/** * @fileoverview PCx86-specific compile-time definitions. * @author Jeff Parsons * @version 1.0 * Created 2014-May-08 * * Copyright © 2012-2016 Jeff Parsons * * This file is part of PCjs, a computer emulation software project at . * * PCjs is free software: you can redistribute it and/or modify it under the terms of the * GNU General Public License as published by the Free Software Foundation, either version 3 * of the License, or (at your option) any later version. * * PCjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without * even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCjs. If not, * see . * * You are required to include the above copyright notice in every source code file of every * copy or modified version of this work, and to display that copyright notice on every screen * that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js). * * Some PCjs files also attempt to load external resource files, such as character-image files, * ROM files, and disk image files. Those external resource files are not considered part of PCjs * for purposes of the GNU General Public License, and the author does not claim any copyright * as to their contents. */ "use strict"; /** * @define {string} */ var APPCLASS = "pcx86"; // this @define is the default application class (eg, "pcx86", "c1pjs") /** * @define {string} */ var APPNAME = "PCx86"; // this @define is the default application name (eg, "PCx86", "C1Pjs") /** * @define {boolean} * * WARNING: DEBUGGER needs to accurately reflect whether or not the Debugger component is (or will be) loaded. * In the compiled case, we rely on the Closure Compiler to override DEBUGGER as appropriate. When it's *false*, * nearly all of debugger.js will be conditionally removed by the compiler, reducing it to little more than a * "type skeleton", which also solves some type-related warnings we would otherwise have if we tried to remove * debugger.js from the compilation process altogether. * * However, when we're in "development mode" and running uncompiled code in debugger-less configurations, * I would like to skip loading debugger.js altogether. When doing that, we must ALSO arrange for an additional file * (nodebugger.js) to be loaded immediately after this file, which *explicitly* overrides DEBUGGER with *false*. */ var DEBUGGER = true; // this @define is overridden by the Closure Compiler to remove Debugger-related support /** * @define {boolean} * * PREFETCH enables the use of a prefetch queue. As of v1.20.0, PREFETCH support has been updated and retested, * but as currently implemented, it does not yield as much improvement as I'd hoped when paging is enabled, so PREFETCH * is still off by default. */ var PREFETCH = false; /** * @define {boolean} * * BYTEARRAYS is a Closure Compiler compile-time option that allocates an Array of numbers for every Memory block, * where each a number represents ONE byte; very wasteful, but potentially slightly faster. * * See the Memory component for details. */ var BYTEARRAYS = false; /** * TYPEDARRAYS enables use of typed arrays for Memory blocks. This used to be a compile-time-only option, but I've * added Memory access functions for typed arrays (see Memory.afnTypedArray), so support can be enabled dynamically now. * * See the Memory component for details. */ var TYPEDARRAYS = (typeof ArrayBuffer !== 'undefined'); /** * @define {boolean} * * BACKTRACK enables backtracking: a mechanism that allows us to tag every byte of incoming data and follow the * flow of that data. * * This is set to !COMPILED, disabling backtracking in all compiled versions, but we may eventually set it to * match the DEBUGGER setting -- unless it slows down machines using the built-in Debugger too much, in which case * we'll have to rethink that choice OR provide a Debugger command that dynamically enables/disables as much of * the backtracking support as possible. * * TODO: BACKTRACK support is currently completely disabled until we have a chance to investigate the problem * discussed in Bus.addBackTrackObject(). */ var BACKTRACK = !COMPILED && DEBUGGER; /** * @define {boolean} * * SYMBOLS enables automatic symbol generation from known DLL, EXE and VXD file formats. It's currently * enabled whenever DEBUGGER support is enabled. */ var SYMBOLS = DEBUGGER; /** * @define {boolean} * * BUGS_8086 enables support for known 8086 bugs. It's turned off by default, because 1) it adds overhead, and * 2) it's hard to imagine any software actually being dependent on any of the bugs covered by this (eg, the failure * to properly restart string instructions with multiple prefixes, or the failure to inhibit hardware interrupts * following SS segment loads). */ var BUGS_8086 = false; /** * @define {boolean} * * I386 enables 80386 support. My preference continues to be one "binary" that supports all implemented CPUs, but * I'm providing this to enable a slimmed-down binary, at least until 80386 support is actually finished; at the * moment, there's just a lot of scaffolding that bloats the compiled version without adding any real functionality. */ var I386 = true; /** * @define {boolean} * * DESKPRO386 enables COMPAQ DeskPro 386 support. Requires I386 support as well (duh). */ var DESKPRO386 = I386; /** * @define {boolean} * * PAGEBLOCKS enables 80386 paging support with assistance from the Bus component. This affects how the Bus component * defines physical memory parameters for a 32-bit bus. With the 8086 and 80286 processors, the Bus component was free * to choose any block size for physical memory allocations that made sense for the bus width (eg, 4Kb blocks for a * 20-bit bus, or 16Kb blocks for a 24-bit bus). * * However, for the 80386 processor, it makes more sense to choose a block size that matches the page size (ie, 4Kb), * because then we have the option of altering the address-to-memory mapping for any block to match whatever page table * mapping is in effect for that address, if any, without requiring another layer of address translation. */ var PAGEBLOCKS = I386; /* * Combine all the shared globals and machine-specific globals into one machine-specific global object, * which all machine components should start using; eg: "if (PCX86.DEBUG) ..." instead of "if (DEBUG) ...". */ var PCX86 = { APPCLASS: APPCLASS, APPNAME: APPNAME, APPVERSION: APPVERSION, // shared BACKTRACK: BACKTRACK, BUGS_8086: BUGS_8086, BYTEARRAYS: BYTEARRAYS, COMPILED: COMPILED, // shared CSSCLASS: CSSCLASS, // shared DEBUG: DEBUG, // shared DEBUGGER: DEBUGGER, DESKPRO386: DESKPRO386, I386: I386, MAXDEBUG: MAXDEBUG, // shared PAGEBLOCKS: PAGEBLOCKS, PREFETCH: PREFETCH, PRIVATE: PRIVATE, // shared TYPEDARRAYS: TYPEDARRAYS, SITEHOST: SITEHOST, // shared SYMBOLS: SYMBOLS, XMLVERSION: XMLVERSION // shared } if (NODE) { global.APPCLASS = APPCLASS; global.APPNAME = APPNAME; global.DEBUGGER = DEBUGGER; global.PREFETCH = PREFETCH; global.BYTEARRAYS = BYTEARRAYS; global.TYPEDARRAYS = TYPEDARRAYS; global.BACKTRACK = BACKTRACK; global.SYMBOLS = SYMBOLS; global.BUGS_8086 = BUGS_8086; global.I386 = I386; global.DESKPRO386 = DESKPRO386; global.PAGEBLOCKS = PAGEBLOCKS; global.PCX86 = PCX86; /* * TODO: When we're "required" by Node, should we return anything via module.exports? */ }