10.OPS.TL, 0o61000: DebuggerPDP10.OPS.TD, 0o61100: DebuggerPDP10.OPS.TS, }, [PDP10.OPCODE.OPIO]: { // 0o70034 0o70000: DebuggerPDP10.OPS.BLKI, 0o70004: DebuggerPDP10.OPS.DATAI, 0o70010: DebuggerPDP10.OPS.BLKO, 0o70014: DebuggerPDP10.OPS.DATAO, 0o70020: DebuggerPDP10.OPS.CONO, 0o70024: DebuggerPDP10.OPS.CONI, 0o70030: DebuggerPDP10.OPS.CONSZ, 0o70034: DebuggerPDP10.OPS.CONSO } }; DebuggerPDP10.OPMODES = ["", "I", "M", "S"]; DebuggerPDP10.OPCOMPS = ["", "L", "E", "LE", "A", "GE", "N", "G"]; DebuggerPDP10.OPTESTS = ["N", "NE", "NA", "NN", "Z", "ZE", "ZA", "ZN", "C", "CE", "CA", "CN", "O", "OE", "OA", "ON"]; DebuggerPDP10.HISTORY_LIMIT = DEBUG? 100000 : 1000; DebuggerPDP10.PROMPT = ">> "; /* * Initialize every Debugger module on the page (as IF there's ever going to be more than one ;-)) */ Web.onInit(DebuggerPDP10.init); } // endif DEBUGGER if (NODE) module.exports = DebuggerPDP10;