/** * @fileoverview PDP11-specific compile-time definitions. * @author Jeff Parsons * @version 1.0 * Created 2016-Sep-03 * * This file is part of PCjs, a computer emulation software project at . * * It has been adapted from the JavaScript PDP 11/70 Emulator v1.3 written by Paul Nankervis * (paulnank@hotmail.com) as of August 2016 from http://skn.noip.me/pdp11/pdp11.html. This code * may be used freely provided the original author name is acknowledged in any modified source code. * * PCjs is free software: you can redistribute it and/or modify it under the terms of the * GNU General Public License as published by the Free Software Foundation, either version 3 * of the License, or (at your option) any later version. * * PCjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without * even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCjs. If not, * see . * * You are required to include the above copyright notice in every source code file of every * copy or modified version of this work, and to display that copyright notice on every screen * that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js). * * Some PCjs files also attempt to load external resource files, such as character-image files, * ROM files, and disk image files. Those external resource files are not considered part of PCjs * for purposes of the GNU General Public License, and the author does not claim any copyright * as to their contents. */ "use strict"; /** * @define {string} */ var APPCLASS = "pdp11"; // this @define is the default application class (eg, "pcx86", "c1pjs") /** * @define {string} */ var APPNAME = "PDP11"; // this @define is the default application name (eg, "PCx86", "C1Pjs") /** * @define {boolean} * * WARNING: DEBUGGER needs to accurately reflect whether or not the Debugger component is (or will be) loaded. * In the compiled case, we rely on the Closure Compiler to override DEBUGGER as appropriate. When it's *false*, * nearly all of debugger.js will be conditionally removed by the compiler, reducing it to little more than a * "type skeleton", which also solves some type-related warnings we would otherwise have if we tried to remove * debugger.js from the compilation process altogether. * * However, when we're in "development mode" and running uncompiled code in debugger-less configurations, * I would like to skip loading debugger.js altogether. When doing that, we must ALSO arrange for an additional file * (nodebugger.js) to be loaded immediately after this file, which *explicitly* overrides DEBUGGER with *false*. */ var DEBUGGER = true; // this @define is overridden by the Closure Compiler to remove Debugger-related support /** * @define {boolean} * * BYTEARRAYS is a Closure Compiler compile-time option that allocates an Array of numbers for every Memory block, * where each a number represents ONE byte; very wasteful, but potentially slightly faster. * * See the Memory component for details. */ var BYTEARRAYS = false; /** * TYPEDARRAYS enables use of typed arrays for Memory blocks. This used to be a compile-time-only option, but I've * added Memory access functions for typed arrays (see MemoryPDP11.afnTypedArray), so support can be enabled dynamically now. * * See the Memory component for details. */ var TYPEDARRAYS = (typeof ArrayBuffer !== 'undefined'); /* * Combine all the shared globals and machine-specific globals into one machine-specific global object, * which all machine components should start using; eg: "if (PDP11.DEBUG) ..." instead of "if (DEBUG) ...". */ var PDP11 = { APPCLASS: APPCLASS, APPNAME: APPNAME, APPVERSION: APPVERSION, // shared BYTEARRAYS: BYTEARRAYS, COMPILED: COMPILED, // shared CSSCLASS: CSSCLASS, // shared DEBUG: DEBUG, // shared DEBUGGER: DEBUGGER, MAXDEBUG: MAXDEBUG, // shared PRIVATE: PRIVATE, // shared TYPEDARRAYS: TYPEDARRAYS, SITEHOST: SITEHOST, // shared XMLVERSION: XMLVERSION, // shared /* * CPU model numbers (supported) */ MODEL_1145: 1145, MODEL_1170: 1170, /* * This constant is used to mark points in the code where the physical address being returned * is invalid and should not be used. * * In a 32-bit CPU, -1 (ie, 0xffffffff) could actually be a valid address, so consider changing * ADDR_INVALID to NaN or null (which is also why all ADDR_INVALID tests should use strict equality * operators). * * The main reason I'm NOT using NaN or null now is my concern that, by mixing non-numbers * (specifically, values outside the range of signed 32-bit integers), performance may suffer. * * WARNING: Like many of the properties defined here, ADDR_INVALID is a common constant, which the * Closure Compiler will happily inline (with or without @const annotations; in fact, I've yet to * see a @const annotation EVER improve automatic inlining). However, if you don't make ABSOLUTELY * certain that this file is included BEFORE the first reference to any of these properties, that * automatic inlining will no longer occur. */ ADDR_INVALID: -1, /* * Processor Status flag definitions (stored in regPS) */ PS: { CF: 0x0001, // bit 0: Carry Flag OF: 0x0002, // bit 1: Overflow Flag ZF: 0x0004, // bit 2: Zero Flag SF: 0x0008, // bit 3: Sign Flag TF: 0x0010, // bit 4: Trap Flag PRI: 0x00E0, // bits 5-7: Priority UNUSED: 0x0700, // bits 8-10: unused REGSET: 0x0800, // bit 11: Register Set PMODE: 0x3000, // bits 12-13: Previous Mode CMODE: 0xC000 // bits 14-15: Current Mode }, /* * Interrupt-related flags (stored in intFlags) */ INTFLAG: { NONE: 0x0000, INTR: 0x00ff, // mask for 8 bits, representing interrupt levels 0-7 HALT: 0x0100 // halt requested; see opHLT() }, /* * Opcode definitions */ OPCODE: { // to be continued.... }, IOBASE_VIRT: 0x00E000, /*000160000*/ IOBASE_18BIT: 0x03E000, /*000760000*/ IOBASE_UNIBUS: 0x3C0000, /*017000000*/ IOBASE_22BIT: 0x3FE000, /*017760000*/ MAX_MEMORY: 0x3C0000 - 16384, // Maximum memory address (need less memory for BSD 2.9 boot) MAX_ADDRESS: 0x400000, /*020000000*/ // Register addresses are above 22 bit addressing BYTE_MODE: 1, READ_MODE: 2, WRITE_MODE: 4, MODIFY_WORD: 2 | 4, // READ_MODE | WRITE_MODE MODIFY_BYTE: 1 | 2 | 4 // READ_MODE | WRITE_MODE | BYTE_MODE }; /* * PS "arithmetic" flags are NOT stored in the PS register; they are maintained across separate result registers, * hence the RESULT designation. */ PDP11.PS.RESULT = (PDP11.PS.CF | PDP11.PS.ZF | PDP11.PS.SF); if (NODE) { global.APPCLASS = APPCLASS; global.APPNAME = APPNAME; global.DEBUGGER = DEBUGGER; global.BYTEARRAYS = BYTEARRAYS; global.TYPEDARRAYS = TYPEDARRAYS; global.PDP11 = PDP11; module.exports = PDP11; }