/** * @fileoverview Compile-time definitions for Debugger-less configurations. * @author Jeff Parsons * @copyright Jeff Parsons 2012-2016 * * This file is part of PCjs, a computer emulation software project at . * * It has been adapted from the JavaScript PDP 11/70 Emulator v1.4 written by Paul Nankervis * (paulnank@hotmail.com) as of August 2016 from http://skn.noip.me/pdp11/pdp11.html. This code * may be used freely provided the original author name is acknowledged in any modified source code. * * PCjs is free software: you can redistribute it and/or modify it under the terms of the * GNU General Public License as published by the Free Software Foundation, either version 3 * of the License, or (at your option) any later version. * * PCjs is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without * even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License along with PCjs. If not, * see . * * You are required to include the above copyright notice in every source code file of every * copy or modified version of this work, and to display that copyright notice on every screen * that loads or runs any version of this software (see COPYRIGHT in /modules/shared/lib/defines.js). * * Some PCjs files also attempt to load external resource files, such as character-image files, * ROM files, and disk image files. Those external resource files are not considered part of PCjs * for purposes of the GNU General Public License, and the author does not claim any copyright * as to their contents. */ "use strict"; /* * WARNING: DEBUGGER needs to accurately reflect whether or not the Debugger component is (or will be) loaded. * In the compiled case, we rely on the Closure Compiler to override DEBUGGER as appropriate. When it's *false*, * nearly all of debugger.js will be conditionally removed by the compiler, reducing it to little more than a * "type skeleton", which also solves some type-related warnings we would otherwise have if we tried to remove * debugger.js from the compilation process altogether. * * However, when we're in "development mode" and running uncompiled code in debugger-less configurations, * I would still like to skip loading debugger.js altogether. To do that, we must arrange for this additional file, * nodebugger.js, to be loaded immediately after defines.js, *explicitly* overriding the previously defined value * of DEBUGGER with *false*. */ DEBUGGER = false;